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Musashi Project & Toshiro Masuda - Ofuzake Mode

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Total Posts
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Topic Starter
AmigoDoChroome
This beatmap was submitted using in-game submission on sábado, 14 de maio de 2016 at 15:31:09

Artist: Musashi Project & Toshiro Masuda
Title: Ofuzake Mode
Source: NARUTO-ナルト-
Tags: naruto OST 2 marianna hoen
BPM: 125
Filesize: 2852kb
Play Time: 00:46
Difficulties Available:
  1. Hard (2,75 stars, 124 notes)
  2. Marianna's Easy (1,23 stars, 48 notes)
  3. Normal (1,94 stars, 72 notes)
Download: Musashi Project & Toshiro Masuda - Ofuzake Mode
Information: Scores/Beatmap Listing
---------------

Thanks!

Skull Kid Taiko Diff http://puu.sh/osnl5/8e4acf5af9.osu <3
DeRandom Otaku
Hello ~ Random mod from #modreqs

dang so many naruto maps these days

General :
  1. Add "Naruto" in source
Normal :
  1. 00:07:812 - unused green timing point
  2. 00:15:492 - ^
  3. 00:23:172 - ^^
  4. 00:30:852 - ^^^ non of these increase/decrease volume/SV/other stuff
  5. 00:39:012 (3) - volume shouldnt be reduced here
  6. 00:40:452 (3) - check Ai-mod , the note is far from previous one
  7. 00:47:172 - remove the green timing point
Hard :
  1. Remove all the unused timing points as described in normal
  2. 00:24:852 (1,1) - remove ncs
  3. 00:29:892 (1,3) - stack these
  4. 00:46:692 (8) - nc
Rest is up to u ~ Good Luck!~
Kei
M4M. Lmao this song suits your avatar so perfectly :D


  • General
  1. Only two diffs for a 40 seconds long map? I guess you're going to add more diffs later. :P

  2. The cyan and orange combo colors might blend with the background so be careful with that. Perhaps make them darker/lighter to prevent this from happening.

  3. Try adding some tags. You didn't add any. Anything related to the source or song would do.

  • [Hard]
  1. 00:00:612 (1) - To follow that silly sound better, consider giving this slider a wavy shape. How about this?
  2. 00:00:612 (1) - Also the hitsounds of this slider sound too loud. I suggest you to change the sampleset to soft here.
  3. 00:02:532 (6,1) - You can improve these blankets. Use Level 4 grid to make better blankets, like this:
  4. 00:09:492 (2) - Wrong spacing.
  5. 00:10:692 (1,2) - Wrong spacing
  6. 00:13:332 (2) - Wrong spacing again.
  7. 00:16:452 (1,2,3,4,5) - Listen to this part carefully. There's no stream 1/4 so this is just overmapped. This should be replaced with a slider.
  8. 00:18:372 (1,2,3,4,5) - Same here.
  9. 00:20:292 (1,2,3,4,5) - Again.
  10. 00:22:692 (2,3) - Place these a bit farther away like you did at 00:14:532 (1,2)?
  11. 00:24:852 (1,1) - Unnecessary NCs actually. You don't need these since all these notes are part of the same melody.
  12. 00:30:852 (3) - Stack with (1)?
  13. 00:36:372 (2,3,4) - Weird flow here. Please try out something like this. I think it flows better than your current pattern.
  14. 00:38:292 (2,3) - Wrong spacing again I guess?
  15. 00:44:532 (1) - Unnecessary NC again :p
  16. 00:47:172 - The music ends exactly at this point so ending 00:46:692 (8) there doesn't feel right. Better shorten it to 00:46:932.


    Try using some hitsounds. The map sounds repetitive and dull without proper hitsounding. :(
  • [Normal]
  1. You used the same SV as in Hard diff. You should decrease it to 1,20 or so and sadly, remap. Luckily it's a short song so I won't take long to fix this. If not, increase the SV in Hard but I think that would be even more tedious.

  2. 00:09:492 (2) - Curve it the opposite way (to the left) for aesthetics and better flow?
  3. 00:17:172 (2) - Weird node slider for no reason. I suggest you to make it a simple curved slider. Looks weird like this. Same for the next ones 00:21:012 (2) etc.

    The only thing that really made me cringe were these weird sliders. The rest seems okay for me. Some patterns can improve with some modding tho.
    Too bad you didn't change the SV :(
    ___________

That's it! Good luck! :D
ReFaller
You requested this.
[Normal]
00:01:092 (1,2,3) - I would like to mark this combo, but i mean about all parts which ends here 00:30:372 (2) - Your rythm is basically acceptable, however it's your easiest difficulty (this one it's the most important). Your rythm should be build mostly on sliders, for exaple i take this timeline set:
00:07:332 (2,3) - For these parts like this, i would prefer change sampleset to soft, because song don't have any drum hits.
00:31:812 (1) - From this part your samplesets should be soft till end the song, because you are hearing what instruments are playing currently. You may also mixing it with drum samplesets by pressing Shift+R on selected object.
Work also about volume settings, especially from 00:31:812 (1). I bet about 25% volume for this part
[Hard]
Apply volume setting like a Normal diff.
00:02:052 (3,4,5) - Sorry, but this song is based on 1/6 beat. I noticed that immerdiately during a gameplay.
MOST of your triples and quintes are mapped over the music. because they don't exist in the song.
00:16:452 (1,2,3,4,5) - What's that supposed to mean? Where are 1/4 sounds here?
00:18:372 (1,2,3,4,5) - This?!
00:20:292 (1,2,3,4,5) - THIS?!
00:32:052 (2,3,4) - Next moment, where are only 1/2 beats, so for what rule you set 1/4 beats?

00:45:732 (4,5) - THIS IS THE ONE MOMENT, WHERE ARE 1/4 BEATS, BUT YOU SKIPPED VERY HEARABLE BLUE TICK!

The only advantage of this mapset is a good placement and flow of your objects, but nothing more. You have to hardly work for mapping to rythm.

I'm still able to do an Insane for your mapset to show you, how important is listening the song at least 50 times 4,39 billion times, to map the rythm as good as it should be.
Topic Starter
AmigoDoChroome

DeRandom Otaku wrote:

Hello ~ Random mod from #modreqs

dang so many naruto maps these days

General :
  1. Add "Naruto" in source
Normal :
  1. 00:07:812 - unused green timing point
  2. 00:15:492 - ^
  3. 00:23:172 - ^^
  4. 00:30:852 - ^^^ non of these increase/decrease volume/SV/other stuff
  5. 00:39:012 (3) - volume shouldnt be reduced here
  6. 00:40:452 (3) - check Ai-mod , the note is far from previous one
  7. 00:47:172 - remove the green timing point
Hard :
  1. Remove all the unused timing points as described in normal
  2. 00:24:852 (1,1) - remove ncs
  3. 00:29:892 (1,3) - stack these
  4. 00:46:692 (8) - nc
Rest is up to u ~ Good Luck!~
Thanks -w
Topic Starter
AmigoDoChroome
Kei, you helped me a lot , thank you <3 <3 <3
Topic Starter
AmigoDoChroome
Thank Re, love your mods <3
Left
From M4M req.

[Normal]
00:10:692 (3) - NC
00:14:532 (3) - NC
00:37:572 (3) - NC
00:37:572 (3,4,5) - https://osu.ppy.sh/ss/4971114 suggestion to better shape, symmetry
00:39:492 (1,2,3) - https://osu.ppy.sh/ss/4971117 same. It's just a suggestion. If you don't like it, just skip it.
00:46:212 (2) - there's nothing in 00:46:932 (2) - . You should end slider in 00:46:692 (2) - .
00:46:212 (2) - tip for curve slider https://osu.ppy.sh/ss/4971141 from a slider guide.

[Hard]
00:00:612 (1) - slider shape can be improved.
00:02:052 (3,4,5) - sound in here says it's 4circle stream( I don't know it's correct word.. owo) not triplet. you can use kick slider in here.
00:16:452 (1,2,3,4) - these don't represent this part of song correctly. And sudden change of note's rhythm compared to 00:12:612 (1,2,3,4,5,6,7) - .
00:37:572 (1) - you missed a sound.
00:44:532 (1) - actually I think this NC is unneccesary.
00:43:572 (2,3,4,5,6,7) - any sound of triplet here? you overmapped.
00:45:492 (2,3,4,5,6,7) - same.

Good luck!
Kei

AmigoDoChroome wrote:

Kei, you helped me a lot , thank you <3 <3 <3
I'm glad it helped you. ♥ :D

Btw I'm sorry, I edited my post because I don't really know why but in the first diff mod I wrote "Normal" and it was actually a mod for the Hard diff and viceversa (yup the same goes to Normal). I mixed it up. I hope you noticed xD
ReFaller
GD incoming. Without hitsounds, because it was baka decision.

Cute Amigo Baka :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1092
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1092,8772,16452,24132,31812,39492
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Fooling Mode
TitleUnicode:Fooling Mode
Artist:Toshiro Masuda
ArtistUnicode:Toshiro Masuda
Creator:AmigoDoChroome
Version:ReFaller's Baka Modo
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.70000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 230,0,115
Combo2 : 255,249,13
Combo3 : 0,172,255
Combo4 : 255,128,0

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208,356,36852,1,2,0:0:0:0:
308,372,37092,2,0,L|392:364,1,85.000000298023,2|0,0:0|0:0,0:0:0:0:
272,276,37572,6,0,L|188:284,1,85.000000298023,2|0,0:0|0:0,0:0:0:0:
376,268,38052,1,2,0:0:0:0:
369,164,38292,1,2,0:0:0:0:
360,64,38532,1,2,0:0:0:0:
364,60,39012,5,2,0:0:0:0:
130,189,39492,5,2,0:0:0:0:
100,48,39732,1,2,0:0:0:0:
186,103,39972,5,2,0:0:0:0:
116,120,40212,1,2,0:0:0:0:
45,133,40452,1,2,0:0:0:0:
460,192,40932,5,10,0:3:0:0:
45,250,41412,5,2,0:0:0:0:
186,280,41652,1,2,0:0:0:0:
100,336,41892,5,2,0:0:0:0:
117,266,42132,1,2,0:0:0:0:
130,195,42372,1,2,0:0:0:0:
380,292,42852,5,4,0:3:0:0:
96,148,43332,6,0,L|88:64,1,85.000000298023,2|0,0:0|0:0,0:0:0:0:
172,124,43812,2,0,L|164:208,1,85.000000298023,2|0,0:0|0:0,0:0:0:0:
272,108,44292,1,2,0:0:0:0:
208,28,44532,1,2,0:0:0:0:
308,12,44772,2,0,L|392:20,1,85.000000298023,2|0,0:0|0:0,0:0:0:0:
488,112,45252,6,0,L|404:120,1,85.000000298023,2|0,0:0|0:0,0:0:0:0:
304,136,45732,1,2,0:3:0:0:
304,136,45852,1,2,0:3:0:0:
304,136,45972,1,8,0:3:0:0:
488,112,46212,1,2,0:3:0:0:
256,316,46692,6,0,B|245:291|245:291|260:272|260:272|244:256|244:256|264:228|256:192,1,141.666667163372,2|0,0:0|0:0,0:0:0:0:
Ataraxia
Ola Ricky

Wow i don't see its have other diff

btw, eu coloquei hitsounds no Hard e Normal.(eu nao coloquei hitsounds em GD's por que nao sei se eles vao deixar)

http://puu.sh/opJqA/9f2f953411.osz
Topic Starter
AmigoDoChroome

Kei wrote:

AmigoDoChroome wrote:

Kei, you helped me a lot , thank you <3 <3 <3
I'm glad it helped you. ♥ :D

Btw I'm sorry, I edited my post because I don't really know why but in the first diff mod I wrote "Normal" and it was actually a mod for the Hard diff and viceversa (yup the same goes to Normal). I mixed it up. I hope you noticed xD
OOOOOOO i give asecond kudo :((((((((( sorry
ReFaller
Ataraxia, i will check that hitsounds, let's see what you brought here.

I translated your sentence into famous google translator, because i was afraid that you up to something bad to my GD

Edit: If Amigo will apply my GD, i would use small amount of them, because i would bring similar, but i didn't sure about that.

My update: http://puu.sh/oqldI/f18d6e06c1.osu

Hitsounds to my diff: http://puu.sh/oqlfi/26fc988bec.rar
Ataraxia
Eae Jc

Marianna's Easy

nada

Normal

00:39:492 (1,2,3) - Isso aqui poderia ser Assim

00:46:212 (2) - coloca o hitsound de "Baka" (hitnormal 99) aqui pff ( se for o caso de deixar o slider assim, delete o slidertick 99 q eu fiz e copie o hitnormal99, assim, renomeie a copia para normal-slidertick99, não ira afetar as outra diff :D)

hard

00:30:372 (2,3) - Aqui deveria ser junto também né? pois o mapa todo era doubles com um minimo overlap, para nao causar essa "indiferença" você poderia simplesmente deixa doubles igual estavam antes

00:45:492 (2,3,4,5,6,7) - tenta causa um minimo diferença de space, para realmente causar no player a indiferença, ja que o som aqui é Diferente do triple anterior.

é isso, boa sorte com esse set (ba...Baka!)
Skull Kid
O map ta manero mano, gostei. Só "moddei" o hard pq as outras diff tao manera
hard
00:16:452 - Mano essa parte acho q vc tem que remapea, ta bem estranho esses slider terminando no ponto branco (batida forte). Tenta seguir esse ritmo (ou continua com o 1/1 1/2 1/4 1/2):

00:32:052 (2,3) - pq essas notas tao no msm lugar?
00:33:972 (2,3) - /\
00:39:732 (2,3) - /\
00:41:652 (2,3) - /\
00:43:572 (2,3,4,5,6,7) - tira esses triple e continua seguindo o 1/2
00:45:492 (2,3,4,5,6,7) - tira esses triple tb
00:45:732 - tem um triple aq, n sei se percebeu (todos os triples que voce colocou dps dessa parte 00:43:332 - nao existem)
00:46:692 (1) - esse slider ficou estranhao, faz outro
00:00:612 (1) - /\
Topic Starter
AmigoDoChroome
skull com seus mods pika
vlw aí msm eu tendo que insistir
HappyRocket88
Ola, Um gosto de moddear aquí. Muito bom mapa so I'll just leave son minor suggestions. Good luck!

[General]
  1. GAP BETWEEN DIFFS: This normal plays as an Easy difficulty because the rhythm isn't really complicated. Thus, it makes the gap of the Hard be really big if you compare the amount of objects and patterns used on both difficulties. Adding an advanced diff here or nerfing the Hard and making the normal harder would fit the best here. Up to you.
[Marianna's Easy] It's hard to mod your diffs because you already know how to map. Good job! XD
  1. HP - 1 to have a balance with how it increases among the difficulties.
  2. 00:35:652 (1) - Rotate this slider by -50º to reduce the angle of flow between these two objects 00:35:172 (4,1) - to develop a nicer flow. As it is now plays rather forced because the transition for one object to another implies the player to move the cursor not so intuitively.
  3. 00:41:412 (3) - Ctrl + G this to improve slightly the flow here. Think a bit more about how beginners will handle this segment. ;w;
  4. 00:45:252 (1) - Remove NC if this is un-intentional. It would look better if you kept consistency with the way how the NC was handled over this part.
[]
As I said before, Minor changes because you already know what you map. Congratulations!
[Normal] Really nice difficulty. Noting worth to mention here, some minor things as Marianna's diff:
  1. OD -1 and HP - 1 since this difficulty isn't really hard for players who can actually pass the difficulty.
  2. 00:08:772 (1,2) - Mandatory blanket issue.
  3. 00:10:692 (3) - NC
  4. 00:17:892 (3,1) - The way these objects are mapped creates a very awkward flow for players because the transition from each other isn't suggesting where the next object will be.
  5. 00:21:732 (3) - Try this flow for a nicer pattern:
  6. 00:35:652 (1) - This section should be mapped with 1/2 slider as well as you did here 00:43:332 - to develop a better rhythm over this section.
  7. 00:44:052 (2) - Please, do not start sliders at the red tick when the prominent beat resides over the white tick. It would be better if you've tried this rhythm to giver players the idea the upbeats are being highlighted properly:
[]
Really nice difficulty! Can't suggest more since it's quite polished already.
[Hard] Woo! Best difficulty of the mapset honestly! D: Good job! I don't have complains, really minor things to point out. By the way, what about using a custom diff name for this set? o: I'm not so familiar with these kind of songs but I know you can come out with a creative name for this diff later. >w</
  1. 00:14:292 (7,1) - Short the distance between these two notes as well as you did on the same patterns before.
  2. 00:20:052 (4,1) - The flow here is kinda forced because of the transition of 4 -> 1 so, it will be fixed if you place 00:20:052 (4) - here 468|216
  3. 00:33:252 (6) - 00:35:172 (6) - 00:39:012 (4) - Only a suggestion, but they would play fun if there were with NC.
  4. 00:43:332 (1,2,3,4,5) - 00:45:252 (1,2,3,4,5) - they would play way better if you make a creative jump among these notes, like a star or some triangles to make variation. As it is now, it plays somehow boring and don't get the emphasis of the strongest sections as this part is.
[]
I'm really impressed with how the flows martches with this difficulty at the end. Good job!
[]
Final thoughts
RA SEN GAN
Marianna
All Fixed Sankyuu RocketGuh http://puu.sh/osN43/684fa56c0c.osu
Shyotamaze
Hi, from PM request

General
  1. Nothing to say
Marianna's Easy
  1. 00:04:932 (1) - Weird dots in the middle, did you try to make this? http://prntscr.com/avw65y (https://osu.ppy.sh/forum/t/208596)
  2. 00:39:492 (1,2,3) - Nazi blankets
Normal
  1. 00:08:772 (1,2) - Fix blanket
  2. 00:16:452 (1) - Weird dots in the middle, did you try to make this? http://prntscr.com/avw65y (https://osu.ppy.sh/forum/t/208596)
  3. 00:46:212 (2) - ^
Hard
  1. 00:00:612 (1) - Weird shape, make it a simple wave (check dots)
  2. 00:18:372 (1,2) - Nazi blanket
  3. 00:26:052 (1,2) - ^
  4. 00:27:732 (7,1) - ^
  5. 00:37:572 (1) - Maybe a reverse slider or circles instead, don't skip the sound here 00:37:812
Nice map, can only find nazi stuff lol
Good luck!
HappyRocket88
Best of luck with this!
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