This is a BSS beatmap submission. Click here to view full beatmap information.
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Star Shooter
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This beatmap was submitted using in-game submission on 11 May 2017 at 13:23:15

Artist: USAO
Title: Showdown
Tags: Kicks For Liberation 5 UOM RECORDS Drumstep Diverse System AD:Drum'n'Bass 2
BPM: 178
Filesize: 9986kb
Play Time: 05:36
Difficulties Available:
  • Crisis (5.97 stars, 1626 notes)

Download: USAO - Showdown
Information: Scores/Beatmap Listing
---------------
wow what an old map lol
Last edited by Hikaru Rose on , edited 29 times in total.
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Rhythm Incarnate
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Rhythm Incarnate
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filthy kudosu farm

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2016-04-24 14:38 HighTec: moet ik je wub map
2016-04-24 14:38 HighTec: testplayen en modden
2016-04-24 14:38 HighTec: :>
2016-04-24 14:40 HighTec: of niet ;;
2016-04-24 14:41 HikaruR: uh
2016-04-24 14:41 HikaruR: als je wilt
2016-04-24 14:41 HighTec: ACTION is playing [https://osu.ppy.sh/b/959194 USAO - Showdown [wub]]
2016-04-24 14:41 HighTec: stap 1 :^>
2016-04-24 14:47 HikaruR: o   o
2016-04-24 14:47 HikaruR: v
2016-04-24 14:47 HighTec: hoe de fuk
2016-04-24 14:47 HighTec: readde ik dit
2016-04-24 14:47 HikaruR: xd
2016-04-24 14:48 HikaruR: het is gewoon
2016-04-24 14:48 HikaruR: bijna helemaal readable shh
2016-04-24 14:48 HighTec: 03:14:457 (1) - wat is het nut van deze slider, is een hitcirckle niet genoeg?
2016-04-24 14:49 HighTec: 05:09:064 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - waarom zitten in deze section triples, het is beter om het gewoon rustig bij 1/2 spam te houden imo
2016-04-24 14:49 HighTec: 00:31:648 (3,4,5) - direction van deze triple na de slider voelt heel raar aan, reconsider pattern
2016-04-24 14:49 HikaruR: ik dacht er ook aan om dat te veranderen, maar de triples horen in het lied :d
2016-04-24 14:49 HighTec: mwah niet in dat stuk imo
2016-04-24 14:50 HighTec: 01:09:401 (2,3,4) - dit voelt ook raar aan, misschien geen sliders?
2016-04-24 14:50 HighTec: behalve (2) dan
2016-04-24 14:50 HikaruR: ik bedoel dat het lied het support :s
2016-04-24 14:50 HighTec: kinda maar alsnog
2016-04-24 14:50 HighTec: linear jumps ftw xd
2016-04-24 14:51 HighTec: 01:18:165 (5,6) - ksnap het nut hiervan niet xd
2016-04-24 14:51 HikaruR: idk
2016-04-24 14:51 HikaruR: het speelde niet zo goed toen ik 6 ctrl-g deed
2016-04-24 14:51 HighTec: 01:19:850 (1,2,3,4,1,2,3,4,5,6,1) - omdat je hier de kicksliders stackt, krijg ik niet echt het gevoel dat er een stream aan komt, omdat het logisch is met de rest van de map
2016-04-24 14:52 HighTec: ook flowen (1,2) niet lekker naar (3,4)
2016-04-24 14:52 HighTec: kzou (3,4) wat lager plaatsen
2016-04-24 14:52 HighTec: en haal de whistles van de sliderbodies af :(
2016-04-24 14:52 HikaruR: o yea de sliderbodies
2016-04-24 14:53 HighTec: 01:35:693 (5) - NC worthy omdat change in curve
2016-04-24 14:53 HighTec: 01:48:839 (1,2,3,4,1,2,3,4) - tis kinda saai dat alles naar beneden gericht is, kijk of je een paar van deze sliders omhoog kan zetten, misschien omhoog als de jump ook zo gaat
2016-04-24 14:54 HikaruR: en 01:36:030 (1) - deze?
2016-04-24 14:54 HighTec: ja die mag zn NC houden
2016-04-24 14:54 HighTec: omdat dat de section afsluit :>
2016-04-24 14:54 HikaruR: alright
2016-04-24 14:55 HighTec: 02:00:299 (1,2,3,4) - waarom verander je hier opeens van ritme? :X
2016-04-24 14:55 HighTec: niet dat het slecht speelt ofzo maar whyyyy
2016-04-24 14:55 HighTec: 02:06:704 (6,7) - dit ziet er niet uit tbh, zorg er gewoon voor dat (6) naar (7) wijst
2016-04-24 14:56 HikaruR: omdat growl
2016-04-24 14:56 HikaruR: en omdat ik niet te veel in herhaling wilde vallen
2016-04-24 14:56 HighTec: 02:08:389 (1,2,3) - heel verwarrend dit, omdat ze volledig gestacked zijn, krijg ik de indruk dat het 1/4 dingen zijn (blauw-->wit) ipv 1/2 (rood-->wit)
2016-04-24 14:57 HighTec: probeer de spacing te verhogen
2016-04-24 14:57 HighTec: en goed punt xd
2016-04-24 14:57 HighTec: 02:15:131 (1,2,3) - misschien niet alles zo stacken, het voelt zo weggeduwd in een hoekje allemaal
2016-04-24 14:57 HighTec: 02:18:755 (5,6,7,8,9) - zou dit volledig spaced maken ipv eerst klein en dan groot
2016-04-24 14:58 HighTec: 02:18:839 (6) - indien je dat niet wilt hier een NC voor reading's sake
2016-04-24 14:58 HikaruR: uh
2016-04-24 14:58 HighTec: 02:25:917 (1,2,3) - zelfde als voorheen
2016-04-24 14:58 HikaruR: yea ik denk dat NC beter is dan
2016-04-24 14:59 HighTec: 02:29:540 (8) - ook NC voor voorheen genoemde redenen
2016-04-24 14:59 HighTec: 02:29:288 (5) - hier misschien ook een
2016-04-24 15:00 HighTec: 02:31:311 (1,2) - deze kleine spacing is pittig awkward, consider an increase in spacing, misschien (2) neerzetten op x:200 y:54
2016-04-24 15:00 HighTec: dan houd je nog de flow lekker
2016-04-24 15:01 HighTec: oh, de NC dingen kun je zelf wel ff doen in alle streams right :>
2016-04-24 15:01 HighTec: 03:03:249 (3,4) - rare connection, zou persoonlijk ctrl+g op (4) doen
2016-04-24 15:01 HikaruR: op 3 bedoel je?
2016-04-24 15:02 HighTec: kan ook
2016-04-24 15:02 HikaruR: o
2016-04-24 15:02 HighTec: :P
2016-04-24 15:02 HikaruR: xd
2016-04-24 15:02 HighTec: 03:12:434 (1,2,3,4,5,6,7,8) - ben hier niet zeker over, zelfoverlappende streams spelen over het geheel niet prettig
2016-04-24 15:02 HikaruR: yeah dacht ik ook al
2016-04-24 15:03 HighTec: consider the pattern :3
2016-04-24 15:03 HikaruR: das denk ik het moeilijkste stuk in de map buiten het readen xd
2016-04-24 15:03 HighTec: precies
2016-04-24 15:03 HighTec: 03:40:075 (1,2,3,4) - sliderbodies aaaaaaaaaaaaaaaaaaaa
2016-04-24 15:04 HighTec: 03:49:176 (6,7,8,9) - over deze ben ik niet zeker, aangezien (8,9) antiflowt met (6,7), probeer ze ongeveer dezelfde kant op te laten gaan
2016-04-24 15:04 HighTec: dat je een boogje ofzo krijgt
2016-04-24 15:04 HikaruR: [http://osu.ppy.sh/ss/5003308 tfw u dont rly kno what 2 do]
2016-04-24 15:04 HighTec: 03:54:906 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - weet niet waarom maar dit lijkt me ook een prima plek om kicksliders te gebruiken ipv stream jumps
2016-04-24 15:04 HighTec: lmao
2016-04-24 15:05 HighTec: maak er indd anders opt eind een vierkant van
2016-04-24 15:05 HighTec: als dat lukt
2016-04-24 15:05 HighTec: 03:58:614 (3) - sliderbody aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-04-24 15:05 HighTec: 04:08:052 (6,7,8,9) - heb het gevoel dat hier wel wat meer spacing in mag
2016-04-24 15:06 HikaruR: mm
2016-04-24 15:06 HighTec: 04:40:412 (6) - hetzelfde als eerst :>
2016-04-24 15:06 HighTec: 04:47:153 (5) - :>>>
2016-04-24 15:07 HighTec: 04:50:524 (5,6,7,8) - snap niet waarom dit anders zal moeten zijn dan 04:50:187 (1,2,3,4) - 
2016-04-24 15:07 HikaruR: bij die en een vorige kan je het makkelijker zien tho
2016-04-24 15:07 HikaruR: omdat growls :s
2016-04-24 15:07 HighTec: dan waarom die pattern gewoon xd
2016-04-24 15:08 HikaruR: en for some reason fc'de 2 van de 2 mensen die stream sightread xd
2016-04-24 15:09 HighTec: mwah tis meer voor logica reasons :P
2016-04-24 15:09 HighTec: 05:36:030 (1) - zou dit proberen te blanketen alsof 05:35:524 (4,5,6) - een slider is, dus misschien (1) neerzetten op x:200 y:200
2016-04-24 15:10 HighTec: vertrouw die coordinaten niet ik ben slecht in blankets
2016-04-24 15:10 HikaruR: o
2016-04-24 15:10 HikaruR: brb eten
2016-04-24 15:10 HighTec: that's it tho
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Rhythm Incarnate
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01:42:434 (6) - I don't get why you've used this when the music is just repeating itself, so you should use the same rhythms that you use everywhere else, try this maybe, where the new slider is a ctrl+j of the old one and then overlapped onto 01:43:277 (3) -

01:45:131 (6) - Not really appropriate for a buzz slider, use a 3/4 slider instead (wow another example how good am i)

02:29:625 (5,6,7,8) - Why is this so spaced when theres no change in the sound omg

02:53:221 (2) - This is a snare but you stack it underneath previous object for 0 movement omg

02:53:558 (4) - More appropriate as just a circle since every other slider you use in these parts is representing a long sustained sound whereas is kindof isnt, well it is but its different idk (also move it further away from the wavy slider goddamn)

02:56:592 (6,1) - Pls so ugly

03:02:322 (1) - Instead of having this be empty how about this

03:15:468 - Shorten whatever this blue thing is called to 1 beat, feels way too long rn

04:04:007 (6) - :(

04:52:210 (1) - Are you trying to make me break or something (move it out to 1.12x spacing to make it more discernible from the triple http://puu.sh/ougWm/e26f8674d5.jpg)

05:12:097 (5) - So my problem with this is that you've changed it to a kickslider for the snare, but theres no spacing difference ONTO it, but there is after it (to 05:12:266 (1) - ), which is a bit backwards. 05:12:603 (5,1) - Is better

05:15:046 (4) - does not exist

05:16:311 (4) - why do you do these pls save the clickables

05:35:524 (4,5,6,1) - Spacing doesn't really fit the drums, perhaps do something like this, cute little finisher


woop
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Star Shooter
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Cheesecake wrote:
01:42:434 (6) - I don't get why you've used this when the music is just repeating itself, so you should use the same rhythms that you use everywhere else, try this maybe, where the new slider is a ctrl+j of the old one and then overlapped onto 01:43:277 (3) - Because i felt like i had to do something else for the finish

01:45:131 (6) - Not really appropriate for a buzz slider, use a 3/4 slider instead (wow another example how good am i) - I like the idea, but prefer the buzz slider. Maybe

02:29:625 (5,6,7,8) - Why is this so spaced when theres no change in the sound omg - There is!! It becomes more uplifting omg

02:53:221 (2) - This is a snare but you stack it underneath previous object for 0 movement omg -Plz stop saying omg...

02:53:558 (4) - More appropriate as just a circle since every other slider you use in these parts is representing a long sustained sound whereas is kindof isnt, well it is but its different idk (also move it further away from the wavy slider goddamn) - I moved it the slider but the sliders stay to that synth sound ):

02:56:592 (6,1) - Pls so ugly - Sorry i did my best

03:02:322 (1) - Instead of having this be empty how about this - Because i like to give my players a little breathing room for the next kiai

03:15:468 - Shorten whatever this blue thing is called to 1 beat, feels way too long rn - I'm debating whether or not i should keep the break and change this to a circle or to map the break plz help orz

04:04:007 (6) - :( - :v

04:52:210 (1) - Are you trying to make me break or something (move it out to 1.12x spacing to make it more discernible from the triple http://puu.sh/ougWm/e26f8674d5.jpg) - I'm sorry for this evil pattern ):

05:12:097 (5) - So my problem with this is that you've changed it to a kickslider for the snare, but theres no spacing difference ONTO it, but there is after it (to 05:12:266 (1) - ), which is a bit backwards. 05:12:603 (5,1) - Is better -Ok i fix

05:15:046 (4) - does not exist - Idk what to do now thanks

05:16:311 (4) - why do you do these pls save the clickables - aa what do you mean ;;

05:35:524 (4,5,6,1) - Spacing doesn't really fit the drums, perhaps do something like this, cute little finisher - Thats not cute!!


woop


Thank you for modding Cheesecake!! <3 owo
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Beatmap Nominator
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Star Shooter
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Do u want me to revive or just nod mod xd
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needs more mods before I can do smth here :X
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Star Shooter
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Rhythm Incarnate
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hoping hika will revive for this

u can hgiher le OD if u wana do dat

00:02:996 (1,2) - lOL fix stack okthanks !!
00:05:187 (5,1) - i get the overlap but can u liek considr spacin thez outt becus u evn emphasise le strongr beat on (1)'s head d
00:16:311 (6) - ctrl+g wud maek le patern moar understandble sinc den all le slidrs point toward eech otha and thus create betr triangl
00:26:255 (3,4,5) - cuuud u mayb point le tripl toward 00:26:760 (6) - becus den u hav betr conectoin toward em becus betr circular movemen t
00:42:434 (5) - idek i f u want dis here butt u cud NC dis becus of le jump, NC can maek it ezer to rea dd
01:39:738 (6,7) - ctrl+g wud be betr as it den wud let le patern hav more snese
02:47:659 (2,3,4) - i persnaly feeel liek dis cud betr be stack d becus it den becoms cleer dat le flow i s chaning
03:12:940 (7,8,1) - shudnt dis hav liek le hihgest spacin off de whol strream? i meaan lik the pitch dat playz here is obv highestt
04:51:535 (1,1,2,1,1,1) - can u pls expani dis becus dis al lookz so rando mu might wanna reloook dis


mod to future modders: if hikaru isnt too lazy to get them
all the invisible kicksliders is something not to worry about. they get read as hitcircles and as they serve for the same kind of tapping done by the player it really makes no big difference gameplay wise~ also they are rankable as far as i'm concerned so who cares \o/
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Rhythm Incarnate
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what the fuck are you on hightec
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HighTec wrote:
hoping hika will revive for this

u can hgiher le OD if u wana do dat

00:02:996 (1,2) - lOL fix stack okthanks !! - ok
00:05:187 (5,1) - i get the overlap but can u liek considr spacin thez outt becus u evn emphasise le strongr beat on (1)'s head d - ok
00:16:311 (6) - ctrl+g wud maek le patern moar understandble sinc den all le slidrs point toward eech otha and thus create betr triangl - i intentionally made this like it is because of the emphasis and flow
00:26:255 (3,4,5) - cuuud u mayb point le tripl toward 00:26:760 (6) - becus den u hav betr conectoin toward em becus betr circular movemen t - i don't really like circular lo
00:42:434 (5) - idek i f u want dis here butt u cud NC dis becus of le jump, NC can maek it ezer to rea dd - it really doesnt matter
01:39:738 (6,7) - ctrl+g wud be betr as it den wud let le patern hav more snese - why?
02:47:659 (2,3,4) - i persnaly feeel liek dis cud betr be stack d becus it den becoms cleer dat le flow i s chaning - ???? ?
03:12:940 (7,8,1) - shudnt dis hav liek le hihgest spacin off de whol strream? i meaan lik the pitch dat playz here is obv highestt - ok fucked the stream
04:51:535 (1,1,2,1,1,1) - can u pls expani dis becus dis al lookz so rando mu might wanna reloook dis - ?? ;;


mod to future modders: if hikaru isnt too lazy to get them
all the invisible kicksliders is something not to worry about. they get read as hitcircles and as they serve for the same kind of tapping done by the player it really makes no big difference gameplay wise~ also they are rankable as far as i'm concerned so who cares \o/
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#modreqs

General

Could have more interesting diffname but whatever wubs your boat

Might want to add "Diverse System AD:Drum'n'Bass 2" to tags as well, song appears there

wub

01:16:311 (4,5,6,1) - sort of hard to read an weird distances, 01:16:816 (5,6) - gimmicky placement of this would imply 1/4 + not so clear with (4) covering it. Maybe you could 01:16:648 - put a 1/4 slider here instead of slider end and rearrange 01:16:901 (6) - so it ends up a bit closer to 01:17:153 (1) -

01:19:850 (1,2,3,4) - don't like this because lead are notes moving up the scale, not paired in any way. Makes some sense because of the chords but synth lead is more important imo. 01:20:187 (3,4,1) - also this is a bit akward arcy-ish movement into complete direction change on the stream, if you don't unstack the slider pairs like I suggested maybe keep this one stacked more like 01:19:850 (1,2) - so movement is more snappy not sloppy

01:48:839 (1,2,3,4,1,2,3,4) - Not a big fan of 1/8 use like this, they tend to 100 in a weird way, but I'm just bad I guess. Anyway reducing slider volume/muting on 1/8s like these would be a nice touch because of rhythmical feedback hitsounds provide, sliderends here create some noise. It's not really necessary but would be nice (goes for all 1/8s like that of course)

02:24:906 (2) - lower SV and 02:25:075 (3) - 1/4 slider on this? you usually map this whole sequence with 1/4s

02:31:479 (2) - readable, but could be mistaken for 1/4 snap, can space it out without any harm

02:48:839 (1,2) - a bit akward stop and go + readability, maybe swap (2) and (3) positions, 02:49:176 (3) - could be a little bit closer as well

03:14:457 (1) - a bit weird, doesn't follow anything in particular precisely (vocals?) + sv change is very sudden, I would say just having a circle here seems better idea

03:39:738 (5,6,7) - I feel like (7) being 1/4 slider would be better, + whole triple being there leads to a bit awkward arcy downfall into 03:40:075 (1,2) -

03:42:434 (5,6) - like before, looks like 1/4 snap, 03:42:266 - 1/4 slider here would be cool

04:51:704 (1) - remove NC

04:52:462 (2) - super ghosty note, not worth making a triple and forcing NC shenenigans with 04:52:041 (1,1,1) - remove this triple and NC from 04:52:210 (1,1) - fits the music better and more readable. Could move 04:52:547 (3) - from under the notes and start it elsewhere as well.

05:12:097 (4,5,1) - being an equliateral triangle and then 05:12:266 (1,2,3,4) - blanketing around 05:12:181 (5) - or 05:12:097 (4) - would look better

05:22:378 (7,1) - again kinda meh having 1/2 stack after slider jump but beat gives a reason to do it so w/e

05:35:524 (4,5,6,1) - use some sort of medium spacing for this, (around 2,0x?) underwhelming for a final combo

a bit hard to read but fun and seems good overall, good song too, gl
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Akali wrote:
#modreqs

General

Could have more interesting diffname but whatever wubs your boat

Might want to add "Diverse System AD:Drum'n'Bass 2" to tags as well, song appears there

wub

01:16:311 (4,5,6,1) - sort of hard to read an weird distances, 01:16:816 (5,6) - gimmicky placement of this would imply 1/4 + not so clear with (4) covering it. Maybe you could 01:16:648 - put a 1/4 slider here instead of slider end and rearrange 01:16:901 (6) - so it ends up a bit closer to 01:17:153 (1) - Changed it differently

01:19:850 (1,2,3,4) - don't like this because lead are notes moving up the scale, not paired in any way. Makes some sense because of the chords but synth lead is more important imo. 01:20:187 (3,4,1) - also this is a bit akward arcy-ish movement into complete direction change on the stream, if you don't unstack the slider pairs like I suggested maybe keep this one stacked more like 01:19:850 (1,2) - so movement is more snappy not sloppy - Changed

01:48:839 (1,2,3,4,1,2,3,4) - Not a big fan of 1/8 use like this, they tend to 100 in a weird way, but I'm just bad I guess. Anyway reducing slider volume/muting on 1/8s like these would be a nice touch because of rhythmical feedback hitsounds provide, sliderends here create some noise. It's not really necessary but would be nice (goes for all 1/8s like that of course) Considering it, not sure though

02:24:906 (2) - lower SV and 02:25:075 (3) - 1/4 slider on this? you usually map this whole sequence with 1/4s - I dont see the reason why i should lower the SV. The circle instead of 1/4 slider is because i dont hear a sound!

02:31:479 (2) - readable, but could be mistaken for 1/4 snap, can space it out without any harm - no idea how i could space it more, should be fine !

02:48:839 (1,2) - a bit akward stop and go + readability, maybe swap (2) and (3) positions, 02:49:176 (3) - could be a little bit closer as well done

03:14:457 (1) - a bit weird, doesn't follow anything in particular precisely (vocals?) + sv change is very sudden, I would say just having a circle here seems better idea Okay, not the first one to say this so i guess ill change!

03:39:738 (5,6,7) - I feel like (7) being 1/4 slider would be better, + whole triple being there leads to a bit awkward arcy downfall into 03:40:075 (1,2) - Changed the direction of the triple

03:42:434 (5,6) - like before, looks like 1/4 snap, 03:42:266 - 1/4 slider here would be cool - Changed differently

04:51:704 (1) - remove NC - Reminds me, still have to do the colours damn

04:52:462 (2) - super ghosty note, not worth making a triple and forcing NC shenenigans with 04:52:041 (1,1,1) - remove this triple and NC from 04:52:210 (1,1) - fits the music better and more readable. Could move 04:52:547 (3) - from under the notes and start it elsewhere as well. - The triple really needs to be there imo

05:12:097 (4,5,1) - being an equliateral triangle and then 05:12:266 (1,2,3,4) - blanketing around 05:12:181 (5) - or 05:12:097 (4) - would look better - I dont get what you mean ):

05:22:378 (7,1) - again kinda meh having 1/2 stack after slider jump but beat gives a reason to do it so w/e - Changed

05:35:524 (4,5,6,1) - use some sort of medium spacing for this, (around 2,0x?) underwhelming for a final combo - Buffed

a bit hard to read but fun and seems good overall, good song too, gl - Thanks!
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Rhythm Incarnate
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talked about map in vc and changed things
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