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This beatmap was submitted using in-game submission on 10 February 2017 at 20:22:14

Artist: Shawn Wasabi
Title: Marble Soda
Tags: Chill Trap Mashup Pope Gadget
BPM: 168
Filesize: 2853kb
Play Time: 02:38
Difficulties Available:

Download: Shawn Wasabi - Marble Soda
Information: Scores/Beatmap Listing
---------------
Image

For all the people that helped me with this mapset, I will remain forever grateful, and whilst we didn't hit the goal we aimed for, I hope you'll accept this replacement as a token of my gratitude.

Pope Gadget: Guest diff
Chronocide: Both the background and the banner design.
Julie: For putting up with me for like 12 hours with this and helping me with hitsounding.
FLint[FX]: His mapset which inspired my original mapset.
Dozens of other people: For keeping up the support towards this mapset, giving me the spirit to carry on until the end.

------------------------------------------------------------------------------------------------------------------------------------------

Thanks to Kamikaze & Shoegazer for the MWC'16 RO16 pick (Pope's Insane)

Top diff just a bit too easy/hard? Try the + and - difficulties in this mapset!



Modders
Adiopulse
Chronocide
Abraxos
KcHecKa
doykyoto
Protastic101
cikra
Firstofall
Julie
Nivrad00
Feerum
Harbyter


Update Log
03/05 - Fixed hitsounds and volume, added "Pope Gadget" to tags.
10/05 - Uploaded Pope's diff for Adiopulse's mod. Still need to apply my own fixes.
17/05 - Applied Adiopulse's Mod, added SVs to "Sarble Moda", new hardest diff name.
23/05 - Applied Han Solo's Mod, renamed top diff to "Tap And Chill".
24/05 - Added more SVs, dropped HP down from 8.9 -> 8.8.
03/06 - Applied Abraxos' mod, dropped HP down from 8.8 -> 8.6, renamed top diff to "Please Enjoy~", another fix for Pope's Insane.
09/06 - Applied KcHecKa's mod, no name change this time.
10/06 - Applied doykyoto's mod, still no name change, fixed hard diff up a bit.
14/06 - Applied Protastic101's and cikra's mod, still no name change (because no hard diff mod www).
16/06 - Applied Firstofall's mod, Pope Self Mod+1, Hydria Self Mod.
22/06 - Consistency check complete for all of my diffs.
06/07 - Applied Julie's mod + 2nd consistency check.
11/07 - Julie's Bubble.
13/07 - Hitsound Update pre-heart.
13/07 - Nivrad part 1 / Hitsound Update pt 2.
14/07 - What actually is hitsounding though?
14/07 - Final updates + Fixes after DQ.
17/07 - Patch 1.03
19/07 - Patch 1.04
29/07 - Patch 1.04.1
14/08 - For some reason half the changes I was supposed to apply didn't apply and so are now applied
10/02 - Revival Update. No changes made.
Last edited by Hydria on , edited 89 times in total.
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Spinner Sage
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Rhythm Incarnate
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Pope Gadget wrote:
first !!1


sorry your mod wasn't helpful no kd
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Earned 1 kudosu.
Adiopulse's "Got Here Third" Mod

Normal and Hard
NORMAL---------------------
Add
00:00:765 (765|2) - replace with ln to red line
00:01:836 (1836|0) - ^
00:03:622 (3622|2) - ^
00:04:693 (4693|3) - ^
00:06:479 (6479|2) - ^
00:38:979 (38979|1) - ^
02:31:925 notes at the rim hits
02:34:336 notes to the medley, the acending notes

Remove:
00:20:765 (20765|2) make it a single not a ln
00:30:318 (30318|2) remove

Change:
00:33:979 (33979|2,34158|2) make these short ln's
00:47:908 to 00:48:443 short lns

Pattern Changes
00:08:622 this http://puu.sh/oGjPk/c475f895b1.png to this http://puu.sh/oGk0K/3b110a267a.png

HARD-------------------------
Add:
00:21:925 any col
00:33:265 - ln in col 4
01:12:908 (72908|3,73265|3) short lns to red line
01:13:622 (73622|2,73890|2,74158|2) ^ same length

Change:
00:02:550 (2550|1,2729|2) make these two ln's
00:20:765 (20765|2) a single note
00:32:550 doulbe trill to 00:32:818
00:56:836 (56836|1,56925|2,57015|3,57104|1) just as one ln
01:52:550 lns are way too funky
02:05:408 (125408|3,125497|2,125586|1,125675|0) make these acending
02:07:193 (127193|1) ln should end at 02:07:461 -
02:10:050 (130050|3,130170|2,130229|3,130289|0,130408|1,130527|3,130586|2,130646|1,130765|0,130884|1,130943|3,131033|2,131122|1,131300|2,131360|3) this part just seems messy, id re do it or something

Remove:
00:38:890 (38890|2) not neccesary
01:46:836 (106836|2) kill it


Move: 00:08:443 (8443|2) col 4
00:15:854 (15854|3) - col 3
00:15:943 (15943|0) - col 2
01:47:015 (107015|0) move it down one space and extend by one
02:05:050 (125050|0) move down one, extend one


Will post second half later, no need for kudosu on the second post 8-) 8-) 8-) 8-) :) :) :) :) :)

gl with this map
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Adiopulse wrote:
words


Will go through this and possibly the 2nd half on monday if you want to post it by then

Edit: I mean 16th May monday
Last edited by Hydria on , edited 1 time in total.
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Second Half

pope and beverage
Pope Insane------------------------------------------------------------------------------

Change:
00:02:729 (2729|3) extend ln to white line, and a note in col 2 at 00:02:908
00:13:800 (13800|2,13860|1,13920|0) should be a ln
id rethink this section 00:16:836 to 00:17:193
00:21:122 (21122|1,21122|3) switch these notes, ln in col 4 single in col 2
00:25:229 the voice changes every 1/4, change the lns to follow this
00:33:979 (33979|3,34098|0,34217|3) just have too lns are the car noises
00:59:872 (59872|1,60050|1) extend the ln and move the single to another col


Add:
00:17:372 note any col
00:32:908 notes at the sv changes please
00:58:086 note any col
02:17:238 ^ to 02:17:372

Remove:
00:44:247 (44247|1) dont what noise is here, prob ghost
01:05:765 (65765|2) ln in col 1 covers the noise, or just replace with single

Beverage-------------------------------------------------------------------------------------

Change:
00:25:229 (25229|2,25408|0,25497|1,25586|1,25675|1) lns might be a little too fast in a single col, maybe have them in different cols
02:37:193 (157193|2,157729|2,158265|2) make these lns

Remove:
00:42:908 (42908|0,42952|1,42997|3,43042|2,43086|0,43131|1,43175|3,43220|2,43265|0,43309|1,43354|3,43399|2) overmapped, just have an ln


Again no kudosu for this post 8-)
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Adiopulse wrote:
Pope Insane------------------------------------------------------------------------------

Change:
00:02:729 (2729|3) extend ln to white line, and a note in col 2 at 00:02:908 like http://puu.sh/oL4BN/898ac0f0cc.jpg? That's boring and inconsistent and intended to pseudo-mirror 00:05:408 (5408|3,5586|0) - both short LNs are mapped correctly as is, unless I'm going deaf at 16 - which may be a sad reality.
00:13:800 (13800|2,13860|1,13920|0) should be a ln thanks hydria making me think there was something there with your chart smh fam
id rethink this section 00:16:836 to 00:17:193 NO FUN ALLOWED
00:21:122 (21122|1,21122|3) switch these notes, ln in col 4 single in col 2 I see why but it plays more fluently as is, considering I prefer the index LNs to be balanced.
00:25:229 the voice changes every 1/4, change the lns to follow this no idea what you mean, LNs are mapped to sounds whilst being inverse
00:33:979 (33979|3,34098|0,34217|3) just have too lns are the car noises having this with the current SVs ignores the other sounds, and changing the SVs to fit with the other sounds is more awkward to pull off and probably not worth the hassle
00:59:872 (59872|1,60050|1) extend the ln and move the single to another col I wasn't particularly happy with this section anyway since the LN ends seemed to be random. I'm still not happy about it tbh


Add:
00:17:372 note any col (2)
00:32:908 notes at the sv changes please what are you - satan?
00:58:086 note any col purposefully ignored or else I'll have to make everything else denser than what it needs to be. The sound besides the dolphin noise is barely audible.
02:17:238 ^ to 02:17:372 tried and failed at finding a way to do this whilst being fair to SS and be interesting.

Remove:
00:44:247 (44247|1) dont what noise is here, prob ghost there is a sound here though I've changed up this bit anyway to be consistent with the rest of the times this part iterates.
01:05:765 (65765|2) ln in col 1 covers the noise, or just replace with single extended col 1 LN, rearranged notes


http://puu.sh/oL6Jn/fe0d27054b.osu
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Adiopulse wrote:
Adiopulse's "Got Here Third" Mod

It's still Monday somewhere.

Normal and Hard
NORMAL---------------------
Add
00:00:765 (765|2) - replace with ln to red line
00:01:836 (1836|0) - ^
00:03:622 (3622|2) - ^
00:04:693 (4693|3) - ^
00:06:479 (6479|2) - ^
00:38:979 (38979|1) - ^
02:31:925 notes at the rim hits
02:34:336 notes to the medley, the acending notes man you like stretching that 2* limit for me, but these are all ok

Remove:
00:20:765 (20765|2) make it a single not a ln changed the LNs around so it plays smoother and more accurately
00:30:318 (30318|2) remove fixed

Change:
00:33:979 (33979|2,34158|2) make these short ln's and you wanted me to get rid of that short LN before what's wrong with you man
00:47:908 to 00:48:443 short lns fixed anyway

Pattern Changes
00:08:622 this http://puu.sh/oGjPk/c475f895b1.png to this http://puu.sh/oGk0K/3b110a267a.png I took part of this and then redone it based off your design; the trill near the end doesn't really make too much sense to me in terms of the music.

HARD-------------------------
Add:
00:21:925 any col col 3 it is
00:33:265 - ln in col 4 I'll just move the current LN over
01:12:908 (72908|3,73265|3) short lns to red line fixed
01:13:622 (73622|2,73890|2,74158|2) ^ same length fixed

Change:
00:02:550 (2550|1,2729|2) make these two ln's I swear you're just trying to add as many LNs as possible
00:20:765 (20765|2) a single note Except for here, same as last time.
00:32:550 doulbe trill to 00:32:818 wooo difficulty increase
00:56:836 (56836|1,56925|2,57015|3,57104|1) just as one ln there's four distinct sounds there though
01:52:550 lns are way too funky Can't really change them based on what they represent but I did move them around a bit.
02:05:408 (125408|3,125497|2,125586|1,125675|0) make these acending up they go
02:07:193 (127193|1) ln should end at 02:07:461 - yes it should
02:10:050 (130050|3,130170|2,130229|3,130289|0,130408|1,130527|3,130586|2,130646|1,130765|0,130884|1,130943|3,131033|2,131122|1,131300|2,131360|3) this part just seems messy, id re do it or something ok fixed into something more pleasant, still might need some work though

Remove:
00:38:890 (38890|2) not neccesary It's there to represent the change in voice
01:46:836 (106836|2) kill it MURDERED IN COLD BLOOD.


Move: 00:08:443 (8443|2) col 4 no I like my jacks
00:15:854 (15854|3) - col 3 still like the jacks
00:15:943 (15943|0) - col 2 jacks are staying
01:47:015 (107015|0) move it down one space and extend by one if anything this should be shortened by an 1/8; it's following the vocals.
02:05:050 (125050|0) move down one, extend one Changed snapping to 1/12th, worked better for overall snapping.


Will post second half later, no need for kudosu on the second post 8-) 8-) 8-) 8-) :) :) :) :) :) Will look through the second half at some point wew

gl with this map thanks man
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Adiopulse wrote:
Second Half

beverage
Beverage-------------------------------------------------------------------------------------Gotta love me some tea

Change:
00:25:229 (25229|2,25408|0,25497|1,25586|1,25675|1) lns might be a little too fast in a single col, maybe have them in different cols I can get an A on this like 50% of the time and I can hit those notes consistantly, people just need to learn how to minijack
02:37:193 (157193|2,157729|2,158265|2) make these lns They're there as "relief" notes for the end of the chart more than anything else

Remove:
00:42:908 (42908|0,42952|1,42997|3,43042|2,43086|0,43131|1,43175|3,43220|2,43265|0,43309|1,43354|3,43399|2) overmapped, just have an ln ):


Again no kudosu for this post 8-) woops
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Here's that shitmod you asked for :lol:
Hard
01:45:765 (105765|2) to 01:54:336 (114336|0) makes little sense for me, here goes nothing!

Pope's Insane
Bit too technical/bursty for my liking.

Sarble Moda
Also really bursty/technical, fuck that ending the ending is so fast D:

Not much to point out, sorry for the short mod :?
BONUS!
Background and banner!
Image
Image
I hope you like it :)

Edit: Updated BONUS!
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Han Solo wrote:
Here's that shitmod you asked for :lol: your other mod looked nicer

Hard
01:45:765 (105765|2) to 01:54:336 (114336|0) makes little sense for me, here goes nothing!


Sarble Moda
Also really bursty/technical, fuck that ending the ending is so fast D:


Not much to point out, sorry for the short mod :? a mod's a mod.
BONUS!
Background and banner!
Image
Image
I hope you like it :)
^ love that
Edit: Updated BONUS!
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Han Solo wrote:
Bit too technical/bursty for my liking.
sure


http://puu.sh/p2d23/bd76c7d509.osu
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dx

General


  • BPM and Offset : ( ✓ )
  • Aimod : ( ✓ )
  • Kiai : ( ✓ )
  • Metadata : ( ✓ )
  • Hitsound : ( ✓ )
  • Video : ( ✓ )


insane


00:02:550 - idk man g i want something else to press here rather than the LN which you kinda have to hold. feels like its missing out on the doing thing sound.
img
Image like in a way the doing sound at the start is much more tangible to me if i could press and let go of something there


00:13:800 (13800|1,13830|0) - maybe you could flip this; would be cool to see |2| be the stage for the 1/12s (or maybe i handle these things better with my middle fingers idk)

00:15:943 (15943|2) - move to 4, seems like it brings the player into 00:16:122 (16122|3,16300|2,16390|1) - LN nom things smoother.
img
Imagei guess its more of a priming kind of thing to me since the LNs do that thing in the picture


00:16:836 (16836|0,16836|3,16925|2,17015|0,17015|1,17193|3,17193|2,17193|1) - consider flipping to mirror 00:16:122 (16122|3,16300|2,16390|1,16479|3) - ?

00:17:372 (17372|1) - maybe to 1 because of the vocal thing
img
Image seems to reflect the vocals better; or maybe i just associate LNs to vocals way too much. also theres 00:17:015 (17015|1,17193|1,17372|1,17550|1,17729|1,17908|1,18086|1) - this thing so.


00:19:515 (19515|1,19574|2) - feel like you could emphasize the loli sound more by shifting this to one hand, preferably facing [34]. shift 00:19:693 (19693|3) - this thing too if you do this

00:19:872 (19872|2,19961|1,20050|2) - just realized you may be mirroring this wops, either way i still stand by my point above. you could also have this be on one hand tbh

00:24:604 - is this intentionally missed

00:26:539 (26539|1,26598|2,26658|3) - 00:26:896 (26896|3,26955|2,27015|1) - cant really hear anything on 1/6s, maybe you should double check. im not too sure myself |0\

00:29:559 (29559|0) - 00:30:631 (30631|0) - cant hear anything here either

00:34:098 (34098|0) - why did you decide to ignore the car beep thing tho you couldve stacked the notes if you followed the beep thing

fuck this chart is so good

01:10:586 (70586|3,70675|2) - stack maybe

01:15:229 (75229|1) - maybe to 1, just a preference

01:38:443 (98443|0,98533|3,98622|0) - is there a reason why the second half of this song doesnt feature these as jack things? not that its weird or whatever, just interested

02:13:086 (133086|2,133086|1,133265|3,133265|1) - why arent these LNs, i thought the fresh static snow undertone was led in with LNs 02:11:836 (131836|3,132015|0,132372|3,132461|0) -

this chart is cool as beans


heavy tapping


OD is so mean :C

00:32:818 (32818|3,32818|2,33265|2) - 01:19:336 (79336|1,79693|0) - SVs here are too mean, nerf pls

01:36:836 (96836|3,96955|2,97074|1) - SVs here arent really t_hat smooth. slowdown is also hard to anticipate too, given how you had 01:36:479 (96479|3,96501|2,96524|1,96658|0,96680|1,96702|2) - these gracies before

02:05:408 (125408|2,125452|3,125497|0,125542|1,125586|2,125631|3) - would like to see the speed increase a little faster here, since youre kinda going into 1/8 rolls

ok now to the chart

00:28:265 (28265|3,28443|1,28533|2,28622|3,28622|2) - maybe you could retain the jacks here to mirror 00:25:497 (25497|1,25586|1,25675|1) -
img
Image 00:28:354 - dk if you missed this intentionally


00:30:586 (30586|1,30631|0,30675|2,30720|3) - same mirror thing thing
img
Image


00:33:622 (33622|0,33741|1) - maybe you could stack these to emphasize the lower ding pitches thing, contrasting the higher pitched note 00:33:860 (33860|3) -

00:36:658 - theres a beep thing at 00:36:717 - on 1/3 snap; maybe snapping to that would be better in this case

00:51:122 (51122|1,51241|1,51360|1) - move to other hand perhaps, left already kinda established that its following the drumclap thing 00:50:765 (50765|0,50765|1,50943|2,50943|1) -

01:45:765 (105765|3,105765|0,105854|2) - 01:46:836 (106836|1,106836|2,106925|3) - 01:51:479 (111479|0,111479|1,111568|2) - 01:52:550 (112550|0,112550|3,112640|2) - makes more sense to me if the chord is on the blue tick, sound is noticeably stronger there

01:48:622 (108622|0,108667|1,108711|3) - why isnt the blue tick a chord here tho

ending rolls are really tasty, although it kinda misses some of the quirky sound things in the music. but whatever the rolls are ffffun


chart is pretty solid af, i guess its because i like technical things a lllollt

hope my mod helped

good luck with rank m8
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Rhythm Incarnate
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Abraxos wrote:
dx

heavy tapping


OD is so mean :C It's to stop the end from just being easily JTable Dropped HP to 8.56 to compensate.

00:32:818 (32818|3,32818|2,33265|2) - 01:19:336 (79336|1,79693|0) - SVs here are too mean, nerf pls

01:36:836 (96836|3,96955|2,97074|1) - SVs here arent really t_hat smooth. slowdown is also hard to anticipate too, given how you had 01:36:479 (96479|3,96501|2,96524|1,96658|0,96680|1,96702|2) - these gracies before

02:05:408 (125408|2,125452|3,125497|0,125542|1,125586|2,125631|3) - would like to see the speed increase a little faster here, since youre kinda going into 1/8 rolls
All SV changes noted here: after going through the current SVs I figured they were all a bit too "snappy" so I've adjusted basically all of the SVs so they flow better but still have that snap feeling during them.

ok now to the chart

00:28:265 (28265|3,28443|1,28533|2,28622|3,28622|2) - maybe you could retain the jacks here to mirror 00:25:497 (25497|1,25586|1,25675|1) - errr I can't remember what I had here originally whilst testing so I might have changed it????
img
Image 00:28:354 - dk if you missed this intentionally There's actually no sound there so no note


00:30:586 (30586|1,30631|0,30675|2,30720|3) - same mirror thing thing I'm up for anything that makes the file harder
img
Image


00:33:622 (33622|0,33741|1) - maybe you could stack these to emphasize the lower ding pitches thing, contrasting the higher pitched note 00:33:860 (33860|3) - Tried it, just doesn't feel right imo, flow is kinda interrupted.

00:36:658 - theres a beep thing at 00:36:717 - on 1/3 snap; maybe snapping to that would be better in this case It's actually a 5/8 snap aka 00:36:702 - but yeah you're right it's still missnapped

00:51:122 (51122|1,51241|1,51360|1) - move to other hand perhaps, left already kinda established that its following the drumclap thing 00:50:765 (50765|0,50765|1,50943|2,50943|1) - yeah that feels a lot better

01:45:765 (105765|3,105765|0,105854|2) - 01:46:836 (106836|1,106836|2,106925|3) - 01:51:479 (111479|0,111479|1,111568|2) - 01:52:550 (112550|0,112550|3,112640|2) - makes more sense to me if the chord is on the blue tick, sound is noticeably stronger there

01:48:622 (108622|0,108667|1,108711|3) - why isnt the blue tick a chord here tho yeah you gotta point with these ^^^

ending rolls are really tasty, although it kinda misses some of the quirky sound things in the music. but whatever the rolls are ffffun there's other charts that focus on those sounds but I just love the rolls :D


chart is pretty solid af, i guess its because i like technical things a lllollt

hope my mod helped

good luck with rank m8 Thanks man
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Abraxos wrote:

insane


00:02:550 - idk man g i want something else to press here rather than the LN which you kinda have to hold. feels like its missing out on the doing thing sound.
img
Image like in a way the doing sound at the start is much more tangible to me if i could press and let go of something there

would a 1/6 LN suffice?

00:13:800 (13800|1,13830|0) - maybe you could flip this; would be cool to see |2| be the stage for the 1/12s (or maybe i handle these things better with my middle fingers idk)
sure

00:15:943 (15943|2) - move to 4, seems like it brings the player into 00:16:122 (16122|3,16300|2,16390|1) - LN nom things smoother.
img
Imagei guess its more of a priming kind of thing to me since the LNs do that thing in the picture

I've also changed these to LNs too since I did the same with the same sounds later on

00:16:836 (16836|0,16836|3,16925|2,17015|0,17015|1,17193|3,17193|2,17193|1) - consider flipping to mirror 00:16:122 (16122|3,16300|2,16390|1,16479|3) - ?
I'd much rather flip 00:16:122 (16122|3,16300|2,16390|1,16479|3) - because I want the triplet at 00:17:193 (17193|2,17193|1,17193|3) - to be pitch relevant with the high notes in the song

00:17:372 (17372|1) - maybe to 1 because of the vocal thing
img
Image seems to reflect the vocals better; or maybe i just associate LNs to vocals way too much. also theres 00:17:015 (17015|1,17193|1,17372|1,17550|1,17729|1,17908|1,18086|1) - this thing so.

the constant jacks on |2| was intentional but I'll do it anyway

00:19:515 (19515|1,19574|2) - feel like you could emphasize the loli sound more by shifting this to one hand, preferably facing [34]. shift 00:19:693 (19693|3) - this thing too if you do this
I'd like the LNs at 00:19:515 (19515|1,19574|2) - to be a sort of pseudo reflection to 00:19:872 (19872|2,19961|1) - as well as it being easier to play with two hands

00:19:872 (19872|2,19961|1,20050|2) - just realized you may be mirroring this wops, either way i still stand by my point above. you could also have this be on one hand tbh
yep

00:24:604 - is this intentionally missed
yep

00:26:539 (26539|1,26598|2,26658|3) - 00:26:896 (26896|3,26955|2,27015|1) - cant really hear anything on 1/6s, maybe you should double check. im not too sure myself |0\
the sound exists although I admit it's quite faint
if anything, though, 00:26:539 (26539|1,26896|3) - should be on the 1/4 snaps ahead of them, but that'd be way too awkward to play for what is essentially a light section of the song


00:29:559 (29559|0) - 00:30:631 (30631|0) - cant hear anything here either
same as above albeit even fainter. I'm just keeping these out of how fluent they are - deleting them would result in awkward patterning

00:34:098 (34098|0) - why did you decide to ignore the car beep thing tho you couldve stacked the notes if you followed the beep thing
They're resembled in the SVs, and including them as notes with the clicks would result in it being too dense to follow after some heavy SVs.

fuck this chart is so good yey

01:10:586 (70586|3,70675|2) - stack maybe
I'd much rather the player's mindset be solely on the SV here. Also not a fan of having a minijack this early into the first slowjam either

01:15:229 (75229|1) - maybe to 1, just a preference
sure

01:38:443 (98443|0,98533|3,98622|0) - is there a reason why the second half of this song doesnt feature these as jack things? not that its weird or whatever, just interested
they just get annoying after a while

02:13:086 (133086|2,133086|1,133265|3,133265|1) - why arent these LNs, i thought the fresh static snow undertone was led in with LNs 02:11:836 (131836|3,132015|0,132372|3,132461|0) -
as to keep the LNs on |1| and |4|. Rearranged this section so that each asymmetrical pattern with the LNs is included once + mirrored, without bias, so the LNs have been added.

this chart is cool as beans yey


http://puu.sh/pfuUk/3b07edab09.osu
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