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nano.RIPE - Esoragoto

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Total Posts
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Topic Starter
FL37
This beatmap was submitted using in-game submission on poniedziałek, 31 października 2016 at 16:13:06

Artist: nano.RIPE
Title: Esoragoto
Source: さんかれあ
Tags: op Sankarea Undying Love Zombie girl Yasaija 714 _IxApplePie_ Zyl
BPM: 150
Filesize: 6435kb
Play Time: 03:16
Difficulties Available:
  1. ApplePie's Light Insane (4,09 stars, 516 notes)
  2. Hyper (3,58 stars, 552 notes)
  3. Insane (4,38 stars, 643 notes)
  4. Normal (2,25 stars, 360 notes)
  5. Pipe Dream (5,04 stars, 703 notes)
  6. Yasai's Easy (1,63 stars, 232 notes)
  7. Zyl's Hard (3,36 stars, 409 notes)
Download: nano.RIPE - Esoragoto
Information: Scores/Beatmap Listing
---------------
Waiting for mods
Pipe Dream - Done by Me
Insane - Done by Me
Light Insane - Done by _IxApplePie_
Hyper - Done by Me
Hard - Done by Zyl
Normal - Done by Me
Easy - Done by Yasaija 714

Hitsounds by Me

17.08.2016 Fixed Metadata
06.09.2016 BG changed
16.09.2016 Diff name changed Hard -> Hyper
ncuh
Hi
A lot of overlapping. Will not speak about them.
===
00:14:858 (3,4) - fix blanket a little bit
00:19:261 (1,2) - there is no bit on slider end. Not sure about this, better just 1/1 slider. But if u rly want this, move 2 to slider end, this is more comfortable
00:19:750 (3,4,5) - this will be better https://imgur-archive.ppy.sh/ER6yxU1.png
00:46:000 (2,3,4,5) - https://imgur-archive.ppy.sh/4WrEY4k.png
00:58:880 (1,2) - same^ https://imgur-archive.ppy.sh/3qWBIxh.png Will stop speak about it. Just everytime u see this - remember. U can just swap slider to white-red and note to other tick and this will better follow rhythm
01:23:174 (4,5) - same as 00:19:261 (1,2)
01:24:152 (9) - u can space it much more, this will be ok
01:42:739 (1,2) - blanket
01:43:391 (3,5) - blanket
01:47:304 (3,1) - rly not sure about this
01:52:521 (4,5,6,7) - space it somehow
01:56:761 (6,1,2,3,4,5,6) - this should be spaced somehow i guess, looks bad
01:59:043 (3,4) - blanket
02:11:108 (5,6) - NO https://imgur-archive.ppy.sh/0Ci4svB.png
02:31:652 (4) - there is can be revers https://imgur-archive.ppy.sh/zGu32DO.png
03:11:434 (9,10) - idk why to not red tick
03:12:576 (4) - same as 01:24:152 (9)
===
Hope smth of this will be useful for u
Smokeman
NM from ma q

Pipe Dream
this needs a lot of work. I would recomend you start with smth new to get more mapping experience
http://puu.sh/qs45q/b51e585fde.png check AI mod (ctrl+shift+a)

gonna skip till 00:14:043 - cause tat part isnt snapped
00:17:467 (3,4) - look out for what to emphasise. You shoudl space 4 more a lot more just like 00:14:858 (3,4) -
00:22:195 (2) - you dont have to map everythign you hear in a song
00:23:826 (2) - move it away from the other objects so its easier to tell for the player how to play this
00:31:326 (8,1) - avoid these small spacings. Ither space them further or off-stack them
00:36:543 (3) - ctrl+g this for better flow!
00:38:663 (2,3,4) - increase the spacing between them http://puu.sh/qs4CH/8ba50b287e.jpg
00:39:315 (5,6,7) - try smth like this http://puu.sh/qs4EF/01dcfc1f6b.jpg. The low ds is unfitting
00:40:945 (4,5) - avoid those
00:43:065 (2,1,2) - visual spacing between those looks off. 00:43:391 (1,2) - looks higher than 00:43:065 (2,1) - although 00:43:065 (2,1) - is a 1/1 rythm
00:45:348 - wou dl be more fitting if you redid this part with alowr slide rvelocity (like 0.9 or 0.8)
00:53:174 (1,2,1,2) - i dont think the fading guitar needs such high jumps to be emphasised properly
00:54:478 - try avoiding these wierd sv chnges inside the kiai
01:05:239 (2,3,4) - you spaced them better here 00:55:130 (7,8,9) -
01:23:826 (7,8,9) - lower ds would fit better since the drums fade out a bit http://puu.sh/qs4ZI/a6b5580c84.jpg

I dont think i ll be mdding more looks likek the same stuff is repeating.
These overlaps make it very hard to play/read so you might wanna recheck those.

gl
beaw
Heyy booboo wyd

[Insane]

00:03:440 (1,2,3,4,5,1) - I really like this idea here and personally I would leave it but some people might not be able to read it well. I can because I'm a professional HD Mod Sightreader but that's just me B^).
00:07:640 (7,1) - These types of jumps with this type of anti-jump spacing and timing could be confusing to some players as well. Again, I'm a pro HD-Sightreader so I didn't struggle but ye. There are a lot of these kinds of jumps in the map so I'm not going to point them all out.
00:14:537 (2,3,4) - Oberurappu! Try stacking 4 under 3's end and adjusting some notes and stuff.
00:15:842 (6,8) - Stack? ;w;.
00:18:939 (3,1) - Trying to blanket? Or...
00:22:200 (2) - This sounds kinda out of place but not too bad out of place just kinda.
00:22:853 (1) - Why new NC here? ;w;.
00:24:157 (7,1) - After this stream, you have that small repeated slider. Point it down at 1 or move 1 over. Right now, it plays funny.
00:24:809 (2,3,4) - Oberurappu! There's a lot of these so I'm not gonna point 'em out either...
00:27:418 (7,1) - Wynaut stack.
00:28:722 (4,6) - Stack or nah.

~{][ This is already kinda hard for me to mod because it's literally just a lot of the same thing: overlaps and stacking/placement issues. You've got the rhythm down and the flow is fine, but it's a lot of little tiny things you could go through and fix. To be completely honest, I don't mind any of your jumps OR overlaps, but that's just because I'm a good reader (I don't mean this in any offensive way to anyone at all ;w;w;w;w;). ]|}~

Man... I don't even really need to mod this. It doesn't even really need modded. 90% of your mistakes are all of the same thing. You can go into editor and fix them without mods. You could get this Insane fixed up really really nicely just by fixing your overlapping issues.

;w;
Shunao
Hey!

Here is your NM (sorry for the time i was really busy) :(

General

  1. You need a bit of better structure planing

Difficulties


Normal

  1. Go in AiMod and "Check distance Snap"
  2. 00:10:040 (5,6) - Blanket
  3. 00:14:048 (1) - ^
  4. 00:40:787 (2,3,4) - Overlapp
  5. 00:44:048 (1,2) - Overlappp
  6. 01:45:353 (1,2,3) - Blanket
  7. 02:53:179 until 03:03:613 When you change SV move closer more to notes because in normal will be impossible for the beginners.
  8. 03:12:744 - maybe a spinner until 03:15:353

Hard

  1. More espacing for some notes 00:09:040 (3) - 00:09:440 (4) - 00:11:240 (3) - 00:34:918 (2,3) - There's a lot :o
  2. Maybe AR 7,5-8 not more for hard :roll:
  3. 00:05:516 (5) This note is too close to this note 00:16:005
  4. 00:24:401 - Add a circle
  5. 00:25:461 - You can leave it straight
  6. 00:29:048 (6) - The end of this note is too much far from this note 00:29:374 (7)
  7. 00:30:353 (3) - Too much far from this note 00:30:026 (2)
  8. 00:34:918 (2,3) - too much to stick
  9. 00:51:548 (3) - We don't see this note
  10. 00:54:157 (1,2) - blanket
  11. 01:00:353 (4) - This note, like this is better
  12. 01:01:005 (6) - This note too
  13. 01:01:657 (8) - Here too xD
  14. 01:11:603 (6) We can't see this note..
  15. 01:17:635 (8,1,2) - What is it, it's weird like this is better:
  16. 01:17:635 (8) - NC
  17. 01:17:880 (1) - Remove NC
  18. 01:23:179 (3,4) - blanket
  19. 01:23:668 (4,5,6,7) - you can make that:

Insane

  1. same for hard MORE espacing
  2. 01:10:135 (1) - the end on a tick blue ?
  3. 01:35:570 (3,4) - overlap
    I'm not strong for modding Insane, sorry :(

GOOD LUCK FOR YOUR MAP!
Topic Starter
FL37

ShogunMoon wrote:

Hey!

Here is your NM (sorry for the time i was really busy) :( No problem

General

  1. You need a bit of better structure planing

Difficulties


Normal

  1. Go in AiMod and "Check distance Snap" Pls dont tell me that i need to fix all of them
  2. 00:10:040 (5,6) - Blanket Not sure if I do that right but FIXED
  3. 00:14:048 (1) - ^ Same^
  4. 00:40:787 (2,3,4) - Overlapp Fixed
  5. 00:44:048 (1,2) - Overlappp Fixed
  6. 01:45:353 (1,2,3) - Blanket Again :? /FIXED
  7. 02:53:179 until 03:03:613 When you change SV move closer more to notes because in normal will be impossible for the beginners. Done!
  8. 03:12:744 - maybe a spinner until 03:15:353 ya sure why not

Hard

  1. More espacing for some notes 00:09:040 (3) - 00:09:440 (4) - 00:11:240 (3) - 00:34:918 (2,3) - There's a lot :o Done
  2. Maybe AR 7,5-8 not more for hard :roll: I dunno... I feel like this ar fits perfectly to this map. btw this one has ar8,5 https://osu.ppy.sh/b/410959&m=0 [Ranked]
  3. 00:05:516 (5) This note is too close to this note 00:16:005 Typo? FIXED maybe...
  4. 00:24:401 - Add a circle Done
  5. 00:25:461 - You can leave it straight Fixed
  6. 00:29:048 (6) - The end of this note is too much far from this note 00:29:374 (7) Fixed a bit
  7. 00:30:353 (3) - Too much far from this note 00:30:026 (2) Same^
  8. 00:34:918 (2,3) - too much to stick Fixed
  9. 00:51:548 (3) - We don't see this note Then this map will help you with reading 8-)
  10. 00:54:157 (1,2) - blanket Done!
  11. 01:00:353 (4) - This note, like this is better Okey
  12. 01:01:005 (6) - This note too Okey
  13. 01:01:657 (8) - Here too xD NOPE XD
  14. 01:11:603 (6) We can't see this note.. Sorry... ^ Btw I dont even know how to do it in a better way
  15. 01:17:635 (8,1,2) - What is it, it's weird like this is better: T_T Fixed
  16. 01:17:635 (8) - NC ^
  17. 01:17:880 (1) - Remove NC ^
  18. 01:23:179 (3,4) - blanket Done
  19. 01:23:668 (4,5,6,7) - you can make that: Sure but I changed it a bit
    I guess everything after 01:24:157 is perfect if u didnt mod it :)

Insane

  1. same for hard MORE espacing
  2. 01:10:135 (1) - the end on a tick blue ? Just Bcs...
  3. 01:35:570 (3,4) - overlap Fixed
    I'm not strong for modding Insane, sorry :( np

GOOD LUCK FOR YOUR MAP!
Thanks!
Yahuri
from q desu

General
-nice slider border :D could use blue as a color in the slidertrack instead of black so it matches the flowers

Hard
-NC are kinda weird, just do NCs by measure. some fixes:
NCs
00:54:157 - remove NC
00:54:483 (2) - add NC
00:55:787 (6) - add
00:59:374 (1) - remove
00:59:700 (2) - add
01:01:005 (6) - add
01:01:983 (1) - remove
01:02:309 (3) - add
01:04:592 (1) - remove
01:04:918 (2) - add
i trust you to find everything else yourself

-looks pretty cluttered in many places, you could try to make fewer overlaps and bigger object spacing. this is a good example 00:45:353 (1,2,3) of where the spacing doesnt seem to be suffocating. too many stacks are not good for readability either.
00:01:840 (2,3) - fix blanket
00:09:040 (3,4,5) - flow looks weird imo cuz angle changes by 90 degrees, then 180 degrees back up, so soften up the angle changes
00:15:516 (5,1,2) - i think you should make the DS here the same to minimize confusion
00:18:613 (1,1,2,4,6) - thats a lot of stacking on the same spot, try something like this so its less cluttered https://osu.ppy.sh/ss/5922081
00:53:179 - make this a click because strong beat
00:58:396 - remove clap
01:10:135 (1,3) - stack?
01:42:907 - you miss a beat here, i think its better just to make this slider 01:42:744 (1) 1/2 beats instead.
02:05:896 (2,3,4,5) - overlap looks icky here, make an equilateral triangle so that 5 stacks under 2, and 2 totally covers 4. if you do this, youll need to adjust spacing of all this too 02:07:853 (1,2,3,4,5,1,2,3,4,5,1)
02:50:570 (3,5) - bad for readability, the sliders directly stack over each other and are really close timing-wise. there isnt enough time for the player to determine if theres another slider under 3.
03:00:353 (2,3,4,5,6,7) - these sliders are better though, because they flow well and its intuitive that they should be sliders.

Insane
-looks better than Hard in terms of aesthetics because less clutter, though there are still areas that dont look very clean
00:14:863 (3,4) - ^
00:23:342 - add clap
00:23:342 (2,1) - blanket?
00:50:244 (3,5,2) - get rid of overlap, this probably wont look good unless you completely blanket 5 around 2
00:53:179 (1) - add finish
00:53:668 (1) - get rid of finish
00:58:396 - remove clap
01:01:005 - remove clap
01:06:222 (1,2,3,4) - you could turn this into a star/flower pattern
02:00:679 (8,1) - the symmetry here looks cool

Good luck~
Topic Starter
FL37

Yahuri wrote:

from q desu

General
-nice slider border :D could use blue as a color in the slidertrack instead of black so it matches the flowers This slider border will not look so good with blue slider track but sure I can do that. Also I was thinking about adding some gameplay elements(hitcircle, hitcircleoverlay, reversearrow, Default Numbers etc) from my custom skin but I am not sure if I can cuz I just modify them(I didnt made them(except hitcircleoverlay)

Hard
-NC are kinda weird, just do NCs by measure. some fixes: Done
NCs
00:54:157 - remove NC
00:54:483 (2) - add NC
00:55:787 (6) - add
00:59:374 (1) - remove
00:59:700 (2) - add
01:01:005 (6) - add
01:01:983 (1) - remove
01:02:309 (3) - add
01:04:592 (1) - remove
01:04:918 (2) - add
i trust you to find everything else yourself

-looks pretty cluttered in many places, you could try to make fewer overlaps and bigger object spacing. this is a good example 00:45:353 (1,2,3) of where the spacing doesnt seem to be suffocating. too many stacks are not good for readability either.
00:01:840 (2,3) - fix blanket Fixed
00:09:040 (3,4,5) - flow looks weird imo cuz angle changes by 90 degrees, then 180 degrees back up, so soften up the angle changes Flow fixed
00:15:516 (5,1,2) - i think you should make the DS here the same to minimize confusion I like how it is right now
00:18:613 (1,1,2,4,6) - thats a lot of stacking on the same spot, try something like this so its less cluttered https://osu.ppy.sh/ss/5922081 Done
00:53:179 - make this a click because strong beat Done
00:58:396 - remove clap T_T b-butt... but why? It sound pretty cool here and it makes flow better... ok :cry:
01:10:135 (1,3) - stack? Done
01:42:907 - you miss a beat here, i think its better just to make this slider 01:42:744 (1) 1/2 beats instead. Thats why I have sampled slidertick. This one should be 1/1 [like this one 01:40:135] but I wanted to speed up flow so I added slider at 01:43:070
02:05:896 (2,3,4,5) - overlap looks icky here, make an equilateral triangle so that 5 stacks under 2, and 2 totally covers 4. if you do this, youll need to adjust spacing of all this too 02:07:853 (1,2,3,4,5,1,2,3,4,5,1) Done
02:50:570 (3,5) - bad for readability, the sliders directly stack over each other and are really close timing-wise. there isnt enough time for the player to determine if theres another slider under 3. I never said that my maps are easy in terms of readability
03:00:353 (2,3,4,5,6,7) - these sliders are better though, because they flow well and its intuitive that they should be sliders.

Insane
-looks better than Hard in terms of aesthetics because less clutter, though there are still areas that dont look very clean
00:14:863 (3,4) - ^ Bcs flow is more important for me
00:23:342 - add clap Done
00:23:342 (2,1) - blanket? That would destroy flow
00:50:244 (3,5,2) - get rid of overlap, this probably wont look good unless you completely blanket 5 around 2 Done
00:53:179 (1) - add finish Done
00:53:668 (1) - get rid of finish Fixed
00:58:396 - remove clap T_T b-butt... ok
01:01:005 - remove clap ^
01:06:222 (1,2,3,4) - you could turn this into a star/flower pattern I change it a bit. Its not perfect tho
02:00:679 (8,1) - the symmetry here looks cool | :P

Good luck~ Thanks!
Agatsu
hi q

nice soterks slider stuff ;)

  • insane
  1. 00:08:640 (3,4) - space these out a bit
  2. 00:14:048 (1,2) - ^
  3. 00:14:537 (2,4) - was this not stacked intentionally?
  4. 00:15:842 (6,1) - don't overlap these
  5. 00:21:222 (8,9) - ^
  6. 00:23:016 (2,1) - ^
  7. 00:40:787 (3,4) - space these out a bit
  8. the spacing should be larger than usual in kiai
  9. 01:35:570 (3,4) - don't overlap
  10. 01:47:961 (1,2,3) - hard to read
  11. 01:48:450 (2,3,4,5) - ^
  12. 01:53:831 (8) - move this up a bit
  13. 01:57:418 (3,6,1) - blanket?
  14. 01:59:700 (5,6) - don't overlap
  15. 02:21:222 (3,4) - ^
  16. 02:24:483 (1,2,3,4) - ^
  17. 02:31:657 (4,5) - ^
  18. 02:36:548 (3,4,5) - inconsistent spacing
  19. 02:39:157 (2,3) - ^
  20. 02:43:396 (7,1) - ^
  21. 02:54:483 (5,6) - space apart
  22. 02:58:722 (1,2) -blanket or make 02:59:048 (2) - slider end stack with 02:58:722 (1) - 's head?
  23. 02:59:374 (3,4) - ^
  24. 03:11:766 (7,1) - spacing is too big
nice song

good luck!
Topic Starter
FL37

Agatsu wrote:

hi q

nice soterks slider stuff ;)

  • insane
  1. 00:08:640 (3,4) - space these out a bit Done
  2. 00:14:048 (1,2) - ^ Done
  3. 00:14:537 (2,4) - was this not stacked intentionally? Yup
  4. 00:15:842 (6,1) - don't overlap these Fixed a bit
  5. 00:21:222 (8,9) - ^ That was overlap? Fixed
  6. 00:23:016 (2,1) - ^ Done
  7. 00:40:787 (3,4) - space these out a bit Fixed a bit
  8. the spacing should be larger than usual in kiai
  9. 01:35:570 (3,4) - don't overlap Fixed a bit
  10. 01:47:961 (1,2,3) - hard to read Rly?
  11. 01:48:450 (2,3,4,5) - ^ ^
  12. 01:53:831 (8) - move this up a bit Done
  13. 01:57:418 (3,6,1) - blanket? Nope. Bcs I dont exaclty know how u want me to do it
  14. 01:59:700 (5,6) - don't overlap "nazi" XD Fixed
  15. 02:21:222 (3,4) - ^ ^
  16. 02:24:483 (1,2,3,4) - ^? Fixed...
  17. 02:31:657 (4,5) - ^ Done
  18. 02:36:548 (3,4,5) - inconsistent spacing And I like that spacing
  19. 02:39:157 (2,3) - ^ ^
  20. 02:43:396 (7,1) - ^ ^
  21. 02:54:483 (5,6) - space apart Sure
  22. 02:58:722 (1,2) -blanket or make 02:59:048 (2) - slider end stack with 02:58:722 (1) - 's head? Nah
  23. 02:59:374 (3,4) - ^ ^
  24. 03:11:766 (7,1) - spacing is too big Fixed a bit
nice song

good luck! Thanks!
Chalwa
Hello! Mod from my queue!
[heading][img]https://osu.ppy.sh/forum/images/icons/smile/info.gifGENERAL
  1. Masz parę hitsoundów z opóźnieniem:
    soft-hitclap.wav
    soft-slidertick.wav
    soft-slidertick2.wav
    Musisz je usunąć, np. za pomocą Audacity.
  2. Diffy kończą się w różnych miejscach. Zró to, aby były równo
    03:25:787 - Yasai's Easy
    03:15:353 - Normal
    03:16:657 - Hard
    03:12:581 - Insane
    03:16:657 - Pipe Dream.
[heading]EASY
  1. 00:59:700 (1,2) - Imo here is too fast direction change.
  2. 02:42:092 (3) - Make it symmetrical
  3. 03:12:581 (1) - Too long spinner! Ranking Criteria: "Make sure that your spinners are a reasonable length. Aim for a maximum spinning time of about 5-7 seconds; any longer can cause the player's wrist to get sore. If your spinner must be longer, then check with a BN to see if it's acceptable."
[heading]NORMAL
  1. Popraw DS bo unrankable
  2. Daj ticki slidera na 1, bo szczerze teraz brzmi to chujowo
  3. 00:11:440 (1) - Zakończ ten spinner o jeden biały tick wcześniej
  4. 00:21:874 (1,2) - Zblanketuj to, bo teraz masz brzydkie flow.
  5. 00:23:831 (5) - Imo, lepeij będzie jak tu zrobisz dwa 1/2 slidery
  6. 00:46:983 (4,1) - Brzydki overlap
  7. 01:34:918 (1,2) - ^
  8. 01:41:113 (3,4) - Brzydkie flow i trochę unreadable dla początkujących
  9. 01:47:961 (2) - NC
  10. 01:47:961 (2,3) - Zblanketuj to
  11. 01:51:548 (1) - Zakończ ten spinner o jeden biały tick wcześniej
  12. 02:05:244 (2,1) - OVERLAP
  13. 02:33:287 (5,6) - Unreadable
  14. 02:37:526 (2,4) - Kolejny brzydki overlap
  15. 02:43:722 (3,4) - Zrób to równolegle
  16. 02:52:526 (1) - Zró dwa slidery z tego, wygląda lepiej
[heading]HARD
  1. POPRAW WSZYSTKIE DS'Y!
  2. 00:03:040 (4,5) - Overlap
  3. 00:10:440 (1) - Daj to w okolice x:150 y:150
  4. 00:22:200 (2) - Overmapped
  5. 00:28:070 (1,3) - Overlap
  6. 00:28:070 (1,2) - Taki nieczytelny ten jump trochę
  7. 00:28:559 (4,6,7) - Overlap
  8. 00:36:874 (8,9,1,2) - Nieczytelny pattern troche :/
  9. 00:39:809 (1,3) - Zestackuj to
  10. 00:51:222 (2,3) - Takie coś jest bardzo brzydkie :/
  11. 00:54:157 (7) - Ctrl + G i daj to na x:119 y:146
  12. 00:54:157 (7,1,3,4) - Kolejne brzydkie overlapy... Staraj się to robić dokładniej, wolniej i ładniej ;)
  13. 01:11:276 (5,6) - Nigdy w życiu nie rób czegoś takiego...
  14. 01:16:005 (3,4) - ^
  15. 01:20:570 (3,5) - Overlap
  16. 01:26:929 (1,2) - ^
  17. 01:32:309 (1,3) - ^^
  18. 01:39:809 (4,1) - A takie overlapy są nawet nawet do ogarnięcia :)
Dobra, tutaj skończę, ponieważ wypisywanie Overlap co trzeci mod nie jest fajne.
Mapka playable, ale musisz ją dopracować
GOOD LUCK!
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Checking only Insane and Pipe Dream

[General]
  1. Your current BG is 758x615 and the recommended size (i.e. rankable) is 1366x768, find a new bg pls, since streching this would be a bad idea
  2. Inconsistencies in Combo Colours across all diffs make these constant please -
    Pipe Dream and Insane -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 237,44,58
    Combo4 : 0,191,255


    rest of the diffs have -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 234,62,66
    Combo4 : 0,191,255

    same background why not the same combo colours

[Insane]
  1. 00:23:016 (2,1) - both have strong sounds but weird spacing why is this, spacing this out more would make this play so much better since then the sounds will get the deserved emphasis
  2. 00:31:005 (6,7) - why stack when there are strong sounds >_>
  3. 00:31:657 (2,3) - same here vocals are so strong
  4. 00:31:657 (2,3,1,2) - these don't have as strong of a change in vocals to deserve this boost of DS from 1,15 to 2,45??, there is a lot of DS issues in this map so i won't mention this again but pay close attention to what sound is being emphasized by what note since that does then later pay off, when mapped and emphasised correctly
  5. 00:34:918 (1) - could be moved a little to get rid of the ugly overlap made with 00:34:266 (4) -
  6. 00:40:624 (2,4) - ^
  7. 00:49:266 (7,2) - ^ well you seem to lack a bit of visual as well, take in to consideration this as well, since not only does a map have to play great but it shoudl look nice too, since then it would be great to the eye :D, dw man this takes learning you're on your way there :P
  8. 01:13:722 (2,3) - like this is the sort of DS errors im talking about, why space so closely when there are strong sounds
  9. 01:24:157 (5) - after this note, place a spinner instead, like the break is cool and all but the spinner would fit better since it would sort of lead the player nicely into the next section
  10. that's basicly it, mistakes above keep repeating lol, just make sure to check and map in close detail and not just randomly place notes, even if you didn't this does look a little bit rushed/random at times
[Pipe Dream]
  1. 00:06:840 (1,2,3) - why place so closely when there are so many sounds, that could use emphasis >_>
Right you know what i'll write you something that will help you improve:
  1. New Combo (NC) - Seeing that you are pretty new to this or i see that you don't use NC's correctly, NC's are something really special in maps they are the key to visuals and emphasis. So for example you woudn't NC when something in the song doesn't change or isn't repeating, like you would only NC something if it was a repeating section or if a SV came into change or something simlar you get the idea. So for beginners i recommend you to use NC's every BIG WHITE TICK on the timeline above the notes so here, that's the timeline, and the big white tick is self explanatory , also if you use NC's every white tick nobody will complain about them being wrong since they are usually on the downbeat of the song. So in that case apply these changes to your map and it will look way better.
  2. Distance Snap (DS) - So DS is really crucial when mapping just about anything and you should be really careful when using it since it can make maps really good, but at the same time it can make your map look really bad :/ So if not used correctly your map will look bad. So random placements of notes that give the music no emphasis or the notes is a horrible idea. When mapping you have to be on the lookout for this, so for example: If the song changes intensity or new sounds come into play then you increase the DS, which is great since then it plays really good. On the other hand if the music decreases in intensity then you decrease DS right? simple. But you also have to be careful when using DS at the same intensity when everything is similar and nothing is changing, that's when looking out for crucial parts like vocals or kicks or drums come in. But that later since now you need to learn the basics, so tl;dr use similar spacing, NOT THE SAME, but similar, since if you use the same DS all the time nothing, absolutely nothing will be emphasised and it will just look bad
  3. Visuals - This is sort of the most crucial part to me when mapping, ofc that may just be my opinion, just the way i map some may think differently. But i find this a really important factor of all since visuals is something that gives a warm welcome to the player when he sees your map, so if everything is jumbled up he will think "well this is gonna be bad", but when he sees blankets and everytihng is nicely placed that makes sense, i.e. sliderart etc... then he will think "damn this is looking good", so if you wish make sure that your maps look nice and not jumbled up together i.e. squashed since then it just looks horrible :/

I hope this helps!! Good luck improving!! :D
If you have any questions hit me up in game will happily help and explain :^)
Topic Starter
FL37

Chalwa wrote:

Hello! Mod from my queue!
[heading][img]https://osu.ppy.sh/forum/images/icons/smile/info.gifGENERAL
  1. Masz parę hitsoundów z opóźnieniem: Fixed
    soft-hitclap.wav
    soft-slidertick.wav
    soft-slidertick2.wav
    Musisz je usunąć, np. za pomocą Audacity.
  2. Diffy kończą się w różnych miejscach. Zró to, aby były równo
    03:25:787 - Yasai's Easy
    03:15:353 - Normal
    03:16:657 - Hard
    03:12:581 - Insane
    03:16:657 - Pipe Dream.
[heading]NORMAL
  1. Popraw DS bo unrankable Wszystkie poprawione
  2. Daj ticki slidera na 1, bo szczerze teraz brzmi to chujowo Done
  3. 00:11:440 (1) - Zakończ ten spinner o jeden biały tick wcześniej Fixed
  4. 00:21:874 (1,2) - Zblanketuj to, bo teraz masz brzydkie flow. Done
  5. 00:23:831 (5) - Imo, lepeij będzie jak tu zrobisz dwa 1/2 slidery Done
  6. 00:46:983 (4,1) - Brzydki overlap I taki Zostanie bo Ai Mod jest "Nazi" jeśli chodzi o DS
  7. 01:34:918 (1,2) - ^ Fixed
  8. 01:41:113 (3,4) - Brzydkie flow i trochę unreadable dla początkujących Chyba już jest lepiej
  9. 01:47:961 (2) - NC KK
  10. 01:47:961 (2,3) - Zblanketuj to Done
  11. 01:51:548 (1) - Zakończ ten spinner o jeden biały tick wcześniej W tym przypadku koniec spinner'a robi jako beat wiec to tak zostawie
  12. 02:05:244 (2,1) - OVERLAP -.- Nie
  13. 02:33:287 (5,6) - Unreadable Fixed
  14. 02:37:526 (2,4) - Kolejny brzydki overlap Fixed
  15. 02:43:722 (3,4) - Zrób to równolegle Done
  16. 02:52:526 (1) - Zró dwa slidery z tego, wygląda lepiej Done

[heading]HARD
  1. POPRAW WSZYSTKIE DS'Y! Może potem
  2. 00:03:040 (4,5) - Overlap Fixed
  3. 00:10:440 (1) - Daj to w okolice x:150 y:150 Done
  4. 00:22:200 (2) - Overmapped Moim zdaniem nie
  5. 00:28:070 (1,3) - Overlap Fixed
  6. 00:28:070 (1,2) - Taki nieczytelny ten jump trochę
  7. 00:28:559 (4,6,7) - Overlap Fixed... troche
  8. 00:36:874 (8,9,1,2) - Nieczytelny pattern troche :/ No cóż...
  9. 00:39:809 (1,3) - Zestackuj to Done
  10. 00:51:222 (2,3) - Takie coś jest bardzo brzydkie :/ Dla mnie jest ładne >.<
  11. 00:54:157 (7) - Ctrl + G i daj to na x:119 y:146 Done
  12. 00:54:157 (7,1,3,4) - Kolejne brzydkie overlapy... Staraj się to robić dokładniej, wolniej i ładniej ;) Zmienie je jak będę poprawiać DS teraz nie ma sensu
  13. 01:11:276 (5,6) - Nigdy w życiu nie rób czegoś takiego... OK sorry zmienie to potem ^
  14. 01:16:005 (3,4) - ^ ^
  15. 01:20:570 (3,5) - Overlap Czasem trzeba
  16. 01:26:929 (1,2) - ^ Fixed
  17. 01:32:309 (1,3) - ^^ Może to zmienie podczas poprawy DS
  18. 01:39:809 (4,1) - A takie overlapy są nawet nawet do ogarnięcia :)
Dobra, tutaj skończę, ponieważ wypisywanie Overlap co trzeci mod nie jest fajne.
Mapka playable, ale musisz ją dopracować
GOOD LUCK! Dzięki!
Seaweed
NM from queue
Nice song~! :3
[pipe drem]
Pretty nice map, looking forward for rank! Also move to pending when?
00:03:440 (1) - from here to 00:11:240 (6) - I think the hitsound is too quiet. Maybe try 10% volume?
00:22:200 (2) - overlap looks kinda ugly here imo, having it horizontal would be better :)
00:38:831 (1) - too close to the previous circle. Try 1.5x ds instead
00:39:809 (6) - sry for nazi but pls make it a straight slider ;p
00:53:668 (1,2) - imo should use same ds as 00:53:179 (1,2) - looks and plays nicer
00:55:135 (7,8,9) - make it look like this instead http://puu.sh/qSrSa/d040ee9318.jpg, it flows better :)
00:57:092 (1) - unessecary sv change, I think it makes more sense to have it 00:55:461 (9) - here instead since that's when the singer gets louder.
00:59:374 (1) - also unessecary sv change since I can't see any change in the vocals that would support it.
01:23:505 (1) - maybe change to overlapping circle instead of stacking. It's easier to read :)
02:36:059 (2) - I think it's too close to previous circle, I would overlap with sliderhead of 02:34:918 (6) -
02:53:179 (1) - tbh I think kiai is unessecary here, but if you really want it, it should be fine but it really should end here 03:03:613 (9) -
Good Luck~
Topic Starter
FL37

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Checking only Insane and Pipe Dream

[General]
  1. Your current BG is 758x615 and the recommended size (i.e. rankable) is 1366x768, find a new bg pls, since streching this would be a bad idea Its recommended but that doesn't mean that this must be 1366x768.
  2. Inconsistencies in Combo Colours across all diffs make these constant please - Fixed
    Pipe Dream and Insane -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 237,44,58
    Combo4 : 0,191,255


    rest of the diffs have -
    Combo1 : 200,200,200
    Combo2 : 10,240,191
    Combo3 : 234,62,66
    Combo4 : 0,191,255

    same background why not the same combo colours

[Insane]
  1. 00:23:016 (2,1) - both have strong sounds but weird spacing why is this, spacing this out more would make this play so much better since then the sounds will get the deserved emphasis Fixed
  2. 00:31:005 (6,7) - why stack when there are strong sounds >_> Ok I change it
  3. 00:31:657 (2,3) - same here vocals are so strong ._.
  4. 00:31:657 (2,3,1,2) - these don't have as strong of a change in vocals to deserve this boost of DS from 1,15 to 2,45??, there is a lot of DS issues in this map so i won't mention this again but pay close attention to what sound is being emphasized by what note since that does then later pay off, when mapped and emphasised correctly Oh... so strong change in Drums doesn't need to be emphasized. I get it now...
  5. 00:34:918 (1) - could be moved a little to get rid of the ugly overlap made with 00:34:266 (4) - O.o Where is that ugly overlap? I cant see it.
  6. 00:40:624 (2,4) - ^ Fixed
  7. 00:49:266 (7,2) - ^ well you seem to lack a bit of visual as well, take in to consideration this as well, since not only does a map have to play great but it shoudl look nice too, since then it would be great to the eye :D, dw man this takes learning you're on your way there :P Fixed
  8. 01:13:722 (2,3) - like this is the sort of DS errors im talking about, why space so closely when there are strong sounds Fixed
  9. 01:24:157 (5) - after this note, place a spinner instead, like the break is cool and all but the spinner would fit better since it would sort of lead the player nicely into the next sectionDone
  10. that's basicly it, mistakes above keep repeating lol, just make sure to check and map in close detail and not just randomly place notes, even if you didn't this does look a little bit rushed/random at times
[Pipe Dream]
  1. 00:06:840 (1,2,3) - why place so closely when there are so many sounds, that could use emphasis >_>
When you space something closely It is also a kind of emphasis

Right you know what i'll write you something that will help you improve:
  1. New Combo (NC) - Seeing that you are pretty new to this or i see that you don't use NC's correctly, NC's are something really special in maps they are the key to visuals and emphasis. So for example you woudn't NC when something in the song doesn't change or isn't repeating, like you would only NC something if it was a repeating section or if a SV came into change or something simlar you get the idea. So for beginners i recommend you to use NC's every BIG WHITE TICK on the timeline above the notes so here, that's the timeline, and the big white tick is self explanatory , also if you use NC's every white tick nobody will complain about them being wrong since they are usually on the downbeat of the song. So in that case apply these changes to your map and it will look way better.
  2. Distance Snap (DS) - So DS is really crucial when mapping just about anything and you should be really careful when using it since it can make maps really good, but at the same time it can make your map look really bad :/ So if not used correctly your map will look bad. So random placements of notes that give the music no emphasis or the notes is a horrible idea. When mapping you have to be on the lookout for this, so for example: If the song changes intensity or new sounds come into play then you increase the DS, which is great since then it plays really good. On the other hand if the music decreases in intensity then you decrease DS right? simple. But you also have to be careful when using DS at the same intensity when everything is similar and nothing is changing, that's when looking out for crucial parts like vocals or kicks or drums come in. But that later since now you need to learn the basics, so tl;dr use similar spacing, NOT THE SAME, but similar, since if you use the same DS all the time nothing, absolutely nothing will be emphasised and it will just look bad
  3. Visuals - This is sort of the most crucial part to me when mapping, ofc that may just be my opinion, just the way i map some may think differently. But i find this a really important factor of all since visuals is something that gives a warm welcome to the player when he sees your map, so if everything is jumbled up he will think "well this is gonna be bad", but when he sees blankets and everytihng is nicely placed that makes sense, i.e. sliderart etc... then he will think "damn this is looking good", so if you wish make sure that your maps look nice and not jumbled up together i.e. squashed since then it just looks horrible :/

I hope this helps!! Good luck improving!! :D Thanks!
If you have any questions hit me up in game will happily help and explain :^)
Topic Starter
FL37

Seaweed wrote:

NM from queue
Nice song~! :3
[pipe drem]
Pretty nice map, looking forward for rank! Also move to pending when?I dunno maybe now?
00:03:440 (1) - from here to 00:11:240 (6) - I think the hitsound is too quiet. Maybe try 10% volume? Sure
00:22:200 (2) - overlap looks kinda ugly here imo, having it horizontal would be better :) Fixed
00:38:831 (1) - too close to the previous circle. Try 1.5x ds instead Done
00:39:809 (6) - sry for nazi but pls make it a straight slider ;p Xd Fixed
00:53:668 (1,2) - imo should use same ds as 00:53:179 (1,2) - looks and plays nicer Ok...
00:55:135 (7,8,9) - make it look like this instead http://puu.sh/qSrSa/d040ee9318.jpg, it flows better :) Done
00:57:092 (1) - unessecary sv change, I think it makes more sense to have it 00:55:461 (9) - here instead since that's when the singer gets louder. I will have them both
00:59:374 (1) - also unessecary sv change since I can't see any change in the vocals that would support it. I used it to change flow. So this 00:59:374 can matched this 00:54:157
01:23:505 (1) - maybe change to overlapping circle instead of stacking. It's easier to read :) Nah.
02:36:059 (2) - I think it's too close to previous circle, I would overlap with sliderhead of 02:34:918 (6) - Sure
02:53:179 (1) - tbh I think kiai is unessecary here, but if you really want it, it should be fine but it really should end here 03:03:613 (9) - Ok
Good Luck~ Thanks!
DeletedUser_423548

Chalwa wrote:

Hello! Mod from my queue!

[heading]EASY
  1. 00:59:700 (1,2) - Imo here is too fast direction change. why?
  2. 02:42:092 (3) - Make it symmetrical No change
  3. 03:12:581 (1) - Too long spinner! Ranking Criteria: "Make sure that your spinners are a reasonable length. Aim for a maximum spinning time of about 5-7 seconds; any longer can cause the player's wrist to get sore. If your spinner must be longer, then check with a BN to see if it's acceptable."
    If there is a limit changed
Dobra, tutaj skończę, ponieważ wypisywanie Overlap co trzeci mod nie jest fajne.
Mapka playable, ale musisz ją dopracować
GOOD LUCK!
soory... All no change :o
C00L

FlameLancer wrote:

[General]
  1. Your current BG is 758x615 and the recommended size (i.e. rankable) is 1366x768, find a new bg pls, since streching this would be a bad idea Its recommended but that doesn't mean that this must be 1366x768.
ok zle sie wyrazilem, jezeli nie masz bg z wymiarami 1366x768 to nie zrankuja ci seta, tak na przyslosc.
Jezeli nie chcesz zmienic to nie zmieniaj nie, ale BN ci mapseta nie przepusci "^)
Loony
Nie mam pojęcia jak się tu znalazłem, ale jak już jestem to zmoduję, bo fajny set
Btw moda zrobię Ci po polsku, poza Easy'm
[General]
  1. Zmień tło, może i to jest prześliczne kawaii, ale jest też masa innych w odpowiedniej rozdzielczości (C00l tutaj ma 100% racji) Może to?
  2. Masz tu storyboard? Może mi się nie pokazuje, ale jak nie, to wyłącz Widescreen Support tam gdzie włączone jest
  3. Normal ma 6.5 AR, max powinien być 5, więc może zmień na 5, choć to jak już chcesz
  4. Easy kończy się w innym momencie niż reszta poziomów, które sprawdziłem, przydałoby się skrócić tego slidera
[Yasai's Easy]
  1. 00:16:005 (3,1,2,1) - Make this triangle perfect please! Quality is a quality, and ya have here a very good quality, so make more perfections over and over.
  2. 00:19:266 (1) - This slider is a little bit overmapped, I mean, it's too much curved. Maybe milder it a little bit?
  3. 00:19:266 (1,3,4) - Another triangle could be done better
  4. 00:32:309 (1) - Don't make it straightly vertical ending, better point the end of this slider to the next note, to make the flow better and design looking better
  5. 00:41:439 (3) - Ctrl + Shift + R and by selecting point rotate it for 3 degrees. Just a minor thing though it looks better imo
  6. 00:47:961 (5) - Copy the previous one I mentioned ^ and paste it here, this one is quite badly made. So delete this one, copy this 00:41:439 (3) and don't change its directions using Ctrl + G (kinda bugging right here) but rotate it using Ctrl + Shift + R = 179 degrees
  7. 01:02:309 (5) - The same thing as above, but also there's NC's inconsistency so follow my advices:
  8. 01:02:309 (5,1) - 01:14:048 (5,1) - 01:35:244 (5,1) - 02:42:092 (3,1) - 02:45:353 (5,1) - 02:47:961 (5,1) - 02:50:570 (3,1) - Swap NC's and 01:55:461 (4) - Add NC
  9. 01:14:048 (5) - The same as in the previous points, just copy 01:08:831 (1) this time
  10. 01:21:222 (2) - And this slider problem again, please also fix
  11. 01:21:222 (2,1,3) - Imo for better flow use Ctrl + J here
  12. 01:34:266 (4) - ^^
  13. 02:03:613 (1,3) - Imo making them vertical and parallel to the borders of the screen looks ugly and very old-style mapping. So maybe change it somehow
  14. 02:56:439 (3,4) - Make them the same, so copy the first and paste it where the second is and then rotate it
  15. Generally a beautiful diff, no more stuff here <3
[Normal]
Ogólnie to miejscami nie ogarniam zmian DS i choć z tego co się dowiedziałem z zaufanego źródła, nie jest on ściśle wymagany, to jednak w niektórych przypadkach lepiej go zastosować. Podam tu parę z nich (nie wszystkie, ale myślę, że jeśli rozumiesz, dlaczego DS jest taki ważny w poziomach Easy - Normal, to sam poprawisz resztę rażących zmian):
  1. 00:06:840 (5,1) - w porównaniu z 00:03:840 (5,1) - jest o niebo za mały wg mnie,
  2. 00:22:526 (2,3) - w porównaniu z 00:19:918 (2,3) - również trochę za mały
  3. 00:21:874 (1,2) - rozumiem że tu chcesz mieć ładny pattern, ale w tych poziomach trudności przede wszystkim chodzi o nowych graczy, którym raczej trudno jest odczytać takie zmiany DS, moim zdaniem zamieszczone tu bez powodu. Znów za mały,
  4. ... zresztą tak jak i tu: 00:23:016 (3,4,5) i tu 00:23:831 (5,6),
  5. 00:24:483 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - zaznaczone nuty mają w miarę stabilny DS, zaś te 00:36:874 (4,1,2,3,4,1,2,3,4,5) - w pórównaniu ze wcześniejszymi, zaniżony. O ile nie słyszę żadnej większej zmiany w tempie, polecam albo zmniejszyć DS w pierwszym zaznaczeniu, albo zwiększyć w drugim. Tym bardziej, że zaraz później (czyli tu: 00:44:374 (2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) ) jest znów większy DS, tak jak w pierwszym zaznaczeniu, więc w sumie sugeruję po prostu zwiększyć DS w kawałku gdzie jest zaniżony.
  6. 00:47:961 (1,2) - zdecydowanie radzę zwiększyć tutaj i tutaj 00:48:939 (3,4) - w tym drugim przypadku mógłbyś po prostu przesunąć 00:46:983 (4,5,1,2,3) - ten fragment w lewo
  7. 01:06:222 (4,5,1) - Tutaj też zmiana DS nieco razi, zwiększ dystans między piątym kółkiem a pierwszym sliderem
  8. 01:31:657 (5,6,1) - Między dwoma ostatnimi za duży, bez dwóch zdań, 01:34:918 (1,2) - zresztą tutaj też, jak i tu 01:36:548 (4,5) 01:36:874 (5,1)
  9. 01:40:135 (1,2) - Za duży, polecam obrócić dwójkę troszkę w okół tego koszyczka, ale żeby znalazła się bliżej jedynki
Reszty nie wskażę, ale mam nadzieję, że pokazałem mniej więcej czego należy szukać. Rozumiem, że możesz odrzucić wszystkie te uwagi, przez wzgląd na patterny, które są rzeczywiście spoko, ale uwierz, można i zrobić piękne patterny z mapkami z bardziej stabilnym DS - a będą wtedy łatwiejsze do ogarnięcia dla świeżaków.
Teraz czas na overlappy, patterny i flow:
  1. 00:08:240 (2,3) - Mógłbyś tutaj w sumie zrobić podwójny koszyczek, powinno jeszcze lepiej wyglądać
  2. 00:21:548 (5,2) - Bardzo nieładny overlapp, polecam poprawić. Po prostu jakościowo i wizualnie troszkę razi
  3. 00:30:679 (3,1) - Generalnie w tym poziomie trudności lepiej unikać overlappów, tu masz kolejny
  4. 00:53:179 (3,2) - ^
  5. 00:32:635 (2,3,4) - Przepływ z 3 slidera na 4 jest z deka nieintuicyjny i wg mnie się nie sprawdzi. Mógłbyś udoskonalić pattern żeby flow był lepszy
  6. 01:03:613 (4,5) - ^
  7. 01:14:048 (1,2,3,4) - Wg mnie zdecydowanie za trudne jak na Normala, proponuję zmienić
  8. 01:40:135 (1,3) - Drobny, ale też niepotrzebny overlapp, please fix
  9. 01:45:353 (1,2,3) - Tutaj też z przepływem problem wyczuwam, może by tak zmienić jak tu?
  10. 02:34:592 (1,4) - Również drobny, ale widoczny overlapp, please fix again + 02:37:200 (1) - to się też pokrywa
  11. 02:37:200 (1,2) - Generalnie tutaj też problem z flowem, też mógłbyś poprawić
  12. 02:43:722 (3) - Ctrl + G dla lepszego flowu i jeszcze później przesuń 02:43:722 (3,4) do góry, żeby wyrównać DS z poprzednimi nutami
  13. 03:03:287 (1,2) - Znów przepływ nieintuicyjny, a to 03:01:657 (4,5,6) - wygląda trochę amatorsko, ale to tylko moja subiektywna opinia, jednak może spróbuj czegoś innego?
To teraz przejdziemy do również ważnej sprawy - Nowe Comba! Zauważyłem, że trochę tu jest zamieszania, nie czepiam się niektórych wyjątków ze względu na patterny, ale tam gdzie jest normalny flow, to należy o systematyczności pamiętać i być konsekwentnym w dawaniu NC:
  1. 00:44:048 (1) - Usuń NC, niepotrzebne
  2. 00:54:157 (1,2) - Generalnie zamieniłbym tutaj comba miejscami, w sensie na dwójkę dać NC a z jedynki zdjąć. Chodzi o to, żeby Nowe Comba były w miarę konsekwentnie rozłożone, np. w tych przypadkach 00:57:092 (1) - 01:10:135 (1) - masz NC na downbeacie, a w przypadku, co do którego się czepiam, masz na zwykłym beacie, więc warto byłoby ustabilizować
  3. 00:59:374 (1,2) - ^ (jeśl akceptujesz tę poprawkę)
  4. 01:01:983 (1,2) - ^
  5. 01:04:592 (1,2) - ^
  6. 01:06:874 (1,3) - ^
  7. 01:12:581 (5) - Dodaj NC!
  8. 01:14:048 (1,2,3,4) - Jeśli zmenisz ten pattern (co zacnie polecam), usuń NC też i tu
  9. 02:04:918 (1) - Usuń NC
  10. 02:32:309 (3) - Dodaj NC
  11. 02:34:592 (1,2) - Zamień comba miejscami
  12. 02:37:200 (1,2) - ^
  13. 02:39:809 (1,2) - ^
  14. 02:42:418 (6,1) - TU JEST DOBRZE! lol sry wracam do czepiania się
  15. 02:45:026 (1,2) - ^^
  16. 02:47:635 (1,2) - ^
  17. 02:52:526 (1,3) - ^
  18. 02:55:135 (1,2) - ^
  19. 02:57:744 (1,3) - ^
  20. 03:00:353 (1,3) - ^
  21. 03:03:287 (1,2) - ^
  22. 03:11:113 (1,2) - ^
To tyle z Normala, tak to spoko
[Hard]
Teraz zacznę od NC, bo to w sumie ważne jest:
  1. 00:46:657 (5,1) - Zamień comba
  2. 00:47:961 (2) - Dodaj
  3. 00:52:037 (6,1) - Zamień
  4. 01:11:603 (6) - Dodaj
  5. 01:12:418 (1,3) - Zamień
  6. 01:18:287 (1,3) - ^
  7. 01:16:657 (1,6) - ^
  8. 01:22:526 (1,3) - ^
  9. 01:41:603 (5) - Dodaj
  10. 02:39:972 (4) - Dodaj
  11. 02:50:407 (1,2) - Zamień
  12. 02:51:059 (1) - Usuń
  13. 02:52:037 (4) - Dodaj
  14. 03:07:200 (1,3) - Zamień
  15. 03:09:483 (1) - Usuń
A teraz reszta:
  1. 00:03:640 (5,1) - Nawet jeśli to zamierzony overlapp, i tak radzę go wyeliminować, wg mnie będzie schludniej wyglądać
  2. 00:06:240 (4,6) - A tu naprawdę musisz to naprawić
  3. 00:32:635 (2,3,4,5) - Tu możesz zrobić fajny równoboczny trójkąt polecam
  4. 00:51:059 (2,3,5) - Za dużo tych overlappów tutaj, plz zrób coś z nimi
  5. 01:20:570 (1,3) - Wg mnie to nie wygląda dobrze, mógłbyś jakoś poprawić <znów overlapp ofc>
  6. 01:44:700 (3,1) - Bardzo brzydkie nałożenie się na siebie <overlapp...> plz fix
  7. 01:52:689 (4,5,1,2) - ^ może i to zamierzone, ale też nie wygląda porządnie
  8. 02:03:124 (4,3) - ^
  9. 02:04:266 (3,3) - Zestackuj porządniej, żeby były idealnie nałożone na siebie, polecam z estetycznych pobudek
  10. 02:05:896 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Przesuń tak, żeby pierwsza nuta oznaczona nr 3 zestackowała się z 02:05:570 (1) , również z estetycznych względów radzę
  11. 02:32:309 (1,3) - Znów brzydki overlap i zbędny
  12. 02:36:222 (1,3) - ^
  13. 02:44:374 (2,3) - Tutaj z kolei flow bardzo potrzebuje poprawki, polecam Ctrl + G 02:44:700 (3) i to 02:45:353 (1) też, a to 02:44:374 (2) najlepiej radzę obrócić o 180 stopni, żeby nie była wygięta w ten sam sposób (w tym samym kierunku) co poprzednik i następca
DŻIZAS TO WSZYSTKO (resztę może zmoduję kiedyś, ale na razie to tyle)
Nie zdziwię się jak odrzucisz większość, ale nie byłbym sobą gdybym się nie czepiał szczegółów, sorry :lol:
Powodzenia z mapą, piosenka mega, podoba mi się - tym bardziej mapa! <3 Powodzonka, good luck, itd
DeletedUser_423548

Loony wrote:

Nie mam pojęcia jak się tu znalazłem, ale jak już jestem to zmoduję, bo fajny set
Btw moda zrobię Ci po polsku, poza Easy'm
[General]
  1. Zmień tło, może i to jest prześliczne kawaii, ale jest też masa innych w odpowiedniej rozdzielczości (C00l tutaj ma 100% racji) Może to?
  2. Masz tu storyboard? Może mi się nie pokazuje, ale jak nie, to wyłącz Widescreen Support tam gdzie włączone jest
[Yasai's Easy]
  1. 00:16:005 (3,1,2,1) - Make this triangle perfect please! Quality is a quality, and ya have here a very good quality, so make more perfections over and over.
  2. 00:19:266 (1) - This slider is a little bit overmapped, I mean, it's too much curved. Maybe milder it a little bit?
  3. 00:19:266 (1,3,4) - Another triangle could be done better
  4. 00:32:309 (1) - Don't make it straightly vertical ending, better point the end of this slider to the next note, to make the flow better and design looking better
  5. 00:41:439 (3) - Ctrl + Shift + R and by selecting point rotate it for 3 degrees. Just a minor thing though it looks better imo ok changed
  6. 00:47:961 (5) - Copy the previous one I mentioned ^ and paste it here, this one is quite badly made. So delete this one, copy this 00:41:439 (3) and don't change its directions using Ctrl + G (kinda bugging right here) but rotate it using Ctrl + Shift + R = 179 degrees
  7. 01:02:309 (5) - The same thing as above, but also there's NC's inconsistency so follow my advices:
  8. 01:02:309 (5,1) - 01:14:048 (5,1) - 01:35:244 (5,1) - 02:42:092 (3,1) - 02:45:353 (5,1) - 02:47:961 (5,1) - 02:50:570 (3,1) - Swap NC's and 01:55:461 (4) - Add NC fixed
  9. 01:14:048 (5) - The same as in the previous points, just copy 01:08:831 (1) this time
  10. 01:21:222 (2) - And this slider problem again, please also fix
  11. 01:21:222 (2,1,3) - Imo for better flow use Ctrl + J here
  12. 01:34:266 (4) - ^^
  13. 02:03:613 (1,3) - Imo making them vertical and parallel to the borders of the screen looks ugly and very old-style mapping. So maybe change it somehow
  14. 02:56:439 (3,4) - Make them the same, so copy the first and paste it where the second is and then rotate it
  15. Generally a beautiful diff, no more stuff here <3 thank you~~ :)
Dokończę później, szkoła wzywa :cry:
When not writing in no change

thank you for mod! :D
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