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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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Topic Starter
koliron
This beatmap was submitted using in-game submission on lunes, 27 de junio de 2016 at 12:02:57 p.m.

Artist: Wakeshima Kanon
Title: World's End, Girl's Rondo(Asterisk DnB Remix)
Source: selector spread WIXOSS
Tags: opening full size f/c works 3 drum and bass 2nd second season infected
BPM: 175
Filesize: 10452kb
Play Time: 05:40
Difficulties Available:
  1. Wishing (6 stars, 1210 notes)
Download: Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------



Wishing



CLSW's mapset
Hareimu's mapset
xi-False
MOD

Wishing
-From 00:00:285 to 00:11:256 since theirs not a lot of notes back to back having notes at the very edge of the Grid is hard to react to since CTB players natural instincts is to reset to the center and since its AR 9.3 so I've~ just made a few tweaks to which notes should be moved
~ 00:00:285 (1) - x:416
~ 00:01:656 (3) - x:424
~ 00:05:770 (1) - x:96
~ 00:07:142 (3) - x:432

-Select all these notes 00:08:513 (1,2,3,4) - Ctrl+G
I really recommend this change because the previous Slider flows right into This Combo (Example)

-Bring the spacing in-between this notes a little closer 00:09:885 (1,2,3,4,5,6,7,8) -

-----------------------------------------------------------------------------------------------------------------------------------------------------------
- I feel like there should be movement during this slider 00:14:685 (2) -
you can create a straight slider going from left to right starting at x:208 and moving this note 00:15:027 (3) - to x:32 (Example)
If you make the following changes
Make these changes as well,Select this slider 00:15:370 (1) - Ctrl+G Move to x:312
Then Select this combo 00:14:685 (2,3) - Ctrl+C Move your timeline to 00:16:056 then Ctrl+V
-----------------------------------------------------------------------------------------------------------------------------------------------------------

-These patterns are kinda hard to chain together 01:51:199 (1) - By tilting it a little it creates better flow Example
Also these jumps 01:51:542 (3,4,5) - Don't follow the base music I would recommending making it into a stream. and also its kinda hard to explain how to put it so I just made a .osz link you can download! OSZ


-This section 02:14:685 (1,2,3,4,1,2,3,4) - makes for a perfect ZigZag combo here is an example (Image)
And these are the cordiantes
~ 02:14:685 (1) - x:448
~ 02:14:856 (2) - x:208 02:14:942 (3) - x:256 02:15:027 (4) - x:304
Select these notes 02:14:685 (1,2,3,4) - Ctrl+C move to 02:15:199 then Ctrl+V Last Ctrl+H
(Optional but highly recomend it such a fun pattern to play)


From 02:33:885 (5) - to 02:39:027 (7) -
The streams have a lot of small errors in them you can prevent that by using sliders for example this pattern 02:33:885 (5,6,7) -
if you chain the sliders like this Image it makes smooth ZigZag streams, Also changing the Grid to Medium Size for that section will help with consistency!


-This combo 02:34:399 (1,2,3,4) - you don't have to use sliders just set up like this (Image)
I would make a list of Coordinates on where to move your notes to make the streams smooth but that would be annoying for you I think. So here's another .osz File


-changes this note into sliders 02:44:170 (4) - length 2 ticks from it starts and place the start of the slider it at x:424 and the end at x:448
Then Copy it Ctrl+C and move to 02:44:427 (5) - Ctrl+V then move the new slider to x:112


-These jumps 04:53:942 (3,4,5) - so familiar x)
make Stream again maybe if you want.


Oh god this slider,05:40:399 (1) - move a tiny bit to the right we don't want people raging at the end of your song do we x)
Maybe at about x:200

really well made BeatMap Koliron!
Good luck getting it ranked!!
:)


-xi
Topic Starter
koliron

xi-False wrote:

MOD

Wishing
-From 00:00:285 to 00:11:256 since theirs not a lot of notes back to back having notes at the very edge of the Grid is hard to react to since CTB players natural instincts is to reset to the center and since its AR 9.3 so I've~ just made a few tweaks to which notes should be moved
~ 00:00:285 (1) - x:416
~ 00:01:656 (3) - x:424
~ 00:05:770 (1) - x:96
~ 00:07:142 (3) - x:432 hum, ok i changed a bit the positions but not much because i think the current distances are fine, there are no react problems

-Select all these notes 00:08:513 (1,2,3,4) - Ctrl+G
I really recommend this change because the previous Slider flows right into This Combo (Example) i think use a change of direciton is a good way to notice the new stanza

-Bring the spacing in-between this notes a little closer 00:09:885 (1,2,3,4,5,6,7,8) - sure

-----------------------------------------------------------------------------------------------------------------------------------------------------------
- I feel like there should be movement during this slider 00:14:685 (2) -
you can create a straight slider going from left to right starting at x:208 and moving this note 00:15:027 (3) - to x:32 (Example)
If you make the following changes
Make these changes as well,Select this slider 00:15:370 (1) - Ctrl+G Move to x:312
Then Select this combo 00:14:685 (2,3) - Ctrl+C Move your timeline to 00:16:056 then Ctrl+V i dont agree, following those sounds which are like a "piano" the osund in the tail of those sliders are low si i think is not necessary to add more movement
-----------------------------------------------------------------------------------------------------------------------------------------------------------

-These patterns are kinda hard to chain together 01:51:199 (1) - By tilting it a little it creates better flow Example
Also these jumps 01:51:542 (3,4,5) - Don't follow the base music I would recommending making it into a stream. and also its kinda hard to explain how to put it so I just made a .osz link you can download! OSZ changed a bit, and about the second suggestion, definitely follows correctly the music, there is a strong sound in every 1/1 and 1/2 except in 01:52:227 - 01:52:570 - thats why i changed the pattern there


-This section 02:14:685 (1,2,3,4,1,2,3,4) - makes for a perfect ZigZag combo here is an example (Image)
And these are the cordiantes
~ 02:14:685 (1) - x:448
~ 02:14:856 (2) - x:208 02:14:942 (3) - x:256 02:15:027 (4) - x:304
Select these notes 02:14:685 (1,2,3,4) - Ctrl+C move to 02:15:199 then Ctrl+V Last Ctrl+H ok not exactly but changed
(Optional but highly recomend it such a fun pattern to play)


From 02:33:885 (5) - to 02:39:027 (7) -
The streams have a lot of small errors in them you can prevent that by using sliders for example this pattern 02:33:885 (5,6,7) -
if you chain the sliders like this Image it makes smooth ZigZag streams, Also changing the Grid to Medium Size for that section will help with consistency! i cant see an inconsistency o.o just there are jumps to every 1/2 and 1/1, this is because in a normal stream you will jump anyway, with this is easier to notice


-This combo 02:34:399 (1,2,3,4) - you don't have to use sliders just set up like this (Image)
I would make a list of Coordinates on where to move your notes to make the streams smooth but that would be annoying for you I think. So here's another .osz File mhh no i prefer to vary a bit with these movements to not be so repetitive


-changes this note into sliders 02:44:170 (4) - length 2 ticks from it starts and place the start of the slider it at x:424 and the end at x:448
Then Copy it Ctrl+C and move to 02:44:427 (5) - Ctrl+V then move the new slider to x:112 in my opinion these sounds dont deserve slider o.o maaaybe with the vocal but uhhh feels weird


-These jumps 04:53:942 (3,4,5) - so familiar x) changed too
make Stream again maybe if you want.


Oh god this slider,05:40:399 (1) - move a tiny bit to the right we don't want people raging at the end of your song do we x) hahah true, changed
Maybe at about x:200

really well made BeatMap Koliron!
Good luck getting it ranked!!
:)


-xi
Thank you! ^^
Hareimu
placeholder

c:
Rocma
too late mod sorry
you requested me to mod 18hours ago :c

[Wishing]

01:26:685 (1) - this shape will be convenient and can make something fun during catching distant jump between (1)'s end and (2)
01:32:170 (1) - how about adding slider like this. There're some lyrics and rest can be boring in here
01:59:256 (1,2,3) - I think hdash must be placed between (1) and (2) because (2) is a downbeat.
So I recommend moving (2) to x280 and Ctrl G (3)
02:05:942 (5,6) - ctrl G? I think they can have distant jumps. or you can make jumps in other ways
02:14:685 (1) - how about making more distance between (2)
02:15:199 (3) - ^ between (4)
02:22:913 (2,3,4,5) - Of course. placing 4 notes on line is not problem but they can also be boring sometime
02:35:256 (1,2,3,4,5,6) - move to the right. hdash will make reading them be easier http://puu.sh/oplEN/eb3365b2a8.jpg
03:06:113 (3,4) - move to the left A LITTLE and it will be comfortable to catch
03:08:856 (3) - move to x168. making hdash may be fun
04:59:942 (3,4) - ctrl g and adjust the distance between (5) (to make hdash)

I think there're no big issues
my modding is just for adding fun lol
Topic Starter
koliron

_Asriel wrote:

too late mod sorry
you requested me to mod 18hours ago :c #FastModder

[Wishing]

01:26:685 (1) - this shape will be convenient and can make something fun during catching distant jump between (1)'s end and (2) yeah is better than the previous
01:32:170 (1) - how about adding slider like this. There're some lyrics and rest can be boring in here could fit but i think with a circle feels better, there is no instrumental there
01:59:256 (1,2,3) - I think hdash must be placed between (1) and (2) because (2) is a downbeat. i think the vocal is more noticeable here,so i prefer keep the hyper to 01:59:942 (3) - , also there is a strong intrumental too
So I recommend moving (2) to x280 and Ctrl G (3)
02:05:942 (5,6) - ctrl G? I think they can have distant jumps. or you can make jumps in other ways mh i will consider it if someone suggest this too
02:14:685 (1) - how about making more distance between (2) sure, maybe the current distance is a bit easy for this intese seciton hahah
02:15:199 (3) - ^ between (4) ^
02:22:913 (2,3,4,5) - Of course. placing 4 notes on line is not problem but they can also be boring sometime changed
02:35:256 (1,2,3,4,5,6) - move to the right. hdash will make reading them be easier http://puu.sh/oplEN/eb3365b2a8.jpg not hyper but changed a bit
03:06:113 (3,4) - move to the left A LITTLE and it will be comfortable to catch changed in 03:06:456 (7,8) - too
03:08:856 (3) - move to x168. making hdash may be fun mh sorry but i think hyper dont fit here :/
04:59:942 (3,4) - ctrl g and adjust the distance between (5) (to make hdash) done, maybe i spammed this movement many times hahah

I think there're no big issues
my modding is just for adding fun lol
Thank you! ^^
Bunnrei
as requesteddddd :>
(late orz)

[~ Wishing ~]

  1. 00:25:827 (2) - Move to the left of 00:26:170 (3) - .
  2. 00:26:856 (5) - Move closer to 00:26:342 (4) - , spacing is currently unnecesarily large.
  3. 00:27:541 (7) - Move closer 00:27:027 (6) - , same reason as above.
  4. 00:38:685 (1) - Odd-shaped slider whose speed doesn't quite match with the calm mood of this part, just make it a simple curve.
  5. 01:51:199 (1,2,3,4,1,1,1) - I'm not too sure about these kind of notes, as they can be either easy to hit, or really damaging to HP when you miss. Consider changing it up a bit by reducing the hypers, or by reducing the distance.
  6. 01:54:799 (1,2,3,4,5,6,7,8) - Increase stream spacing.
  7. 02:34:227 (5,6) - Increase distance by a bit.
  8. 04:53:599 (1,2,3,4,1,1,1) - Same case as the earlier 1/6 part.
  9. 04:57:199 (1,2,3,4,5,6,7,8) - Same thing to do with the stream earlier, increase stream spacing.

we crei opeeeeen
Topic Starter
koliron

Chara wrote:

as requesteddddd :>
(late orz)

[~ Wishing ~]

  1. 00:25:827 (2) - Move to the left of 00:26:170 (3) - . done
  2. 00:26:856 (5) - Move closer to 00:26:342 (4) - , spacing is currently unnecesarily large. huh i dont understand why, is a normal dash
  3. 00:27:541 (7) - Move closer 00:27:027 (6) - , same reason as above. ^
  4. 00:38:685 (1) - Odd-shaped slider whose speed doesn't quite match with the calm mood of this part, just make it a simple curve. hm, true
  5. 01:51:199 (1,2,3,4,1,1,1) - I'm not too sure about these kind of notes, as they can be either easy to hit, or really damaging to HP when you miss. Consider changing it up a bit by reducing the hypers, or by reducing the distance. i changed this pattern, now feels better
  6. 01:54:799 (1,2,3,4,5,6,7,8) - Increase stream spacing. well i understand oyur idea, changed a bit
  7. 02:34:227 (5,6) - Increase distance by a bit. hm i cant get your point, is exactly the same distance as the rest of this pattern, more distance would be uncomfortable
  8. 04:53:599 (1,2,3,4,1,1,1) - Same case as the earlier 1/6 part. done
  9. 04:57:199 (1,2,3,4,5,6,7,8) - Same thing to do with the stream earlier, increase stream spacing. a bit too

we crei opeeeeen
thank youuu! ^^
lmao why all mods increace the sr ;__; i nerfed some patterns too because this cant be 6+ stars i guess
Rocma
Asriel♡Chara modding
Hype
Hareimu
IRC mod

Savelog
20:05 Hareimu: lindo map
20:05 Hareimu: metete al edit~
20:06 koliron: tta
20:06 *koliron is editing [https://osu.ppy.sh/b/953957 Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix) [Wishing]]
20:07 Hareimu: 00:01:656 (3,4) -
20:07 Hareimu: como los 2 primeros sliders son iguales, podrias hacer lo mismo aca o3o
20:07 koliron: buena idea
20:07 Hareimu: 00:08:513 (1,2,3,4) -
20:08 Hareimu: este es un lindo patron para un map de std
20:08 koliron: ):
20:08 Hareimu: lo unico que podrias hacer para hacer que se vea mejor es cambiar la direccion de 00:08:856 (2) y 00:09:199 (3) -
20:08 Hareimu: o sea, de lado
20:09 Hareimu: el 2 esta orientado hacia la derecha
20:09 Hareimu: que sea hacia la izquierda
20:09 Hareimu: y viceversa con el 3
20:09 Hareimu: todo sea para que se vea mejor (?
20:09 koliron: es verdad
20:09 koliron: listo
20:10 Hareimu: aguanta que sigo testeando
20:10 koliron: no hay apuro xD
20:11 Hareimu: que grid size estas usando?
20:13 koliron: ??
20:13 koliron: cualquiera
20:13 koliron: xdd
20:13 koliron: a veces 1 2 3 4
20:13 koliron: por lo general 3
20:13 Hareimu: digo, hay algunas notas que estan snapeadas al gs4
20:14 Hareimu: no es problema igual
20:14 koliron: huh
20:14 koliron: si
20:14 koliron: por lo general es por hypers
20:14 koliron: que llegan a punto de ser pixel jumps y le sugo solo 2 grid mas
20:14 Hareimu: 00:10:570 (5,6,7,8) - fijate si lo queres mover a x:416 para que quede mas derecho con el pattern en 00:09:885 (1,2,3,4) -
20:15 koliron: ok le subo un poquito mas
20:16 koliron: pero ocn 416 seria un dash dificil(?
20:16 koliron: nah tenes razon
20:16 koliron: listo
20:16 Hareimu: lo acabo de dashear perfectamente (?
20:16 koliron: jajaj
20:18 Hareimu: 00:12:285 (4) - a x:200 para ser mas atrapable y no causar shitmisses innecesarios 8)
20:20 koliron: na
20:20 koliron: es un salto normal
20:20 koliron: xD
20:20 Hareimu: no se, lo misse 2 de 4 veces
20:20 Hareimu: algo sospechoso (?
20:21 koliron: al testear tenes más lag
20:21 koliron: debe haber sido por eso
20:21 Hareimu: estoy en windows xp
20:21 Hareimu: no hay mucho lag que digamos
20:21 koliron: rip
20:22 Hareimu: windows xp y osu son la pareja perfecta
20:22 Hareimu: 8)
20:22 koliron: v:
20:23 Hareimu: 00:30:285 (6) - te parece moverlo a x:224?
20:23 Hareimu: digo, para darle mas forma a la curva
20:23 Hareimu: es impresionante como salte de 00:11:942 a 00:30:285
20:24 koliron: verdad
20:24 Hareimu: ...sin mencionar que no comente nada sobre los SV changes que hiciste en 00:18:113 (1,2,3,4) -
20:24 Hareimu: esos en especifico me molestan un poco por ser unos antisaltos medio incomodos
20:24 koliron: esos incrementos es porque la canción se va poniendo más intensa
20:24 koliron: jajaj
20:24 Hareimu: podrias hacer unos patterns como los que hiciste en la seccion justo antes
20:25 Hareimu: o sea, los incrementos no me molestan en lo absoluto
20:25 Hareimu: si no, ya me estaria quejando de 00:19:485 (1,2) -
20:26 Hareimu: lo que si podrias es hacer lo que dije antes
20:26 Hareimu: hacer patterns similares a 00:16:742 (1,2,3,4) -
20:26 Hareimu: pero mas comodos
20:26 Hareimu: en lo posible, con un solo antijump para darle dificultad (?
20:27 koliron: despues lo reviso xd
20:28 Hareimu: 00:34:227 (2) - este slider resulta extraño de predecir debido a que se encuentra del mismo lado que el slider anterior
20:28 Hareimu: probablemente el jugador quiera moverse a la izquierda esperando que caiga un slider ahi
20:28 Hareimu: cuando en realidad cae del lado opuesto
20:28 Hareimu: en resumen, ctrl+h?
20:29 koliron: no es mi problema si el jugador es bobo ):
20:29 Hareimu: (a ese slider y a las cosas que le siguen para mantener los patterns posteriores y que no se vean raros
20:29 Hareimu: yo soy bobo? :c
20:29 koliron: o
20:29 koliron: rip
20:29 koliron: bueno no se
20:29 koliron: si alguien mas mel o sugiere tla vez lo haga
20:29 Hareimu: bueno
20:31 Hareimu: 01:21:542 (7,8,9,10) -
20:31 Hareimu: podrias hacer un incremento de distancia progresivo en este pattern
20:31 Hareimu: para ser mas comodo de atrapar
20:31 Hareimu: (reducir la distancia en 01:21:713 (8) - )
20:32 koliron: mh bueno reduzo los 4 un poquito
20:32 koliron: pero solo un poquito
20:32 koliron: me encanta ese tipo de patroin c.c
20:33 Hareimu: no es necesario reducir los 4
20:33 Hareimu: solo el que te dije (?
20:33 koliron: que latimah
20:33 Hareimu: para que quede mejor a la vista y sea mas comodo, mas que nada
20:33 Hareimu: en lo posible, 1,5x de distancia?
20:33 koliron: ya, superalo(?
20:34 Hareimu: lol
20:34 Hareimu: 01:26:685 (1) -
20:34 Hareimu: lindo coso
20:34 koliron: XD
20:34 Hareimu: que se quede (?
20:34 koliron: thx
20:34 koliron: SE QUEDA!!
20:34 Hareimu: 01:29:427 (1,2,3,4) - podrias innovar en este coso tambien, no?
20:34 Hareimu: es un copypaste del pattern anterior ah
20:34 Hareimu: o sea, del pattern en00:08:513 (1,2,3,4) -
20:35 koliron: nah, ya estamos neu na parte intensa de la cancion, asi que etsa vez dejo ese movimiento
20:35 Hareimu: pero eso no es intenso (?
20:35 koliron: si pa mi(?
20:36 Hareimu: lo unico intenso en toda esa seccion son los streams de mas adelante
20:36 Hareimu: 01:30:799 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,1) - 5mentarios
20:36 koliron: 6mentarios
20:37 Hareimu: seismentarios?
20:37 Hareimu: hu3
20:37 koliron: ;3
20:38 Hareimu: 02:07:656 (2,3,4) - mucho tiempo en el mismo lado X(
20:38 Hareimu: 02:09:199 (1,2,3,4) - same
20:38 koliron: mh puede ser
20:38 koliron: voy a mover un poco el primero
20:38 Hareimu: avisa cuando termines
20:39 koliron: el segundo na esta bien
20:39 koliron: ya
20:39 Hareimu: 02:15:884 (2,3,4,5,1,2) - distancia demasiado dura
20:39 Hareimu: deomeo
20:39 Hareimu: pediste ayuda con las distancias, yo te doy ayuda (?
20:39 koliron: xD
20:40 koliron: solo 1 grid lo reduzco
20:40 koliron: porque esta parte enserio merece saltos fuertes
20:40 koliron: 2*
20:40 koliron: incluso al testear me salio fc :T
20:40 Hareimu: please
20:41 Hareimu: 02:17:942 (2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1) - selecciona todo esto y decime que el lado izquierdo no esta vacio
20:41 Hareimu: me refiero a que esta mucho tiempo en un solo costado
20:42 koliron: verdad
20:42 Hareimu: avisa cuando termines de hacer cambios
20:43 koliron: ya
20:44 koliron: no esta al medio pero esta mejor xD
20:44 Hareimu: 02:31:656 (2,3,2,3) - estos 2 cosos no tienen hdash y 02:28:913 (2,3,2,3) - estos si?
20:45 Hareimu: ah, acabo de notar el patron en el primero
20:45 Hareimu: nvm
20:46 koliron: sí, desde 02:31:142 - acá comienza un sonido largo hasta 02:33:885 - , en el que se va incrementando
20:46 koliron: por eso preferí reducir la cantidad de hypers, así se nota
20:46 Hareimu: ok~
20:46 Hareimu: 02:44:685 (6) -
20:46 koliron: además, no esta mal variar con eso, si lo mantento por tanto tiempo seria aburrido xD
20:46 koliron: o?
20:46 Hareimu: considera moverlo a x:472 para atraparla mejor
20:46 Hareimu: el hyper es medio "atrapalo con suerte"
20:47 koliron: kek
20:47 koliron: why
20:47 Hareimu: por la poca distancia que tiene
20:47 Hareimu: aun activando el hyper, es muy debil
20:47 koliron: ah
20:47 koliron: puede ser
20:47 Hareimu: y el movimiento cuesta un poco debido a que el jugador espera que el hyper sea fuerte
20:47 koliron: le subi distancia a 5
20:47 koliron: ahora debria estar mejor
20:47 Hareimu: ok
20:48 Hareimu: 03:06:799 (1) - ESTE SI QUE NO
20:48 Hareimu: por dios, es dificilisimo
20:48 Hareimu: y encima siendo un antijump 1/4
20:49 koliron: mmh
20:50 koliron: veo cuanta más gente lo dice
20:50 koliron: si es asi
20:50 koliron: intercambio el sldier anteiorr por un circulo
20:50 koliron: entonces ocn un 1/2 seriaun salto incluso muy ez
20:50 Hareimu: creeme, va a haber una linda cantidad
20:50 koliron: hasta ahora nadie :x
20:50 koliron: solo vo
20:51 Hareimu: 03:21:885 (1,2,3,4,1,2) - ayy cambia de lado en alguna parte porque se va a activar mi TOC
20:51 koliron: si, ya eso es un toc
20:51 koliron: hhesta bien eso xD es apenas 1 segundo
20:51 koliron: hhesta
20:51 Hareimu: bueno
20:51 Hareimu: 03:30:113 (1) -
20:52 Hareimu: emm... mucho tiempo atrapando una linea vertical de droplets es medio aburrido
20:52 koliron: TESTEALO
20:52 Hareimu: ya lo testee
20:52 koliron: si, pero si le pongo una curva quedaria muy feo :c
20:52 koliron: fue una recomendacion de un mod
20:52 Hareimu: aun si el tono de voz de la mina es constante por toda la linea, sigue quedando feo asi
20:52 koliron: jzjzj
20:52 Hareimu: hue
20:53 koliron: na yo creo que esta bien ;3
20:53 Hareimu: uh, que mod te sugirio hacer eso?
20:53 koliron: no me acuerdo xdd
20:53 Hareimu: en todo el thread no aparece ninguno mencionando esta parte
20:53 koliron: creo que fue sorcerer
20:53 koliron: nono
20:54 koliron: por testplays me referia
20:54 koliron: siempre pdi otestplays para saber opiniones
20:54 koliron: y entre eso me recomendaron eso
20:54 Hareimu: o sea, que dios me perdone si digo esto, pero segun tu logica 00:20:856 (1) - este tambien deberia de ser derecho
20:54 Hareimu: es constante
20:54 koliron: no hay porque ser constantes lol
20:55 koliron: son solo curvas
20:55 Hareimu: y entonces cual es el problema en hacer una curva en el slider que mencione?
20:55 koliron: lol
20:55 koliron: porque hay un cambio en 03:30:799 -
20:56 koliron: quedaria ocmo dos curvas diferentes
20:56 koliron: eso es raro :s
20:56 Hareimu: y si intercambias los lugares de la curva y la linea recta?
20:56 Hareimu: O sea, que sea recto desde 03:30:113 - a 03:30:799 -
20:56 Hareimu: y que desde 03:30:799 - empiece a curvarse
20:57 koliron: agh
20:57 koliron: en serio
20:57 koliron: no encuentro el problema con el sldier actual xD
20:57 Hareimu: son caprichos mios (?
20:58 koliron: es genial tener un mini descanzo cada tnato, creo yo
20:58 koliron: jaja
20:58 koliron: lo note(?=
20:59 Hareimu: 03:54:113 (3) - y si cambias la direccion de este slider de derecha a izquierda, y lo copypasteas en 03:54:799 (4) - pero hacia la otra direccion?
21:00 Hareimu: o sea, que 03:54:113 (3) - quede [http://puu.sh/otlJ1/8e7b544809.jpg asi]
21:01 koliron: ok
21:01 Hareimu: (que siga en x:216, pero mirando hacia la otra direccion)
21:01 Hareimu: obviamente, move 03:55:485 (1) - hacia un lugar en el que no tenga hdash, no es necesario
21:02 koliron: ayy
21:02 koliron: ys
21:04 Hareimu: 04:34:485 (8,1) -
21:04 Hareimu: em, tremendisimo antijump ah
21:04 koliron: peeero
21:05 koliron: que problema tenes con los sldiers vos eh(?
21:05 Hareimu: los sliders me dan lo mismo
21:05 koliron: el antijump encaja con overdoses
21:05 koliron: en sonidos fuertes, en especial
21:05 Hareimu: lo que me causa incomodidad es la cantidad de antijumps gigantes que hay
21:05 koliron: :b
21:05 koliron: lel
21:05 koliron: la mayoria me dijo que es muy facil xD
21:06 Hareimu: y encima de todo, 04:34:570 (1,2) - aca hay un hdash medio forzado porque se nota que tuviste que incrementar la distancia entre 04:34:570 (1) - y 04:35:599 (2) - para que se activase el hdash
21:06 Hareimu: pero aun asi, entre 04:35:599 (2) - y 04:35:942 (1) - hay un dash bastante dificil
21:07 koliron: tenes razon
21:07 koliron: voy a bajar la segunda distancia
21:07 koliron: pero mantengo el hyper para que los jugadores entiendan que deben ir al otro lado
21:07 Hareimu: 04:39:199 (2,3) - lo mismo aca
21:08 Hareimu: entre 2 y 3 hay un dash igual de dificil
21:08 Hareimu: y me costo 5 huevos no perder ninguna semilla
21:08 koliron: lol?
21:08 koliron: elegiste bien el tiempo?
21:08 koliron: entre esos sldiersn o hay semillas
21:09 Hareimu: ah no, el tema es que entre esos 2 sliders hay un dash dificil
21:09 Hareimu: eso me pone incomodo para atrapar los proximos
21:09 koliron: boeeeno
21:09 Hareimu: lo que desemboca en que no pueda atrapar bien las semillas en estos 04:40:056 (1,2) - sliders
21:09 koliron: la verdad no lo noto pero le bajo algun grid xD
21:09 Hareimu: ahora si esta bien elegido el tiempo (?
21:09 koliron: despues de 4 sliders?
21:09 Hareimu: sep
21:10 koliron: farmero ):
21:10 Hareimu: please
21:10 koliron: XD
21:10 Hareimu: tene cuidado en bajar las distancias, porque podes sacarle el trigger al hdash que le sigue a 04:39:542 (3) -
21:11 koliron: ya lo hice igual
21:11 Hareimu: 04:55:142 (1,2) - lindo pattern de std
21:11 Hareimu: en ctb no fittea
21:11 Hareimu: sugiero un hdash entre medio de ambos
21:11 koliron: mh tenes razon
21:11 koliron: necesita mas distancia
21:11 Hareimu: y entre 04:55:827 (2,3) - tambien
21:12 Hareimu: digo, son los 3 sonidos fuertes
21:12 koliron: nah dash para ser contante con el kiai anterior
21:12 Hareimu: considerando que 04:56:513 (3) - tiene un sonido de platillo de fonod
21:12 Hareimu: *fondo
21:12 koliron: yap
21:13 Hareimu: 05:07:313 (1,2,3,4) - que lindo pattern
21:13 Hareimu: lastima que sea medio extraño de atrapar
21:13 Hareimu: digo, por el incremento de distancia entre slider y slider
21:13 koliron: deja a mis sliders en paz :'v
21:13 Hareimu: please
21:13 koliron: si, lo pense tambien
21:14 koliron: tal vezx mas tarde le baje un poco el sv a cada uno
21:14 Hareimu: 05:14:342 (1,2,3,4) - creiste que no iba a notar que robaste uno de mis patterns, pilluela? (?
21:14 koliron: wat
21:14 koliron: no, no lo hice
21:14 Hareimu: lo uso a cada rato en mi map please
21:14 Hareimu: ahç
21:15 koliron: clsw tambien tiene un pattern igual al mio
21:15 koliron: no por eos me lo robo xD
21:15 Hareimu: 05:16:228 (4,5,6,7,8) - ajem, las distancias son muy duras
21:15 Hareimu: considerando que se incrementa en un sentido contrario
21:16 koliron: mh
21:16 Hareimu: yo sugiero reducir la distancia entre 05:16:228 (4) - y 05:16:399 (5) - a 1,5x
21:16 Hareimu: lo mismo con los demas
21:16 Hareimu: (05:16:571 (6,7) - , 05:16:742 (7,8) - )
21:17 koliron: ya
21:17 Hareimu: 05:28:056 (1,2,3,4) - esto es medio extraño de predecir debido al pattern de 05:25:313 (1,2,3,4) -
21:17 Hareimu: pero aun asi pasa o3o
21:18 koliron: ay que es esa distancia
21:18 koliron: grax
21:18 Hareimu: 05:30:799 (1,2,3,4) - ctrl+h?
21:18 Hareimu: 05:30:456 (6) - luego desde esta nota, el jugador creo que va a querer al lado izquierdo
21:18 Hareimu: por eso la sugerencia
21:18 koliron: kek why
21:19 koliron: es exactamente lo mismo xD
21:19 koliron: ah
21:19 Hareimu: ademas para cubrir ambos lados de la pantalla
21:19 koliron: pero hariaun mal movimiento en 05:33:542 (1,2,3,4) - :/
21:19 koliron: y no quiero hacer ctrl+h a practicamente toda la seccion xD
21:20 Hareimu: why not?
21:20 Hareimu: esta por terminar el map
21:20 Hareimu: no hay mucho esfuerzo en hacerle ctrl+h
21:21 koliron: ademas
21:21 koliron: no quiero que sea toda una linea con derecha izq derecha izq
21:21 Hareimu: eso mismo te iba a mencionar igual
21:21 koliron: variar un poco con esto es más divertiro
21:21 Hareimu: 05:34:913 (5,6,7) - +
21:21 koliron: d*
21:21 Hareimu: um
21:21 koliron: kek
21:21 Hareimu: el + fue accidental
21:22 koliron: (?
21:22 Hareimu: 05:35:599 (6,7) - ctrl+h esto tambien (?
21:22 Hareimu: te voy a torturar un rato con los ctrl+h ah
21:22 koliron: jaja
21:22 koliron: voy a cambiar un poco la posicion
21:23 koliron: pero ctrl h no
21:23 koliron: ya te dije que no me gusta el izq der izq der
21:23 Hareimu: son sugerencias kappa
21:23 Hareimu: yo digo para que queden mejor a la vista
21:23 Hareimu: y que sean mas comodos
21:24 Hareimu: bueno, lo que sigue ajustalo vos para que se vea mejor
21:24 Hareimu: eso seria el mod, supongo
21:24 koliron: si eso hice
21:24 koliron: ay
21:24 koliron: \:D/
21:24 Hareimu: hago /savelog y edito el placeholder
21:24 Hareimu: meteme kudosu (?
21:24 koliron: https://osu.ppy.sh/forum/t/443900
21:24 koliron: postialu
21:25 koliron: nono
21:25 koliron: ponelo abajo de todo
21:25 koliron: en comentario nuevo
21:25 koliron: plz
21:25 Hareimu: hue
CLSW
04:55:142 (1,2,3) - These are deserved to be HDashed, why don't you try it?
00:43:827 (5) - HDash zone here, consider to add it.
00:49:484 (8,1) - Heretic HDash, the others don't have any hypers. Try to remove it.
01:51:713 (1) - This one has pretty big spacing though, I would like to move it to x : 312. It'll take a balance either.
01:58:227 (1,2) - The SV here is too long, so I can't feel the real difference between jump and SV. Try to reduce the slider distance to make an actual accent.
03:16:570 (1,2) - Same as above
03:22:227 (3,4) - ^

You may consider to set low volume on the calm part sliderticks, like I did on my own mapset :)

Looks like it's done for me, nothing really have to point on flows tbh.
Topic Starter
koliron

CLSW wrote:

04:55:142 (1,2,3) - These are deserved to be HDashed, why don't you try it? well i changed this pattern probably you didnt update xD
00:43:827 (5) - HDash zone here, consider to add it. sure
00:49:484 (8,1) - Heretic HDash, the others don't have any hypers. Try to remove it. huh i think the hyper is necessary following the vocal
01:51:713 (1) - This one has pretty big spacing though, I would like to move it to x : 312. It'll take a balance either. ok changed a bit
01:58:227 (1,2) - The SV here is too long, so I can't feel the real difference between jump and SV. Try to reduce the slider distance to make an actual accent. true, now seems better
03:16:570 (1,2) - Same as above hum here i will change the distance, just a bit
03:22:227 (3,4) - ^ ^

You may consider to set low volume on the calm part sliderticks, like I did on my own mapset :) mh i like the how the sliderticks sounds :/ maybe if more people suggest that

Looks like it's done for me, nothing really have to point on flows tbh.
Thank you ^^
-Sh1n1-


M4M!! I'm still waiting :c well you asked for normal mod, so let's make a fast check.

Wishing


  1. 00:11:942 (2,3) - wrong place of the current hyperdash, would be better if you remove the current hyperdash and add between 00:12:113 (3,4) -, consistency with 00:13:485 (3,4) - 00:14:685 (2,3) - 00:16:056 (2,3) -
  2. 00:43:827 (5,1) - you could add a new hyperdash, because at 00:44:170 - is the beginning of a new section. Also there is a strong beat.
  3. 00:48:113 (3,1) - following your previous patterns, could be a good idea if you add hyperdash here too, I'll give you my reason: I saw that you were adding hyperdashes every 8 fruits ( 00:45:370 (4,1) - 00:46:570 (4,1) -), consistency pls.
  4. 01:51:199 - to 01:54:113 - you get worse the whole map with these patterns, a bit dissapointed.
  5. 02:03:370 (5) - ctrl+G to catch a better rhythm.
  6. 02:04:742 (4,1,2,3,4,5,6,7) - transition are too straight, 1: 02:04:742 (4,1,2) - to the right, 2: 02:05:085 (2,3) - to the left, 3: 02:05:427 (3,4) - to the right, 4: 02:05:770 (4,5,6,7) - to the left, and it's boring because there isn't a movement that reflect the song. I suggest you to press Ctrl+G at 02:04:913 (1,2) - and 02:05:427 (3,4) - I know that wasn't your purpose since the beginning but you can follow voice in certain places of the map, something like 00:23:256 (2,3,4,5,6) - 00:29:942 (4,5,6) - ,etc
  7. 02:14:342 (7,1) - first of all I don't think that both notes should be on the same axis, if you added a hyperdash previously the distance should increase on each note, so 02:14:513 (8,1) - could have more distance than 02:14:342 (7,8) -, also 02:14:342 (7,8) - the jump is too big and unnecessary, you can move 02:14:513 (8) - to x:64 keeping the hyperdash but reducing the distance a bit.
  8. 02:31:142 (1,2,3,4) - I know that you want variety but be consistent with your hyperdashes, looks awkward 'cause before you did 02:28:399 (1,2,3) - basically with the voice and sound pitch, hope you will reconsider, sorry but you know I love consistency a lot :'( , don't forget 02:32:513 (1,2,3,4) - too.
  9. 03:03:285 (8,1) - only for consistency, feels weird that you were adding hyperdashes every 8 fruits and you skipped this one. I think would be beter if you add a hyperdash here.
  10. 03:06:799 - 2.00 si so evil tbh, also because you have a hyperdash previously, Your map must theoretically be SSable but I think that here is a the best place the miss droplets.
  11. 03:30:113 (1) - I'm a bit wonder because I saw on your maps that you like hard slider, refer to 01:26:685 (1) -, my suggestion will be to add more movement with such slider.
  12. 04:47:299 (2,1) - ouch so hard, I suggest you to ctrl+G 04:47:599 (1) - but keep the hyperdash between 04:47:299 (2,1) - It will be more playable.
  13. 05:01:485 (4,1,2) - double hyper doesn't fit the song very well to be honest, 05:01:485 (4,1) - feels random, in the other hand, 05:01:656 (1,2) - this hyper sounds and looks much better, you could remove the first one.

Basicamente el mapa es rankeable, a excepcion de ese stream que te mencione, para colmo lo usas dos veces xD pero bueno, mucha suerte y espero rankees este mapa tambien, ya que adoro la cancion orz, me ganaste, pensaba hacerla pero ya esta y encima vi mas de 4 versiones asi que meh, no quiero aburrir a la gente con la misma cancion xd, stars :3
Topic Starter
koliron

-Sh1n1- wrote:



well you asked for normal and no long mod, so let's make a fast check. "no long mod" wat xD and we said m4m O__O

Wishing


  1. 00:11:942 (2,3) - wrong place of the current hyperdash, would be better if you remove the current hyperdash and add between 00:12:113 (3,4) -, consistency with 00:13:485 (3,4) - 00:14:685 (2,3) - 00:16:056 (2,3) - well its true
  2. 00:43:827 (5,1) - you could add a new hyperdash, because at 00:44:170 - is the beginning of a new section. Also there is a strong beat. sure
  3. 00:48:113 (3,1) - following your previous patterns, could be a good idea if you add hyperdash here too, I'll give you my reason: I saw that you were adding hyperdashes every 8 fruits ( 00:45:370 (4,1) - 00:46:570 (4,1) -), consistency pls. huh, i dont know why is necessary be consistent, the vocal is not strong at all :/
  4. 01:51:199 - to 01:54:113 - you get worse the whole map with these patterns, a bit dissapointed. lmao fii helped me with this pattern (or something like that) and i changed this, now is much better i dont know why you said that, but i'd consider it if more modders suggest about htis patterns
  5. 02:03:370 (5) - ctrl+G to catch a better rhythm. what do you mean with "better rhythm"? sorry i cant get it, i think this plays well and follow correctly the song
  6. 02:04:742 (4,1,2,3,4,5,6,7) - transition are too straight, 1: 02:04:742 (4,1,2) - to the right, 2: 02:05:085 (2,3) - to the left, 3: 02:05:427 (3,4) - to the right, 4: 02:05:770 (4,5,6,7) - to the left, and it's boring because there isn't a movement that reflect the song. I suggest you to press Ctrl+G at 02:04:913 (1,2) - and 02:05:427 (3,4) - I know that wasn't your purpose since the beginning but you can follow voice in certain places of the map, something like 00:23:256 (2,3,4,5,6) - 00:29:942 (4,5,6) - ,etc ok i htink i understand your point xD i changed a bit the distances, now feels better, but i will not change 02:04:913 (1,2,3) - because i prefer start the sliders in 1/1 following the strong sounds there
  7. 02:14:342 (7,1) - first of all I don't think that both notes should be on the same axis, if you added a hyperdash previously the distance should increase on each note, so 02:14:513 (8,1) - could have more distance than 02:14:342 (7,8) -, also 02:14:342 (7,8) - the jump is too big and unnecessary, you can move 02:14:513 (8) - to x:64 keeping the hyperdash but reducing the distance a bit. if i use different distances, that would be so hard to read, so i prefer keep the same distances, and about the distance sure, reduced slightly
  8. 02:31:142 (1,2,3,4) - I know that you want variety but be consistent with your hyperdashes, looks awkward 'cause before you did 02:28:399 (1,2,3) - basically with the voice and sound pitch, hope you will reconsider, sorry but you know I love consistency a lot :'( , don't forget 02:32:513 (1,2,3,4) - too. sorry, the music is so repetitive here, i prefer not be perfectly consistent because that would be so boring, so i tried to vary a bit with the hypers, also since 02:31:142 - you can listen a sound which is increacing until 02:33:885 - , so i think add hyper only to these sounds (+ 02:32:513 - ) is a good way to notice it
  9. 03:03:285 (8,1) - only for consistency, feels weird that you were adding hyperdashes every 8 fruits and you skipped this one. I think would be beter if you add a hyperdash here. ayy yeah is strong there too, why not
  10. 03:06:799 - 2.00 si so evil tbh, also because you have a hyperdash previously, Your map must theoretically be SSable but I think that here is a the best place the miss droplets. i ctrl+g the previous sldier now is not so hard, but i still feel like a hard movement is necessary
  11. 03:30:113 (1) - I'm a bit wonder because I saw on your maps that you like hard slider, refer to 01:26:685 (1) -, my suggestion will be to add more movement with such slider. sure \:D/
  12. 04:47:299 (2,1) - ouch so hard, I suggest you to ctrl+G 04:47:599 (1) - but keep the hyperdash between 04:47:299 (2,1) - It will be more playable. not really, some updated ago that was the pattern but i changed it a bit because a testplayer suggest me that, and i agree, 1/2 walk after 1/4 hyper would be uncomfortable, so with different direction feels better, here is an example of this: 02:06:456 (1,2) - here i didnt add hyper because would be weird :s (aaand here is not possible to ctrl+g because is 1/1.. or maybe?)
  13. 05:01:485 (4,1,2) - double hyper doesn't fit the song very well to be honest, 05:01:485 (4,1) - feels random, in the other hand, 05:01:656 (1,2) - this hyper sounds and looks much better, you could remove the first one. mmh, i will change the distances, but the hypers feels totally fine, to me

Basicamente el mapa es rankeable, a excepcion de ese stream que te mencione, para colmo lo usas dos veces xD pero bueno, mucha suerte y espero rankees este mapa tambien, ya que adoro la cancion orz, me ganaste, pensaba hacerla pero ya esta y encima vi mas de 4 versiones asi que meh, no quiero aburrir a la gente con la misma cancion xd, stars :3 ayy graciaaas, voy a preguntar más gente sobre estos patrones, en mi opinión se ven bien :/
Thank you ^^
Ascendance
[
General
]

Tags
  1. You could add: Mari Okada Takuya Satō infected
Metadata
  1. good~
Spread/Other
  1. I'd reduce the AR just slightly down to something like 9.2 or even 9.1
Hitsounds
  1. good :3

[
Wishing
]

General



  1. 00:08:513 (1) - You randomly started using 1/2 here even though the music doesn't change here at all compared to the previous parts. I'd suggest either changing everything to the 1/1 style you used previously, or all of it to 1/2.
  2. 00:12:285 (4,1) - This is a really REALLY dangerously high distance. either force an hdash or reduce it a LOT.
  3. 00:14:685 (2,3,1) - This flow is a bit counterintuitive, the player is expecting to go right but instead has a really sharp turn going back left and it really breaks the flow and makes it quite difficult.
  4. 00:37:999 (6,1) - You could probably put an hdash here like you did previously on this sound.
  5. 00:51:027 (1,2,3,4,5) - same here, you've added no hdash here when you did it previously, I think you can really add it.
  6. 00:52:398 (1,2,3,4,5) - same as above
  7. 01:01:828 (8,1) - check this distance, it seems a bit too high, since you're more likely to catch this only with the edge.
  8. 01:26:685 (1) - no
  9. 01:51:199 (1,2,3,4,5) - This seems to not really follow the music and also it's really a bit too hard. You could just make these follow like the standard version and it would probably sound better.
  10. 02:34:999 (8,9,10,1) - This seems really difficult and it doesn't play very well at all, I think you should rework this stream a bit.
  11. 03:57:542 (1) - the vocal that i think you should really move this note to starts on 03:57:370 - . It sounds much better moving it to here anyways :D
  12. 04:29:085 (1) - no
  13. 04:53:599 (1,2,3,4,5) - same as before with these notes, they sounds really wrong D:
  14. 04:55:142 (1,2) - By using these notes, you're really missing a strong stream noise which is much more important imo.
  15. 05:03:713 (3) - You could probably just replace this with a 1/2 repeat slider, since it feels kind of weird with the rhythm and music.
  16. 05:40:399 (1) - This sounds a bit better if it ends on 05:41:599 -

gl~
Topic Starter
koliron

Ascendance wrote:

[
General
]

Tags
  1. You could add: Mari Okada Takuya Satō infected sure
Metadata
  1. good~
Spread/Other
  1. I'd reduce the AR just slightly down to something like 9.2 or even 9.1 O___O!! noo that would be so slow for an overdose!! the bpm is more than enough for 9.3, and has 1/6 streams, even could be 9.4, but 9.3 is enough
Hitsounds
  1. good :3

[
Wishing
]

General



  1. 00:08:513 (1) - You randomly started using 1/2 here even though the music doesn't change here at all compared to the previous parts. I'd suggest either changing everything to the 1/1 style you used previously, or all of it to 1/2. this is because since 00:08:513 - there is a sound which is increacing until 00:11:256 -
  2. 00:12:285 (4,1) - This is a really REALLY dangerously high distance. either force an hdash or reduce it a LOT. ayy done, the next distance too
  3. 00:14:685 (2,3,1) - This flow is a bit counterintuitive, the player is expecting to go right but instead has a really sharp turn going back left and it really breaks the flow and makes it quite difficult. well i think there is good way to notice the strong sound and new stanza in 00:15:370 - , i tested this many times just in case, and i dont know why this could be unexpected, is just 1/1, when oyu catch (3) you already can see the next note, this could be valid if is 2/1 or more, when you cant see the position of the next note
  4. 00:37:999 (6,1) - You could probably put an hdash here like you did previously on this sound. that would be force the distance just to add the hyper :/ here is 1/1, so that would be like wall to wall, there is a dash distance, so the sense of movement is not lost
  5. 00:51:027 (1,2,3,4,5) - same here, you've added no hdash here when you did it previously, I think you can really add it. true this is a noticeable inconsistency, i removed the previous hyper because this one dont fit to me, for the vocal
  6. 00:52:398 (1,2,3,4,5) - same as above ^
  7. 01:01:828 (8,1) - check this distance, it seems a bit too high, since you're more likely to catch this only with the edge. humm, i think is so easy to catch o__o but okay why not reduced
  8. 01:26:685 (1) - no ye! i already asked many opinions about these sliders to be sure, if they are good, i change 2 of them, now players are fine with these, and they follow correctly the song with the curves, if you really think this could be changed, please make a good argument, if you say "no" is like a "fix this shit" xD
  9. 01:51:199 (1,2,3,4,5) - This seems to not really follow the music and also it's really a bit too hard. You could just make these follow like the standard version and it would probably sound better. i removed the notes of the middle to notice the strong sounds, with them are just unnoticeable for the high density of notes, but i will consider this if more modders suggest me to change it
  10. 02:34:999 (8,9,10,1) - This seems really difficult and it doesn't play very well at all, I think you should rework this stream a bit. ok changed aaaa
  11. 03:57:542 (1) - the vocal that i think you should really move this note to starts on 03:57:370 - . It sounds much better moving it to here anyways :D ayy noo ;__; with that feels weird, yeah the vocal starts there, but there is a sound in 03:57:542 - which start the instrument of this section, this is totally necessary
  12. 04:29:085 (1) - no same as before
  13. 04:53:599 (1,2,3,4,5) - same as before with these notes, they sounds really wrong D: same as before
  14. 04:55:142 (1,2) - By using these notes, you're really missing a strong stream noise which is much more important imo.
  15. 05:03:713 (3) - You could probably just replace this with a 1/2 repeat slider, since it feels kind of weird with the rhythm and music. sure
  16. 05:40:399 (1) - This sounds a bit better if it ends on 05:41:599 - aaa

gl~
thank you! >u<
Sc4v4ng3r
Placeholding~

Modding as requested in-game.
Well I guess I'll treat this as a M4M as you've helped me with my map as well :D

[General]
  1. Looks fine.
[Wishing]
  1. 00:10:570 (5) - There should be a whistle here to keep the hitsounding consistent in this section. Or if you do not want to, well disregard this suggestion if so.
  2. 00:15:885 - You could add a circle here to keep consistency with 00:12:627 (1,2,3,4) - this rhythm, as well as creating a build-up effect for the sound increment.
  3. 00:27:541 (7) - This circle could be removed, as there is technicially no vocals or piano landing here, as well as to keep consistency with 00:33:027 - . Even at 00:38:513 - the tick was empty, so why not keep the consistency?
  4. 01:01:999 (1) - Kinda expected a hyper here as this is the downbeat, and since all others had hypers, I've thought you would keep the consistency here. Since there is a piano here(as well as the other downbeats), why not add a hyper? It might be more predictable, leading in a more smoother gameplay.
  5. 01:12:284 (5) - This note has so much potential to have a hyper on, as the strong vocal in the background is quite noticeable to players, and they might expect a hyper here. Well, just a suggestion though, if you want to keep the consistent pattern, it's fine. (Or if you think they are not strong enough to be a hyper, you could just make them have normal dashes as well.)
  6. 01:13:313 (3) - If you've applied the above, this note should be a hyper as well for consistency of following the similar vocal pitches.
  7. 01:31:485 (5,9) - Perhaps you could use some NCs on these notes to signify the downbeat/the strong instrument, as well as to keep the fruit count consistent for all combos.
  8. 01:39:370 (2) - I personally don't agree with the usage of a kick slider instead of a long(potentially faster) slider. As the vocal in the background is actually held, not repeated in quick succession, this should technically be a long slider. Listening at lower playback rates can actually prove this. If you are changing this up, I would suggest you to make a SV change as well to emphasize on that sound more closely.
  9. 01:41:770 (1,3,4,6,3) - Expected to see some kind of kick sliders like you did at 01:36:799 (2,3,4,5) - as the sounds are the same. Inconsistency of rhythm is not too welcome in gameplay... so I think you should try to make (3), (4), (6) and the 2nd (3) as all 1/8 kick sliders to emphasize on those sounds.(Of course, if you are doing this, (1)'s tail should be equally emphasized as well.)
  10. 01:44:899 (2) - Like I've mentioned at 01:39:370 (2) - , this should be a long slider, as the vocals again isn't repeated, but held. Again, try to have a SV change if you are applying this.
  11. 01:51:199 (1,2,3,4,5) - Back at 01:40:913 (2,1) - , all the beats were emphasized, but here, some of the beats are getting skipped. Try to have these as kick sliders instead of 1/6 sliders to emphasize all beats, in order to keep consistency.
  12. 01:53:313 - 01:53:370 - Looks like all the beats of the sound is getting emphasized on the stream, but why is these getting left out? Same goes for 01:53:999 - and 01:54:056 - . As the sound is still heard on these ticks, I would suggest you to add circles to emphasize on these. It just doens't feel right to leave the same sound out.
  13. 03:34:913 (4) - This isn't a potential, but a should-have-a-whistle on the head of this slider as the piano beats that you emphasized with whistles are landing here as well. In fact, in this section, this issue is recurring on similar notes(like 03:36:970 (3) - 's head if I were to take an example). I think those piano beats should all be emphasized with whistles, as they are all the same instruments. I'll give a list of notes that should be having whistles if you were to follow my suggestion :
    aaaaa notes
    1. 03:34:913 (4) -
    2. 03:36:970 (3) -
    3. 03:39:713 (3) -
    4. 03:42:456 (3) -
    5. 03:44:055 (3) -
    6. 03:45:199 (6) -
    7. 03:47:942 (1) -
  14. 03:47:942 (1,1,3,4,6,3) - Like I've mentioned in 01:41:770 (1,3,4,6,3) - , kick sliders should be used instead of these objects as the sound that should be getting emphasized by that is clearly present, and you did emphasize it for this whole section.
  15. 04:47:299 (2) - And for this, like I've said in 01:39:370 (2) - , as the sound here isn't repeated, this should be a long slider instead of a kick slider.
  16. 04:53:599 (1,2,3,4,5) - And again for this, like I've said in 01:51:199 (1,2,3,4,5) - ... You know what's up now shouldn't you... Just apply this for consistency's sake.
  17. 04:55:713 - 04:55:770 - 04:56:399 - 04:56:456 - And these as well, like I've mentioned in 01:53:313 - 01:53:370 - , apply the same for consistency.
  18. 05:29:427 (5) - Yea I know, the hitsound samples won't actually allow this, but the piano on this note is just too good to skip. Well, I mean, for consistency(yet again), I would create a duplicate of the file 'soft-hitwhistle', then name the duplicate 'soft-hitwhistle5', then add whistle onto this slider's head. Kinda meddlesome, but it doesn't take up too much time.
Overall the map's fine. Due to my lack of knowledge on Overdoses though, I kinda put all my focus onto rhythm, that I didn't point out anything on movement ;-;
GL!
Topic Starter
koliron

[Sc4v4ng3r] wrote:

Placeholding~

Modding as requested in-game.
Well I guess I'll treat this as a M4M as you've helped me with my map as well :D

[General]
  1. Looks fine.
[Wishing]
  1. 00:10:570 (5) - There should be a whistle here to keep the hitsounding consistent in this section. Or if you do not want to, well disregard this suggestion if so. ouch i forgot here
  2. 00:15:885 - You could add a circle here to keep consistency with 00:12:627 (1,2,3,4) - this rhythm, as well as creating a build-up effect for the sound increment. mmh, i think feels better with the current rhythm, i mean, i want to vary here, this section is repeated 3 times, so i tried to use an interesting rhythm, but is still a good idea, i will use it if more modders suggest about this ^.^
  3. 00:27:541 (7) - This circle could be removed, as there is technicially no vocals or piano landing here, as well as to keep consistency with 00:33:027 - . Even at 00:38:513 - the tick was empty, so why not keep the consistency? aaa true, is overmap
  4. 01:01:999 (1) - Kinda expected a hyper here as this is the downbeat, and since all others had hypers, I've thought you would keep the consistency here. Since there is a piano here(as well as the other downbeats), why not add a hyper? It might be more predictable, leading in a more smoother gameplay. ayyy yeah why not
  5. 01:12:284 (5) - This note has so much potential to have a hyper on, as the strong vocal in the background is quite noticeable to players, and they might expect a hyper here. Well, just a suggestion though, if you want to keep the consistent pattern, it's fine. (Or if you think they are not strong enough to be a hyper, you could just make them have normal dashes as well.) mmh yeah could work, but i prefered follow the piano here, and there is nothing strong here, the hyperdash and piano rhythm here is "1/1 1/1 1/1 1/1, and again, also because with that would be an hyper in every 1/1, and thats just so boring xD
  6. 01:13:313 (3) - If you've applied the above, this note should be a hyper as well for consistency of following the similar vocal pitches. not exactly but changed the pattern in a bit
  7. 01:31:485 (5,9) - Perhaps you could use some NCs on these notes to signify the downbeat/the strong instrument, as well as to keep the fruit count consistent for all combos. done
  8. 01:39:370 (2) - I personally don't agree with the usage of a kick slider instead of a long(potentially faster) slider. As the vocal in the background is actually held, not repeated in quick succession, this should technically be a long slider. Listening at lower playback rates can actually prove this. If you are changing this up, I would suggest you to make a SV change as well to emphasize on that sound more closely. woo really good idea! done
  9. 01:41:770 (1,3,4,6,3) - Expected to see some kind of kick sliders like you did at 01:36:799 (2,3,4,5) - as the sounds are the same. Inconsistency of rhythm is not too welcome in gameplay... so I think you should try to make (3), (4), (6) and the 2nd (3) as all 1/8 kick sliders to emphasize on those sounds.(Of course, if you are doing this, (1)'s tail should be equally emphasized as well.) keep consistency would be weird, because not all of these are possible to 1/8 like 01:42:799 (5) - 01:43:313 (2) - , so in game would seems so bad, and vary with 1/8-1/2 and 1/2-1/2 hypers is not comfortable :/
  10. 01:44:899 (2) - Like I've mentioned at 01:39:370 (2) - , this should be a long slider, as the vocals again isn't repeated, but held. Again, try to have a SV change if you are applying this. mmh but here feels better with this imo
  11. 01:51:199 (1,2,3,4,5) - Back at 01:40:913 (2,1) - , all the beats were emphasized, but here, some of the beats are getting skipped. Try to have these as kick sliders instead of 1/6 sliders to emphasize all beats, in order to keep consistency. i tried it, but the flow is a shit with this, thats why i changed it with these sliders.. mmh i think follows correctly the strong sounds there, but yeah maybe could be better, i will aks more people about this later owo
  12. 01:53:313 - 01:53:370 - Looks like all the beats of the sound is getting emphasized on the stream, but why is these getting left out? Same goes for 01:53:999 - and 01:54:056 - . As the sound is still heard on these ticks, I would suggest you to add circles to emphasize on these. It just doens't feel right to leave the same sound out. wait lmao why these are streams xDD i wanted normal sliders following the strongest sounds here, because this seciton is not kiai, so reduce the density of notes is a good way to notice it
  13. 03:34:913 (4) - This isn't a potential, but a should-have-a-whistle on the head of this slider as the piano beats that you emphasized with whistles are landing here as well. In fact, in this section, this issue is recurring on similar notes(like 03:36:970 (3) - 's head if I were to take an example). I think those piano beats should all be emphasized with whistles, as they are all the same instruments. I'll give a list of notes that should be having whistles if you were to follow my suggestion : i understand your point, but i tried to reduce the density of hitsounds because this part is so calm~ but i changed some hitsounds around here, now sounds better
    aaaaa notes
    1. 03:34:913 (4) -
    2. 03:36:970 (3) -
    3. 03:39:713 (3) -
    4. 03:42:456 (3) -
    5. 03:44:055 (3) -
    6. 03:45:199 (6) -
    7. 03:47:942 (1) -
  14. 03:47:942 (1,1,3,4,6,3) - Like I've mentioned in 01:41:770 (1,3,4,6,3) - , kick sliders should be used instead of these objects as the sound that should be getting emphasized by that is clearly present, and you did emphasize it for this whole section. huh you used the first (1) of the previous suggestion, so idk where is this, but probably in the last kiai? haha if is that then i think i get your point, changed xD
  15. 04:47:299 (2) - And for this, like I've said in 01:39:370 (2) - , as the sound here isn't repeated, this should be a long slider instead of a kick slider. same as above, i think here fits good, but i still will change 04:41:770 - for the consistency, because would be a noticeable inconsistency ingame
  16. 04:53:599 (1,2,3,4,5) - And again for this, like I've said in 01:51:199 (1,2,3,4,5) - ... You know what's up now shouldn't you... Just apply this for consistency's sake. same as before
  17. 04:55:713 - 04:55:770 - 04:56:399 - 04:56:456 - And these as well, like I've mentioned in 01:53:313 - 01:53:370 - , apply the same for consistency. changed too
  18. 05:29:427 (5) - Yea I know, the hitsound samples won't actually allow this, but the piano on this note is just too good to skip. Well, I mean, for consistency(yet again), I would create a duplicate of the file 'soft-hitwhistle', then name the duplicate 'soft-hitwhistle5', then add whistle onto this slider's head. Kinda meddlesome, but it doesn't take up too much time. done
Overall the map's fine. Due to my lack of knowledge on Overdoses though, I kinda put all my focus onto rhythm, that I didn't point out anything on movement ;-; do not worry lol this was a helpful mod
GL!
Thank you!
Moeruattack
#modreqs from Koli
Since i rarely mod Overdos/Deluge so I try out:

00:54:113 (2) - I really expecting to see something like H-Dash or stream in this section but I don`t know, ignore this :p

01:51:199 (1,2,3,4) - I don`t know about this, this is passable, but this is very easy to miss. Probably me I think. Prefer if move both 01:51:199 (1,3) to x:224 so the form stays almost near to (2) and (4) but at 5.0x distance.
04:53:599 (1,3) - Same ^ but move to x:288.

02:49:999 (2) - I wonder if you can try make this slider CTRL+G and move to x:448 to make jump pattern required to catch.

03:01:485 (2,2) - I just thinking both have similar pattern, but this is harder than next 03:02:685 (1) pattern. Try move the 03:01:485 (2) to x:144 and 03:02:171 (2) move to x:368, and see how it goes.

01:45:370 (4) - I prefer if move this to x:336 or 344 since I think this might be easy to miss too.

Doesn`t seem anything much I can do I guess :)
Topic Starter
koliron

murutattack wrote:

#modreqs from Koli
Since i rarely mod Overdos/Deluge so I try out:

00:54:113 (2) - I really expecting to see something like H-Dash or stream in this section but I don`t know, ignore this :p i added a note to empathize these sounds but i cant add more because would be overmap

01:51:199 (1,2,3,4) - I don`t know about this, this is passable, but this is very easy to miss. Probably me I think. Prefer if move both 01:51:199 (1,3) to x:224 so the form stays almost near to (2) and (4) but at 5.0x distance. changed
04:53:599 (1,3) - Same ^ but move to x:288. ^

02:49:999 (2) - I wonder if you can try make this slider CTRL+G and move to x:448 to make jump pattern required to catch.yeah cool idea

03:01:485 (2,2) - I just thinking both have similar pattern, but this is harder than next 03:02:685 (1) pattern. Try move the 03:01:485 (2) to x:144 and 03:02:171 (2) move to x:368, and see how it goes. i dont seems this as an issue, the vocal is stronger in the first stream

01:45:370 (4) - I prefer if move this to x:336 or 344 since I think this might be easy to miss too. that would plays weird, the first jump is 1/4 and the second is 1/2, if i make same distances, the second hyper would be less intense

Doesn`t seem anything much I can do I guess :)
Thank you!
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