forum

CHiCO with HoneyWorks - Historia

posted
Total Posts
61
Topic Starter
Aerous
This beatmap was submitted using in-game submission on Tuesday, April 26, 2016 at 11:50:09 PM

Artist: CHiCO with HoneyWorks
Title: Historia
Tags: プライド革命 Pride Kakumei Jmmxps FreeSongs Kibbleru HabiHolic Nara pkhg tv size vocaloid
BPM: 184
Filesize: 5402kb
Play Time: 01:21
Difficulties Available:
  1. Easy (1.5 stars, 103 notes)
  2. FreeSongs' Insane (5.24 stars, 290 notes)
  3. Grievance (5.6 stars, 346 notes)
  4. Habi's Insane (4.86 stars, 287 notes)
  5. Kibbleru's Hard (3.47 stars, 189 notes)
  6. Nara's Extra (5.37 stars, 344 notes)
  7. Normal (2.05 stars, 141 notes)
  8. pkhg's Insane (4.16 stars, 287 notes)
Download: CHiCO with HoneyWorks - Historia
Information: Scores/Beatmap Listing
---------------
#10 ヒストリア
Mapset
Easy - Me
Normal - Me
Hard - Kibbleru
1st Insane - pkhg
2nd Insane - HabiHolic
3rd Insane - FreeSongs
1st Extra - Nara
2nd Extra - Me



<< Previous Map // Next Map >>

Monstrata

Yuii-
Sotarks
same
Starset

Sotarks wrote:

same
6th
Hi, M4M

SPOILER
[Easy]
00:04:893 - Not enough time to recover
00:35:545 (3) - I'd have finished it at 00:36:197 -
00:50:545 (2,3) - Hard for beginners imo. Repeat 00:50:545 (2) -
00:55:762 (2,3) - ^
00:58:371 (2,3) - ^
01:15:654 - Add a circle here instead

[Normal]
SV looks high
00:13:860 (2,3) - Move them a bit up
00:27:719 (4) - doesn't look fine
00:38:806 - Not enough time to recover
00:04:893 - ^
00:48:425 - Add something here ?
00:51:034 - Heavy beat, I think it's strange to finish a slider and compelling the player to lift up the finger here
01:15:980 - ^

[Hard]
00:10:925 (2) - Exagerated imo
That's all

Good luck. Nice map (-:
Sotarks
fail message
RVMathew
Hi there. saw your request on modreqs

Note that whatever I say is my own opinion so you do not have to follow everything I say.
It also happens that my right hand is injured as well, so I could not play the last 2 difficulties well.

Easy
1) 00:00:328 (1) - Notice how around 00:03:425 to the end of the spinner, the music builds up? :idea: I was thinking that you can add timing points, with each point having a successive increase in volume to reflect the build up. More timing points = smoother increase in volume.

2) 00:44:675 (1) - I would split the slider into a single note and a 1/1 slider. The reason is that the vocal part starts on the slider end, and I prefer having vocals start on a clickable beat. In addition you do not have to do a blanket.

Other than the above suggestion everything seems fine. If there is something I could say, it would be to try and reduce the amount of blankets, because nerves won't have to be frayed, trying to make them perfect. Blankets also reduce the number of pathways you can create, so you do limit yourself in terms of movement. This is only a suggestion; you do not have to follow it if you do not agree with me.

Normal
1) 00:15:980 (1,2,3) - If you are into symmetry you can perhaps have them symmetrical. Symmetry looks nice, but it is not necessary.

2) 00:27:719 (4) - I was thinking why not add a sliderwhistle for the body? The reason why I suggest it is that is spices up the slider, and when the vocalist holds the vocals, I think a sliderwhistle goes well with it.
- Applies to 00:30:327 (4), 00:32:936 (4),

Kibbleru's Hard
1) 00:06:113 It saddens me when I see empty space here, and at 00:11:889 as well, as I like mapping the vocals.

2) 00:15:980 onwards I would use this as the clap sound, because it fits so well with the music http://puu.sh/nVh3q/e6d18a77ae.wav. You already have this in the song folder; just copy the normal-hitclap and rename it to soft-hitclap

3) 00:24:947 (1,2,3) - I recommend unstacking 2 and 3, because I feel that you get much nicer movement from 3 to 4 if it was unstacked.

4) 00:49:893 (1,2), 00:52:501 (1,2) -, 00:55:110 (1,2) I was thinking that with each set, the distance between 1 and 2 would be increasing, but when you get to the 3rd set 00:55:110 (1,2), the distance between them is smaller compared to the earlier sets. I was wondering why? Wouldn't it make sense for the distance between these 2 notes be larger (say around 2x)

Phkg's Insane
Fine

Freesongs' Insane
1) 00:06:113 It saddens me when I see empty space here, and at 00:11:889 as well, as I like mapping the vocals.

2) You need a background

3) Tags conflict with the other difficulties.

4) 01:08:154 (1,2,3,1,2,3) - Perhaps for the 2nd set of the triangle pattern you can make the distance between the notes a little bit larger to give a little bit of a challenge.

5) :idea: 01:12:067 (1,2,1,2,1,2,1,2) - If you want more variety in the jump patterns, you can have 1,2 (first 2 sets as stacked notes), then have the back and forth jumps for the last 2 sets.

6) 01:15:980 (7) - Since it starts on a downbeat, wouldn't it make sense for it to be a new combo?

Grievance
It is fine, but I do have to say OD6 is quite lenient.


Final thoughts

The mapset is fine.

Good luck.
Grrum
Hey. Here from modreqs. Hope this helps.

[General]

Unused hitsounds:
{normal-hitclap.wav} {soft-hitclap.wav} {soft-hitclap30.wav} {soft-hitwhistle30.wav}

[Grievance]

RVMathew wrote:

I do have to say OD6 is quite lenient.
agreed

00:05:871 (3,4) – This spacing is quite big. 00:05:545 (1,2) – are the emphasized notes, so I'd like to see big spacing on these instead of at (3,4).
00:06:849 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) – In addition, I think you should scale down the DS in this section and the following one at 00:11:088 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) – a little bit. This would help show that it's a calmer section, and it would result in the section at 00:15:980 (1) – having noticeable higher spacing relative to this section, which better reflects the additional instruments in that section.
00:14:023 (5,6) – One last thing about this section is the spacing around here. (6) is on an offbeat in the music which isn't all that strong, so I'd like more of the intensity of this measure to fall on (5) by increasing the spacing into (5) and decreasing the spacing into (6). If you disagree, then consider instead scaling down the DS across the whole measure because you're building the intensity a little too early imo, and the measure at 00:14:675 (1,2,3,4,5,6,7) – is all you really need to start building intensity.

00:36:849 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) – compare this to 00:39:458 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - . In the music, the former section is building tension with the high piano notes and rising volume of the bass, and then the latter section is the release of that tension, which starts the high intensity section that makes up the core of the song's emphasis. This is mapped the opposite way though. You map it with all the intensity on the former section, and so the latter section feels underwhelming in comparison, which doesn't go with the pacing of the song imo. One way to address this would be to start your build up section at 00:36:849 (1) – with a lot smaller DS (for example, do Ctrl shift S by .5 on 00:36:849 (1,2,1,2,1,2) - and scale 00:38:154 (1,2,1,2) – down by .8). Additionally, increasing some of the jumps at 00:39:458 (1,2,3,4,5) – etc would help give the beginning of the chorus the kick it needs.

[Freesongs]

Add tags and insert background.

00:05:708 (2) – I like not having a break after this and and would rather see you fill it in with low intensity rhythms with small spacing in order to keep the player engaged in the map instead of forcing them to wait until 00:16:143 (1) – to actually play the map. Same thing for the break at 00:10:925 (2) -

00:39:458 (2) – Treat this suggestion as a data point of a survey as to whether or not players like the ¾ sliders here. I prefer this without ¾ sliders. The kick sliders like at 00:49:241 (4) – were good, though.

[pkhg]

Add tags.

Duplicate timing points(s) at:
01:00:327 {60327}
01:15:980 {75980}

Object is unsnapped:
01:18:897 {78897} Slider edge
01:19:370 {79370} Slider edge
01:19:860 {79860} Slider edge

00:36:849 – Why not map this? I'm very okay with this being a sort of “rest section,” but you can achieve this while still having notes here to get some good rhythms out of this build up to the chorus.

00:41:741 (4,5,1) – and 00:50:382 (3,4) – seem a little inconsistent as to what they expect out of the player. If the player is able to read the spacing at 00:41:741 (4,5) – as ¼ and also (5,6) as ¼, then it seems like they'd be able to read a rhythm like this at 00:50:382 (3) – : http://puu.sh/nVgt8/0f8565d87a.jpg, which is imo more preferable since the note at 00:50:545 – feels nicer when it's clicked. So either add this rhythm or change 00:41:741 (4,5,1) – to be equally spaced or not ¼.

01:10:110 (4,1) – This overlap is unpleasant to me, try: http://puu.sh/nVgBA/9450662239.jpg

01:15:980 (1) – In general, I'd say this section of the song is here to give resolution and to fade the intensity out. The ¼ rhythms make this section of the map a little more intense than I would like and kind of upstage the intense end of the chorus at 01:14:512 (6,7,1,2,3,4,5,1,2,3,4,5,1) - . Overall, this isn't that big of an issue, and I'm really just fishing for a discussion about how you think of pacing in terms of this example, but do also try to find ways to calm this section down a bit and see if you like it.

[Kibbleru]

00:14:349 (1,1,2,3,4) – Getting out of the break right here with these objects didn't feel right to me; it kind of surprised me in a way, so I'm not sure if there is something in the song that goes with a huge change in intensity from no objects to objects. I think a spinner at 00:14:675 (1) – does a better job of introducing the map.

00:26:414 (1,2) – This DS is the same as 00:25:599 (4,1) - . I'd prefer it if this DS were the same as 00:25:762 (1,2,3) – instead since the reverse slider is a little intense, which makes a weaker DS balance out the pattern. Alternatively, increase the DS at 00:25:762 (1,2,3) – if you want to keep this spacing.

[Normal]

00:27:719 (4,5,1) – Consider making this an equilateral triangle: http://puu.sh/nVhyr/ddb24f7669.jpg

00:53:643 (4) – What do you think about adding a clap in addition to the finish to places like this one to give a stronger emphasis here?

01:00:654 (2,3) – Try going for a smoother flow: http://puu.sh/nVhO1/606045b901.jpg

If you found this helpful, consider making this a M4M with https://osu.ppy.sh/s/303933, but don't feel obliged.

Good luck!
pkhg




pinataman wrote:

[pkhg]

Add tags. k

Duplicate timing points(s) at:
01:00:327 {60327}
01:15:980 {75980}

Object is unsnapped:
01:18:897 {78897} Slider edge
01:19:370 {79370} Slider edge
01:19:860 {79860} Slider edge

fixed

00:36:849 – Why not map this? I'm very okay with this being a sort of “rest section,” but you can achieve this while still having notes here to get some good rhythms out of this build up to the chorus. no drums neither vocals so no xd

00:41:741 (4,5,1) – and 00:50:382 (3,4) – seem a little inconsistent as to what they expect out of the player. If the player is able to read the spacing at 00:41:741 (4,5) – as ¼ and also (5,6) as ¼, then it seems like they'd be able to read a rhythm like this at 00:50:382 (3) – : http://puu.sh/nVgt8/0f8565d87a.jpg, which is imo more preferable since the note at 00:50:545 – feels nicer when it's clicked. So either add this rhythm or change 00:41:741 (4,5,1) – to be equally spaced or not ¼. asked for testplays and its readable

01:10:110 (4,1) – This overlap is unpleasant to me, try: http://puu.sh/nVgBA/9450662239.jpg its not like someone will notice it xd

01:15:980 (1) – In general, I'd say this section of the song is here to give resolution and to fade the intensity out. The ¼ rhythms make this section of the map a little more intense than I would like and kind of upstage the intense end of the chorus at 01:14:512 (6,7,1,2,3,4,5,1,2,3,4,5,1) - . Overall, this isn't that big of an issue, and I'm really just fishing for a discussion about how you think of pacing in terms of this example, but do also try to find ways to calm this section down a bit and see if you like it. blame the song

Good luck!
thanks
osu file format v14

[General]
AudioFilename: chico historia.mp3
AudioLeadIn: 0
PreviewTime: 38643
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15980,26414,34241,36849,60327
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.1

[Metadata]
Title:Historia
TitleUnicode:Historia
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Aerous
Version:pkhg's Insane
Source:
Tags:Jmmxps FreeSongs Kibbleru pkhg tv size vocaloid
BeatmapID:932162
BeatmapSetID:431625

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"asd.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
328,326.086956521739,4,2,1,50,1,0
5545,-133.333333333333,4,2,1,50,0,0
15980,-117.647058823529,4,2,1,50,0,0
26577,-133.333333333333,4,2,1,50,0,0
38154,-200,4,2,1,50,0,0
39458,-100,4,2,1,50,0,1
49893,-117.647058823529,4,2,1,50,0,0
50382,-100,4,2,1,50,0,0
50708,-117.647058823529,4,2,1,50,0,0
52991,-100,4,2,1,50,0,0
53317,-117.647058823529,4,2,1,50,0,0
55599,-100,4,2,1,50,0,0
55925,-117.647058823529,4,2,1,50,0,0
58045,-100,4,2,1,50,0,0
58534,-117.647058823529,4,2,1,50,0,0
60327,-100,4,2,1,50,0,1
75980,-111.111111111111,4,2,1,50,0,0
81197,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,60,60
Combo2 : 40,169,37
Combo3 : 196,140,106
Combo4 : 255,255,0

[HitObjects]
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436,226,44675,6,0,P|394:216|353:210,1,80
248,294,45001,2,0,P|206:303|165:310,1,80
101,178,45327,2,0,B|83:254|67:335,1,160
175,384,45817,1,0,0:0:0:0:
194,225,45980,6,0,P|233:217|277:210,1,80
345,323,46306,2,0,P|305:316|266:308,1,80
192,144,46632,2,0,P|179:218|166:312,1,160
281,193,47121,1,0,0:0:0:0:
279,180,47202,1,0,0:0:0:0:
278,167,47284,6,0,P|273:125|268:84,1,80
385,0,47610,2,0,P|374:78|363:170,1,160
412,288,48099,1,0,0:0:0:0:
511,192,48262,2,0,P|471:198|432:205,1,80
331,302,48588,6,0,L|286:295,3,40
226,337,48914,1,0,0:0:0:0:
194,360,48995,1,0,0:0:0:0:
154,362,49077,1,0,0:0:0:0:
120,343,49158,1,0,0:0:0:0:
102,308,49241,6,0,L|105:254,3,40
81,195,49567,1,0,0:0:0:0:
140,74,49730,1,0,0:0:0:0:
144,85,49811,1,0,0:0:0:0:
149,96,49893,5,0,0:0:0:0:
81,195,50056,1,0,0:0:0:0:
81,195,50382,2,0,L|50:191,4,20
154,174,50708,1,0,0:0:0:0:
154,174,51034,2,0,P|217:170|294:167,1,136.000002593994
385,230,51523,1,0,0:0:0:0:
437,40,51849,1,0,0:0:0:0:
437,40,52501,5,0,0:0:0:0:
368,150,52664,1,0,0:0:0:0:
368,150,52991,2,0,L|403:154,4,20
289,167,53317,1,0,0:0:0:0:
289,167,53643,2,0,P|220:171|150:176,1,136.000002593994
61,105,54132,1,0,0:0:0:0:
15,222,54295,1,0,0:0:0:0:
141,160,54458,1,0,0:0:0:0:
141,160,55110,5,0,0:0:0:0:
95,277,55273,1,0,0:0:0:0:
95,277,55599,2,0,L|60:283,4,20
164,236,55925,1,0,0:0:0:0:
164,236,56251,2,0,P|230:242|305:251,1,136.000002593994
393,333,56741,1,0,0:0:0:0:
473,155,57067,1,0,0:0:0:0:
473,155,57719,5,0,0:0:0:0:
381,250,57882,1,0,0:0:0:0:
381,250,58208,2,0,L|416:256,4,20
334,186,58534,1,0,0:0:0:0:
334,186,58860,2,0,L|345:326,1,136.000002593994
434,384,59349,1,0,0:0:0:0:
381,250,59512,1,0,0:0:0:0:
325,345,59675,5,0,0:0:0:0:
451,302,59838,1,0,0:0:0:0:
330,307,60001,1,0,0:0:0:0:
456,264,60164,1,0,0:0:0:0:
290,320,60327,6,0,L|209:328,1,80
98,232,60654,2,0,L|179:240,1,80
252,336,60980,1,0,0:0:0:0:
324,228,61143,1,0,0:0:0:0:
257,109,61306,2,0,P|252:149|247:202,1,80
359,271,61632,6,0,P|354:231|350:191,1,80
257,109,61958,1,0,0:0:0:0:
277,242,62121,1,0,0:0:0:0:
371,155,62284,2,0,P|412:150|452:146,1,80
324,62,62610,1,0,0:0:0:0:
293,36,62691,1,0,0:0:0:0:
255,27,62773,1,0,0:0:0:0:
217,38,62854,1,0,0:0:0:0:
188,65,62936,6,0,P|186:107|185:152,1,80
277,242,63262,1,0,0:0:0:0:
257,109,63425,1,0,0:0:0:0:
349,195,63588,2,0,P|351:237|352:281,1,80
232,345,63914,2,0,P|229:302|228:258,1,80
257,109,64241,5,0,0:0:0:0:
349,195,64404,1,0,0:0:0:0:
212,182,64567,2,0,P|170:185|114:190,1,80
41,80,64893,2,0,P|82:83|139:88,1,80
212,182,65219,1,0,0:0:0:0:
249,195,65300,1,0,0:0:0:0:
288,189,65382,1,0,0:0:0:0:
320,166,65463,1,0,0:0:0:0:
338,131,65545,6,0,P|335:90|332:50,1,80
453,144,65871,2,0,P|449:183|446:223,1,80
362,309,66197,1,0,0:0:0:0:
320,166,66360,1,0,0:0:0:0:
204,242,66523,2,0,P|243:248|283:253,1,80
399,154,66849,6,0,P|359:158|319:165,1,80
204,242,67175,1,0,0:0:0:0:
250,115,67338,1,0,0:0:0:0:
132,189,67501,2,0,P|92:185|52:178,1,80
133,54,67827,2,0,P|172:47|212:43,1,80
319,164,68154,5,0,0:0:0:0:
188,167,68317,1,0,0:0:0:0:
291,79,68480,2,0,P|330:82|370:89,1,80
457,171,68806,1,0,0:0:0:0:
503,63,68969,1,0,0:0:0:0:
383,123,69132,2,0,P|380:161|378:211,1,80
286,324,69458,6,0,P|284:284|281:244,1,80
188,167,69784,1,0,0:0:0:0:
209,290,69947,1,0,0:0:0:0:
111,201,70110,2,0,P|112:161|115:121,1,80
235,27,70436,2,0,P|238:66|239:106,1,80
179,184,70681,1,0,0:0:0:0:
171,201,70762,6,0,P|167:240|166:280,1,80
288,344,71088,2,0,P|286:304|283:264,1,80
188,167,71414,1,0,0:0:0:0:
213,306,71577,1,0,0:0:0:0:
273,183,71741,2,0,P|312:175|363:166,1,80
213,306,72067,6,0,P|173:298|123:289,1,80
10,326,72393,1,0,0:0:0:0:
72,213,72556,1,0,0:0:0:0:
120,357,72719,2,0,P|125:317|132:272,1,80
180,136,73045,2,0,P|185:175|191:215,1,80
261,290,73289,1,0,0:0:0:0:
272,272,73371,6,0,P|278:232|283:192,1,80
238,74,73697,1,0,0:0:0:0:
203,215,73860,1,0,0:0:0:0:
310,116,74023,2,0,P|351:111|394:108,1,80
483,192,74349,1,0,0:0:0:0:
400,313,74512,1,0,0:0:0:0:
387,320,74594,1,0,0:0:0:0:
374,327,74675,6,0,L|334:324,3,40
272,272,75001,1,0,0:0:0:0:
244,243,75082,1,0,0:0:0:0:
205,237,75164,1,0,0:0:0:0:
171,258,75245,1,0,0:0:0:0:
157,294,75327,6,0,L|161:337,3,40
171,258,75654,1,0,0:0:0:0:
205,237,75735,1,0,0:0:0:0:
244,243,75817,1,0,0:0:0:0:
272,272,75898,1,0,0:0:0:0:
276,306,75980,6,0,L|281:226,2,71.9999978027344
366,238,76469,2,0,P|353:156|339:78,1,143.999995605469
241,2,76958,1,0,0:0:0:0:
211,142,77121,2,0,L|216:178,2,23.9999992675781
183,64,77284,5,0,0:0:0:0:
151,207,77447,1,0,0:0:0:0:
281,155,77610,2,0,P|245:149|210:142,1,71.9999978027344
77,191,77936,1,0,0:0:0:0:
77,191,78018,1,0,0:0:0:0:
77,191,78099,1,0,0:0:0:0:
151,79,78262,1,0,0:0:0:0:
191,218,78425,2,0,L|194:249,2,23.9999992675781
211,142,78588,5,0,0:0:0:0:
275,276,78751,2,0,P|277:240|279:205,1,71.9999978027344
175,74,79077,2,0,P|182:146|190:217,1,143.999995605469
263,348,79567,2,0,P|270:276|278:204,1,143.999995605469
349,95,80056,5,0,0:0:0:0:
379,231,80219,1,0,0:0:0:0:
282,168,80382,1,0,0:0:0:0:
423,149,80545,1,0,0:0:0:0:
423,149,80626,1,0,0:0:0:0:
423,149,80708,1,0,0:0:0:0:
265,147,80871,6,0,L|213:140,1,35.9999989013672
156,191,81034,2,0,L|103:198,1,35.9999989013672
Logic Cube
from #modreq

[Grie~~~]
  1. Add NC in 00:05:871 (3) - here or Del NC in 00:11:088 (1) - here
  2. 00:26:088 (1) - y u put nc in here? there is no factor to insert NC. i think it is just same like 00:25:436 (4,6) - those notes
  3. 00:36:849 (1,2,3,4,1,2,3,4,1,2,3,4) - i think jump pattern is not fit with song. this part is very silent but your pattern's tension is too high
  4. 00:58:860 (6,1) - NC swap
  5. 00:59:675 (1) - i think this nc is not necessary
  6. 01:15:980 (1) - this curve flow is weird. how about move it to 268 376?
GL
Topic Starter
Aerous
Fixed most of them I'll reply later


edit : did some testplay with captin1 , pishifat and asphyxia
newyams99
Sup, a quick irc mod. Will continue if I get the chance.

Log
23:06 newyams99: 00:05:545 (1,2,3,4) - I think the slider kicks for sliders 1 and 3 should be on the red ticks at 00:06:034 - and 00:07:338 -
23:06 newyams99: and then those sliders should end where the current circles 2 and 4 are
23:07 newyams99: thought that this could just help lower the density since you've used 1/1 repeat slider frequently
23:07 newyams99: and the quieter section could use a slightly easier rhythm
23:08 newyams99: o just noticed this was a tv size length
23:10 newyams99: check ur aimod too
23:12 newyams99: and you probably did this intentionally but lots of the blankets are off
23:16 newyams99: 00:51:523 (3,4) - the rhythm could be Ctrl + G'd
23:17 newyams99: I think it'd give more click emphasis on the drums at 00:51:849 - which was emphasized at 00:50:545 -
23:17 newyams99: same at 00:56:741 (3,4) -
23:20 newyams99: well that's pretty much it for the easy diff
23:20 newyams99: I don't point out small things usually and the rhythm's good enough imo
23:21 newyams99: so moving on to the normal
23:21 newyams99: 00:06:849 (4) - the end of this slider with the whistle sounds weird
23:21 newyams99: perhaps remove
23:23 newyams99: 00:15:980 - to 00:21:197 - has the exact same rhythm as the easy, but it's just got more clicking required
23:23 newyams99: if you could make a rhythm like the ones between 00:21:197 - and 00:26:414 - it'd be cool I think
23:24 newyams99: 00:35:871 (5) - is the repeat on this slider necessary?
23:24 newyams99: just thought it'd sound much clearer if you didn't have it
23:25 newyams99: 00:36:849 (1) - the spinner length is inconsistent with the easy diff, if that's something to be worried about in standard
23:25 newyams99: 00:48:588 (3) - if you're going to have a slider that's 2/1 length here in the normal
23:25 newyams99: you should remove the kick of this slider in the easy diff
23:26 newyams99: 01:06:197 (2,3) - how about this
23:28 newyams99: https://osu.ppy.sh/ss/4830138
23:28 newyams99: just to spice it up a bit since it's basically 1/1 rhythms again
23:29 newyams99: 01:15:817 (6) - add a finish at the end of this slider?
23:29 newyams99: k moving onto grievance
23:30 newyams99: 00:05:871 (3) - first of all, I don't think this hit is too necessary
23:30 newyams99: but I'd like to suggest deleting this hit because you could put slider 2 under slider 4
23:30 newyams99: and with the 1/1 gap
23:31 newyams99: you can contrast the jump with the overlap if you get what I mean
23:31 newyams99: since the instrumentals are loud then suddenly go quiet
23:31 newyams99: so if you had a jump pattern here I didn't really feel a sense of emphasis or contrast
23:32 newyams99: tbh the jumps are a bit large in this beginning section imo
23:32 newyams99: but that can probably left alone
23:32 newyams99: 00:08:317 (2) - overlaps with 00:08:643 (4) - when hit
23:33 newyams99: same thing about the deletion earlier for this hit as well 00:11:088 (1) -
23:34 newyams99: 00:17:936 (6,7) - perhaps delete circle 7 and make the slider extend to where the circle used to be
23:35 newyams99: since you matched this triplet 00:17:773 (4,5) - to the twinkle instrumentals I think the slider should be extended for the same reason
23:36 newyams99: 00:15:980 (1) - why not make the length of this consistent with 00:21:197 (1) - by making it longer?
23:37 newyams99: 00:24:621 (5,6,1) - I felt like the gap between 6 and 1 should be larger than 5 and 6
23:37 newyams99: cuz emphasis reasons
Ozato Fumika
irc'd with nara
SPOILER
21:34 Moeka: 초반부분이 좀 별로인듯
21:34 Moeka: 강조가 부족함
21:35 Nara: ㅇㅇ 슬라 넘 많이쓴거같음
21:35 Moeka: 00:05:545 (1) - 이런거
21:35 Moeka: 슬라속도 올린다던거 점프한다던가 하면 강조해서 좋지않음?
21:35 Moeka: 00:10:762 (1) - 이것도
21:35 Moeka: 00:36:849 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - 이부분은 좀 잔잔해야할듯
21:35 Moeka: 점프가 잔잔한 음악이랑 안어울렸음
21:36 Moeka: 나머진 ㄱㅊ
21:36 Moeka: 00:48:588 (1,2,3,4,1,2,3,4) - 이건 걍 제가 못쳐서 틀린거같고 ㅋㅋ
21:36 Nara: 저거 저는 안틀리던데
21:36 Nara: 다시하시면 쳐지실듯
21:36 Moeka: 님
21:36 Moeka: 님은 9등임 ㅋㅋ
21:37 Nara: ㅋㅋ
21:37 Moeka: 모르겠음 걍 제가 못하는거일지도
21:37 Nara: ㄹㅇ 더타곡임
21:37 Moeka: 쿠도스 매우 ㄳ
HabiHolic
Frostmourne
mod
13:54 FrostxE: 00:50:056 (2) - quite surprising here
13:55 FrostxE: would use a slider on 00:50:219 (3) -
13:55 FrostxE: like this https://osu.ppy.sh/ss/4838315
13:55 FrostxE: understand you follow the instrument and stop jump is awesome
13:55 FrostxE: but there is a significant vocal on 00:50:219
13:55 FrostxE: just only this to introduce because the current spacing is a bit hard to read
13:55 Aerous: oo
13:55 Aerous: i see
13:55 Aerous: yea kk
13:56 FrostxE: the rest like 00:51:849 (3,1) - you could leave like that
13:56 FrostxE: combo colours set?
13:56 Aerous: o right i forgot about it
13:57 FrostxE: add tag on Freesong's diff too
13:57 FrostxE: that's it x)
Minor mod~ good map good luck :)
Lasse
m4m from your queue since nobody is going to mod a two diff approval set for free

General

  1. rip combo colors
  2. bgs are fine
  3. no delayed hitsounds, but you could consider removing some of the silence at the end of some (epsecially normal-hitfinish11) to save a bit of space
  4. soft-sliderslide11 is not muted, but the other one is?
  5. spinners at start and end could use some volume changes to follow the fading sounds and everything better
  6. hitsound stuff from grievance applies to all diffs where it's relevant too obviously
  7. after checking some diffs I decided I didn't want to write it multiple times, so: 00:50:463 - seems wrongly snapped to 1/4 on quite some diffs or 1/8 on pkhg's. pretty sure it's actually 1/6 00:50:436 - 00:50:491 -
    same for 00:53:072 - 00:55:681 - 00:58:289 -

Grievance

  1. 00:13:371 (1) - no whistle like the other (non-clap) downbeats on purpose? doesnt sound very different
  2. 00:16:958 (5) - I get you want to stack this on 2, but spacing seems a bit low with the music compared to before with strong beat + vocal here :/ also feels like 00:17:284 (1) - deserves a bit more spacing too. + slightly lowering 00:16:795 (4) - spacing might work well
  3. 00:17:936 (6) - pretty much begs for a real whistle :'(
  4. 00:17:773 (4,5,6) - idk if you like manul stacks, but manually stacking this to the top would look nice imo http://i.imgur.com/6XZZSIq.jpg
  5. 00:24:784 (6,2,3,4) - autostacking kills this http://i.imgur.com/9rEOmTU.jpg when it hsould probably be http://i.imgur.com/taY6Cfk.jpg
  6. 00:25:273 (2,3,4) - gives all drums a clap, but 00:26:088 (1,2) - doesnt?
  7. 00:34:241 (1) - I guess putting it in the middle here gives it some kind of visual emphasis, still weird to have such low spacing on a strong cymbal and all
  8. 00:35:545 (1,1,2,1,2) - dont really get the pattern, sound are similar but 00:35:545 (1,1) - is overlapped 1/1 and then 00:36:034 (2,1) - is completely different?
  9. 00:36:849 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - whistles here feel completely unfitting and kill the piano a bit :(
  10. 00:39:458 (1) - can you silence the sliderslides for this part? normal/drum ones are pretty strong and feel a bit gross here
  11. 00:49:241 (1,2,3,4,1) - moving this a bit would make a nice visual transition to the new spacing http://i.imgur.com/8RZkdin.jpg
  12. 00:50:056 (2) - so strong with that drum and all, idk why it should be spaced that low, also could use a clap or sth
  13. 00:50:436 - how about somehow mapping this sound on the 1/6 (?) since you do on 00:53:045 (4) - and 00:55:654 (4) - etc. skipping this one feels off
  14. 01:14:920 - deleting this note would follow that high pitched sound so much better, also maybe use soft hitnormal + some additions?

Nara

  1. 00:06:686 (6) - this having way lower spacing then 4 makes not much sense as it's like the same sound. maybe you can try sth like for 00:06:523 (5,6) - http://i.imgur.com/Le7wDQm.jpg movement and angles still fit wel land spacing works better. or reduce spacing for 4
  2. 00:15:654 (7,1) - overlap like before instead of stacking to continue the pattern and give downbear slightly more spacint than 8?
  3. 00:31:958 (3,4,5) - looking at how you spaced those 1/4 after slider before this is really easy to misread as 1/2 gap or sth
  4. 00:39:132 (6,1) - having some for of sv disparity between those to make 1 have more impact would work great
  5. chorus having the same sv as the whole part before except the very early intro is pretty eh... :/
  6. 00:57:067 (3) - doesnt work at all
  7. 01:00:327 (1) - higher spacing than before would work better with how much impcat the sound has instead of stacking it on 5
  8. 01:07:501 (3,4,5,6,7,8) - why the 1/4 ;_; they move the emphasis to the red ticks, even though white ticks with the piano are much more important. If you want to overmap triples here then at least use them to emphasize the piano on the white ticks http://i.imgur.com/AInFOVJ.jpg or don't use overmapped 1/4 at all
    same for 01:12:719 (3,4,5,6,7,8) -
  9. 01:14:920 (4) - see grievance
  10. 01:15:409 - 01:15:572 - weird to suddenly ignore the 1/4, at least use kicksliders

Free Songs

  1. 00:26:088 (8) - why 1/8 lol doesnt work with the drums at all
  2. 00:41:985 - ingoring the 1/4 here?
  3. 00:59:349 (1) - extended slider feels off here since it skips a pretty strong sound

Habi

  1. 00:23:154 (5) - maybe out a normal/custom whistle here to emphasize the unique piano?
  2. 00:45:327 (3) - jump feels a bit excessive compared to others with that the music offers
  3. 00:48:996 (1) - why the random blue tick nc? strong sound is on 00:48:914 (5) - so if you want to nc on the stream do it there, this is just confusing and might actually make people misread the second parts as some weird 1/3 or sth, lol
  4. 01:14:675 (1) - weird to map the first 1/4 and ignore others

pkhg

  1. can you change the yellow comboclor a bit? doesnt work that well with bg and the others imo
  2. why no intro spinner :(
  3. rip hitsounds, modding not hitsounded stuff is so gross.....
  4. 00:05:545 (1,2) - 00:10:762 (1,2) - why stack? I get it for the other sound, but those seem to strong to do that
  5. well, those 1/8 at least work better than the 1/4 on some other diffs, but still seems off to me, see general
  6. 01:10:110 (4,1) - pls no http://i.imgur.com/she6P3S.jpg eww

Kibbleru

  1. 00:14:349 (1) - not 100% sure about snapping this to 1/3
  2. 00:36:034 (2) - since this doesnt even follow the vocals, maybe try a rhythm like http://i.imgur.com/8fIrv06.jpg instead? would be nice to have those clickable imo
  3. 01:15:817 - clickable here would go really well with how the drums on the red tick differ from the other red ticks, actually 01:14:675 (1,2,3) - feels a bit underwhelming with only clicking 1/4 on those sounds :'(

Normal

  1. 01:05:219 (4,1) - what's with the sudden .8x ds?
  2. 01:15:980 - how about mapping this a bit differently to get the finishing cymbal of the song clickable? feels a bit disappointing to end it on a sliderend :(

Easy

  1. 00:23:806 (1) - I'd move the red nodes a bit to make it slightly more simple. diff is meant for complete beginners that are bnarely getting used to more normal sliders, maybe sth like http://i.imgur.com/b2b7ZkJ.jpg ?
  2. 00:33:914 (4,1) - bit confusing since both are well visible when leaving 3, have the same spacing to it and 3 leads more into 1 then it does into 4

gl
Misure
Hello, m4m from your queue :)
[General]
  1. widescreen support in Kibbleru's Hard,Habi's Insane and Grievance diff
  2. why .jpg for a BG but .png for the other one:?
[Grievance]
  1. 00:20:382 (4) - 264|68 for a better flow to next slider maybe
  2. 00:24:947 (1) - like this for a better flow for 00:24:621 (5,6,1) - ?
  3. 00:26:251 (2) - ctrl+G? well not important tbh
  4. 00:27:067 (5,6) - kinda close, keep a distance about ×1.80?
  5. 00:30:327 (1,1) - this stack is not good imo, which make them so dense :(
  6. 00:35:545 (1,1,2) - kinda hard to read, maybe 00:35:871 (1,2) - ctrl+G or something better imo
  7. 00:58:860 - no NC here as you did as before?
  8. 01:04:893 - NC?
[Nara's Extra]
  1. 00:10:436 (7) - ctrl+G better imo
  2. 00:22:012 (3,4) - ^
  3. 00:24:784 (4,1) - kinda far maybe... 00:24:784 (4) - 368|332 better imo
  4. 01:15:654 - NC not necessary imo
[FreeSongs' Insane]
  1. 00:08:154 - place an 1/2 slider here to avoid empty?
  2. 00:13:371 - if you take ^, maybe things like this are proper
  3. 00:25:762 - NC to emphasise the strong beat here?
  4. 00:28:045 (1,1) - kinda close maybe
  5. 00:32:773 (2,1) - ^ besides maybe a little hard to read as 00:33:262 (1,2) -
  6. 00:39:458 - NC?
  7. 00:54:458 (1,2) - kinda hard to read though they are with the same color, maybe 344|124 better, as overlap you did before
  8. too much straight sliders towards left (which can be realized when playing) consider to make some of them right-towards?
[Habi's Insane]
  1. 00:23:806 (1) - ctrl+G? for flow with 00:23:154 (5,6,1) -
  2. 00:49:893 (1,2) - kinda close imo, which may be easily read an 1/4 with tail of slider'
  3. 01:15:980 - NC?
[pkhg's Insane]
  1. 00:17:284 (1,2,3) - ctrl+G for 00:17:284 (1) - and for 00:17:610 (2) - ?
  2. 00:38:154 - useless inherited point here
[Kibbleru's Hard]
  1. nothing to say :)
[Normal]
  1. 00:08:154 (1) - maybe things like this flow better?
[Easy]
  1. nothing to say :)
Nice mapset!
Good luck :)
HabiHolic
SPOILER
osu file format v14

[General]
AudioFilename: chico historia.mp3
AudioLeadIn: 0
PreviewTime: 38643
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15980,26414,34241,36849,60327
DistanceSpacing: 2.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Historia
TitleUnicode:Historia
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Aerous
Version:Habi's Insane
Source:
Tags:Jmmxps FreeSongs Kibbleru pkhg tv size vocaloid
BeatmapID:941137
BeatmapSetID:431625

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.78
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Jmmxp.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Fixed.
Nara

Lasse wrote:

Nara

  1. 00:06:686 (6) - this having way lower spacing then 4 makes not much sense as it's like the same sound. maybe you can try sth like for 00:06:523 (5,6) - http://i.imgur.com/Le7wDQm.jpg movement and angles still fit wel land spacing works better. or reduce spacing for 4 wanna keep it
  2. 00:15:654 (7,1) - overlap like before instead of stacking to continue the pattern and give downbear slightly more spacint than 8? ^same as above
  3. 00:31:958 (3,4,5) - looking at how you spaced those 1/4 after slider before this is really easy to misread as 1/2 gap or sth hey it's extra diff, and it's really fine to playing
  4. 00:39:132 (6,1) - having some for of sv disparity between those to make 1 have more impact would work great fixed
  5. chorus having the same sv as the whole part before except the very early intro is pretty eh... :/
  6. 00:57:067 (3) - doesnt work at all i think it's better than 1/2 slider
  7. 01:00:327 (1) - higher spacing than before would work better with how much impcat the sound has instead of stacking it on 5 fixed
  8. 01:07:501 (3,4,5,6,7,8) - why the 1/4 ;_; they move the emphasis to the red ticks, even though white ticks with the piano are much more important. If you want to overmap triples here then at least use them to emphasize the piano on the white ticks http://i.imgur.com/AInFOVJ.jpg or don't use overmapped 1/4 at all fixed
    same for 01:12:719 (3,4,5,6,7,8) - fixed
  9. 01:14:920 (4) - see grievance unsnaping?
  10. 01:15:409 - 01:15:572 - weird to suddenly ignore the 1/4, at least use kicksliderskeep it

Misure wrote:

[Nara's Extra]
  1. 00:10:436 (7) - ctrl+G better imo no, not fixed :c
  2. 00:22:012 (3,4) - ^ same as above
  3. 00:24:784 (4,1) - kinda far maybe... 00:24:784 (4) - 368|332 better imo very nazi, but not fixed
  4. 01:15:654 - NC not necessary imowhy not NC :(

aaaaaaaaaaa
osu file format v14

[General]
AudioFilename: chico historia.mp3
AudioLeadIn: 0
PreviewTime: 38643
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Historia
TitleUnicode:Historia
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Aerous
Version:Nara's Extra
Source:
Tags:Jmmxps FreeSongs Kibbleru pkhg tv size vocaloid
BeatmapID:941012
BeatmapSetID:431625

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Jmmxp.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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416,152,38317,1,2,0:0:0:0:
272,272,38480,2,0,L|168:288,1,90,2|0,0:0|0:0,0:0:0:0:
96,208,38806,1,2,0:0:0:0:
227,85,38969,1,2,0:0:0:0:
375,223,39132,2,0,P|388:174|386:124,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
347,45,39458,6,0,P|395:37|443:57,1,90,14|0,3:0|0:0,0:0:0:0:
272,152,39784,1,8,0:0:0:0:
468,124,39947,1,0,0:0:0:0:
272,152,40110,2,0,L|183:145,1,90,8|0,0:0|0:0,0:0:0:0:
372,256,40436,2,0,L|461:263,1,90,8|0,0:0|0:0,0:0:0:0:
212,312,40762,5,8,0:0:0:0:
380,360,40925,1,2,0:0:0:0:
212,312,41088,2,0,L|120:328,1,90,8|2,0:0|0:0,0:0:0:0:
264,200,41414,1,10,0:0:0:0:
296,368,41577,1,2,0:0:0:0:
296,368,41659,1,0,0:0:0:0:
296,368,41741,1,10,0:0:0:0:
384,160,41904,1,2,0:0:0:0:
384,160,41985,1,2,0:0:0:0:
384,160,42067,6,0,P|432:152|472:160,1,90,8|0,0:0|0:0,0:0:0:0:
300,240,42393,2,0,P|252:248|212:240,1,90,8|0,0:0|0:0,0:0:0:0:
264,112,42719,1,8,0:0:0:0:
388,204,42882,1,0,0:0:0:0:
220,120,43045,1,8,0:0:0:0:
352,36,43208,1,0,0:0:0:0:
300,240,43371,6,0,P|252:248|212:240,1,90,10|0,0:0|0:0,0:0:0:0:
87,127,43697,2,0,P|135:119|175:127,1,90,8|2,0:0|0:0,0:0:0:0:
80,232,44023,1,8,0:0:0:0:
8,100,44186,1,2,0:0:0:0:
0,304,44349,1,8,0:0:0:0:
168,208,44512,1,0,0:0:0:0:
168,208,44594,1,0,0:0:0:0:
168,208,44675,6,0,P|216:200|268:208,1,90,12|0,0:0|0:0,0:0:0:0:
148,344,45001,1,8,0:0:0:0:
344,264,45164,1,0,0:0:0:0:
188,120,45327,1,8,0:0:0:0:
224,248,45491,1,2,0:0:0:0:
296,52,45654,1,8,0:0:0:0:
324,336,45817,1,2,0:0:0:0:
376,136,45980,5,8,0:0:0:0:
164,120,46143,1,2,0:0:0:0:
376,136,46306,2,0,P|384:176|384:228,1,90,8|0,0:0|0:0,0:0:0:0:
148,288,46632,2,0,P|140:248|140:196,1,90,8|0,0:0|0:0,0:0:0:0:
292,296,46958,1,8,0:0:0:0:
376,136,47121,1,0,0:0:0:0:
376,136,47202,1,8,0:0:0:0:
376,136,47284,6,0,P|376:80|364:40,1,90,8|0,0:0|0:0,0:0:0:0:
208,116,47610,2,0,P|208:172|220:212,1,90,8|0,0:0|0:0,0:0:0:0:
56,36,47936,2,0,P|56:92|68:132,1,90,8|0,0:0|0:0,0:0:0:0:
296,68,48262,2,0,P|306:111|304:156,1,90,8|0,0:0|0:0,0:0:0:0:
140,220,48588,5,8,0:0:0:0:
156,248,48670,1,0,0:0:0:0:
180,268,48751,1,2,0:0:0:0:
208,280,48833,1,0,0:0:0:0:
240,284,48914,5,8,0:0:0:0:
208,312,48996,1,0,0:0:0:0:
168,324,49077,1,2,0:0:0:0:
128,312,49159,1,0,0:0:0:0:
100,280,49241,2,0,L|52:280,1,45,8|0,0:0|0:0,0:0:0:0:
216,204,49404,2,0,L|268:204,1,45,2|0,0:0|0:0,0:0:0:0:
80,144,49567,2,0,L|20:144,1,45,8|0,0:0|0:0,0:0:0:0:
180,96,49730,1,8,0:0:0:0:
180,96,49811,1,8,0:0:0:0:
180,96,49893,6,0,L|276:96,1,90,12|0,0:0|0:0,0:0:0:0:
432,128,50219,1,0,0:0:0:0:
328,4,50382,1,8,0:0:0:0:
328,4,50463,1,0,0:0:0:0:
328,4,50545,5,8,0:0:0:0:
352,208,50708,1,8,0:0:0:0:
180,108,50871,2,0,P|192:148|204:200,1,90,0|4,0:0|0:0,0:0:0:0:
296,328,51197,2,0,P|248:320|192:320,1,90,0|0,0:0|0:0,0:0:0:0:
376,184,51523,2,0,P|327:185|272:195,1,90,2|0,0:0|0:0,0:0:0:0:
92,264,51849,2,0,P|60:168|108:116,1,180,8|0,0:0|0:0,0:0:0:0:
192,292,52338,1,0,0:0:0:0:
284,116,52501,5,8,0:0:0:0:
300,320,52664,1,12,0:0:0:0:
384,172,52827,1,0,0:0:0:0:
200,184,52991,1,8,0:0:0:0:
200,184,53072,1,0,0:0:0:0:
200,184,53154,2,0,P|156:184|112:168,1,90,0|2,0:0|0:0,0:0:0:0:
284,116,53480,1,0,0:0:0:0:
56,64,53643,6,0,P|124:12|204:52,1,180,4|0,0:0|0:0,0:0:0:0:
113,168,54132,2,0,P|105:216|121:268,1,90,2|0,0:0|0:0,0:0:0:0:
288,340,54458,2,0,P|296:292|280:240,1,90,8|0,0:0|0:0,0:0:0:0:
104,348,54784,1,2,0:0:0:0:
208,168,54947,1,0,0:0:0:0:
16,228,55110,5,4,0:0:0:0:
200,304,55273,1,2,0:0:0:0:
128,100,55436,2,0,P|84:100|32:116,1,90,0|0,0:0|0:0,0:0:0:0:
208,168,55762,2,0,P|304:184|400:160,1,180,0|2,0:0|0:0,0:0:0:0:
228,68,56251,1,4,0:0:0:0:
128,176,56414,6,0,P|124:224|132:272,1,90,2|0,0:0|0:0,0:0:0:0:
352,268,56741,2,0,P|356:316|348:364,1,90,2|0,0:0|0:0,0:0:0:0:
248,172,57067,2,0,L|216:152,4,22.5,8|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
428,184,57393,1,0,0:0:0:0:
260,256,57556,1,0,0:0:0:0:
440,268,57719,6,0,P|448:316|440:356,1,90,4|2,0:0|0:0,0:0:0:0:
312,148,58045,2,0,P|304:100|312:60,1,90,2|0,0:0|0:0,0:0:0:0:
272,312,58371,2,0,P|229:288|203:256,1,90,0|8,0:0|0:0,0:0:0:0:
372,296,58697,1,0,0:0:0:0:
228,176,58860,6,0,B|160:168|160:168|136:172,2,90,4|2|0,0:0|0:0|0:0,0:0:0:0:
424,216,59349,2,0,P|432:156|428:112,1,90,2|0,0:0|0:0,0:0:0:0:
228,52,59675,1,8,0:0:0:0:
320,200,59838,1,2,0:0:0:0:
328,8,60001,1,8,0:0:0:0:
160,104,60164,1,2,0:0:0:0:
407,242,60327,6,0,P|412:192|400:152,1,90,14|0,0:3|0:0,0:0:0:0:
481,338,60654,2,0,P|439:328|379:330,1,90,8|0,0:0|0:0,0:0:0:0:
192,276,60980,1,2,0:0:0:0:
280,128,61143,1,0,0:0:0:0:
304,348,61306,1,8,0:0:0:0:
276,96,61469,1,0,0:0:0:0:
104,176,61632,5,2,0:0:0:0:
364,204,61795,1,0,0:0:0:0:
176,108,61958,1,8,0:0:0:0:
404,72,62121,1,0,0:0:0:0:
192,20,62284,2,0,L|284:12,1,90,2|0,0:0|0:0,0:0:0:0:
92,136,62610,2,0,L|0:144,1,90,8|0,0:0|0:0,0:0:0:0:
260,176,62936,5,2,0:0:0:0:
132,308,63099,1,0,0:0:0:0:
188,92,63262,1,8,0:0:0:0:
232,268,63425,1,0,0:0:0:0:
280,8,63588,1,2,0:0:0:0:
344,184,63751,1,0,0:0:0:0:
136,88,63914,1,8,0:0:0:0:
424,72,64077,1,0,0:0:0:0:
136,88,64241,5,2,0:0:0:0:
340,140,64404,1,0,0:0:0:0:
116,240,64567,1,8,0:0:0:0:
264,196,64730,1,0,0:0:0:0:
324,348,64893,6,0,P|279:345|235:335,1,90,2|0,0:0|0:0,0:0:0:0:
96,324,65219,1,8,0:0:0:0:
84,296,65300,1,0,0:0:0:0:
80,264,65382,1,0,0:0:0:0:
84,232,65463,1,0,0:0:0:0:
92,200,65545,5,2,0:0:0:0:
188,364,65708,1,0,0:0:0:0:
160,136,65871,2,0,P|79:104|7:155,1,180,8|2,0:0|0:0,0:0:0:0:
252,284,66360,2,0,P|332:315|404:264,1,180,0|0,0:0|0:0,0:0:0:0:
80,248,66849,6,0,P|76:312|84:352,1,90,2|0,0:0|0:0,0:0:0:0:
288,192,67175,2,0,P|292:128|284:88,1,90,8|0,0:0|0:0,0:0:0:0:
112,140,67501,1,2,0:0:0:0:
216,270,67664,1,0,0:0:0:0:
213,85,67827,1,8,0:0:0:0:
158,351,67991,1,0,0:0:0:0:
188,182,68154,5,2,0:0:0:0:
268,369,68317,1,0,0:0:0:0:
55,271,68480,2,0,P|14:192|69:128,1,180,8|2,0:0|0:0,0:0:0:0:
324,228,68969,2,0,B|280:220|240:252|200:228|200:228|204:200|240:188,1,180
400,132,69458,6,0,L|489:124,1,90,0|0,0:0|0:0,0:0:0:0:
324,228,69784,1,10,0:0:0:0:
264,64,69947,1,0,0:0:0:0:
324,228,70110,2,0,L|220:236,1,90,2|0,0:0|0:0,0:0:0:0:
396,328,70436,1,8,0:0:0:0:
156,292,70599,1,0,0:0:0:0:
156,292,70681,1,0,0:0:0:0:
155,291,70762,6,0,P|143:247|147:203,1,90,2|0,0:0|0:0,0:0:0:0:
48,144,71088,1,8,0:0:0:0:
72,272,71251,1,0,0:0:0:0:
152,72,71414,1,2,0:0:0:0:
176,336,71577,1,0,0:0:0:0:
112,196,71741,1,8,0:0:0:0:
48,376,71904,1,0,0:0:0:0:
248,252,72067,6,0,P|296:252|344:264,1,90,0|0,0:0|0:0,0:0:0:0:
496,368,72393,2,0,P|448:368|400:356,1,90,0|0,0:0|0:0,0:0:0:0:
253,347,72719,1,2,0:0:0:0:
438,237,72882,1,0,0:0:0:0:
314,193,73045,1,8,0:0:0:0:
314,283,73208,1,0,0:0:0:0:
402,121,73371,5,2,0:0:0:0:
438,327,73534,1,0,0:0:0:0:
233,240,73697,1,8,0:0:0:0:
406,246,73860,1,0,0:0:0:0:
201,159,74023,1,2,0:0:0:0:
359,362,74186,1,0,0:0:0:0:
402,121,74349,1,8,0:0:0:0:
300,270,74512,1,0,0:0:0:0:
245,59,74675,5,2,0:0:0:0:
222,42,74757,1,0,0:0:0:0:
196,31,74838,1,0,0:0:0:0:
168,27,74920,1,0,0:0:0:0:
142,31,75001,1,2,0:0:0:0:
116,41,75083,1,0,0:0:0:0:
94,59,75164,1,0,0:0:0:0:
77,81,75246,1,0,0:0:0:0:
67,106,75327,5,2,0:0:0:0:
309,151,75491,1,0,0:0:0:0:
104,206,75654,6,0,L|59:199,1,45,2|0,0:0|0:0,0:0:0:0:
186,122,75817,2,0,L|230:130,1,45
230,292,75980,5,0,0:0:0:0:
256,192,76061,12,0,81197,0:0:0:0:







thank you for mods
JamesHa

Habi

  1. 00:00:328 - I think you can add a spinner here at the start like the other diffs.
  2. 00:13:371 (1,2,1,2,1,2,3) - compared to 00:14:675 (1,2,3) - , I think you should CTRL + G the pattern. Have sliders first and then those single notes
  3. 00:32:936 (1) - make it clickable at the end?
  4. 01:02:692 - Make it a stream here like you did at 01:05:219 (1,2,3,4) -
  5. 01:07:501 (3) - Stack it with 01:06:523 (5) - http://puu.sh/o2ITU/f0c8694b97.jpg
  6. 01:08:154 (1) - Don't make an extended slider because you're missing a beat here 01:08:317 -

FreeSongs

  1. 00:05:871 - Don't have breaks? Kind of sad to see it here, plus since Habi mapped it you should do it too.
  2. 00:14:675 - Map it out since its pretty strong here? Plus a lot more fun to play with than spinner
  3. 00:22:175 (5,6) - Should have more spacing than 00:21:849 (3,4) - due to stronger vocals
  4. 00:24:947 (1) - Maybe like this ? http://puu.sh/o2J6W/90de897cc6.jpg and then 00:25:273 (2,3,4) - http://puu.sh/o2J7E/9ee9d40d45.jpg
  5. 00:36:849 (1) - Same thing here, you should map it out. Lower diffs mapped it out and same thing with the other two extras.
  6. 00:40:110 (4,5) - Maybe improve flow here with extended sliders? 00:40:110 (4) - CTRL + G
  7. 00:59:512 - Strong beat here, don't use an extended slider if there's a beat inbetween
  8. 01:02:284 (6) - CTRL + G and stack on 4? 01:01:795 (4) -
    Fun diff


Nara

  1. 00:05:545 (1) - Use two notes instead of a slider? The music is different compared to 00:05:871 (2) -
  2. 00:06:523 (5,6) - Use different movement on the cursor to indicate the change in the vocals? http://puu.sh/o2JnI/31b719f819.jpg Just like at 00:16:632 (4,5,6) -
  3. 00:23:154 (3,4,5,6) - Stack each other? http://puu.sh/o2JsC/23a94875a5.jpg
  4. 00:27:556 (2) - If you want to follow vocal start it on 00:27:719 - http://puu.sh/o2JwX/1c0e714786.jpg
  5. 00:36:197 - Delete? Overmapped.
  6. 00:47:284 (1,2,3,4) - Bigger cursor movement here since vocals getting pretty intense? http://puu.sh/o2JCa/8790a68188.jpg and http://puu.sh/o2JDe/ef9df4cbfc.jpg
  7. 00:50:871 (3) - ends on strong beat , should be clickable
  8. 00:58:371 (3) - Use two circles , changes music http://puu.sh/o2JH2/b3bcf7c530.jpg
  9. 01:02:610 (6) - make it a stream , theres drums in the background ( Just like at 01:05:219 (2,3,4,5,1) - )
  10. 01:04:241 (1,2,3,4) - more spacing compared to 01:02:936 (1,2,3,4,5,6,7,8) -
  11. 01:06:360 (4,2) - Blanket? http://puu.sh/o2JL2/f7eaead7a6.jpg
  12. 01:08:480 (3) - make it a extended slider , strong beat at the end. http://puu.sh/o2JMs/dae37cd6e0.jpg
Topic Starter
Aerous
Mathew

RVMathew wrote:

Hi there. saw your request on modreqs

Note that whatever I say is my own opinion so you do not have to follow everything I say.
It also happens that my right hand is injured as well, so I could not play the last 2 difficulties well.

Easy
1) 00:00:328 (1) - Notice how around 00:03:425 to the end of the spinner, the music builds up? :idea: I was thinking that you can add timing points, with each point having a successive increase in volume to reflect the build up. More timing points = smoother increase in volume.

2) 00:44:675 (1) - I would split the slider into a single note and a 1/1 slider. The reason is that the vocal part starts on the slider end, and I prefer having vocals start on a clickable beat. In addition you do not have to do a blanket.

Other than the above suggestion everything seems fine. If there is something I could say, it would be to try and reduce the amount of blankets, because nerves won't have to be frayed, trying to make them perfect. Blankets also reduce the number of pathways you can create, so you do limit yourself in terms of movement. This is only a suggestion; you do not have to follow it if you do not agree with me.

Normal
1) 00:15:980 (1,2,3) - If you are into symmetry you can perhaps have them symmetrical. Symmetry looks nice, but it is not necessary.

2) 00:27:719 (4) - I was thinking why not add a sliderwhistle for the body? The reason why I suggest it is that is spices up the slider, and when the vocalist holds the vocals, I think a sliderwhistle goes well with it.
- Applies to 00:30:327 (4), 00:32:936 (4),

Kibbleru's Hard
1) 00:06:113 It saddens me when I see empty space here, and at 00:11:889 as well, as I like mapping the vocals.

2) 00:15:980 onwards I would use this as the clap sound, because it fits so well with the music http://puu.sh/nVh3q/e6d18a77ae.wav. You already have this in the song folder; just copy the normal-hitclap and rename it to soft-hitclap

3) 00:24:947 (1,2,3) - I recommend unstacking 2 and 3, because I feel that you get much nicer movement from 3 to 4 if it was unstacked.

4) 00:49:893 (1,2), 00:52:501 (1,2) -, 00:55:110 (1,2) I was thinking that with each set, the distance between 1 and 2 would be increasing, but when you get to the 3rd set 00:55:110 (1,2), the distance between them is smaller compared to the earlier sets. I was wondering why? Wouldn't it make sense for the distance between these 2 notes be larger (say around 2x)

Phkg's Insane
Fine

Grievance
It is fine, but I do have to say OD6 is quite lenient.


Final thoughts

The mapset is fine.

Good luck.

Pinataman

pinataman wrote:

Hey. Here from modreqs. Hope this helps.

[General]

Unused hitsounds:
{normal-hitclap.wav} {soft-hitclap.wav} {soft-hitclap30.wav} {soft-hitwhistle30.wav}

[Grievance]

RVMathew wrote:

I do have to say OD6 is quite lenient.
agreed

00:05:871 (3,4) – This spacing is quite big. 00:05:545 (1,2) – are the emphasized notes, so I'd like to see big spacing on these instead of at (3,4).
00:06:849 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) – In addition, I think you should scale down the DS in this section and the following one at 00:11:088 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) – a little bit. This would help show that it's a calmer section, and it would result in the section at 00:15:980 (1) – having noticeable higher spacing relative to this section, which better reflects the additional instruments in that section.
00:14:023 (5,6) – One last thing about this section is the spacing around here. (6) is on an offbeat in the music which isn't all that strong, so I'd like more of the intensity of this measure to fall on (5) by increasing the spacing into (5) and decreasing the spacing into (6). If you disagree, then consider instead scaling down the DS across the whole measure because you're building the intensity a little too early imo, and the measure at 00:14:675 (1,2,3,4,5,6,7) – is all you really need to start building intensity.

00:36:849 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) – compare this to 00:39:458 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) - . In the music, the former section is building tension with the high piano notes and rising volume of the bass, and then the latter section is the release of that tension, which starts the high intensity section that makes up the core of the song's emphasis. This is mapped the opposite way though. You map it with all the intensity on the former section, and so the latter section feels underwhelming in comparison, which doesn't go with the pacing of the song imo. One way to address this would be to start your build up section at 00:36:849 (1) – with a lot smaller DS (for example, do Ctrl shift S by .5 on 00:36:849 (1,2,1,2,1,2) - and scale 00:38:154 (1,2,1,2) – down by .8). Additionally, increasing some of the jumps at 00:39:458 (1,2,3,4,5) – etc would help give the beginning of the chorus the kick it needs.

[Kibbleru]

00:14:349 (1,1,2,3,4) – Getting out of the break right here with these objects didn't feel right to me; it kind of surprised me in a way, so I'm not sure if there is something in the song that goes with a huge change in intensity from no objects to objects. I think a spinner at 00:14:675 (1) – does a better job of introducing the map.

00:26:414 (1,2) – This DS is the same as 00:25:599 (4,1) - . I'd prefer it if this DS were the same as 00:25:762 (1,2,3) – instead since the reverse slider is a little intense, which makes a weaker DS balance out the pattern. Alternatively, increase the DS at 00:25:762 (1,2,3) – if you want to keep this spacing.

[Normal]

00:27:719 (4,5,1) – Consider making this an equilateral triangle: http://puu.sh/nVhyr/ddb24f7669.jpg

00:53:643 (4) – What do you think about adding a clap in addition to the finish to places like this one to give a stronger emphasis here?

01:00:654 (2,3) – Try going for a smoother flow: http://puu.sh/nVhO1/606045b901.jpg

If you found this helpful, consider making this a M4M with https://osu.ppy.sh/s/303933, but don't feel obliged.

Good luck!

Lasse (M4M)

Lasse wrote:

m4m from your queue since nobody is going to mod a two diff approval set for free

General

  1. rip combo colors
  2. bgs are fine
  3. no delayed hitsounds, but you could consider removing some of the silence at the end of some (epsecially normal-hitfinish11) to save a bit of space
  4. soft-sliderslide11 is not muted, but the other one is?
  5. spinners at start and end could use some volume changes to follow the fading sounds and everything better
  6. hitsound stuff from grievance applies to all diffs where it's relevant too obviously
  7. after checking some diffs I decided I didn't want to write it multiple times, so: 00:50:463 - seems wrongly snapped to 1/4 on quite some diffs or 1/8 on pkhg's. pretty sure it's actually 1/6 00:50:436 - 00:50:491 -
    same for 00:53:072 - 00:55:681 - 00:58:289 -

Grievance

  1. 00:13:371 (1) - no whistle like the other (non-clap) downbeats on purpose? doesnt sound very different
  2. 00:16:958 (5) - I get you want to stack this on 2, but spacing seems a bit low with the music compared to before with strong beat + vocal here :/ also feels like 00:17:284 (1) - deserves a bit more spacing too. + slightly lowering 00:16:795 (4) - spacing might work well I'll think of something later
  3. 00:17:936 (6) - pretty much begs for a real whistle :'(
  4. 00:17:773 (4,5,6) - idk if you like manul stacks, but manually stacking this to the top would look nice imo http://i.imgur.com/6XZZSIq.jpg
  5. 00:24:784 (6,2,3,4) - autostacking kills this http://i.imgur.com/9rEOmTU.jpg when it hsould probably be http://i.imgur.com/taY6Cfk.jpg
  6. 00:25:273 (2,3,4) - gives all drums a clap, but 00:26:088 (1,2) - doesnt?
  7. 00:34:241 (1) - I guess putting it in the middle here gives it some kind of visual emphasis, still weird to have such low spacing on a strong cymbal and all
  8. 00:35:545 (1,1,2,1,2) - dont really get the pattern, sound are similar but 00:35:545 (1,1) - is overlapped 1/1 and then 00:36:034 (2,1) - is completely different?
  9. 00:36:849 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - whistles here feel completely unfitting and kill the piano a bit :(
  10. 00:39:458 (1) - can you silence the sliderslides for this part? normal/drum ones are pretty strong and feel a bit gross here
  11. 00:49:241 (1,2,3,4,1) - moving this a bit would make a nice visual transition to the new spacing http://i.imgur.com/8RZkdin.jpg
  12. 00:50:056 (2) - so strong with that drum and all, idk why it should be spaced that low, also could use a clap or sth
  13. 00:50:436 - how about somehow mapping this sound on the 1/6 (?) since you do on 00:53:045 (4) - and 00:55:654 (4) - etc. skipping this one feels off
    Talked to Frost about it he suggested to map the vocals at the start first due to transition issues
  14. 01:14:920 - deleting this note would follow that high pitched sound so much better, also maybe use soft hitnormal + some additions?Myabe later , I'll stick to what I have right now

Kibbleru

  1. 00:14:349 (1) - not 100% sure about snapping this to 1/3 To the background noise
  2. 00:36:034 (2) - since this doesnt even follow the vocals, maybe try a rhythm like http://i.imgur.com/8fIrv06.jpg instead? would be nice to have those clickable imo
  3. 01:15:817 - clickable here would go really well with how the drums on the red tick differ from the other red ticks, actually 01:14:675 (1,2,3) - feels a bit underwhelming with only clicking 1/4 on those sounds :'(

Normal

  1. 01:05:219 (4,1) - what's with the sudden .8x ds?
  2. 01:15:980 - how about mapping this a bit differently to get the finishing cymbal of the song clickable? feels a bit disappointing to end it on a sliderend :(

Easy

  1. 00:23:806 (1) - I'd move the red nodes a bit to make it slightly more simple. diff is meant for complete beginners that are bnarely getting used to more normal sliders, maybe sth like http://i.imgur.com/b2b7ZkJ.jpg ?
  2. 00:33:914 (4,1) - bit confusing since both are well visible when leaving 3, have the same spacing to it and 3 leads more into 1 then it does into 4

gl

Misure (M4M)

Misure wrote:

Hello, m4m from your queue :)
[General]
  1. widescreen support in Kibbleru's Hard,Habi's Insane and Grievance diff
  2. why .jpg for a BG but .png for the other one:?
[Grievance]
  1. 00:20:382 (4) - 264|68 for a better flow to next slider maybe should be okay for now
  2. 00:24:947 (1) - like this for a better flow for 00:24:621 (5,6,1) - ?
  3. 00:26:251 (2) - ctrl+G? well not important tbh nah its fine
  4. 00:27:067 (5,6) - kinda close, keep a distance about ×1.80? the player should be able to read this correctly , should be okay too
  5. 00:30:327 (1,1) - this stack is not good imo, which make them so dense :( if another modder suggest to change i'll do it for now no
  6. 00:35:545 (1,1,2) - kinda hard to read, maybe 00:35:871 (1,2) - ctrl+G or something better imo changed the pattern form previous mod
  7. 00:58:860 - no NC here as you did as before?
  8. 01:04:893 - NC? NC here is fine no changes
[Normal]
  1. 00:08:154 (1) - maybe things like this flow better?
[Easy]
  1. nothing to say :)
Nice mapset!
Good luck :)

Thanks ! No reply = Fixed.

EDIT : ALSO DOUBLE CHECKED WITH SHIRO ABOUT THE 1/6 DRUMS EX: 00:53:045 (4) -
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