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Aqua (CV:Amamiya Sora), Megumin (CV:Takahashi Rie), Darkness

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Topic Starter
xxdeathx
This beatmap was submitted using in-game submission on Sunday, March 20, 2016 at 5:05:11 PM

Artist: Aqua (CV:Amamiya Sora), Megumin (CV:Takahashi Rie), Darkness (CV:Kayano Ai)
Title: Chiisana Boukensha
Source: この素晴らしい世界に祝福を!
Tags: Kono Subarashii Sekai ni Shukufuku wo! syukufuku God's Blessing on this Wonderful World KonoSuba ending tv size explosion
BPM: 79
Filesize: 11365kb
Play Time: 01:29
Difficulties Available:
  1. Hella Easy (1.12 stars, 67 notes)
  2. Normal (1.55 stars, 124 notes)
  3. Not Very Hard (2.3 stars, 145 notes)
Download: Aqua (CV:Amamiya Sora), Megumin (CV:Takahashi Rie), Darkness (CV:Kayano Ai) - Chiisana Boukensha
Download: Aqua (CV:Amamiya Sora), Megumin (CV:Takahashi Rie), Darkness (CV:Kayano Ai) - Chiisana Boukensha (no video)
Information: Scores/Beatmap Listing
---------------
SEASON 2 HYPE
KO
NO
SU
BA
My first 1/3 map. Thanks Rizia and Nozhomi











Lanturn
xxdeathx doin the waltz~

Edit; hitsound mod. Will mod later as well :0

SPOILER
20:19 Lanturn: Is that the ED?
20:19 *xxdeathx is editing Aqua (CV:Amamiya Sora), Megumin (CV:Takahashi Rie), Darkness (CV:Kayano Ai) - Chiisana Boukensha [omfg]
20:19 xxdeathx: yea
20:19 Lanturn: haha
20:20 Lanturn: samplefish and I were thinking about mapping it
20:20 xxdeathx: i'm trying 1/3
20:20 Lanturn: oh nice
20:20 xxdeathx: it's so hard
20:20 Lanturn: Both my 1/3 maps I've done are basically the same lol
20:20 xxdeathx: this is my first time doing a fully 1/3 song
20:20 Lanturn: CS5 is perfect for waltz
20:21 Lanturn: all I'm going to say
20:26 xxdeathx: idk i never tried cs5
20:26 xxdeathx: seems so small
20:36 Lanturn: It's actually pretty nice XD You should one day
20:36 xxdeathx: ruins hr players but i don't play hr
20:40 Lanturn: eh, cs5 hr circles are actually pretty nice to look at :P
20:40 Lanturn: those are my favorite for what I play CS5 + Hr
20:41 xxdeathx: i'm quite bad at hr actually
20:41 xxdeathx: not used to ar10 so i can't react fast enough
20:41 Lanturn: lol I can't play anything above ar8 myself
01:31 Lanturn: you mapped it right
01:31 xxdeathx: holy fk the ninja
01:31 Lanturn: lol
01:32 Lanturn: I just happend to have the user panels up and saw you were submitting XD
01:32 xxdeathx: really
01:32 xxdeathx: haha
01:32 Lanturn: yeah, you can't really do much more than that with waltz
01:33 xxdeathx: and this is a really slow song anyways
01:33 Lanturn: yeah
01:33 xxdeathx: i tried looking at other 1/3 maps but they were all much faster
01:35 Lanturn: I don't think you can get much slower than Undine but yeah, some of them get pretty fast lol
01:35 xxdeathx: i wonder what i'm supposed to with hitsounds
01:35 xxdeathx: this song doesn't have any intense finish sounds like everything i've mapped
01:36 Lanturn: whistles would work if you like them XD
01:37 xxdeathx: yea i'm probably going with that
01:39 Lanturn: you just have to look for the right drum sounds I guess
01:39 Lanturn: for the parts they play
01:39 xxdeathx: i'm only gonna need a clap i think
01:40 Lanturn: 00:31:711 (1,4,1,2,4) - is how I'd do the whistles btw
01:40 Lanturn: on the heads
01:41 xxdeathx: i went 1,4,1,4
01:41 Lanturn: ah basic XD
01:41 xxdeathx: i thought that was easy to remember
01:41 xxdeathx: why the 2
01:41 Lanturn: the vocals
01:42 xxdeathx: oh hmm
01:42 Lanturn: and you can uh, kind of feel it I guess
01:43 xxdeathx: what about 00:37:028 (5) - since it also has vocal
01:43 Lanturn: nah
01:43 Lanturn: it's more lead-in
01:44 xxdeathx: ah i see
01:46 xxdeathx: i applied that pattern everywhere in from that section and onwards
01:46 xxdeathx: what about the previous section
01:46 Lanturn: yeah you can do that there as well XD
01:46 Lanturn: it's a very repetitive song
01:47 xxdeathx: so basically whistles on the first 3 beats of every measure?
01:47 xxdeathx: yea it is lol
01:47 xxdeathx: the kiai barely differs from the previous section
01:47 Lanturn: yup, you can hitsound it exactly the same minus the drums lol
01:47 Lanturn: 00:07:407 (1,3,1,2,3) -
01:48 Lanturn: lol
01:48 xxdeathx: not 00:08:167 (2) - ?
01:48 Lanturn: up to you, but it's not really dominant feeling :P
01:48 xxdeathx: yea you're right
03:02 xxdeathx: btw you should post this chat log on the thread and get kd for yourself and +1 SP for me :P
03:02 xxdeathx: i found the hitsound stuff very helpful
03:02 Lanturn: lol alright
Topic Starter
xxdeathx
omg you don't have to but i'll try to make your job easier
Meyrink

Knotts wrote:

Megumin best girl
VINXIS

General

U HAV 3 BGS FUKR

ez

  1. 01:05:129 (4,5) - 0.95x DS

nrml

  1. idk how much leeway u give for ur DS 2 be away from 1.00x btu thers som 0.95x and 1.05x DS in ths diff lo
  2. 01:11:711 (7,8) - edgy

hrd

  1. 00:07:407 (1,2) - deud y plz no ;/
  2. 00:16:521 (1,2,3) - the imperfect triangl triggrs me >:9
  3. 01:00:319 (4,5) - cud might as well spread thes 2 notes a teensy bit farthr cuz lik its smaller than the other 2 groups befor it so its lik meh
  4. 01:24:283 (1,1) - tbh staking them wud b better 2 play cuz of the rhythmic spacing differences between 01:23:448 (1,1) - and 01:24:283 (1,1) - u kno
Topic Starter
xxdeathx

VINXIS wrote:

General

U HAV 3 BGS FUKR haven't decided what to use yet

ez

  1. 01:05:129 (4,5) - 0.95x DS

nrml

  1. idk how much leeway u give for ur DS 2 be away from 1.00x btu thers som 0.95x and 1.05x DS in ths diff lo
  2. 01:11:711 (7,8) - edgy most intense part gotta give a challenge

hrd

  1. 00:07:407 (1,2) - deud y plz no ;/
  2. 00:16:521 (1,2,3) - the imperfect triangl triggrs me >:9
  3. 01:00:319 (4,5) - cud might as well spread thes 2 notes a teensy bit farthr cuz lik its smaller than the other 2 groups befor it so its lik meh
  4. 01:24:283 (1,1) - tbh staking them wud b better 2 play cuz of the rhythmic spacing differences between 01:23:448 (1,1) - and 01:24:283 (1,1) - u kno distance snapped instead
all others changed thx mishima kurone yurara
Hazu-
MEGUMIN INTENSIFIES

from #modreqs
Oh... nice map :D

General

  1. Add tag "konosuba"?

Hella Easy

  1. 00:07:407 (1) - I think this is better.
  2. 00:59:053 (4) - I think this is better.

Normal

  1. 00:05:888 (7) - End this in 00:06:395 - and add circle in 00:06:648 - rhythm is fine here, but I think this fits better.
  2. 01:11:711 (7,8) - stack?

Sorry for the short mod :(
Lanturn
Wow, you won the BG award.

You should add a uninherited timing at 00:01:331 - to start on the correct measure. otherwise Nightcore will be funny sounding. (Anacrusis)


[Easy]
00:22:597 (3) - Could probably move the tail end / middle over to the right more so there's more of a curve. http://puu.sh/nNVAp.jpg

The ending of it seems quite a bit dense compared to the beginning. You could probably drop a few 2/3 sliders on 01:11:205 (4,5,6,7,1) - and 01:16:521 (3,4,5,6) - Probably 01:12:724 (6) - and 01:16:521 (3) - or something

[Normal]
Combos get kinda long, maybe cut them every measure instead of two?
00:18:800 (8) - just a circle? the 2/3 doesn't really follow your vocal style here so it's just extra notes to play.
01:10:445 (5,6,7,8,9) - Probably would look a it cleaner if (6,7) were stacked. Maybe try moving the (5,6) lower as well by moving the tail end of (5) to the left more

[Hard]
00:16:521 (1,2,3) - you could totally 120° this: (yes I know this picture is really off, lazy mode) http://puu.sh/nNWeJ.jpg


Metadata:
http://columbia.jp/prod-info/COCX-39473/
ちいさな冒険者(TV-size)
アクア(CV:雨宮天)、めぐみん(CV:高橋李依)、ダクネス(CV:茅野愛衣)

ust copy/paste these to your Japanese. and add (TV-size) to your Rom title.
Topic Starter
xxdeathx

Siiilver wrote:

MEGUMIN INTENSIFIES

from #modreqs
Oh... nice map :D

General

  1. Add tag "konosuba"? ok

Hella Easy

  1. 00:07:407 (1) - I think this is better. i found out pointing sliders that way makes it play better
  2. 00:59:053 (4) - I think this is better. redid patterns around to fix it

Normal

  1. 00:05:888 (7) - End this in 00:06:395 - and add circle in 00:06:648 - rhythm is fine here, but I think this fits better. thanks good idea
  2. 01:11:711 (7,8) - stack? this is the most intense part of the chorus so i want it to be a bit more challenging

Sorry for the short mod :(
thanks, i really appreciate it!
Intelli
i l l m o d t h i s t o m o r r o w b c i m t i r e d : /
VINXIS
Underforest
Topic Starter
xxdeathx

Lanturn wrote:

Wow, you won the BG award.

You should add a uninherited timing at 00:01:331 - to start on the correct measure. otherwise Nightcore will be funny sounding. (Anacrusis) done, but putting that timing point produced a whole bunch of 1 ms errors to fix


[Easy]
00:22:597 (3) - Could probably move the tail end / middle over to the right more so there's more of a curve. http://puu.sh/nNVAp.jpg kk

The ending of it seems quite a bit dense compared to the beginning. You could probably drop a few 2/3 sliders on 01:11:205 (4,5,6,7,1) - and 01:16:521 (3,4,5,6) - Probably 01:12:724 (6) - and 01:16:521 (3) - or something dropped a slider in the first one

[Normal]
Combos get kinda long, maybe cut them every measure instead of two? yea i realized the rhythm is closer to hard's than easy
00:18:800 (8) - just a circle? the 2/3 doesn't really follow your vocal style here so it's just extra notes to play. i tried but i couldn't find any way to reattach this part to the rest of the map without changing everything :/, anyways i thought i'd want to follow the guitar since there are no vocals there
01:10:445 (5,6,7,8,9) - Probably would look a it cleaner if (6,7) were stacked. Maybe try moving the (5,6) lower as well by moving the tail end of (5) to the left more stacking 1/1 beats here looks really tricky to play

[Hard]
00:16:521 (1,2,3) - you could totally 120° this: (yes I know this picture is really off, lazy mode) http://puu.sh/nNWeJ.jpg KK


Metadata:
http://columbia.jp/prod-info/COCX-39473/
ちいさな冒険者(TV-size)
アクア(CV:雨宮天)、めぐみん(CV:高橋李依)、ダクネス(CV:茅野愛衣)

ust copy/paste these to your Japanese. and add (TV-size) to your Rom title.
metadata was from http://konosuba.com/goods/ but i took your title so i could put TV size in

thanks so much Lanturn! it'd probably get denied if i gave you kd again though
mulraf
Really nice BG :P

well, i'm sorry, this map is really well and i can't really find any mistakes :/

edit:

k, thx, bye.
Lanturn
Just for future reference. Off the screen in gameplay is unrankable. This is for 4:3 resolutions. As long as the note is fully visible while playing, it isn't unrankable. Some notes that go off the grid like this in the editor, don't actually go off the screen ;)
mulraf

Lanturn wrote:

Just for future reference. Off the screen in gameplay is unrankable. This is for 4:3 resolutions. As long as the note is fully visible while playing, it isn't unrankable. Some notes that go off the grid like this in the editor, don't actually go off the screen ;)
Thanks! yeah, after posting this i saw that the map creator already had several ranked maps i also was a bit unsure if what i just said was correct, looked a bit around in other ranked maps and edited it :/ sorry and good luck for your map! it's really nice.
saiyuri
nice windows bg
Intelli
Mod from Queue :D

General:
  1. I think 74 bpm is more accurate for the last red point, but that may just be me :/
Easy:
  1. 00:22:581 (3) - This slider leads into the next circle at a funny angle. Try moving the Midpoint to (227,93). (super ocd comment lol)

  2. 01:03:341 (2) - This looks super clustered and could be confusing to a player that would be at this level. Maybe spread the sliderends out?

  3. 01:12:708 (6) - Same as 00:22:581, but just move the slider up a bit, and maybe adjust the curve (lil more downwards)
Normal:
  1. 01:18:024 (2) - This slider transition looks a little too awkward imo, but it works fine as it is
Hard:
  1. 00:24:100 (4) - Since this slider doesn't really form a line with 3, it creates an awkward visual effect to me. I would either make it a curve or line it up with 3.

  2. 00:35:161 (1) - Super nazi angle, but you can move Starting point to (392,201) and it looks better (and maybe edit the slider end if you really feel like it lol)

  3. 00:55:240 (4) - This overlap here bugs me, because it doesn't overlap in the center of the 3 slider, but offset to the left :cry: Maybe move the slider end of 4 to (344,282) to make it look nicer.
I know I went crazy with the specific suggestions, and the map would be fine even if you reject them all, it's just so good I had nothing else to write XD
Topic Starter
xxdeathx

Intelli wrote:

Mod from Queue :D

General:
  1. I think 74 bpm is more accurate for the last red point, but that may just be me :/ i checked, 75 feels closer
Easy:
  1. 00:22:581 (3) - This slider leads into the next circle at a funny angle. Try moving the Midpoint to (227,93). (super ocd comment lol) nah don't want the circle too far from the curve of the slider

  2. 01:03:341 (2) - This looks super clustered and could be confusing to a player that would be at this level. Maybe spread the sliderends out? shouldn't be too bad, it's equivalent to 1/2 sliders at 118.5 bpm which is pretty slow

  3. 01:12:708 (6) - Same as 00:22:581, but just move the slider up a bit, and maybe adjust the curve (lil more downwards) okay
Normal:
  1. 01:18:024 (2) - This slider transition looks a little too awkward imo, but it works fine as it is idk
Hard:
  1. 00:24:100 (4) - Since this slider doesn't really form a line with 3, it creates an awkward visual effect to me. I would either make it a curve or line it up with 3. that's my intention to make them angled differently

  2. 00:35:161 (1) - Super nazi angle, but you can move Starting point to (392,201) and it looks better (and maybe edit the slider end if you really feel like it lol) done

  3. 00:55:240 (4) - This overlap here bugs me, because it doesn't overlap in the center of the 3 slider, but offset to the left :cry: Maybe move the slider end of 4 to (344,282) to make it look nicer. done
I know I went crazy with the specific suggestions, and the map would be fine even if you reject them all, it's just so good I had nothing else to write XD
Thanks a lot for the mod!

@mulraf it's alright you tried
- Frontier -


[Hella ez]
00:16:594 (3) - ctrl+J
00:22:671 (3) - ctrl+H
00:22:671 (3) - ctrl+J and 344|356

[Normal]
01:09:759 (4) - ctrl+J
01:11:784 (2,3) - 1/3 slider here, it's 2 hrd for newbie

[not very hrd]
00:12:797 (4) - ctrl+g
00:13:556 (1) - ^


good map and good song for sleepin----
GL cya
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