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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Monday, December 11, 2017 at 9:42:23 PM

Artist: Jin ft. Takumi Yoshida (phatmans after school)
Title: Kuusou Forest
Source: メカクシティアクターズ
Tags: mekakucity actors kagerou project imagination forest marry kozakura captin1 luxodeh
BPM: 170
Filesize: 6966kb
Play Time: 04:12
Difficulties Available:

Download: Jin ft. Takumi Yoshida (phatmans after school) - Kuusou Forest
Information: Scores/Beatmap Listing
---------------
#16 | 9th ranked!

Guest difficulties by captin1 and luxoDeh
Click here to try novo's Normal by novotrixes!
Special thanks:
novotrixes
SkyDevil
appleeaterx

-Crissaegrim-

L u k a s
Delis
jonathanlfj
Last edited by Trust on , edited 41 times in total.
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Elite Mapper
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Cymbal Sounder
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Hi!
(I'm noob mapping and modding but i want to learn :) )

I think this is the source of the bg
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44375206

Insane


This is a really good map, take a kudo! :)

EDIT: can i do a normal diff?
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Rhythm Incarnate
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novotrixes
novotrixes wrote:
Hi!
(I'm noob mapping and modding but i want to learn :) ) I wish you well!

I think this is the source of the bg
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44375206 yup

Insane

  • 00:58:242 (4) - this slider could be like this for more flow Imagehmm i think it restricts flow more, i like more spacing between the sliders
  • 01:20:477 (2) - ^ Image i prefer my way
  • 01:24:713 (7) this could be on x:469 y:118 ( 01:24:007 (4) ) more flow i prefer the two back and forth motions with where it is now

This is a really good map, take a kudo! :) thanks!

EDIT: can i do a normal diff? of course


Thanks for the random mod and star! I'll pm you details regarding the gd.
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Rhythm Incarnate
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Rhythm Incarnate
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Thanks for the stars folks
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does she wear a pantsu.. and apology it's long mod as fuck because I lost oneself in modding :c


general
apply to japanese artist/title into all difficulties from captin's diff. also you might need to put(phatmans after school)after the artist itself, so artist should be じん ft. ヨシダタクミ(phatmans after school)I guess. http://www.mekakucityactors.com/music/ at act 10. also tags inconsistency, prefer no letterbox in all diffs.

captin
wow no breaks
00:43:418 (1) - make a slight curve to suit with 00:43:065 (6) - while lifting the slidertail up? because I feel this currently goes bad flow for 00:44:301 (2) -, it fits in playing better imo https://osu.ppy.sh/ss/7207572
01:03:007 (8,1) - this flows kinda bad since the slider curve is so hard as the jump you made is almost on a line. I'd move it down below (7) like this https://osu.ppy.sh/ss/7207639 nerfing the curve is also good.
01:07:418 (1) - I'd love to start x0.75 slider from this on, music stopped a bit at this point so it suits. 02:16:595 (1) - change this too if you agreed!
01:29:654 (4) - finish for the trumpet? this might just be my mistake tho lol
01:32:389 (6) - clap for the drum because it's loud as the circle at the red tick.
01:43:418 (4) - missing whistle
02:11:477 (4) - I'd remove the whistle on head as it makes hitsound loud a bit, but whatever is ok
02:18:007 (1,2,3) - lovely
02:29:124 (7) - this in the triangle pattern looks more fun than being somewhere a bit random? well I actually know you did this to be zig-zag flow (does it even call so) with next slider. therefore I just suggesting. https://osu.ppy.sh/ss/7208261
02:31:242 (3,4) - I thin swapping the finish fits better in this case, the trumplet in music changes its tone.
03:31:065 (5) - finish ooo because 03:30:360 (2) - you put there even though the trumple isn't really strong so this fits to make the hitsound hype.
04:09:183 (6,7,8) - what about for a square?! (deny me it doesn't fit)
04:11:301 (3) - missing clap on head
04:12:360 (9) - what about finish this circle at near of (8), I feel the jump is kinda out of place here due to hitsounding for this, and the song goes very calm there. https://osu.ppy.sh/ss/7208308 mine would mess flow of the jump a bit though, something like that would be awesome.

I remember had a testplay for this back in 2014, or I just played it myself lol btw you didn't use any red point for sliders, it's my favor because too many angular sliders nowadays;

Insane
I feel a lot of hitsounding lacks in beginning of map. I'll try to solve them, my bad if I was wrong at all! apply to every difficulties you made btw.
00:23:301 (2) - first of all I think this doesn't need some big spacing, I mean placing at around x1.2 would fit best with your mapping imo, plus it's just because the intro of map.
ok so, you did fully put whistles around and sometimes didn't. this is everything I found objects that needs to be fixed, as you'd like to hitsounding as how music is: 00:25:242 - removing whistle maybe 00:25:418 (5) - whistl 00:25:771 - whist 00:26:124 - whis 00:26:477 (1) - whi 00:28:242 (2) - wh 00:28:948 (4) - w 00:33:889 (2) -
00:35:477 (3) - missing whistle on tail?
00:39:007 (1) - same above
00:39:889 (4) - ^
01:45:360 (8,1) - what about replacing nc, I feel the triplet here should've been separated by new combo so it's clearn to see the jump 01:45:183 (7,8,9,10) -
01:50:830 (6) - the pattern you did here is really cool, but I'd rather place this circle around the bottom right of the slider head for better flow but pattern :(.
02:08:124 (1) - uhm I'd like you to avoid this slider touching hp bar even in Insane difficulty. (btw your mod for my map back in 2014 made me careful with touching hp bar thing, you'll see by CTRL+A on my maps done after it. nice)
02:15:007 (6) - move this to the right a bit for perfect straight line, x427 y209 should be the best position for sure.
02:53:301 (1,2,3,4,5,6,7,8) - <3
03:17:124 (6,7,1) - I was expecting for one more symmetrical mapping here..
03:23:830 (4) - I think this should've been more under place than the circles around, I don't really know the logic for it but probably better in playing. perharps there's no vocal so kinda week to be higher place lol.
03:27:889 (3) - ctrl+g for no reasons hehehe
03:55:330 (6,1) - aw touching hp bar thing, you may ignore me if you don't care of.
04:12:360 (1) - smaller distance would be nice, the same reason on captin. not a bit deal here as it's after a slider.

Luxo's Hard
I'm okay with your simple hitsounding, it's nice. although the best is putting more hitsounds overall so it's more fun map.
01:14:477 (1) - missing finish on head maybe?
01:25:771 (1) - same for the symbal sound ^
01:31:948 (5) - I don't think this jump is really needed here. the drums aren't really strong, and the beats themselves are weaker for a jump even though music iss going for calm.
02:02:301 (4,5) - I'd combinate them into one 1/1 slider for the vocal properly, the sound at 02:02:477 - is not huge so mine probably fits better. 00:53:124 (4) - this is good :D
02:29:301 (1) - finish on the head instead of whistle, 02:29:654 (2) - and clap on the head instead of finish. this currently is bad hitsounded becasue at first it's inconsistent with the first kiai, and it's actually not fitting to the music best imo.
03:01:771 (5,6) - overmapped for a Hard, no particular sound at the blue tick while there's at 03:02:389 - I think you still can extend 03:02:124 (6) - to the blue tick.
03:08:124 (7) - finish on tail for the same sound as the head has on music? you also did what I wished at 03:14:124 (8) - therefore it's nice to make it consistent.
03:19:771 (9) - maybe a finish for the cymbal.
03:25:595 (7) - you might want a finish for the tramplet going here.
03:38:830 (2) - well, clap and finish at same time is rare case in your hitsounding. plus at this section you had only clap in first kiai, only finish in second kiai, and both are here. you could choose one of them for better consistency around.
03:44:124 (1) - finish for the cymbal? I think I wrote the reason somewhere already.

Normal
I think better to solve the all tiny distance errors in AiMod, it doesn't really matter to me but everybody points out it nowadays hehe.
00:30:448 - well it's an obvious distance error as you haven't ever done it in the rest of difficulty.
00:44:830 (4) - whistle on head?
01:10:242 (4) - this jump O_O
02:19:242 (4) - I'd remove this for consistency, you didn't put anything here in the kiais but here. it also feels a bit hard for the entire mapping in the difficulty.
02:27:536 (3) - I feel making this just one single circle is good idea, I don't think the red tick has any important sound, and you probably tried to follow the vocals at 02:23:654 this point. it's therefore good to catch the single vocal here, 01:18:360 (3) - 03:36:713 (3) - they are also nice to be changed. add a clap like you did in first kiai btw? finish for 03:36:713 (3) - too.
02:53:301 (3) - whistle on both head and tail sounds better. don't forget to set it as soft because the additions of head is currently normal.
02:59:477 (6) - I feel a whistle on tail.
03:11:301 (4) - distance?

Easy
00:24:889 (1) - unsnapped -.-
00:25:418 - whistl
00:27:183 (2) - oh here too
00:27:889 (3) - ^
01:13:065 (3,4) - imo one reversed 1/1 slider could fit best here.
01:56:124 (2,3) - hmm, I prefer the previous pattern you did for 00:46:948 (1,2) - though you did more accurate rhythm for 01:56:124 (2,3) - so it sounds very nice here but it might be kinda hard to catch. real newbies would prefer easier one.
03:18:007 (3) - avoid overlapping hp bar?
03:36:007 (2) - missing clap on head
well I didn't find suspicious things that cause to be unrankable. I'd have mapped an Easy difficulty at x0.9 when I try with 1.0 SV because the objects look far each other overall. well I'm not really good with easier difficulties that's why I didn't really get ideas to nerf the SD a bit, perhaps if you make the distance smaller then it would become much easier.

can you feed back if I should consider using list thing to make my mods clearn lol and you don't really have to reply to my mods because it's needlessly long and reading broken english is already painful. Oh fuck me it's actually too long, getting a long mod doesn't mean your map is bad. it just means I enjoyed modding it.
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Rhythm Incarnate
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Delis wrote:
does she wear a pantsu.. and apology it's long mod as fuck because I lost oneself in modding :c


general
apply to japanese artist/title into all difficulties from captin's diff. also you might need to put(phatmans after school)after the artist itself, so artist should be じん ft. ヨシダタクミ(phatmans after school)I guess. http://www.mekakucityactors.com/music/ at act 10. also tags inconsistency, prefer no letterbox in all diffs.


Insane
I feel a lot of hitsounding lacks in beginning of map. I'll try to solve them, my bad if I was wrong at all! apply to every difficulties you made btw.
00:23:301 (2) - first of all I think this doesn't need some big spacing, I mean placing at around x1.2 would fit best with your mapping imo, plus it's just because the intro of map. you're right actually, i did some remapping and forgot to add back a lot of hs
ok so, you did fully put whistles around and sometimes didn't. this is everything I found objects that needs to be fixed, as you'd like to hitsounding as how music is: 00:25:242 - removing whistle maybe 00:25:418 (5) - whistl 00:25:771 - whist 00:26:124 - whis 00:26:477 (1) - whi 00:28:242 (2) - wh 00:28:948 (4) - w 00:33:889 (2) -
00:35:477 (3) - missing whistle on tail?
00:39:007 (1) - same above
00:39:889 (4) - ^ fixed all
01:45:360 (8,1) - what about replacing nc, I feel the triplet here should've been separated by new combo so it's clearn to see the jump 01:45:183 (7,8,9,10) sure -
01:50:830 (6) - the pattern you did here is really cool, but I'd rather place this circle around the bottom right of the slider head for better flow but pattern :(. i think its ok hehe
02:08:124 (1) - uhm I'd like you to avoid this slider touching hp bar even in Insane difficulty. (btw your mod for my map back in 2014 made me careful with touching hp bar thing, you'll see by CTRL+A on my maps done after it. nice) yup moved it down
02:15:007 (6) - move this to the right a bit for perfect straight line, x427 y209 should be the best position for sure. fixed ty
02:53:301 (1,2,3,4,5,6,7,8) - <3
03:17:124 (6,7,1) - I was expecting for one more symmetrical mapping here.. ohhh lool i just wasnt sure when to break out of symmetry but if i can think of symmetrical to do it would be cool
03:23:830 (4) - I think this should've been more under place than the circles around, I don't really know the logic for it but probably better in playing. perharps there's no vocal so kinda week to be higher place lol. moved it down
03:27:889 (3) - ctrl+g for no reasons hehehe hahaha
03:55:330 (6,1) - aw touching hp bar thing, you may ignore me if you don't care of. fixed
04:12:360 (1) - smaller distance would be nice, the same reason on captin. not a bit deal here as it's after a slider. done


Normal
I think better to solve the all tiny distance errors in AiMod, it doesn't really matter to me but everybody points out it nowadays hehe. fixed em all
00:30:448 - well it's an obvious distance error as you haven't ever done it in the rest of difficulty.
00:44:830 (4) - whistle on head? sure
01:10:242 (4) - this jump O_O lol fixed
02:19:242 (4) - I'd remove this for consistency, you didn't put anything here in the kiais but here. it also feels a bit hard for the entire mapping in the difficulty. done
02:27:536 (3) - I feel making this just one single circle is good idea, I don't think the red tick has any important sound, and you probably tried to follow the vocals at 02:23:654 this point. it's therefore good to catch the single vocal here, 01:18:360 (3) - 03:36:713 (3) - they are also nice to be changed. add a clap like you did in first kiai btw? finish for 03:36:713 (3) - too.
02:53:301 (3) - whistle on both head and tail sounds better. don't forget to set it as soft because the additions of head is currently normal. added
02:59:477 (6) - I feel a whistle on tail. ^
03:11:301 (4) - distance? fixed

Easy
00:24:889 (1) - unsnapped -.- wtf lol
00:25:418 - whistl yup
00:27:183 (2) - oh here too yuppppp
00:27:889 (3) - ^yuppppppppppppppp
01:13:065 (3,4) - imo one reversed 1/1 slider could fit best here. changed
01:56:124 (2,3) - hmm, I prefer the previous pattern you did for 00:46:948 (1,2) - though you did more accurate rhythm for 01:56:124 (2,3) - so it sounds very nice here but it might be kinda hard to catch. real newbies would prefer easier one. hmm lets give those newbies a little variation muaha
03:18:007 (3) - avoid overlapping hp bar? avoided
03:36:007 (2) - missing clap on head added
well I didn't find suspicious things that cause to be unrankable. I'd have mapped an Easy difficulty at x0.9 when I try with 1.0 SV because the objects look far each other overall. well I'm not really good with easier difficulties that's why I didn't really get ideas to nerf the SD a bit, perhaps if you make the distance smaller then it would become much easier.

can you feed back if I should consider using list thing to make my mods clearn lol and you don't really have to reply to my mods because it's needlessly long and reading broken english is already painful. Oh fuck me it's actually too long, getting a long mod doesn't mean your map is bad. it just means I enjoyed modding it.

aaaa thank you Delis!
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Rhythm Incarnate
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hii nm from my queue

mapset is pretty solid so I dont have too much
also kinda weird that easy/normal/hard end much sooner than both insanes

Easy
*02:56:830 (3,4) these are better off reversed I think, since the slider before that points upward
*03:18:007 (3) - this slider hits the lifebar... I dont think thats allowed

Normal
*00:51:536 (5) - why does this use drum hitsound?
*00:56:830 (6) - hits hp bar as well.. I dont think thats good

Luxo's hard
*01:28:595 (1) - a bit odd looking, a normal curved slider wouldve been better imo
*01:32:301 (6, 1) - eh this is a bit of an awkward part because it doesnt follow anything properly, maybe make it a short repeating slider like (5) or make it a circle stream of 5 (those are allowed in hard if im right)
*02:06:183 (7,8) - hits hp bar
*02:06:889 (2,3) - make a slider instead maybe? its a bit confusing now
*02:06:889 (1) - this slider is also a bit odd... and i think its better if its 1/2 in length instead of how it is now
*03:38:477 (1) - same as above except the slider looks ok here, also if you dont change them into a 1/2 slider you should probably change 01:20:124 (1) - to the same length then

Insane
*00:38:830 (5) - hits hp bar
*01:16:242 (1) - why new combo? looks better without new combo imo
*02:08:124 (1) - hits hp bar as well
*02:13:242 - same as above

Captin's insane
*00:54:889 (2,3) - this jump didnt click very well for me, its just something I personally felt when playing through it but if I dont see any circle connected to that triplet I automatically assume it has some space between it unless the stream was already started... well idk how else im supposed to explain it.. I basically just think the circles after it should be attached to (2), same thing here 02:04:065 -
I honestly didnt notice anything else except for this


I hope it helped ;o
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SkyDevil wrote:
hii nm from my queue

mapset is pretty solid so I dont have too much
also kinda weird that easy/normal/hard end much sooner than both insanes

Normal
*00:51:536 (5) - why does this use drum hitsound? fixed
*00:56:830 (6) - hits hp bar as well.. I dont think thats good moved down some grids

Insane
*00:38:830 (5) - hits hp bar section got remapped
*01:16:242 (1) - why new combo? looks better without new combo imo removed
*02:08:124 (1) - hits hp bar as well i think touching hp bar isn't a big deal for insane
*02:13:242 - same as above

I hope it helped ;o


Ty for the mod,

updated with new metadata and remapped easy diff
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this song is just so so good
had this mapset for a while now, now don't you dare grave it again :x


general
- hitsounding in the intro could've been more interesting.. the custom whistles that follow the kicks only make the kicks sound louder, while there isnt really any other type of hitsounds in the entire first section of the song. since the piano is still pretty prominent, maybe some default soft whistles would sound nice (mostly on downbeats)... up to you tho
- maybe you can add more volume changes, just like one or two.. stuff at 00:34:948 (1) - for example obviously is much louder than the intro, 01:03:183 (1) - gets louder again etc.
- where did you get metadata from? is it correct that you don't have a unicode title o_o? only captin's diff has it lol
- offset could use a +6 but thats not really a big issue
- since the part after the last kiai isn't unmappable due to weird timing or smth, i think it'd make more sense to have consistent drain time in your own difficulties (easy and normal vs. insane), since the end is totally mappable for easier diffs (up to you)


easy
- 01:07:771 (1) - 02:16:948 (1) - nc does fit the pattern, but i don't think its needed. single nc combo's look so silly in lower diffs ):
- 01:30:889 (4) - i've seen many people discourage 1/2 slider usage in lower difficulties. even tho its a reverse, the sliderbody is still really small, which might confuse beginners (according to some). would avoid to be safe.
- 01:45:183 (2) - maybe for variation? but i think having 1/1 note and then this slider would make so much more sense rhythmically. now the downbeat is skipped where so many players, including new ones, rely on
- 01:53:301 (1) - both snare and finish skipped.. since finish is on red tick, i would still map the snare


normal
- 00:44:124 (3,4) - since its a normal diff, i find 'filtering' as pishifat calls it, unneeded. the finish on the red tick can so easily be mapped now... but vocal is ok if you want to keep
- 03:22:948 (7,8,9) - maybe stacking on previous objects (especially with 1/2 patterns) might be too much for beginners


luxo
- 00:32:036 (10) - same as insane, sounds like 1/6 is used here so doesnt really make sense to map this one
- 01:32:301 (6) - would change this into 1/4 reverse instead of 01:31:948 (5) - , since these sounds are noticeably stronger
- 01:43:595 (1,2,3,1) - due to these both being stacked, the snare on (2) and finish on (1) both get the least priority. would redesign this part to have that the other way around tho
- 02:06:889 (2,3) - hmm maybe this is hard to read for players at this level to have this directly after a 3/4, but should still be fine
- 02:09:889 (3,4,5) - 02:39:801 (7,8) - ehh.. spaced triples? seems to hard for this level imo. would either decrease spacing or find another arrangement for these
- hmm high spacing, note density and quite some jumps, but i can almost never find some 1/1 gaps lol, maybe you can pop a few of those in for a better spread


insane
- since i assume you did the hitsounding and the rest copied, what i mention here for hitsounds might apply for other diffs
- 01:06:801 - 01:30:536 - 01:32:389 - 03:02:389 - 04:11:301 - clap for snare
- 01:06:977 - 01:32:742 - 02:16:154 - definitely deserves like drum clap or finish
- 01:07:242 - same here
- 02:39:889 - 03:02:742 - clap instead of whistle?
- 02:51:801 - additions drum, no hitsound. maybe clap instead?
- 03:21:360 - 03:22:418 - trumpet only, so finish sounds weird
- 03:22:595 - finish here instead?
- 01:11:301 (6) - 01:27:536 (3) - etc. add extra whistle along with the finish? also has trumpet sound
- 00:32:036 (7) - uhh not sure if it's wise to map this tbh, since it sounds like 1/6
- 00:41:830 (5,6,1) - view -> stacking, because of stack leniency, these get awfully close. not sure if that is the aesthetic u wanted to go for since ur map is generally pretty clean
- 01:44:301 (2,3,4,5,6,7) - i think the arrangement is a bit strange here. all the stronger sounds (3,5,7) should have the jump imo, so (2) would actually be the start of the measure (or 1/1 later) if that makes sense.. also the DS is much closer than usual but that might be because of the increased note density z
- 01:48:360 (1,2,3,4) - i wonder why the spacing gets so large here (especially 1,2 because 2 doesn't really have a sound or smth) suddenly since i dont really hear anything different, even stuff later on like 01:50:477 (4,5,6) - with more sounds tends to keep some form of normal spacing
- 01:54:448 (5) - this one appears to be overmapped tho :/
- 02:14:830 (5,6) - nothing really wrong with keep DS but the snare and finish dont have any real emphasis here at the moment... if you want to keep the linear pattern, maybe ctrl+g (5,6)
- second kiai is so much more structured than some parts in the first kiai like 01:18:713 (1,2,3,1,2,3,1,2,3,4,5) - . since consistency is such a promiment feature in your map, maybe you can work on some of these arrangements
- 03:02:301 (3) - use same spacing as 01:54:183 (2) - ? sounds are even stronger and the both streams have a similar length
- 03:19:418 (5,9) - nazi but would make overlap more clear or not overlap at all, looks messy now x_x
- 03:37:771 (3,4,5) - maye ctrl+g rhythm here? i can hear two distinct sounds on (5), but only one vocal on (3)
- 03:59:654 (1,2,1,2,1,2) - woah, i dont have anything against nc spam, but you never utilize such nc patterns... not even at stuff like 02:53:301 (1,2,3,4,5,6,7) - .. doesnt really fit the rest of the map now


captin
- 00:35:830 (5,6,1) - for some reason this pattern bugged me a bit.. felt a little too wide angled at (5,6,1). doesn't really fit with the rest of the jumps in the map, which are mostly back-and-forth, stacked on other objects or sharp angled.
- 00:55:948 (1,2) - since stuff with similar sounding double snare/drum (or combination) was mapped with 3/4 before at 00:47:830 (2,3) - , i think that could work here quite well too. the double snare is quite prominent in the song
- 00:58:948 (1,3) - aa nazi, but this overlap tho. would make that more obvious or get rid of it
- 01:01:242 (6) - hmm this one contradics your rhythm usage in the map. so many times you have prioritized vocals and even skipped sounds for loud snares (like 00:34:595 (6) - ), so seeing both of them being offbeat now is a bit strange to me
- 01:03:007 (8,1) - one of the more prominent 1/4 beats, but not mapped. since you mapped quite some almost inaudible blue ticks in the intro, maybe you can map this one
- 01:03:183 (1) - // just my own opinion, but i think that second finish deserves 3/4 more than 01:04:948 (2) -
- 01:09:536 (3,2) - these nazi overlaps forreal tho
- 01:14:477 (1) - rip (not) clickable finish, while 01:16:242 (2) - has 3/4 but skips trumpet ):
- 01:30:889 (7,8,9) - expected some increase in distance tbh instead of linear movement to DS snapped
- 02:04:330 (3,4,5,6) - 00:54:889 (2,3,4,5) - not sure how these play tbh.. i can play them fine but it's not exactly smooth bc they practically play like 4-note burst (unless u smash random keys like me)
- 02:06:889 (2,3) - you dont release utilze antiflow, nor such highspacing with other 1/4 patterns, this feels quite sudden and large tbh
- 02:48:360 (4) - 03:07:242 (5,1) - 03:07:948 (2,3) - this on the other hand can defintiely use larger spacing (maybe u can also do some decreasing spacing with 4,5,6,7)
- 03:24:713 (2,3,4,5,6,7) - such a great buildup oppurtunity
- a bit inconsistent in terms of what you're mostly following at times, but fun to play nonetheless

cute set
havent really been active in the modding scene lately tho oops

anyways, good luck :oops:
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Rhythm Incarnate
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appleeaterx wrote:
this song is just so so good
had this mapset for a while now, now don't you dare grave it again :x


general
- hitsounding in the intro could've been more interesting.. the custom whistles that follow the kicks only make the kicks sound louder, while there isnt really any other type of hitsounds in the entire first section of the song. since the piano is still pretty prominent, maybe some default soft whistles would sound nice (mostly on downbeats)... up to you tho prob will add some
- maybe you can add more volume changes, just like one or two.. stuff at 00:34:948 (1) - for example obviously is much louder than the intro, 01:03:183 (1) - gets louder again etc. sure
- where did you get metadata from? is it correct that you don't have a unicode title o_o? only captin's diff has it lol fixed
- offset could use a +6 but thats not really a big issue ye
- since the part after the last kiai isn't unmappable due to weird timing or smth, i think it'd make more sense to have consistent drain time in your own difficulties (easy and normal vs. insane), since the end is totally mappable for easier diffs (up to you) i kind of like the idea of the end being unique to the insanes


easy
- 01:07:771 (1) - 02:16:948 (1) - nc does fit the pattern, but i don't think its needed. single nc combo's look so silly in lower diffs ): ok
- 01:30:889 (4) - i've seen many people discourage 1/2 slider usage in lower difficulties. even tho its a reverse, the sliderbody is still really small, which might confuse beginners (according to some). would avoid to be safe. i think this will be ok since there isn't a note that follows after
- 01:45:183 (2) - maybe for variation? but i think having 1/1 note and then this slider would make so much more sense rhythmically. now the downbeat is skipped where so many players, including new ones, rely on i think its ok :>
- 01:53:301 (1) - both snare and finish skipped.. since finish is on red tick, i would still map the snare couldnt make up my mind for what to here tbh but ultimately decided on vocal and I like how it transitions


normal
- 00:44:124 (3,4) - since its a normal diff, i find 'filtering' as pishifat calls it, unneeded. the finish on the red tick can so easily be mapped now... but vocal is ok if you want to keep (had to watch his video first) i wouldn't consider this filtering since i didn't opt for a rhythm that isn't mapped to a sound in the track rather I just omitted the beat here for difficulty control (rhythm still follows the important sounds in the music with or without the a note here), but I added one anyways lol
- 03:22:948 (7,8,9) - maybe stacking on previous objects (especially with 1/2 patterns) might be too much for beginners fixed


insane
- since i assume you did the hitsounding and the rest copied, what i mention here for hitsounds might apply for other diffs
- 01:06:801 - 01:30:536 - 01:32:389 - 03:02:389 - 04:11:301 - clap for snare
- 01:06:977 - 01:32:742 - 02:16:154 - definitely deserves like drum clap or finish
- 01:07:242 - same here
- 02:39:889 - 03:02:742 - clap instead of whistle? fixed plus all above
- 02:51:801 - additions drum, no hitsound. maybe clap instead? er the finish sounds ok
- 03:21:360 - 03:22:418 - trumpet only, so finish sounds weird fixed first kept second
- 03:22:595 - finish here instead? nah
- 01:11:301 (6) - 01:27:536 (3) - etc. add extra whistle along with the finish? also has trumpet soundnah
- 00:32:036 (7) - uhh not sure if it's wise to map this tbh, since it sounds like 1/6 oops
- 00:41:830 (5,6,1) - view -> stacking, because of stack leniency, these get awfully close. not sure if that is the aesthetic u wanted to go for since ur map is generally pretty clean made less close
- 01:44:301 (2,3,4,5,6,7) - i think the arrangement is a bit strange here. all the stronger sounds (3,5,7) should have the jump imo, so (2) would actually be the start of the measure (or 1/1 later) if that makes sense.. also the DS is much closer than usual but that might be because of the increased note density z not sure if I want to make any adjustments to this part just yet, i think how I intended to map this (so so long ago) wasn't meant to follow the strong sounds spacing-wise but I intended the other prominent layer of music, for now I tried to make it less dense
- 01:48:360 (1,2,3,4) - i wonder why the spacing gets so large here (especially 1,2 because 2 doesn't really have a sound or smth) suddenly since i dont really hear anything different, even stuff later on like 01:50:477 (4,5,6) - with more sounds tends to keep some form of normal spacing made less spacious
- 01:54:448 (5) - this one appears to be overmapped tho :/ it's ok, it doesn't hinder playability so i'm fine with it
- 02:14:830 (5,6) - nothing really wrong with keep DS but the snare and finish dont have any real emphasis here at the moment... if you want to keep the linear pattern, maybe ctrl+g (5,6) changed
- second kiai is so much more structured than some parts in the first kiai like 01:18:713 (1,2,3,1,2,3,1,2,3,4,5) - . since consistency is such a promiment feature in your map, maybe you can work on some of these arrangements it's something i'll think about going forward with mapping - keeping structure consistent throughout - but I don't think i'm going to rework something I feel plays well because it isn't as structured as later parts.. at least for this old ass set lol
- 03:02:301 (3) - use same spacing as 01:54:183 (2) - ? sounds are even stronger and the both streams have a similar length hmm i think with how this transitions its ok
- 03:19:418 (5,9) - nazi but would make overlap more clear or not overlap at all, looks messy now x_x made less overlap
- 03:37:771 (3,4,5) - maye ctrl+g rhythm here? i can hear two distinct sounds on (5), but only one vocal on (3) ye but the slider still covers those sounds
- 03:59:654 (1,2,1,2,1,2) - woah, i dont have anything against nc spam, but you never utilize such nc patterns... not even at stuff like 02:53:301 (1,2,3,4,5,6,7) - .. doesnt really fit the rest of the map now im so edgy lol, but actually, kept the nc pattern but added it at the earlier part


tyvm for modding!
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No kudosu yet.
"Delis"

captin
wow no breaks
00:43:418 (1) - make a slight curve to suit with 00:43:065 (6) - while lifting the slidertail up? because I feel this currently goes bad flow for 00:44:301 (2) -, it fits in playing better imo https://osu.ppy.sh/ss/7207572
01:03:007 (8,1) - this flows kinda bad since the slider curve is so hard as the jump you made is almost on a line. I'd move it down below (7) like this https://osu.ppy.sh/ss/7207639 nerfing the curve is also good.
01:07:418 (1) - I'd love to start x0.75 slider from this on, music stopped a bit at this point so it suits. 02:16:595 (1) - change this too if you agreed! i think i'd like to leave it as is, the .75 is to accentuate the held note
01:29:654 (4) - finish for the trumpet? this might just be my mistake tho lol
01:32:389 (6) - clap for the drum because it's loud as the circle at the red tick.
01:43:418 (4) - missing whistle
02:11:477 (4) - I'd remove the whistle on head as it makes hitsound loud a bit, but whatever is ok
02:18:007 (1,2,3) - lovely
02:29:124 (7) - this in the triangle pattern looks more fun than being somewhere a bit random? well I actually know you did this to be zig-zag flow (does it even call so) with next slider. therefore I just suggesting. https://osu.ppy.sh/ss/7208261
02:31:242 (3,4) - I thin swapping the finish fits better in this case, the trumplet in music changes its tone.
03:31:065 (5) - finish ooo because 03:30:360 (2) - you put there even though the trumple isn't really strong so this fits to make the hitsound hype. hmm doesn't fit for me
04:09:183 (6,7,8) - what about for a square?! (deny me it doesn't fit) hmm not sure for now, will leave as is
04:11:301 (3) - missing clap on head
04:12:360 (9) - what about finish this circle at near of (8), I feel the jump is kinda out of place here due to hitsounding for this, and the song goes very calm there. https://osu.ppy.sh/ss/7208308 mine would mess flow of the jump a bit though, something like that would be awesome. actually just removed it cuz i think the lack of a circle is better emphasis for the song change

I remember had a testplay for this back in 2014, or I just played it myself lol btw you didn't use any red point for sliders, it's my favor because too many angular sliders nowadays;

"SkyDevil"
Captin's insane
*00:54:889 (2,3) - this jump didnt click very well for me, its just something I personally felt when playing through it but if I dont see any circle connected to that triplet I automatically assume it has some space between it unless the stream was already started... well idk how else im supposed to explain it.. I basically just think the circles after it should be attached to (2), same thing here 02:04:065 - yeah this is kinda just a part of my style,
i think it's fine

I honestly didnt notice anything else except for this

"appleeaterx"
this song is just so so good
had this mapset for a while now, now don't you dare grave it again :x


general
- hitsounding in the intro could've been more interesting.. the custom whistles that follow the kicks only make the kicks sound louder, while there isnt really any other type of hitsounds in the entire first section of the song. since the piano is still pretty prominent, maybe some default soft whistles would sound nice (mostly on downbeats)... up to you tho i'll play around with the hitsounding later, would require a new sampleset and i'm lazy
- maybe you can add more volume changes, just like one or two.. stuff at 00:34:948 (1) - for example obviously is much louder than the intro, 01:03:183 (1) - gets louder again etc.
- where did you get metadata from? is it correct that you don't have a unicode title o_o? only captin's diff has it lol
- offset could use a +6 but thats not really a big issue
- since the part after the last kiai isn't unmappable due to weird timing or smth, i think it'd make more sense to have consistent drain time in your own difficulties (easy and normal vs. insane), since the end is totally mappable for easier diffs (up to you)


captin
- 00:35:830 (5,6,1) - for some reason this pattern bugged me a bit.. felt a little too wide angled at (5,6,1). doesn't really fit with the rest of the jumps in the map, which are mostly back-and-forth, stacked on other objects or sharp angled.
- 00:55:948 (1,2) - since stuff with similar sounding double snare/drum (or combination) was mapped with 3/4 before at 00:47:830 (2,3) - , i think that could work here quite well too. the double snare is quite prominent in the song
- 00:58:948 (1,3) - aa nazi, but this overlap tho. would make that more obvious or get rid of it
- 01:01:242 (6) - hmm this one contradics your rhythm usage in the map. so many times you have prioritized vocals and even skipped sounds for loud snares (like 00:34:595 (6) - ), so seeing both of them being offbeat now is a bit strange to me
- 01:03:007 (8,1) - one of the more prominent 1/4 beats, but not mapped. since you mapped quite some almost inaudible blue ticks in the intro, maybe you can map this one
- 01:03:183 (1) - // just my own opinion, but i think that second finish deserves 3/4 more than 01:04:948 (2) - gonna leave these all ass is,
style choice (based on who i emulated for this map)

- 01:09:536 (3,2) - these nazi overlaps forreal tho
- 01:14:477 (1) - rip (not) clickable finish, while 01:16:242 (2) - has 3/4 but skips trumpet ): see above
- 01:30:889 (7,8,9) - expected some increase in distance tbh instead of linear movement to DS snapped
- 02:04:330 (3,4,5,6) - 00:54:889 (2,3,4,5) - not sure how these play tbh.. i can play them fine but it's not exactly smooth bc they practically play like 4-note burst (unless u smash random keys like me)
- 02:06:889 (2,3) - you dont release utilze antiflow, nor such highspacing with other 1/4 patterns, this feels quite sudden and large tbh
- 02:48:360 (4) - 03:07:242 (5,1) - 03:07:948 (2,3) - this on the other hand can defintiely use larger spacing (maybe u can also do some decreasing spacing with 4,5,6,7) adjusted first, leaving second two as is cuz i really like how they fit the music as is
- 03:24:713 (2,3,4,5,6,7) - such a great buildup oppurtunity don't want to go larger than this, wouldn't fit the general feel of the map otherwise
- a bit inconsistent in terms of what you're mostly following at times, but fun to play nonetheless old maps lul

no comment is probably fixed idk may have missed some cuz im lazy

ty

collapsed text
Code:
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BeatDivisor: 4
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[Metadata]
Title:Kuusou Forest
TitleUnicode:空想フォレスト
Artist:Jin ft. Takumi Yoshida (phatmans after school)
ArtistUnicode:じん ft. ヨシダタクミ(phatmans after school)
Creator:Trust
Version:captin's Insane
Source:メカクシティアクターズ
Tags:mekakucity actors kagerou project imagination forest marry kozakura captin1 luxodeh
BeatmapID:916387
BeatmapSetID:424179

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441,207,128654,2,0,L|446:253,2,45,0|0|2,0:0|0:0|0:0,0:0:0:0:
231,227,129007,1,2,0:0:0:0:
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224,111,131124,1,2,0:0:0:0:
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288,133,132183,1,0,0:0:0:0:
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288,283,133418,2,0,P|293:230|291:190,1,90,8|0,0:0|0:0,0:0:0:0:
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176,352,134830,1,8,0:0:0:0:
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261,353,135536,1,8,0:0:0:0:
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360,164,136330,1,0,0:0:0:0:
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454,40,136595,6,0,P|468:81|460:125,1,90,8|2,0:0|0:0,0:0:0:0:
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446,270,139595,2,0,P|450:328|449:359,1,90,2|8,0:0|0:0,0:0:0:0:
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345,191,140124,1,2,0:0:0:0:
320,360,140301,1,6,0:0:0:0:
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335,321,141889,1,8,0:0:0:0:
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205,258,142242,6,0,P|250:263|299:258,1,90,0|2,0:0|0:0,0:0:0:0:
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512,155,143477,1,0,0:0:0:0:
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332,147,144536,1,2,0:0:0:0:
214,265,144713,2,0,P|210:314|215:355,1,90,8|2,0:0|0:0,0:0:0:0:
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219,266,148065,1,6,0:0:0:0:
426,218,148242,2,0,P|370:223|334:222,1,90,8|4,0:0|0:0,0:0:0:0:
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162,185,150360,1,8,0:0:0:0:
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137,260,150889,2,0,P|86:261|43:265,1,90,2|12,0:0|0:0,0:0:0:0:
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414,253,152830,1,2,0:0:0:0:
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113,241,153183,2,0,P|106:197|104:148,1,90,8|2,0:0|0:0,0:0:0:0:
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377,229,154948,5,4,0:1:0:0:
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470,274,155830,1,2,0:0:0:0:
376,343,156007,2,0,P|378:298|378:253,1,90,8|2,0:0|0:0,0:0:0:0:
233,80,156360,6,0,P|233:124|230:169,1,90,0|2,0:0|0:0,0:0:0:0:
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172,313,157065,1,2,0:0:0:0:
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315,290,157771,6,0,P|406:293|502:289,1,180,4|8,0:1|0:0,0:0:0:0:
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225,290,158477,2,0,P|223:360|224:380,1,90,6|2,0:0|0:0,0:0:0:0:
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247,272,159007,1,2,0:0:0:0:
419,346,159183,6,0,P|427:298|430:250,1,90,4|2,0:1|0:0,0:0:0:0:
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107,163,161124,1,2,0:0:0:0:
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387,179,161830,1,2,0:0:0:0:
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184,24,165713,1,2,0:0:0:0:
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258,344,171095,1,0,0:0:0:0:
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485,316,171889,1,6,0:0:0:0:
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330,366,172418,1,0,0:0:0:0:
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338,236,235065,1,12,0:0:0:0:
323,348,235242,1,0,0:0:0:0:
227,217,235418,6,0,P|181:189|73:240,2,180,4|12|2,0:1|0:0|0:0,0:0:0:0:
382,300,236301,2,0,P|431:306|481:303,1,90,2|8,0:0|0:0,0:0:0:0:
301,333,236654,6,0,L|119:338,1,180,2|2,0:0|0:0,0:0:0:0:
28,360,237183,1,8,0:0:0:0:
168,259,237360,2,0,P|178:202|179:165,1,90,4|2,0:0|0:0,0:0:0:0:
119,77,237713,1,6,0:0:0:0:
91,230,237889,1,8,0:0:0:0:
91,230,237977,1,0,0:0:0:0:
91,230,238065,1,0,0:0:0:0:
268,175,238242,5,2,0:0:0:0:
130,159,238418,1,0,0:0:0:0:
291,161,238595,2,0,P|339:162|383:169,1,90,8|0,0:0|0:0,0:0:0:0:
299,357,238948,1,2,0:0:0:0:
284,247,239124,1,2,0:0:0:0:
446,216,239301,1,8,0:0:0:0:
431,326,239477,1,2,0:0:0:0:
244,219,239654,5,4,0:0:0:0:
428,231,239830,2,0,P|372:237|330:232,1,90,6|8,0:0|0:0,0:0:0:0:
171,158,240183,2,0,P|164:204|163:255,1,90,4|8,0:0|0:0,0:0:0:0:
218,365,240536,1,2,0:0:0:0:
246,144,240713,2,0,P|244:99|237:54,1,90,12|2,0:0|0:0,0:0:0:0:
0,120,241065,6,0,P|49:137|131:90,1,135,4|0,0:1|0:0,0:0:0:0:
177,173,241418,2,0,P|227:170|276:174,1,90,12|0,0:0|0:0,0:0:0:0:
358,243,241771,1,2,0:0:0:0:
195,341,241948,2,0,P|250:333|301:333,1,90,2|8,0:0|0:0,0:0:0:0:
450,320,242301,6,0,P|487:272|437:152,1,180,2|2,0:0|0:0,0:0:0:0:
259,130,242830,2,0,P|309:128|356:124,1,90,12|0,0:0|0:0,0:0:0:0:
188,219,243183,1,6,0:0:0:0:
312,300,243360,1,2,0:0:0:0:
363,92,243536,1,8,0:0:0:0:
177,143,243713,6,0,P|126:143|68:127,2,90,4|2|0,0:0|0:0|0:0,0:0:0:0:
348,178,244242,2,0,P|402:188|443:203,1,90,8|0,0:0|0:0,0:0:0:0:
199,225,244595,1,2,0:0:0:0:
295,105,244771,2,0,P|339:96|384:94,1,90,2|8,0:0|0:0,0:0:0:0:
213,203,245124,6,0,P|146:200|33:127,1,180,2|2,0:0|0:0,0:0:0:0:
291,196,245654,1,12,0:0:0:0:
314,342,245830,1,0,0:0:0:0:
359,154,246007,1,6,0:0:0:0:
341,260,246183,1,2,0:0:0:0:
186,226,246360,2,0,P|118:223|51:226,1,135,12|0,0:0|0:0,0:0:0:0:
51,226,246713,6,0,P|53:275|54:319,1,90,4|0,0:1|0:0,0:0:0:0:
268,291,247065,2,0,B|359:295|468:288,1,180,12|2,0:0|0:0,0:0:0:0:
219,209,247595,2,0,P|168:208|119:206,1,90,2|8,0:0|0:0,0:0:0:0:
0,325,247948,6,0,P|59:347|147:276,1,180,2|2,0:0|0:0,0:0:0:0:
74,113,248477,1,8,0:0:0:0:
61,264,248654,1,4,0:0:0:0:
58,129,248830,1,2,0:0:0:0:
193,119,249007,1,6,0:0:0:0:
301,199,249183,1,8,0:0:0:0:
332,196,249271,1,0,0:0:0:0:
362,188,249360,1,0,0:0:0:0:
203,171,249536,6,0,P|154:161|14:190,2,180,4|8|2,0:1|0:0|0:0,0:0:0:0:
279,286,250418,1,2,0:0:0:0:
247,96,250595,2,0,P|239:40|237:4,1,90,8|2,0:0|0:0,0:0:0:0:
388,140,250948,5,8,0:0:0:0:
204,125,251124,1,2,0:0:0:0:
410,158,251301,2,0,L|500:157,1,90,8|0,0:0|0:0,0:0:0:0:
500,157,251565,1,8,0:3:0:0:
500,157,251654,1,8,0:3:0:0:
363,370,251830,1,0,0:3:0:0:
306,166,252007,1,2,0:0:0:0:
464,234,252183,1,2,0:0:0:0:
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Hey hey, from Q

captin's Insane
00:39:895 (4) - maybe you could move this to 3's place, to emphasize vocals like you did 00:24:895 (1) - here, you could leave 3 at the same spot

00:55:248 (3,4,5) - it looks a bit cluttered compared to others of the same pattern, maybe it's too nazi? but you could make the triple more lineal so it fits a better with the slider shape

01:05:836 (1) - considering the intensity, and that you did this before, you could represent the tail with a circle

01:48:189 (6) - maybe you could consider adding some more triples and kicksliders like this through this little section to make it more unique, i think that sound at background would support it well

02:07:336 (4) - you could erase this and leave just the 5, it would emphasize the little fast jump before

02:58:248 (5) - i can hear it as a 1/3, you could consider to change it, it would affect the pattern tho

03:15:719 (6,7,1) - this isn't stacked well, you could check it

03:24:719 (2,3,4,5,6,7) - you could add more emphasis here, try starting a bit lower and adding more distance, also 03:24:895 (3,4) - 03:25:248 (5,6) - these two should have the same distance imo


Insane
00:39:542 (3,4) - maybe consider to add more emphasize to vocals here, replacing 3's head for a circle and starting it on it's current tail

00:45:719 (6,7,1) - 1 is too close to 7 imo, taking in count intensity and finish, it could have same distance as 6-7 or more

00:46:954 (4) - you could replace with a circle and start it on current tail

00:50:836 (2) - replace with 2 circles? to keep the emphasis consistent on that sound with the pattern before

00:58:954 (1) - same as before, it would add emphasis to vocals too

01:14:130 (4) - this overlap is too minimal, but it's still noticeable and i think it doesn't look that good, maybe consider to move 4 a bit more since it is inconsistent with your aesthetic too

01:21:542 (1) - maybe two circles works better, you emphasized the same vocals before with 2 clickables too

01:36:366 (3) - check this stack, it seems to be out for a bit

01:57:366 (4) - mm maybe a triple? it would fit better imo, vocal is important too but this sound comes from nowhere and it's pretty noticeable

02:02:307 (5,1) - you could represent vocals a bit better, maybe switch these two and ctrl+g the slider

02:03:101 (3,4) - try making the spacing consistent

02:24:719 (5,4) - better stack maybe, it's not important tho

02:25:601 (3,4) - maybe switch them, could represent finish better

03:40:954 (5,2) - little stack


Just 2 diffs cus i'm lazy
It looks pretty neat and comfortable to play, good luck~
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Combo Commander
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queueueu

Insane

General
The map is pretty standard. Nothing to be amazed. It's comfy to play, consistent and doesn't look shitty while playing. gj. But the overall composition is a bit messy imo. Not that many thing are actually clean. It's looking decent while playing, sure, but when i look at it in the editor, it's really meh. Some places are filled up with werid overlapses. Maybe because you tried to keep it at low spacing, but it could've been done better. Rhytm is nice, tho i don't like how you missed some strong notes in the song later on. Not such of a big deal.


Mod
00:23:130 (1,2) - that's a weird, slight overlaps. I get that you cant move "1" to the left cuz blanket, but try moving this 00:23:660 (1) - meh shaped slider to the right/ bottom and rotate 00:24:189 (2) - a bit to the right.

00:24:542 (3) - even if you didnt fix this above, fix this one overlapping with 00:23:307 (2) - So what it plays nicely. Care about aesthetics ;..;

00:26:130 (4,4) - pls

00:27:719 (1,2) - fix blanket
00:39:013 (1,2) -
00:41:660 (4,1) -
00:42:542 (3,5) -
01:28:601 (1,3) -
03:19:954 (9,3) -

00:27:542 (5,1) - you just couldnt stack this with tail, could you

(ranting your overlapses)
00:39:542 (3,1) - y tho. #aesthetics
00:55:954 (1,6) -
01:10:248 (1,6) -
01:13:424 (2,4) -
01:16:424 (3,1) -
02:07:424 (3,5) - at least keep the overlaps ds consistent. (reference 02:07:601 (4,2) - )
02:18:013 (1,2,3,4) -
03:04:248 (5,4,6) -
03:49:248 (6,3) -
I ain't linking more

01:05:307 (1,2,3,4) - fix triangle

btw silence tails like that 02:20:836 (1) -
its very audible on moments like 02:23:660 (1,2) -

02:53:307 (1,2,1,2,1,2,1,2) - what make you think that you can increase spacing like that. I mean, sure, pitch is going up, but it's not that much, and it's quiet af. Pls fix

04:05:130 - i don't like how you miss those strong notes, and it's gone under the slider tail


Summary
Rhytm: 7/10
Structure: 6/10
Flow: 8/10
Aesthetics: 5/10

Overall (with my impression of the map's complexity, aethetics, rhytm and playability): 6/10


This song is making me lazy so modding insane is all i can do xd

Sorry for being harsh. I just believe it could've been made much more aesthetic and interesting.
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