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Bitter Sweet Entertainment - Kanashimi no Mukougawa (Piano V

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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 12 September 2016 at 12:42:47

Artist: Bitter Sweet Entertainment
Title: Kanashimi no Mukougawa (Piano Version)
Source: 永恆的賽妮亞
Tags: 悲傷的另一面 The Other Side of Sorrow Eternal Senia Holy Priest Sis Magaleta Sacred Sanctum Fallen rpg arpg sister piano score magic bomb mbomb RPGツクール - 音素材集 vol.00 -
BPM: 148
Filesize: 2970kb
Play Time: 01:21
Difficulties Available:
  1. Cup (1.12 stars, 103 notes)
  2. Easy (1.4 stars, 85 notes)
  3. Eternal (3.64 stars, 237 notes)
  4. Hard (2.95 stars, 205 notes)
  5. MBomb's Platter (2.86 stars, 204 notes)
  6. Normal (1.92 stars, 162 notes)
  7. Salad (2.05 stars, 167 notes)
Download: Bitter Sweet Entertainment - Kanashimi no Mukougawa (Piano Version)
Information: Scores/Beatmap Listing
---------------
[WHAT'S THIS?]
PROJECT SENIA ~ Sis Magaleta's Theme (piano version)

Winner of September 2016 osu!catch Monthly Ranking Chart

#5 ranked (:

- Xinely
- Sc4v4ng3r

A beautiful song from an amazing game <3
Find the game on Steam

Other Project Senia mapsets - MaouDamashii - piano11 - {CtB} by me and - Magic Bomb -

[DIFFS AVAILABLE]

STD
Easy by me - 100%
Normal by me - 100%
Hard by me - 100%

CTB
Cup by me - 100%
Salad by me - 100%
MBomb's Platter by - Magic Bomb - - 100%
Eternal by me - 100%

[CHANGELOG]
27/03/16 - Submitted mapset with all diffs hitsounded and ready for modding
18/05/16 - Updated metadata, applied mods from MMBan and 100bit
25/05/16 - Applied mods from WildOne94 and Chalwa
02/06/16 - Applied mod from Del05
06/06/16 - Applied mods from Absolute Zero and moonlightleaf
09/06/16 - Applied mod from -Nya-
19/06/16 - Applied mod from Sc4v4ng3r
08/07/16 - Updated metadata - please redownload
16/08/16 - Applied mod from ZiRoX
10/09/16 - Applied mods from Xinely and Tatsuyu, by Xinely
12/09/16 - Applied mod from Sc4v4ng3r, by Sc4v4ng3r

SEXY MODDERS AND SUPPORTERS ;)
MMBan - Mod
100bit - Mod +
WildOne94 - Mod
Chalwa - Mod + 3
Del05 - Mod
Absolute Zero - Mod
moonlightleaf - Mod + 2
-Nya- - Mod +
Sc4v4ng3r - 2 Mods +
CookieKivi - 2
IamKwaN - Metadata assistance
ZiRoX - Mod
Xinely - Mod +
Tatsuyu - Mod
MMBan
Suggestions ctb one.
  • Cup

Pretty relaxing. I like it
  1. 00:09:996 - What does whistle does here? I think this should be here 00:10:213 -
  2. 01:06:564 - Decrease or increase a bit distance to this slider.
  • Salad

I guess a bit too harsh for new players with bad pc :P . (Some forces dashes)
  1. 00:04:942 - Reduce a bit distance. Might force to dash causing unneeded miss
  2. 00:32:510 - Slightly to left. Not needed too but might force to dash. May stay.
  3. 01:17:528 - Bit to left too. Jump on slow part? Hmm.. not sure.
Might suggest ar 6.5 but 6.4 is ok too. (Funny looks on HR and i know this ar is uncommon to see)
  • Non JBHyperion Platter

Very difficult for platter in my guess. Destroys SS players.
  1. 00:24:402 - 00:25:821 - This pattern always confuses me. I don't know what to suggest.. maybe the next slider after it a bit easier to catch?
  2. 00:58:456 - Anti SS-Player slider catching 2 droplet might cause unneeded outrage for 40% of SS only players. Maybe reshape?

    Rest seem ok for my guess but i don't know why i'm dropping 40% of those droplets ;s
  • Eternal (Rain?)

Somehow like this i was imagining rain of this map.
  1. 00:29:875 - 00:30:686 - This distance a bit confuses me. Always i miss it and i don't know why.

    Rest seem aright. Or maybe not sure.. Meh.
Good luck
DeletedUser_6181859
hey, small mod by me because i can't make normal mods xD
Song and Beatmaps
I can't check metadata:(
Well, i don't see other problems with beatmaps.
Oh, Magaleta and Senia... I love this game. And this song. Really.
Easy
00:08:186 (2) - make mirror of 00:06:564 (1)
00:34:132 (2) - i think, this slider far from 00:32:510 (1)
00:35:753 (1) - make like in %image%

00:40:618 (2) - how about reverse?
00:45:483 (1,2) - make simpler sliders than this
00:57:240 (4,5) - make reverse slider instead note-slider?
00:58:456 (1,2) - make like in 01:00:077 (3,4)
01:04:942 (1,2) - ^
p.s. you killed perfectionist inside me
01:03:321 (3) - any hitsound in begin
Normal
AR=5
00:00:888 (2,3,4) - oh, very strange pattern
00:07:375 (3) - i think it must begin in 00:07:172
00:08:996 (6) - i think it must begin in 00:08:794
00:13:861 (2) - move like in %image%

00:22:577 (8) - nc
00:22:780 (1) - remove nc
00:35:550 (7) - nc
00:35:753 (1) - remove nc
00:37:983 (4,5) is stackable, but 00:38:186 (5,6) not stackable... hmm...
00:56:632 (3,5,7) - not readable stack
01:02:105 (2,3,4) - have problems with rhytm
01:16:591 (1) - remove nc
Hard
i can't mod this, but...
00:20:348 (3,4) - make like in 00:21:564 (2,3) or 00:23:186 (2,3) ; you also can make conversely
00:34:740 (2,3) - have problems with rhytm
00:36:159 (2,3) - ^
00:51:159 (4,5,6,7) - make some easier pattern
00:58:050 (5,6) - make slider?
01:07:781 (4) - remove
Oh, i'm CTB-player, but i can't mod CTB diffs^^
{end of mod}
Topic Starter
JBHyperion
I've been so busy with work I haven't even had chance to look at these... Thanks for the mods guys, I'll find some time to apply soon and get you your kudosu.
Topic Starter
JBHyperion

MMBan wrote:

Suggestions ctb one.
  • Cup

Pretty relaxing. I like it
  1. 00:09:996 - What does whistle does here? I think this should be here 00:10:213 - Swapped whistle on 00:09:807 (1,2) for consistency with 00:22:780 (1,2) and following
  2. 01:06:564 - Decrease or increase a bit distance to this slider. Care to explain why? It feels fine to me and is consistent with other 1/1 spacings such as 00:38:996 (1,2) - 01:11:429 (1,2) - etc.
  • Salad

I guess a bit too harsh for new players with bad pc :P . (Some forces dashes)
  1. 00:04:942 - Reduce a bit distance. Might force to dash causing unneeded miss Reduced this and 00:10:618 (2,1) - for a more gradual step in difficulty
  2. 00:32:510 - Slightly to left. Not needed too but might force to dash. May stay. Consistent with all other 1/2 dashes I use, don't see why this one causes any more of a problem so I'll keep it
  3. 01:17:528 - Bit to left too. Jump on slow part? Hmm.. not sure. Reduced a little. Jump is necessary here to highlight the strong final note with finish hitsound
Might suggest ar 6.5 but 6.4 is ok too. (Funny looks on HR and i know this ar is uncommon to see) Will keep 6.4 for an even spread of +0.9 per diff

Gonna leave Platter to MB since his style is very different to mine and I don't want to compromise it.

  • Eternal (Rain?)

Somehow like this i was imagining rain of this map. It's a Rain /o/
  1. 00:29:875 - 00:30:686 - This distance a bit confuses me. Always i miss it and i don't know why. Tried to distinguish 00:29:875 (2,3) - as as more of a jump, not sure if that helps

    Rest seem aright. Or maybe not sure.. Meh.
Good luck

100bit wrote:

hey, small mod by me because i can't make normal mods xD
Song and Beatmaps
I can't check metadata:( I just made a random guess since I can't confirm the correct(?) meta. Hopefully someone can help me out with this down the line.
Well, i don't see other problems with beatmaps.
Oh, Magaleta and Senia... I love this game. And this song. Really. <3
Easy
00:08:186 (2) - make mirror of 00:06:564 (1) I already use a lot of mirror patterns, I'd prefer the current pattern both for variety and to keep the nice slider head/tail stacks
00:34:132 (2) - i think, this slider far from 00:32:510 (1) It's all lcoked into 1.0x DS, looks like a larger spacing because of the 1/1 gap though
00:35:753 (1) - make like in %image% Bend is at 00:36:564 to match the higher pitch piano sound there

00:40:618 (2) - how about reverse? Yeah, it's currently inconsistent with my other patters
00:45:483 (1,2) - make simpler sliders than this Wanted to try and create some interesting slider shapes to prevent it from feeling too boring, and can't see there being any major readability issues since the overlap still clearly indicates the proper sliderpath. If more people suggest the same I will change though
00:57:240 (4,5) - make reverse slider instead note-slider? I want 00:57:645 (5) to be clickable since it's a stronger sound, feels odd and underemphasized as a slider repeat to me
00:58:456 (1,2) - make like in 01:00:077 (3,4) Not possible, since there's no sound at 00:59:672 to map (2) to (it's on the 1/2 tick previous)
01:04:942 (1,2) - ^^
p.s. you killed perfectionist inside me not sure what this means but ok xD
01:03:321 (3) - any hitsound in begin there's a whistle on the head, consistent with other rhythms
Normal
AR=5 Was meant to be this anyway, fixed
00:00:888 (2,3,4) - oh, very strange pattern How so? Follows the piano pretty well to my ears
00:07:375 (3) - i think it must begin in 00:07:172 Deliberately skipping 00:07:172 - since it's a weaker beat than the white ticks and I'm following the main melody here
00:08:996 (6) - i think it must begin in 00:08:794 ^
00:13:861 (2) - move like in %image% As before, following the main melody here by skipping weaker red ticks outside of the kiai

00:22:577 (8) - nc
00:22:780 (1) - remove nc
00:35:550 (7) - nc
00:35:753 (1) - remove nc INo change as 'm following a consistent 8 beat NC pattern to add emphasis to the downbeats throughout
00:37:983 (4,5) is stackable, but 00:38:186 (5,6) not stackable... hmm... Done this way because I don't like stacking circles under sliders - I find it much more readable to stack circles on top
00:56:632 (3,5,7) - not readable stack How so? There's a 2/1 spacing between each and they're each directly following on from the previous flow, I don't see how this could be misread
01:02:105 (2,3,4) - have problems with rhytm Agreed, swapped 01:02:105 (2,3) so the clap hitsound is clickable now, plays much better
01:16:591 (1) - remove nc Necessary to highlight the decrease in BPM, there is no other indicator here since SV change is gradual
Hard
i can't mod this, but...
00:20:348 (3,4) - make like in 00:21:564 (2,3) or 00:23:186 (2,3) ; you also can make conversely Deliberately skipping the weak sound at 00:20:753 to give the strong sound at 00:20:956 (4) more emphasis
00:34:740 (2,3) - have problems with rhytm Why? It's following the main piano rhythm just fine
00:36:159 (2,3) - ^ ^
00:51:159 (4,5,6,7) - make some easier pattern This is a Hard diff, so I have licence to use hard patterns. This creates a great emphasis and intensity flowing into the kiai section
00:58:050 (5,6) - make slider? Two distinct sounds, both strong, spaced to emphasize the midpoint of the kiai
01:07:781 (4) - remove But there's a clear piano sound held here...
Oh, i'm CTB-player, but i can't mod CTB diffs^^
{end of mod}
Thanks for the mods guys! Just waiting for MBomb~

Whoops accidental doublepost ):
MBomb

MMBan wrote:

Suggestions ctb one.

  • Non JBHyperion Platter

Very difficult for platter in my guess. Destroys SS players. - Yeah, I felt the song fit a platter a bit harder than normal.
  1. 00:24:402 - 00:25:821 - This pattern always confuses me. I don't know what to suggest.. maybe the next slider after it a bit easier to catch? - Whilst the mix of dashes and non-dashes may be confusing for some players, I feel for a platter difficulty, this kind of movement is fine.
  2. 00:58:456 - Anti SS-Player slider catching 2 droplet might cause unneeded outrage for 40% of SS only players. Maybe reshape? - I think this is fine because if flows with the HDash, as the stronger movement after the HDash flows better into stronger horziontal movement.

    Rest seem ok for my guess but i don't know why i'm dropping 40% of those droplets ;s
Good luck
Thanks for the mod.
Topic Starter
JBHyperion
Updated all and changed song title metadata - I'm seeing more of the capitalized version now and I feel it looks much nicer than the all lowercase version at any rate so we'll stick with it for now.

Time to revive and get some more mods on this beauty /o/
WildOne94
Yo o/
Here for a m4m :3
It's been a while since I have modded Std so sorry if it's not the best of work.

General

CS in STD seems very high for the levels (apart from easy). I know you did a consistent spread but perhaps 3, 3.5, 4 would be better ? (Maybe ctb too but I case I was too experienced with Ctb to notice any challenge (^:)

The bg image is not a pic of us! So I can't let you rank it :^( (Be funny if we photoshopped our faces onto the characters XD)

Osu! Standard

Easy
One note that stood out from the rest was this one as I thought it looked a lot different and probably should have some mirroring to 00:06:564 (1) - . Try something like this. (as you see I have changed (1) slightly also.
http://puu.sh/oYLfJ/1e995f986d.jpg

00:14:672 (2,2) - I you were to rotate this reverse here it could then potentially blanket the longer slider at 00:16:699 (2) - (perhaps you might want to rotate 00:13:050 (1) - also if you do this to keep mirror).

00:23:186 (2) - I think you could mirror this to the other reverse slider at 00:24:807 (4) - although it would require some moving up of this section.

00:38:186 (3,1) - This is SOOOOO picky of me but (1) just needs to be nudged slightly into the DS XD (Sorry i know.. really silly of me). So it's x:244 y:292 (But you know... better blankets ftw).

00:45:483 (1) - Hmmm the end of this slider is losing it's path and looking like it's merging a bit with the tail (Basically creating a path that beginners can potentially get confused with if can't see where the ball goes next). Would say to move the point between the 2 anchors to x:80 and y:344 to make it clearer. (hope that made sense).

00:48:726 (1,2,3,4,5,6,1,2,3,4) - Hmmm it might be just me but I think it get's a little too hard here for beginners as there is no break. Would recommend either deleting some circle notes or making a longer slider for example here. (very quick example)
http://puu.sh/oYLYV/71a65cef0d.jpg

00:58:456 (1,2) - I don't know about you but when testplaying i found (2) was a very very very weak sounding note which made me get 100 on this note. I highly recommend you join these up for a bigger slider instead as it proved difficult for even myself XD.

01:01:294 (4) - I think this is just a little out of the middle between the 2 slider and should be nudged a bit to the left at say. x:208 y:56.

01:04:942 (1,2) - same as slider reason before last suggestion.

01:16:591 (1,2,3) - I would do what you did with 01:14:852 (1,2) - and curve these sliders so that (3) can be centred more for ease of players to start spinning at the end.

Normal
00:00:888 (2) - First time playing this I actually missed this slider due to the it being a really low sound ;w;. This pattern would seem better at the start imo.


00:12:848 (6) - I think you should lower this down just a little bit for it to be easier here. Something like x200 y:116 seemed to play nicer imo.

00:13:861 (2) - Hmmm this note was very quiet and stuggled here. Perhaps replace with a pattern like this ? (Like the first suggestion)


00:20:145 (2) - I would perhaps lower this a bit too so it's not too awkward and a bit easier to hit.

00:20:348 (3) - Like the previous puushes I sent it felt really unsual for this note to be here in play. Would just place a circle note where the tail end is instead of this small slider.

00:26:834 (3) - ^ (If any more I will not mention again >w<)

00:33:321 (3) - Although I said I won't mention about these I still think I should mention that for this section it's a bit of an overmap due to previous notes before this and suggest perhaps removing some.

00:37:375 (3,4) - I would move these up a bit also as awkward to try hit.

00:38:794 (6) - ^

00:47:915 (7) - For a normal I don't there is need for this reverse as the other sounds are very quiet. Would remove the reverse in the middle and extend to where it previously ended.

00:55:010 (8) - I hardly saw this note due to previous (6). I would recommend moving elsewhere like this maybe?


00:57:442 (5,7) - ^

01:03:321 (5) - This does note feel right in play. This however ( (^: ) does feel right.


01:18:606 (1) - Same as easy. Wouldn't it look nicer if ended nearer the centre ? (OCD alert!! QUICK! CALL THE NUMBER ON THE BACK OF MY BRACELET!!)

Hard
Might not be that great at modding hard's since it's been a while since I have played them but I will try my best. Plus CS 5 O_O ? I know it's for consistancy with the others but man this is hard stuff.

Might be just me since I am bad but I found the spacing a little awkward also.

00:02:510 (3,4,1) - Try something like this with curves so you can blanket (1).
http://puu.sh/oYP0l/c5fcade781.jpg

00:06:361 (4) - It be nice if this note was at x:304 y:152 so it gets blanketed and also makes triangle shape between 00:05:550 (2,3) - (could adjust (1) though if you do this as it's not a perfect triangle then XD).

00:15:889 (4,1) - Blanket and triangle formation again?

00:23:186 (2,3,4) - Like this maybe for a more cooler mirror ?
http://puu.sh/oYPuf/34f1b35de1.jpg

00:26:632 (2) - Move left a bit for triangle formation + even spacing at x:112 y:180?

00:30:077 (3) - Move left a little for tri.... oh you know (^:

00:47:915 (3) - Imo I think you should rotate this in the direction you want to be going to the next note. Example shot (as it's a little hard to see).


00:54:402 (3,4) - I think curving these slightly just seems to make it feels nicer.
http://puu.sh/oYPWj/91b91bb4b2.jpg

01:08:592 (2,3,4) - (3,4) can defo be blanketed but to make it nicer I would curve (2) also.

01:11:226 (4) - Move to x:452 y:304 for.... Say it with me now (^: Triangle!

01:13:964 (3,4) - Slight curves also due to how it sooths more with the music? (God I sound sad)


01:18:606 (1) - "WE NEED HELP IMMEDIATELY !" You know my OCD condition (^:.

Catch The Beat

Cup
Compared to salad, this SV is waaaaay too low D:. I would suggest increasing it to 1.10.

00:02:915 (3) - Try stay consistent to the start and remove this note.

00:09:402 (3) - ^ You did it fine on this section however O-o 00:13:050 (1,2) -

00:27:645 (4) - The end slider does not hit the loudess and most prompt sound which is at 00:28:659 - suggest trying a different pattern like this hit the main sounds.


00:35:348 (3) - Same reason as earlier.

01:14:408 (3) - ^

01:18:231 - I don't think it would hurt to have a last note here on the ending sound.

Pretty solid cup never the less.

Salad
Bit of a problem with this diff if that I almost FC'ed the diff with no dashing. (I think I could have FC'ed without dashing because it was literally 2 notes at the end of the map where I missed).
http://puu.sh/oYQX7/8810605d0e.jpg

00:12:848 (4,1) - I think the distance here could be increased as it has potential for a bigger jump but can catch without dashing atm.

00:19:334 (4,1) - ^

00:25:821 (4,1) - ^

00:29:267 (1,2) - I find this movement somewhat a flow stopper and fairly awkward in play. I would Ctrl + G 00:29:875 (2) - and move to the left of (1) giving a nice dash here 00:29:875 (2,3) -

00:38:186 (3,4) - Distance was way too close together making it sometimes hard to catch (4). I would nudge this a bit left to it flows better and easier to catch. (same with earlier ones actually like 00:12:240 (3,4) - )

00:45:077 (4,1) - I think this jump could be bigger too to fit with the intensity sound of the piano sound.

00:45:888 (2,3,2) - Sliders like these are hard to catch with the slider ends as when going for the next note players sometimes miss these (Afb taught me this XD). Try slant these sliders for ease.

00:51:564 (5,1) - More of a bigger jump here too.

00:52:375 (2,3) - Straight up slider reason as before. These should be mirrored also imo to look nice.

00:58:253 (3,1) - bigger dash again.

00:58:862 (2,3) - Mirror and slant again ?

01:00:483 (2,3) - ^

01:10:618 (2,3) - ^

MBomb's Platter
00:06:159 (4) - In play this slider does not really fit well due to how it stops flow with a not so slanted slider. Would try something like this instead so it mirrors previous (3) slider.


00:06:564 (1) - I think this one also should have the tail slant to the left a bit more also to not be so vertical. even without the curve in the middle would work.

00:12:240 (3,4) - Weird how these don't mirror. Slant (3) all the way till horizontally so it does not have a sudden change in flow.

00:24:402 (1,2) - These are far too close to eachother in play. Try moving (1) to x:224 and (2) to x:32 (DS basically). If you think it's too far away from next section then you can always change that bit slightly like this (00:24:807 (2,3,4,5) - )


00:28:253 (2,3) - I don't get why you change the slant here ? Try stay consistent with the flow and match them to one slant of equal value.

00:42:240 (1,2) - Thought these 2 were a little close together. Could move (2) right a bit for a nicer jump.

00:50:145 (4,1,2,3,4,5,6,1) - Hmmm platter are supposed to introduce hypers to people and I think 3 hypers in one little section is a bit too much. Maybe remove on and reduce spacing such as these 2? 00:50:753 (2,3) - (Most I would recommend removing).

01:03:321 (1,2) - Same sort of instance as I said earlier at 00:24:402 (1,2) -

01:09:807 (1,3) - Hmmm I don't really like these reverse direction reverse sliders but if you want to keep then at least match (1) to (3)'s slant.

Eternal
CS time (^: !

00:00:483 (2) - Is this slider meant to be like this due to it gradually getting more horizontal for the intro ? Just thought it would be better that rains should keep the playing moving all the time and this one was a slow start with this here. Try putting it more horizontal ?

00:25:821 (5,1) - I would move these a little more left together as the jump from these 2 00:25:213 (4,5) - was hard and kept missing on retrying.

00:31:699 (3) - This opposite direction slider is so unexpected and not only that but it should match to 00:30:888 (1) - really. Try flip this ?

00:35:145 (4,5) - Too close to each other. try space out a bit

00:37:375 (1,2,3) - It's not equally spaced out which is kind of awkward as it alters on how much to dash. Would reduce distance of (3) a little closer to other notes before this.
Edit : Nevermind I was being a bit dumb here. It seems fine.

00:43:861 (1) - (Last time I mention about these but straight up sliders stop movement).

00:53:186 (4,5) - Hard jump to the hyper. Try reduce a bit here.

01:15:929 (4,5) - Barely caught these. Reduce please. Also reason was because notes before sort of come in a bit closer for the outro where this one was really spaced out and looks different to the rest.

01:17:997 (5,6) - ^

01:18:543 (1) - I think the end of this slider does not full finish on the correct 2nd piano sound. Sounds more like it end on 01:18:574 - to me.

Pretty nice Rain

Well hope that helped.
Another piano song for ranking I see (^:
Good luck!
Chalwa
Hello from my queue!

Easy
Very nice diff :D <3

Normal
00:08:996 (6) - (It's my opinion, you can ignore it) I think it's well if you do the same like 00:07:375 (3),
00:56:632 (3,5,7) - Hmm... I think it's good, but my friend (who testing your map, he has got 400k rank) think it's too hard to Normal
Also great diff

Hard
I'm not good at modding CS5, but...
00:19:942 (2) - Ctrl + J?

I LOVE THIS MAP <3... I'll give you stars, cause my mod isn't very good, but your map is very, very great
GL!
Topic Starter
JBHyperion

WildOne94 wrote:

Yo o/
Here for a m4m :3
It's been a while since I have modded Std so sorry if it's not the best of work. Ayyy welcome back man (^:

General

CS in STD seems very high for the levels (apart from easy). I know you did a consistent spread but perhaps 3, 3.5, 4 would be better ? (Maybe ctb too but I case I was too experienced with Ctb to notice any challenge (^:) High CS is a feature of my maps, especially ones with simpler rhythm like this. The diffs are built around these settings and to change it now would destroy the concept of the diffs themselves, so I'd prefer to work with what I have unless I absolutely have to change it

The bg image is not a pic of us! So I can't let you rank it :^( (Be funny if we photoshopped our faces onto the characters XD) You're weird xD

Osu! Standard

Easy
One note that stood out from the rest was this one as I thought it looked a lot different and probably should have some mirroring to 00:06:564 (1) - . Try something like this. (as you see I have changed (1) slightly also. DO YOU HAVE ANY IDEA HOW LONG IT TOOK ME TO GET THIS PERFECT JADFKJASNDFLANFJASDBNF please include code next time ;_; Fixed though
http://puu.sh/oYLfJ/1e995f986d.jpg

00:14:672 (2,2) - I you were to rotate this reverse here it could then potentially blanket the longer slider at 00:16:699 (2) - (perhaps you might want to rotate 00:13:050 (1) - also if you do this to keep mirror). I don't really feel like these two are visible together for long enough for it to be worth it in this case, though I would definitely consider it if they were closer together

00:23:186 (2) - I think you could mirror this to the other reverse slider at 00:24:807 (4) - although it would require some moving up of this section. Would compromise my following patterns, gonna keep the current

00:38:186 (3,1) - This is SOOOOO picky of me but (1) just needs to be nudged slightly into the DS XD (Sorry i know.. really silly of me). So it's x:244 y:292 (But you know... better blankets ftw). Just rotated (3)'s tail one degree anticlockwise LOL

00:45:483 (1) - Hmmm the end of this slider is losing it's path and looking like it's merging a bit with the tail (Basically creating a path that beginners can potentially get confused with if can't see where the ball goes next). Would say to move the point between the 2 anchors to x:80 and y:344 to make it clearer. (hope that made sense). Have had some suggestions about this before so okay, I'll change it

00:48:726 (1,2,3,4,5,6,1,2,3,4) - Hmmm it might be just me but I think it get's a little too hard here for beginners as there is no break. Would recommend either deleting some circle notes or making a longer slider for example here. (very quick example) This would create a weird rhythmical inconsistency I would prefer to avoid. This is a kiai section so we can afford a little extra difficulty, and the extra hit leniency on sliders makes this less harsh than at first glance
http://puu.sh/oYLYV/71a65cef0d.jpg

00:58:456 (1,2) - I don't know about you but when testplaying i found (2) was a very very very weak sounding note which made me get 100 on this note. I highly recommend you join these up for a bigger slider instead as it proved difficult for even myself XD. There is a clear pitch change at 00:59:267 (2) that I want to emphasize so I need to separate these. It's a regular 1/1 spacing just like the rest of the map, so I don't see why it should be preblematic

01:01:294 (4) - I think this is just a little out of the middle between the 2 slider and should be nudged a bit to the left at say. x:208 y:56. Yeah, fixed this right before I read the suggestion but thanks for catching that xD

01:04:942 (1,2) - same as slider reason before last suggestion. Gonna keep this the same too for consistency

01:16:591 (1,2,3) - I would do what you did with 01:14:852 (1,2) - and curve these sliders so that (3) can be centred more for ease of players to start spinning at the end. Decided to move (3) alongside (2) and rotate all of 01:16:591 (1,2,3) clockwise slightly instead, but yeah, (3) is closer to the playfield centre now

Normal
00:00:888 (2) - First time playing this I actually missed this slider due to the it being a really low sound ;w;. This pattern would seem better at the start imo. Circles on red ticks is a very artificial rhythm, so I did something slightly different


00:12:848 (6) - I think you should lower this down just a little bit for it to be easier here. Something like x200 y:116 seemed to play nicer imo. Done slightly differently, making 00:12:240 (5,6,1) heads linear

00:13:861 (2) - Hmmm this note was very quiet and stuggled here. Perhaps replace with a pattern like this ? (Like the first suggestion) Strongest sound is the white tick so that's what I'm making clickable, the red tick sounds are much weaker here so skipping them makes no sense


00:20:145 (2) - I would perhaps lower this a bit too so it's not too awkward and a bit easier to hit. Done

00:20:348 (3) - Like the previous puushes I sent it felt really unsual for this note to be here in play. Would just place a circle note where the tail end is instead of this small slider. Dude, the head is far stronger and has a clap hitsound, it's a much more recognizable rhythm than the alternative

00:26:834 (3) - ^ (If any more I will not mention again >w<) ^

00:33:321 (3) - Although I said I won't mention about these I still think I should mention that for this section it's a bit of an overmap due to previous notes before this and suggest perhaps removing some. This is not overmapped at all? I'm building up note density as the song progresses to add variety, since it's basically the same 4 stanzas repeated throughout. This is one aspect of that and is justified in my eyes so I'll keep the current rhythm

00:37:375 (3,4) - I would move these up a bit also as awkward to try hit. Not really much I can do here without breaking the following patterns but I tried my best

00:38:794 (6) - ^ ^

00:47:915 (7) - For a normal I don't there is need for this reverse as the other sounds are very quiet. Would remove the reverse in the middle and extend to where it previously ended. The reverse is actually the strongest piano sound here xD The reason it's not clickable is because switching rapidly between on and off beat is too hard for a Normal

00:55:010 (8) - I hardly saw this note due to previous (6). I would recommend moving elsewhere like this maybe? Done


00:57:442 (5,7) - ^ Won't change here, as explained in the previous mod it's perfectly clear the next note returns upon the previous, and this pattern is made to emphasize that

01:03:321 (5) - This does note feel right in play. This however ( (^: ) does feel right. Plays fine to me o_O


01:18:606 (1) - Same as easy. Wouldn't it look nicer if ended nearer the centre ? (OCD alert!! QUICK! CALL THE NUMBER ON THE BACK OF MY BRACELET!!) It's already in the centre though...

Hard
Might not be that great at modding hard's since it's been a while since I have played them but I will try my best. Plus CS 5 O_O ? I know it's for consistancy with the others but man this is hard stuff. Hard diffs are supposed to be hard, because they have the word "Hard" in the name lmao. Learn to play small circle size xD

Might be just me since I am bad but I found the spacing a little awkward also. All of it? Or just some specific jumps/antijumps/whatnot? Help me out here man xD

00:02:510 (3,4,1) - Try something like this with curves so you can blanket (1). This is not intended to be a blanket. Slanting sliders (and circles) are a feature of this mapset and are used consistently
http://puu.sh/oYP0l/c5fcade781.jpg

00:06:361 (4) - It be nice if this note was at x:304 y:152 so it gets blanketed and also makes triangle shape between 00:05:550 (2,3) - (could adjust (1) though if you do this as it's not a perfect triangle then XD). Nice idea, but I prefer to maintain a smooth circular flow here

00:15:889 (4,1) - Blanket and triangle formation again? Same as 00:02:510 (3,4,1) except curved this time. Blanket not intended as it cramps the flow

00:23:186 (2,3,4) - Like this maybe for a more cooler mirror ? 00:24:199 (4) - Needs to be clickable as it's a much stronger sound and it leads into the jump at 00:24:402 (1) -
http://puu.sh/oYPuf/34f1b35de1.jpg

00:26:632 (2) - Move left a bit for triangle formation + even spacing at x:112 y:180? Sorry, triangle formation is better now with constant spacing (even if it's not perfectly equal on all sides)

00:30:077 (3) - Move left a little for tri.... oh you know (^: Prevents me from blanketing without creating a weird slider flow. Will have to keep the current placement

00:47:915 (3) - Imo I think you should rotate this in the direction you want to be going to the next note. Example shot (as it's a little hard to see). Rotated it a little, but want to keep a neat symmetry as well here


00:54:402 (3,4) - I think curving these slightly just seems to make it feels nicer. Sorry, visual flow from (2,3) looks clunky that way, I'll keep them linear
http://puu.sh/oYPWj/91b91bb4b2.jpg

01:08:592 (2,3,4) - (3,4) can defo be blanketed but to make it nicer I would curve (2) also. Yeah I prefer blanketing here, done

01:11:226 (4) - Move to x:452 y:304 for.... Say it with me now (^: Triangle! Say it with me now (^: This is a jump and is deliberately meant to have more spacing than the previous objects!

01:13:964 (3,4) - Slight curves also due to how it sooths more with the music? (God I sound sad) As before, I prefer the visual flow with linear sliders


01:18:606 (1) - "WE NEED HELP IMMEDIATELY !" You know my OCD condition (^:. This is a hard diff, I don't need to babysit people anymore. Players of this difficulty should be more than capable of reacting to a 1/2 spinner at this BPM

Catch The Beat

Cup
Compared to salad, this SV is waaaaay too low D:. I would suggest increasing it to 1.10. As I mentioned to you in Discord, I do not hold much relevance to SV in CtB as it affects very little. If I remapped with higher SV I would just angle my sliders less and the result would be exactly the same

00:02:915 (3) - Try stay consistent to the start and remove this note. This beat is noticeably stronger than the first, removing it feels very weird to me so I'd rather keep it

00:09:402 (3) - ^ You did it fine on this section however O-o 00:13:050 (1,2) - Added a note there instead for consistency with the first two

00:27:645 (4) - The end slider does not hit the loudess and most prompt sound which is at 00:28:659 - suggest trying a different pattern like this hit the main sounds. Want to follow the long violin sound with the slider so I just removed the repeat and placed a circle on that red tick piano sound instead


00:35:348 (3) - Same reason as earlier. Same response

01:14:408 (3) - ^ ^

01:18:231 - I don't think it would hurt to have a last note here on the ending sound. Sure

Pretty solid cup never the less.

Salad
Bit of a problem with this diff if that I almost FC'ed the diff with no dashing. (I think I could have FC'ed without dashing because it was literally 2 notes at the end of the map where I missed). This screenshot does not prove that you didn't use dash (^: but okay, I'll try and bump up a few spacings for you
http://puu.sh/oYQX7/8810605d0e.jpg

00:12:848 (4,1) - I think the distance here could be increased as it has potential for a bigger jump but can catch without dashing atm. Increased a little

00:19:334 (4,1) - ^ ^

00:25:821 (4,1) - ^^

00:29:267 (1,2) - I find this movement somewhat a flow stopper and fairly awkward in play. I would Ctrl + G 00:29:875 (2) - and move to the left of (1) giving a nice dash here 00:29:875 (2,3) - I don't want paired dashes of different snaps and strengths, so I'll keep the current placement

00:38:186 (3,4) - Distance was way too close together making it sometimes hard to catch (4). I would nudge this a bit left to it flows better and easier to catch. (same with earlier ones actually like 00:12:240 (3,4) - ) Done

00:45:077 (4,1) - I think this jump could be bigger too to fit with the intensity sound of the piano sound. Done with some rearranging

00:45:888 (2,3,2) - Sliders like these are hard to catch with the slider ends as when going for the next note players sometimes miss these (Afb taught me this XD). Try slant these sliders for ease. These are intended to be slanted and the spacing between them is such that missing is a penalty on lazy movement and not bad flow. I don't see the point in babying players as long as the concept you're introducing them to is fair

00:51:564 (5,1) - More of a bigger jump here too. Done

00:52:375 (2,3) - Straight up slider reason as before. These should be mirrored also imo to look nice. They look fine as they are to me, variety is important in a repetitive song such as this

00:58:253 (3,1) - bigger dash again. Done

00:58:862 (2,3) - Mirror and slant again ? Intentional...

01:00:483 (2,3) - ^ ^

01:10:618 (2,3) - ^ ^

Eternal
CS time (^: !

00:00:483 (2) - Is this slider meant to be like this due to it gradually getting more horizontal for the intro ? Just thought it would be better that rains should keep the playing moving all the time and this one was a slow start with this here. Try putting it more horizontal ? The movement is slight because the song is less intense and the note density is low. Gradually adding density and more movement helps emphasize the buildup if the song

00:25:821 (5,1) - I would move these a little more left together as the jump from these 2 00:25:213 (4,5) - was hard and kept missing on retrying. I find this perfectly fine to play, (4,5) isn't excessive at all

00:31:699 (3) - This opposite direction slider is so unexpected and not only that but it should match to 00:30:888 (1) - really. Try flip this ? I don't see how it's unexpected, the AR is low to enable easy readability of the high CS, the hyper strength is minimal to avoid overshooting and inverting this pattern is the best way to shoehorn more movement in if I want to build intensity at the end of the stanza. This is fine to me

00:35:145 (4,5) - Too close to each other. try space out a bit Done as well as some other similar spacings

00:37:375 (1,2,3) - It's not equally spaced out which is kind of awkward as it alters on how much to dash. Would reduce distance of (3) a little closer to other notes before this.
Edit : Nevermind I was being a bit dumb here. It seems fine. 00:37:375 (1,2) is intended to be walkable, 00:37:780 (2,3) is an intended dash

00:43:861 (1) - (Last time I mention about these but straight up sliders stop movement). Last time I have to explain why they're fine /o/ Vertical sliders are intended to give a rest period and emphasize a pair of similarly intense, sharp sounds such as the piano here

00:53:186 (4,5) - Hard jump to the hyper. Try reduce a bit here. Moved (4) to the right slightly, should be more comfortable now

01:15:929 (4,5) - Barely caught these. Reduce please. Also reason was because notes before sort of come in a bit closer for the outro where this one was really spaced out and looks different to the rest. Done by making (4) more vertical

01:17:997 (5,6) - ^ Moved (5) a little more to the left

01:18:543 (1) - I think the end of this slider does not full finish on the correct 2nd piano sound. Sounds more like it end on 01:18:574 - to me. The end is in the same place every other diff ends at, on the reset red line. I've checked this many times and the current timing sounds fine to me

Pretty nice Rain

Well hope that helped.
Another piano song for ranking I see (^: You have your wubstep, I have my piano <3
Good luck!

Chalwa wrote:

Hello from my queue!

Easy
Very nice diff :D <3 <3

Normal
00:08:996 (6) - (It's my opinion, you can ignore it) I think it's well if you do the same like 00:07:375 (3) I used a 1/1 slider here because the stronger sound is on the white tick at 00:09:402 - whereas before it was actually on the red tick

00:56:632 (3,5,7) - Hmm... I think it's good, but my friend (who testing your map, he has got 400k rank) think it's too hard to Normal If more people mention this I will change it, though I personally think it should be fine

Also great diff

Hard
I'm not good at modding CS5, but...
00:19:942 (2) - Ctrl + J? Creates a spacing that's a bit too large for my liking, and fixing that creates a weird overlap. Sorry, I'll keep the current pattern

I LOVE THIS MAP <3... I'll give you stars, cause my mod isn't very good, but your map is very, very great Sorry I didn't change anything, but thanks for taking a look and shooting stars! :D
GL!
Thanks for the mods guys! Waiting for MBomb.
Del05
Hi
still remember me ?? I ask you NM in-game but you offer M4M instead :D

This is my first time to mod BN's map (i never mod BAT's map too in the past xD)
So sorry if it is not helpful, and if you think my mod is not helpful or it is not fair to make it M4M cause my mod not good enough, you can make my mod become NM

My map : Ray - a-gain

[Easy]
  1. 00:11:429 (3,1) - didn't this kind of stack kinda hard to see for new player ?? (easy diff usually played by new player, that's why i said this)
  2. 00:28:051 (4) - how about end at 00:28:659 , cause we can hear piano sound at 00:28:659
  3. 00:26:429 (2) - how about end at 00:27:037 , cause we can hear piano sound at 00:27:037
  4. 00:37:983 (1,2) - i think blanket can be better http://puu.sh/pcx6b/fa91f80b3d.jpg
  5. 00:55:213 (1,2) - blanket can be more neat http://puu.sh/pcx90/004e0e1c91.jpg
  6. 00:58:456 (1) - how about you make this slider same with 00:57:645 (5) , i mean copy 00:57:645 (5) then ctrl+j
  7. 00:58:456 (1,2) - try this --> http://puu.sh/pcxdt/07b5836efb.jpg
  8. 01:04:942 (1,2) - ^^

    Nice diff

[Normal]
  1. 00:00:078 (1,2,3) - try this --> http://puu.sh/pcxqa/d7f8d4a8d8.jpg
  2. 00:04:740 - how about add circle here or just map this sound, cause this sound kinda louder and i feel it is bad if you skip it
  3. 01:03:321 (5,6,7) - if we compare three of them, 01:03:321 (5,6) - is kinda to close compare with 01:03:726 (6,7) - so try to make 01:03:321 (5,6) - farther
  4. 00:07:375 (3) - 00:13:861 (2) - 00:39:807 (2) - 01:05:753 (3) - 01:12:274 (3) - try to make it become --> http://puu.sh/pcxAR/b5b2eeac16.jpg, because i dont see the point why you start it at the white tick
  5. 00:56:632 (3,5,7) - um... how i can say about this, i think for new player it is kinda hard xD, but it is just my opinion :D
  6. 00:37:375 (3) - how about move the slider body higher, like this http://puu.sh/pcxNs/01c617a87d.jpg, i make copy 00:38:186 (5) - and ctrl+j

[Hard]
  1. Um... how about use CS 4.5 ?? CS 5 is too small for hard i think xD
  2. 00:04:942 (1,3) - blanket can be improve http://puu.sh/pcykR/a2309e5779.jpg
  3. 00:08:591 (2,3,4) - ^^
  4. 00:02:510 (3,4,1) - how about use blanket instead straight slider like what you use at 00:08:996 (3,4,1) -
  5. 00:06:361 (4) - how about move it to x:300;y:156, then make 00:05:753 (3) - blanket it
  6. 00:47:915 (3) - how about rotate it CW, so the slider tail will point to 00:48:524 (4) -, like this i mean http://puu.sh/pczG6/ceb84e6cde.jpg
  7. 01:13:964 (3,4) - um... try to use blanket then straight slider ?? i kinda like this style 01:07:375 (3,4) - if you place the slider like that
Topic Starter
JBHyperion

Del05 wrote:

Hi
still remember me ?? I ask you NM in-game but you offer M4M instead :D

This is my first time to mod BN's map (i never mod BAT's map too in the past xD)
So sorry if it is not helpful, and if you think my mod is not helpful or it is not fair to make it M4M cause my mod not good enough, you can make my mod become NM I'm sure it'll be fine, have some confidence! (:

My map : Ray - a-gain

[Easy]
  1. 00:11:429 (3,1) - didn't this kind of stack kinda hard to see for new player ?? (easy diff usually played by new player, that's why i said this) (3) has faded out by the time (4) is being played, giving the player almost a second to react to the stacked (1) which I feel should be more than enough time
  2. 00:28:051 (4) - how about end at 00:28:659 , cause we can hear piano sound at 00:28:659 This does fit better, and I used 3/2 spacing in other places so it should be fine for readability
  3. 00:26:429 (2) - how about end at 00:27:037 , cause we can hear piano sound at 00:27:037 ^ Fixed with the above
  4. 00:37:983 (1,2) - i think blanket can be better http://puu.sh/pcx6b/fa91f80b3d.jpg Fixed
  5. 00:55:213 (1,2) - blanket can be more neat http://puu.sh/pcx90/004e0e1c91.jpg This one looks fine to me
  6. 00:58:456 (1) - how about you make this slider same with 00:57:645 (5) , i mean copy 00:57:645 (5) then ctrl+j Current pattern is still semi-symmetrical with rotation, and provides a smoother flow for me
  7. 00:58:456 (1,2) - try this --> http://puu.sh/pcxdt/07b5836efb.jpg Stronger sounds are on white ticks, going offbeat here is much more difficult for a beginner to follow
  8. 01:04:942 (1,2) - ^^^

    Nice diff

[Normal]
  1. 00:00:078 (1,2,3) - try this --> http://puu.sh/pcxqa/d7f8d4a8d8.jpg Starting out offbeat feels very weird to play even for me - I think following the onbeat rhythm is perfectly justifiable here
  2. 00:04:740 - how about add circle here or just map this sound, cause this sound kinda louder and i feel it is bad if you skip it I skipped this so that I could build note density and difficulty as the song progresses. Since it's the same piece of music repeated, I have to do something to add variety and make it more interesting to play
  3. 01:03:321 (5,6,7) - if we compare three of them, 01:03:321 (5,6) - is kinda to close compare with 01:03:726 (6,7) - so try to make 01:03:321 (5,6) - farther made spacing more consistent
  4. 00:07:375 (3) - 00:13:861 (2) - 00:39:807 (2) - 01:05:753 (3) - 01:12:274 (3) - try to make it become --> http://puu.sh/pcxAR/b5b2eeac16.jpg, because i dont see the point why you start it at the white tick White tick sound is much stronger and is a far more accessible rhythm to follow and play than offbeat with 1/2 spacing
  5. 00:56:632 (3,5,7) - um... how i can say about this, i think for new player it is kinda hard xD, but it is just my opinion :D I feel this should be fine as explained in previous mods - the flow is obvious even if the placement is slightly obscured
  6. 00:37:375 (3) - how about move the slider body higher, like this http://puu.sh/pcxNs/01c617a87d.jpg, i make copy 00:38:186 (5) - and ctrl+j Rotated both of 00:37:375 (3,5) about 30 degrees clockwise

[Hard]
  1. Um... how about use CS 4.5 ?? CS 5 is too small for hard i think xD Higher CS than usual is a feature of my mapping, as I feel that aiming is a skill too, and I feel it adds a nice touch of difficulty to an otherwise simple map
  2. 00:04:942 (1,3) - blanket can be improve http://puu.sh/pcykR/a2309e5779.jpg Fixed
  3. 00:08:591 (2,3,4) - ^^ Tried, but these already seemed fine to me
  4. 00:02:510 (3,4,1) - how about use blanket instead straight slider like what you use at 00:08:996 (3,4,1) - Purely for variety - I like blankets but blanketing everything would be overkill and seriously restrict my mapping options
  5. 00:06:361 (4) - how about move it to x:300;y:156, then make 00:05:753 (3) - blanket it I prefer circular flow here to provide a more simple intro to the map
  6. 00:47:915 (3) - how about rotate it CW, so the slider tail will point to 00:48:524 (4) -, like this i mean http://puu.sh/pczG6/ceb84e6cde.jpg If I do that, the flow from (2) will look messy. The current position is the best compromise between flow going in and out
  7. 01:13:964 (3,4) - um... try to use blanket then straight slider ?? i kinda like this style 01:07:375 (3,4) - if you place the slider like that I prefer straight sliders here because the head and tail have very similar sounds. I use curves to show changes in sound, which aren't present here
Thanks for the mod!
Absolute Zero
[Cup]
00:10:213 (2) - Breaking consistency (the music is calm here, so perhaps it's not the best place to create a new pattern yet). Make this a 2/1 slider instead.
00:27:645 (4,5) - You change to following the music instead of a 1/1 beat, and it feels strange to suddenly switch to the music instead. Change this to a 2/1 slider or something similar.
00:32:510 (1) - Make this two 1/1 sliders 1/1 apart. This will follow the music closer to how the other pattern does.
00:42:240 (1) - (Weak comment) Personally I feel this would work better as two 1/1 sliders to further establish the beat you have been following more.
00:44:672 (3) - Curve this more? Will create a smoother transition back to (1).
01:00:686 - Personally, based on the earlier parts of the combo, I was expecting a hitcircle here to accentuate the other beat. Add one at x=104.
01:17:528 (2) - Move to x=328. There is still a pitch shift up, which would imply even slight movement.

[Salad]
00:23:388 - Note in the melody you don't hit. Add a hitcircle or change around the polarity of the sliders to match the music.
00:29:064 (3,1) - This distance is similar to 00:30:686 (3,1), and is also much longer than 00:27:442 (4,1) . The interval between notes is the same as 00:27:442 (4,1), so why not decrease the distance to 1.6x snap?
00:33:321 (3) - Make this a single hitcircle. Extra note on the red tick I don't hear in the melody.
00:42:240 (1,2) - Keep pattern consistent with 00:36:159 (2) and make this a 1/1 repeat slider instead.
00:55:821 - Add a hitcircle here to hit a note in the phrase that you miss.
01:07:375 (2) - Move this to start at 01:07:172 instead--I'm unsure what the end of the slider follows, and it sounds strange this way.
01:12:274 (3) - ^
01:17:528 (3) - When put in context of that timing section, this is not snapped! Lengthen the slider so it fits to the timeline snap.

[MBomb's Platter]
00:20:550 (3) - Flip this around its head. The lack of movement is a little awkward for the player with the transition to the next phrase.
00:34:132 (1,2) - Restructure this so that you can Ctrl+G (2) without making the movement from (1) awkward.
00:46:902 (4,1) - Increase distancing to represent the musical pitch shift.
01:05:550 (2,3) - Increase length to make a stronger dash here.

[Eternal]
00:15:483 (3,4,5) - Make this a repeat 1/2 slider instead. This will make a simple movement back to the new combo.
00:52:375 (2) - Turn this slider left for a smoother transition to (3).
01:17:059 (2,3,4) - Although I was able to hit this, I feel like the jump itself is a little uncomfortable, since there's a more-than-half-screen jump after a directional change. Lower distance (3,4).
01:14:852 (1,2) - Make this a 2/1 slider to keep consistency with the previous
moonlightleaf
Ticket:

[General]

AudioLeadIn: 0->1500? since it suddenly start ,player maybe no ready

add a mute "soft-sliderslide.wav" to make the slider mute

[Easy]

00:21:969 (4,2) - i suggest mapping like 00:04:942 (2,3) ,it will be comfortable and look better

00:24:807 (4,2) - it is obvious should blanket

00:50:348 (3,4,5,6) - i am confuse that easy-diff has seriate 4notes

01:18:606 (3) - NC

[Normal]

cs5? cs4 is always for hard or higher diff

00:00:888 (2,3) - exchange rhythm ? since you do that at 00:07:375 (3,4,5)

00:36:159 (2,3,4,5,6) - try this rhythm

00:49:132 (2) - ^

00:47:915 (7) - no repeat , just end at 00:48:118 -

00:54:402 (7) - ^

00:55:010 (8,1) - will better if blaknet them

01:18:231 (4,1) - i perfer use a slider , since it hard for player to click the bpm-change-note ,slider is friendly for that

[Hard]

in my impression , almost hard often use CS4 , in so many insane-diff , i also hard to fine which use CS5 , just say that

OD->6

00:02:510 (3,4,5) - try this

00:31:091 (2) - delete, would be fine for me to play,as you map at 00:37:375 -

00:44:064 (2) - ^

00:50:550 (2) - ^ lol , i find those maybe your style, but i perfer delete them , it's depend on you , since has many like those, check

01:04:334 (5,6) - better to ctrl+g

01:15:709 (3) - need NC to remind that bpm-changed

01:16:591 (1,2,3,1,2,3,1) - lol , 1.0x is not so fit that , maybe you consider that the music is clamdown , but try 1.3x

very comfortable piano , star★ for you :)
Topic Starter
JBHyperion

Absolute Zero wrote:

[Cup]
00:10:213 (2) - Breaking consistency (the music is calm here, so perhaps it's not the best place to create a new pattern yet). Make this a 2/1 slider instead. Done
00:27:645 (4,5) - You change to following the music instead of a 1/1 beat, and it feels strange to suddenly switch to the music instead. Change this to a 2/1 slider or something similar. The piano really does delay by 1/2 here, so I'm following it. Can't find an onbeat pattern I like so I'll keep this for now
00:32:510 (1) - Make this two 1/1 sliders 1/1 apart. This will follow the music closer to how the other pattern does. 00:33:726 - is dampened so I intentionally left this unmapped. I feel a repeat slider fits better here
00:42:240 (1) - (Weak comment) Personally I feel this would work better as two 1/1 sliders to further establish the beat you have been following more. Is following the strings rather than the piano, included for variety
00:44:672 (3) - Curve this more? Will create a smoother transition back to (1). Tried, but it's hard to curve 1/1 sliders at this low SV
01:00:686 - Personally, based on the earlier parts of the combo, I was expecting a hitcircle here to accentuate the other beat. Add one at x=104. Too dense for a Cup diff and this beat isn't that strong, I'd rather leave this as 1/1
01:17:528 (2) - Move to x=328. There is still a pitch shift up, which would imply even slight movement. Ugh, this creates an awkward flowstop since there's basically no movement. I'll keep the current spacing

[Salad]
00:23:388 - Note in the melody you don't hit. Add a hitcircle or change around the polarity of the sliders to match the music. Weak beat, would rather keep the onbeat pattern here for simplicity
00:29:064 (3,1) - This distance is similar to 00:30:686 (3,1), and is also much longer than 00:27:442 (4,1) . The interval between notes is the same as 00:27:442 (4,1), so why not decrease the distance to 1.6x snap? Done
00:33:321 (3) - Make this a single hitcircle. Extra note on the red tick I don't hear in the melody. There's a clear piano note here, and even if there wasn't this could be justified as an extension. No change
00:42:240 (1,2) - Keep pattern consistent with 00:36:159 (2) and make this a 1/1 repeat slider instead. 00:43:050 (2) - is noticeably different than the previous sound and justifies it's own object
00:55:821 - Add a hitcircle here to hit a note in the phrase that you miss. As before, this note is too weak to consider mapping right now
01:07:375 (2) - Move this to start at 01:07:172 instead--I'm unsure what the end of the slider follows, and it sounds strange this way. As before, there is a piano note here. It's clearly audible. Also I don't want that strong white tick sound to be a slidertail
01:12:274 (3) - ^ ^
01:17:528 (3) - When put in context of that timing section, this is not snapped! Lengthen the slider so it fits to the timeline snap. Oops, fixed

[Eternal]
00:15:483 (3,4,5) - Make this a repeat 1/2 slider instead. This will make a simple movement back to the new combo. I made this a curve for variety, 1/2 slider repeat spam looked kinda ugly. I feel it gives a nice flow in it's own way
00:52:375 (2) - Turn this slider left for a smoother transition to (3). This makes the hyper from (1) uncomfortable as it's possible to overshoot more easily
01:17:059 (2,3,4) - Although I was able to hit this, I feel like the jump itself is a little uncomfortable, since there's a more-than-half-screen jump after a directional change. Lower distance (3,4). Done, also reduced (2,3) a little
01:14:852 (1,2) - Make this a 2/1 slider to keep consistency with the previous Keeping these separated to build up to the climax of the song

moonlightleaf wrote:

Ticket:

[General]

AudioLeadIn: 0->1500? since it suddenly start ,player maybe no ready necessary AudioLeadIn is added automatically in recent builds, so it's not necessary to do this manually any more

add a mute "soft-sliderslide.wav" to make the slider mute Done

[Easy]

00:21:969 (4,2) - i suggest mapping like 00:04:942 (2,3) ,it will be comfortable and look better I dislike how this flows from 00:22:780 (1,2) - a straight slider allows good flow both in and out

00:24:807 (4,2) - it is obvious should blanket How did I not notice this? Fixed

00:50:348 (3,4,5,6) - i am confuse that easy-diff has seriate 4notes Was intended to build up into the kiai, but yeah it's too much. Made 00:50:348 (3,4) into a 1/1 slider

01:18:606 (3) - NC Done

[Normal]

cs5? cs4 is always for hard or higher diff This is cs4 ._.

00:00:888 (2,3) - exchange rhythm ? since you do that at 00:07:375 (3,4,5) Ok several people have suggested this and I'm finally convinced - changed

00:36:159 (2,3,4,5,6) - try this rhythm I didn't like the switch between onbeat and offbeat, felt very confusing for a new player. I'll keep the current pattern

00:49:132 (2) - ^ ^

00:47:915 (7) - no repeat , just end at 00:48:118 - Done

00:54:402 (7) - ^ Keeping here as this adds an extra intensity to the kiai that I feel fits really nicely

00:55:010 (8,1) - will better if blaknet them Spacing isn't completely perfect but I tried, hope it's okay

01:18:231 (4,1) - i perfer use a slider , since it hard for player to click the bpm-change-note ,slider is friendly for that Will consider it if it's really too difficult, but I want to make (1) clickable if possible since it's such a strong sound

[Hard]

in my impression , almost hard often use CS4 , in so many insane-diff , i also hard to fine which use CS5 , just say that I tend to use smaller CS in my maps, especially when the rhythms are simple like here as it adds variety from other maps.

OD->6 Will consider it, though I don't want the slow-down section to be annoying to acc right at the end, which is why I went with lower OD initially

00:02:510 (3,4,5) - try this Keeping even parity on 00:02:510 (3,4) feels better to play for me as the stronger sounds are on white ticks

00:31:091 (2) - delete, would be fine for me to play,as you map at 00:37:375 - There is a piano note here but not there, which is why I mapped them differently

00:44:064 (2) - ^ ^

00:50:550 (2) - ^ lol , i find those maybe your style, but i perfer delete them , it's depend on you , since has many like those, check Whewre there are piano sounds I added the 1/2 triplet, where there weren't, I didn't. They play fine to me and fit the song so I'd like to keep them

01:04:334 (5,6) - better to ctrl+g I had a vertical flow here before but since the movement out of 01:03:726 (3) and into 01:04:942 (1) are horizontal I decided to change it to the current pattern. I feel it plays better this way

01:15:709 (3) - need NC to remind that bpm-changed Good point, fixed

01:16:591 (1,2,3,1,2,3,1) - lol , 1.0x is not so fit that , maybe you consider that the music is clamdown , but try 1.3x Yeah this was a little cramped. Done

very comfortable piano , star★ for you :)
Thanks for the mods and stars guys!
MBomb

Absolute Zero wrote:

[MBomb's Platter]
00:20:550 (3) - Flip this around its head. The lack of movement is a little awkward for the player with the transition to the next phrase. - I disagree, I feel as though the lack of movement makes the antiflow of the slider play more comfortably.
00:34:132 (1,2) - Restructure this so that you can Ctrl+G (2) without making the movement from (1) awkward. - But why Ctrl+G 2? The pattern feels more interesting than just having the same pattern over and over again, and I like the way the antiflow on the slider plays.
00:46:902 (4,1) - Increase distancing to represent the musical pitch shift. - Done.
01:05:550 (2,3) - Increase length to make a stronger dash here. - I'd rather not have this as a dash, the note doesn't feel that strong to me.
Thanks for the mod!

osu file format v14

[General]
AudioFilename: The Other side of sorrow piano version.mp3
AudioLeadIn: 0
PreviewTime: 51969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:The Other Side of Sorrow (Piano Version)
TitleUnicode:The Other Side of Sorrow (Piano Version)
Artist:Holy Priest
ArtistUnicode:Holy Priest
Creator:JBHyperion
Version:MBomb's Platter
Source:永恆的賽妮亞
Tags:Eternal Senia Sis Magaleta Sacred Sanctum Fallen rpg sister piano score magic_bomb
BeatmapID:937655
BeatmapSetID:435287

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.3
ApproachRate:7.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"SeniaMagaleta.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,200,80
Combo2 : 115,115,185
Combo3 : 255,70,70
Combo4 : 200,125,100

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440,192,50145,1,0,0:0:0:0:
176,192,50348,5,2,0:0:0:0:
368,192,50753,1,0,0:0:0:0:
104,192,50956,1,0,0:0:0:0:
264,192,51159,2,0,L|352:192,1,75,8|0,0:0|0:0,0:0:0:0:
176,192,51564,1,0,0:0:0:0:
352,192,51767,1,0,0:0:0:0:
88,192,51969,6,0,P|48:144|112:120,1,150,4|0,0:0|0:0,0:0:0:0:
280,192,52577,2,0,L|376:192,1,75,0|8,0:0|0:0,0:0:0:0:
192,192,52983,2,0,L|112:192,1,75,0|0,0:0|0:0,0:0:0:0:
304,192,53388,1,0,0:0:0:0:
480,192,53591,6,0,P|408:128|336:128,1,150,2|0,0:0|0:0,0:0:0:0:
264,192,54199,2,0,L|344:192,1,75,0|8,0:0|0:0,0:0:0:0:
168,192,54605,2,0,L|248:144,1,75,0|0,0:0|0:0,0:0:0:0:
400,192,55010,1,0,0:0:0:0:
224,192,55213,6,0,L|64:192,1,150,2|0,0:0|0:0,0:0:0:0:
168,192,55821,2,0,L|248:192,1,75,0|8,0:0|0:0,0:0:0:0:
128,192,56226,2,0,L|40:192,1,75,0|0,0:0|0:0,0:0:0:0:
232,192,56632,1,0,0:0:0:0:
496,192,56834,6,0,P|496:152|400:176,1,150,2|0,0:0|0:0,0:0:0:0:
144,192,57442,1,0,0:0:0:0:
16,192,57645,2,0,L|104:192,1,75,8|0,0:0|0:0,0:0:0:0:
280,192,58050,1,0,0:0:0:0:
456,192,58253,1,0,0:0:0:0:
184,192,58456,6,0,B|104:184|104:136|184:120,1,150,4|0,0:0|0:0,0:0:0:0:
352,192,59064,2,0,L|432:192,1,75,0|8,0:0|0:0,0:0:0:0:
256,192,59469,2,0,L|336:192,1,75,0|0,0:0|0:0,0:0:0:0:
168,192,59875,1,0,0:0:0:0:
432,192,60077,6,0,P|472:160|408:128,1,150,2|0,0:0|0:0,0:0:0:0:
307,192,60686,2,0,L|232:192,1,75,0|8,0:0|0:0,0:0:0:0:
64,192,61091,2,0,L|144:192,1,75,0|0,0:0|0:0,0:0:0:0:
328,192,61496,1,0,0:0:0:0:
496,192,61699,6,0,P|376:136|336:136,1,150,2|0,0:0|0:0,0:0:0:0:
456,192,62307,2,0,L|360:192,1,75,0|8,0:0|0:0,0:0:0:0:
272,192,62713,2,0,L|176:192,1,75,0|0,0:0|0:0,0:0:0:0:
360,192,63118,1,0,0:0:0:0:
80,192,63321,5,2,0:0:0:0:
224,192,63726,1,0,0:0:0:0:
488,192,63929,1,0,0:0:0:0:
328,192,64132,2,0,L|280:128,1,75,8|0,0:0|0:0,0:0:0:0:
448,192,64537,1,0,0:0:0:0:
280,192,64740,1,0,0:0:0:0:
16,192,64942,6,0,P|80:128|160:120,1,150,4|0,0:0|0:0,0:0:0:0:
240,192,65550,2,0,L|88:192,1,150,0|0,0:0|0:0,0:0:0:0:
272,192,66361,1,0,0:0:0:0:
90,192,66564,6,0,P|48:136|120:112,1,150,2|0,0:0|0:0,0:0:0:0:
216,192,67172,2,0,L|296:192,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,192,67983,1,0,0:0:0:0:
224,192,68186,6,0,L|376:192,1,150,2|0,0:0|0:0,0:0:0:0:
472,192,68794,2,0,L|392:192,1,75,0|0,0:0|0:0,0:0:0:0:
304,192,69199,2,0,L|384:192,1,75,0|0,0:0|0:0,0:0:0:0:
288,192,69605,1,0,0:0:0:0:
24,192,69807,6,0,L|80:128,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
200,192,70415,1,0,0:0:0:0:
363,192,70618,2,0,L|275:192,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
208,192,71226,1,0,0:0:0:0:
472,192,71429,6,0,P|496:128|432:112,1,150,2|0,0:0|0:0,0:0:0:0:
328,192,72062,1,0,0:0:0:0:
232,192,72274,1,0,0:0:0:0:
336,192,72485,2,0,L|424:192,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
128,192,73119,6,0,P|80:144|144:104,1,150,2|0,0:0|0:0,0:0:0:0:
256,192,73752,2,0,L|344:192,1,75,0|0,0:0|0:0,0:0:0:0:
456,192,74186,2,0,L|368:192,1,75,0|0,0:0|0:0,0:0:0:0:
280,192,74630,1,0,0:0:0:0:
56,192,74852,6,0,P|112:136|184:184,1,150,2|0,0:0|0:0,0:0:0:0:
56,192,75494,2,0,L|152:192,1,75,0|0,0:0|0:0,0:0:0:0:
256,192,75929,2,0,L|344:192,1,75,0|0,0:0|0:0,0:0:0:0:
176,192,76370,1,0,0:0:0:0:
456,192,76591,6,0,L|392:144,2,75,2|0|0,0:0|0:0|0:0,0:0:0:0:
240,192,77294,1,0,0:0:0:0:
40,192,77528,2,0,L|104:144,2,75,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,78231,1,0,0:0:0:0:
256,192,78606,12,0,81606,0:0:0:0:
-Nya-
Heya~ M4M from in-game. Here's my map again: https://osu.ppy.sh/s/439104

Hard:
  1. 00:04:942 (1) –You can place a whistle on the tail as well since there’s a piano sound.
  2. 00:11:429 (1) -^
  3. 00:13:050 (1) –Make this jump a bit bigger since the beat there is quite strong, so try to make the spacing at least the same as 00:11:226 (4,1) –
  4. 00:19:942 (2,3) –This flow is a bit weird imo. Maybe try something like this instead:
  5. 00:23:592 (3) –I think there has to be a clap on the head of this slider since you did it with other similar sliders and right now it sounds empty if that clap sound isn’t there.
  6. 00:29:267 (1) –Perhaps place a small jump here. I think the beat supports it.
  7. 00:36:159 (2,3) –This flow can be better. Perhaps try something like this instead:

Normal:
  1. Hmm, check AiMod. Apparently there are objects that are not spaced correctly. It can be a glitch I guess, but just doublecheck.
  2. 00:00:888 (2) –I think this rhythm can be improved, so I rather recommend a pattern like this one:
    It follows the piano better imo.
  3. 00:04:942 (3) –Like in the Hard, you can place a whistle on the tail of the slider.
  4. 00:18:321 (4) –Whistle to support the piano sound.
  5. 00:19:537 (1,2,3) –This flow looks a bit weird to me. To solve this, you can maybe do this:
  6. 00:26:023 (1,2) –Oh, here’s a spacing error.
  7. 00:28:253 (6) –Move this slider a bit to the right for better flow.
  8. 00:24:807 (5) –You can turn this circle into a short slider as well to catch this beat: 00:25:010 –
  9. 00:52:375 (2,3) –Check this spacing and then all the spacings after this one, because as far as I know, your distance spacing have to remain consistent throughout the entire diff.
  10. 00:52:375 (2,6) –This overlap can be avoided by placing (6) somewhere else.

Please check those spacings in the kiai. I understand why you did it, but usually you are only allowed to raise the SV a bit, but you may not change the distance spacing in the Easy or Normal.

Easy:
  1. 00:03:321 (1,2) –Check this spacing please. AiMod also points it out.
  2. 00:23:186 (2) –I suggest placing a clap on the repeat because currently the hitsounding feels a bit empty there as if something is needed.
  3. 00:26:429 (2,4) –I think whistles can be placed on the tails of these sliders, since there are piano sounds. There will be other places as well.

Very clean Easy.

Overall:

Very clean set. I guess it’s just that spacing in the Normal in the kiai that’s bothering me, so here’s a lovely star for you~

Good Luck~!
Topic Starter
JBHyperion

-Nya- wrote:

Heya~ M4M from in-game. Here's my map again: https://osu.ppy.sh/s/439104

Hard:
  1. 00:04:942 (1) –You can place a whistle on the tail as well since there’s a piano sound.
  2. 00:11:429 (1) -^ Done both
  3. 00:13:050 (1) –Make this jump a bit bigger since the beat there is quite strong, so try to make the spacing at least the same as 00:11:226 (4,1) – Made them the same
  4. 00:19:942 (2,3) –This flow is a bit weird imo. Maybe try something like this instead:
    Reversal in flow forms a smooth curve that should be readable by players at this level and I like the aesthetic more. I'll see what the next modder thinks before changing this
  5. 00:23:592 (3) –I think there has to be a clap on the head of this slider since you did it with other similar sliders and right now it sounds empty if that clap sound isn’t there. Good ctach, added
  6. 00:29:267 (1) –Perhaps place a small jump here. I think the beat supports it. I prefer a normal spacing here, the beat is only a little stronger than the previous ones and adding a jump here would take emphasis away from 00:30:483 (4,1)
  7. 00:36:159 (2,3) –This flow can be better. Perhaps try something like this instead: Tried to improve this, though I'm not 100% happy with it

Normal:
  1. Hmm, check AiMod. Apparently there are objects that are not spaced correctly. It can be a glitch I guess, but just doublecheck. I got no warnings in AImod or Modding Assistant, so I think this must be bugged
  2. 00:00:888 (2) –I think this rhythm can be improved, so I rather recommend a pattern like this one:
    It follows the piano better imo. Disagree, switching to an offbeat rhythm here is very artificial and not representative of the melody. I want to emphasise the foreground piano on white ticks primarily
  3. 00:04:942 (3) –Like in the Hard, you can place a whistle on the tail of the slider. Followed sma esuggestions as in Hard
  4. 00:18:321 (4) –Whistle to support the piano sound. Done
  5. 00:19:537 (1,2,3) –This flow looks a bit weird to me. To solve this, you can maybe do this: Tried making this more clear
  6. 00:26:023 (1,2) –Oh, here’s a spacing error. Fixed
  7. 00:28:253 (6) –Move this slider a bit to the right for better flow. Player around with some slider shapes and flow here since I didn't like the body overlap
  8. 00:24:807 (5) –You can turn this circle into a short slider as well to catch this beat: 00:25:010 – Done
  9. 00:52:375 (2,3) –Check this spacing and then all the spacings after this one, because as far as I know, your distance spacing have to remain consistent throughout the entire diff. Explained below
  10. 00:52:375 (2,6) –This overlap can be avoided by placing (6) somewhere else. (2) and (6) are not visible at the same time during play, so I don't see a need to change this

Please check those spacings in the kiai. I understand why you did it, but usually you are only allowed to raise the SV a bit, but you may not change the distance spacing in the Easy or Normal. DS does not need to be constant throughout Normal diffs, although this seems to be a commonly held "unwritten rule". I feel the way it's used here is fine as the spacing is still constant between objects in the kiai section and the transitions are clearly distinguishable from each other

Easy:
  1. 00:03:321 (1,2) –Check this spacing please. AiMod also points it out. Oops, fixed
  2. 00:23:186 (2) –I suggest placing a clap on the repeat because currently the hitsounding feels a bit empty there as if something is needed. Done
  3. 00:26:429 (2,4) –I think whistles can be placed on the tails of these sliders, since there are piano sounds. There will be other places as well. Done here and at 00:45:483 (1,2)

Very clean Easy.

Overall:

Very clean set. I guess it’s just that spacing in the Normal in the kiai that’s bothering me, so here’s a lovely star for you~

Good Luck~!
Thanks for the mod!
-Nya-
About the spacing in Normal, I read the RC for the first time in a long time, and read that it's fine to change the SV in the Normal as long as it remains consistent throughout the kiai, so your current spacings are fine. Sorry for that.
Sc4v4ng3r
Sorry the mod's taking a little bit longer time than it should; placeholding to finish the mod at least by the weekends.
Please don't snipe me :c
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