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Report a Qualified beatmap here!

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Loctav
Here you can post beatmaps that have been observed in requiring either problems or room for improvement. Whenever you have risen concerns or suggestions about beatmaps, you can report them here, so we can open the discussion about them accordingly!

If you happen to find beatmaps that require improvement or have issues worth fixing, post in the beatmap thread and then report the beatmap in this thread, so the QAT can check by and disqualify the map, if the risen concerns are reasonable enough.

We will regularily wipe the threads from old reports, so it does not get too cluttered.
Karen
https://osu.ppy.sh/forum/p/5067952
a wrongly snapped kick slider
Underforest
Battle hijacked my post
Battle
https://osu.ppy.sh/s/431014
looked through map real quick, some a lot things should be snapped to 1/6 as pishi mentioned
Alpgh367
https://osu.ppy.sh/s/2926
I'm not sure if this is worthy of a disqualification, but this map has no background.
Deif

Alpgh367 wrote:

https://osu.ppy.sh/s/2926
I'm not sure if this is worthy of a disqualification, but this map has no background.
Please report only maps in Qualified status, since those ones can be disqualified and their issues fixed. The beatmap you linked was ranked in 2008 and little can we do about it now.
Raiden
https://osu.ppy.sh/forum/p/5072107

metadata possibly wrong
Krfawy
https://osu.ppy.sh/b/950640

May I ask how is it that possible to use AR7 in the easiest difficulty if:

A) it's not a marathon map
B) it would work better with AR2 or AR3
C) it is clearly not okay when it comes to play it
D) newer players aren't usually able to read anything above AR5 or AR6
Clearly, I am asking about standard mode.
karterfreak
p/5073482
Volume of spinner(taiko) exceedingly loud for very quiet droning part at end of song, very good map otherwise (Pls don't kill me MMzz).
-Kanzaki
https://osu.ppy.sh/forum/p/5065783

https://osu.ppy.sh/forum/p/5068043
I Must Decrease
https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
IamKwaN

Xexxar wrote:

https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
You have to post your issues in the beatmap thread before reporting.
Natsu
https://osu.ppy.sh/forum/p/5076160 wrong snap, some spacing issue and some offscreen objects
Lanturn
The strikeouts are causing the links to be unclickable. Any chance you guys can avoid striking them out so we can browse these DQs conveniently? Especially when mobile browsing.
Tari

Lanturn wrote:

The strikeouts are causing the links to be unclickable. Any chance you guys can avoid striking them out so we can browse these DQs conveniently? Especially when mobile browsing.
You can still copy and paste the link to your web address box. I guess for convenience it would be better not to cross it out.
qoot8123

Tasha wrote:

https://osu.ppy.sh/forum/p/5073482
Volume of spinner(taiko) exceedingly loud for very quiet droning part at end of song, very good map otherwise (Pls don't kill me MMzz).
And there is a first bar line issue as tasuke said on thread : p/5079792
I think this map should dq to fix the red line at least.
Underforest
p/5081004 p/5081045
Needs further improvement
disqualified nuked and deleted by Loctav cause strong suicidal themes
Avena
http://osu.ppy.sh/b/890915
Unplayable patterns in the beginning of Insane 00:07:496 (3,4,5,1) - 00:11:996 (3,4,5) (pointed by yuii)
Huge gap between Normal and Hard in complexity and readability, also rhythms and general spacing have a huge difference.
Also, there are some reverses under notes, which are unrankable as far as I'm aware.
grumd
p/5084741
Some problems with hitsounds, more info in the post.
Krfawy
p/5080300

"like" word should have been written with a capital "L" letter and of course the mappers forgot to use the proper title. ;_;
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