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Sayuri - Sore wa Chiisana Hikari no Youna

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Topic Starter
pkhg
This beatmap was submitted using in-game submission on miércoles, 18 de mayo de 2016 at 23:38:07

Artist: Sayuri
Title: Sore wa Chiisana Hikari no Youna
Source: 僕だけがいない街
Tags: tv size Boku dake ga inai Machi Erased Ending
BPM: 144
Filesize: 16588kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,43 stars, 100 notes)
  2. Hard (2,23 stars, 201 notes)
  3. Insane (3,28 stars, 221 notes)
  4. Normal (1,8 stars, 140 notes)
Download: Sayuri - Sore wa Chiisana Hikari no Youna
Download: Sayuri - Sore wa Chiisana Hikari no Youna (no video)
Information: Scores/Beatmap Listing
---------------
uploading a finished mapset feels weird lul
Underforest
tio pk, primer mod wn

[General]

00:20:623 - Que me suba a donde?
Deberias removerle los bordes negros al BG y en su lugar extenderlo

[Easy]
Pon el tick en 1 ;_;
00:15:623 (1) - Esta muy abajo

[Normal]
CS: 3.5

[Hard]
Es realmente ridiculo que esta diff tenga la icono de Normal, prueba con CS 4
00:15:623 (1) - Topa con la barra de vida
00:41:248 (3,4,1,2) - Como esta por dirigirse al kiai, haz esto un poco mas distanciado
01:17:289 (5,1) - Este overlap daña mis ojos

[Insane]
CS:4
01:02:289 (1,2,3,4) - Demasiado ez
01:21:873 (1,2,3,4,5,6,7,1) - Haz esto mas jumpy

Una estrella porque todos lo hacen
GL, 街to
Topic Starter
pkhg

Underforest wrote:

tio pk, primer mod wn

[General]

00:20:623 - Que me suba a donde? oc
Deberias removerle los bordes negros al BG y en su lugar extenderlo es temporal el bg supongo

[Easy]
Pon el tick en 1 ;_; pero si con tick 2 queda re bien, ademas los necesito para los ticksounds :p
00:15:623 (1) - Esta muy abajo

[Normal]
CS: 3.5 siempre use cs3 en normales ademas el hard es 3.5

[Hard]
Es realmente ridiculo que esta diff tenga la icono de Normal, prueba con CS 4 blame star rating, mientras este mapeado como hard da igual el resto :p
00:15:623 (1) - Topa con la barra de vida no arreglo estas cosas xd
00:41:248 (3,4,1,2) - Como esta por dirigirse al kiai, haz esto un poco mas distanciado no hay nada en la cancion que justifique eso :p
01:17:289 (5,1) - Este overlap daña mis ojos no se ve mientras juegas

[Insane]
CS:4
01:02:289 (1,2,3,4) - Demasiado ez
01:21:873 (1,2,3,4,5,6,7,1) - Haz esto mas jumpy no quiero hacerlo mas dificil :p

Una estrella porque todos lo hacen
GL, 街to
ty
ErunamoJAZZ
IRCmod
14:19 ErunamoJAZZ: asd
14:20 pkhg: dsa
14:20 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/966137 Sayuri - Sore wa Chiisana Hikari no Youna [Normal]]
14:20 ErunamoJAZZ: 00:04:790 (4) - yo lo subiría un poquito más, que quede como apuntando a la mitad del otro slider
14:21 pkhg: oc
14:21 ErunamoJAZZ: 00:08:539 (1) - yo lo rotaría 10grados en sentido horario
14:22 ErunamoJAZZ: 00:40:831 (2) - este se sintió un poco raro, yo esperaba seguir la voz acá y casi me equivoco xD
14:23 pkhg: oc
14:23 ErunamoJAZZ: 00:44:373 - mejor agregale una nota, se sintió raro ese vacío al jugarlo
14:23 pkhg: de ahi veo que hacer con ese
14:24 pkhg: serian muchas notas seguidas :(
14:24 ErunamoJAZZ: pero es el kiai, no creo que haya problema
14:24 pkhg: aun asi son muchas
14:24 pkhg: mejor lo dejo asi :d
14:25 ErunamoJAZZ: o haz un slider
14:25 pkhg: seguirian siendo muchas seguidas :p
14:26 ErunamoJAZZ: 01:08:123 (1) - http://puu.sh/oCHPD/2a4de9f1c6.jpg <- porque la flecha en pleno flow puede ser confuso, imo
14:26 ErunamoJAZZ: 00:44:581 (3) - mueve este circulo a 00:44:373 - , queda chevere con la voz
14:26 pkhg: se va de la pantalla xd
14:27 ErunamoJAZZ: a.. sí, no me fijé :x
14:27 ErunamoJAZZ: eso sería con el normal
14:27 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/966134 Sayuri - Sore wa Chiisana Hikari no Youna [Easy]]
14:28 pkhg: k
14:28 ErunamoJAZZ: 00:10:623 (1,2,1) - me gustó este pattern, algun día me lo voy a robar (?
14:28 pkhg: xd
14:28 ErunamoJAZZ: 00:19:373 (2,1) - este sí puede ser mala idea en un easy
14:29 pkhg: por
14:29 ErunamoJAZZ: se pueden confundir y darle al final del slider en vez de al comienzo
14:30 pkhg: a
14:30 pkhg: voy a ver que le hago
14:31 ErunamoJAZZ: 01:17:289 (3) - blanket~
14:31 ErunamoJAZZ: y ya, lo demás sería muy nazi
14:32 pkhg: xd
14:32 ErunamoJAZZ: como que 00:11:873 (2,1,2) - estos no están 100% paralelos y bobadas así :P
14:33 pkhg: al menos lo intente xd
14:34 pkhg: eso es todo? xd
14:34 ErunamoJAZZ: sí, el insane y el hard los sentí bien
14:34 pkhg: yay
14:35 pkhg: posteate el log

speedrankspeedrankspeedrankspeedrankspeedrankspeedrankspeedrankspeedrankspeedrankspeedrankspeedrankspeedrank
Topic Starter
pkhg
thanksthanksthanksthanksthanksthanksthanksthanks
Irohas
hi hi m4m from your queue

[Overall]
  1. resize correctly your BG dimensions should be 1024x768
  2. i think you should make a harder diff, i know you can do it
[Insane]
  1. You should avoid making more 1/2 sliders and try to add more circles to make the diff harder (just my opinion)
    example of 01:03:123 (1,2,3) you've possibility to add circles
  2. I think you should neither do that or making a harder diff
  3. 00:19:373 (1) - jump feels off, you should emphasize more
  4. 00:28:123 (1) - ^
  5. 00:46:039 (2,3) - dont stack them imo, stack rather (2) on 00:46:595 (5) -'s tail
  6. but still a gud diff
[Hard]
  1. 00:35:623 (1) - ctrl+g I wasn't expected to a huge jump
  2. 01:03:123 (1) - emphasize it more (?)
[Normal]
  1. nothing to say, seems good !
[Easy]
  1. don't able to mod this diff xd
Pretty good map, good luck !

my map: https://osu.ppy.sh/s/390807
Momochikun
sup

add "tv size" to tag ?

[Insane]
00:21:873 (1) - missing whistle ? most of previous downbeat do have whistle though so why this one don't
01:08:956 (3) - stacking this with (1)'s head may look more neat
01:18:123 (1,2,3) - try something like this ? http://osu.ppy.sh/ss/5057564
01:23:227 (1) - hmm im pretty sure the vocal is ended at 01:26:039 -

[Hard]
00:15:623 (1) - this one is gonna touches hp bar
01:02:289 (5,1) - hmm the reverse point of (5) is gonna get covered by hitburst, try an overlap by moving up a bit. this might a bit saver,
01:06:664 - somehow this stop feels weird because you added note at 01:07:914 -


[Normal]
00:40:831 (2) - try sticking on the vocal instead of drum ? just like 00:41:873 (3) - maybe a good follow-ups
00:44:581 (3) - move this 1/2 earlier (00:44:373 - ). it's better that way since the rhythm now is confusing at gameplay
00:36:248 (2) - maybe a normal parallel arrangement, or stacking ? lol http://osu.ppy.sh/ss/5057656

hmm i feel this diff is pretty dense compared to average normal diff

easy diff is good already, good luck
Topic Starter
pkhg

MugiwaraSekai wrote:

hi hi m4m from your queue

[Overall]
  1. resize correctly your BG dimensions should be 1024x768 k
  2. i think you should make a harder diff, i know you can do it i suck at making hard stuff :p
[Insane]
  1. You should avoid making more 1/2 sliders and try to add more circles to make the diff harder (just my opinion) i wanted to make it easy xd
    example of 01:03:123 (1,2,3) you've possibility to add circles
  2. I think you should neither do that or making a harder diff i dont think this song needs a harder diff xd
  3. 00:19:373 (1) - jump feels off, you should emphasize more this part is so calm tho
  4. 00:28:123 (1) - ^ same
  5. 00:46:039 (2,3) - dont stack them imo, stack rather (2) on 00:46:595 (5) -'s tail i think its fine :d
  6. but still a gud diff
[Hard]
  1. 00:35:623 (1) - ctrl+g I wasn't expected to a huge jump slider leniency
  2. 01:03:123 (1) - emphasize it more (?) i dont want to ;A;
[Normal]
  1. nothing to say, seems good !
[Easy]
  1. don't able to mod this diff xd
Pretty good map, good luck !

my map: https://osu.ppy.sh/s/390807

Momochikun wrote:

sup

add "tv size" to tag ?i always forgot it ;w;

[Insane]
00:21:873 (1) - missing whistle ? most of previous downbeat do have whistle though so why this one don't im using them just on vocals
01:08:956 (3) - stacking this with (1)'s head may look more neat will touch 01:09:373 (5) -
01:18:123 (1,2,3) - try something like this ? http://osu.ppy.sh/ss/5057564 ok
01:23:227 (1) - hmm im pretty sure the vocal is ended at 01:26:039 - fixed on every diff

[Hard]
00:15:623 (1) - this one is gonna touches hp bar moved a bit
01:02:289 (5,1) - hmm the reverse point of (5) is gonna get covered by hitburst, try an overlap by moving up a bit. this might a bit saver, i dont wanna space them so much also i got testplays and seems ok. will get more opinions on it tho
01:06:664 - somehow this stop feels weird because you added note at 01:07:914 - deleted the note


[Normal]
00:40:831 (2) - try sticking on the vocal instead of drum ? just like 00:41:873 (3) - maybe a good follow-ups fixed
00:44:581 (3) - move this 1/2 earlier (00:44:373 - ). it's better that way since the rhythm now is confusing at gameplay fixed
00:36:248 (2) - maybe a normal parallel arrangement, or stacking ? lol http://osu.ppy.sh/ss/5057656 made it a bit straight

hmm i feel this diff is pretty dense compared to average normal diff making normals is hard ;A;

easy diff is good already, good luck
thanks
Kathex
Hey, M4M

Sorry for poor mod, your map looks already well made :D
General
  1. Some Inherited Points aren't correctly positioned in the main ticks, like 01:03:018 - i would be in 01:03:123 -
Easy
  1. 00:14:373 (2) - looks a bit off compared to 00:11:873 (2) -
Nomal
Just few notes looks missing to me
  1. 00:06:248 (2) - I dont know why a circle here, I think you could remove this circle and put a circle in 00:05:415 -, sounds better to me
  2. I miss a circle in 00:46:248 -
  3. 01:21:456 (2) - i miss a clickable in 01:21:664 -
  4. I miss a circle in 01:22:498 -
Hard is Perfect
Insane rename it to Hard- Hyper or Light Insane
Overall i liked the structure and is very fun to play
  1. 00:05:623 (1,1) - I can see a overlap here
  2. 00:14:373 (1) - I think if u make it inverse could be better keeping the flow straight = Print
  3. 00:18:539 (2,1) - Why dont make the overlap straight to the previous? Like print (Maybe you will need to move the next patterns to keep the same curvature like it is currently)
  4. 00:20:414 (3,2) - Could move it a bit down to not overlap?
  5. 00:51:456 (3,2) - Could remove the smal overlap?
  6. 01:04:164 (4) - why not move to x407 y 76? and move 01:04:373 (5) - to keep the same DS

Good Luck :D
Shurelia
modding is luv

[General]
  1. Try to give Red , Pale Yellow and a bit dark Blue? It'll make the map more pretty

[Easy]
  1. 01:01:456 (2) - distance
  2. 00:43:956 (2) - nazi but, move to x:156 would make it perfect

[Normal]
  1. 00:36:248 (2) - prefer to be place at x:356 cause I prefer the straight one Xd
  2. 00:42:289 (3) - Distance , try x:424
  3. 00:43:123 (1) - Distance too and this is an awkward one for me. Try x:364 y:348 for make this delicious

[Hard]
  1. 00:22:081 - adding a note at here won't hurt and still doing a good job.

[Insane]
  1. Try AR 8.5 , It makes few jumps more easier.

Please rank and have dis star.
Topic Starter
pkhg

Kathex wrote:

Hey, M4M

Sorry for poor mod, your map looks already well made :D
General
  1. Some Inherited Points aren't correctly positioned in the main ticks, like 01:03:018 - i would be in 01:03:123 - thats for the kiai flash
Easy
  1. 00:14:373 (2) - looks a bit off compared to 00:11:873 (2) - cant make it perfect ;A;
Nomal
Just few notes looks missing to me
  1. 00:06:248 (2) - I dont know why a circle here, I think you could remove this circle and put a circle in 00:05:415 -, sounds better to me yea its way better
  2. I miss a circle in 00:46:248 - that will make it too dense
  3. 01:21:456 (2) - i miss a clickable in 01:21:664 - ^ same
  4. I miss a circle in 01:22:498 -^ yeah
Hard is Perfect
Insane rename it to Hard- Hyper or Light Insane
its mapped like a insane so xd
Overall i liked the structure and is very fun to play
  1. 00:05:623 (1,1) - I can see a overlap here isnt visible while playing
  2. 00:14:373 (1) - I think if u make it inverse could be better keeping the flow straight = Print i prefer mine
  3. 00:18:539 (2,1) - Why dont make the overlap straight to the previous? Like print (Maybe you will need to move the next patterns to keep the same curvature like it is currently) ^
  4. 00:20:414 (3,2) - Could move it a bit down to not overlap? that will break some stuff i did here
  5. 00:51:456 (3,2) - Could remove the smal overlap? thats intentional
  6. 01:04:164 (4) - why not move to x407 y 76? and move 01:04:373 (5) - to keep the same DS ok

Shurelia wrote:

modding is luv

[General]
  1. Try to give Red , Pale Yellow and a bit dark Blue? It'll make the map more pretty i completely forgot combo colors lol

[Easy]
  1. 01:01:456 (2) - distance lmao fixed
  2. 00:43:956 (2) - nazi but, move to x:156 would make it perfect okk

[Normal]
  1. 00:36:248 (2) - prefer to be place at x:356 cause I prefer the straight one Xd x:340
  2. 00:42:289 (3) - Distance , try x:424 lol fixed
  3. 00:43:123 (1) - Distance too and this is an awkward one for me. Try x:364 y:348 for make this delicious i fucked up something here so i made something different :/

[Hard]
  1. 00:22:081 - adding a note at here won't hurt and still doing a good job. i like that pause ;w;

[Insane]
  1. Try AR 8.5 , It makes few jumps more easier. sure

Please rank and have dis star.
thanks w


Good Luck :D
BigEarsMau
Hi pkhg
M4M from your queue

My map : https://osu.ppy.sh/s/439566

[General]
  1. Don't you think the kiai time is too long? Just a suggestion, you should start the kiai from 01:03:123 bc I feel that this part is what emphasized the most in the final parts of the song
[Easy]
  1. 00:13:123 (1) - Maybe you can make it curved like this so it flows better with the previous slider and the next
  2. 00:43:956 (2) - It would be better if you stack this perfectly under 00:40:623 (1)
[Normal]
  1. AIMod. Check distance snap. Pronto
  2. 00:42:289 (3,1) - This doesn't really flow well. Would be better if you made it like this
  3. 00:46:456 (2,4) - Idk dude but stacks like this could trouble newbies
  4. 01:08:123 (1,2) - Doesn't flow well. New players need a clear flow. Try Ctrl+G this
  5. 01:20:623 (1) - x188 y292 so it parallels with 01:19:789 (3)
[Hard]
  1. 00:36:873 (4,5,6) - You could've blanketed these perfectly
[Insane]
  1. 00:19:373 (1) - Maybe stack this under 00:18:539 (2) so it looks nicer?
    I enjoyed this diff a lot :)Man, you're damn good when it comes in mapping Insanes

That's all I can find. Hope this helps
Good luck in being ranked :) Speedrank this or I'll kill you
polunochnik
Hellow! NM
EASY
01:23:331 this spinner appears before the button disappears. It is guaranteed to be a challenge for beginners.
In my opinion should be better delete button 01:23:123 (4) and start spinner from here.

Normal
Just check how it's look:
  1. move slider from 00:55:623 (1) to 00:55:831
  2. move slider from 00:55:206 (4) to 00:55:414
  3. add reverse arrow to slider 54:373 (3)
Hard
I was confused buttons 00:01:718 (3, 6)
It sounds better without them.
Sonnyc
Combo3 feels too dark compared to the video. Consider using something brighter.
Combo color for lower diffs plz.
Kiai section is nearly 50% of this map. Consider toggling it off at 00:53:123 - 01:02:914 at least.
[Hard]
00:41:873 (1) - Unnecessary nc imo.
01:23:123 (8) - Consider NC?
[Insane]
01:22:914 (6) - Consider NC. The current placement, which feels like an extension of the previous star pattern, was pretty weak imo since the extension was only partially done. To devide that different gameplay aspect, and the star patterning, NC is suggested.
Topic Starter
pkhg

BigEarsMau wrote:

Hi pkhg
M4M from your queue

My map : https://osu.ppy.sh/s/439566

[General]
  1. Don't you think the kiai time is too long? Just a suggestion, you should start the kiai from 01:03:123 bc I feel that this part is what emphasized the most in the final parts of the song theres a kiai flash here too also the chorus start at 00:43:123 - so yea
[Easy]
  1. 00:13:123 (1) - Maybe you can make it curved like this so it flows better with the previous slider and the next i want it to be kinda stacked with 00:14:373 (2) -
  2. 00:43:956 (2) - It would be better if you stack this perfectly under 00:40:623 (1) oops fixed
[Normal]
  1. AIMod. Check distance snap. Pronto
  2. 00:42:289 (3,1) - This doesn't really flow well. Would be better if you made it like this i dont wanna move so many stuff and its already coolz
  3. 00:46:456 (2,4) - Idk dude but stacks like this could trouble newbies you can still see the slider coming
  4. 01:08:123 (1,2) - Doesn't flow well. New players need a clear flow. Try Ctrl+G this tried but still prefer mine
  5. 01:20:623 (1) - x188 y292 so it parallels with 01:19:789 (3) thats what i dont want lol
[Hard]
  1. 00:36:873 (4,5,6) - You could've blanketed these perfectly i did my best :(
[Insane]
  1. 00:19:373 (1) - Maybe stack this under 00:18:539 (2) so it looks nicer? i dont wanna increase the spacing
    I enjoyed this diff a lot :)Man, you're damn good when it comes in mapping Insanes

That's all I can find. Hope this helps
Good luck in being ranked :) Speedrank this or I'll kill you lol thanks

polunochnik wrote:

Hellow! NM
EASY
01:23:331 this spinner appears before the button disappears. It is guaranteed to be a challenge for beginners.
In my opinion should be better delete button 01:23:123 (4) and start spinner from here. i moved spinner instead

Normal
Just check how it's look:
  1. move slider from 00:55:623 (1) to 00:55:831 00:55:623 - its a strong vocal beat so needs to be mapped imo
  2. move slider from 00:55:206 (4) to 00:55:414
  3. add reverse arrow to slider 54:373 (3) tried them but still like mine
Hard
I was confused buttons 00:01:718 (3, 6) it isnt that confusing
It sounds better without them.

Sonnyc wrote:

Combo3 feels too dark compared to the video. Consider using something brighter.ok
Combo color for lower diffs plz. lol i forgot it
Kiai section is nearly 50% of this map. Consider toggling it off at 00:53:123 - 01:02:914 at least. i dont see how that affects something :p
[Hard]
00:41:873 (1) - Unnecessary nc imo. lol removed
01:23:123 (8) - Consider NC? i dont like 1 note nc
[Insane]
01:22:914 (6) - Consider NC. The current placement, which feels like an extension of the previous star pattern, was pretty weak imo since the extension was only partially done. To devide that different gameplay aspect, and the star patterning, NC is suggested.added
changed bg

thanksss
Sonnyc
Nominated.
Suimya
pkhg you're just too fast lol

Nice map though o3o/
Topic Starter
pkhg
holy

changed bg to jpg so its smaller filesize
Sonnyc
Nominated.
anna apple
hi dad. err.... ya know.
anything in red should be adjusted for sure, other things you change at your discretion

Insane diff
  1. Bad over lap(s): 00:13:123 (1,3), 00:18:123 (1,3),00:20:414 (3,2)(pls) 00:34:373 (1,3) ,01:02:498 (2,1)(2 in the square should stack on the new combo(1)), 01:03:123 (1,4), 01:13:956 (3,6) - (if the 6 was higher up it would probably be better, its not half bad though) 00:20:414 (3,2) -
  2. Inconsistent/bad flow: 00:18:123 (1,2) -
  3. 63018,-100,3,2,2,50,0,0 && 63123,-100,3,2,2,50,0,1... uh This is unnecessary, and this? 83018,-100,3,2,2,50,0,0 && 83123,-100,3,2,2,50,0,1
Edit: yeah, the last of the list is the green points that "reset" the kiai
I like this map a bunch, hope it gets ranked quickly
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