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Oshimizu Nako (CV:Toyosaki Aki) - Diamond

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Total Posts
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Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Monday, September 25, 2017 at 6:16:19 PM

Artist: Oshimizu Nako (CV:Toyosaki Aki)
Title: Diamond
Source: 花咲くいろは
Tags: Hanasaku Iroha op opening character song p.a.works lantis 0109- Akitoshi Asaiga Lasse Hikan
BPM: 174
Filesize: 8156kb
Play Time: 01:40
Difficulties Available:
  1. 0109-'s Hard (3.41 stars, 303 notes)
  2. Akitoshi's Advanced (2.61 stars, 240 notes)
  3. Another (5.06 stars, 386 notes)
  4. Asaiga's Insane (4.82 stars, 371 notes)
  5. Lasse's Extra (5.79 stars, 416 notes)
  6. Easy (1.53 stars, 120 notes)
  7. Hikan's Insane (4.65 stars, 341 notes)
  8. noz's Normal (2.04 stars, 172 notes)
Download: Oshimizu Nako (CV:Toyosaki Aki) - Diamond
Information: Scores/Beatmap Listing
---------------
#10 >w<
MP3 file edited by myself. Please throw me an ingame or forum PM if you wanna use it elsewhere. Thank you!!


2013 TV Size Flashback? owo



Diff spread
Easy - me
Normal - noz1995
Advanced - Akitoshi
Hard - 0109-
Insane - Hikan
Insane - Asaiga
Another - me
Extra - Lasse
LMT
Quick mod before I go to sleep :D
Insane
00:01:410 - So technically there is another drum note on this tick. It's fine, but just consider it.
00:08:737 (1) - The music here is slightly different from the rest of this pattern and I think the red tick should be emphasised by a circle. https://osu.ppy.sh/ss/5058143 try this.
00:11:496 (1) - same here.
00:19:944 (4) - NC this because you start to follow the vocal here, while 1 2 3 are mapped to the drums.
00:24:772 (3) - should be stacked to 4 because this is an actual note while 2 is a filler, these two notes should be differentiated from each other.
01:17:531 - There should be a note here on this tick due to the synth (organ) sound that you're following with 3.
01:20:634 (5) - This "filler" note isn't needed because you've been using 1/1 all along.
01:34:427 (1) - I think you should remove NC here and NC 01:34:944 (2) - this instead because 2 is when you start to follow the drums and 1 is still mapped to the guitar sound.
01:19:944 - if you decide to keep 5 (which implies you're following multiples lines) then map a triple here.
01:22:875 (4,5,6) - these notes should have larger spacing than the rest of the jumps because of the intensity of the guitar sound. If you decide to do so, 01:23:393 (7) - could be made into a 1/4 slider.
00:48:048 (2,3,4,5,6) - There's a gradual increase in the intensity of the drums here so gradually increase the spacing between these jumps is an option. 2 could be made into 2 1/2 circles with small spacing between them.
01:12:013 (6,7) - These two notes are the weakest compared to the rest of the jumps yet they have the largest spacing. Consider reducing the spacing between these two notes.


Hard
00:46:324 - this note should be emphasised instead of being a sliderend. Also the rhythm here is becoming progressive so it's good to make the player start clicking stuff. Try this: https://osu.ppy.sh/ss/5058304 .
00:51:842 (1) - should be a bit more curvy.
01:33:393 - I think you should highlight this tick because this is where the drums begin to run.
00:23:565 (7) - It might be worth changing this into 3 circles since this slider basically skips the red tick which has a clear drum sound.
01:05:980 (2) - shouldn't this be a 1/2 slider, whichever sound you're following?

If you have something you don't quite understand catch me in-game at some point ;)
Topic Starter
Yamicchi
Oops I pressed return while replying. Oh then , I'll reply to you on facebook later.
Topic Starter
Yamicchi

LMT1996 wrote:

Quick mod before I go to sleep :D
Insane
00:01:410 - So technically there is another drum note on this tick. It's fine, but just consider it. Believe me, I tried. But it's, not very nice for a beginning
00:08:737 (1) - The music here is slightly different from the rest of this pattern and I think the red tick should be emphasised by a circle. https://osu.ppy.sh/ss/5058143 try this. I'm sorry but I don't see the different ;w;
00:11:496 (1) - same here. ^
00:19:944 (4) - NC this because you start to follow the vocal here, while 1 2 3 are mapped to the drums. Done
00:24:772 (3) - should be stacked to 4 because this is an actual note while 2 is a filler, these two notes should be differentiated from each other. Will fix if others mention about it
01:17:531 - There should be a note here on this tick due to the synth (organ) sound that you're following with 3. I thinkkk...nahh
01:20:634 (5) - This "filler" note isn't needed because you've been using 1/1 all along. This is like a push, so Imma keep it.
01:34:427 (1) - I think you should remove NC here and NC 01:34:944 (2) - this instead because 2 is when you start to follow the drums and 1 is still mapped to the guitar sound. If others tell me to.
01:19:944 - if you decide to keep 5 (which implies you're following multiples lines) then map a triple here.
01:22:875 (4,5,6) - these notes should have larger spacing than the rest of the jumps because of the intensity of the guitar sound. If you decide to do so, 01:23:393 (7) - could be made into a 1/4 slider. I don't really want to make the jump too complicated because of the distance. I saw P A N's jump are same same like that, so yeah no change here
00:48:048 (2,3,4,5,6) - There's a gradual increase in the intensity of the drums here so gradually increase the spacing between these jumps is an option. 2 could be made into 2 1/2 circles with small spacing between them. ^
01:12:013 (6,7) - These two notes are the weakest compared to the rest of the jumps yet they have the largest spacing. Consider reducing the spacing between these two notes. I don't understand why are they the weakest? And the 2nd thing. If I make them too close to each other, it will easily become a choke, because they're moving their cursor like there's no tomorrow, and then oops! You know...


Hard
00:46:324 - this note should be emphasised instead of being a sliderend. Also the rhythm here is becoming progressive so it's good to make the player start clicking stuff. Try this: https://osu.ppy.sh/ss/5058304 . Done
00:51:842 (1) - should be a bit more curvy. Slider style changed
01:33:393 - I think you should highlight this tick because this is where the drums begin to run. Not really necessary, but I'll think about it later.
00:23:565 (7) - It might be worth changing this into 3 circles since this slider basically skips the red tick which has a clear drum sound. It'll be hard for DT but yea :'( changed
01:05:980 (2) - shouldn't this be a 1/2 slider, whichever sound you're following? I have no idea...

If you have something you don't quite understand catch me in-game at some point ;)
Kay done. Thanks
Asaiga
Friend M4M >w<

Mod

Insane

00:07:358 (3,4) - Chỗ này mình ctrl+g đổi vị trí cho nhau, tại pattern hình tứ giác như vậy cảm thấy khó chịu :P
00:07:703 (1) - Xong thì tiếp theo Ctrl+J chỗ này, rồi kéo nó xuống gần lại
00:08:220 (1) - Rồi kéo cái slider này ngay dưới cái slider 00:08:737 (1) - 1 tí. Tọa độ là x:329 y:217. Kiểu kiểu vậy đó, rồi điểu chỉnh distance của các nốt liên quan nếu dùng consistent DS
ô, chỉ có thế thôi. Mấy cái còn lại xem thấy ổn

Hard

01:36:324 - Chỗ này hình như có 1 note nữa.
01:37:013 - Cái này cũng vậy, không biết do cố tình hay sao *nazi*

Sorry for shorttttt mod ; ;
Topic Starter
Yamicchi

Asaiga wrote:

Friend M4M >w<

Mod

Insane

00:07:358 (3,4) - Chỗ này mình ctrl+g đổi vị trí cho nhau, tại pattern hình tứ giác như vậy cảm thấy khó chịu :P Đã tăng thêm độ khó cho cái jump. (Im so evil)
00:07:703 (1) - Xong thì tiếp theo Ctrl+J chỗ này, rồi kéo nó xuống gần lại Chỗ này đang theo cái pattern của nó rồi ông ơi :)) sửa kh được
00:08:220 (1) - Rồi kéo cái slider này ngay dưới cái slider 00:08:737 (1) - 1 tí. Tọa độ là x:329 y:217. Kiểu kiểu vậy đó, rồi điểu chỉnh distance của các nốt liên quan nếu dùng consistent DS Như đã nói ở trên. Cũng muốn improve cái pattern này lắm mà lười.
ô, chỉ có thế thôi. Mấy cái còn lại xem thấy ổn

Hard

01:36:324 - Chỗ này hình như có 1 note nữa. Đang theo tiếng guitar :3
01:37:013 - Cái này cũng vậy, không biết do cố tình hay sao *nazi* I chang luôn :v

Sorry for shorttttt mod ; ;
No prob, but luckily you helped me to find out a wrong DS jump. Thanks :3
-Atri-
Damn, why give up all the SP by resubmitting again D:
Topic Starter
Yamicchi

KuranteMelodii wrote:

Damn, why give up all the SP by resubmitting again D:
:D
_handholding
You came back :D :D :D
Topic Starter
Yamicchi

Kisses wrote:

You came back :D :D :D
Thanks for remembering me :3 I'm back, and I need lots of helps.
Akitoshi
wb
idk if this helps or not
u don't rly need to apply since it's all opinion/suggestion

happirocket
  1. hi there >w<)/ Um, about this section 00:09:082 (2,3,4) - you can move the 00:09:255 (2) - to 00:09:255 - and extend till 00:09:772 - how the next section 00:10:461 (1,2) - was, it would be better and looks more friendly imo xd
  2. 01:29:082 (3) - trim it to 01:29:600 - then move 01:30:116 (4) - to 01:29:944 - and the 01:30:462 (1) - can be moved to 01:30:289 - cuz le guitar
  3. 01:33:048 (1,2) - how about this?
noz
  1. sup dude =v=)7 Moonrunes lmao
  2. 00:07:703 (1) - looks weird imo, and maybe newbs can't be flexible that they can turn the cursor 360noscope so ye maybe consider to de-curve the zigzag a bit. And hey, blanket with 00:06:669 (3) - :^)
  3. 00:39:600 (2) - 00:49:082 (4) - similar to ^ but maybe it's fine on this part
  4. 00:49:082 (4,2) - stack
  5. 01:30:289 (3) - idk about this, newbs used to slide simple shapes, not something roller coaster based spin around lol consider to re-make the slider with simple one? (better ask BN xd)
normie
  1. I don't liek the base SV (3fast lel) but here we go boiz. 00:07:704 (1,2,3) - and 00:10:462 (1,2,3) - maybe this is too intense to ze player since two 1/2 kekreverse + another 1/2 slider. You can introduce them more friendly and sexy with this imo xd
  2. 00:13:910 (2) - can you just use simple rounded one? xd
  3. 00:47:703 - another circle for the lulz, not rly necessary but maybe it fits better imo
  4. okkkk lets see the beat pattern between 00:50:462 (1,2,3,4) - and 01:01:497 (1,2,3,4) - .yes vocals may differs but heyy maybe make them consistent. I prefer the beat pattern of 01:01:497 (1,2,3,4) - and you can even add some spice other than just 1/1 slideszxc
  5. 01:05:462 - add some circle or put 01:05:289 (2) - as 1/2 sliderino
hard
  1. 00:45:980 (4) - remove finish on tail lol
  2. it's weird to see the 00:57:876 (6) - how it was stacked since your other whole combo section 00:55:980 (1,2,3,4) - is not stacked :( maybe unstack that as well for some cleanliness thingy
  3. 01:38:651 (1) - trim it to 01:39:772 - then add some 2 troll circles on 01:40:117 - 101% working 11/10 they would cri when choke
    solid diff
pantsu
  1. omgggggg I'm ur fan
  2. 00:14:772 (2,3,4) - idk this one, maybe just follow the instru liek this would better imo
  3. 00:25:807 (2,3,4) - ^
  4. 00:28:910 (3,4) - ^
  5. 00:50:375 (6) - maybe delete? there's no beat that can emphasize here.
  6. 01:11:841 (5,6) - unstack? Looks troll xd
  7. 01:17:358 (5,6) - ^
  8. 01:22:186 (1) - can start this on 01:22:013 - cuz le guitar, and you doing emphasizing dis on 01:29:600 (2,3) - as well so ye
insaen
  1. 00:24:944 (4,6) - touching :^)
  2. 00:35:289 (1,2,3,4) - I think it's not rly a serious prob but ye maybe polish it to sth square
  3. 00:44:599 (3,1,2) - my ocd tells me this 3 will be parallel not just 00:44:944 (1,2) - :3
  4. 01:08:737 (3) - better move this around 309|138 than u stack this to 01:08:047 (5) - imo
  5. 01:14:944 (1,2,3,4,1) - balance DS please :(
  6. 01:27:530 (1) - the 1/2 slider should be here bcuz le guitar
Topic Starter
Yamicchi

Akitoshi wrote:

normie
  1. I don't liek the base SV (3fast lel) but here we go boiz. 00:07:704 (1,2,3) - and 00:10:462 (1,2,3) - maybe this is too intense to ze player since two 1/2 kekreverse + another 1/2 slider. You can introduce them more friendly and sexy with this imo xd eh, I was thinking about changing this. Changed.
  2. 00:13:910 (2) - can you just use simple rounded one? xd but I like it that way xd
  3. 00:47:703 - another circle for the lulz, not rly necessary but maybe it fits better imo applied
  4. okkkk lets see the beat pattern between 00:50:462 (1,2,3,4) - and 01:01:497 (1,2,3,4) - .yes vocals may differs but heyy maybe make them consistent. I prefer the beat pattern of 01:01:497 (1,2,3,4) - and you can even add some spice other than just 1/1 slideszxc fixed
  5. 01:05:462 - add some circle or put 01:05:289 (2) - as 1/2 sliderino fixed


hard
  1. 00:45:980 (4) - remove finish on tail lol omg no wonder it sounds weird. Didn't notice at all
  2. it's weird to see the 00:57:876 (6) - how it was stacked since your other whole combo section 00:55:980 (1,2,3,4) - is not stacked :( maybe unstack that as well for some cleanliness thingy different change. Yea
  3. 01:38:651 (1) - trim it to 01:39:772 - then add some 2 troll circles on 01:40:117 - 101% working 11/10 they would cri when choke lol so mean and cool, but no. Take a look. Hard has no circles. P A N's has 1, and my last has 2. I meant to do that xd

    solid diff
pantsu
  1. omgggggg I'm ur fan
  2. 00:14:772 (2,3,4) - idk this one, maybe just follow the instru liek this would better imo
  3. 00:25:807 (2,3,4) - ^
  4. 00:28:910 (3,4) - ^
  5. 00:50:375 (6) - maybe delete? there's no beat that can emphasize here.
  6. 01:11:841 (5,6) - unstack? Looks troll xd
  7. 01:17:358 (5,6) - ^
  8. 01:22:186 (1) - can start this on 01:22:013 - cuz le guitar, and you doing emphasizing dis on 01:29:600 (2,3) - as well so ye
insaen
  1. 00:24:944 (4,6) - touching :^) nubbie mistakes. Fixed
  2. 00:35:289 (1,2,3,4) - I think it's not rly a serious prob but ye maybe polish it to sth square Squares are lame. So I changed it to X instead
  3. 00:44:599 (3,1,2) - my ocd tells me this 3 will be parallel not just 00:44:944 (1,2) - :3 awesome eyes.
  4. 01:08:737 (3) - better move this around 309|138 than u stack this to 01:08:047 (5) - imo everything was just fine and no need to fix xd
  5. 01:14:944 (1,2,3,4,1) - balance DS please :( okay, I was like in a rush while making those
  6. 01:27:530 (1) - the 1/2 slider should be here bcuz le guitar pattern changed
Thank you so much ;w;
Asaiga
no kds

quick recheck

noz's easy

00:22:875 (3) - I'm not a slider master but is it necessary to have so many points like this?
01:00:117 (3) - You can do this with fewer points. For instance, delete the 2 others point and keep the middle one. *inb4 instruction unclear delete the whole slider*. There are 3 white points before the red one, keep the middle and delete the other 2. I know it's not important, but see if it's good for you, if not just keep it.
01:30:289 (3) - I feel these sliders are forcefully shaped :s

Hope it's not just me but I don't see any problems with the flow.
noz plz don't scold me ; ;

Insane

00:19:082 (2) - Try moving this note one or two cm to the right. So that you can have a small improvement of flow there and a reasonable distance from (2) to (3) as well.
00:53:220 (1,2) - Think if it's better if (2) is placed somehow like this? Probably not Dx


01:31:150 (3,4,5,6,7,8) - Flow drop?
01:30:462 (7,8,1) - this too, I feel so.
01:32:358 (3,4,5) - ^
Hope that's just because I'm noob ; ;

Good luck with the rest :P
P A N

Akitoshi wrote:

wb
idk if this helps or not
u don't rly need to apply since it's all opinion/suggestion

pantsu
  1. omgggggg I'm ur fan
  2. 00:14:772 (2,3,4) - idk this one, maybe just follow the instru liek this would better imo im following another instru.. guitar i guess
  3. 00:25:807 (2,3,4) - ^ ^
  4. 00:28:910 (3,4) - ^ ^
  5. 00:50:375 (6) - maybe delete? there's no beat that can emphasize here. aightt
  6. 01:11:841 (5,6) - unstack? Looks troll xd I love it :/
  7. 01:17:358 (5,6) - ^ ^
  8. 01:22:186 (1) - can start this on 01:22:013 - cuz le guitar, and you doing emphasizing dis on 01:29:600 (2,3) - as well so ye they are different imo.
thanks :D


SPOILER
osu file format v14

[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50117
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56657
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Diamond
TitleUnicode:ダイヤモンド
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:押水菜子 (CV:豊崎愛生)
Creator:[ Shana Yami ]
Version:P A N's Light Insane
Source:花咲くいろは
Tags:anime Hanasaku Iroha HappyRocket88 character song p.a.works lantis P_A_N
BeatmapID:967025
BeatmapSetID:450764

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PAN.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,171,255
Combo3 : 0,255,94
Combo4 : 255,149,0

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why you resubmited btw
Topic Starter
Yamicchi

Asaiga wrote:

Insane

00:19:082 (2) - Try moving this note one or two cm to the right. So that you can have a small improvement of flow there and a reasonable distance from (2) to (3) as well. Hmm I don't see it quite a problem.
00:53:220 (1,2) - Think if it's better if (2) is placed somehow like this? Probably not Dx I was thinking about changing this, and yea I did. Thanks for mentioning.


01:31:150 (3,4,5,6,7,8) - Flow drop? Don't really understand what flow drop means, but I see it's a bit uncomfortable, so I fixed it.
01:30:462 (7,8,1) - this too, I feel so. still don't understand, but fixed.
01:32:358 (3,4,5) - ^ remapped the whole pattern
Hope that's just because I'm noob ; ;
[/box]

Good luck with the rest :P
thanks again :3
Topic Starter
Yamicchi

P A N wrote:

why you resubmited btw
I was stupid. Updated.
Asaiga
flow drop là cảm thấy ko dễ chịu khi đổi pattern ấy.
Topic Starter
Yamicchi

Asaiga wrote:

flow drop là cảm thấy ko dễ chịu khi đổi pattern ấy.
Ồ hiểu òi =))
CrystilonZ
I discovered this map quite a time ago while I was stalking either Rocket or P A N. I can't remember who lol.
Great to see you back in the saddle again XD
Please give it your all and I'm more than happy to support you

[General]
Someone really screwed up noz's Easy metadata
Since you're using one bg per one diff. It'd make more sense if you do so with the two "Easy"s
Having two easys might be ambiguous to the players. Consider renaming noz's to Normal and your Normal to Advanced or Intermediate. Doing so will give players more vivid picture of the difficulties.

[Rocket-cutesy's Easy]
I will be really picky about the flow lol. If you don't care much about it, ignore them.
00:09:082 (2) - This doesn't flow well.
00:32:186 (4) - from how you made 00:30:462 (2) - it'd make more sense if this one was put under 00:32:186 (4) - and then you could make a blanket with 00:31:841 (3,1) - if you do so
00:43:565 (1) - something like 00:44:944 (3) - is much more preferable. Emphasizing the lull in the instrumental background may be a good idea.
01:20:116 (3) - This seems really out-of-place lol. Blanket perhaps? or maybe some other patterns that are better lol
01:40:117 (3) - nc here to emphasize the sound? this is up to you

[noz's Easy]
lol pls fix the metadata. I think the messed-up metadata is because you forgot to change the notepad file type to something that supports unicode.
I really love how the sliders were given shape. soo delicate
00:33:910 (3) - judging from the previous sliders you have made. Could you make the turn more subtle by adding grey anchor points? I really love them and I'm pretty sure players will too
01:20:893 (1) - uhh... I know that easier diffs need long time after spinners for players to recovery, but too long "recovery time" might turn into "drain time"
01:30:289 (3) - I don't know this is okay or not. imo sliders like this should have a hole in the middle of that circular path, especially in lower diffs.

[Normal]
00:23:566 (5) - this turn is far too sharp.
00:24:944 (2) - the wiggling slider here really sticks out like a sore thumb and it doesn't fit really well lol. Something simpler will do.

[Hard]
00:07:704 (1,2,3,4) - I don't know why the spacing is so messed up here, especially decreasing the spacing of 00:08:221 (2) - to 1.0x. A constant 1.2x spacing like 00:10:462 (1,2,3,4) - will do
Beats like 00:37:013 shouldn't be skipped, even in Hard
00:36:841 (2) - nc here
and here 00:39:600 (4) -
00:46:324 (5) - Something like this should fit better with the vocal.

I gave up modding P A N's maps lol. too good
and I'm not that good with high diffs orz

good luck!~
nazzinoz

Akitoshi wrote:

noz
  1. sup dude =v=)7 Moonrunes lmaoThis is Yami's stuff =))
  2. 00:07:703 (1) - looks weird imo, and maybe newbs can't be flexible that they can turn the cursor 360noscope so ye maybe consider to de-curve the zigzag a bit. And hey, blanket with 00:06:669 (3) - :^)Nice dude
  3. 00:39:600 (2) - 00:49:082 (4) - similar to ^ but maybe it's fine on this part Yep. I don't think someone will move the cursor ziczac. Just a line is okay
  4. 00:49:082 (4,2) - stack Done
  5. 01:30:289 (3) - idk about this, newbs used to slide simple shapes, not something roller coaster based spin around lol consider to re-make the slider with simple one? (better ask BN xd)I will test it with some newbs later
Thank you for your mod

Asaiga wrote:

noz's easy

00:22:875 (3) - I'm not a slider master but is it necessary to have so many points like this? Đã sửa
01:00:117 (3) - You can do this with fewer points. For instance, delete the 2 others point and keep the middle one. *inb4 instruction unclear delete the whole slider*. There are 3 white points before the red one, keep the middle and delete the other 2. I know it's not important, but see if it's good for you, if not just keep it. Vì mình muốn slider mình là cung tròn chứ không bị biến tướng thành parabole :v
01:30:289 (3) - I feel these sliders are forcefully shaped :s Như đã nói với Akitoshi, sẽ testplay. Còn thím tưởng tượng ra sao kệ thím :v

Hope it's not just me but I don't see any problems with the flow.
noz plz don't scold me ; ;
Ta là người vô tâm ;-;

Yami. Thím chỉnh lại thông tin các kiểu nhé. Của mình bị conflict lung tung cả lên rồi
http://puu.sh/p4dVG.osu
SPOILER
osu file format v14

[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50117
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Diamond
TitleUnicode:ăƒ€ă‚¤ăƒ¤ăƒ¢ăƒ³ăƒ‰
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:æ¼æ°´èœå­ (CV:è±å´æ„›ç”Ÿ)
Creator:[ Shana Yami ]
Version:noz's Easy
Source:è±å’²ăă„ă‚ă¯
Tags:anime Hanasaku Iroha HappyRocket88 character song p.a.works lantis P_A_N
BeatmapID:967026
BeatmapSetID:450764

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

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394,107,90289,2,0,B|402:131|399:158|388:182|363:201|363:201|352:209|341:217|334:231|334:231|326:247|337:284|384:261|370:229|299:174,1,297.5,4|0,0:0|0:0,0:0:0:0:
236,119,91841,6,0,B|169:67|169:67|119:89,1,127.5,4|4,0:0|0:0,3:0:0:0:
55,124,92703,1,4,0:0:0:0:
53,209,93048,1,4,0:0:0:0:
265,209,93910,2,0,P|319:208|355:269,1,127.5,4|4,0:0|0:1,3:0:0:0:
256,192,94513,12,4,97358,0:0:0:0:
256,192,98220,5,4,0:0:0:0:
187,142,98565,2,0,P|274:109|296:266,1,297.5,4|0,0:0|0:0,0:0:0:0:
215,265,100117,2,0,L|165:265,1,42.5,2|2,1:2|1:2,0:0:0:0:
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