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Electro.muster & WOM feat. Aoki Lapis - A Sugar Business

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Total Posts
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Topic Starter
-Tochi
This beatmap was submitted using in-game submission on 12. september 2017 at 21:19:32

Artist: Electro.muster & WOM feat. Aoki Lapis
Title: A Sugar Business
Tags: Kanari Exile- Dubstep Taishi kato.yoshihal vocaloid dnb drum and bass cosmic record Grok Wata i-style Project
BPM: 178
Filesize: 36277kb
Play Time: 07:26
Difficulties Available:
  1. Lactose Marathon (5,44 stars, 1733 notes)
Download: Electro.muster & WOM feat. Aoki Lapis - A Sugar Business
Information: Scores/Beatmap Listing
---------------
Mir | Naxess

「 A Sugar Business 」

artist:Electro.muster
vocal:Aoki Lapis


Aviator in the Soul

SB Collab Parts

  • Status: COMPLETED
  1. 00:00:000 - 01:29:068 | -Tochi
  2. 01:29:068 - 02:12:214 | -Tochi
  3. 02:12:214 - 02:55:360 | Exile-
  4. 02:55:360 - 03:41:203 | Exile-
  5. 03:41:203 - 04:24:349 | -Tochi
  6. 04:24:349 - 05:07:495 | -Tochi
  7. 05:07:495 - 05:29:068 | Exile-
  8. 05:29:068 - 05:53:338 | -Tochi
  9. 05:53:338 - 06:14:911 | -Tochi
  10. 06:14:911 - 06:58:057 | Kanari
  11. 06:58:057 - 07:29:068 | Kanari
AtHeoN
FIRST DESU. >_<
Asahina Momoko
SECOND DESU. >_<
Exile-
THIRDESU
Linada
FOURTHDESU
holy sht that sb what the
bananannian
Jesus christ dude holy hell
Pho
nice set you got here ;)
Topic Starter
-Tochi
:>
Kanari
Topic Starter
-Tochi
1 left, and then 100% finish.
bananannian
This storyboard just keeps getting better and better holy shit
Kanari
you see for Exile-'s part where Lhighlight3.png was used? if you could make it so that Lhighlight.png was used instead it would really help in reducing the sb load

i'd also suggest redoing the edited backgrounds like bgAnother to match the backgrounds dimensions but it's up to you
Topic Starter
-Tochi

Kanari wrote:

you see for Exile-'s part where Lhighlight3.png was used? if you could make it so that Lhighlight.png was used instead it would really help in reducing the sb load

i'd also suggest redoing the edited backgrounds like bgAnother to match the backgrounds dimensions but it's up to you
I'll fix all these when the SB is done, Reya might get troubled if i suddenly changed the BG dimensions D:
Yumeno Himiko
Kanari parts best >w<
the song, the sb and the map are all awesome
Spork Lover
Much love from me :3 Will do a NM when asked ^^
Tehron
Take my kudos :3

PLS RANK/APPROVE
J1NX1337
Woah, that's a beautiful storyboard, nice work! :) Reminds me of what Damnae did for far east nightbird. I decided to do a little separate hitsound check as well. lol

M4M Mod
[General]

1) Exile- seems to be the only one who has their name on when their SB collab parts come up. Why not do the same for the other collabers' parts? Having Exile- shown just alone by itself is kinda weird, imo. lol

2) "Marathon" seems like a pretty plain name for something this special. I suppose it's just a placeholder diffname for now? Either way, a unique diffname would be cool to have.

[Hitsounds]

1) 01:04:799 (1) - Sounds like this slider start could use a kick and/or normal sampleset.

2) 01:22:832 (3) - I don't think you should use a clap here since you didn't use one at 01:12:046 (3) -

3) 01:23:675 (1) - Also sounds like this could use a finish hitsound, since I hear a kick in the song and you used a finish at 01:12:888 (1) -

4) 02:01:428 (1) - I feel like this slider start and this circle 02:01:933 (4) - are also missing kicks

5) 02:15:417 (4) - I don't think this slider start should have a clap, especially when you don't really repeat it anywhere.

6) 02:17:271 (1,2) - Are these not supposed to have the same hitsounds as 02:25:360 (5,6) - ? Seems rather odd.

7) 02:32:271 (5) - I hear a kick here so make this normal sampleset maybe / add a kick hitsound.

8) 03:04:799 (1) - If this C2 whistle is intentional, I think you should have one for 03:05:473 (1) - as well since I hear a snare there

9) 03:16:765 - Could add a special hitsound here, 03:16:849 - and 03:16:933 - since the song has special sounds there as well. The last one could be a finish or something perhaps.

10) 04:02:608 (3) - I'd place a whistle here like you've done on all the other objects thus far here.

11) 04:04:124 - Howbout silencing this reverse part? There's no real beat to it in the song.

12) 04:51:315 (1) - I think this is missing a finish since you used one at 05:02:102 (1) -

13) 04:55:697 (1) - I hear a kick on this slider end so might wanna place one there or make it normal sampleset.

14) 05:45:079 (2) - ^Same for this circle

[Marathon]

1) 00:32:102 (3) - What if you made this a kickslider like at 00:27:046 (2) - ? It would allow you to emphasize the quarter beat.

2) 00:33:282 (6) - Maybe NC here like at 00:27:888 (1) - ? Would also emphasize the change in vocals and make the combos more consistent in length.

3) 00:50:641 (5,6,7,8,9,10) - I think you should make NCs here consistent with 01:01:428 (5,1,2,3,4) - so NCing the stream start would work. Though there's a considerable vocal pitch change on the downbeat before it so you could move the NCs there instead.

4) 01:23:675 (1,5) - Stack's very slightly off. lol

5) 01:26:372 (1,1) - ^Same

6) 01:37:158 (1) - Tbh I'm personally not that fond of how this slider looks and I think it'd look better if you did something similar to this instead which I think would also flow sliiightly better: http://puu.sh/oMXTf/26d7a1a7ac.jpg

7) 01:40:529 (4) - What do you think of adding an NC here or removing one from 01:43:226 (1) - for consistency?

8) 01:59:742 (1) - I think this slider is going a bit too low, almost off screen. Might be a good idea to raise this entire pattern 01:56:709 (1,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,1,2,3,4,1) - a bit to avoid this problem.

9) 02:00:585 - I hear a beat here that you could map. I don't think the pause works that effectively if there's a sound in between that feels like it should be mapped to.

10) 02:21:147 (6) - Maybe NC here because of the change in vocals.

11) 02:23:506 (2,3,4) - I don't really understand what these are supposed to emphasize, you're skipping the vocals and prominent beats like 02:23:675 - and the snare at 02:24:012 - by not making them clickable. The rest of this part seems to map them just fine except for this, so I'd consider emphasizing them here too.

12) 02:31:765 (4) - I think you could NC here because of this sound, feels strong enough for that.

13) 03:41:203 (1) - Why's there an NC here but not at 03:43:900 (1) - ? Would remove it from the former, since I don't think the sound difference is considerable enough for a new combo, imo.

14) 04:17:608 (1,1) - Stack's a bit off.

15) 04:51:568 - The storyboard element here doesn't seem to be centered on the stack 04:51:315 (1,2,3) -. Is this intentional?

16) 04:54:518 (4) - Imo the curve on this slider would look better if you moved the first curve point higher.

17) 05:54:181 (3) - Maybe move this just a little bit to the top right so that it forms a proper triangle with the start and end points of 05:53:675 (2) - and the end point of 05:54:349 (4) -

18) 06:11:372 (4) - I can't really hear what this is mapped to. A stream would probably work here but the use of a half beat long offbeat slider is kinda questionable imo.

19) 06:12:214 (3) - Should probably NC here like at 06:01:428 (1) - because of the same sound and how you used an NC there, consistency-wise.

20) 06:12:383 (4) - Also can't really hear anything here to justify a clickable circle imo.

21) 06:15:922 (3) - Howbout NCing this like you did at 04:25:360 (1) - ?

22) 06:21:315 (1) - This is also inconsistent with 04:30:754 (1) - NC-wise.

23) 06:22:327 (1,2,1,2) - Same for these with 04:31:765 (1,2,3,4) -

24) 06:29:574 (6) - This could be placed a bit lower so that it's properly "blanketed" by the stream curve at 06:29:068 (1,2,3,4,5) - and also NCing differs with 04:39:012 (1) -

25) 06:32:102 (7) - Another place to NC here like at 04:41:540 (1) - . I'll stop mentioning these now, but I recommend you double check the NCs between these two kiai sections and make them consistent, it's good for your map's integrity. :D

26) 06:57:046 (3,3) - These two should probably be NC'd like 06:35:473 (1,1) - though then again should also be consistent with 04:44:911 (3,3,4) - . To be honest the sound difference is pretty prominent there so I'd NC the parts at 04:44:911 (3,3) - too lol

27) 07:19:714 (1) - I think a more fitting and less exhausting place to end this spinner would be at 07:25:023 - since I can hear a very faint sound there and the music itself really starts fading out faster there, so I think it'd be more fitting.
Nice mapset! The only problems I mainly ran into were some NC and hitsound inconsistencies and a couple rhythmical things, overall seems well polished, though. I hope it gets ranked and that you'll finish the storyboard since some parts are seemingly still WIP. Good luck! :D
Topic Starter
-Tochi

J1NX1337 wrote:

Woah, that's a beautiful storyboard, nice work! :) Reminds me of what Damnae did for far east nightbird. I decided to do a little separate hitsound check as well. lol

M4M Mod
[General]

1) Exile- seems to be the only one who has their name on when their SB collab parts come up. Why not do the same for the other collabers' parts? Having Exile- shown just alone by itself is kinda weird, imo. lol Already noticed, it will be fixed when the SB is 100% done.

2) "Marathon" seems like a pretty plain name for something this special. I suppose it's just a placeholder diffname for now? Either way, a unique diffname would be cool to have. I tried to submit it with "Lactose" as diff name, but the filesize limit is still there even when i added "marathon" to the tags... So i can't upload it with a custom diff name ;w;

[Hitsounds]

1) 01:04:799 (1) - Sounds like this slider start could use a kick and/or normal sampleset. I added a Normal sampleset on the start.

2) 01:22:832 (3) - I don't think you should use a clap here since you didn't use one at 01:12:046 (3) - Ooops, accidentally added one there.

3) 01:23:675 (1) - Also sounds like this could use a finish hitsound, since I hear a kick in the song and you used a finish at 01:12:888 (1) - Fixed!

4) 02:01:428 (1) - I feel like this slider start and this circle 02:01:933 (4) - are also missing kicks Fixed!

5) 02:15:417 (4) - I don't think this slider start should have a clap, especially when you don't really repeat it anywhere. It's meant to be a whistle.

6) 02:17:271 (1,2) - Are these not supposed to have the same hitsounds as 02:25:360 (5,6) - ? Seems rather odd. No, there's no "whistle" sound in the later one.

7) 02:32:271 (5) - I hear a kick here so make this normal sampleset maybe / add a kick hitsound. Fixed!

8) 03:04:799 (1) - If this C2 whistle is intentional, I think you should have one for 03:05:473 (1) - as well since I hear a snare there Fixed!

9) 03:16:765 - Could add a special hitsound here, 03:16:849 - and 03:16:933 - since the song has special sounds there as well. The last one could be a finish or something perhaps. Fixed!

10) 04:02:608 (3) - I'd place a whistle here like you've done on all the other objects thus far here. Fixed!

11) 04:04:124 - Howbout silencing this reverse part? There's no real beat to it in the song. But there's a vocal.

12) 04:51:315 (1) - I think this is missing a finish since you used one at 05:02:102 (1) - Fixed!

13) 04:55:697 (1) - I hear a kick on this slider end so might wanna place one there or make it normal sampleset. Changed it to Normal sampleset.

14) 05:45:079 (2) - ^Same for this circle Fixed!

[Marathon]

1) 00:32:102 (3) - What if you made this a kickslider like at 00:27:046 (2) - ? It would allow you to emphasize the quarter beat. It's not really the same rhythm.

2) 00:33:282 (6) - Maybe NC here like at 00:27:888 (1) - ? Would also emphasize the change in vocals and make the combos more consistent in length. Fixed!

3) 00:50:641 (5,6,7,8,9,10) - I think you should make NCs here consistent with 01:01:428 (5,1,2,3,4) - so NCing the stream start would work. Though there's a considerable vocal pitch change on the downbeat before it so you could move the NCs there instead. Fixed!

4) 01:23:675 (1,5) - Stack's very slightly off. lol Fixed!

5) 01:26:372 (1,1) - ^Same Fixed!

6) 01:37:158 (1) - Tbh I'm personally not that fond of how this slider looks and I think it'd look better if you did something similar to this instead which I think would also flow sliiightly better: http://puu.sh/oMXTf/26d7a1a7ac.jpg It doesn't really fit here.

7) 01:40:529 (4) - What do you think of adding an NC here or removing one from 01:43:226 (1) - for consistency? Fixed!

8) 01:59:742 (1) - I think this slider is going a bit too low, almost off screen. Might be a good idea to raise this entire pattern 01:56:709 (1,1,2,3,4,1,2,1,2,1,1,2,3,1,2,3,4,1,2,3,4,1) - a bit to avoid this problem. It will be accepted in the ranking process, since it's not that much offscreen.

9) 02:00:585 - I hear a beat here that you could map. I don't think the pause works that effectively if there's a sound in between that feels like it should be mapped to. The sound isn't strong enough tbh.

10) 02:21:147 (6) - Maybe NC here because of the change in vocals. Fixed!

11) 02:23:506 (2,3,4) - I don't really understand what these are supposed to emphasize, you're skipping the vocals and prominent beats like 02:23:675 - and the snare at 02:24:012 - by not making them clickable. The rest of this part seems to map them just fine except for this, so I'd consider emphasizing them here too. It's emphasizing the strong drums that starts on the sliderheads.

12) 02:31:765 (4) - I think you could NC here because of this sound, feels strong enough for that. Fixed!

13) 03:41:203 (1) - Why's there an NC here but not at 03:43:900 (1) - ? Would remove it from the former, since I don't think the sound difference is considerable enough for a new combo, imo. Idk what u mean here, but i changed something.

14) 04:17:608 (1,1) - Stack's a bit off. Fixed!

15) 04:51:568 - The storyboard element here doesn't seem to be centered on the stack 04:51:315 (1,2,3) -. Is this intentional? The playfield and the ingame editor are not exactly same size, so u have to add +54/56 (X coordinate) and +64 (Y coordinate).

16) 04:54:518 (4) - Imo the curve on this slider would look better if you moved the first curve point higher. Not really necessary, i think it's fine as it is.

17) 05:54:181 (3) - Maybe move this just a little bit to the top right so that it forms a proper triangle with the start and end points of 05:53:675 (2) - and the end point of 05:54:349 (4) - I didn't intend to make it a triangle, but to make it blanketed by the round slider.

18) 06:11:372 (4) - I can't really hear what this is mapped to. A stream would probably work here but the use of a half beat long offbeat slider is kinda questionable imo. Making more streams here is too overdone..

19) 06:12:214 (3) - Should probably NC here like at 06:01:428 (1) - because of the same sound and how you used an NC there, consistency-wise. Fixed!

20) 06:12:383 (4) - Also can't really hear anything here to justify a clickable circle imo. There's a sound here.

21) 06:15:922 (3) - Howbout NCing this like you did at 04:25:360 (1) - ? Fixed!

22) 06:21:315 (1) - This is also inconsistent with 04:30:754 (1) - NC-wise. Both are NCed.

23) 06:22:327 (1,2,1,2) - Same for these with 04:31:765 (1,2,3,4) - Fixed!

24) 06:29:574 (6) - This could be placed a bit lower so that it's properly "blanketed" by the stream curve at 06:29:068 (1,2,3,4,5) - and also NCing differs with 04:39:012 (1) - The object pattern are not the same, so i'll keep the NC , but i moved the slider.

25) 06:32:102 (7) - Another place to NC here like at 04:41:540 (1) - . I'll stop mentioning these now, but I recommend you double check the NCs between these two kiai sections and make them consistent, it's good for your map's integrity. :D Fixed!

26) 06:57:046 (3,3) - These two should probably be NC'd like 06:35:473 (1,1) - though then again should also be consistent with 04:44:911 (3,3,4) - . To be honest the sound difference is pretty prominent there so I'd NC the parts at 04:44:911 (3,3) - too lol I would rather remove the NC.

27) 07:19:714 (1) - I think a more fitting and less exhausting place to end this spinner would be at 07:25:023 - since I can hear a very faint sound there and the music itself really starts fading out faster there, so I think it'd be more fitting. It's better to map it to the end.
Nice mapset! The only problems I mainly ran into were some NC and hitsound inconsistencies and a couple rhythmical things, overall seems well polished, though. I hope it gets ranked and that you'll finish the storyboard since some parts are seemingly still WIP. Good luck! :D
Thanks for the mod!
Start

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better
  2. 00:45:079 (2) - move to the right a bit feels better
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278)
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo..
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244)
  10. 04:02:776 (1) - Eh....
  11. 04:11:372 (2) - this shape may look better
  12. 04:23:001 (1,2,3,4) - 141,244 seems better
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better.
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD

Good luck XD
Topic Starter
-Tochi

Remilia_CO wrote:

Remilia_CO wrote:

M4M request XD here is my map: https://osu.ppy.sh/b/952563 and feel free to skip some diff o/

I just put some opinion, or some pattern I would like to use. So don't mind if I said something you don't like to change ;)

Lactose Marathon
  1. 00:24:349 (1) - 378,270 seems better It feels better when it start's to the right.
  2. 00:45:079 (2) - move to the right a bit feels better It's already to the right D:
  3. 00:57:214 (1) - ^ b/c when the tail is mostly covered by the long slider it feels irregular. When I make the tail half covered by the long slider it feels better. (268,278) I did this intentionally, so i think i'll keep it as it is.
  4. 01:26:877 (1) - Move both the two red point to the right a bit, because the upper part looks longer than the lower part now and feels a bit awkward. It's actually the same length.
  5. 02:21:990 (2,2) - 03:52:495 (2,3) - not overlapped well Fixed!
  6. 02:34:799 (1) - drag it farther from the previous object since this DS is easy to messed up players reading. The NC helps to read the DS.
  7. 03:15:585 (1) - open up feels better, for example move the middle point to 303,345 It will cause sliderbreak more easy, and i don't want that D:
  8. 03:41:203 (1,2) - 03:43:900 (1,2) - hmmmm, these overlap looks weird imo.. Don't mind them, they're just another blanketing style.
  9. 03:48:956 (2,3,4,5,1) - move farther from the previous slider feels have a better flow. like (402,244) Fixed!
  10. 04:02:776 (1) - Eh.... Fixed!
  11. 04:11:372 (2) - this shape may look better I don't think so D:
  12. 04:23:001 (1,2,3,4) - 141,244 seems better Changed this to something other else
  13. 05:33:113 (1) - ctrl+J then ctrl+H feels flow better. Um, isn't it the same direction then?
  14. 07:08:844 (1,1,1,1,2) - If you feel those are not perfect, I could help think of some shapes. XD Thanks for the offer, but i'll keep them for now.

Good luck XD
Thanks for the mod!
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