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WALKUERE - Ichido dake no Koi nara

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Topic Starter
Fumika
This beatmap was submitted using in-game submission on 9 พฤศจิกายน 2559 at 2:36:17

Artist: WALKUERE
Title: Ichido dake no Koi nara
Source: マクロスΔ
Tags: Netsukawa KantoKun jonathanlfj Walküre Attack! Macross Delta デルタ Opening Mikumo Guynemer Freyja Wion Kaname Buccaneer Makina Nakajima Reina Prowler JUNNA Suzuki Minori Yasuno Kiyono Nishida Nozomi Toyama Nao
BPM: 172
Filesize: 21530kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.54 stars, 93 notes)
  2. Insane (4.34 stars, 281 notes)
  3. Kanto's Hard (3.2 stars, 225 notes)
  4. lfj's Extra (5.27 stars, 339 notes)
  5. Normal (2.12 stars, 158 notes)
Download: WALKUERE - Ichido dake no Koi nara
Download: WALKUERE - Ichido dake no Koi nara (no video)
Information: Scores/Beatmap Listing
---------------
OP1 | OP2 | ED1 | ED2 | GIRIGIRIEYE



Thanks to Shad0w1and for the new video!
[ Setsuna ]
ay
Narcissu
[General]
  1. 00:00:445 - need‘t red line, it's Incomplete section, you can use a red line offest -427 with nothin or offest 968 without green line before red line
  2. 00:10:037 - bar change here, add red line and remove 00:15:619 -
  3. the BG a bit …… too many blank?
  4. 8 colours ;w;
[Easy]
  1. 00:08:468 (1) - 00:53:293 (1) - spinner - note need 4beat (or 2000ms balabala), maybe you have too delete it
  2. 00:10:386 (1,1,1,1) - 01:21:722 (1,1,2,1) - it's should be even numbers …… http://puu.sh/oUMmc/d6a31c64c9.png
  3. 00:19:805 - 00:21:200 - same as above, add click when downbeat better ……
[Kanto's Hard]
  1. 01:25:036 (1) - paino is 1/6, should use 1/6 or 1/2 if follow music
[Insane]
  1. 00:15:619 - 00:21:200 - same as easy diff …… add click here and NC ?
  2. 00:36:898 (2) - jump more ?
  3. 01:21:112 (2,3) - a bit hard ……
  4. 01:24:687 (1,2) - paino is 1/6
xdd
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Add "op", "tv", "size" to Tags
Easy
Main mistake in beginning of this diff - stacks. Stacks is not rankable in easy-diffs. So you should remap this diff for not stacking.
00:12:479 (1,2) - fix overlap or stack (yep, this stacks is rankable)
00:22:246 (2,4) - strange overlap and 00:22:595 (3,4) - strange flow
00:25:386 (3) - make sliderpoints away from each other
00:26:781 (1) - copy if you fix ^
00:29:572 (1,1) - don't overlap or make sliderbow
01:21:199 (1) - remove nc
01:22:246 (1) - ^
Normal
00:14:572 (1) - remove nc
00:14:921 (2,1) - this stack looks weird, i think
00:33:758 (1) - remove nc
00:36:025 (1) - ^
00:37:944 (1) - ^
00:40:735 (1) - ^
00:43:525 (1) - ^
00:45:619 (1) - ^
00:48:409 (1) - ^ (not necessary)
00:42:828 (1,1) - fix overlap
01:01:664 (1,2,3,4,5,6,1,2,3,4,1) - so many objects in one pattern:D
01:06:722 (1) - remove nc
Kanto's Hard
Without stacks... It's confused.
00:02:537 (1) - remove nc
00:03:235 (3) - nc
00:03:758 (1) - remove nc
00:06:026 (3) - nc
01:14:746 (1,3) - stack?
01:24:687 - copy 01:25:036 (1) and paste here
01:25:385 (2) - expand to 01:25:734
Insane
00:03:061 (1,1) - i think you don't need ncs here
00:07:072 (1) - ^
00:13:526 (1,1,1,1) - it's very hard!
00:56:258 (1,1,1) - ^
01:23:641 (7,1) - ^
00:20:153 (2) - Ctrl+G for flow
00:22:246 (4) - ^
00:36:723 (1) - remove nc
00:48:409 (1,2) - don't make so big jump
01:06:897 (1,2,1,1,2,1,1,1) - ^
01:17:362 (5,1) - ^
00:58:874 (1,2,3) - stack
01:00:792 (5,1) - ^
I think, you need Light Hard~2.6* and Hyper~3.6* (light hard is not necessary).
Good luck!
{end of mod}
KantoKun
hmmm...

SPOILER
osu file format v14

[General]
AudioFilename: Walkure.mp3
AudioLeadIn: 2000
PreviewTime: 56172
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Ichido dake no Koi nara
TitleUnicode:一度だけの恋なら
Artist:Walkure
ArtistUnicode:ワルキューレ
Creator:Fumika
Version:Kanto's Hard
Source:マクロスΔ
Tags:Netsukawa KantoKun Macross Delta デルタ Δ Opening Mikumo Freyja Kaname Makina Reina JUNNA Suzuki Minori Yasuno Kiyono Nishida Nozomi Toyama Nao
BeatmapID:970207
BeatmapSetID:451560

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"mDelta.flv"
0,0,"Delta.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
445,348.837209302326,4,2,1,70,1,0
445,-133.333333333333,4,2,1,70,0,0
968,348.837209302326,4,2,1,70,1,0
968,-133.333333333333,4,2,1,70,0,0
6549,-117.647058823529,4,2,1,70,0,0
9863,-100,4,2,1,80,0,0
10212,-100,4,2,1,80,0,0
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14922,-133.333333333333,4,2,1,80,0,0
15183,-133.333333333333,4,2,1,5,0,0
15270,-117.647058823529,4,2,1,80,0,0
15619,348.837209302326,4,2,1,80,1,0
15619,-133.333333333333,4,2,1,60,0,0
26781,-111.111111111111,4,2,1,70,0,0
37944,-200,4,2,1,60,0,0
48932,-111.111111111111,4,2,1,70,0,0
56258,-111.111111111111,4,2,1,40,0,0
56781,348.837209302326,4,2,1,80,1,1
67071,-100,4,2,1,80,0,0
69164,-100,4,2,1,80,0,1
79106,-100,4,2,1,80,0,0
85035,-133.333333333333,4,2,1,80,0,0
85907,-100,4,2,1,80,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 255,128,64
Combo3 : 185,0,185
Combo4 : 217,0,0
Combo5 : 128,255,0
Combo6 : 255,128,192
Combo7 : 0,128,192
Combo8 : 234,234,0

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36,30,54165,1,8,0:0:0:0:
116,67,54339,5,4,1:2:0:0:
116,67,54514,2,0,P|135:94|154:122,1,67.4999979400635,4|0,1:2|0:0,0:0:0:0:
234,161,54863,1,4,1:2:0:0:
317,125,55037,6,0,P|456:179|302:208,1,404.999987640381,4|0,1:0|0:0,0:0:0:0:
234,161,56258,6,0,L|204:158,4,16.8749994850159,0|0|0|0|0,1:0|1:0|1:0|1:0|1:0,0:0:0:0:
321,317,56781,6,0,P|356:313|472:313,1,150,4|8,1:0|0:0,0:0:0:0:
505,231,57304,2,0,P|509:200|511:148,1,75,2|0,0:0|1:0,0:0:0:0:
413,110,57653,2,0,P|414:147|419:184,1,75,2|8,0:0|0:0,0:0:0:0:
354,250,58001,6,0,P|316:245|279:243,1,75,2|0,0:0|1:0,0:0:0:0:
199,287,58350,1,2,0:0:0:0:
119,240,58525,2,0,P|114:202|112:165,1,75,8|2,0:0|0:0,0:0:0:0:
209,118,58874,2,0,P|207:155|202:192,1,75,0|2,1:0|0:0,0:0:0:0:
279,243,59222,2,0,P|321:238|368:237,1,75,8|2,0:0|0:0,0:0:0:0:
436,271,59571,6,0,P|436:219|443:112,1,150,0|8,1:0|0:0,0:0:0:0:
350,83,60094,2,0,P|354:120|356:157,1,75,2|0,0:0|1:0,0:0:0:0:
353,249,60443,2,0,P|318:234|285:217,1,75,2|8,0:0|0:0,0:0:0:0:
206,169,60792,6,0,P|235:146|267:126,1,75,2|0,0:0|1:0,0:0:0:0:
285,217,61141,1,2,0:0:0:0:
202,259,61315,2,0,P|153:245|118:150,1,150,8|0,0:0|1:0,0:0:0:0:
171,81,61839,1,2,0:0:0:0:
261,51,62013,2,0,P|265:88|267:125,1,75,8|2,0:0|0:0,0:0:0:0:
336,186,62362,6,0,P|396:155|474:179,1,150,4|8,1:0|0:0,0:0:0:0:
414,318,62885,2,0,P|409:280|407:243,1,75,2|0,0:0|1:0,0:0:0:0:
471,177,63234,2,0,P|475:139|477:102,1,75,2|8,0:0|0:0,0:0:0:0:
417,34,63583,1,2,0:0:0:0:
341,85,63757,6,0,P|271:107|205:76,1,150,0|8,1:0|0:0,0:0:0:0:
127,35,64281,2,0,P|89:36|52:41,1,75,2|0,0:0|1:0,0:0:0:0:
0,123,64629,2,0,P|37:127|74:129,1,75,2|8,0:0|0:0,0:0:0:0:
161,119,64978,1,2,0:0:0:0:
249,88,65153,6,0,P|241:134|226:238,1,150,0|8,1:0|0:0,0:0:0:0:
264,315,65676,1,2,0:0:0:0:
354,304,65850,2,0,P|396:301|434:303,2,75,0|2|8,1:0|0:0|0:0,0:0:0:0:
264,315,66374,6,0,B|196:343|187:292|113:315,1,150,4|10,1:2|0:0,0:0:0:0:
226,233,66897,1,0,1:0:0:0:
226,233,66984,1,8,0:0:0:0:
226,233,67071,2,0,P|232:190|230:156,1,75,10|0,0:0|0:0,0:0:0:0:
127,74,67420,6,0,P|101:113|168:198,1,150,12|0,0:0|0:0,0:0:0:0:
226,233,67943,6,0,P|268:227|310:224,1,75,4|0,1:2|0:0,0:0:0:0:
379,272,68292,1,8,0:0:0:0:
277,335,68467,2,0,P|235:329|193:326,1,75,4|0,1:2|0:0,0:0:0:0:
117,365,68815,2,0,P|113:327|108:290,1,75,4|0,1:2|0:0,0:0:0:0:
27,191,69164,6,0,P|97:207|158:163,1,150,4|2,1:0|0:0,0:0:0:0:
210,88,69687,2,0,P|140:72|79:116,1,150,8|0,0:0|1:0,0:0:0:0:
157,164,70211,1,2,0:0:0:0:
247,177,70385,2,0,P|292:173|334:171,1,75,8|2,0:0|0:0,0:0:0:0:
441,268,70734,6,0,P|403:265|279:256,1,150,0|8,1:0|0:0,0:0:0:0:
208,297,71257,2,0,P|205:259|202:222,1,75,2|0,0:0|1:0,0:0:0:0:
296,182,71606,2,0,P|292:219|290:256,1,75,2|8,0:0|0:0,0:0:0:0:
208,297,71955,6,0,P|170:293|133:291,2,75,2|0|2,0:0|1:0|0:0,0:0:0:0:
288,345,72478,2,0,P|352:320|431:338,1,150,8|0,0:0|1:0,0:0:0:0:
495,275,73001,1,2,0:0:0:0:
440,202,73176,2,0,P|430:163|428:122,1,75,8|2,0:0|0:0,0:0:0:0:
465,39,73525,6,0,P|416:45|315:56,1,150,4|8,1:2|0:0,0:0:0:0:
245,113,74048,2,0,P|208:107|159:99,1,75,2|0,0:0|1:0,0:0:0:0:
93,48,74397,2,0,P|87:85|79:134,1,75,2|8,0:0|0:0,0:0:0:0:
145,187,74746,6,0,P|151:224|157:261,1,75,2|4,0:0|1:2,0:0:0:0:
101,343,75094,1,2,0:0:0:0:
179,286,75269,2,0,P|221:272|258:268,1,75,8|2,0:0|0:0,0:0:0:0:
343,281,75618,2,0,P|379:292|414:314,1,75,0|2,1:0|0:0,0:0:0:0:
489,359,75967,2,0,P|491:320|496:272,1,75,8|2,0:0|0:0,0:0:0:0:
403,161,76315,6,0,P|406:218|410:316,1,150,4|8,1:2|0:0,0:0:0:0:
494,284,76839,2,0,P|496:245|501:197,1,75,2|0,0:0|1:0,0:0:0:0:
486,114,77187,1,2,0:0:0:0:
403,161,77362,1,8,0:0:0:0:
322,212,77536,6,0,B|263:204|215:196|215:196|206:177|198:158,1,150,4|2,1:2|1:2,0:0:0:0:
287,123,78060,1,8,0:0:0:0:
322,212,78234,1,2,1:0:0:0:
229,245,78408,2,0,P|190:238|154:236,1,75,8|2,0:0|1:2,0:0:0:0:
106,333,78757,2,0,P|145:326|181:324,1,75,8|2,0:0|1:2,0:0:0:0:
271,333,79106,5,8,0:0:0:0:
351,368,79281,1,8,0:0:0:0:
351,368,79629,6,0,P|353:301|360:218,1,150,4|0,0:0|3:0,0:0:0:0:
359,218,80065,1,0,3:0:0:0:
359,218,80153,1,8,0:0:0:0:
446,186,80327,1,8,0:0:0:0:
446,186,80676,6,0,P|444:119|437:36,1,150,4|0,0:0|1:0,0:0:0:0:
411,45,81112,1,8,0:0:0:0:
386,54,81199,1,0,1:0:0:0:
361,64,81722,6,0,B|312:57|312:57|267:73|267:73|213:66,1,150,4|2,1:0|0:0,0:0:0:0:
129,42,82246,2,0,P|135:83|140:119,1,75,0|2,1:0|0:0,0:0:0:0:
227,151,82594,2,0,P|221:192|216:228,1,75,0|2,1:0|0:0,0:0:0:0:
139,272,82943,1,0,1:0:0:0:
139,272,83031,1,0,0:0:0:0:
139,272,83118,1,2,0:0:0:0:
218,310,83292,6,0,L|260:305,2,37.5,0|0|2,1:0|0:0|0:0,0:0:0:0:
139,272,83641,2,0,L|97:267,2,37.5,0|0|2,1:0|0:0|0:0,0:0:0:0:
216,225,83990,5,8,0:0:0:0:
200,141,84164,1,0,1:0:0:0:
71,172,84339,5,8,0:0:0:0:
98,90,84513,1,0,1:0:0:0:
342,159,85385,6,0,L|385:162,4,28.1250010728836,2|2|2|2|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
447,266,85908,6,0,P|413:267|372:273,1,75,12|2,0:0|0:0,0:0:0:0:
292,304,86257,1,0,1:0:0:0:
192,192,86432,5,4,1:0:0:0:
Lily Bread
M4M from queue.


[Easy]
it's not recommended to stack in easy diff.
good to me except some stacks.

[Normal]
00:38:642 (1,2) - someone told me that "don't stack under a slider's end in Normal diff". i don't know if it's right or not.

00:02:712 (2,3,4) - 00:29:921 (2,3,4) - this kind of 1/2 sliders in intro and verse makes me feel very weird. it's very quiet, 1/2 sliders is not suitable in normal diff imo.
for example, try this. (the cursor is at - 00:30:095 -)

[Kanto's Hard]
00:14:921 (3) - unsanpped.

[Insane]
00:11:781 (7,1) - better to do this or this. it's quite hard to click 1/8 gap.

00:53:467 (2) - very weird imo. i recommend this because music goes like this. (the cursor is at - 00:53:642 - )

00:56:258 (1) - they are 1/6, not 1/8 at all.
http://puu.sh/oYnJ8/6362ac54e3.jpg

01:24:687 (1) - it's 1/6.
http://puu.sh/oYnRI/57502b87ce.jpg

gl on this.
Janpai
Mod for Ticket from your queue "3

General
  1. Turn off widescreen support since you don't have SB
  2. The yellow combo color is super bright maybe make it more darker

Easy
  1. Set your AR to 3
  2. Your distance for every note is inconsistent some in the intro are 0.97 or sth
  3. 00:00:968 (1,2) - Stacking in easy diffs are really dangerous for begginers, recommending to unstack it for readability, as well as the others stacks like this
  4. 00:08:468 (1) - This spinner is unrankable you must have 4 ticks recovery before the next note
  5. 00:10:386 (1,1) - Why putting reverse sliders? you completely ignore the downbeat which is emitting a strong sound, I can't really hear something reasonable to make it a reverse and ignore downbeats also at 00:15:619 (1) - to 00:20:502 (1) - you really ignore that strong sounds and put it at the end of the sliders or in their body
  6. 00:26:781 (1) - Why not make these as the same rhythm you used on the other parts? they were following the same thing
  7. 00:29:572 (1) - ^
  8. 00:37:246 (1) - It's better if you remove the reverse and put circle at the downbeat for emphasis on the cymbals at it
  9. 00:40:386 (2) - Make these circles? 00:40:735 is really strong, idk why you make emphasize it with an end of a slider :v
  10. 00:43:177 (2) - ^
  11. 00:45:967 (2) - ^
  12. 00:53:293 (1) - Same reason above about the spinner recovery
  13. 01:09:687 (1) - Remove NC
  14. 01:17:362 (1) - ^
  15. I really don't agree that you ignore the downbeats and put it in a slider body or tail, they always have special value :v

Normal
  1. CS is way too small, try CS 3.3 and raise HP OD to 4
  2. 00:08:468 (1) - As i mentioned in easy about time recovery after spinner
  3. 00:18:932 (2,3) - Avoid overlaps like this, it's really unnecessary imo
  4. 00:39:165 (2) - This kind of stack is unusual for normals, just an unstacked would be better
  5. 00:41:432 (1,2) - ^
  6. 00:44:223 (1,2) - ^ Won't mentioning the others anymore xD
  7. 01:01:664 (1,2,3,4,5,6,1,2,3,4) - This chain is pretty harsh for beginners and too long imo

Kanto's Hard
  1. 00:39:514 (2) - Make these circles? cuz both ticks are strong and also at the white tick the vocals is also kinda strong there, even though it's a calm part i don't think making thems circles are a big problem

Insane
  1. 00:13:526 (1,1,1,1) - Spamming NCs is here is kinda nonsense maybe just remove NCs at 00:13:700 (1,1) -
  2. 00:15:270 (1) - Downbeat is strong :v i prefer that it must be clickable
  3. 00:20:851 (1) - ^, 00:22:595 (5) - this rhythm is good for those
  4. 00:56:258 (1,1,1) - Is it just me but this objects are hard to hit xDD
  5. 00:58:001 (4) - Don't make the downbeat be a slider end :(
  6. 01:07:594 (1) - SV change is kinda useless, having slow slider here doesn't really make much sense but may lead to a little confusion
Generally, you always ignore those downbeats (except for Kanto's Hard) :( why? Almost all of them are really strong but they are lacking of emphasis, it's better if you review you rhythms but judging how the beatmaps flows are really nice :D goodluck!!!
kunka
Hi.
From your Q~
General

  1. add tag: Would you add 「Walküre Attack!」? It's the name of the album CD which this music is recorded. official site / image
  2. Is the "widescreen support" necessary?
  3. There is much normal hit sounds overall. However, you set main setting soft hit sounds. Therefore you set much sampleset normal. I think that does not have no problem, but I think very oddly it.
Easy

  1. 00:00:968 (1,2) - I think that you should avoid stack as much as possible in easy diff. 00:03:758 (1,2) - same.
  2. 00:08:468 (1,1) - I think that a blank after spinner is short. I recommend deletion of spinner. Instead, Would you add a circle to 00:09:863 - ?
  3. 00:10:386 (1,1,1,1,2,3) - I feel a sense of incongruity for rhythm and NC tbh. Probably. I think that a hit object doesn't exist in conformity to the bass drum of the beat start. try this plz http://puu.sh/oYmYJ.jpg
  4. 00:20:502 (1) - I didn't feel the need of the reverse slider. I think that the rhythm that stride over the beat start is inappropriate. try this plz http://puu.sh/oYnL0.jpg or http://puu.sh/oYnOk.jpg
  5. 00:17:712 (1,2) - NC swap. 00:33:758 (1,2) - same.
  6. 00:36:200 (1,1) - I think that these NC is not necessary.
  7. 00:47:014 (3) - Because there are not a sound and the lyrics in the 00:47:363 - , I feel 1/1 slider to oddly. Would you extend to 1/2 rhythm? http://puu.sh/oYp6n.jpg Because the 00:47:537 - has the lyrics, I think that it is good.
  8. 00:47:886 (1) - I think that NC is not necessary.
  9. 01:02:362 (1,2,1,2,3,4,1,2) - NC is strange. I recommend nc according to consistency. http://puu.sh/oYppY.jpg
  10. 01:17:362 (1,2,1) - I think that these NC is not necessary. It's NC in 01:19:629 (2) - instead. And the 01:21:199 (1) - didn't feel need of the NC. http://puu.sh/oYpHl.jpg
  11. 01:22:246 (1,1) - I think that these NC is not necessary.
Normal

  1. I recommend that I make uniform distance. The space exists by 1.12x from 0.76x now. 00:16:316 (3) - 01:01:315 (7) - etc.
  2. 00:10:386 (1,1,1,1,1,2) - This is the same as easy diff.
  3. 00:32:886 (2,3,4) - I recommend the same rhythm like as 00:27:305 (2,3,4) - and the 00:29:921 (2,3,4) - . Would you change it to ctrl+G?
  4. 00:33:758 (1) - I think that NC is not necessary.
  5. 00:36:025 (1,1) - ^ In addition, the 00:36:374 - is a strong sound. I recommend a circle. http://puu.sh/oYr54.jpg
  6. 00:38:642 (1,1) - I think that these NC is not necessary. 00:41:432 (1,1) - 00:44:223 (1,1) - 00:48:409 (1) - same.
  7. 00:49:630 (2,3) - I feel a sense of incongruity in rhythm. I recommend that I do it like 00:52:421 (2,3,4) -
  8. 01:06:722 (1,1) - I think that those NC is not necessary. Instead, 01:07:943 (2) - NC
  9. 01:12:827 (1,3) - NC swap.
  10. 01:18:757 (1,2) - ^
  11. 01:20:676 (3) - The 01:21:722 - is a very strong sound. I recommend a circle. http://puu.sh/oYrJw.jpg
Kanto's Hard

  1. 00:56:258 (1) - This is 1/6. I recommend a correction.
  2. 01:24:687 - You pick up the 01:25:036 (1) - which is the same sound. Therefore the blank is unnatural. In addition, The sound of the 01:25:036 (1) - is different from 01:25:385 (2) - . However, You use the same notes. I feel this unnaturally. And you forget a sound of the 01:25:734 - How about this? http://puu.sh/oYsyD.jpg
Insane

  1. 00:03:061 (1,1) - I think that these NC is not necessary.
  2. 00:15:270 (1) - It's the same as easy diff. How about this? http://puu.sh/oYt7S.jpg
  3. 00:20:851 (1) - ^ I recommend a hit object to the start of the beat. http://puu.sh/oYtbp.jpg
  4. 00:56:258 (1,1,1) - It's the same as hard diff. This is 1/6. I recommend a correction. Such a feeling http://puu.sh/oYtrN.jpg
  5. 01:24:687 (1,2) - fmm,,Please try 1/6 http://puu.sh/oYtDI.jpg
gl ;)
Rtyzen
hey its me ur modder

[Insane]
  1. This is a colorful diff xd some of these NCs are not necessary imo
  2. 00:11:781 (7,1) - This is confusing, most people will think 00:11:781 (7) - is a 1/4 reverse
  3. 00:13:526 (1,1,1,1) - If you changed ^ you need to change these too, if not they are fine. Also, too much NC here, remove them from the hitcircles would be better imo
  4. 00:14:921 (1) - what why, cant you just reduce the sv
  5. 00:15:619 - Strong sound, so the slider should start here, change this reverse 00:15:270 (1) -
  6. 00:20:851 (1) - ^
  7. 00:26:781 (1,3) - Consider blanketing these 2
  8. 00:29:398 (1) - NC should be on 00:29:572 (2) -
  9. 00:30:967 (1) - No need NC
  10. 00:33:758 (6,1) - Awkward overlap, you can blanket 1 with 6 for something like this
  11. 00:37:246 (1) - No need NC
  12. 00:37:944 (1,2) - Another awkward overlap, you can just blanket 2 with 1
  13. 00:40:037 (1) - 00:42:828 (1) - 00:45:619 (1) - No need NC
  14. 00:56:345 (1,1) - ^
  15. 01:06:897 (1) - 01:07:594 (1) - ^
  16. 01:14:397 (1) - NC move to 01:14:746 (3) -
  17. 01:21:112 (2,3) - consider changing this cuz no one is going to expect it since you didnt use it elsewhere in this diff
  18. 01:25:908 (1) - Shorten this to 01:26:257 - and put 2 circles on 01:26:344 - and 01:26:432 -

[Kanto's Hard]
  1. 00:14:921 (3) - I dont think this ending on yellow tick is correct, white tick should be better
  2. 00:38:991 (1,2) - Increase the distance between these 2, it's easy to misread it as http://puu.sh/oZJBI/db3dd770be.jpg
  3. 00:41:781 (1,2) - 00:44:572 (1,2) - 00:47:363 (1,2) - ^
  4. 01:07:420 (1) - No need NC
  5. 01:14:746 (1,3) - Stack?
  6. 01:26:344 - Note here?

[Normal]
  1. The DS on this map is inconsistent, fluctuating between 0.8 and 1.0. imo you should stick to just 1
  2. 00:14:921 (2,1) - not recommended for normal
  3. 00:27:479 (3,4) - unnecessarily intense for normal, these 2 sliders can be hitcircles
  4. 00:29:921 (2,3,4) - ^
  5. 00:32:886 (2,3) - ^
  6. 00:30:967 (5) - NC
  7. 00:37:246 (1) - 00:40:037 (1) - 00:42:828 (1) - 00:45:619 (1) - 00:48:409 (1) - No need NC
  8. 00:38:642 (1,2) - 00:44:223 (1,2) - 00:41:432 (1,2) - 00:47:014 (2,3) - Not in normal
  9. 00:58:874 (1) - NC should be 00:59:571 (3) -
  10. 01:01:664 (1,3) - ^
  11. 01:06:722 (1) - No need NC
  12. 01:07:420 (1) - NC should be 01:07:943 (2) -
  13. 01:07:943 (2) - Not in normal

gl with rank! :)
Left
M4M~

[Easy]
Fix all DS things.
00:08:468 (1,1) - I think spinner is too short for easy diff, and short term between these two.
01:21:199 (1,1,1) - I think this NCs are unneccesary for this diff

[Normall]
00:37:944 (1,1,2) - really hard to read for noobs..because of stack and complicated pattern
00:41:432 (1,2) - ^
00:44:223 (1,2) - ^
01:07:420 (1,2) - ^..It's easier than above but unstack would be better.

[Kanto]
00:07:072 (2,3,4) - perfect triangle pls (check with DS)
00:30:793 (5,1) - slider-circle would be better to follow vocal sound, and consistency
00:36:374 (1,2) - blanket
00:36:898 (2) - how about end this slider in 00:37:246 - and add note in 00:37:595 - ? not to miss vocal sound

[Insane]
00:30:967 (1) - why NC?
00:34:630 (1) - I think it's not a point to emphasize with NC..
01:07:594 (1) - ^
01:19:106 (7) - NC in downbeat
01:20:153 (3) - ^
01:25:908 (1) - How about making this like Kanto's diff? It's better not to use easier rhythm than lower diff.


good luck!
Noffy
Mod from the Bow Queue
Hopefully helpful

Though this is a solid mapset so not much to say o/
literally just a couple of things, here is a star

[Easy]
>why is the SV .91? (just curious)
00:08:468 (1) - This spinner is definitely too short for an easy, seems like one that would better fit in an insane or maybe hard.
01:24:687 (1) - ^
00:04:281 (2,1) - These two being stacked can be a bit misleading as the previous two stacks were a shorter distance apart time wise. Maybe reposition the notes in this beginning bit like this? so that they can be spaced apart.

[Normal]
00:18:409 (1,2,1) - This looks rather weird as the (1,2) are covering (1), and (2) is also overlapping weirdly with 00:20:502 (3) - . I suggest perhaps positioning them like this. So that 00:18:932 (2,3) - don't overlap, and (2) more clearly leads into 00:19:805 (1) - instead of it being a near hidden note.
00:38:642 (1,2) - With the way osu's automatic stacking works, (2) ends up hidden under the body of (1) .. I suggest either manually stacking the notes or just.. not stacking at all.
All these hard to read stacks
00:41:432 (1,2) -
00:44:223 (1,2) -
00:47:014 (2,3) -
01:07:420 (1,2) -
01:18:234 (2,3) - In this case, the stack just makes the player randomly stop moving in a line of notes, which can be disorienting. Maybe unstack it and move the notes afterwords as well.

[Kanto's Hard]
00:14:921 (3) - unsnapped?

[Insane]

00:13:526 (1,1,1,1) - This part, in my opinion, is by far the most difficult part of the map. Not only are you unsure how long the reverse slider is going to last as they are so small and you can't really see the arrows while playing it, there's a gigantic jump between the two of them.
01:23:641 (7,1) - ^ kind of the same thing here, though not quite as it's just the one.
KantoKun
SPOILER
osu file format v14

[General]
AudioFilename: Walkure.mp3
AudioLeadIn: 2000
PreviewTime: 56172
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Ichido dake no Koi nara
TitleUnicode:一度だけの恋なら
Artist:Walkure
ArtistUnicode:ワルキューレ
Creator:Fumika
Version:Kanto's Hard
Source:マクロスΔ
Tags:Netsukawa KantoKun Macross Delta デルタ Δ Opening Mikumo Freyja Kaname Makina Reina JUNNA Suzuki Minori Yasuno Kiyono Nishida Nozomi Toyama Nao
BeatmapID:970207
BeatmapSetID:451560

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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//Storyboard Layer 3 (Foreground)
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161,119,64978,1,2,0:0:0:0:
249,88,65153,6,0,P|241:134|226:238,1,150,0|8,1:0|0:0,0:0:0:0:
264,315,65676,1,2,0:0:0:0:
354,304,65850,2,0,P|396:301|434:303,2,75,0|2|8,1:0|0:0|0:0,0:0:0:0:
264,315,66374,6,0,B|196:343|187:292|113:315,1,150,4|10,1:2|0:0,0:0:0:0:
226,233,66897,1,0,1:0:0:0:
226,233,66984,1,8,0:0:0:0:
226,233,67071,2,0,P|232:190|230:156,1,75,10|0,0:0|0:0,0:0:0:0:
127,74,67420,6,0,P|101:113|168:198,1,150,12|0,0:0|0:0,0:0:0:0:
226,233,67943,6,0,P|268:227|310:224,1,75,4|0,1:2|0:0,0:0:0:0:
379,272,68292,1,8,0:0:0:0:
277,335,68467,2,0,P|235:329|193:326,1,75,4|0,1:2|0:0,0:0:0:0:
117,365,68815,2,0,P|113:327|108:290,1,75,4|0,1:2|0:0,0:0:0:0:
27,191,69164,6,0,P|97:207|158:163,1,150,4|2,1:0|0:0,0:0:0:0:
210,88,69687,2,0,P|140:72|79:116,1,150,8|0,0:0|1:0,0:0:0:0:
157,164,70211,1,2,0:0:0:0:
247,177,70385,2,0,P|292:173|334:171,1,75,8|2,0:0|0:0,0:0:0:0:
441,268,70734,6,0,P|403:265|279:256,1,150,0|8,1:0|0:0,0:0:0:0:
208,297,71257,2,0,P|205:259|202:222,1,75,2|0,0:0|1:0,0:0:0:0:
296,182,71606,2,0,P|292:219|290:256,1,75,2|8,0:0|0:0,0:0:0:0:
208,297,71955,6,0,P|170:293|133:291,2,75,2|0|2,0:0|1:0|0:0,0:0:0:0:
288,345,72478,2,0,P|352:320|431:338,1,150,8|0,0:0|1:0,0:0:0:0:
495,275,73001,1,2,0:0:0:0:
440,202,73176,2,0,P|430:163|428:122,1,75,8|2,0:0|0:0,0:0:0:0:
465,39,73525,6,0,P|416:45|315:56,1,150,4|8,1:2|0:0,0:0:0:0:
245,113,74048,2,0,P|208:107|159:99,1,75,2|0,0:0|1:0,0:0:0:0:
93,48,74397,2,0,P|87:85|79:134,1,75,2|8,0:0|0:0,0:0:0:0:
145,187,74746,6,0,P|151:224|157:261,1,75,2|4,0:0|1:2,0:0:0:0:
101,343,75094,1,2,0:0:0:0:
179,286,75269,2,0,P|221:272|258:268,1,75,8|2,0:0|0:0,0:0:0:0:
343,281,75618,2,0,P|379:292|414:314,1,75,0|2,1:0|0:0,0:0:0:0:
489,359,75967,2,0,P|491:320|496:272,1,75,8|2,0:0|0:0,0:0:0:0:
403,161,76315,6,0,P|406:218|410:316,1,150,4|8,1:2|0:0,0:0:0:0:
494,284,76839,2,0,P|496:245|501:197,1,75,2|0,0:0|1:0,0:0:0:0:
486,114,77187,1,2,0:0:0:0:
403,161,77362,1,8,0:0:0:0:
322,212,77536,6,0,B|263:204|215:196|215:196|206:177|198:158,1,150,4|2,1:2|1:2,0:0:0:0:
287,123,78060,1,8,0:0:0:0:
322,212,78234,1,2,1:0:0:0:
229,245,78408,2,0,P|190:238|154:236,1,75,8|2,0:0|1:2,0:0:0:0:
106,333,78757,2,0,P|145:326|181:324,1,75,8|2,0:0|1:2,0:0:0:0:
271,333,79106,5,8,0:0:0:0:
351,368,79281,1,8,0:0:0:0:
351,368,79629,6,0,P|353:301|360:218,1,150,4|0,0:0|3:0,0:0:0:0:
359,218,80065,1,0,3:0:0:0:
359,218,80153,1,8,0:0:0:0:
446,186,80327,1,8,0:0:0:0:
446,186,80676,6,0,P|444:119|437:36,1,150,4|0,0:0|1:0,0:0:0:0:
411,45,81112,1,8,0:0:0:0:
386,54,81199,1,0,1:0:0:0:
361,64,81722,6,0,B|312:57|312:57|267:73|267:73|213:66,1,150,4|2,1:0|0:0,0:0:0:0:
129,42,82246,2,0,P|135:83|140:119,1,75,0|2,1:0|0:0,0:0:0:0:
227,151,82594,2,0,P|221:192|216:228,1,75,0|2,1:0|0:0,0:0:0:0:
139,272,82943,1,0,1:0:0:0:
139,272,83031,1,0,0:0:0:0:
139,272,83118,1,2,0:0:0:0:
218,310,83292,6,0,L|260:305,2,37.5,0|0|2,1:0|0:0|0:0,0:0:0:0:
139,272,83641,2,0,L|97:267,2,37.5,0|0|2,1:0|0:0|0:0,0:0:0:0:
216,225,83990,5,8,0:0:0:0:
200,141,84164,1,0,1:0:0:0:
71,172,84339,5,8,0:0:0:0:
98,90,84513,1,0,1:0:0:0:
342,159,85385,6,0,L|385:162,4,28.1250010728836,2|2|2|2|2,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
447,266,85908,6,0,P|413:267|372:273,1,75,12|2,0:0|0:0,0:0:0:0:
292,304,86257,1,0,1:0:0:0:
192,192,86432,5,4,1:0:0:0:

i can't reply orz, really sry. very busy
Topic Starter
Fumika

Narcissu wrote:

[General]
  1. 00:00:445 - need‘t red line, it's Incomplete section, you can use a red line offest -427 with nothin or offest 968 without green line before red line :arrow: nah...
  2. 00:10:037 - bar change here, add red line and remove 00:15:619 - :arrow: ok
  3. the BG a bit …… too many blank? :arrow: I edit it myself, dunno what to add lol
  4. 8 colours ;w; :arrow: What about it?
[Easy]
  1. 00:08:468 (1) - 00:53:293 (1) - spinner - note need 4beat (or 2000ms balabala), maybe you have too delete it :arrow: ok
  2. 00:10:386 (1,1,1,1) - 01:21:722 (1,1,2,1) - it's should be even numbers …… http://puu.sh/oUMmc/d6a31c64c9.png :arrow: nah
  3. 00:19:805 - 00:21:200 - same as above, add click when downbeat better …… :arrow: same
[Kanto's Hard]
  1. 01:25:036 (1) - paino is 1/6, should use 1/6 or 1/2 if follow music
[Insane]
  1. 00:15:619 - 00:21:200 - same as easy diff …… add click here and NC ? :arrow: nope
  2. 00:36:898 (2) - jump more ? :arrow: I want it to sync with 00:36:200 (4,1) -
  3. 01:21:112 (2,3) - a bit hard …… :arrow: It's fine lol
  4. 01:24:687 (1,2) - paino is 1/6 :arrow: ok
xdd

Thanks!

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Add "op", "tv", "size" to Tags :arrow: ok
Easy
Main mistake in beginning of this diff - stacks. Stacks is not rankable in easy-diffs. So you should remap this diff for not stacking. :arrow: is it? I did it sometimes for my past ranked map, could you please send me a link or something so I can confirm with it D:
00:12:479 (1,2) - fix overlap or stack (yep, this stacks is rankable)
00:22:246 (2,4) - strange overlap and 00:22:595 (3,4) - strange flow
00:25:386 (3) - make sliderpoints away from each other
00:26:781 (1) - copy if you fix ^
00:29:572 (1,1) - don't overlap or make sliderbow
01:21:199 (1) - remove nc
01:22:246 (1) - ^
Normal
00:14:572 (1) - remove nc
00:14:921 (2,1) - this stack looks weird, i think
00:33:758 (1) - remove nc
00:36:025 (1) - ^
00:37:944 (1) - ^
00:40:735 (1) - ^
00:43:525 (1) - ^
00:45:619 (1) - ^
00:48:409 (1) - ^ (not necessary)
00:42:828 (1,1) - fix overlap
01:01:664 (1,2,3,4,5,6,1,2,3,4,1) - so many objects in one pattern:D
01:06:722 (1) - remove nc
Kanto's Hard
Without stacks... It's confused.
00:02:537 (1) - remove nc
00:03:235 (3) - nc
00:03:758 (1) - remove nc
00:06:026 (3) - nc
01:14:746 (1,3) - stack?
01:24:687 - copy 01:25:036 (1) and paste here
01:25:385 (2) - expand to 01:25:734
Insane
00:03:061 (1,1) - i think you don't need ncs here
00:07:072 (1) - ^
00:13:526 (1,1,1,1) - it's very hard!
00:56:258 (1,1,1) - ^
01:23:641 (7,1) - ^
00:20:153 (2) - Ctrl+G for flow
00:22:246 (4) - ^
00:36:723 (1) - remove nc
00:48:409 (1,2) - don't make so big jump
01:06:897 (1,2,1,1,2,1,1,1) - ^
01:17:362 (5,1) - ^
00:58:874 (1,2,3) - stack
01:00:792 (5,1) - ^
I think, you need Light Hard~2.6* and Hyper~3.6* (light hard is not necessary).
Good luck!
{end of mod}

Did some fix, Thanks!

Lily Bread wrote:

M4M from queue.


[Easy]
it's not recommended to stack in easy diff.
good to me except some stacks.

[Normal]
00:38:642 (1,2) - someone told me that "don't stack under a slider's end in Normal diff". i don't know if it's right or not. :arrow: ok

00:02:712 (2,3,4) - 00:29:921 (2,3,4) - this kind of 1/2 sliders in intro and verse makes me feel very weird. it's very quiet, 1/2 sliders is not suitable in normal diff imo.
for example, try this. (the cursor is at - 00:30:095 -) :arrow: It's kinda work for me

[Kanto's Hard]
00:14:921 (3) - unsanpped.

[Insane]
00:11:781 (7,1) - better to do this or this. it's quite hard to click 1/8 gap. :arrow: I think this is fine somehow, I've my friends test it and he can read it in the first play.

00:53:467 (2) - very weird imo. i recommend this because music goes like this. (the cursor is at - 00:53:642 - ) :arrow: nah

00:56:258 (1) - they are 1/6, not 1/8 at all. :arrow: I want to make it click like 1/4 triplet amd it's also playable for players, That's why I put 1/8
http://puu.sh/oYnJ8/6362ac54e3.jpg

01:24:687 (1) - it's 1/6.
http://puu.sh/oYnRI/57502b87ce.jpg :arrow: ok

gl on this.

Thanks :)

Janpai wrote:

Mod for Ticket from your queue "3

General
  1. Turn off widescreen support since you don't have SB :arrow: ok
  2. The yellow combo color is super bright maybe make it more darker :arrow: nah

Easy
  1. Set your AR to 3 :arrow: nah
  2. Your distance for every note is inconsistent some in the intro are 0.97 or sth :arrow: really?
  3. 00:00:968 (1,2) - Stacking in easy diffs are really dangerous for begginers, recommending to unstack it for readability, as well as the others stacks like this
  4. 00:08:468 (1) - This spinner is unrankable you must have 4 ticks recovery before the next note :arrow: Can you send me a link of the rules? I want to confirm it, some of my old maps using those spinner too.
  5. 00:10:386 (1,1) - Why putting reverse sliders? you completely ignore the downbeat which is emitting a strong sound, I can't really hear something reasonable to make it a reverse and ignore downbeats also at 00:15:619 (1) - to 00:20:502 (1) - you really ignore that strong sounds and put it at the end of the sliders or in their body
  6. 00:26:781 (1) - Why not make these as the same rhythm you used on the other parts? they were following the same thing
  7. 00:29:572 (1) - ^
  8. 00:37:246 (1) - It's better if you remove the reverse and put circle at the downbeat for emphasis on the cymbals at it
  9. 00:40:386 (2) - Make these circles? 00:40:735 is really strong, idk why you make emphasize it with an end of a slider :v
  10. 00:43:177 (2) - ^
  11. 00:45:967 (2) - ^
  12. 00:53:293 (1) - Same reason above about the spinner recovery
  13. 01:09:687 (1) - Remove NC
  14. 01:17:362 (1) - ^
  15. I really don't agree that you ignore the downbeats and put it in a slider body or tail, they always have special value :v

Normal
  1. CS is way too small, try CS 3.3 and raise HP OD to 4 :arrow: It's fine for me.
  2. 00:08:468 (1) - As i mentioned in easy about time recovery after spinner :arrow: same as above
  3. 00:18:932 (2,3) - Avoid overlaps like this, it's really unnecessary imo :arrow: k
  4. 00:39:165 (2) - This kind of stack is unusual for normals, just an unstacked would be better
  5. 00:41:432 (1,2) - ^
  6. 00:44:223 (1,2) - ^ Won't mentioning the others anymore xD
  7. 01:01:664 (1,2,3,4,5,6,1,2,3,4) - This chain is pretty harsh for beginners and too long imo :arrow: but it's fun D:

Kanto's Hard
  1. 00:39:514 (2) - Make these circles? cuz both ticks are strong and also at the white tick the vocals is also kinda strong there, even though it's a calm part i don't think making thems circles are a big problem

Insane
  1. 00:13:526 (1,1,1,1) - Spamming NCs is here is kinda nonsense maybe just remove NCs at 00:13:700 (1,1) - :arrow: I did it on purpose, it's 1/8 so player can see the differences from th nc
  2. 00:15:270 (1) - Downbeat is strong :v i prefer that it must be clickable :arrow: nah
  3. 00:20:851 (1) - ^, 00:22:595 (5) - this rhythm is good for those
  4. 00:56:258 (1,1,1) - Is it just me but this objects are hard to hit xDD
  5. 00:58:001 (4) - Don't make the downbeat be a slider end :( :arrow: for the vocal
  6. 01:07:594 (1) - SV change is kinda useless, having slow slider here doesn't really make much sense but may lead to a little confusion :arrow: it isn't, since players hold this kick slider 01:06:897 (1) - it's really looks like the kick slider from the earlier so player still hold it for the same pattern, thats why I put it.
Generally, you always ignore those downbeats (except for Kanto's Hard) :( why? Almost all of them are really strong but they are lacking of emphasis, it's better if you review you rhythms but judging how the beatmaps flows are really nice :D goodluck!!!

I mapped on my own accord (vocal and instruments, my mapping style is like this for a long time ago, you can inspect my older map lol...) I really don't care about the downbeats but flows and playable. Thanks for modding!

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. add tag: Would you add 「Walküre Attack!」? It's the name of the album CD which this music is recorded. official site / image :arrow: k
  2. Is the "widescreen support" necessary? :arrow: k
  3. There is much normal hit sounds overall. However, you set main setting soft hit sounds. Therefore you set much sampleset normal. I think that does not have no problem, but I think very oddly it.
Easy

  1. 00:00:968 (1,2) - I think that you should avoid stack as much as possible in easy diff. 00:03:758 (1,2) - same.
  2. 00:08:468 (1,1) - I think that a blank after spinner is short. I recommend deletion of spinner. Instead, Would you add a circle to 00:09:863 - ?
  3. 00:10:386 (1,1,1,1,2,3) - I feel a sense of incongruity for rhythm and NC tbh. Probably. I think that a hit object doesn't exist in conformity to the bass drum of the beat start. try this plz http://puu.sh/oYmYJ.jpg
  4. 00:20:502 (1) - I didn't feel the need of the reverse slider. I think that the rhythm that stride over the beat start is inappropriate. try this plz http://puu.sh/oYnL0.jpg or http://puu.sh/oYnOk.jpg
  5. 00:17:712 (1,2) - NC swap. 00:33:758 (1,2) - same.
  6. 00:36:200 (1,1) - I think that these NC is not necessary.
  7. 00:47:014 (3) - Because there are not a sound and the lyrics in the 00:47:363 - , I feel 1/1 slider to oddly. Would you extend to 1/2 rhythm? http://puu.sh/oYp6n.jpg Because the 00:47:537 - has the lyrics, I think that it is good.
  8. 00:47:886 (1) - I think that NC is not necessary.
  9. 01:02:362 (1,2,1,2,3,4,1,2) - NC is strange. I recommend nc according to consistency. http://puu.sh/oYppY.jpg
  10. 01:17:362 (1,2,1) - I think that these NC is not necessary. It's NC in 01:19:629 (2) - instead. And the 01:21:199 (1) - didn't feel need of the NC. http://puu.sh/oYpHl.jpg
  11. 01:22:246 (1,1) - I think that these NC is not necessary.
:arrow: Did a little change on this diff
Normal

  1. I recommend that I make uniform distance. The space exists by 1.12x from 0.76x now. 00:16:316 (3) - 01:01:315 (7) - etc.
  2. 00:10:386 (1,1,1,1,1,2) - This is the same as easy diff.
  3. 00:32:886 (2,3,4) - I recommend the same rhythm like as 00:27:305 (2,3,4) - and the 00:29:921 (2,3,4) - . Would you change it to ctrl+G?
  4. 00:33:758 (1) - I think that NC is not necessary. :arrow: kk
  5. 00:36:025 (1,1) - ^ In addition, the 00:36:374 - is a strong sound. I recommend a circle. http://puu.sh/oYr54.jpg
  6. 00:38:642 (1,1) - I think that these NC is not necessary. 00:41:432 (1,1) - 00:44:223 (1,1) - 00:48:409 (1) - same.
  7. 00:49:630 (2,3) - I feel a sense of incongruity in rhythm. I recommend that I do it like 00:52:421 (2,3,4) -
  8. 01:06:722 (1,1) - I think that those NC is not necessary. Instead, 01:07:943 (2) - NC
  9. 01:12:827 (1,3) - NC swap.
  10. 01:18:757 (1,2) - ^
  11. 01:20:676 (3) - The 01:21:722 - is a very strong sound. I recommend a circle. http://puu.sh/oYrJw.jpg
Kanto's Hard

  1. 00:56:258 (1) - This is 1/6. I recommend a correction.
  2. 01:24:687 - You pick up the 01:25:036 (1) - which is the same sound. Therefore the blank is unnatural. In addition, The sound of the 01:25:036 (1) - is different from 01:25:385 (2) - . However, You use the same notes. I feel this unnaturally. And you forget a sound of the 01:25:734 - How about this? http://puu.sh/oYsyD.jpg
Insane

  1. 00:03:061 (1,1) - I think that these NC is not necessary. :arrow: It's NC pattern :P
  2. 00:15:270 (1) - It's the same as easy diff. How about this? http://puu.sh/oYt7S.jpg
  3. 00:20:851 (1) - ^ I recommend a hit object to the start of the beat. http://puu.sh/oYtbp.jpg
  4. 00:56:258 (1,1,1) - It's the same as hard diff. This is 1/6. I recommend a correction. Such a feeling http://puu.sh/oYtrN.jpg :arrow: I want to make it click like 1/4 triplet amd it's also playable for players, That's why I put 1/8
  5. 01:24:687 (1,2) - fmm,,Please try 1/6 http://puu.sh/oYtDI.jpg
:arrow: k
gl ;)

Rtyzen wrote:

hey its me ur modder

[Insane]
  1. This is a colorful diff xd some of these NCs are not necessary imo
  2. 00:11:781 (7,1) - This is confusing, most people will think 00:11:781 (7) - is a 1/4 reverse :arrow: I did put the NC, players can notice from it.
  3. 00:13:526 (1,1,1,1) - If you changed ^ you need to change these too, if not they are fine. Also, too much NC here, remove them from the hitcircles would be better imo
  4. 00:14:921 (1) - what why, cant you just reduce the sv :arrow: for this slider :P
  5. 00:15:619 - Strong sound, so the slider should start here, change this reverse 00:15:270 (1) -
  6. 00:20:851 (1) - ^
  7. 00:26:781 (1,3) - Consider blanketing these 2
  8. 00:29:398 (1) - NC should be on 00:29:572 (2) -
  9. 00:30:967 (1) - No need NC
  10. 00:33:758 (6,1) - Awkward overlap, you can blanket 1 with 6 for something like this
  11. 00:37:246 (1) - No need NC
  12. 00:37:944 (1,2) - Another awkward overlap, you can just blanket 2 with 1 :arrow: flows
  13. 00:40:037 (1) - 00:42:828 (1) - 00:45:619 (1) - No need NC
  14. 00:56:345 (1,1) - ^
  15. 01:06:897 (1) - 01:07:594 (1) - ^
  16. 01:14:397 (1) - NC move to 01:14:746 (3) -
  17. 01:21:112 (2,3) - consider changing this cuz no one is going to expect it since you didnt use it elsewhere in this diff :arrow: I did on many sliders like earlier slider 01:19:629 (1,2,3) - , as the you said I didnt use it anywhere so I use it here.
  18. 01:25:908 (1) - Shorten this to 01:26:257 - and put 2 circles on 01:26:344 - and 01:26:432 -

[Kanto's Hard]
  1. 00:14:921 (3) - I dont think this ending on yellow tick is correct, white tick should be better
  2. 00:38:991 (1,2) - Increase the distance between these 2, it's easy to misread it as http://puu.sh/oZJBI/db3dd770be.jpg
  3. 00:41:781 (1,2) - 00:44:572 (1,2) - 00:47:363 (1,2) - ^
  4. 01:07:420 (1) - No need NC
  5. 01:14:746 (1,3) - Stack?
  6. 01:26:344 - Note here?

[Normal]
  1. The DS on this map is inconsistent, fluctuating between 0.8 and 1.0. imo you should stick to just 1 :arrow: It's fine since I didn't use 1.0 on the 1/2
  2. 00:14:921 (2,1) - not recommended for normal
  3. 00:27:479 (3,4) - unnecessarily intense for normal, these 2 sliders can be hitcircles
  4. 00:29:921 (2,3,4) - ^
  5. 00:32:886 (2,3) - ^
  6. 00:30:967 (5) - NC
  7. 00:37:246 (1) - 00:40:037 (1) - 00:42:828 (1) - 00:45:619 (1) - 00:48:409 (1) - No need NC
  8. 00:38:642 (1,2) - 00:44:223 (1,2) - 00:41:432 (1,2) - 00:47:014 (2,3) - Not in normal
  9. 00:58:874 (1) - NC should be 00:59:571 (3) -
  10. 01:01:664 (1,3) - ^
  11. 01:06:722 (1) - No need NC
  12. 01:07:420 (1) - NC should be 01:07:943 (2) -
  13. 01:07:943 (2) - Not in normal

gl with rank! :)

Thanks for mod!

Left wrote:

M4M~

[Easy]
Fix all DS things.
00:08:468 (1,1) - I think spinner is too short for easy diff, and short term between these two.
01:21:199 (1,1,1) - I think this NCs are unneccesary for this diff

[Normall]
00:37:944 (1,1,2) - really hard to read for noobs..because of stack and complicated pattern
00:41:432 (1,2) - ^
00:44:223 (1,2) - ^
01:07:420 (1,2) - ^..It's easier than above but unstack would be better.

[Kanto]
00:07:072 (2,3,4) - perfect triangle pls (check with DS)
00:30:793 (5,1) - slider-circle would be better to follow vocal sound, and consistency
00:36:374 (1,2) - blanket
00:36:898 (2) - how about end this slider in 00:37:246 - and add note in 00:37:595 - ? not to miss vocal sound

[Insane]
00:30:967 (1) - why NC?
00:34:630 (1) - I think it's not a point to emphasize with NC..
01:07:594 (1) - ^
01:19:106 (7) - NC in downbeat
01:20:153 (3) - ^
01:25:908 (1) - How about making this like Kanto's diff? It's better not to use easier rhythm than lower diff.


good luck!

Did fix the same issue as above modders said, thanks for mod!

Noffy wrote:

Mod from the Bow Queue
Hopefully helpful

Though this is a solid mapset so not much to say o/
literally just a couple of things, here is a star

[Easy]
>why is the SV .91? (just curious) :arrow: My secret number :3
00:08:468 (1) - This spinner is definitely too short for an easy, seems like one that would better fit in an insane or maybe hard.
01:24:687 (1) - ^
00:04:281 (2,1) - These two being stacked can be a bit misleading as the previous two stacks were a shorter distance apart time wise. Maybe reposition the notes in this beginning bit like this? so that they can be spaced apart.

[Normal]
00:18:409 (1,2,1) - This looks rather weird as the (1,2) are covering (1), and (2) is also overlapping weirdly with 00:20:502 (3) - . I suggest perhaps positioning them like this. So that 00:18:932 (2,3) - don't overlap, and (2) more clearly leads into 00:19:805 (1) - instead of it being a near hidden note.
00:38:642 (1,2) - With the way osu's automatic stacking works, (2) ends up hidden under the body of (1) .. I suggest either manually stacking the notes or just.. not stacking at all.
All these hard to read stacks
00:41:432 (1,2) -
00:44:223 (1,2) -
00:47:014 (2,3) -
01:07:420 (1,2) -
01:18:234 (2,3) - In this case, the stack just makes the player randomly stop moving in a line of notes, which can be disorienting. Maybe unstack it and move the notes afterwords as well.

[Kanto's Hard]
00:14:921 (3) - unsnapped?

[Insane]

00:13:526 (1,1,1,1) - This part, in my opinion, is by far the most difficult part of the map. Not only are you unsure how long the reverse slider is going to last as they are so small and you can't really see the arrows while playing it, there's a gigantic jump between the two of them.
01:23:641 (7,1) - ^ kind of the same thing here, though not quite as it's just the one.

Did fix the same issue as above modders said, thanks for mod!
To all M4M, I could really do a mod for your maps next week (or probably this week end), sorry for the delay. D:
Janpai
Topic Starter
Fumika

Janpai wrote:

https://osu.ppy.sh/wiki/Easy_(Difficulty)
Read the Spinner Section
Isn't it just a guide? I'm sure that I make it long enough...
Janpai

osu!wiki wrote:

The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery.
Basically beginners would be triggered when the note is approaching while they are spinning which is pretty hard for them to read, probably they would prioritize the circle and leaving the spinner incomplete, It's better if you ask a nominator about it.
Pata-Mon
[Easy]
  1. 00:00:968 (1,2) - 00:04:281 (2,1) - ^ i'm not sure if these ok in easy diff
  2. 00:23:642 (4) - move to 253,158 , to make 00:22:246 (2,3,4) - form a △
  3. 00:36:374 - make it clickable
[Normal]
  1. 00:05:328 (1,2,3,4) -
  2. 00:10:386 (1,1,1,1) - make blanket better
  3. 00:38:641 (1) - 00:44:223 (1) - sliders repeated many times is unrankable in ez and nm i remember
  4. 00:48:932 (1) - 00:50:502 (1) - 00:51:898 (1) - follow drum or vocal, make them consistent
  5. 01:03:234 (5,6) - ctrl+G in rhythm
  6. 01:04:629 (3,4) - ^
  7. 01:05:850 (2) - follow the vocal? because 00:56:781 - to 01:05:153 - u followed the vocal
[Hard]
  1. np
[insane]
  1. 00:13:526 (1,1,1,1,1,2,1,2) - these may be too difficult in a 4.3*-insane diff
  2. 01:07:594 (1) - 50%sv is hard to read, 75% maybe?
  3. 01:21:112 (2,3) - these should only appear in ex diff
[Extra]
  1. 00:01:491 (2,3,4,5,6) - 00:04:281 (2,3,4,5,6) - 感觉这么轻的地方用连打稍微有点违和,考虑不跟这种音或者用折返滑条?
  2. 00:50:328 (1,2) - 要么就去掉那个finish,要么就节奏上ctrl+G一下,锣在尾巴上还是感觉怪怪的
  3. too shen 摸不出
GL~
Topic Starter
Fumika
Fix on Easy and Normal, no fix for Insane.

Thanks for modding!
Rizia
[Insane]
00:11:781 (7,1) - it should be1/6
00:14:921 (1) - im not sure is it rankable, but why dont directly use green line to slow down this slider

[kanto]
00:11:781 (3) - it should be 1/6

[normal]
maybe a bit too much nc on this diff? some nc can be remove, for example 00:08:119 (1) - 00:11:433 (1,1,1) - 01:23:292 (1) -

[easy]
00:53:293 (1,1) - spinner to nevt object reaction time should be at least have 4 beat, i suggest reduce spinner to 00:55:037 -

other thing should be fine
Topic Starter
Fumika

Rizia wrote:

[Insane]
00:11:781 (7,1) - it should be1/6
Yes, it is 1/6 but it sounds way too complicated and too low to hear for a players and as I follow the drums and the longer click for the sounds of the electone, you can also hear a little bit of a electone beat here 00:11:868 - , it should be fine for the gameplay for me.

00:14:921 (1) - im not sure is it rankable, but why dont directly use green line to slow down this slider
It does rankable and I use the green-line to slow it down, I use this shaking slider to make it more slower and make the slider-ball shake a little while it sliding to fit the vocal of the electone.

[kanto]
00:11:781 (3) - it should be 1/6
Same reason as above and it's harder to play in the hard diff

[normal]
maybe a bit too much nc on this diff? some nc can be remove, for example 00:08:119 (1) - 00:11:433 (1,1,1) - 01:23:292 (1) -
Fixed mostly! but I'll keep some of them for the note reading.

[easy]
00:53:293 (1,1) - spinner to nevt object reaction time should be at least have 4 beat, i suggest reduce spinner to 00:55:037 -
Fixed it!

other thing should be fine
Thanks for the modding! about the shaking slider you can also see the example here, https://osu.ppy.sh/s/29100
I'll update this after Jonathan respond to the mod earlier if he want to fix it or not!
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