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sana - cantabile

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2016年12月16日 at 14:01:06

Artist: sana
Title: cantabile
Tags: Sharlo Vocaloid minjta (un)sentimental unsentimental spica 初音ミク Hatsune Miku
BPM: 151
Filesize: 8000kb
Play Time: 04:19
Difficulties Available:
  1. Advanced (2.42 stars, 526 notes)
  2. Normal (1.79 stars, 322 notes)
  3. Sharlo's Hard (3.34 stars, 739 notes)
  4. Skyline (4.65 stars, 978 notes)
Download: sana - cantabile
Information: Scores/Beatmap Listing
---------------
sana #1 | sana #2
bg source
how to make DT maps

Hard by Sharlo
Storyboard by myself | Please redownload after 16th DEC. 2016

changelog & thanks
edit: 30th OCT. thanks to Azure, Underforest, DeRandom Otaku, TaMul, Lilyanna and MugiwaraSekai
edit: 21st NOV. thanks to Kibbleru
edit: 16th DEC. fixed storyboard issue
thanks to Rizia
CaptainET
Are you planning on doing more difficulties?
btw i loved skyline :)
Topic Starter
Zero__wind

CaptainET wrote:

Are you planning on doing more difficulties?
btw i loved skyline :)
4 diffs is fairly enough for this set and I'll finish the lower diffs myself soon
glad that you liked it
Azure
Hello~

[General]
  1. combo1.2 顏色太像了,倒不如把2換成深藍色之類的(R71 G146 U186試試)
  2. soft-hitclap2 太小聲了..,我個人設定音量音效:音樂=100:65都聽不太到了啊啊,而且也不適合
    試試這個吧 https://puu.sh/rMWRi/6bfbbb83b1.wav 我覺得挺好的,音樂裡的也是這個
  3. 這首歌到kiai那段我覺得特吵.. 因為他音樂本身有一個音軌就很吵,然後你也下了很多whistle,導致你的clap更不明顯,音樂本身的鼓點也被蓋的差不多了。你選的這個clap一開始聽覺得適合,但聽到後面兩個kiai的時候會發現這個clap有點悶,所以我試了另一個感覺不錯 https://puu.sh/rMX3f/f0284c4e4d.wav 聽聽看吧,你自己決定就好,但clap2的話說是真的聽不到。
  4. BG的尺寸那樣大丈夫?
[Advanced]
  1. 01:04:022 +whistle
  2. 01:11:572 這裡我覺得這樣好點,既然你是跟vocal的話
  3. 02:12:565 這裡也是
  4. 02:14:751 ^
  5. 03:48:923 拉成彎的去包住note,反正你接下來的slider也是直的
  6. 04:10:777 nc?
[Moe Sharlo]
  1. 00:37:002 (1,2,3,4,5) 這裡我覺得可以跟bass做點小跳,類似這樣
  2. 01:44:552 這裡3拍都+whistle
  3. 02:35:810 ^ 4拍都+whistle
  4. 02:50:512 - 03:08:393 這段的ds可以大一點
  5. 03:26:870 finish拿掉
[Skyline]
  1. 我覺得whistle下了整首歌挺可惜的,因為編曲很豐富,其實有點滿多地方可以用whistle來強調,但你用了整首所以就沒得用了哈哈,可能你本來的習慣就是這樣了吧,it's ok
  2. 01:09:486 不跟這鼓嘛?
  3. 01:23:095 finish拿掉
  4. 01:26:969 鼓?
  5. 01:29:453 finish拿掉
  6. 02:08:343 加個note如何 這本來就是兩個1/8的說
  7. 02:26:671 finish拿掉
  8. 02:33:029 ^
  9. 02:34:121 刪掉,02:34:221 (6) 疊到02:33:426 (3) 跟vocal (tsuzu的su就算了吧.. 挺不明顯的)
  10. 02:36:207 這我覺得50%就夠了,因為這音樂的音軌真的好吵.....
  11. 02:50:512 改成60% 同理,尤其是後面那1/1的finish...
  12. 03:05:909 這個是跟..?
  13. 03:10:380 還是圓的好看點
Normal沒啥問題,大概這樣吧 :o
Underforest
from m4m queue

normal
nothing to say, gj

advanced
01:04:022 - whistle
01:07:996 (3,4) - blanket?
04:10:777 - add an nc for consistency

sharlo
00:07:598 (3,4) - bad idea putting a jump here since rhythm is not very intense
01:32:433 (8) - ctrl+g
01:44:552 (1) - whistles?

skyline
01:06:804 - whistle
01:32:234 (7,9,10) - high distance?
03:47:731 (1,2,3,4,5,6,7,8,1) - reduce the spacing -x0.150


sorry for short mod, your map is really good polished. gl!
DeRandom Otaku
Hello~m4m from ur q
[General]
  1. Uncheck widescreen support in first 3 diffs
  2. Colors 1 and 2 are too much white-ish which can be bad to play during kiai , u know .. so consider changing them a bit maybe
[Skyline]
  1. 02:21:108 (3,1) - stack error?
  2. 02:13:856 (7) - use same ds for 02:13:558 (6,7) - and 02:13:856 (7,1) - ? it caught my eyes easily
[Moe Sharlo]
  1. Is this a gd? =w= if not then change diff name to something more appropriate such as hard
  2. 00:02:631 - And others like this ~ Why not start the NC from sounds like these like in adv and skyline diff
  3. 00:05:611 (2,3) - i dont think u should stack these cuz the sound at 00:05:810 - is emphasized in the song and stacking it doesnt give it spacing emphasis in the map and same for 00:11:969 (2,3) -
  4. 01:14:949 - This being mapped wont hurt actually since its exactly the same sound as 01:08:592 - and u mapped that one so yea
  5. 01:23:294 - Please a circle here like 01:16:936 (2) - 01:10:578 (2) - etc since u r missing a really important-ish vocal there
  6. 01:32:035 (6,7,8) - This kinda plays not-so-well imo since its almost linear but w/e
  7. 02:10:777 - Same things apply in 2nd and 3rd kiai
  8. 03:33:028 (5,1) - You could definitely improve this blanket
[Advanced]
  1. 00:42:565 (3,4) - copy paste the same shape? vocals sound the same so having same shape wont be bad also visuals would look nicer
  2. 01:05:336 - Manually add a break here
  3. 03:09:585 - Having this sound mapped would be great since that sound its so powerful ~ its fine to leave it in normal but in advance i think it should rahter be mapped
[Normal]
  1. Seems cool but i m just worried a bit about 00:13:956 (3) - 03:58:062 (4) - since they are almost off-screen , so i guess u should move them inside a bit
Great map , gl
GugUCorn
Hi! From your M4M Queue

[General]

  1. You checked "widescreen support" without Skyline Diff.
[Normal]

  1. 01:11:770 (4,5) - imo it needs to add drum hitnormal(head of slider on 5 slider)
  2. 01:27:664 (3) - ^
  3. 01:43:757 - there is unnecessary inherirted point. and you used expanding breaktime on advanced diff. make it same to advanced diff.
  4. 01:45:347 (1) - it needs to add drum hitnormal too. imo it can maybe emphasize this part.
  5. 01:51:704 (1) - ^
  6. 02:14:751 (2) - In 02:15:148, it need to add slidertick sound as soft-hitclap.wav. It felt some empty! :lol: Additionally, if you add drum hitnormal on 02:14:949, It will be better!
  7. 02:17:929 (3) - same to above it
  8. 02:48:923 (6) - NC?
  9. 02:52:102 (4) - clap on end of slider?
  10. 03:30:049 (4) - imo finish is not matched on this part.
[Advanced]

  1. 00:24:287 (4) - whistle?
  2. 01:12:565 (6) - add drum hitnormal on head of slider too
  3. 01:27:664 (4) - drum hitnormal
  4. 01:32:631 (8) - some blanket. move to (468,100)
  5. 01:43:757 - same to normal diff. remove unnecessary point.
  6. 01:45:347 (1) - same to normal diff. add drum hitnormal as sampleset drum and additions soft.
  7. 01:48:525 (1) - clap sound is not matched on this part. remove clap
  8. 02:00:843 (6) - drum hitnormal
  9. 02:16:141 (6) - drum hitnormal on head of slider
  10. 02:24:883 (4) - ^
  11. 02:38:989 (4) - sampleset drum and additions soft
  12. 03:02:035 (6) - how about making upper curved slider
  13. 03:23:691 (4) - drum hitmal
[Moe Sharlo]

  1. 00:17:929 (1) - whistle
  2. 02:21:505 (5,1) - blanket
  3. 04:16:539 - this inherited point seem to unnecessary.
[Skyline]

  1. 00:17:929 (5) - whistle on head of slider
  2. 01:48:525 (2) - same to another diff's mod. remove clap and sampleset is drum and additions is soft
  3. 02:56:274 (7) - NC?
  4. 03:05:810 (6) - ^
  5. 03:12:366 (6,7) - change sampleset to drum
  6. 03:12:565 (8) - same. sampleset drum and additionally, add finish
  7. 03:30:645 (2) - oh, you added finish on this slider. i felt it is not bad on this diff. but imo adding finish on here on normal diff is not good because there is low frequency on normal diff. if you want to add finish, don't care my opinion! :lol:


ok..It's all i can say..good luck! 8-)
Lilyanna
HI m4m from your queue

General :
combo 1 and combo 2 look so alike it can be confusing imo

normal :

00:00:446 (1,2,3) - could fix the positions like this look more neat

00:25:876 (5) - nc since u nc on every downbeat
00:38:592 (1,2,3) - could have mapped this like u did here 00:44:949 (1,2,3,4) - they sound same for me also the first pattern looks random and skipping beats

01:02:830 (4) - can insert break here give the new players a break to not fail

01:32:631 (7) - nc for consistency

Advanced :
01:32:631 (8) - nc
01:46:539 - 01:47:731 - 01:48:128 - can add note here to follow up the vocals
01:50:909 - maybe a 1/2 slider same reason
02:47:135 (4,5,1) - avoid this overlap maybe move the pattern and try stack these 02:47:731 (5,1) -
03:02:035 (6) - ctrl j and replace it back for better flow
03:22:102 (7,1) - can improve the blanket

Moe Sharlo :

00:59:254 (1) - not important but the structure is so smoothly going i dont see a reason to add a sharp angle on this slider
01:32:631 - would be better if u make this clickable so change the 1/2 to 2 notes

the insane looks fine for me :)

i hope i helped nice map good luck!
Irohas
M4M from your queue

general
  1. BG should be 1366x768
  2. uncheck widescreen support in all diffs except the last
normal
00:42:565 (3,5) - what about making them aligned ? it'll should be better visually
00:52:896 (2) - I think it's better to stop this a bit early because vocal finish at 00:53:294 - and there's a loud sound above imo
02:04:022 (4) - what about add a whistle on the slider to have a kind of loud whistle sound to fit with the song ?
02:14:751 (2) - inconsistency with 01:11:174 (3,4) -

advanced
00:17:929 (4,1,2) - spacing inconsistent
01:32:631 (8) - NC ?
seems good

sharlo
00:09:585 (5,6) - spacing inconsitent with 00:09:585 (5,6) - and 00:03:029 (5,6) -
01:17:929 (5,1) - spacing is too low imo I think it's better to increase the spacing here since the song increase too
01:30:644 (5,1) - ^
01:23:294 - inconsistency with 01:10:578 (2) -
03:19:320 (1,2) - too huge imo, we don't expect such a spacing
03:21:903 (4,5,6,1,2) - what about increasing the spacing for 03:21:903 (4,5,6,1) - and decreasing for 03:22:102 (5,6,1,2) - I think it'll play better imo

skyline
00:09:585 (4,5) - spacing should be a bit as 00:09:188 (2,3) - (as 00:21:903 (2,3) - and 00:22:300 (4,5) -)
02:00:744 - there's a sound to not skip imo
03:07:797 (4) - maybe move (4) to 293|304 to make a great pattern with 03:07:201 (1,2,3) - ?
[]
great mapset, good luck!
Topic Starter
Zero__wind
Azure
Hello~

[General]
  1. combo1.2 顏色太像了,倒不如把2換成深藍色之類的(R71 G146 U186試試) 还是想用浅的 不过尽量弄出了一点差别
  2. soft-hitclap2 太小聲了..,我個人設定音量音效:音樂=100:65都聽不太到了啊啊,而且也不適合
    試試這個吧 https://puu.sh/rMWRi/6bfbbb83b1.wav 我覺得挺好的,音樂裡的也是這個 这个音效不错~
  3. 這首歌到kiai那段我覺得特吵.. 因為他音樂本身有一個音軌就很吵,然後你也下了很多whistle,導致你的clap更不明顯,音樂本身的鼓點也被蓋的差不多了。你選的這個clap一開始聽覺得適合,但聽到後面兩個kiai的時候會發現這個clap有點悶,所以我試了另一個感覺不錯 https://puu.sh/rMX3f/f0284c4e4d.wav 聽聽看吧,你自己決定就好,但clap2的話說是真的聽不到。 这个感觉有点太吵
  4. BG的尺寸那樣大丈夫? 没什么所谓 这个是原图比例
[Advanced]
  1. 01:04:022 +whistle 不是很喜欢
  2. 01:11:572 這裡我覺得這樣好點,既然你是跟vocal的話 改了
  3. 02:12:565 這裡也是 这里感觉没什么问题
  4. 02:14:751 ^
  5. 03:48:923 拉成彎的去包住note,反正你接下來的slider也是直的
  6. 04:10:777 nc? 低难度 感觉不用
[Moe Sharlo]
  1. 00:37:002 (1,2,3,4,5) 這裡我覺得可以跟bass做點小跳,類似這樣 嗯感觉还不错
  2. 01:44:552 這裡3拍都+whistle
  3. 02:35:810 ^ 4拍都+whistle 加了
  4. 02:50:512 - 03:08:393 這段的ds可以大一點 再考虑一下~
  5. 03:26:870 finish拿掉
[Skyline]
  1. 我覺得whistle下了整首歌挺可惜的,因為編曲很豐富,其實有點滿多地方可以用whistle來強調,但你用了整首所以就沒得用了哈哈,可能你本來的習慣就是這樣了吧,it's ok 嗯这样做习惯了
  2. 01:09:486 不跟這鼓嘛? 有点犹豫 不过没有想到很好的改法
  3. 01:23:095 finish拿掉 这我觉得很不错啊
  4. 01:26:969 鼓? 换了个短滑条
  5. 01:29:453 finish拿掉
  6. 02:08:343 加個note如何 這本來就是兩個1/8的說 感觉还是有点奇怪 算了
  7. 02:26:671 finish拿掉
  8. 02:33:029 ^
  9. 02:34:121 刪掉,02:34:221 (6) 疊到02:33:426 (3) 跟vocal (tsuzu的su就算了吧.. 挺不明顯的) 嗯 放个跳也好
  10. 02:36:207 這我覺得50%就夠了,因為這音樂的音軌真的好吵..... 感觉现在这样还好
  11. 02:50:512 改成60% 同理,尤其是後面那1/1的finish... 那里确实有点……我再看看别人怎么说
  12. 03:05:909 這個是跟..? 这里有鼓的 应该没什么问题
  13. 03:10:380 還是圓的好看點
Normal沒啥問題,大概這樣吧 :o
Underforest
from m4m queue

normal
nothing to say, gj

advanced
01:04:022 - whistle don't really like that
01:07:996 (3,4) - blanket? ok
04:10:777 - add an nc for consistency not really necessary

sharlo
00:07:598 (3,4) - bad idea putting a jump here since rhythm is not very intense not really hard considering the slider leniency
01:32:433 (8) - ctrl+g doesn't feel so good
01:44:552 (1) - whistles? k

skyline
01:06:804 - whistle it's real quite
01:32:234 (7,9,10) - high distance? moved a little
03:47:731 (1,2,3,4,5,6,7,8,1) - reduce the spacing -x0.150 will see if anyone else thinks so


sorry for short mod, your map is really good polished. gl!
DeRandom Otaku
Hello~m4m from ur q
[General]
  1. Uncheck widescreen support in first 3 diffs k
  2. Colors 1 and 2 are too much white-ish which can be bad to play during kiai , u know .. so consider changing them a bit maybe ok
[Skyline]
  1. 02:21:108 (3,1) - stack error? fixed
  2. 02:13:856 (7) - use same ds for 02:13:558 (6,7) - and 02:13:856 (7,1) - ? it caught my eyes easily changed
[Moe Sharlo]
  1. Is this a gd? =w= if not then change diff name to something more appropriate such as hard sure
  2. 00:02:631 - And others like this ~ Why not start the NC from sounds like these like in adv and skyline diff well, she have different thoughts
  3. 00:05:611 (2,3) - i dont think u should stack these cuz the sound at 00:05:810 - is emphasized in the song and stacking it doesnt give it spacing emphasis in the map and same for 00:11:969 (2,3) - changed into a jump
  4. 01:14:949 - This being mapped wont hurt actually since its exactly the same sound as 01:08:592 - and u mapped that one so yea currently ok imo
  5. 01:23:294 - Please a circle here like 01:16:936 (2) - 01:10:578 (2) - etc since u r missing a really important-ish vocal there reasonable
  6. 01:32:035 (6,7,8) - This kinda plays not-so-well imo since its almost linear but w/e will reconsider about this
  7. 02:10:777 - Same things apply in 2nd and 3rd kiai
  8. 03:33:028 (5,1) - You could definitely improve this blanket k
[Advanced]
  1. 00:42:565 (3,4) - copy paste the same shape? vocals sound the same so having same shape wont be bad also visuals would look nicer currently fine imo
  2. 01:05:336 - Manually add a break here such short breaks feel awkward imo
  3. 03:09:585 - Having this sound mapped would be great since that sound its so powerful ~ its fine to leave it in normal but in advance i think it should rahter be mapped I like how 03:08:393 (6) - fades out
[Normal]
  1. Seems cool but i m just worried a bit about 00:13:956 (3) - 03:58:062 (4) - since they are almost off-screen , so i guess u should move them inside a bit it's safe with 4:3
Great map , gl
TaMul
Hi! From your M4M Queue

[General]

  1. You checked "widescreen support" without Skyline Diff. fixed
[Normal]

  1. 01:11:770 (4,5) - imo it needs to add drum hitnormal(head of slider on 5 slider) don't really fit the music
  2. 01:27:664 (3) - ^
  3. 01:43:757 - there is unnecessary inherirted point. and you used expanding breaktime on advanced diff. make it same to advanced diff. no it's changing custom hitsound group
  4. 01:45:347 (1) - it needs to add drum hitnormal too. imo it can maybe emphasize this part. there isn't really a drumbeat in the music imo
  5. 01:51:704 (1) - ^
  6. 02:14:751 (2) - In 02:15:148, it need to add slidertick sound as soft-hitclap.wav. It felt some empty! :lol: Additionally, if you add drum hitnormal on 02:14:949, It will be better! will see if anyone else thinks so, I'm just afraid making the lowest diff too hard
  7. 02:17:929 (3) - same to above it
  8. 02:48:923 (6) - NC? seems not necessary
  9. 02:52:102 (4) - clap on end of slider? yes!
  10. 03:30:049 (4) - imo finish is not matched on this part. removed
[Advanced]

  1. 00:24:287 (4) - whistle? don't really like it
  2. 01:12:565 (6) - add drum hitnormal on head of slider too don't really like to use hitsounds when there's not really the beat in the music
  3. 01:27:664 (4) - drum hitnormal
  4. 01:32:631 (8) - some blanket. move to (468,100) ok
  5. 01:43:757 - same to normal diff. remove unnecessary point.
  6. 01:45:347 (1) - same to normal diff. add drum hitnormal as sampleset drum and additions soft.
  7. 01:48:525 (1) - clap sound is not matched on this part. remove clap it sounds fine for me
  8. 02:00:843 (6) - drum hitnormal
  9. 02:16:141 (6) - drum hitnormal on head of slider
  10. 02:24:883 (4) - ^
  11. 02:38:989 (4) - sampleset drum and additions soft
  12. 03:02:035 (6) - how about making upper curved slider ok
  13. 03:23:691 (4) - drum hitmal
[Moe Sharlo]

  1. 00:17:929 (1) - whistle I think the beat is soft
  2. 02:21:505 (5,1) - blanket seems fine as it is
  3. 04:16:539 - this inherited point seem to unnecessary. it turns down the volume
[Skyline]

  1. 00:17:929 (5) - whistle on head of slider don't really like that
  2. 01:48:525 (2) - same to another diff's mod. remove clap and sampleset is drum and additions is soft
  3. 02:56:274 (7) - NC? not really necessary
  4. 03:05:810 (6) - ^ same
  5. 03:12:366 (6,7) - change sampleset to drum but it's snare drum instead of kick drum in the music
  6. 03:12:565 (8) - same. sampleset drum and additionally, add finish already drum, finish feels too much
  7. 03:30:645 (2) - oh, you added finish on this slider. i felt it is not bad on this diff. but imo adding finish on here on normal diff is not good because there is low frequency on normal diff. if you want to add finish, don't care my opinion! :lol: yeah this one feels fine, removed the ones in other diffs


ok..It's all i can say..good luck! 8-)
Lilyanna
HI m4m from your queue

General :
combo 1 and combo 2 look so alike it can be confusing imo changed

normal :

00:00:446 (1,2,3) - could fix the positions like this look more neat hmm, currently seems fine for me
00:25:876 (5) - nc since u nc on every downbeat not really a fan of this kiind of ending NCs
00:38:592 (1,2,3) - could have mapped this like u did here 00:44:949 (1,2,3,4) - they sound same for me also the first pattern looks random and skipping beats lower diffs are more vocal-based imo, will see if anyone else thinks so
01:02:830 (4) - can insert break here give the new players a break to not fail such short break feels kinda awkward imo
01:32:631 (7) - nc for consistency sorry but no

Advanced :
01:32:631 (8) - nc
01:46:539 - 01:47:731 - 01:48:128 - can add note here to follow up the vocals will be too hard
01:50:909 - maybe a 1/2 slider same reason not the same track
02:47:135 (4,5,1) - avoid this overlap maybe move the pattern and try stack these 02:47:731 (5,1) - the former objects already disappeared when the latter show up
03:02:035 (6) - ctrl j and replace it back for better flow I made these same shapes to express the repeating keyboard melody
03:22:102 (7,1) - can improve the blanket ok

Moe Sharlo :

00:59:254 (1) - not important but the structure is so smoothly going i dont see a reason to add a sharp angle on this slider changed
01:32:631 - would be better if u make this clickable so change the 1/2 to 2 notes will see if anyone else thinks so

the insane looks fine for me :)

i hope i helped nice map good luck!
MugiwaraSekai
M4M from your queue

general
  1. BG should be 1366x768 not really an issue
  2. uncheck widescreen support in all diffs except the last k
normal
00:42:565 (3,5) - what about making them aligned ? it'll should be better visually I'd prefer to flow better in this way
00:52:896 (2) - I think it's better to stop this a bit early because vocal finish at 00:53:294 - and there's a loud sound above imo but the current rhythm is more smooth imo and covers more important beats including vocal and percussion
02:04:022 (4) - what about add a whistle on the slider to have a kind of loud whistle sound to fit with the song ? doesn't really fit imo
02:14:751 (2) - inconsistency with 01:11:174 (3,4) - ok changed

advanced
00:17:929 (4,1,2) - spacing inconsistent fixed
01:32:631 (8) - NC ? don't really like it
seems good

sharlo
00:09:585 (5,6) - spacing inconsitent with 00:09:585 (5,6) - and 00:03:029 (5,6) - not really a problem imo
01:17:929 (5,1) - spacing is too low imo I think it's better to increase the spacing here since the song increase too will reconsider about these
01:30:644 (5,1) - ^
01:23:294 - inconsistency with 01:10:578 (2) - fixed
03:19:320 (1,2) - too huge imo, we don't expect such a spacing made it smaller
03:21:903 (4,5,6,1,2) - what about increasing the spacing for 03:21:903 (4,5,6,1) - and decreasing for 03:22:102 (5,6,1,2) - I think it'll play better imo it seems reasonable but don't really have a good idea to solve

skyline
00:09:585 (4,5) - spacing should be a bit as 00:09:188 (2,3) - (as 00:21:903 (2,3) - and 00:22:300 (4,5) -) not really a big deal, I prefer to keep the structure
02:00:744 - there's a sound to not skip imo not that important imo
03:07:797 (4) - maybe move (4) to 293|304 to make a great pattern with 03:07:201 (1,2,3) - ? but it's already a regular shape with 123 @.@
[]
great mapset, good luck!
thanks for your mods~
Updated all diffs
Kibbleru
skyline
00:28:658 (3) - 00:31:837 (4) - i think it would be cool to reduce spacing on these notes because they do not have the drums.
00:41:373 (4,5) - ctrl g will give a better motion here imo, also it will give a bigger jump for 00:41:770 (1) - which imo is necessary :d
01:09:486 - out of the kiai, this blue tick drum is the only one that u didnt map ><, u usually have a triplet or something for it elsewhere
03:05:611 (5,6,7,8) - ehh,, wouldn't recommend lol

moe sharlo
lol ull have to change that diff name b4 we go on with this :d
01:07:996 (4) - i wouldn't recommend extending this, there is a pretty noticeable kick sound at 01:08:194 -
01:20:711 (3) - ^
03:35:810 (3) - ^ theres vocals on red tick too :S
03:45:148 - why skip this? i think this sound is certainly stronger than 03:44:949 -

advanced
u can use ar6 tbh, would make better spread progression

normal
00:09:188 (4,2) - i think it would be alot nicer if these 2 didnt touch >< (or at least close to touching), you could try rotating the 4 maybe.

metadata source?
Topic Starter
Zero__wind

Kibbleru wrote:

skyline
00:28:658 (3) - 00:31:837 (4) - i think it would be cool to reduce spacing on these notes because they do not have the drums. but the keyboard melody is with really high pitch and I wanna express that
00:41:373 (4,5) - ctrl g will give a better motion here imo, also it will give a bigger jump for 00:41:770 (1) - which imo is necessary :d interesting idea
01:09:486 - out of the kiai, this blue tick drum is the only one that u didnt map ><, u usually have a triplet or something for it elsewhere ok reworked the pattern
03:05:611 (5,6,7,8) - ehh,, wouldn't recommend lol hmm let's see how dt farmers get rekt here >.<

moe sharlo
lol ull have to change that diff name b4 we go on with this :d lol
01:07:996 (4) - i wouldn't recommend extending this, there is a pretty noticeable kick sound at 01:08:194 - fixed
01:20:711 (3) - ^ fixed
03:35:810 (3) - ^ theres vocals on red tick too :S fixed and 02:24:287 (3) - as well
03:45:148 - why skip this? i think this sound is certainly stronger than 03:44:949 - fixed

advanced
u can use ar6 tbh, would make better spread progression think it's a bit too much with HRHDDT

normal
00:09:188 (4,2) - i think it would be alot nicer if these 2 didnt touch >< (or at least close to touching), you could try rotating the 4 maybe. moved 2 a bit to the right

metadata source? nico link should proove the title I think
thanks for your mod~
will update later
Kibbleru
i can bubble but i dont think u updated yet o-o
Topic Starter
Zero__wind

Kibbleru wrote:

i can bubble but i dont think u updated yet o-o
yep I'm working on storyboard and it'll probably take me another few days

Everything done
Kibbleru
uhm.. any particular reason why the bg doesnt stretch out over the entire screen? (why the black bars on the side D:)
Kibbleru
issues were fix. bubble
Topic Starter
Zero__wind

Kibbleru wrote:

issues were fix. bubble
thanks a lot~

plz contact me first if you're a BN and want to rank this, thank you~
UndeadCapulet
~
Topic Starter
Zero__wind
there seems to be storyboard bug in this mapset
currently investigating

Fixed.
Rizia
看了看並沒有什麼想說的
用不用先rebub再qua 因為改過東西
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