I'm here already!!
are you sure about the offset? i would still try 6001~ or around there, it sounds quite late currently
can you disable widescreen support too?
pretty sure you should crop the mp3 to make it rankable. 20% of the outro is being unused
also, would be nice if you could slightly reduce hitsound's volume, try -7%~-10% on everything
have you tried using a muted sliderslide hitsound? otherwise, sliderbodies are extremely audible when i feel they should not
i was too expecting beats like 00:21:317 - 00:35:813 - 00:39:035 - 01:09:639 - (and many others)... or at least, drum-hitwhistle like you have done 00:59:974 - , for example!
normal00:18:900 (1) - visually speaking, this would be cooler if ctrl+j'd.. it would feel more natural
00:22:122 (4,5,1) - this is simple, but still marvelous, i seriously wasn't expecting this flow at all
00:26:753 - decreasing volume here would actually be nice. drums are quite low here, so something more calm would fit a bit better!
00:32:592 (2) - one of the things that i kept in mind while looking at the mapset was this object in particular. it's trying to follow two different vocal sounds into one simple object. if anything, i would just try to follow the vocals as much as possible. you can try
http://i.imgur.com/xQJRwRo.jpg if you feel like 00:32:592 - is worth being a hitsounded, otherwise, you could just extend it all the way till the piano hit on 00:32:994 - , preferably, i think both should be there.
00:54:337 - i really don't feel like this should be ignored at all. i do get the idea of following the vocals, but that hit is so, so prominent it really is worth a click. may you consider
http://i.imgur.com/Z8rA7Lk.jpg for some emphasis onto the "oh~" 00:55:545 - too?
00:57:558 (1,2,3,4,1,2,3,4) - aw this is
01:04:001 - really deserves to be mapped. i really like the break on 01:08:833 - because it gives a lot of momentum to the players into the kiai, but the very first one still keeps a similar musical connotation to everything mapped previously so it kinda feels empty
01:20:108 (1,2) - and last but not least, rhythm here seems way too simplified for what it actually should be. also, 01:21:719 (2) - the clap on the tail is kinda random to me, it makes me believe you wanted to finish it with the drum hit on 01:22:525 - but you extended it to cover the vocals as well
hardlowering the od might actually be slightly more balanced to the spread and the song
i would have also loved you to work a bit more with green lines' volume as you are following the vocals here. that means, many of the sliders don't really land on a drum/guitar/piano hit making tails kind of weird to play, especially when you have an object right next to what you have just clicked.
00:31:786 (2,3,1) - i would actually never do that on a hard difficulty. not because of the distance snap, but because visually speaking, it's most likely for newer players to click (1) right after they finish clicking (3). i do believe you have done other "gimmick" patterns here that work better with what you intended to being with. my suggestion is kind of ehhh, you can say, generic, but it's just to give you an idea of what i believe it would work better according to your patterning
00:53:531 (1,2) - same as on normal, still would like a change in rhythm here
01:04:001 - you placed a break here but not on the other difficulty
((( (although i still believe this could really be mapped)
01:18:498 (1) - might want to try drum-hitwhistle, current one is way too loud for the vocals
01:36:216 (1) - what i'm asikng here is solely for the sake of aesthetics, but have you considered stacking this udner 01:32:592 (4) - as it'll also be reducing the spacing of the last pattern since it doesn't really deserve that much of emphasis?
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Freaking lovin' this! Please, do call me back, I might throw some hitsound suggestions to you too <3!!