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This beatmap was submitted using in-game submission on 24 เมษายน 2560 at 22:35:17

Artist: Satoshi (CV:Matsumoto Rica)
Title: XY&Z
Source: ポケットモンスターXY&Z
Tags: xy and z xerneas yveltal zygarde opening tv size ash ketchum pokemon pokémon pocket monsters ジガルデ rika 佐香智久 xyz tomohisa Xinely Greninja
BPM: 254
Filesize: 3054kb
Play Time: 01:27
Difficulties Available:

Download: Satoshi (CV:Matsumoto Rica) - XY&Z
Information: Scores/Beatmap Listing
---------------


Mapset #1


: Next >>



Image



    Image Salad by me
    Image Platter by me
    Image Rain by me
    Image Nely's Overdose by Xinely



Special Thanks
Last edited by rew0825 on , edited 123 times in total.
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M4M บักริวตี้

Salad
    00:20:556 - เพิ่มเสียงหน่อยกลองหน่อย หาย :v
    00:23:981 - ตรงนี้ดา
    00:52:092 (2) - ผิดจังหวะป่าว?
    01:26:698 (7) - ทำไมสไลด์เดอร์มันจบไม่เท่า Platter กับ Rain อะ


Platter
    00:04:966 - กลองหาย
    00:12:997 - นี่ด้วย เปลี่ยนสไลด์ให้สั้นลงจะได้ตรงจังหวะ
    01:07:682 (4,6) - ตรงนี้เป็นเสียงกลองล้วนน่าจะโอเค
    01:13:706 (1,2,1,2) - ไม่ใส่เสียง Finish ให้เข้ากับดิฟอื่นรึ ?
    01:25:989 (4) - ย้ายโน๊ตมาไว้ตรงนี้ดีกว่า 01:25:871 - เพราะท่อนก่อนตรงนี้ก็วางตามเสียงร้อง


Rain
    00:25:753 (5,6,7) - ถ้าโน๊ต 3 , 4 จะใส่เสียงแบบนั้น โน๊ตพวกนี้ก็ใส่เสียง ไม่ clap ก็ finish ของ drum ด้วย
    00:27:288 - ใส่เสียงกลองด้วย
    01:00:359 - ลองใส่เสียง Drum Finish ดูวาเข้ามั้ย
    01:07:564 - เหมือน Platter


มา ขอแดกคุโดหน่อย
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Rhythm Incarnate
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Betsuto wrote:
M4M บักริวตี้

Salad
    00:20:556 - เพิ่มเสียงหน่อยกลองหน่อย หาย :v k จ้า
    00:23:981 - ตรงนี้ดา k จ้า
    00:52:092 (2) - ผิดจังหวะป่าว? ถูกเเล้วหนิ
    01:26:698 (7) - ทำไมสไลด์เดอร์มันจบไม่เท่า Platter กับ Rain อะ k จ้า


Platter
    00:04:966 - กลองหาย k จ้า
    00:12:997 - นี่ด้วย เปลี่ยนสไลด์ให้สั้นลงจะได้ตรงจังหวะ ไม่อะ
    01:07:682 (4,6) - ตรงนี้เป็นเสียงกลองล้วนน่าจะโอเค k จ้า
    01:13:706 (1,2,1,2) - ไม่ใส่เสียง Finish ให้เข้ากับดิฟอื่นรึ ? k จ้า
    01:25:989 (4) - ย้ายโน๊ตมาไว้ตรงนี้ดีกว่า 01:25:871 - เพราะท่อนก่อนตรงนี้ก็วางตามเสียงร้อง ไม่อะ เพราะมันจะยากเกินไป


Rain
    00:25:753 (5,6,7) - ถ้าโน๊ต 3 , 4 จะใส่เสียงแบบนั้น โน๊ตพวกนี้ก็ใส่เสียง ไม่ clap ก็ finish ของ drum ด้วย k จ้า
    00:27:288 - ใส่เสียงกลองด้วย k จ้า
    01:00:359 - ลองใส่เสียง Drum Finish ดูวาเข้ามั้ย k จ้า
    01:07:564 - เหมือน Platter k จ้า


มา ขอแดกคุโดหน่อย


ใจจ้า
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Rhythm Incarnate
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From my modding queue.

General
  • Unchecked widescreen support: Salad & Platter.
  • Please change BG.jpg to 1366x768.
  • I mod only for improvement not for my satisfaction.

Salad
Platter
  • 00:52:682 (2,1) - This part almost hard to catch please reduce some distance by 00:52:682 (2) - move this to the left a little bit.
  • 01:17:485 (1) - Move this to x:135.
  • That all, the rest seems fine but consider to add more hyperdashes in kiai part.

RainGood luck on ranking this.
Last edited by SYAHME on , edited 2 times in total.
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Rhythm Incarnate
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SYAHME wrote:
From my modding queue.

General
  • Unchecked widescreen support: Salad & Platter. Sure.
  • Please change BG.jpg to 1366x768 Ok, I will change that.
  • I mod only for improvement not for my satisfaction. :3

Salad
  • AR & OD: 7. I'm not sure, I think not change that.
  • 00:03:076 (2) - Move a little to left at x:360. Ok.
  • 00:03:785 (1) - Ctrl + G this and then move to the right at x:120. Ok but move to x:112.
  • 00:04:493 (2,4,2,4,2,4) - Please make it closer to the slider by 2 or 3 grid because it too awkward. Ok.
  • 01:04:257 (1) - Make this head closer a little bit to previous reverse slider. Ok.
  • 01:19:139 (4) - This is hard for beginner players, consider reduce some distance. Ok.

Platter
  • 00:52:682 (2,1) - This part almost hard to catch please reduce some distance by 00:52:682 (2) - move this to the left a little bit. Ok Let's change it to have Hdash.
  • 01:17:485 (1) - Move this to x:135. Ok.
  • That all, the rest seems fine but consider to add more hyperdashes in kiai part. Ok I will change that.

Rain
  • 00:14:178 (3,4) - Why don't you make this consistant with 0:14:414 (5,6) - this. !!?
  • 00:27:643 (3) - Maybe you can change this into 2 hitcircle like Image this. Ok.
  • 00:30:005 (5) - ^ like Image this. Change in my pattern.
  • 00:39:454 (2,1) - Maybe you can reduce some distance to previous hitcircle for comfortable catch. Ok.
  • 00:41:344 (2,1) - ^. Ok.
  • 01:04:257 (1,2) - Please reduce some distance by move 01:04:729 (2) - this to the left a little bit. Ok.
  • 01:19:139 (5) - This look not fit, maybe you can make this slider tail move to the left a little bit and closer to the slider head like Image this. Ok.
  • This rain is fun, keep up the good work. Thank you.
Good luck on ranking this.


Thank you :)
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IKUZE
from queue~


Salad




Platter




~ Rain ~

  • 00:03:076 (3) - This antiflow is quite hard for a Rain, try making the slider a bit diagonal.
  • 01:20:792 (6,7,8) - Increase spacing.

    This is a nice Rain, it plays out really good. :>


goodluck with ranking~
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Rhythm Incarnate
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Chara wrote:
IKUZE
from queue~


Salad




Platter




~ Rain ~

  • 00:03:076 (3) - This antiflow is quite hard for a Rain, try making the slider a bit diagonal. Done.
  • 01:20:792 (6,7,8) - Increase spacing. Done.

    This is a nice Rain, it plays out really good. :> Thank you :)


goodluck with ranking~


Thanks a lot :)
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Rhythm Incarnate
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Hey there, rew0825 <: Fulfilling our M4M on Ascension To Heaven. Nice song choice!
I've done the Salad for now, but I'll do the final two tomorrow following my return to school.


ImageGeneral

Tags
  • Good!

Metadata
  • Nice owo

Spread/Other
  • Your AR right now is 6.5/8/9, why not change your Salad to AR7 for more consistent spread? If you do, change it to OD7 as well.
  • Decimal HP values actually round to the nearest number, so simply changing them to 4/5/6 would be better here.
  • Your background should be 1366x768, your current background is 1280x720.

Hitsounds
  • Good!



Image Salad


General



  • 00:03:312 (3,1) - This leads into the more intense part, so I think there should be a dash here. Increase the distance to make it happen!
  • 00:11:107 (4,1) - Same here, I think some work needs to be done in adding a bit of emphasis in proper places across this difficulty. (But I understand it, I'm really bad at making salads ;w;)
  • 00:15:359 (1,2) - This type of antiflow shouldn't be added in salads, especially since it's the lowest difficulty in the mapset. Removing this by creating standard flow would make this much better and more beginner friendly.
  • Also, the NC should be on 00:15:123 (6) - instead of (1). After you do that, adding some distance between 00:15:005 (5,6) - would be good considering the strong beat on the white tick.
  • 00:18:548 - You're missing a bit of notes here, I'd suggest adding a circle at the white tick at 00:18:666 - .
  • 00:19:847 (3,4) - These notes seem a bit to cramped together, I'd suggest adding some space here in order to keep the distances consistent.
  • 00:20:084 (4) - This 2/1 slider doesn't really properly emphasize the music. I'd suggest cutting the length in half and creating a repeat to better make the rhythm.
  • 00:20:084 (4,1) - This currently is a bit too hard, considering the catcher must first dash and then go the opposite direction, making some pretty tricky antiflow for a beginner. I'd suggest to ctrl+g 00:20:792 (1) - and move it a bit further away to keep the dash
  • 00:22:682 (5,1) - same with the NC's! Also, making it a dash here would help with the transition into the next lines.
  • 00:34:021 (1) - For all these curved sliders, I'd suggest making them completely horizontal. They look and play much cleaner, which amplifies the gameplay and quality of the difficulty.
  • The rhyhtm sounds much better at 00:47:840 (2) - if you add a repeat to it and reduce the distance between this and the next note.
  • 00:48:430 (3) - Same with here, I think adding a repeat helps amplify the actual rhythm.
  • 00:49:847 (2,3) - Careful about this weird antiflow here, changing the direction on 3 would be best in this pattern.
  • 00:52:092 (2) - This note sounds to be in the wrong position, I'd remove it and add a 1/1 slider that starts at 00:51:973 - and ends on 00:52:210 - .
  • 00:52:918 - Starting at this part, I think you are sacrificing a lot of rhythm. For example, most of these 2/1 sliders could be changed into 1/1 repeats, such as 00:52:918 (1) -. You should rework this section (starting there and ending at the kiai end) to follow better the rhythm and match closer to the music.
  • 00:54:808 (1) - The clap hitsound sounds really weird on this repeat D:
  • 00:58:588 (1) - Fix this antiflow by ctrl+g'ing this and moving it to where it can be better played.
  • 00:59:533 - Add a circle here? :D
  • 01:11:580 (4,1) - Why not dash here? It's emphasized enough in the music to add one.
  • 01:13:233 (4) - Make this completely horizontal so that way it doesn't play so awkwardly out of the preivous note.
  • 01:20:792 (6,1) - Same here, please!
  • 01:25:989 (4) - Add an nc here! Otherwise, the fruits stack too high.
  • 01:23:981 (4) - Change the curvature on this, since the big droplet is a bit tricky to catch with a sharp corner like this one.
  • 01:26:107 - You could probably add a note here.
  • 01:25:517 (2,3,5,6,7) - I'd rearrange this a bit with a bit more spacing on the notes you feel should be emphasized more. I think it's a bit boring for such an intense ending to a song.



Image Platter


General



  • 00:00:477 (1,2,3,4,5,6,1,2,3,4) - Already we see that the platter is FAR more dense than the salad, just in this first part alone. I suggest copying exactly the patterns in the Salad, except this time, add some dashes, and keep the hyperdsah at the end at 00:03:076 (3,4) - .
  • 00:03:076 (3,4) - is actually quite difficult due to it's antiflow nature, I think reversing the direction of the slider, or curving it, would be a better option here to make it play nicer.
  • 00:03:312 (4,1) - this hdash here is really snappy, I think you should map it so it's a bit less sharp to play!
  • 00:04:611 (3,4,5) - Here, and quite a bit of other places in this map, you use really high spacings which may overwhelm players at this level. I'd go through the difficulty and reducing distances and note density to make it easier to read as well as play.
  • 00:06:383 (2,3,4,5) - Lower the spacing on the single notes would help this pattern play a bit cleaner.
  • 00:09:454 (1,2,3,4,5,6) - Same as above with the extreme note density, which should really be lowered for the sake of quality.
  • 00:12:288 (3) - I don't think this repeat slider really fits the rhythm of the song here, I'd remove the repeat and just make it a simple 1/1.
  • 00:12:761 (4) - I'd delete this note and move 00:12:879 (5) - back to where it used to be at 00:12:761 - as a 1/1 slider. don't forget to NC it!
  • 00:12:761 (4,1) - If you accept the above, be sure to keep the HDash here!
  • 00:15:005 (5,1) - You could maybe make an hdash here, since you even have the finish and it's quite a strong note in the music.
  • 00:18:903 (1,2) - I'm not a big fan of this pattern each time you did it here, I think you could really simplify the rhythm by removing the slider at 00:19:257 (2) - and just adding a circle at 00:19:375 - . You should do this for the following parts of the same pattern.
  • 00:19:729 (4,5) - Check the spacing here and be sure to make it more consistent with the others!
  • 00:21:265 (2,3) - This is a pretty big no D: The note isn't strong enough to need a hdash in my opinion, but you used a really strong antiflow here with the slider at (3) as well. I'd remove the hdash and keep the antiflow as a regular dash!
  • 00:34:021 (1,2) - This note is quite cramped against the previous slider. you could probably put it on the other side of the screen and make it an hdash if you wanted to.
  • 00:42:997 (5,1) - You should really add some distance here between the slider end and the spinner, at least a tick.
  • 00:45:714 (2,3) - The distances here are quite high, and could be tricky to see if it's walkable or needs dashing. Reducing it is best here.
  • 00:49:493 (2,3) - Same here!
  • 00:58:470 (7,1) - Nope D: The distance is really really high followed by a severe antiflow. I'd create an hdash to (1) and remove the antiflow from the section by reversing the slider.
  • 01:09:808 (6,1) - This is really hard and inconsistent with the previous spacing you've been using for this rhythm. Remove the hdash and make the distance easier to play :D
  • 01:11:698 (5,1) - Same as above, though the distance isn't so bad.
  • 01:24:572 (5,1) - You hdashed at the previous sound of this, but not here, why? Add an hdash from 5 -> 1.



Image Rain


General



  • I have to say, this diff is quite good. It's pretty impressive for a newer mapper :D Let's fix a few distance related things and see how we can make it even better!
  • 00:08:981 (8,9,10,11) - These patterns are inconsistent with ones like this 00:04:966 (6,7,8,9,10,11) - which I think plays much better. You should change these parts to be more like the previous ones.
  • 00:09:808 (3,4,5,6,7,8) - These sound a bit weird, I think you should make them into constant 1/4's.
  • 00:14:178 (3,4,5,6) - Best to make these fully horizontal since their spacing decreases and makes it awkward to play while catching.
  • 00:18:430 (4,5,6,7) - Same here!
  • 00:30:241 (6) - This note should really have an hdash to it due to its finisher and also the emphasis on it vocally. Also, it should be the one that's NC'd instead of 00:30:596 (1) - .
  • 00:33:903 (9,1) - Same here really. nice curve stream though o:
  • 00:37:800 (1,2,1) - You used this pattern in both salad and platter, but I think you should really create some variance in the rain. It's supposed to be more difficult, and some variety should be nice, especially for the hardest difficulty.
  • 01:04:729 (2,3,4,5) - This distance is really high, I'd suggest moving 4,5 closer to 3.


That's it from me! Sorry it took so long. Good luck!
Last edited by Ascendance on , edited 2 times in total.
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Rhythm Incarnate
671 posts
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Ascendance wrote:
Hey there, rew0825 <: Fulfilling our M4M on Ascension To Heaven. Nice song choice!
I've done the Salad for now, but I'll do the final two tomorrow following my return to school.


ImageGeneral

Tags
  • Good!

Metadata
  • Nice owo

Spread/Other
  • Your AR right now is 6.5/8/9, why not change your Salad to AR7 for more consistent spread? If you do, change it to OD7 as well.
  • Decimal HP values actually round to the nearest number, so simply changing them to 4/5/6 would be better here.
  • Your background should be 1366x768, your current background is 1280x720. Change that all

Hitsounds
  • Good!



Image Salad


General



  • 00:03:312 (3,1) - This leads into the more intense part, so I think there should be a dash here. Increase the distance to make it happen! Change.
  • 00:11:107 (4,1) - Same here, I think some work needs to be done in adding a bit of emphasis in proper places across this difficulty. (But I understand it, I'm really bad at making salads ;w;) Change.
  • 00:15:359 (1,2) - This type of antiflow shouldn't be added in salads, especially since it's the lowest difficulty in the mapset. Removing this by creating standard flow would make this much better and more beginner friendly. Change.
  • Also, the NC should be on 00:15:123 (6) - instead of (1). After you do that, adding some distance between 00:15:005 (5,6) - would be good considering the strong beat on the white tick. Change.
  • 00:18:548 - You're missing a bit of notes here, I'd suggest adding a circle at the white tick at 00:18:666 - . Not add the note. I think it should have a some break.
  • 00:19:847 (3,4) - These notes seem a bit to cramped together, I'd suggest adding some space here in order to keep the distances consistent. Change.
  • 00:20:084 (4) - This 2/1 slider doesn't really properly emphasize the music. I'd suggest cutting the length in half and creating a repeat to better make the rhythm. Not change. I think this rhythm is ok for me.
  • 00:20:084 (4,1) - This currently is a bit too hard, considering the catcher must first dash and then go the opposite direction, making some pretty tricky antiflow for a beginner. I'd suggest to ctrl+g 00:20:792 (1) - and move it a bit further away to keep the dash Change.
  • 00:22:682 (5,1) - same with the NC's! Also, making it a dash here would help with the transition into the next lines. Change.
  • 00:34:021 (1) - For all these curved sliders, I'd suggest making them completely horizontal. They look and play much cleaner, which amplifies the gameplay and quality of the difficulty. Change.
  • The rhyhtm sounds much better at 00:47:840 (2) - if you add a repeat to it and reduce the distance between this and the next note. Change.
  • 00:48:430 (3) - Same with here, I think adding a repeat helps amplify the actual rhythm. Change.
  • 00:49:847 (2,3) - Careful about this weird antiflow here, changing the direction on 3 would be best in this pattern.Change.
  • 00:52:092 (2) - This note sounds to be in the wrong position, I'd remove it and add a 1/1 slider that starts at 00:51:973 - and ends on 00:52:210 - .Change.
  • 00:52:918 - Starting at this part, I think you are sacrificing a lot of rhythm. For example, most of these 2/1 sliders could be changed into 1/1 repeats, such as 00:52:918 (1) -. You should rework this section (starting there and ending at the kiai end) to follow better the rhythm and match closer to the music.Change.
  • 00:54:808 (1) - The clap hitsound sounds really weird on this repeat D: Delete it
  • 00:58:588 (1) - Fix this antiflow by ctrl+g'ing this and moving it to where it can be better played. Change.
  • 00:59:533 - Add a circle here? :D Change.
  • 01:11:580 (4,1) - Why not dash here? It's emphasized enough in the music to add one. Change.
  • 01:13:233 (4) - Make this completely horizontal so that way it doesn't play so awkwardly out of the preivous note. Change.
  • 01:20:792 (6,1) - Same here, please! Change.
  • 01:25:989 (4) - Add an nc here! Otherwise, the fruits stack too high. Change.
  • 01:23:981 (4) - Change the curvature on this, since the big droplet is a bit tricky to catch with a sharp corner like this one. Change.
  • 01:26:107 - You could probably add a note here. Add.
  • 01:25:517 (2,3,5,6,7) - I'd rearrange this a bit with a bit more spacing on the notes you feel should be emphasized more. I think it's a bit boring for such an intense ending to a song. Change.



Image Platter


General



  • 00:00:477 (1,2,3,4,5,6,1,2,3,4) - Already we see that the platter is FAR more dense than the salad, just in this first part alone. I suggest copying exactly the patterns in the Salad, except this time, add some dashes, and keep the hyperdsah at the end at 00:03:076 (3,4) - . Change.
  • 00:03:076 (3,4) - is actually quite difficult due to it's antiflow nature, I think reversing the direction of the slider, or curving it, would be a better option here to make it play nicer. Change.
  • 00:03:312 (4,1) - this hdash here is really snappy, I think you should map it so it's a bit less sharp to play! Change.
  • 00:04:611 (3,4,5) - Here, and quite a bit of other places in this map, you use really high spacings which may overwhelm players at this level. I'd go through the difficulty and reducing distances and note density to make it easier to read as well as play. Change.
  • 00:06:383 (2,3,4,5) - Lower the spacing on the single notes would help this pattern play a bit cleaner. Change.
  • 00:09:454 (1,2,3,4,5,6) - Same as above with the extreme note density, which should really be lowered for the sake of quality. Change.
  • 00:12:288 (3) - I don't think this repeat slider really fits the rhythm of the song here, I'd remove the repeat and just make it a simple 1/1. Change.
  • 00:12:761 (4) - I'd delete this note and move 00:12:879 (5) - back to where it used to be at 00:12:761 - as a 1/1 slider. don't forget to NC it! Change.
  • 00:12:761 (4,1) - If you accept the above, be sure to keep the HDash here! Change.
  • 00:15:005 (5,1) - You could maybe make an hdash here, since you even have the finish and it's quite a strong note in the music. Change.
  • 00:18:903 (1,2) - I'm not a big fan of this pattern each time you did it here, I think you could really simplify the rhythm by removing the slider at 00:19:257 (2) - and just adding a circle at 00:19:375 - . You should do this for the following parts of the same pattern. Change.
  • 00:19:729 (4,5) - Check the spacing here and be sure to make it more consistent with the others! Change.
  • 00:21:265 (2,3) - This is a pretty big no D: The note isn't strong enough to need a hdash in my opinion, but you used a really strong antiflow here with the slider at (3) as well. I'd remove the hdash and keep the antiflow as a regular dash! Change.
  • 00:34:021 (1,2) - This note is quite cramped against the previous slider. you could probably put it on the other side of the screen and make it an hdash if you wanted to. Change.
  • 00:42:997 (5,1) - You should really add some distance here between the slider end and the spinner, at least a tick. Change.
  • 00:45:714 (2,3) - The distances here are quite high, and could be tricky to see if it's walkable or needs dashing. Reducing it is best here. Change.
  • 00:49:493 (2,3) - Same here! Change.
  • 00:58:470 (7,1) - Nope D: The distance is really really high followed by a severe antiflow. I'd create an hdash to (1) and remove the antiflow from the section by reversing the slider. Change.
  • 01:09:808 (6,1) - This is really hard and inconsistent with the previous spacing you've been using for this rhythm. Remove the hdash and make the distance easier to play :D Change.
  • 01:11:698 (5,1) - Same as above, though the distance isn't so bad. Change.
  • 01:24:572 (5,1) - You hdashed at the previous sound of this, but not here, why? Add an hdash from 5 -> 1. Change.



Image Rain


General



  • I have to say, this diff is quite good. It's pretty impressive for a newer mapper :D Let's fix a few distance related things and see how we can make it even better! Thank you!
  • 00:08:981 (8,9,10,11) - These patterns are inconsistent with ones like this 00:04:966 (6,7,8,9,10,11) - which I think plays much better. You should change these parts to be more like the previous ones. Change.
  • 00:09:808 (3,4,5,6,7,8) - These sound a bit weird, I think you should make them into constant 1/4's. Change.
  • 00:14:178 (3,4,5,6) - Best to make these fully horizontal since their spacing decreases and makes it awkward to play while catching. Change.
  • 00:18:430 (4,5,6,7) - Same here! Change.
  • 00:30:241 (6) - This note should really have an hdash to it due to its finisher and also the emphasis on it vocally. Also, it should be the one that's NC'd instead of 00:30:596 (1) - . Change.
  • 00:33:903 (9,1) - Same here really. nice curve stream though o: Add Hdash
  • 00:37:800 (1,2,1) - You used this pattern in both salad and platter, but I think you should really create some variance in the rain. It's supposed to be more difficult, and some variety should be nice, especially for the hardest difficulty. Change.
  • 01:04:729 (2,3,4,5) - This distance is really high, I'd suggest moving 4,5 closer to 3. Change.


That's it from me! Sorry it took so long. Good luck!


Thanks a lots Ascendance :)
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Rhythm Incarnate
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Some suggestions 'cause you modded my Beautiful World *-*/

Rain





Good Luck!! Nice map!
Last edited by -Sh1n1- on , edited 1 time in total.
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Rhythm Incarnate
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-Sh1n1- wrote:
Image

Some suggestions 'cause you modded my Beautiful World *-*/

Rain





Good Luck!! Nice map!


Thank you :)
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Combo Commander
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i'm feeling like i'm gonna map an overdose for this map if you allow it :/
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Rhythm Incarnate
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Sorry about this. but I think don't want anything diff on my map. :(
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Combo Commander
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Heya, mod from PM request

Salad
  • I'm not really a fan of high slider tick rate on lower difficulties, I think 1 would be enough to be a bit more lenient on newer players, especially since you don't have a cup difficulty on this set.
  • I think it would be nice to replace the spinner at 00:43:470 with a pattern similar to 01:01:186 (2,3,4,5,6) and maybe have a small jump on the last note for better emphasis of the instruments.
  • Maybe have only 1 repeat on the slider starting at 00:41:580 and have a single circle at 00:42:643 and a 1/1 slider starting at 00:42:997? I think this would be nicer for instrument & vocal emphasis and work nicely with the above suggestion.
  • Maybe replace the slider starting at 01:26:698 with a single circle and have a spinner from 01:26:934 to 01:27:407? Very optional, but I think a single circle finish would be nice for emphasis to end the song.

Platter

Rain
  • I think the part between 00:11:344 and 00:18:903 is calm compared to the rest of the song, I'd suggest you don't use hypers in this part except between 00:18:785 (7,1) and 00:14:887 (8,9). It feels weird to play this part with lots of hypers when it isn't that intense.
  • The part between 00:34:021 and 00:37:800 is similar. I think it would be better if you use normal dashes between notes like for example 00:34:847 (3,4) for emphasis of the guitar and then use hypers later on the finishes in the music, this would improve structure a lot imo.

Good luck
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Rhythm Incarnate
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I probably got ninja'd by the mod before mine, but I'll post anyway.

Only give kudos if helpful.

General:

- Uncheck "Widescreen Support" in design since you don't have a storyboard. I see others have said the same but it's still saying it's check on my side.
- Considering the hitsounds you're using, you could set the initial volume at 40% instead of 50% and the second timing point at 50% instead of 60%. Just a suggestion.
- Combo colors are always fun but that's only a suggestion.

Salad

01:11:816 (1,2,3) - This pattern is a bit hard to read for Salad because of having to dash back and forth. I would recommend somehow lessening the jump between (1) and (2).

Platter

- Not really a fan of one certain type of slider that's used because it's hard to read and not in a good way. It's this: 00:37:800 (1) , 0039:690 (1) , 01:13:706 (1) , 0115:596 (1) . These sliders are hard to make balanced so they can be readable, if that makes sense.
- There are some sections where I don't feel like are jumps/h-dashs are needed because the main melody is too low for the beat to call for a jump. Particularly between 00:11:344 and 00:43:470.

Rain

- I can't do much for higher diffs but the early streams don't look like they flow very well.

Good luck with your map ^_^ hopefully I'm helpful.
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