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Arata Iiyoshi & Atsuhiro Ishizuna - Kyuujo Kichi

posted
Total Posts
71
Topic Starter
Sotarks
This beatmap was submitted using in-game submission on jeudi 17 mars 2016 at 16:34:26

Artist: Arata Iiyoshi & Atsuhiro Ishizuna
Title: Kyuujo Kichi
Source: ポケモン不思議のダンジョン 赤の救助隊
Tags: HB24 Pokemon Pokémon Mystery Dungeon Red Rescue Team Blue Game Boy Advance GBA Rescue Team Base
BPM: 129,25
Filesize: 1950kb
Play Time: 00:32
Difficulties Available:
  1. HB's Easy (1,28 stars, 37 notes)
  2. Normal (1,62 stars, 48 notes)
  3. Rescue Me! (2,67 stars, 84 notes)
Download: Arata Iiyoshi & Atsuhiro Ishizuna - Kyuujo Kichi
Information: Scores/Beatmap Listing
---------------


#4

Easy - 100% by HB24
Normal - 100% by Sotarks
Rescue Me! - 100% by Sotarks
pkhg
yo
Artist: 飯吉新
Romanised "Arata Iiyoshi"
Source : ポケモン不思議のダンジョン 赤の救助隊 or Pokémon Mystery Dungeon: Red Rescue Team

also on rescue me diff

00:29:335 (1) - must be 1/6 ending here 00:29:877

gl
Akitoshi
kek

[HB's Easy]
  1. 00:29:335 (1) - you can slide it till 00:29:799 -
[Normal]
  1. 00:22:836 (1) - this isn't start on 00:22:681 - ? feels something unsatisfying thingy
  2. 00:29:335 (1) - same as HB's ez grill
[Rescue me]
  1. 00:26:395 (3,1) - idk they should be unstacked like how 00:21:289 (1,2) - did
3clean how2suggest
Topic Starter
Sotarks
Akitoshi

Akitoshi wrote:

kek

[Normal]
  1. 00:22:836 (1) - this isn't start on 00:22:681 - ? feels something unsatisfying thingy well it's a normal, and i'm following drums here
  2. 00:29:335 (1) - same as HB's ez grill well no, since it's not the hardest diff, i want it to be different..
[Rescue me]
  1. 00:26:395 (3,1) - idk they should be unstacked like how 00:21:289 (1,2) - did well, i just don't want to unstack them here, since it's not the same beat tbh xD
3clean how2suggest

Thanks for the mod!
Karen
IRC
2016-03-06 23:18 Karen: irc then?
2016-03-06 23:18 Karen: ACTION is editing [https://osu.ppy.sh/b/919820 Arata Iiyoshi - Rescue Team Base [Rescue Me!]]
2016-03-06 23:18 Sotarks: well ok
2016-03-06 23:19 Karen: 00:14:016 - 00:14:480 - if i were you i wouldn't skip the sound
2016-03-06 23:20 Sotarks: I want to follow the other sound
2016-03-06 23:20 Karen: 00:06:588 - 00:07:053 - these as well
2016-03-06 23:20 Karen: yeah i understand
2016-03-06 23:20 Sotarks: it's louder
2016-03-06 23:20 Sotarks: than the other one
2016-03-06 23:20 Sotarks: :/
2016-03-06 23:20 Karen: not an issue but sounds a bit strange
2016-03-06 23:20 Sotarks: Otherwise I need to put a slider
2016-03-06 23:20 Sotarks: oh ok :/
2016-03-06 23:20 Karen: a circle is fine
2016-03-06 23:21 Karen: 00:17:111 (5,1) - looks too near
2016-03-06 23:21 Karen: consider making the spacing bigger?
2016-03-06 23:21 Sotarks: you don't like them stacked ,
2016-03-06 23:21 Karen: 00:16:646 (4,5) - i mean this
2016-03-06 23:21 Sotarks: ?
2016-03-06 23:21 Karen: not stack
2016-03-06 23:21 Sotarks: oh
2016-03-06 23:21 Karen: 00:18:503 (4,5) - same
2016-03-06 23:22 Sotarks: 00:17:111 (5,1) - u want me to put it a bit away?
2016-03-06 23:22 Karen: 00:17:730 (2,3) - looks weird, try something like this http://puu.sh/nwTc2/19e8cacf4f.jpg
2016-03-06 23:22 Karen: yep
2016-03-06 23:23 Karen: because 00:16:337 (3,4) - here is quite a big spacing
2016-03-06 23:23 Sotarks: http://puu.sh/nwTet/1870e20fc4.jpg
2016-03-06 23:24 Karen: looks good
2016-03-06 23:24 Sotarks: ok fixed
2016-03-06 23:24 Sotarks: both
2016-03-06 23:24 Sotarks: and your other suggestion
2016-03-06 23:24 Karen: 00:20:979 (2,2,2) - o why you didn't skip these then?
2016-03-06 23:24 Karen: they are weak sounds too
2016-03-06 23:25 Sotarks: they are
2016-03-06 23:25 Sotarks: higher
2016-03-06 23:25 Sotarks: and it's kiai
2016-03-06 23:25 Sotarks: it's not exactly the same sound
2016-03-06 23:25 Karen: ok ~
2016-03-06 23:25 Sotarks: here
2016-03-06 23:26 Sotarks: listen at 25%
2016-03-06 23:26 Karen: i undertsnad
2016-03-06 23:26 Karen: 00:22:681 - this should be clickable
2016-03-06 23:26 Sotarks: :)
2016-03-06 23:26 Karen: use circle instead?
2016-03-06 23:26 Karen: or make 00:22:836 (1) - this slider starts here
2016-03-06 23:27 Sotarks: hmm
2016-03-06 23:28 Sotarks: this should really be clickable?
2016-03-06 23:28 Sotarks: :/
2016-03-06 23:28 Karen: this is a strong beat :/
2016-03-06 23:28 Sotarks: 00:22:372 (2) - it's like here 00:14:944 (5) -
2016-03-06 23:28 Sotarks: i follow same sound
2016-03-06 23:28 Karen: nono
2016-03-06 23:29 Sotarks: oh ye
2016-03-06 23:29 Sotarks: i see
2016-03-06 23:29 Karen: 00:22:372 (2) - 00:22:372 (2) - they are the same sound
2016-03-06 23:29 Sotarks: but I have no idea what I should put here
2016-03-06 23:29 Karen: oh
2016-03-06 23:29 Karen: 00:22:372 (2) -
2016-03-06 23:29 Karen: *
2016-03-06 23:29 Karen: you can keep
2016-03-06 23:30 Karen: 00:25:931 (1,2) - why not stack them like 00:25:466 (3,4) -
2016-03-06 23:30 Sotarks: 00:22:836 (1) - it's not the same thats why i emphasized here
2016-03-06 23:30 Sotarks: i don't know
2016-03-06 23:30 Sotarks: xD
2016-03-06 23:30 Sotarks: u prefer them stacked
2016-03-06 23:30 Sotarks: ?
2016-03-06 23:30 Karen: its ok
2016-03-06 23:31 Sotarks: i changeds because 00:25:466 (3,4) - this
2016-03-06 23:31 Karen: hm it's fine if not stack
2016-03-06 23:31 Sotarks: is not the same
2016-03-06 23:31 Sotarks: 00:25:931 (1,2) - as this
2016-03-06 23:31 Karen: but 00:26:395 (3,1) - you stacked this too
2016-03-06 23:31 Sotarks: 00:26:085 (2) - and this is strong bit
2016-03-06 23:31 Sotarks: so unstacked
2016-03-06 23:31 Sotarks: yeah
2016-03-06 23:31 Karen: 00:25:466 (3,4,1,2,3,1) - they look a bit weird
2016-03-06 23:31 Karen: make it consistent
2016-03-06 23:31 Sotarks: i could change this
2016-03-06 23:31 Sotarks: one
2016-03-06 23:31 Karen: good
2016-03-06 23:31 Sotarks: yep
2016-03-06 23:32 Karen: nothing else ~
2016-03-06 23:33 Sotarks: wait
2016-03-06 23:33 Sotarks: I updated
2016-03-06 23:33 Sotarks: this part
2016-03-06 23:33 Sotarks: tell me
2016-03-06 23:33 Sotarks: if it's fine
2016-03-06 23:34 Karen: 00:25:466 (3,4) - 0,76x spacing
2016-03-06 23:34 Karen: 00:25:931 (1,2) - 1,07
2016-03-06 23:34 Sotarks: yes
2016-03-06 23:34 Karen: 00:26:395 (3,1) - shouldnt it increase a bit?
2016-03-06 23:35 Karen: 00:20:824 (1,2,1,2,1,2,1) - like this
2016-03-06 23:35 Sotarks: it should be the same ?
2016-03-06 23:36 Sotarks: ok
2016-03-06 23:36 Sotarks: i did same spacing
2016-03-06 23:36 Sotarks: updated~
2016-03-06 23:36 Karen: o.o
2016-03-06 23:36 Karen: ok
2016-03-06 23:37 Sotarks: i mean
2016-03-06 23:37 Sotarks: same spacing
2016-03-06 23:37 Sotarks: as the previous patern
2016-03-06 23:37 Karen: sure
2016-03-06 23:37 Sotarks: :)
2016-03-06 23:38 Karen: ACTION is editing [https://osu.ppy.sh/b/919819 Arata Iiyoshi - Rescue Team Base [Normal]]
2016-03-06 23:38 Karen: 00:06:124 (1,2,3) - this is a NO
2016-03-06 23:38 Karen: in such an easy diff
2016-03-06 23:38 Karen: very confusing
2016-03-06 23:38 Karen: 00:13:552 (1,2,3) -
2016-03-06 23:39 Karen: use slider instead
2016-03-06 23:39 Karen: 00:20:515 (3,1,2) -
2016-03-06 23:39 Sotarks: for wich one?
2016-03-06 23:39 Karen: 00:06:124 (1,2) -
2016-03-06 23:40 Sotarks: ok did slider
2016-03-06 23:41 Karen: ok
2016-03-06 23:41 Karen: rests look fine
2016-03-06 23:42 Sotarks: hm
2016-03-06 23:42 Sotarks: shall I put a slider
2016-03-06 23:42 Sotarks: for the other issue you mentionned
2016-03-06 23:42 Sotarks: .
2016-03-06 23:42 Sotarks: ?
2016-03-06 23:42 Karen: which one
2016-03-06 23:42 Sotarks: 00:21:289 (4,5,6) -
2016-03-06 23:42 Sotarks: before
2016-03-06 23:42 Sotarks: wait i update
2016-03-06 23:42 Sotarks: updated~
2016-03-06 23:43 Karen: where is it o.o
2016-03-06 23:43 Karen: oh
2016-03-06 23:44 Karen: yes you can
2016-03-06 23:44 Sotarks: 00:20:515 (3) -
2016-03-06 23:45 Sotarks: ok
2016-03-06 23:45 Karen: 00:20:824 - don't forget the clap here
2016-03-06 23:45 Sotarks: yep
2016-03-06 23:45 Sotarks: done
2016-03-06 23:45 Karen: ok then
2016-03-06 23:45 Karen: it looks rankable now
riffy
I was requested to have a look at the set.

[General]
  1. 00:00:554 - please get rid of unused green line here or at least fix the concurrent volume levels on the last difficulty and Normal.
  2. Your BG is heavier than the mp3. Please, convert the background to JPG.
[HB's Easy]
  1. I'd rather lower the OD and set HP to 2. This makes more sense with the existing rhythm changes used in the beatmap.
[Normal]
  1. The same thing about difficulty setting applies here. Lowering OD makes a bit more sense.
  2. While we are at it, it seems that AR 4,5 or even 5 would look pretty neat here. As the velocity is requiring faster AR and so does the rhythm.
  3. 00:26:085 (2) - I would probably try to place an 1/3 slider or move the circle to 00:25:931 - as this would feel more natural here.
[Rescue Me!]
  1. I am not absolutely sure about the mixed usage of antijump and jump 1/3s. Here 00:26:550 (1,2,4,5) - this can be a bit confusing.
Looks all neat and polished. I'd try to get a bit more opinions on the last diff, the rest is pretty nice.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Lefia
From NM queue

mod
[general]

Add more tags :
Blue Game Boy Advance GBA

[NORMAL]

I think :

- HP must be 3,5 or 4
00:22:217 (6) it'll look better if you move it into x:352 y:344

[Hard]

I think :
- HP must be 5,5 or 5
- OD must be 6 or 6,5

well..

Good luck!
Topic Starter
Sotarks
Bakari

Bakari wrote:

I was requested to have a look at the set.

[General]
  1. 00:00:554 - please get rid of unused green line here or at least fix the concurrent volume levels on the last difficulty and Normal.
  2. Your BG is heavier than the mp3. Please, convert the background to JPG.
[HB's Easy]
  1. I'd rather lower the OD and set HP to . This makes more sense with the existing rhythm changes used in the beatmap.
[Normal]
  1. The same thing about difficulty setting applies here. Lowering OD makes a bit more sense.
  2. While we are at it, it seems that AR 4,5 or even 5 would look pretty neat here. As the velocity is requiring faster AR and so does the rhythm.
  3. 00:26:085 (2) - I would probably try to place an 1/3 slider or move the circle to 00:25:931 - as this would feel more natural here.
[Rescue Me!]
  1. I am not absolutely sure about the mixed usage of antijump and jump 1/3s. Here 00:26:550 (1,2,4,5) - this can be a bit confusing.
Looks all neat and polished. I'd try to get a bit more opinions on the last diff, the rest is pretty nice.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Okay everything fixed here,
thanks for the mod!

MadaoX

MadaoX wrote:

From NM queue

[general]

Add more tags :
Blue Game Boy Advance GBA

[NORMAL]

I think :

- HP must be 3,5 or 4
00:22:217 (6) it'll look better if you move it into x:352 y:344

[Hard]

I think :
- HP must be 5,5 or 5
- OD must be 6 or 6,5

well..

Good luck!

Everything fixed exept the object on the normal.
Thanks for the mod!
Starset
set the HP to 2 but not gonna touch the OD, feel like its more balanced in the set

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7362
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 554,7981,15408,26550,30263
DistanceSpacing: 0.9
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rescue Team Base
TitleUnicode:Rescue Team Base
Artist:Arata Iiyoshi
ArtistUnicode:飯吉新
Creator:Sotarks
Version:HB's Easy
Source:ポケモン不思議のダンジョン 赤の救助隊
Tags:HB24 Pokémon Mystery Dungeon Red Rescue Team
BeatmapID:919818
BeatmapSetID:425912

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Topic Starter
Sotarks
Updated~
Mafumafu
From PM request.

At first I should say that you need more mods (at least 3) because 7 of 12 sp are kudosu stars so...

[General]
There're inconsistency in tags.

Try adding a silenced sliderslide, the sliderslide sound effect now sounds a little annoying.

[HB's Easy]

00:00:554 Use 60% volume here is better, current hitsounds are a bit loud for me.
00:20:979 (4) - Use a 1/1 slider here would be better. (current reverse point of the slider doesnt fall down upon the main instrument of the song, which is slightly weird to play.) Same at 00:24:693 (3) - .

[Normal]

OD+1

00:01:482 (2,1) - A blanket would be better here.
00:07:981 (1,2) - Blanket could be fixed.
00:11:695 (1,2) - Uhm this flow is not nice, for 2 is completely on the opposite direction of the curve of 1.
00:13:552 (1,2) - Slider is better, as your previous sections.
00:18:658 (3,1) - Fix the blanket.
00:19:122 (1,2,3) - http://osu.ppy.sh/ss/4692580
00:25:931 (1) - Extend the slider to 00:26:395, 1/3 slider in Normal seems too short to catch for new players.

[Rescue me!]
OD -1 Current OD gap between Normal and this diff is too huge.
AR6 or 6.5 OD 5 or 5.5 HP 4.5 would be better.

00:01:482 (4) - Not recommend such slider here, there's no sound at the end of the slider but there's slider-end sound effect. It's really weird to hear it where there's no actual sound. Same as 00:05:196 (4) - and many more.

Good Luck!
HappyRocket88
omg i want to mod this xdxd
Topic Starter
Sotarks
Regraz

Regraz wrote:

From PM request.

At first I should say that you need more mods (at least 3) because 7 of 12 sp are kudosu stars so...

[General]
There're inconsistency in tags.

Try adding a silenced sliderslide, the sliderslide sound effect now sounds a little annoying.

[HB's Easy]

00:00:554 Use 60% volume here is better, current hitsounds are a bit loud for me.
00:20:979 (4) - Use a 1/1 slider here would be better. (current reverse point of the slider doesnt fall down upon the main instrument of the song, which is slightly weird to play.) Same at 00:24:693 (3) - .

[Normal]

OD+1

00:01:482 (2,1) - A blanket would be better here. fixed
00:07:981 (1,2) - Blanket could be fixed. Okay fixed
00:11:695 (1,2) - Uhm this flow is not nice, for 2 is completely on the opposite direction of the curve of 1. flow is nice here :C
00:13:552 (1,2) - Slider is better, as your previous sections. done
00:18:658 (3,1) - Fix the blanket. done lol
00:19:122 (1,2,3) - http://osu.ppy.sh/ss/4692580 fixed
00:25:931 (1) - Extend the slider to 00:26:395, 1/3 slider in Normal seems too short to catch for new players. heh

[Rescue me!]
OD -1 Current OD gap between Normal and this diff is too huge.
AR6 or 6.5 OD 5 or 5.5 HP 4.5 would be better. Ok i changed all exept AR i want to keep it at 7 tbh..

00:01:482 (4) - Not recommend such slider here, there's no sound at the end of the slider but there's slider-end sound effect. It's really weird to hear it where there's no actual sound. Same as 00:05:196 (4) - and many more. Dude, it's to have more fun on this song, it's always the same and it's lame.. And this doesn't bother anybody and fits well to the song... I don't think it's really an issue here.. :C

Good Luck!

Thanks for the mod!
Starset
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7362
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
Bookmarks: 554,7981,15408,26550,30263
DistanceSpacing: 0.9
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rescue Team Base
TitleUnicode:Rescue Team Base
Artist:Arata Iiyoshi
ArtistUnicode:飯吉新
Creator:Sotarks
Version:HB's Easy
Source:ポケモン不思議のダンジョン 赤の救助隊
Tags:HB24 Pokémon Mystery Dungeon Red Rescue Team
BeatmapID:919818
BeatmapSetID:425912

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
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[Events]
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152,196,2410,2,0,L|144:72,1,100,2|8,0:0|0:0,0:0:0:0:
61,130,3339,2,0,L|69:254,1,100,2|8,0:0|0:0,0:0:0:0:
80,318,4267,6,0,B|180:353|186:281|293:325,1,200,2|2,0:0|0:0,0:0:0:0:
357,357,5660,1,8,0:0:0:0:
423,296,6124,2,0,L|418:217,1,66.6666666666667,2|2,0:0|0:0,0:0:0:0:
380,147,6898,1,2,0:0:0:0:
298,184,7362,1,8,0:0:0:0:
187,137,7981,6,0,P|197:192|194:259,1,100,2|8,0:0|0:0,0:0:0:0:
166,320,8909,2,0,L|276:319,1,100,2|8,0:0|0:0,0:0:0:0:
345,275,9838,2,0,L|444:275,1,100,2|8,0:0|0:0,0:0:0:0:
494,199,10766,2,0,B|497:144|474:92,1,100,2|8,0:0|0:0,0:0:0:0:
393,68,11695,6,0,B|347:84|321:132|321:132|272:104|218:104,1,200,2|2,0:0|0:0,0:0:0:0:
135,93,13087,1,8,0:0:0:0:
67,152,13552,6,0,L|69:234,1,66.6666666666667,2|2,0:0|0:0,0:0:0:0:
118,293,14325,1,2,0:0:0:0:
201,257,14789,2,0,P|240:244|341:258,1,133.333333333333,8|2,0:0|0:0,0:0:0:0:
409,295,15873,5,8,0:0:0:0:
471,230,16337,2,0,L|469:125,1,100,2|8,0:0|0:0,0:0:0:0:
398,74,17265,2,0,P|348:84|274:75,1,100,2|8,0:0|0:0,0:0:0:0:
222,34,18194,2,0,P|172:23|98:32,1,100,2|8,0:0|0:0,0:0:0:0:
57,86,19122,6,0,L|58:185,1,100,2|8,0:0|0:0,0:0:0:0:
96,267,20051,1,2,0:0:0:0:
184,250,20515,1,8,0:0:0:0:
256,303,20979,2,0,P|271:256|261:207,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
181,353,22372,1,2,0:0:0:0:
105,304,22836,6,0,P|89:257|99:208,1,100,2|8,0:0|0:0,0:0:0:0:
161,144,23764,2,0,L|266:144,1,100,2|8,0:0|0:0,0:0:0:0:
348,164,24693,2,0,B|358:231|358:231|343:277,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
327,76,26085,1,0,0:0:0:0:
261,144,26550,5,2,0:0:0:0:
220,63,27014,1,2,0:0:0:0:
168,136,27478,2,0,P|132:138|87:135,1,66.6666666666667,2|2,0:0|0:0,0:0:0:0:
12,119,28252,1,2,0:0:0:0:
106,306,29335,5,2,0:0:0:0:
256,192,30263,12,0,32120,0:0:0:0:
Mekki
[Hb's Easy]
  1. 00:13:552 (1) - This NC makes your comboing very inconsistent, I know you did that cuz ploarity change, but you didn't do for another parts, and honestly I think this sound better without NC.
  2. 00:14:789 (3,1) - I'd change that to two notes instead, I really think that the first beat on the kiai should be clickable. http://puu.sh/nBUoT/5bf96d0d19.jpg
Perfect diff in my eyes!

[Normal]
  1. 00:11:695 (1,2) - Owwwww, this flow XD seems so bad :c I'd move (2) to x:220 y:272, it's seems better.
  2. 00:13:552 (4) - Add NC to consistency with your previous comboing patterning.
  3. 00:20:515 (3) - Try aiming this slider to another direction to fit your patterning style :D http://puu.sh/nBUPn/48dfc6bcfc.jpg
  4. 00:24:693 (1,2,3) - Here, I have another rhythm suggestion for you. http://puu.sh/nBUY7/c785390d86.jpg Btw, follow my NC style too, good for consistency!
Nice diff ♥

I might come back to mod other diff, soon. O3O
Topic Starter
Sotarks
MkGuh

MkGuh wrote:

[Normal]
  1. 00:11:695 (1,2) - Owwwww, this flow XD seems so bad :c I'd move (2) to x:220 y:272, it's seems better. replaced the curved slider by a straight one lol
  2. 00:13:552 (4) - Add NC to consistency with your previous comboing patterning. fixed
  3. 00:20:515 (3) - Try aiming this slider to another direction to fit your patterning style :D http://puu.sh/nBUPn/48dfc6bcfc.jpg okay fixed
  4. 00:24:693 (1,2,3) - Here, I have another rhythm suggestion for you. http://puu.sh/nBUY7/c785390d86.jpg Btw, follow my NC style too, good for consistency! nice suggestion fixed
Nice diff ♥

I might come back to mod other diff, soon. O3O
Thanks for the mod dude!
ReFaller
Appeared on your request.
[HB's Easy]
CLEAR!
[Normal]
CLEAR!
[Rescue Me! aka Hard]
00:01:482 (4) - You did this diff probably too less carefully, because a tail of this slider don't have any sound where it can ended, better way should be remake this into circle or 2/3 slider alike 00:00:554 (1) - i mean this, or the great example 00:19:896 (3,4,5) - you did it perfect :)
Let's mark other the same mistakes:
no.2: 00:08:909 (4)
no.3: 00:12:623 (4)
no.4: 00:16:337 (3)
no.5: 00:18:194 (3)
no.6: 00:23:764 (3)
That's all of these sliders.

Note for all diffs:
1.Basically, widescreen support should be off when song has no storyboard, but my opinion you may hold it without any worries.
2.My hitsound suggestion. I heard every your downbeat where you put a whistles (including a spinner), so i would suggest to set whistle on spinner.
Topic Starter
Sotarks
ReFaller

ReFaller wrote:

Appeared on your request.
[HB's Easy]
CLEAR!
[Normal]
CLEAR!
[Rescue Me! aka Hard]
00:01:482 (4) - You did this diff probably too less carefully, because a tail of this slider don't have any sound where it can ended, better way should be remake this into circle or 2/3 slider alike 00:00:554 (1) - i mean this, or the great example 00:19:896 (3,4,5) - you did it perfect :)
Let's mark other the same mistakes:
no.2: 00:08:909 (4)
no.3: 00:12:623 (4)
no.4: 00:16:337 (3)
no.5: 00:18:194 (3)
no.6: 00:23:764 (3)
That's all of these sliders.

Note for all diffs:
1.Basically, widescreen support should be off when song has no storyboard, but my opinion you may hold it without any worries.
2.My hitsound suggestion. I heard every your downbeat where you put a whistles (including a spinner), so i would suggest to set whistle on spinner.
Ok I fixed none, because even if there no sound I want those to be here, I point it out in previous mods.. But it gives a certain new rythmn to the song that's always the same, and it doesn't disturb the whole thing.. I can't call that overmapping..
But I'll try to find out if it's really a problem tho..
But I really want to keep it.

Thanks!
HappyRocket88
[ General]
  1. Inconsistencies in tag information: Make sure all the diffs have the same words in the tag field. Apparently some of them are missing on HB's Easy
    HB24 Pokemon Pokémon Mystery Dungeon Red Rescue Team Blue Game Boy Advance GBA
[ HB's Easy] Pretty neat diff you've made here! Good job! Nonetheless, I have some few concerns I'd like to discuss with you:
  1. The Approach Rate is a bit high compared with the density of objects of this difficulty. It would be better if it were reduced till 2 since · goes rather fast and doesn't suit at all over this fluent diff.
  2. 00:26:085 (4,1) - Spacing problem. Minor, but it should be 0.91x as well as the rest of patterns have it.
  3. What about raising the volume of the kiai time as well as Sotarks did? That's only with the purpose of create a slight difference between the start and the kiai time.
  4. 00:24:693 (3) - Rhythmically talking, this slider-reverse is off considering the drum-beats of the song. It would be better if you tried up this rhythm to improve significantly the pattern.
Rest of diffs were modded via IRC. _(:3 J L)_
log
2016-03-12 13:32 HappyRocket88: Oh you're here!
2016-03-12 13:32 HappyRocket88: Can we do IRC? _(:3J L)_
2016-03-12 13:33 Sotarks: Always here for you my darling <3
2016-03-12 13:33 HappyRocket88: <3
2016-03-12 13:33 HappyRocket88: Ehmm...
2016-03-12 13:33 HappyRocket88: Well, Let's start.
2016-03-12 13:34 HappyRocket88: First at all, I'd like t say the Normal is quite plished already so I don't have a lot of suggestions to tell.
2016-03-12 13:34 Sotarks: Wait, getting some Pop Corn.
2016-03-12 13:35 HappyRocket88: XD
2016-03-12 13:36 Sotarks: Ok, i'm here.
2016-03-12 13:37 HappyRocket88: 00:13:552 (1,2,3) - would you mind using the same DS here?
2016-03-12 13:38 Sotarks: Normal or Rescue Meh?
2016-03-12 13:38 HappyRocket88: Normal
2016-03-12 13:40 Sotarks: Ok fixed
2016-03-12 13:41 HappyRocket88: 00:26:395 - there should be a note here
2016-03-12 13:41 Sotarks: It's a normal dude
2016-03-12 13:41 Sotarks: and yeah I know
2016-03-12 13:42 Sotarks: is it fine for a normal if I put a note here
2016-03-12 13:42 Sotarks: stacked on top
2016-03-12 13:42 Sotarks: of the reverse ?
2016-03-12 13:42 HappyRocket88: on the top.
2016-03-12 13:42 HappyRocket88: never on the reverse
2016-03-12 13:42 Sotarks: yes
2016-03-12 13:42 Sotarks: i was saying on the top
2016-03-12 13:44 Sotarks: Ok fixed
2016-03-12 13:44 HappyRocket88: Increase the OD
2016-03-12 13:45 HappyRocket88: Something about 3.5 or 4 would fit
2016-03-12 13:45 HappyRocket88: decently
2016-03-12 13:45 Sotarks: Ok
2016-03-12 13:45 Sotarks: done
2016-03-12 13:46 HappyRocket88: Let's go to rescue. :3/
2016-03-12 13:46 HappyRocket88: 00:29:335 (1) - this is 1/4 D:
2016-03-12 13:47 Sotarks: Lol
2016-03-12 13:47 Sotarks: no
2016-03-12 13:47 Sotarks: owait
2016-03-12 13:47 Sotarks: maybe you're right
2016-03-12 13:49 HappyRocket88: idk
2016-03-12 13:49 HappyRocket88: I heard them better at 1/4
2016-03-12 13:49 HappyRocket88: but at 1/6 fits too so idk
2016-03-12 13:49 Sotarks: not really it's 1/6
2016-03-12 13:49 Sotarks: put at 25%
2016-03-12 13:49 Sotarks: listen
2016-03-12 13:49 Sotarks: it's 1/6 :3
2016-03-12 13:50 HappyRocket88: Sure
2016-03-12 13:51 HappyRocket88: ummm
2016-03-12 13:51 HappyRocket88: there are some flows which are rather exaggerated
2016-03-12 13:51 HappyRocket88: it's a hard i know but some of them don't fit on this diff.
2016-03-12 13:52 HappyRocket88: For example:
2016-03-12 13:52 HappyRocket88: 1. 00:01:482 (4,5,6) - The slider-tail of (4) feels somehow off because there's no sound at 00:01:637 -
2016-03-12 13:53 Sotarks: Yes I know
2016-03-12 13:53 Sotarks: I discussed about this with Bakari
2016-03-12 13:53 Sotarks: before those 2 single taps
2016-03-12 13:53 Sotarks: after the slider it was a slider
2016-03-12 13:53 Sotarks: And the song is always the same
2016-03-12 13:53 Sotarks: I wanted a change
2016-03-12 13:53 Sotarks: rythmn a bit
2016-03-12 13:54 Sotarks: by puting this rythmn at this place
2016-03-12 13:54 Sotarks: do you get it ?
2016-03-12 13:54 Sotarks: or is it really an issue
2016-03-12 13:54 HappyRocket88: Well, I'd say it's better if you give more variety to some of them
2016-03-12 13:55 HappyRocket88: like that pattern could've been this http://puu.sh/nE5er/6b844c33a8.jpg yo simplify the rhythm a bit
2016-03-12 13:56 Sotarks: Oh
2016-03-12 13:56 Sotarks: this works ?
2016-03-12 13:57 HappyRocket88: or this pattern 00:25:621 (4,1) - for http://puu.sh/nE5ms/79956c3ad7.jpg
2016-03-12 13:59 HappyRocket88: 00:13:552 (1,2) - the distance of these should be shorter
2016-03-12 14:01 Sotarks: Hmm
2016-03-12 14:01 Sotarks: U want me to change all my paterns
2016-03-12 14:01 Sotarks: xD
2016-03-12 14:02 HappyRocket88: Some of them. :>
2016-03-12 14:02 HappyRocket88: not all of them XD
2016-03-12 14:03 Sotarks: Well yeah because one you want to change
2016-03-12 14:03 Sotarks: I have same rythmn
2016-03-12 14:03 Sotarks: all my map
2016-03-12 14:07 Sotarks: Hmm
2016-03-12 14:07 Sotarks: that's al?
2016-03-12 14:07 HappyRocket88: Yep
2016-03-12 14:07 HappyRocket88: :3
2016-03-12 14:08 Sotarks: Well Rocket, I don't really want to change the first rythmn
2016-03-12 14:08 Sotarks: I tried it
2016-03-12 14:08 Sotarks: and feels akward to play
2016-03-12 14:08 Sotarks: compared to the previus one
2016-03-12 14:11 HappyRocket88: ok
2016-03-12 14:11 Sotarks: eh :(
2016-03-12 14:11 HappyRocket88: it's not a
2016-03-12 14:12 Sotarks: issue ?
2016-03-12 14:12 HappyRocket88: must change thing
2016-03-12 14:12 HappyRocket88: XD
2016-03-12 14:12 Sotarks: oh ok
2016-03-12 14:12 Sotarks: you'll be able to icon, or not just because i don't want to use your suggestion xd ?
2016-03-12 14:12 Sotarks: happyscumbag88 <3
2016-03-12 14:13 Sotarks: it's like i don't need more mods now xDD (i guess)
2016-03-12 14:13 HappyRocket88: even if you get more mods.
2016-03-12 14:13 HappyRocket88: you won't change that rhythm after all :v
2016-03-12 14:14 Sotarks: yes
2016-03-12 14:14 HappyRocket88: but the distance issue should be change though
2016-03-12 14:14 Sotarks: wich one ?
2016-03-12 14:14 HappyRocket88: read some lines above
2016-03-12 14:15 Sotarks: oh
2016-03-12 14:15 Sotarks: yeah
2016-03-12 14:15 Sotarks: i fixed
2016-03-12 14:16 Sotarks: http://puu.sh/nE6us/2fc9e743c9.jpg
Starset

HappyRocket88 wrote:

[ General]
  1. Inconsistencies in tag information: Make sure all the diffs have the same words in the tag field. Apparently some of them are missing on HB's Easy
    HB24 Pokemon Pokémon Mystery Dungeon Red Rescue Team Blue Game Boy Advance GBA
[ HB's Easy] Pretty neat diff you've made here! Good job! Nonetheless, I have some few concerns I'd like to discuss with you:
  1. The Approach Rate is a bit high compared with the density of objects of this difficulty. It would be better if it were reduced till 2 since · goes rather fast and doesn't suit at all over this fluent diff.
  2. 00:26:085 (4,1) - Spacing problem. Minor, but it should be 0.91x as well as the rest of patterns have it.
  3. What about raising the volume of the kiai time as well as Sotarks did? That's only with the purpose of create a slight difference between the start and the kiai time.
  4. 00:24:693 (3) - Rhythmically talking, this slider-reverse is off considering the drum-beats of the song. It would be better if you tried up this rhythm to improve significantly the pattern.
Rest of diffs were modded via IRC. _(:3 J L)_
log
2016-03-12 13:32 HappyRocket88: Oh you're here!
2016-03-12 13:32 HappyRocket88: Can we do IRC? _(:3J L)_
2016-03-12 13:33 Sotarks: Always here for you my darling <3
2016-03-12 13:33 HappyRocket88: <3
2016-03-12 13:33 HappyRocket88: Ehmm...
2016-03-12 13:33 HappyRocket88: Well, Let's start.
2016-03-12 13:34 HappyRocket88: First at all, I'd like t say the Normal is quite plished already so I don't have a lot of suggestions to tell.
2016-03-12 13:34 Sotarks: Wait, getting some Pop Corn.
2016-03-12 13:35 HappyRocket88: XD
2016-03-12 13:36 Sotarks: Ok, i'm here.
2016-03-12 13:37 HappyRocket88: 00:13:552 (1,2,3) - would you mind using the same DS here?
2016-03-12 13:38 Sotarks: Normal or Rescue Meh?
2016-03-12 13:38 HappyRocket88: Normal
2016-03-12 13:40 Sotarks: Ok fixed
2016-03-12 13:41 HappyRocket88: 00:26:395 - there should be a note here
2016-03-12 13:41 Sotarks: It's a normal dude
2016-03-12 13:41 Sotarks: and yeah I know
2016-03-12 13:42 Sotarks: is it fine for a normal if I put a note here
2016-03-12 13:42 Sotarks: stacked on top
2016-03-12 13:42 Sotarks: of the reverse ?
2016-03-12 13:42 HappyRocket88: on the top.
2016-03-12 13:42 HappyRocket88: never on the reverse
2016-03-12 13:42 Sotarks: yes
2016-03-12 13:42 Sotarks: i was saying on the top
2016-03-12 13:44 Sotarks: Ok fixed
2016-03-12 13:44 HappyRocket88: Increase the OD
2016-03-12 13:45 HappyRocket88: Something about 3.5 or 4 would fit
2016-03-12 13:45 HappyRocket88: decently
2016-03-12 13:45 Sotarks: Ok
2016-03-12 13:45 Sotarks: done
2016-03-12 13:46 HappyRocket88: Let's go to rescue. :3/
2016-03-12 13:46 HappyRocket88: 00:29:335 (1) - this is 1/4 D:
2016-03-12 13:47 Sotarks: Lol
2016-03-12 13:47 Sotarks: no
2016-03-12 13:47 Sotarks: owait
2016-03-12 13:47 Sotarks: maybe you're right
2016-03-12 13:49 HappyRocket88: idk
2016-03-12 13:49 HappyRocket88: I heard them better at 1/4
2016-03-12 13:49 HappyRocket88: but at 1/6 fits too so idk
2016-03-12 13:49 Sotarks: not really it's 1/6
2016-03-12 13:49 Sotarks: put at 25%
2016-03-12 13:49 Sotarks: listen
2016-03-12 13:49 Sotarks: it's 1/6 :3
2016-03-12 13:50 HappyRocket88: Sure
2016-03-12 13:51 HappyRocket88: ummm
2016-03-12 13:51 HappyRocket88: there are some flows which are rather exaggerated
2016-03-12 13:51 HappyRocket88: it's a hard i know but some of them don't fit on this diff.
2016-03-12 13:52 HappyRocket88: For example:
2016-03-12 13:52 HappyRocket88: 1. 00:01:482 (4,5,6) - The slider-tail of (4) feels somehow off because there's no sound at 00:01:637 -
2016-03-12 13:53 Sotarks: Yes I know
2016-03-12 13:53 Sotarks: I discussed about this with Bakari
2016-03-12 13:53 Sotarks: before those 2 single taps
2016-03-12 13:53 Sotarks: after the slider it was a slider
2016-03-12 13:53 Sotarks: And the song is always the same
2016-03-12 13:53 Sotarks: I wanted a change
2016-03-12 13:53 Sotarks: rythmn a bit
2016-03-12 13:54 Sotarks: by puting this rythmn at this place
2016-03-12 13:54 Sotarks: do you get it ?
2016-03-12 13:54 Sotarks: or is it really an issue
2016-03-12 13:54 HappyRocket88: Well, I'd say it's better if you give more variety to some of them
2016-03-12 13:55 HappyRocket88: like that pattern could've been this http://puu.sh/nE5er/6b844c33a8.jpg yo simplify the rhythm a bit
2016-03-12 13:56 Sotarks: Oh
2016-03-12 13:56 Sotarks: this works ?
2016-03-12 13:57 HappyRocket88: or this pattern 00:25:621 (4,1) - for http://puu.sh/nE5ms/79956c3ad7.jpg
2016-03-12 13:59 HappyRocket88: 00:13:552 (1,2) - the distance of these should be shorter
2016-03-12 14:01 Sotarks: Hmm
2016-03-12 14:01 Sotarks: U want me to change all my paterns
2016-03-12 14:01 Sotarks: xD
2016-03-12 14:02 HappyRocket88: Some of them. :>
2016-03-12 14:02 HappyRocket88: not all of them XD
2016-03-12 14:03 Sotarks: Well yeah because one you want to change
2016-03-12 14:03 Sotarks: I have same rythmn
2016-03-12 14:03 Sotarks: all my map
2016-03-12 14:07 Sotarks: Hmm
2016-03-12 14:07 Sotarks: that's al?
2016-03-12 14:07 HappyRocket88: Yep
2016-03-12 14:07 HappyRocket88: :3
2016-03-12 14:08 Sotarks: Well Rocket, I don't really want to change the first rythmn
2016-03-12 14:08 Sotarks: I tried it
2016-03-12 14:08 Sotarks: and feels akward to play
2016-03-12 14:08 Sotarks: compared to the previus one
2016-03-12 14:11 HappyRocket88: ok
2016-03-12 14:11 Sotarks: eh :(
2016-03-12 14:11 HappyRocket88: it's not a
2016-03-12 14:12 Sotarks: issue ?
2016-03-12 14:12 HappyRocket88: must change thing
2016-03-12 14:12 HappyRocket88: XD
2016-03-12 14:12 Sotarks: oh ok
2016-03-12 14:12 Sotarks: you'll be able to icon, or not just because i don't want to use your suggestion xd ?
2016-03-12 14:12 Sotarks: happyscumbag88 <3
2016-03-12 14:13 Sotarks: it's like i don't need more mods now xDD (i guess)
2016-03-12 14:13 HappyRocket88: even if you get more mods.
2016-03-12 14:13 HappyRocket88: you won't change that rhythm after all :v
2016-03-12 14:14 Sotarks: yes
2016-03-12 14:14 HappyRocket88: but the distance issue should be change though
2016-03-12 14:14 Sotarks: wich one ?
2016-03-12 14:14 HappyRocket88: read some lines above
2016-03-12 14:15 Sotarks: oh
2016-03-12 14:15 Sotarks: yeah
2016-03-12 14:15 Sotarks: i fixed
2016-03-12 14:16 Sotarks: http://puu.sh/nE6us/2fc9e743c9.jpg
fixed everything thx rocket 0/

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7362
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 554,7981,15408,26550,30263
DistanceSpacing: 0.9
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rescue Team Base
TitleUnicode:Rescue Team Base
Artist:Arata Iiyoshi
ArtistUnicode:飯吉新
Creator:Sotarks
Version:HB's Easy
Source:ポケモン不思議のダンジョン 赤の救助隊
Tags:HB24 Pokemon Pokémon Mystery Dungeon Red Rescue Team Blue Game Boy Advance GBA
BeatmapID:919818
BeatmapSetID:425912

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
554,464.2166344294,4,2,1,60,1,0
15408,-100,4,2,1,70,0,1
26550,-100,4,2,1,60,0,0
32120,-100,4,2,1,30,0,0


[Colours]
Combo1 : 0,102,204
Combo2 : 179,0,0
Combo3 : 0,159,20
Combo4 : 224,180,1

[HitObjects]
303,159,554,6,0,P|356:134|415:139,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
239,222,1946,1,8,0:0:0:0:
152,196,2410,2,0,L|144:72,1,100,2|8,0:0|0:0,0:0:0:0:
61,130,3339,2,0,L|69:254,1,100,2|8,0:0|0:0,0:0:0:0:
80,318,4267,6,0,B|180:353|186:281|293:325,1,200,2|2,0:0|0:0,0:0:0:0:
357,357,5660,1,8,0:0:0:0:
423,296,6124,2,0,L|418:217,1,66.6666666666667,2|2,0:0|0:0,0:0:0:0:
380,147,6898,1,2,0:0:0:0:
298,184,7362,1,8,0:0:0:0:
187,137,7981,6,0,P|197:192|194:259,1,100,2|8,0:0|0:0,0:0:0:0:
166,320,8909,2,0,L|276:319,1,100,2|8,0:0|0:0,0:0:0:0:
345,275,9838,2,0,L|444:275,1,100,2|8,0:0|0:0,0:0:0:0:
494,199,10766,2,0,B|497:144|474:92,1,100,2|8,0:0|0:0,0:0:0:0:
393,68,11695,6,0,B|347:84|321:132|321:132|272:104|218:104,1,200,2|2,0:0|0:0,0:0:0:0:
135,93,13087,1,8,0:0:0:0:
67,152,13552,2,0,L|69:234,1,66.6666666666667,2|2,0:0|0:0,0:0:0:0:
118,293,14325,1,2,0:0:0:0:
201,257,14789,2,0,P|240:244|341:258,1,133.333333333333,8|2,0:0|0:0,0:0:0:0:
409,295,15873,5,8,0:0:0:0:
471,230,16337,2,0,L|469:125,1,100,2|8,0:0|0:0,0:0:0:0:
398,74,17265,2,0,P|348:84|274:75,1,100,2|8,0:0|0:0,0:0:0:0:
222,34,18194,2,0,P|172:23|98:32,1,100,2|8,0:0|0:0,0:0:0:0:
57,86,19122,6,0,L|58:185,1,100,2|8,0:0|0:0,0:0:0:0:
96,267,20051,1,2,0:0:0:0:
184,250,20515,1,8,0:0:0:0:
256,303,20979,2,0,P|271:256|261:207,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
181,353,22372,1,2,0:0:0:0:
105,304,22836,6,0,P|89:257|99:208,1,100,2|8,0:0|0:0,0:0:0:0:
161,144,23764,2,0,L|266:144,1,100,2|8,0:0|0:0,0:0:0:0:
334,196,24693,2,0,L|417:192,1,66.6666666666667,2|8,0:0|0:0,0:0:0:0:
452,119,25466,2,0,P|412:60|329:57,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
294,116,26550,5,2,0:0:0:0:
228,54,27014,1,2,0:0:0:0:
172,125,27478,2,0,P|136:127|91:124,1,66.6666666666667,2|2,0:0|0:0,0:0:0:0:
16,114,28252,1,2,0:0:0:0:
107,302,29335,5,2,0:0:0:0:
256,192,30263,12,0,32120,0:0:0:0:
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