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himmel - Carnation

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Topic Starter
Crimmi
This beatmap was submitted using in-game submission on Sunday, June 4, 2017 at 8:24:15 PM

Artist: himmel
Title: Carnation
Source: VOEZ
Tags: LEMiao Taiwanese Rayark Project V CrimmiSkye
BPM: 118
Filesize: 3371kb
Play Time: 01:51
Difficulties Available:
  1. Easy (1.49 stars, 91 notes)
  2. Hard (2.62 stars, 180 notes)
  3. Normal (1.73 stars, 133 notes)
Download: himmel - Carnation
Information: Scores/Beatmap Listing
---------------


Used kricher's mod.
Used P A N's mod.
Used kabami's mod.
Used Wafu's mod.
Used Nevo's mod.
Used ezek's mod.
Used Sonnyc's mod.
Used Irreversible's mod.
Used Natsu's mod.
kricher
im new at modding so i might be wrong at some parts
hard
hp7 is a bit too much for 2.6 stars
00:10:548 (4) - blanket
00:11:819 (4) - make it start at 00:12:073 - and place a note at 00:11:819 - so they slider wont end on a beat stronger that the one it starts
00:18:175 (3) - blanket
00:27:582 (5) - replace this with a slider to keep the flow
00:39:785 (4) - whistle imo doesnt fit
easy
00:18:429 (5,1) - dont make them overlap. doesnt look nice
00:42:836 (2) - blanket

m4m t/433219

sry for short mod couldnt find something else :(
Topic Starter
Crimmi

kricher wrote:

im new at modding so i might be wrong at some parts
hard
hp7 is a bit too much for 2.6 stars Placed it to HP 6
00:10:548 (4) - blanket Hmm, I don't see anything there that needs blanketing.
00:11:819 (4) - make it start at 00:12:073 - and place a note at 00:11:819 - so they slider wont end on a beat stronger that the one it starts Looks good.
00:18:175 (3) - blanket Again, I don't see anything there that needs blanketing.
00:27:582 (5) - replace this with a slider to keep the flow Although a slider would work I want to run with this for now.
00:39:785 (4) - whistle imo doesnt fit Whoops, removed whistle from sliderbody.
easy
00:18:429 (5,1) - dont make them overlap. doesnt look nice Moved it somewhere else.
00:42:836 (2) - blanket

m4m t/433219

sry for short mod couldnt find something else :(
Thanks for the mod.
P A N
not much to say because your map is already good

[Hard]
  1. 00:04:700 (1,2) - pretty Nazi, it will looks better if you use spacing between notes like this.
  2. 00:11:819 (4) - spread into 1/2 slider and circle is more fit with the song and plays better.
  3. 00:14:870 (3,4) - replace with two 1/2 slider is another great option. it also fit with the song very well.
  4. 00:17:412 (2) - spread into 1/2 slider and circle, same reason as above.
  5. 00:26:056 (1) - this doesn't wrong but, please reconsider that this is a relax song so it will be better if the note is near to the middle so it's relax to hit.
  6. 00:27:582 (5) - more like error spacing. move it a bit to make their spacing consistent.
  7. 01:09:531 (3) - I think replace this with circle and add 1/2 slider at 01:09:785 is more fit with the song. especially if you stack those two circles. suggesting pattern (woops just noticed it's not perfect)

[Normal]
  1. 00:03:429 (3) - error spacing. disable grid snap and replace will help you with this.
  2. 00:11:819 (1) - this rhythm doesn't like 00:07:751 (1) this will be more fit with the song imo.
  3. 00:40:802 (6,7) - you can add more 1/2 to these just suggesting because it's normal diff. It will be too similar with easy diff (I'm saying this before look at easy)
  4. you can make it a bit harder (add more intense rhythm). up to you :3

[Easy]
  1. 00:23:005 (1) - remove NC. you know why.
  2. 01:24:022 (3) - error spacing.
  3. 01:25:548 (5) - I didn't mod this for a long time but wew. please improve this blanket.
  4. 01:31:649 (6) - please avoid stack for the easiest diff.

overall it's a great mapset :D good luck. pm to me if you want to trade star.
Topic Starter
Crimmi

P A N wrote:

not much to say because your map is already good

[Hard]
  1. 00:04:700 (1,2) - pretty Nazi, it will looks better if you use spacing between notes like this.
  2. 00:11:819 (4) - spread into 1/2 slider and circle is more fit with the song and plays better.
  3. 00:14:870 (3,4) - replace with two 1/2 slider is another great option. it also fit with the song very well.
  4. 00:17:412 (2) - spread into 1/2 slider and circle, same reason as above.
  5. 00:26:056 (1) - this doesn't wrong but, please reconsider that this is a relax song so it will be better if the note is near to the middle so it's relax to hit.
  6. 00:27:582 (5) - more like error spacing. move it a bit to make their spacing consistent.
  7. 01:09:531 (3) - I think replace this with circle and add 1/2 slider at 01:09:785 is more fit with the song. especially if you stack those two circles. suggesting pattern (woops just noticed it's not perfect)

All above done.

[Normal]
  1. 00:03:429 (3) - error spacing. disable grid snap and replace will help you with this. Fixed.
  2. 00:11:819 (1) - this rhythm doesn't like 00:07:751 (1) this will be more fit with the song imo.
  3. 00:40:802 (6,7) - you can add more 1/2 to these just suggesting because it's normal diff. It will be too similar with easy diff (I'm saying this before look at easy) I don't really think I should just tack on 1/2's to make it more difficult and compared to Easy, I don't think it's that comparable.
  4. you can make it a bit harder (add more intense rhythm). up to you :3 Added some notes to various places.

[Easy]
  1. 00:23:005 (1) - remove NC. you know why.
  2. 01:24:022 (3) - error spacing.
  3. 01:25:548 (5) - I didn't mod this for a long time but wew. please improve this blanket.
  4. 01:31:649 (6) - please avoid stack for the easiest diff.

All above done.
overall it's a great mapset :D good luck. pm to me if you want to trade star. Thank you for the mod.
kabmi
Hi!

In every diff there is empty part since 00:50:463, better to fill it with smth - there is a good beat

Wanted to write a big mode, but i didn't found any problems :D

Good luck!
Topic Starter
Crimmi

kabmi wrote:

Hi!

In every diff there is empty part since 00:50:463, better to fill it with smth - there is a good beat

Wanted to write a big mode, but i didn't found any problems :D

Good luck!
I added it on Hard, thanks!
Wafu
[General]
  1. I would welcome to see someone playing VOEZ. Maybe he'll be more cappable of checking metadata. Artist doesn't seem to have any website and I can only confirm the title unless I see the game. I found it stated only once on official website: http://www.voez.cn/home/news/detail/id/20.html
  2. You should use this soft-sliderslide rather than inserted silence.
  3. I would be afraid that soft-hitfinish is not supposed to look like this. There's almost 10ms of some noise, which is most likely nothing that should be in a hitsound. The gap between the peak and start of hitsound is way too long and you need to consider that on 25% volume, those 10ms at the beginning will be inaudible. I recommend you to cut off this part. It's probably incorrectly cut out of something.
  4. Isn't there a possibility for better background image? This one looks quite distorted as if it was lower resolution. I guess there should be something available for this song, but I guess it would be okay in case this is the only pictrue related to that song and you want to critically stay with art especially made for the song. But I still think there's plenty of pictures that could represent "Carnation", not a big deal though if you want to stay with source.
[Hard]
  1. The map looks rhythically fine, I see the most issues in arrangement of objects, you attempt to make everything "fit together", but many patterns are unsymmetrical or not accurately on the point they're supposed to be - I won't pinch out those "1-grid left/right" things, but I'd like to point out at least those which are significant and could do a big polishment to the map.
  2. 00:02:666 (3,4) - You could keep the visual distance equal (not only distance snap is the key to clean patterns), then you'd accomplish smoother shape, better blanket and stack too. Something like this.
  3. 00:04:192 (5,2) - I think you should avoid these two from overlapping, because your approach rate makes it possible to see them overlap, which doesn't really look good to me and you should also improve the blanket and the visual distance between 00:04:700 (1,2) - to make the same change as above - which logically makes it look cleaner.
  4. 00:09:277 (3) - I don't like this overlap, because the slider is really hidden under other slider, moreover there's a big difference in the angle, so it looks like two objects are on top of each other and aren't in any slick connection. I think you should reconsider the placement of the slider and move it somewhere out of the overlap, maybe also change shape of 00:08:768 (2) - so it follows its new location better in flow. Eventually, you can still overlap it, but at least make it comply with the big slider. Something like this might be fine (obviously, the wave slider is ugly, I was too lazy to make a symmetrical one, but if you try, it could look mch better.
  5. 00:12:582 (6,1) - You could try to make a better gap between these objects, just as I recommended on first issue.
  6. 00:16:649 (6,2) - I don't know whether this was intended, but I think this would fit better as a perfect stack.
  7. 00:18:429 (4) - Similar as first issue, you could try to make the gap look more consistent.
  8. 00:21:226 (3,4) - Now I could talk about a little overlap with 00:19:955 (1) - but I'd rather complain about the jump. On 00:21:480 - , violin's volume goes down, same as piano and the part is really getting calmer, but you still put the almost biggest jump in the map on this position. I don't think that fits to the music in any way, so I'd welcome to see that get a bit more logical.
  9. 00:29:107 (1,2,3) - Maybe it is your own style, but I believe that it could look better if it was a bit more polished and rotated so the end of the slider isn't overlapped by anything just like this.
  10. Rest of this map looks much better than that for some reason. I'd still want you to check the whole map for similar things and see what you can polish. I won't name because you may have intended that - I personally don't like such style if it was intended, but with these changes, I can say the potential is pretty good.
[Normal]
  1. I don't want to point out many things here, maybe I'd talk about some details if I came back to this map, but I'd like to see combo length reduced. You reach 10 objects in one combo, which is quite high and not even hard could reach that. Using combos twice as much would not not make any combos overly long nor very short.
[Easy]
  1. 01:14:870 (1) - This object is partially off-screen, at least on 16:10 and nothing should be off-screen on any resolution. Please move it up so it is not hidden in any way.
  2. 00:12:327 (4) - Same as previous.
  3. 00:19:955 (1,2,3,4) - I would like to see these blankets consistent, they all seem to have different gap and fixing that would improve the look of this pattern.
  4. 00:28:599 (4,5,6) - The circle could be exactly between these sliders rather than near one or another. It can be done by using a bit bigger angle for sliders and it would definitely make more sense.
Topic Starter
Crimmi

Wafu wrote:

[General]
  1. I would welcome to see someone playing VOEZ. Maybe he'll be more cappable of checking metadata. Artist doesn't seem to have any website and I can only confirm the title unless I see the game. I found it stated only once on official website: http://www.voez.cn/home/news/detail/id/20.html The only information I got was from an amazon site that is having a sale on the VOEZ OST here --> https://www.amazon.com/gp/product/B01ETY7UBE/
  2. You should use this soft-sliderslide rather than inserted silence .Thanks!
  3. I would be afraid that soft-hitfinish is not supposed to look like this. There's almost 10ms of some noise, which is most likely nothing that should be in a hitsound. The gap between the peak and start of hitsound is way too long and you need to consider that on 25% volume, those 10ms at the beginning will be inaudible. I recommend you to cut off this part. It's probably incorrectly cut out of something.
  4. Isn't there a possibility for better background image? This one looks quite distorted as if it was lower resolution. I guess there should be something available for this song, but I guess it would be okay in case this is the only pictrue related to that song and you want to critically stay with art especially made for the song. But I still think there's plenty of pictures that could represent "Carnation", not a big deal though if you want to stay with source. Reverted back to my old BG.
[Hard]
  1. The map looks rhythically fine, I see the most issues in arrangement of objects, you attempt to make everything "fit together", but many patterns are unsymmetrical or not accurately on the point they're supposed to be - I won't pinch out those "1-grid left/right" things, but I'd like to point out at least those which are significant and could do a big polishment to the map.
  2. 00:02:666 (3,4) - You could keep the visual distance equal (not only distance snap is the key to clean patterns), then you'd accomplish smoother shape, better blanket and stack too. Something like this.
  3. 00:04:192 (5,2) - I think you should avoid these two from overlapping, because your approach rate makes it possible to see them overlap, which doesn't really look good to me and you should also improve the blanket and the visual distance between 00:04:700 (1,2) - to make the same change as above - which logically makes it look cleaner.
  4. 00:09:277 (3) - I don't like this overlap, because the slider is really hidden under other slider, moreover there's a big difference in the angle, so it looks like two objects are on top of each other and aren't in any slick connection. I think you should reconsider the placement of the slider and move it somewhere out of the overlap, maybe also change shape of 00:08:768 (2) - so it follows its new location better in flow. Eventually, you can still overlap it, but at least make it comply with the big slider. Something like this might be fine (obviously, the wave slider is ugly, I was too lazy to make a symmetrical one, but if you try, it could look mch better.
  5. 00:12:582 (6,1) - You could try to make a better gap between these objects, just as I recommended on first issue.
  6. 00:16:649 (6,2) - I don't know whether this was intended, but I think this would fit better as a perfect stack.
  7. 00:18:429 (4) - Similar as first issue, you could try to make the gap look more consistent.
  8. 00:21:226 (3,4) - Now I could talk about a little overlap with 00:19:955 (1) - but I'd rather complain about the jump. On 00:21:480 - , violin's volume goes down, same as piano and the part is really getting calmer, but you still put the almost biggest jump in the map on this position. I don't think that fits to the music in any way, so I'd welcome to see that get a bit more logical.
  9. 00:29:107 (1,2,3) - Maybe it is your own style, but I believe that it could look better if it was a bit more polished and rotated so the end of the slider isn't overlapped by anything just like this.
  10. Rest of this map looks much better than that for some reason. I'd still want you to check the whole map for similar things and see what you can polish. I won't name because you may have intended that - I personally don't like such style if it was intended, but with these changes, I can say the potential is pretty good.
[Normal]
  1. I don't want to point out many things here, maybe I'd talk about some details if I came back to this map, but I'd like to see combo length reduced. You reach 10 objects in one combo, which is quite high and not even hard could reach that. Using combos twice as much would not not make any combos overly long nor very short.
[Easy]
  1. 01:14:870 (1) - This object is partially off-screen, at least on 16:10 and nothing should be off-screen on any resolution. Please move it up so it is not hidden in any way.
  2. 00:12:327 (4) - Same as previous.
  3. 00:19:955 (1,2,3,4) - I would like to see these blankets consistent, they all seem to have different gap and fixing that would improve the look of this pattern.
  4. 00:28:599 (4,5,6) - The circle could be exactly between these sliders rather than near one or another. It can be done by using a bit bigger angle for sliders and it would definitely make more sense.
Wafu
If you referred to metadata from Amazon, at least use the artist as it's written here: "Himmel".
Edit: Yeah, the screenshot below was enough proof.
Topic Starter
Crimmi

Wafu wrote:

If you referred to metadata from Amazon, at least use the artist as it's written here: "Himmel".
actually, Amazon has the name wrong as in game the h is not a capital letter and his soundcloud https://soundcloud.com/himmeltengoku has that as well.

As for more proof, here is a quick snapshot of the game here
Nevo
Easy
00:12:327 (4,1) - Maybe move one to look like this - http://puu.sh/p6aEV/a39824700d.jpg Make them line up

Normal
01:20:463 (8) - I think the sliders should aim at each other closer - http://puu.sh/p6aVH/e853603416.jpg

01:37:243 (6) - Maybe move the six closer to the 7 - http://puu.sh/p6b2G/d55c54e36d.jpg

Hard
00:38:005 (8) - Maybe move this note from under the slider

01:08:260 (5) - Same

Its a fun map to play :D
Not many things I found wrong with it.
You don't have to but please take a look at my map - https://osu.ppy.sh/s/446418
Topic Starter
Crimmi

Nevo wrote:

Easy
00:12:327 (4,1) - Maybe move one to look like this - http://puu.sh/p6aEV/a39824700d.jpg Make them line up

Normal
01:20:463 (8) - I think the sliders should aim at each other closer - http://puu.sh/p6aVH/e853603416.jpg

01:37:243 (6) - Maybe move the six closer to the 7 - http://puu.sh/p6b2G/d55c54e36d.jpg

Hard
00:38:005 (8) - Maybe move this note from under the slider

01:08:260 (5) - Same

Its a fun map to play :D
Not many things I found wrong with it.
You don't have to but please take a look at my map - https://osu.ppy.sh/s/446418
Thanks~! I'll shall look at your map shortly.
ZekeyHache
you know what I instantly thought when I saw this map?

here a quick nazi check~
[General]
  1. We can use images up to 1920x1200 now, I would suggest getting a 1920x1080 BG if you want a higher quality bg, but the one you have is just fine.
  2. The song is a bit unusual talking about the metronome. I have a STRONG suspicion that the correct time signature should be 6/4, but I'm not 100% sure.
[Easy]
  1. 00:01:650 (1,2) - blanket can be improved
  2. 00:23:005 (1,2) - ^
  3. 00:33:175 - This beat is tronger than the rest of the slider, it deserves more emphasis, it should be clickable imo
  4. 01:41:819 (4,4) - you could stack these two~
[Normal]
  1. 00:32:158 (1,3) - They don't look nice overlapping tail and head on the top imo
  2. 00:40:548 (1) - this beat is barely audible, I think it's not important enough to map it on this diff, I would skip it so 00:40:802 (2) - gets more emphasis
[Hard]
  1. 00:01:650 (1,3) - blanket can be improved
  2. 00:04:700 (1,2) - ^
  3. 00:09:277 (3) - I see what you did here, it's a nice idea, but still, the slider looks very weird~
  4. 01:42:073 (6) - there is no beat here, you're overmapping
  5. 01:43:599 - ^
nice set, good luck! ^^
Topic Starter
Crimmi

ezek wrote:

you know what I instantly thought when I saw this map?

here a quick nazi check~
[General]
  1. We can use images up to 1920x1200 now, I would suggest getting a 1920x1080 BG if you want a higher quality bg, but the one you have is just fine. Hmm, okay.
  2. The song is a bit unusual talking about the metronome. I have a STRONG suspicion that the correct time signature should be 6/4, but I'm not 100% sure. I doubt that since I checked the time signature before mapping this, but I will keep an open mind about it.
[Easy]
  1. 00:01:650 (1,2) - blanket can be improved Fixed.
  2. 00:23:005 (1,2) - ^ Fixed.
  3. 00:33:175 - This beat is tronger than the rest of the slider, it deserves more emphasis, it should be clickable imo Fixed.
  4. 01:41:819 (4,4) - you could stack these two~ Fixed.
[Normal]
  1. 00:32:158 (1,3) - They don't look nice overlapping tail and head on the top imo Fixed.
  2. 00:40:548 (1) - this beat is barely audible, I think it's not important enough to map it on this diff, I would skip it so 00:40:802 (2) - gets more emphasis Fixed.
[Hard]
  1. 00:01:650 (1,3) - blanket can be improved Fixed.
  2. 00:04:700 (1,2) - ^ Fixed.
  3. 00:09:277 (3) - I see what you did here, it's a nice idea, but still, the slider looks very weird~ Despite it's placement, it's quite easy to catch.
  4. 01:42:073 (6) - there is no beat here, you're overmapping Note removed.
  5. 01:43:599 - ^ Note removed.
nice set, good luck! ^^
Thanks~
ZekeyHache
Seems the time signature fit with 3/4~
Nothing else besides that and the mod from above last page at the bottom, bubbled~
Sonnyc
Neat work overall~

Easy.
The OD in this diff feels a bit too low considering the balance between three diffs. Mind increasing it?

Normal.
00:03:175 (2,3,4) - The spacing is way too off as it could be seen.

Hard.
01:39:785 (2,4) - The overlap between sliders are off. Is it intended? This kinda feels sloppy since other patterns had perfect overlaps.

and consider adding your older username to the tags.
Maybe you can apply this mod along the next BN (since I'm t1) or you can poke me back to repair your bubble.
Topic Starter
Crimmi

Sonnyc wrote:

Neat work overall~

Easy.
The OD in this diff feels a bit too low considering the balance between three diffs. Mind increasing it? Sure, no prob.

Normal.
00:03:175 (2,3,4) - The spacing is way too off as it could be seen. Hmm, I thought it wasn't off when I double checked it, but alas, fixed.

Hard.
01:39:785 (2,4) - The overlap between sliders are off. Is it intended? This kinda feels sloppy since other patterns had perfect overlaps. Dang, I didn't see that >.<

and consider adding your older username to the tags.
Maybe you can apply this mod along the next BN (since I'm t1) or you can poke me back to repair your bubble.
Thank you~
Sonnyc
Nominated.
Topic Starter
Crimmi

Sonnyc wrote:

Nominated.
Thank you.
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