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Star Shooter
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This beatmap was submitted using in-game submission on Friday, September 16, 2016 at 8:15:02 PM

Artist: joeyclassic
Title: seal the 3rd.mp4
Tags: cute meme seal heartmelting adorable short beautiful fluffy heartwarming trilogy the second sealquel
BPM: 141
Filesize: 960kb
Play Time: 00:30
Difficulties Available:

Download: joeyclassic - seal the 3rd.mp4
Information: Scores/Beatmap Listing
---------------
Seals are cute!

<3
Bubble by Electoz
Heart by Ayyri







#1 Ranked!

Thanks to Intelli for extended MP3 (and stolen timing)
Last edited by FailureAtOsu on , edited 137 times in total.
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Rhythm Incarnate
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You know you can just used my extended mp3 from this? It's much better than just looping it lol
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Star Shooter
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Intelli wrote:
You know you can just used my extended mp3 from this? It's much better than just looping it lol

oh shit. thanks.
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Cymbal Sounder
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Cute Meme Seal
00:27:220 - Move Every Note Beyond This Point Back 2 So It's On Beat
That's The Only Thing I Thought Could Be Fixed
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Star Shooter
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YDoku wrote:
Cute Meme Seal
00:27:220 - Move Every Note Beyond This Point Back 2 So It's On Beat
That's The Only Thing I Thought Could Be Fixed

thanks! i was wondering what seemed off lol.
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Combo Commander
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Image


Cute Meme Seal
Many sounds that can be mapped are not mapped in this song. Putting objects in those places can make flow better. It will be harder though, because you used distance spacing ;/
00:01:688 - can be a hitcircle
00:02:964 - can be a slider (repeating)
00:05:092 - hitcircle
00:06:369 - slider (repeating)
00:08:284 (4) - make this a slider
00:09:560 (4) - extend this to next red tick
00:10:837 (2) - this doesnt make sense because the cute ass seal stops making sounds, you can either remove the hitcircle and leave it, or extend the slider.
00:12:326 (2,4) - overlap can be confusing for newer players, some skins you cant see the number behind it.
00:17:220 (1) - why u decrease ds???????????
00:28:922 - make this a hitcircle
00:24:028 (1) - add finish sound because this is another loop


Easy
00:12:113 (3) - I think it should be a reverse slider (1 reverse), because sounds better with the wawawawawawa
00:14:667 (2,1) - doesnt look very good to me, just copy 2
00:18:071 (2) - dont make it a reverse slider, just make the last tick a hitcircle and make it 3 hitcircles for the wa wa wa
00:26:156 (1,2) - ??? For the same exact sounds, you pick something different, Just use a slider there.


Normal
00:08:709 (1,2) - ;(
00:19:773 (3) - can be confusing to newer players
00:24:028 (1) - finish hitsound, for the loop.
00:24:028 (1,2) - different from the start, even though its the same sound, you did a hitcircle and then a repeat slider, why not just 2 1/2 sliders?
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Star Shooter
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Frostwich wrote:
Image


Cute Meme Seal
Many sounds that can be mapped are not mapped in this song. Putting objects in those places can make flow better. It will be harder though, because you used distance spacing ;/
00:01:688 - can be a hitcircle
00:02:964 - can be a slider (repeating)
00:05:092 - hitcircle
00:06:369 - slider (repeating)
00:08:284 (4) - make this a slider
00:09:560 (4) - extend this to next red tick
00:10:837 (2) - this doesnt make sense because the cute ass seal stops making sounds, you can either remove the hitcircle and leave it, or extend the slider.
00:12:326 (2,4) - overlap can be confusing for newer players, some skins you cant see the number behind it.
00:17:220 (1) - why u decrease ds???????????
00:28:922 - make this a hitcircle
00:24:028 (1) - add finish sound because this is another loop


Easy
00:12:113 (3) - I think it should be a reverse slider (1 reverse), because sounds better with the wawawawawawa
00:14:667 (2,1) - doesnt look very good to me, just copy 2
00:18:071 (2) - dont make it a reverse slider, just make the last tick a hitcircle and make it 3 hitcircles for the wa wa wa
00:26:156 (1,2) - ??? For the same exact sounds, you pick something different, Just use a slider there.


Normal
00:08:709 (1,2) - ;(
00:19:773 (3) - can be confusing to newer players
00:24:028 (1) - finish hitsound, for the loop.
00:24:028 (1,2) - different from the start, even though its the same sound, you did a hitcircle and then a repeat slider, why not just 2 1/2 sliders?

uh sorry but my reply from earlier got rekt
i applied some things
some didn't
too lazy to redo the post
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Combo Commander
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hello~, from #modreq, some slight mods XD


Easy
00:05:305 (3) - add NC? for consistency of other petterns
00:12:113 (3) - ^


Normal
2.21* would fit more on AR5 imo
00:04:028 (2) - add clap on start?
00:04:454 (3) - ^
00:21:050 (2) - ^
00:22:752 (2) - how about making a slight curve to the next slider like this? http://puu.sh/nYdll/7ce0eb1ea1.jpg would be looks a bit nicer


Cute Meme Ceal
00:02:752 (3) - add clap on start?
00:18:496 (5) - clap?
00:23:177 (3) - ^

good luck :)
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Star Shooter
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ecdonald wrote:
hello~, from #modreq, some slight mods XD


Easy
00:05:305 (3) - add NC? for consistency of other petterns
00:12:113 (3) - ^


Normal
2.21* would fit more on AR5 imo
00:04:028 (2) - add clap on start?
00:04:454 (3) - ^
00:21:050 (2) - ^
00:22:752 (2) - how about making a slight curve to the next slider like this? http://puu.sh/nYdll/7ce0eb1ea1.jpg would be looks a bit nicer


Cute Meme Ceal
00:02:752 (3) - add clap on start?
00:18:496 (5) - clap?
00:23:177 (3) - ^

good luck :)

applied everything! thanks for the help with hitsounds, you spared me from pain and misery.
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Rhythm Incarnate
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General :



  • img-mg-cute-seals-4_14232445910.jpg is 960x641, which differs from the recommended size of 1024x768. true cute meme seal.jpg is 1365x768, which differs from the recommended size of 1024x768. cute fluffy seals tbh.jpg is 1140x720, which differs from the recommended size of 1024x768.
    But i recommend you to use 1366x768 backgrounds.
  • I think he SV you've used on normal and hard diff kinda too high. I recommend normal 1.40-1.50 and for hard 1.80 - 1.90



Cute Meme Ceal :


  • 00:16:794 (6,1) - I suggest you to space 1 more than usual cause you are changing what you follow and can be emphasized.


    for this diff i am done we already did some stuff on irc tho.




Easy :



  • 00:00:199 (1) - I recommend you to make this an 2/1 slider and delete 2 and one more 2/1 slider on 00:01:901 (3) - here it should be seem like this
    If you ask the reason of this since this is easy difficulty and you didn't use any 2/1 slider that you should to give newbies a break 2/1 sliders are important on easy difficulties. Even if you don't want to make it on first object i can understand it but you should on second one that i said. This also applies same on next part and it is something you should apply on whereever if it is possible to apply.

  • 00:07:007 (1,2,1,2) - Image

  • 00:16:369 (2,2) - 00:19:773 (3,1) - Avoid any overlapping or stacking on easy difficulties.

  • 00:27:433 (1,2,1,2) - Image

  • 00:13:816 (1,2,1,2) - I didn't like this flow for the easy diff try to make all flows perfect and too easy.


    I didn't make everywhere just made some examples to see if you understand what i mean.



Normal :



IRC box
Code:
2016-03-29 20:05 -Kanzaki: i have enough time for irc
2016-03-29 20:05 FailureAtOsu: k then
2016-03-29 20:05 FailureAtOsu: i'll forum mod once you're done then
2016-03-29 20:06 -Kanzaki: so
2016-03-29 20:06 -Kanzaki: hardest diff is
2016-03-29 20:06 -Kanzaki: i am considering it as hard difficulty riht
2016-03-29 20:06 FailureAtOsu: yep
2016-03-29 20:06 FailureAtOsu: it's e/n/h
2016-03-29 20:07 -Kanzaki: 00:16:794 (6) - 
2016-03-29 20:07 -Kanzaki: actually these
2016-03-29 20:07 -Kanzaki: 00:16:369 (5,6) - 
2016-03-29 20:07 -Kanzaki: has kinda weird flow
2016-03-29 20:07 -Kanzaki: try ctrl j 6
2016-03-29 20:07 -Kanzaki: and rotate it a bit
2016-03-29 20:07 -Kanzaki: with same blanket position
2016-03-29 20:08 FailureAtOsu: that makes the 1 kinda weird tho
2016-03-29 20:08 -Kanzaki: lemme draw you why it is weird
2016-03-29 20:08 -Kanzaki: yea after that you have to move 1 too of course
2016-03-29 20:10 -Kanzaki: http://puu.sh/nYnSk/f912f9cc5c.jpg
2016-03-29 20:11 FailureAtOsu: oh yeah i see
2016-03-29 20:11 FailureAtOsu: so both sliders kinda go downward
2016-03-29 20:11 -Kanzaki: yea
2016-03-29 20:11 FailureAtOsu: yeah that works
2016-03-29 20:11 FailureAtOsu: i feel bad because my mod's probably not going to be nearly as good xp
2016-03-29 20:11 FailureAtOsu: i'm still newbie mapper
2016-03-29 20:12 -Kanzaki: ye its okay i am not too good 
2016-03-29 20:12 -Kanzaki: if you get that flow idea
2016-03-29 20:12 -Kanzaki: you can apply on anywhere since this is hard difficulty
2016-03-29 20:12 -Kanzaki: try not to break flows to much if you are not emphasizing something
2016-03-29 20:13 -Kanzaki: 00:09:135 (3) - 
2016-03-29 20:13 -Kanzaki: if you ctrl h this
2016-03-29 20:13 -Kanzaki: and rotate
2016-03-29 20:13 -Kanzaki: for your blanket
2016-03-29 20:13 -Kanzaki: it will also make your slider ending kind going to 4
2016-03-29 20:14 FailureAtOsu: what if i ctrl+g 4?
2016-03-29 20:15 -Kanzaki: yea that works too
2016-03-29 20:15 -Kanzaki: 00:10:411 (1,2) - 
2016-03-29 20:15 FailureAtOsu: looks better imo
2016-03-29 20:15 -Kanzaki: so what i see here
2016-03-29 20:15 -Kanzaki: 00:10:411 (1) - this and 00:11:050 (2) - this are kinda different sounds yea?
2016-03-29 20:16 -Kanzaki: and these are kidna similar
2016-03-29 20:16 -Kanzaki: 00:11:050 (2,3) - 
2016-03-29 20:16 FailureAtOsu: kinda
2016-03-29 20:16 FailureAtOsu: yeah
2016-03-29 20:16 -Kanzaki: okay if you agree with that
2016-03-29 20:16 -Kanzaki: 1 and 2 has same shape
2016-03-29 20:16 -Kanzaki: curved slider
2016-03-29 20:16 -Kanzaki: but 3 is straight
2016-03-29 20:16 FailureAtOsu: oh yeah i see your point
2016-03-29 20:17 -Kanzaki: okay you can make 2 nd 3 same shape and 1 different or
2016-03-29 20:17 -Kanzaki: lemme just give you another pattern to try
2016-03-29 20:17 FailureAtOsu: yeah
2016-03-29 20:17 FailureAtOsu: i made 2/3 curved and 1 straight
2016-03-29 20:17 -Kanzaki: http://puu.sh/nYomm/2191dc476c.jpg 00:11:050 (2,3) - 
2016-03-29 20:17 -Kanzaki: or you can make it like this
2016-03-29 20:17 -Kanzaki: to tell the difference between those sounds better
2016-03-29 20:19 -Kanzaki: are you done on there
2016-03-29 20:19 FailureAtOsu: ye
2016-03-29 20:20 -Kanzaki: 00:14:667 (3) - 
2016-03-29 20:20 -Kanzaki: this
2016-03-29 20:20 -Kanzaki: also applies same flow thing
2016-03-29 20:20 -Kanzaki: ctrl h
2016-03-29 20:20 -Kanzaki: makes it flow with everything
2016-03-29 20:20 -Kanzaki: next one also previous one too
2016-03-29 20:20 -Kanzaki: i gotta go now i will continue mod on forum porbably will be ready on night or tomorrow
2016-03-29 20:21 -Kanzaki: see you
2016-03-29 20:21 FailureAtOsu: k
2016-03-29 20:21 FailureAtOsu: see ya



Good luck with the map!
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Star Shooter
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-Kanzaki wrote:
General :



  • img-mg-cute-seals-4_14232445910.jpg is 960x641, which differs from the recommended size of 1024x768. true cute meme seal.jpg is 1365x768, which differs from the recommended size of 1024x768. cute fluffy seals tbh.jpg is 1140x720, which differs from the recommended size of 1024x768.
    But i recommend you to use 1366x768 backgrounds. Will fix.
  • I think he SV you've used on normal and hard diff kinda too high. I recommend normal 1.40-1.50 and for hard 1.80 - 1.90I personally prefer the SV for the hard and normal diff as it is.



Cute Meme Ceal :


  • 00:16:794 (6,1) - I suggest you to space 1 more than usual cause you are changing what you follow and can be emphasized.done!


    for this diff i am done we already did some stuff on irc tho. we did indeed.




Easy :



  • 00:00:199 (1) - I recommend you to make this an 2/1 slider and delete 2 and one more 2/1 slider on 00:01:901 (3) - here it should be seem like this
    If you ask the reason of this since this is easy difficulty and you didn't use any 2/1 slider that you should to give newbies a break 2/1 sliders are important on easy difficulties. Even if you don't want to make it on first object i can understand it but you should on second one that i said. This also applies same on next part and it is something you should apply on whereever if it is possible to apply.
    now, my thought on this is that since there are constant 2/1 pauses in the song (as i chose not to map background noise) the lack of 2/1 sliders is fine. however, to compensate, i did add a few more 2/1 sliders. not all of them that you listed, however.
  • 00:07:007 (1,2,1,2) - Image

  • 00:16:369 (2,2) - 00:19:773 (3,1) - Avoid any overlapping or stacking on easy difficulties. and I listened. :P

  • 00:27:433 (1,2,1,2) - Image

  • 00:13:816 (1,2,1,2) - I didn't like this flow for the easy diff try to make all flows perfect and too easy. I changed it to (hopefully) make it easier.


    I didn't make everywhere just made some examples to see if you understand what i mean.



Normal :



IRC box
Code:
2016-03-29 20:05 -Kanzaki: i have enough time for irc
2016-03-29 20:05 FailureAtOsu: k then
2016-03-29 20:05 FailureAtOsu: i'll forum mod once you're done then
2016-03-29 20:06 -Kanzaki: so
2016-03-29 20:06 -Kanzaki: hardest diff is
2016-03-29 20:06 -Kanzaki: i am considering it as hard difficulty riht
2016-03-29 20:06 FailureAtOsu: yep
2016-03-29 20:06 FailureAtOsu: it's e/n/h
2016-03-29 20:07 -Kanzaki: 00:16:794 (6) - 
2016-03-29 20:07 -Kanzaki: actually these
2016-03-29 20:07 -Kanzaki: 00:16:369 (5,6) - 
2016-03-29 20:07 -Kanzaki: has kinda weird flow
2016-03-29 20:07 -Kanzaki: try ctrl j 6
2016-03-29 20:07 -Kanzaki: and rotate it a bit
2016-03-29 20:07 -Kanzaki: with same blanket position
2016-03-29 20:08 FailureAtOsu: that makes the 1 kinda weird tho
2016-03-29 20:08 -Kanzaki: lemme draw you why it is weird
2016-03-29 20:08 -Kanzaki: yea after that you have to move 1 too of course
2016-03-29 20:10 -Kanzaki: http://puu.sh/nYnSk/f912f9cc5c.jpg
2016-03-29 20:11 FailureAtOsu: oh yeah i see
2016-03-29 20:11 FailureAtOsu: so both sliders kinda go downward
2016-03-29 20:11 -Kanzaki: yea
2016-03-29 20:11 FailureAtOsu: yeah that works
2016-03-29 20:11 FailureAtOsu: i feel bad because my mod's probably not going to be nearly as good xp
2016-03-29 20:11 FailureAtOsu: i'm still newbie mapper
2016-03-29 20:12 -Kanzaki: ye its okay i am not too good 
2016-03-29 20:12 -Kanzaki: if you get that flow idea
2016-03-29 20:12 -Kanzaki: you can apply on anywhere since this is hard difficulty
2016-03-29 20:12 -Kanzaki: try not to break flows to much if you are not emphasizing something
2016-03-29 20:13 -Kanzaki: 00:09:135 (3) - 
2016-03-29 20:13 -Kanzaki: if you ctrl h this
2016-03-29 20:13 -Kanzaki: and rotate
2016-03-29 20:13 -Kanzaki: for your blanket
2016-03-29 20:13 -Kanzaki: it will also make your slider ending kind going to 4
2016-03-29 20:14 FailureAtOsu: what if i ctrl+g 4?
2016-03-29 20:15 -Kanzaki: yea that works too
2016-03-29 20:15 -Kanzaki: 00:10:411 (1,2) - 
2016-03-29 20:15 FailureAtOsu: looks better imo
2016-03-29 20:15 -Kanzaki: so what i see here
2016-03-29 20:15 -Kanzaki: 00:10:411 (1) - this and 00:11:050 (2) - this are kinda different sounds yea?
2016-03-29 20:16 -Kanzaki: and these are kidna similar
2016-03-29 20:16 -Kanzaki: 00:11:050 (2,3) - 
2016-03-29 20:16 FailureAtOsu: kinda
2016-03-29 20:16 FailureAtOsu: yeah
2016-03-29 20:16 -Kanzaki: okay if you agree with that
2016-03-29 20:16 -Kanzaki: 1 and 2 has same shape
2016-03-29 20:16 -Kanzaki: curved slider
2016-03-29 20:16 -Kanzaki: but 3 is straight
2016-03-29 20:16 FailureAtOsu: oh yeah i see your point
2016-03-29 20:17 -Kanzaki: okay you can make 2 nd 3 same shape and 1 different or
2016-03-29 20:17 -Kanzaki: lemme just give you another pattern to try
2016-03-29 20:17 FailureAtOsu: yeah
2016-03-29 20:17 FailureAtOsu: i made 2/3 curved and 1 straight
2016-03-29 20:17 -Kanzaki: http://puu.sh/nYomm/2191dc476c.jpg 00:11:050 (2,3) - 
2016-03-29 20:17 -Kanzaki: or you can make it like this
2016-03-29 20:17 -Kanzaki: to tell the difference between those sounds better
2016-03-29 20:19 -Kanzaki: are you done on there
2016-03-29 20:19 FailureAtOsu: ye
2016-03-29 20:20 -Kanzaki: 00:14:667 (3) - 
2016-03-29 20:20 -Kanzaki: this
2016-03-29 20:20 -Kanzaki: also applies same flow thing
2016-03-29 20:20 -Kanzaki: ctrl h
2016-03-29 20:20 -Kanzaki: makes it flow with everything
2016-03-29 20:20 -Kanzaki: next one also previous one too
2016-03-29 20:20 -Kanzaki: i gotta go now i will continue mod on forum porbably will be ready on night or tomorrow
2016-03-29 20:21 -Kanzaki: see you
2016-03-29 20:21 FailureAtOsu: k
2016-03-29 20:21 FailureAtOsu: see ya



Good luck with the map!

thanks! :)
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Spinner Sage
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Here I am from my modding queue
Cute Meme Seal
00:12:113 (1,2,3,4,5) - There is an overlap here

00:17:645 (2,3) - Watch out for mini overlaps like these

00:21:901 (6,1) - Why NC here?


Overall not a terrible map, nice meme, and GL on rank :D
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Star Shooter
242 posts
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HaloMaster96 wrote:
Here I am from my modding queue
Cute Meme Seal
00:12:113 (1,2,3,4,5) - There is an overlap here done!

00:17:645 (2,3) - Watch out for mini overlaps like these done? i don't see why mini overlaps like these matter, though..

00:21:901 (6,1) - Why NC here? what?


Overall not a terrible map, nice meme, and GL on rank :D thanks!
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Rhythm Incarnate
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Hi ~ NM request from #Modreq
quick mod ~


general
- remove "mp4" from the title song
- add insane diff


Hard
00:21:050 (2,3) - blanket improve
00:22:752 (2,3) - blanket?


Insane
00:17:964 (2,3) - too close,increase the distance ~
00:18:922 (1,3) - unstack

GL ~
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Rhythm Incarnate
714 posts
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irc m4m
Code:
2016-06-09 13:42 Kuki: want 2 m4m?
2016-06-09 13:42 FailureAtOsu: sure
2016-06-09 13:42 FailureAtOsu: ACTION is editing [https://osu.ppy.sh/b/937689 joeyclassic - seal the 3rd.mp4 [Easy]]
2016-06-09 13:42 FailureAtOsu: ?
2016-06-09 13:42 Kuki: cool beans
2016-06-09 13:42 Kuki: ACTION is listening to [http://osu.ppy.sh/b/988619 Suzuki Konomi - Redo]
2016-06-09 13:43 FailureAtOsu: got it
2016-06-09 13:43 Kuki: don't have to mod all diffs of course lmao
2016-06-09 13:43 Kuki: but whatever you can
2016-06-09 13:43 Kuki: :)
2016-06-09 13:43 Kuki: want to irc now on yours?
2016-06-09 13:43 FailureAtOsu: sure since it's nice and short
2016-06-09 13:43 Kuki: tight
2016-06-09 13:43 Kuki: ACTION is editing [http://osu.ppy.sh/b/937689 joeyclassic - seal the 3rd.mp4 [Easy]]
2016-06-09 13:43 FailureAtOsu: yep
2016-06-09 13:44 Kuki: 00:02:326 (2) - maybe make this similar to 00:01:050 (2) - 
2016-06-09 13:44 Kuki: so it's like, a symmetrical pattern
2016-06-09 13:44 Kuki: it makes more sense aesthetically to have two straight sliders then two curved
2016-06-09 13:44 Kuki: 00:03:603 (1,2) - like you have here
2016-06-09 13:44 FailureAtOsu: true, done
2016-06-09 13:44 Kuki: sweet
2016-06-09 13:44 FailureAtOsu: i prefer the 2 curved since it's essentially moving your mouse in a circle in that scenario
2016-06-09 13:45 Kuki: oh i meant just like
2016-06-09 13:45 Kuki: two straight
2016-06-09 13:45 Kuki: two curved
2016-06-09 13:45 Kuki: an even sorta spread
2016-06-09 13:45 Kuki: of sliders
2016-06-09 13:45 FailureAtOsu: yea
2016-06-09 13:45 FailureAtOsu: oh, i read "then"as "than", sorry tired :P
2016-06-09 13:46 FailureAtOsu: ..english is dumb :c
2016-06-09 13:46 Kuki: 00:08:709 (1) - ctrl+h and move to x=344 y=165, i think it flows nicer and looks a bit nicer since 00:07:007 (1) - is curved and since it doesn't go in a nice circle it seems kind-of off to me
2016-06-09 13:46 Kuki: lol that's fine
2016-06-09 13:47 Kuki: 00:10:411 (1) - you can't use higher spacing it most circumstances in easy difficulties
2016-06-09 13:47 Kuki: you're restricted to keeping the same ds throughout the map
2016-06-09 13:47 FailureAtOsu: oops lol dunno how that happened
2016-06-09 13:48 Kuki: no worries
2016-06-09 13:48 Kuki: it kinda needed to be messed with anyway if you wanted to flip the other slider
2016-06-09 13:48 FailureAtOsu: YEH
2016-06-09 13:48 FailureAtOsu: sorry caps lol
2016-06-09 13:48 Kuki: lol
2016-06-09 13:48 Kuki: 00:10:411 (1,2) - i think making the middle point of these straight makes them look a bit nicer
2016-06-09 13:49 Kuki: like so
2016-06-09 13:49 Kuki: http://puu.sh/plZeo/648e208a94.jpg
2016-06-09 13:49 Kuki: http://puu.sh/plZeO/ad92c74540.jpg
2016-06-09 13:49 FailureAtOsu: done
2016-06-09 13:49 FailureAtOsu: (and i agree)
2016-06-09 13:50 Kuki: 00:12:113 (1,1) - the flow between these is a bit iffy cause i think (1) leads the cursor too high (as in it heads more towards the side of the green slider and not onto the start)
2016-06-09 13:50 Kuki: something like this is a bit nicer i think
2016-06-09 13:50 Kuki: http://puu.sh/plZjk/6c2d66db02.jpg
2016-06-09 13:51 FailureAtOsu: yeh, fixed
2016-06-09 13:51 Kuki: 00:15:518 (1,2,1) - this is a bit too straight imo flow-wise, i think you could easily fix by moving (2) a bit like this http://puu.sh/plZlW/5eba75b9b7.jpg
2016-06-09 13:51 Kuki: to x=339 y=258 if you want the same look
2016-06-09 13:52 FailureAtOsu: i had to change those sliders around cuz of spacing being annoying but i did what i think you meant :P
2016-06-09 13:52 Kuki: 00:18:071 (2) - i think you should make this the same slider as (1) so it looks like this http://puu.sh/plZok/9cd37bad98.jpg
2016-06-09 13:53 Kuki: you can do that by rotating it 90 degrees anti-clockwise and rotating it by -45 degrees
2016-06-09 13:53 FailureAtOsu: yep ik
2016-06-09 13:53 Kuki: 00:19:773 (3,1) - spacing here is unrankable
2016-06-09 13:53 Kuki: easy fix since you should probably move 00:18:922 (1) - so it flows better off of 00:18:071 (2) - anyway
2016-06-09 13:54 Kuki: doing a sort-of diamond works perfectly here as the flow is quite nice onto both notes http://puu.sh/plZvp/2d88fe30fc.jpg
2016-06-09 13:55 Kuki: 00:24:028 (1) - spacing here needs to be fixed too
2016-06-09 13:55 FailureAtOsu: isn't that kinda misleading since there's a 2/1 difference inbetween 00:19:773 (3) - and 00:20:624 (1) -
2016-06-09 13:55 FailureAtOsu: ?
2016-06-09 13:55 Kuki: maybe something li8ke this http://puu.sh/plZAU/d6e4d08394.jpg
2016-06-09 13:55 Kuki: not really
2016-06-09 13:56 Kuki: cause there's a gap anyway
2016-06-09 13:57 Kuki: 00:27:433 (1) - spacing here needs to be fixed too
2016-06-09 13:58 FailureAtOsu: 1 step ahead of you
2016-06-09 13:58 FailureAtOsu: (i already fixed that beforehand :P)
2016-06-09 13:58 Kuki: 00:24:879 (2,1,2) - i think this looks a bit odd, looks nicer like this imo http://puu.sh/plZJm/cc151b82b5.jpg
2016-06-09 13:58 Kuki: lol aight
2016-06-09 13:59 Kuki: 00:30:411 (2) - blanket is pretty off here http://puu.sh/plZKH/bc59964643.jpg, moving it to x=209 y=193 is pretty much perfect
2016-06-09 13:59 Kuki: also i suggest you stop using grid snap completely
2016-06-09 14:00 Kuki: really restricting especially when you're making finer additions
2016-06-09 14:00 Kuki: ACTION is editing [http://osu.ppy.sh/b/937699 joeyclassic - seal the 3rd.mp4 [Normal]]
2016-06-09 14:00 Kuki: already this looks more like a hard difficulty
2016-06-09 14:01 Kuki: sv is far too high for this difficulty level i think
2016-06-09 14:01 Kuki: a lot of spacing issues again are very clear
2016-06-09 14:01 Kuki: i think also you use too many sliders
2016-06-09 14:02 FailureAtOsu: honestly should i just remap?
2016-06-09 14:02 Kuki: i think that'd be the easiest way to fix everything
2016-06-09 14:02 FailureAtOsu: i just ungraved this when it was dead 2 months ago, i see a lot of problems here too
2016-06-09 14:03 FailureAtOsu: yep so i'll def. remap normal, i'll probably remap hard too tbh unless people like it
2016-06-09 14:03 Kuki: you need to remember that with spacing in normals you can only go down by 0.2 distance snap, and only up by 0.2 too
2016-06-09 14:03 Kuki: tbh i think you should
2016-06-09 14:03 Kuki: since it's been so long and it's only 30 seconds
2016-06-09 14:03 Kuki: remapping would do you a lot of good
2016-06-09 14:03 Kuki: easy is pretty fine, namely cause it's an easy
2016-06-09 14:03 Kuki: so you can leave that
2016-06-09 14:03 Kuki: since we also just went over it i think that makes it even more fine to
2016-06-09 14:04 FailureAtOsu: yeah easy isn't a problem
2016-06-09 14:04 FailureAtOsu: normal NEEDS a remap
2016-06-09 14:04 Kuki: hard is a bit better than normal but still needs it imo
2016-06-09 14:04 Kuki: i think maybe sv 1.4 for normal
2016-06-09 14:04 FailureAtOsu: yeah i'm def. a lot better than 2 months ago :P
2016-06-09 14:04 Kuki: 1.5 maybe
2016-06-09 14:04 Kuki: yeah totally hahah
2016-06-09 14:05 Kuki: 1.0 easy 1.5 normal 2.0 hard i think
2016-06-09 14:05 Kuki: that seems alright
2016-06-09 14:05 Kuki: since it's such a small mapset you should try to have your diff spread as even as possible
2016-06-09 14:06 FailureAtOsu: yeah, seems like a good idea :P
2016-06-09 14:06 Kuki: 1.3 / 1.9 / 2.5 or something
2016-06-09 14:06 FailureAtOsu: yeah i'll figure that stuff out
2016-06-09 14:06 Kuki: that seems ideal but you can do whatever you want really as long as it's within the right realm of difficulty
2016-06-09 14:06 FailureAtOsu: thanks for the help! :D
2016-06-09 14:06 Kuki: hit me up again when you've remapped and i'll mod again :)
2016-06-09 14:06 FailureAtOsu: i'll get on ur mod right now
2016-06-09 14:06 Kuki: no problem
2016-06-09 14:07 Kuki: alright
2016-06-09 14:07 Kuki: thanks!
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