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Fujimiya Kaori (cv.Amamiya Sora) - Kanade

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Modem
This beatmap was submitted using in-game submission on Sabtu, 24 Maret 2018 at 21.00.16

Artist: Fujimiya Kaori (cv.Amamiya Sora)
Title: Kanade
Source: 一週間フレンズ。
Tags: isshuukan friends one week ending MAD Xinely Electoz
BPM: 75
Filesize: 26699kb
Play Time: 05:03
Difficulties Available:
  1. Electoz's Normal (1,99 stars, 415 notes)
  2. Insane (3,94 stars, 667 notes)
  3. Xinely's Hard (2,97 stars, 528 notes)
Download: Fujimiya Kaori (cv.Amamiya Sora) - Kanade
Download: Fujimiya Kaori (cv.Amamiya Sora) - Kanade (no video)
Information: Scores/Beatmap Listing
---------------
Lyrics
改札の前つなぐ手と手 いつものざわめき、新しい風
明るく見送るはずだったのに うまく笑えずに君を見ていた

Kaisatsu no mae tsunagu te to te itsumo no zawameki, atarashii kaze
Akaruku miokuru hazu datta no ni umaku waraezu ni kimi wo miteita

In front of the ticket gate, we hold each other’s hands, in the usual noise, yet in the new wind
I should have sent you off cheerfully , but I couldn’t smile at all, looking at you


君が大人になってくその季節が
悲しい歌で溢れないように
最後に何か君に伝えたくて
「さよなら」に代わる言葉を僕は探してた

Kimi ga otona ni natteku sono kisetsu ga
Kanashii uta de afurenai you ni
Saigo ni nanika kimi ni tsutaetakute
Sayonara ni kawaru kotoba wo boku wa sagashiteta

In order not to overflow the season when you are going to mature with sad song
At our last moment, I wanted to tell you something
I tried to find a word instead of saying “Goodbye”


君の手を引くその役目が僕の使命だなんて そう思ってた
だけど今わかったんだ 僕らならもう
重ねた日々がほら、導いてくれる

Kimi no te wo hiku sono yakume ga boku no shimei da nante sou omotteta
Dakedo ima wakattanda bokura nara mou
Kasaneta hibi ga hora, michibiitekureru

I thought that I had the responsibility to take your hand and lead you
But now I finally realized that we are no longer like that anymore
Look, it’s those days we spent together leading us


君が大人になってくその時間が
降り積もる間に僕も変わってく
たとえばそこにこんな歌があれば
ふたりはいつもどんな時もつながっていける

Kimi ga otona ni natteku sono jikan ga
Furitsumoru mani boku mo kawatteku
Tatoeba soko ni konna uta ga areba
Futari wa itsumo donna toki mo tsunagatte ikeru

As you are becoming an adult
In those piling up time, I am changing too
If there were to be this song at where you are,
We are always connected to each other


突然ふいに鳴り響くベルの音
焦る僕 解ける手 離れてく君
夢中で呼び止めて 抱き締めたんだ
君がどこに行ったって僕の声で守るよ

Totsuzen fui ni narihibiku beru no oto
Aseru boku hodokeru te hanareteku kimi
Muchuu de yobitomete dakishimetanda
Kimi ga doko ni itta tte boku no koe de mamoru yo

Suddenly the bell rang
I hurriedly let go of your hand
In a daze, I called you to stop, and hugged you
No matter where you are, I will protect you with my voice


君が僕の前に現れた日から
何もかもが違くみえたんだ
朝も光も涙も、歌う声も
君が輝きをくれたんだ

Kimi ga boku no mae ni arawareta hi kara
Nani mo kamo ga chigaku mietanda
Asa mo hikari mo namida mo utaugoe mo
Kimi ga kagayaki wo kuretanda

From the day you appeared in front of me
Everything looked different
Mornings, light, tears, singing voice
You gave me your light


抑えきれない思いをこの声に乗せて
遠く君の街へ届けよう
たとえばそれがこんな歌だったら
ぼくらは何処にいたとしてもつながっていける

Osaekirenai omoi wo kono koe ni nosete
Tooku kimi no machi e todoke you
Tatoeba sore ga konna uta dattara
Bokura wa doko ni ita to shitemo tsunagatte ikeru

I put the feeling I couldn’t suppress into this song
May it reach your faraway town
If this song were to be played,
No matter where we are, we’re always connected to each other

Special Thanks to :
Loneight for letting me using his/her hitsound elements
Evening for timing help
Xinely for Hard diff GD >w</
Electoz for Normal diff GD >w</
LMT1996
Boobs
Naxess
- Frontier -
Atsuro
MokouSmoke
Mako Sakata
AmigoDoChroome
C u r i
SnowNiNo_
jamimc2
Maakkeli
WISPG_G
Lucyyyyyyy
Cirno-baka9
Setz
Doormat
Siiilver
Battle
jonawaga
Yohanes
CSLM
Wafu
Naxess
Hailie (❁´▽`❁)*✲゚*
Namki °˖✧◝(⁰▿⁰)◜✧˖°
Evening
Timing
[TimingPoints]
1105,800,4,1,0,100,1,0
69905,800,4,1,0,100,1,0
135505,800,4,1,0,100,1,0
217105,800,4,1,0,100,1,0
293905,833.333333333333,4,1,0,100,1,0
294738,875.912408759124,4,1,0,100,1,0
295613,839.160839160839,4,1,0,100,1,0
296452,1000,4,1,0,100,1,0
296952,685.714285714286,4,1,0,100,1,0
297294,607.594936708861,4,1,0,100,1,0
297597,738.461538461538,4,1,0,100,1,0
297689,923.076923076923,4,1,0,100,1,0

- Shifted offset 20ms early (change back if you want)
- Added metronome resets
- Ending timed

- Not sure about most piano notes, might need to use 1/16 or 1/12 or just put timing points all over to time them perfectly :s
Topic Starter
Modem
Thanks Evening~!
Updated~! >w</
PureCreamy
Nee-san you make a beautiful masterpiece again
Topic Starter
Modem

PureCreamy wrote:

Nee-san you make a beautiful masterpiece again
Aaww you're just too cute ♡
Thanks >///<
PureCreamy
It's nice
But I can't mod it!
It's FLAWLESS!
I'm crying ;w;
Topic Starter
Modem

PureCreamy wrote:

It's nice
But I can't mod it!
It's FLAWLESS!
I'm crying ;w;
Um, thank you?
LMT
From our modding queue.



First of all turn off the hitsounds because with hitsounds, everything makes sense even if it doesn't follow the music. I'm modding the map based on the music here.
Memories
00:01:105 (1,2,3,4) - I think you should map this like 00:04:305 (1,2,3,4,5) - this to be consistent with the flow.
00:07:505 (1,2,3,4) - BUT this is not bad.
00:12:305 (2,3) - The piano here is quite ..umm... musically sophisticated? Especially this note here 00:13:505 - . Also this note 00:12:705 - is very strong and a reverse arrow kind of undermines it? I suggest using all circles here. Try this: https://osu.ppy.sh/ss/4944124 . Note the spacing for the last 3 notes are increased slightly, but still has to be smaller (and considerably) than 3 to 4.
00:34:505 (3,4) - I think you missed the guitar line here. Or if you decide to follow the violin then 3 shouldn't be there (as well as 5!). Try this: https://osu.ppy.sh/ss/4944166.
00:37:905 (3) - This should be a triple (use 1/8 divisor here) . Something like this: https://osu.ppy.sh/ss/4944177 or instead of a stack you can add some spacing to it.
01:01:105 (6,7,8,9) - It's slightly objective here, these "jumps" don't fit the music quite well. When you map a calm section like this take advantage of patterns that look simple but actually quite hard, so that it doesn't feel too intense but at the same time challenges the player. Also the piano line starts 01:00:705 - here so I think it's worth truncating the slider by 1/4 tick and add a circle on the red tick. I suggest something like this https://osu.ppy.sh/ss/4944250 but of course it's subjective and you can try different things here. Oh and don't forget to NC the first vocal note.
01:53:705 - I think you should map this tick as well because of the piano sound here.
02:21:705 (9) - this note has too large spacing for a very weak note. I suggest moving this note to between 8 and 1 since you're starting to follow the vocal line with 8 already.
02:27:905 (3,4) - These two notes should have larger spacing compared to 1 and 2 because the notes' pitch is a lot higher for these notes. Try this: https://osu.ppy.sh/ss/4944330 .
02:39:105 (2,3,4,5,6,7) - These jumps don't fit the slowly fading / leading to a calm section part here. Either choose another pattern or making these spacings smaller, preferably both.
02:45:505 (3) - This slider is a bit like "out of nowhere". You're following the piano chords with 02:44:305 (1,2,4) - , 3 is mapped with a weird "tack" sound in the background, it isn't so pretty in my opinion.
02:52:305 - Why isn't this tick mapped? A very strong piano sound here and I think you've been following it.
03:11:305 (3,4,5,6) - Intense piano line here I think you can emphasise this better. Try something like this: https://osu.ppy.sh/ss/4944396 .
03:20:505 (3) - This note is silent. Normally you only map like this to keep consistency with repetitive patterns but here the music is different. Also you're following the vocal (which should be highlighted) and an odd note like that kills the structure. Try this: https://osu.ppy.sh/ss/4944472 .

03:22:905 - The vocal starts here instead of 03:23:105 (2) - here. Try this: https://osu.ppy.sh/ss/4944433 .

03:25:705 (11) - NC this instead?

04:55:613 (3,5,6,7) - It's not a good thing to put circles on timing points because the player can't expect how to click those, and to be fair your timing points aren't exact (as with any other timing points by timing experts, there are bound to be some error in it) so putting circles here are asking the player to play a lottery game of either you get 300 or 100 (maybe even 50 or miss! even if it's not entirely their fault!) . Consider changing those to sliders.

This song is so cuteeeeeeee :x :x :x :x o/////////////o .
I think you have a good idea of how to map this but you need to listen carefully at some not-so-linear rhythm sections, you might want to break the consistency a bit to follow the music better. Also I didn't put that much thought on where the circles should be when I mod the rhythm so feel free to arrange as you see fit.
Good luck!

edit: because of a typo lol
Arusamour
Memories (3,89 stars, 623 notes)
  1. 00:09:305 (4) - Overlapping 00:09:105 (3) just like what you did with 00:05:905 (3,4)
  2. 00:12:305 (2,3) - I don't know about the reverse slider. The slider end on the white tick which is better off expressed with circles. i would try:
  3. 00:25:705 (1,2,3,4,1,2,3,4,5,6) - this part is so well-done
  4. 00:31:505 (3) - personal preference:
  5. 04:13:905 (5) - Slider doesn't fit the music. The piano in the background is ignore by the slider and 04:14:705 (7) should not stack or be there. Move that note to 04:14:905 (7).
  6. 04:17:105 (5,6) - Suggest deleting 04:17:505 (6), create a 4/4 slider on 04:17:505 (6) and place a note on 04:17:705 (6). Should look something like
  7. 04:56:952 (5,6,7) - too wide, confusing to play (maybe) because bpm change. add note on 04:57:804

This is a great song, even better being the full version. Good luck!


Your NM request from t/442488 is done
_DT3
Since it's very late here and you requested a mod from my modding queue, I might mod it tomorrow. But isn't the map unrankable? The drain time is below 5 minutes and there is only one difficulty, so..? Also I found out one of your maps got qualified si congrats :)
Naxess
From Queue

[Memories]
Will mod from 02:01:105 to 05:01:381 as requested.
  1. 02:02:705 (5,1) - Slight overlap, probably not a problem.
    02:42:505 (5,6) - ^
    03:23:505 (3,4) - ^ might want to fix this though
    03:29:905 (3,4) - ^ fix this as well, it's quite noticable
  2. 02:08:705 (4) - Have this curve upwards like this:
  3. 02:17:105 (5) - Curve this symmetrically with 02:17:505 (6) instead of having it straight.
  4. 02:29:105 (3) - Shouldn't it be curved appropriately towards where it's coming from and where it's going for better mouse movement?
  5. 02:29:905 (5) - Curve this and red point the other slider instead so it's blanketed.
  6. 02:23:905 (6,7) - Could blanket (and Ctrl + G) them as such:
  7. 02:39:105 (2,3,4,5,6,7) - So I tried a different pattern here:
    Basically make it two triangles stacked on each other and stack 02:39:705 (5) with the head of 02:40:305 (8)
  8. 03:09:505 (5,1) - Don't think this looks very good, the way they overlap. How about this instead?
    03:10:705 (2) - Saw you had this symmetrical, so you could do the same here, but I think it's better as it is right now.
  9. 03:11:405 - Add a note here (if you're following piano). Could make this a triple stack, for example.
  10. 03:26:705 (3) - If you Ctrl + G this, then the pattern of 03:26:705 (3,4,5) would be consistently up, down and then up again, although I'd understand if you didn't.
  11. 03:35:505 (1,2,3,4) - You know, if you make 03:35:905 (2,4) with red points and 03:36:305 (3) with a white point instead, then it'll be blanketed and still varied in shape. Sort of like this:
  12. 03:56:305 (1) - This slider velocity change may be a bit too much. How about you change these four as such:
    But now that I think of it, it could still work. If you make this whole part a so called drain section, where you basically make stuff easier on purpose in order to drain the player's health bar, I'd believe the change would be fine, since the osu!wiki specifically says "slowing the slider speed" about drain sections.
    So stuff like 03:57:705 (2,3) would probably not be in drain sections, because it'd allow the player to recover health faster than it drains.
    04:37:905 - This is definitely a drain section, though. Plus the slider speed was reduced progressively so the player could adapt easier.
  13. 04:23:905 (6,7,8) - This triangle could be stacked with 04:24:505 (9) and also use Ctrl + G in a way that makes the bottom left note the last note clicked before the slider, to sort of match the pattern of 04:27:905 (8,9,1)
  14. 02:03:505 (1) - Remove NC
    02:04:305 (3) - Add NC (Downbeat)
  15. 02:38:305 (1) - Remove NC
    02:37:905 (9) - Add NC (Downbeat)
  16. 04:57:689 (7) - Consider placing pre-spinner notes as close to the center of the screen as possible for better flow in mouse movement.
  17. On another note, does 04:57:919 (1) this spinner even fit where it is? I mean, does this part sound like one where you'd be ferociously spinning 400 spins per minute? Not saying I think you should change it, but just wondering. :P
[General]
  1. Disable countdown, since it's not used.

    If you'd like to use countdown, move the offset (after unticking to move notes on the timeline) to a negative number depending on how long of a countdown you'd like.
First time I've seen skinning elements in a map. They're really well done as well. ;)
Topic Starter
Modem

TurtleStuffs wrote:

Since it's very late here and you requested a mod from my modding queue, I might mod it tomorrow. But isn't the map unrankable? The drain time is below 5 minutes and there is only one difficulty, so..? Also I found out one of your maps got qualified si congrats :)
Thanks~ >w</
Um well about this map, I'll try asking to some BNs later then if it's allowed to make this map as marathon since the I map it up to 5 mins long ^^
Kana chan_old
lovely song lovely map! :D
hope it gets ranked :)
Xinely
Jiah padahal gw jg pengen ngemap ini lagu

Good luck dah ~
Topic Starter
Modem

Xinely wrote:

Jiah padahal gw jg pengen ngemap ini lagu

Good luck dah ~
Haha XD
Thanks~!
Gimana kalo Xinely nge-GD Hard??
Topic Starter
Modem

Kana chan wrote:

lovely song lovely map! :D
hope it gets ranked :)
Thaaanks~! :3
- Frontier -

From my shit queue


[Memories]
00:22:105 (3) - imo you should make it like this is better
00:47:105 (4) - imo ctrl+g to make better flow
01:22:705 (1) - asymmetry slider? or my eyes bad :o
01:55:505 (1) - imo ctrl+g is better
02:03:105 (6) - ^
02:23:905 (6) - ctrl+j plz :o
02:57:905 (2) - wierd slider :(
03:06:705 (1) - curve a little bit to make perfectly blanket 03:06:305 (8)
move the last point to 236|132
03:36:305 (3) - imo curve slider is better

Am I mod your map when you update your map ??
Your maps are all good maps !! Take my stars :D
Good luck !!
Sry for fcking english grammar if u don't understand
Xinely

Modem wrote:

Xinely wrote:

Jiah padahal gw jg pengen ngemap ini lagu

Good luck dah ~
Haha XD
Thanks~!
Gimana kalo Xinely nge-GD Hard??
Mau mau *post biar formal wkwk*
Sv 2,5. Pake post buat Reminder wkwk
Topic Starter
Modem
Nice~ Moenely >3</
Atsuro
Mod from my queue

  1. Ar 8 looks and plays better imo, 8.5 feels too fast for most of the map
  2. 01:03:305 (4) - The slider end should be clickable imo, it's a stronger note than the slider head (the slider head doesn't even have a note, the vocal is not there :v)
  3. 01:30:705 - Damn song made me think i reduced my volume by accident lol
  4. 02:15:105 - I think you should really add a note here, you skipped a beat and vocal note.
  5. 03:40:305 - Adding a note before the spinner would work nice to emphasize the cymbal crash
  6. 04:57:919 (1) - How did you place the anchors :v
Really solid map, i can't find anything else
Good luck
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