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This beatmap was submitted using in-game submission on čtvrtek 21. dubna 2016 at 13:07:13

Artist: Mishovy silenosti
Title: CESKY LEAGUE OF LEGENDS SONG!!!
Tags: czech dota lol
BPM: 120
Filesize: 27765kb
Play Time: 01:12
Difficulties Available:
  • Easy (1,4 stars, 74 notes)
  • Hard (2,68 stars, 183 notes)
  • Normal (1,74 stars, 107 notes)

Download: Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!!
Download: Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!! (no video)
Information: Scores/Beatmap Listing
---------------
This map is not to embarass this child or offend him in any way. His channel is about pissing people off and to laugh about his age. I am simply mapping this song because he becomes a meme.

Youtube video: https://www.youtube.com/watch?v=ltiZzvtJZ7o

Song says:
Dota is for little children
League of Legends is a masterpiece
LoL is what I like
Dota is for little children
League of Legends is a masterpiece
LoL is what I like

Now I hope the next match
I won't be the worst
And that my Polish teammate
Won't make my score worse, oh

And repeats...

It was made to rage DotA players in Czech as there are people who'd kill for protecting 'their' game.
Last edited by Wafu on , edited 12 times in total.
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Why did you have to map this :D
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NyarkoO wrote:
Why did you have to map this :D

memes
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hellooooooooo m4m

General


  • Turn "Widescreen Support" off unless if you are going to make storyboard
  • Maybe some combo colors might be cool


Easy


  • 00:26:146 - , 00:58:146 - I can hear strong sound here so maybe put note there?
  • Actually this diff is perfect ;w;


Normal




Hard




memes confirmed
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Reana wrote:
hellooooooooo m4m

General


  • Turn "Widescreen Support" off unless if you are going to make storyboard Doesn't change anything, so no need to change it. It's change from 0 to 1, so it doesn't even save space.
  • Maybe some combo colors might be cool Sure


Easy


  • 00:26:146 - , 00:58:146 - I can hear strong sound here so maybe put note there? I wanted to use the "oh" sound as a pause, so I better filled rest to make it consistent.
  • Actually this diff is perfect ;w;


Normal


I wanted the end to be clickable, but I don't want to use 2 circles so quickly in a row.


Hard




memes confirmed
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Hi, M4M from #modreqs.


General
  • I would tone down HP from 7 to 6 on Insane if I were you. 7 seems a little excessive for a 2.7 star diff.
  • You don't have a storyboard so I would recommend you remove Widescreen support. I see you rejected it above, but if it doesn't do anything, why not remove it anyways? :>



Easy
  • 01:14:247 (2) - I guess this was an accident. I suggest you remove it entirely, it's not snapped to the timeline either.



Normal
  • 00:09:146 (2,3,4) - This rhythm could potentially be confusing for a new player, 00:09:646 (3) - how about making this a 1/2 slider? Or make 00:09:146 (2) - this slider a reverse slider like you did further on in the map for consistency.
  • 01:09:646 (3,4) - Not sure why AiMod isn't pointing this out, you probably did use distance snap, but that hitcircle looks a little too close to the slider 01:09:646 (3) - and they're not complimenting each other.



Hard
  • 00:05:646 (3,4) - I feel like you would follow the rhythm better here if you made the slider into a 1/2 and started it on the red tick, while replacing the blue tick with a hitcircle. Like so: http://i.imgur.com/Bsr1yOr.png
  • 00:13:646 (3,4) - Like wise here. Since I don't want to make it tiring pointing out every similar part, I think you get the point if you do decide to change it.
  • 00:26:146 - I would make this clickable since it's such a strong vocal point, by 00:25:646 (3) - shortening this slider to 1/2.


Mostly suggestions here. Good luck! ()
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Greetings! Random mod


ImageEasy
  • 01:14:146(2)- Even if there is a 1/1 tick,there is no any sound here.It's just the fading out of the song plus the note is unsnapped so I guess it must be removed because the note does not emphasize anything here
  • 00:14:646(1)- This slider can be splitted into a 1/1 slider + 1/1 slider with a repeat as you did for 00:06:646(2)- (it is the only one pattern with this rhythm) because on the slidertick from the middle of the slider is a strong beat and I think it can be emphasized with a repeat.Just saying as a suggestion and for others like this one :D


ImageNormal
  • 00:13:396- I think here is missing a note because here is a noticeable beat plus I think it's a bit stronger I guess.You can add a note here just to emphasize this noticeable beat as you did for 00:05:396(2)-
  • 01:02:396- Here too? This beat represents the stronger pitch of the vocal and a note will emphasize it in my point of view


ImageHard
  • 01:09:646(3,4,5,6,7)- Here you started to use another rhythm but sounds a bit weird if you listen the song carefully.Why don't you use note + slider snapped on 1/16 (I mean between 1/4 tick and 1/8 tick I guess) as you did before?It will reflect the vocal and the instruments much better in my opinion

That must be all I guess! Neat map as always (:
Good luck!
Last edited by ByBy on , edited 1 time in total.
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Riven wrote:
Hi, M4M from #modreqs.


General
  • I would tone down HP from 7 to 6 on Insane if I were you. 7 seems a little excessive for a 2.7 star diff.
  • You don't have a storyboard so I would recommend you remove Widescreen support. I see you rejected it above, but if it doesn't do anything, why not remove it anyways? :> The logic can be applied both ways. Disabled support doesn't do anything, enabled doesn't do anything, it's just change from 1 to 0 in a file, which doesn't save anything. Additionally, it makes sense to keep it, because if in future widescreen support had more features, the video is 16:9, so if anything changes, at least we don't come into any risk of incompatibility.



Easy
  • 01:14:247 (2) - I guess this was an accident. I suggest you remove it entirely, it's not snapped to the timeline either. Wow, that's interesting thing I managed to do. Fixed.



Normal
  • 00:09:146 (2,3,4) - This rhythm could potentially be confusing for a new player, 00:09:646 (3) - how about making this a 1/2 slider? Or make 00:09:146 (2) - this slider a reverse slider like you did further on in the map for consistency. Used the repeat slider instead.
  • 01:09:646 (3,4) - Not sure why AiMod isn't pointing this out, you probably did use distance snap, but that hitcircle looks a little too close to the slider 01:09:646 (3) - and they're not complimenting each other. Oh, fixed.



Hard
  • 00:05:646 (3,4) - I feel like you would follow the rhythm better here if you made the slider into a 1/2 and started it on the red tick, while replacing the blue tick with a hitcircle. Like so: http://i.imgur.com/Bsr1yOr.png I know what you mean, but I wanted to avoid the 1/2 spam by following these vocals in places where it's possible to make some diversity.
  • 00:13:646 (3,4) - Like wise here. Since I don't want to make it tiring pointing out every similar part, I think you get the point if you do decide to change it. Same as above.
  • 00:26:146 - I would make this clickable since it's such a strong vocal point, by 00:25:646 (3) - shortening this slider to 1/2. Uhm, I don't know, but I feel like ending the slider here plays well too, especially because it is voice. If multiple people complain about this, then I'll consider that, but for now, I'd like to keep that the way I think it fits.


Mostly suggestions here. Good luck! ()

Thanks for your mod!
Will take a look at ByBy's mod once it's finished.
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ByBy13 wrote:
Greetings! Random mod


ImageEasy
  • 01:14:146(2)- Even if there is a 1/1 tick,there is no any sound here.It's just the fading out of the song plus the note is unsnapped so I guess it must be removed because the note does not emphasize anything here Fixed in above mod
  • 00:14:646(1)- This slider can be splitted into a 1/1 slider + 1/1 slider with a repeat as you did for 00:06:646(2)- (it is the only one pattern with this rhythm) because on the slidertick from the middle of the slider is a strong beat and I think it can be emphasized with a repeat.Just saying as a suggestion and for others like this one :D Well, done why not.


ImageNormal
  • 00:13:396- I think here is missing a note because here is a noticeable beat plus I think it's a bit stronger I guess.You can add a note here just to emphasize this noticeable beat as you did for 00:05:396(2)- Added
  • 01:02:396- Here too? This beat represents the stronger pitch of the vocal and a note will emphasize it in my point of view I'd like to keep that one for a little pause so it's not that overspammed, it's normal afterall and I didn't ignore anything that heavy, it's more like ending vocal, so it should be fine.


ImageHard
  • 01:09:646(3,4,5,6,7)- Here you started to use another rhythm but sounds a bit weird if you listen the song carefully.Why don't you use note + slider snapped on 1/16 (I mean between 1/4 tick and 1/8 tick I guess) as you did before?It will reflect the vocal and the instruments much better in my opinion I think it still follows music and doesn't have to follow the vocal all the time exactly the same way. I think that should be fine.

That must be all I guess! Neat map as always (:
Good luck!

Thanks for your mod :)
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ImageImageImage

as your request!




normal looks nice for me. and i love this song LOLOLOLOL even i cant understand lyrics. gl wafu


Image
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Euny wrote:
Image
ImageImageImage

as your request!


    EasyImage

  • isnt combo feels too short w/o 00:18:646 (1,2,3,4,1,2,3,4) - this part? i think better to cut each 2 big white. Yeah, it was really insensible.

    HardImage

  • 00:03:646 (3,4) - /00:11:646 (3,4) - /00:27:646 (4,5) - /00:59:646 (3,4) - isnt better to change with 1/1 slider? i know you fit this on vocal but it can be confuse with next objects like 00:13:646 (3,4) - them. I'd like to keep that, because that would take a lot of variety from the map. Additionally, confusing with 1/4 doesn't matter because clicking them the same doesn't actually decrease your accuracy, it's a slider, so that's why I think confusion is not any critical here.
  • 00:14:396 (5,1) - nazi but i think you can make their stack perfectly Sure
  • 00:20:396 (6,1) - better to no stack them for reading after 00:19:646 (4,5) - them. its easy to confuse 1/4. its fine to keep like 00:24:146 (5,6) - them since there is no 1/4 stuffs around there. Sure
    collapsed text
    Image
  • 00:36:146 (4) - i recommend to you add whistle for here its different with 00:37:646 (3) - here. but i think same accent guitar sound with 00:34:646 (1) - this head feels emphasis Sure, done even for other diffs to follow the guitar better

normal looks nice for me. and i love this song LOLOLOLOL even i cant understand lyrics. gl wafu


Image

Thanks for your mod ^^
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Here is the log:
Code:
14:15 *ByBy13 is editing [https://osu.ppy.sh/b/938627 Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!! [Easy]]
14:15 ByBy13: I hope the metadata is fine 
14:16 ByBy13: since czech language it's your native language ^^'
14:16 Wafu: Yeah, it should be :)
14:16 ByBy13: :3
14:16 ByBy13: alrighty
14:18 *ByBy13 is editing [https://osu.ppy.sh/b/938627 Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!! [Easy]]
14:19 ByBy13: 00:25:646 (4)- This note can be a 1/1 slider because on 00:26:146 - is a strong pitch which it's ignored.The tail of the slider will reflect it well instead leaving it empty
14:21 Wafu: I already stated that I should ignore these places to make few pauses in Easy.
14:21 ByBy13: oh alrighty
14:21 Wafu: But if you feel it's critical, then I can add it, but then the map will have no pauses at all
14:21 ByBy13: hmm
14:22 ByBy13: you can add


I will continue here.
Easy:
  • 00:58:146- You can add a note here because there is a high pitch of the vocal and a note will reflect it but it's up to you if you are going to add it or not
  • 01:01:646(4,1)- Minor spacing.It can be fixed

Normal:

Neat map but I think you can get more opinions about the patterns from Hard like 00:03:646(3,4)- for example if they're fine or not.I'm just worried about them and that's why they need some opinions before pushing it forward.
Call me back I suppose ^^
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ByBy13 wrote:
Here is the log:
Code:
14:15 *ByBy13 is editing [https://osu.ppy.sh/b/938627 Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!! [Easy]]
14:15 ByBy13: I hope the metadata is fine 
14:16 ByBy13: since czech language it's your native language ^^'
14:16 Wafu: Yeah, it should be :)
14:16 ByBy13: :3
14:16 ByBy13: alrighty
14:18 *ByBy13 is editing [https://osu.ppy.sh/b/938627 Mishovy silenosti - CESKY LEAGUE OF LEGENDS SONG!!! [Easy]]
14:19 ByBy13: 00:25:646 (4)- This note can be a 1/1 slider because on 00:26:146 - is a strong pitch which it's ignored.The tail of the slider will reflect it well instead leaving it empty
14:21 Wafu: I already stated that I should ignore these places to make few pauses in Easy.
14:21 ByBy13: oh alrighty
14:21 Wafu: But if you feel it's critical, then I can add it, but then the map will have no pauses at all
14:21 ByBy13: hmm
14:22 ByBy13: you can add


I will continue here.
Easy:
  • 00:58:146- You can add a note here because there is a high pitch of the vocal and a note will reflect it but it's up to you if you are going to add it or not
  • 01:01:646(4,1)- Minor spacing.It can be fixed

Normal:

Neat map but I think you can get more opinions about the patterns from Hard like 00:03:646(3,4)- for example if they're fine or not.I'm just worried about them and that's why they need some opinions before pushing it forward.
Call me back I suppose ^^

Thank you. After all, fixed everything, but I still don't think the 1/8 slider is any game-breaking.

I'll get some opinions, but I don't think it's going to change my mind on these patterns. There are like 5 of these, that means 5 parts are not just a poor 1/1 slider and it follows the song well, so that's first reason I don't see issue in it. Second argument was that it will be too hard to hit. What is hard to hit is just the circle, which fits to the constant rhythm whole map is providing, so if you don't hit accurately the first circle, it's not problem of 1/8 slider, the problem is you just didn't hit a regular 1/1 rhythm the 1/8 isn't hard to hit because it's a slider which doesn't require that much of accuracy to hit. Third argument was that it will be confusing with 1/4 - well, firstly the difference is clearly visible thanks to approach circle, but anyway, I only used it in circle-slider pattern, that means it can be only confused when playing on a slider, that confusion wouldn't even matter, because you can hit that slider same way as you hit 1/4 and vice versa, sliders are more tolerant than circles and this is not going to brick your accuracy in that case. So basically, I gave my reasons and I don't think there's anything bad about it. There are still things people didn't consider - the BPM of 120 makes these pretty easy, you don't have to be extra fast to hit that. Last thing I'd consider, I am not talking about any concrete mapper, but some Hard difficulties use those 3/4+circle/slider patterns, which I agree are fun to play, if they make sense, but many of people overuse them in places they don't belong. For example ending the slider on nothing, just to give that the swingy effect. That going to a circle is often much harder than hitting a slider that starts on 1/8 and in addition, the 1/8 slider in this case musically makes sense. I'm not saying "hehe, rank my map, because others have this and that", absolutely no, but I feel like people are afraid of anything that's not 1/4, no matter whether it makes sense or not, but often don't give a damn about other types of things that barely belong to a rhythm game.

So basically, keep giving opinions on this, I'll be glad about the, but try to thing about above first, in my conclusion - it isn't that confusing and if is, you won't notice difference when hitting that, it fits to the song so what's wrong and the BPM is so low so it doesn't require any special skill than when playing other hards with 1/4 notes. Thanks everyone!

Edit: So, I got an opinion from Sieg, he made up some cool argument but also somewhat agreed with some of above arguments, however, it made me rethink about the pattern and I realized that jump from 1/2s to 1/8s from normal to hard would not make that much sense, so if I'd want to map that, I'd probably choose one more diff and this hard as some filler. Removing the 1/8s for this reason, so now we can roll!
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The 1/8 notes from Hard difficulty got deleted and should be fine now.Moreover, we fixed a minor spacing issue in Easy difficulty so it should be fine to go now!
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