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Celldweller - Just Like You

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Total Posts
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Topic Starter
Kei
This beatmap was submitted using in-game submission on jueves, 07 de julio de 2016 at 21:31:01

Artist: Celldweller
Title: Just Like You
Tags: klayton fixt end of an empire dreams cinematic ballad
BPM: 50
Filesize: 5235kb
Play Time: 03:17
Difficulties Available:
  1. Easy (1,19 stars, 117 notes)
  2. Just Like Me (2,59 stars, 325 notes)
  3. Normal (1,94 stars, 260 notes)
Download: Celldweller - Just Like You
Information: Scores/Beatmap Listing
---------------
the collapse of the waves echoing internally.. as I cry out



Thanks for modding
kunkakunkakunkakunka
Kisses
jossieP
sahuang
Shmiklak
-Kanzaki
Okorin
N0thingSpecial
Mazziv
AmigoDoChroome
MoodyRPG
BeatofIke
polunochnik
Sonnyc
kunka
Hi.
From your Q~
General

  1. I think that the setting of difficult is unbalanced to overall. I think that a revise between normal diff in particular and the hard diff is necessary. try this pls http://puu.sh/nAMul.png
  2. Please remove widescreen support.(E and N)
  3. All of the combo color is a green kind. Confusing lol. Would you switch to a different color?
Just like me

  1. 00:21:338 - Error of the unsnap.
  2. 00:34:138 (2,4) - I recommend that I remove overlap.
  3. 01:40:938 (5) - Because there is much vocal follow, I recommend it here. http://puu.sh/nANmz.jpg
  4. 02:31:338 - I think that you may pick up the sound here. http://puu.sh/nANLF.jpg
  5. 02:35:938 (3,4) - I felt a sense of incongruity in rhythm. Probably I think that it is necessary to pick up 02:36:938 - http://puu.sh/nAO30.jpg
  6. 02:40:738 - Would you add a circle?
  7. 03:11:338 (5) - I think that I have to pick up 03:11:738 - . I can't recommend that I ignore this strong sound. http://puu.sh/nAOup.jpg
Normal

  1. 00:47:338 (1,2) - I think that a flow is an acute angle. In addition, I recommend symmetry. For example http://puu.sh/nAPmk.jpg
  2. 01:28:138 (1,2) - I felt a sense of incongruity in rhythm. Would you change it in the same way as 01:30:538 (1) - ? You performed it in the same phrase like that. → 01:37:738 (1) -
  3. 01:41:338 (3,4) - Would you switch to vocal follow? I think that this is better. http://puu.sh/nAQ4H.jpg
  4. 03:03:138 - Would you add a circle?
Easy

  1. 01:28:138 (1,2) - I think that it is not necessary to take red tick of the 01:30:938 - . Would you kinda change the rhythm? http://puu.sh/nAQZU.jpg
  2. 01:37:738 (1,2) - ^
  3. 01:42:538 (3,4) - I received an unnatural feeling. Would you do it in the same way as 01:32:938 (1) - ?
  4. 02:45:738 (1) - I think that the snap start after the spinner is early. Because BPM is slow, It may not have any problem. I can't judge it from me. sorry. I think that consultation is necessary from BN.
GL ;)
_handholding
Easy
  1. 00:35:738 (1) - Move up a tiny bit so the DS is 1.22 like 00:33:338 (3) . This way it wont look like its touching 00:34:938 (4) and would look better visually imhhhhhhho.
  2. 00:40:538 (2) - Same as above. I really think you should use a DS of 1.21-1.23 for all objects that are 1/2 beat apart. It just gets rid of the almost touching look. Plus some objects touch and others dont so it is consistency thing too
  3. 02:20:938 (3) - I think it would flow better if you moved it to the left http://puu.sh/nAYX2/865accefab.jpg
  4. 03:08:938 (1) - Move this to 381x 86y...?
Normal
  1. 00:48:138 (2) - I kinda feel you should curve this the other way however if you dont intend to do this you should redo the curve because it doesnt wrap around 00:47:338 (1) as good as it can (a bit of a nazi mod but yh)
  2. 02:49:738 (1) - I think you should reposistion this around for visual reasons as the blanket wraps around so much in goes in on the other slider. Something like this --> http://puu.sh/nAZMA/1429662aa0.jpg
  3. 03:14:138 - Add spinner? theres still a lot of music left playing and I think its acceptable for a normal
Just Like Me
  1. 00:21:313 (1) - The one time I open AI mod and it spots an unsnapped object xD
  2. 00:58:138 (3) - Because this is a hard rhythm in song I think you should move 3 so the flow from 2 feels more natural. I suggest grabbing 00:58:138 (3,4,5,6,7,8,1) and moving it to about 208x 248y . You can then rotate it slightly to how you see fit
  3. 01:29:738 (4) - I think you should make this into 2 circles as it feels like the same rhythm as 01:28:138 (1,2)
  4. 01:34:938 (1) - I think the small jump should be at 01:35:338 (2) , not here
  5. 01:46:538 (2,3,1) - Can you keep the DS the same, a bit like this http://puu.sh/nB0FN/626dadb714.jpg
  6. 02:21:338 (6,7,8) - Why are these stacked when the others in the map arent? is it to reduce the amount of movement the play has to do for the whole pattern of something?
Thats all from me, I hope this mod was useful in anyway. GL!
Topic Starter
Kei
Will reply to both mods soon. I'll try to mod your maps first!
jossieP
Requested colours
[Colours]
Combo1 : 17,118,67
Combo2 : 72,231,117
Combo3 : 0,192,154
Topic Starter
Kei
Late reply

blue = comment
no reply = change/fix

@kunka

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. I think that the setting of difficult is unbalanced to overall. I think that a revise between normal diff in particular and the hard diff is necessary. try this pls http://puu.sh/nAMul.png
  2. Please remove widescreen support.(E and N)
  3. All of the combo color is a green kind. Confusing lol. Would you switch to a different color? will do


Just like me

  1. 00:21:338 - Error of the unsnap.
  2. 00:34:138 (2,4) - I recommend that I remove overlap. i want to keep this one
  3. 01:40:938 (5) - Because there is much vocal follow, I recommend it here. http://puu.sh/nANmz.jpg sorry but i dont like it ><
  4. 02:31:338 - I think that you may pick up the sound here. http://puu.sh/nANLF.jpg
  5. 02:35:938 (3,4) - I felt a sense of incongruity in rhythm. Probably I think that it is necessary to pick up 02:36:938 - http://puu.sh/nAO30.jpg i dont agree here bcs i like how it follows the vocals
  6. 02:40:738 - Would you add a circle?
  7. 03:11:338 (5) - I think that I have to pick up 03:11:738 - . I can't recommend that I ignore this strong sound. http://puu.sh/nAOup.jpg

Normal

  1. 00:47:338 (1,2) - I think that a flow is an acute angle. In addition, I recommend symmetry. For example http://puu.sh/nAPmk.jpg
  2. 01:28:138 (1,2) - I felt a sense of incongruity in rhythm. Would you change it in the same way as 01:30:538 (1) - ? You performed it in the same phrase like that. → 01:37:738 (1) - the repeat point doesn't sound good here for this vocal. sounds off if u listen carefully!
  3. 01:41:338 (3,4) - Would you switch to vocal follow? I think that this is better. http://puu.sh/nAQ4H.jpg
  4. 03:03:138 - Would you add a circle?
Easy

  1. 01:28:138 (1,2) - I think that it is not necessary to take red tick of the 01:30:938 - . Would you kinda change the rhythm? >< i like my current 1/2 slider but if someone else agrees on this i'll change ithttp://puu.sh/nAQZU.jpg
  2. 01:37:738 (1,2) - ^
  3. 01:42:538 (3,4) - I received an unnatural feeling. Would you do it in the same way as 01:32:938 (1) - ?
  4. 02:45:738 (1) - I think that the snap start after the spinner is early. Because BPM is slow, It may not have any problem. I can't judge it from me. sorry. I think that consultation is necessary from BN. fixed
GL ;) thanks a lot! very useful!

@Kisses

Kisses wrote:

Easy
  1. 00:35:738 (1) - Move up a tiny bit so the DS is 1.22 like 00:33:338 (3) . This way it wont look like its touching 00:34:938 (4) and would look better visually imhhhhhhho. nahh that's minimal and doesnt really look bad nor affect gameplay :p
  2. 00:40:538 (2) - Same as above. I really think you should use a DS of 1.21-1.23 for all objects that are 1/2 beat apart. It just gets rid of the almost touching look. Plus some objects touch and others dont so it is consistency thing too
  3. 02:20:938 (3) - I think it would flow better if you moved it to the left http://puu.sh/nAYX2/865accefab.jpg
  4. 03:08:938 (1) - Move this to 381x 86y...?
Normal
  1. 00:48:138 (2) - I kinda feel you should curve this the other way however if you dont intend to do this you should redo the curve because it doesnt wrap around 00:47:338 (1) as good as it can (a bit of a nazi mod but yh)
  2. 02:49:738 (1) - I think you should reposistion this around for visual reasons as the blanket wraps around so much in goes in on the other slider. Something like this --> http://puu.sh/nAZMA/1429662aa0.jpg tried something else
  3. 03:14:138 - Add spinner? theres still a lot of music left playing and I think its acceptable for a normal
Just Like Me
  1. 00:21:313 (1) - The one time I open AI mod and it spots an unsnapped object xD
  2. 00:58:138 (3) - Because this is a hard rhythm in song I think you should move 3 so the flow from 2 feels more natural. I suggest grabbing 00:58:138 (3,4,5,6,7,8,1) and moving it to about 208x 248y . You can then rotate it slightly to how you see fit wait what? @.@ why not better take a screenshot?
  3. 01:29:738 (4) - I think you should make this into 2 circles as it feels like the same rhythm as 01:28:138 (1,2)
  4. 01:34:938 (1) - I think the small jump should be at 01:35:338 (2) , not here i added tiny jumps between combos so im trying to keep jumps this way
  5. 01:46:538 (2,3,1) - Can you keep the DS the same, a bit like this http://puu.sh/nB0FN/626dadb714.jpg
  6. 02:21:338 (6,7,8) - Why are these stacked when the others in the map arent? is it to reduce the amount of movement the play has to do for the whole pattern of something?i think it fits the instrumental quite well at this part thats why :p
Thats all from me, I hope this mod was useful in anyway. GL! it was indeed! thank you!!

jossieP wrote:

Requested colours
[Colours]
Combo1 : 17,118,67
Combo2 : 72,231,117
Combo3 : 0,192,154
<3
sahuang
Hi, M4M from your queue

[General]
  1. soft-sliderslide.wav should be 44kb version,make sure you change for that
    Here is one: Soft-sliderslide

[Easy]
  1. 00:34:938 (4,1) - almost touch, i think under DS 1.2 you can still make them separate more
  2. 00:53:738 (3,1) - ^
  3. 01:15:338 (1,2) - make them parallel
  4. 01:30:938 (2) - the shape is quite inconsistent with the previous ones.No need to use red dot
  5. 01:44:938 (1) - ^
  6. 02:16:138 (2) - adjust its shape a little bit
  7. 02:17:338 (3,1) - dont touch
  8. 02:42:538 (1) - i suggest delete this. In easy,the end of the spinner and the beginning of next note should have the duration of at least 2 white lines when the BPM is low.
    Or you can delete 02:45:738 (1) - ,which i tested and also makes sense
  9. 02:49:738 (1) - adjust shape

[Normal]
  1. 00:23:738 (1,2,3) - you make an angle between 1 and 2, so should you with 2 and 3.Maybe make 3 left a bit?
  2. 01:08:538 (1) - delete this as you may want to start the note on white line
  3. 01:47:338 - to 02:06:538 - this is also a kiai part,i suggest you add this to your diffs.Now your kiai has one single part
  4. Pretty nice, no great deal

[Just Like Me]
  1. For a 2.5 star map the HP is too high,make it 6
  2. 00:30:938 (2,3) - parallel?
  3. 00:33:338 (1,2,4) - try not to touch
  4. 00:54:138 (5,1) - i can't see the reason you make them far away as there's no sound change
  5. 01:08:538 (1) - still delete
  6. 02:21:338 (6,7,8) - why stack?
  7. Please recheck your NC in all diffs. NC every 1 or 2 long white lines,so
    e.g. NC 00:24:538 (3) - rather than 00:23:738 (1) -
    00:27:738 (4) - rather than 00:26:138 (1) - etc.

Hope it helps and GL for rank :)
Topic Starter
Kei
no reply = change/fix
blue = comment

sahuang wrote:

Hi, M4M from your queue

[General]
  1. soft-sliderslide.wav should be 44kb version,make sure you change for that Thank you!!
    Here is one: Soft-sliderslide

[Easy]
  1. 00:34:938 (4,1) - almost touch, i think under DS 1.2 you can still make them separate more
  2. 00:53:738 (3,1) - ^
  3. 01:15:338 (1,2) - make them parallel
  4. 01:30:938 (2) - the shape is quite inconsistent with the previous ones.No need to use red dot
  5. 01:44:938 (1) - ^
  6. 02:16:138 (2) - adjust its shape a little bit
  7. 02:17:338 (3,1) - dont touch
  8. 02:42:538 (1) - i suggest delete this. In easy,the end of the spinner and the beginning of next note should have the duration of at least 2 white lines when the BPM is low. In this case I think there's a lot of time between the spinner's end and the next note so I keep it for now!
    Or you can delete 02:45:738 (1) - ,which i tested and also makes sense That would be too much
  9. 02:49:738 (1) - adjust shape

[Normal]
  1. 00:23:738 (1,2,3) - you make an angle between 1 and 2, so should you with 2 and 3.Maybe make 3 left a bit?
  2. 01:08:538 (1) - delete this as you may want to start the note on white line hmm maybe. i like this circle tho so i'll keep for now
  3. 01:47:338 - to 02:06:538 - this is also a kiai part,i suggest you add this to your diffs.Now your kiai has one single part o.o I dont think that's a kiai time at all, the chorus is at 02:44:938. i'll ask some bn about this anyways to make sure
  4. Pretty nice, no great deal yay!

[Just Like Me]
  1. For a 2.5 star map the HP is too high,make it 6 I'll stick with 7 instead of 7.5
  2. 00:30:938 (2,3) - parallel? >< in this case i prefer them this way
  3. 00:33:338 (1,2,4) - try not to touch
  4. 00:54:138 (5,1) - i can't see the reason you make them far away as there's no sound change I did that with every new combo. i can't really explain it well: when the guitar starts all over, i add nc and then add a lil jump to emphasize and make it more fun and less dull
  5. 01:08:538 (1) - still delete sorry but it sounds weird for me that way :?
  6. 02:21:338 (6,7,8) - why stack? someone already complained about this so i unstacked
  7. Please recheck your NC in all diffs. NC every 1 or 2 long white lines,so
    e.g. NC 00:24:538 (3) - rather than 00:23:738 (1) -
    00:27:738 (4) - rather than 00:26:138 (1) - etc. but i like my combos :<

Hope it helps and GL for rank :) it was helpful, mhm. thank you! i'll check your map soon. please be patient :D
Shmiklak
From my queue. A bit nazy

Easy

  1. 03:13:938 - why not spinner here, like other diffs? (btw diffs must end at the same time, so u must to fix it)
  2. 00:34:938 (4) - curve looks a bit weird
  3. 00:21:338 (1,2) - 00:24:538 (4,1) - I know these blankets can be better.
  4. 00:44:938 (1) - second middle point to 412;269 for PERFECT blanket
  5. 00:30:538 - try to map this sound with any way.
  6. 01:25:738 (2) - red point to 460;52
  7. 01:30:938 (2) - Make it more simmetrical
  8. 01:52:938 (1,2) - DS
  9. 02:42:538 (1,1) - Unrankable distance from spinner to object. Must to fix.


Normal

  1. 02:16:938 (5) - Curve looks weird
  2. 01:51:338 (3,1) - blanket
  3. 02:42:538 (1,1) - same comment as easy, but here imo it's more allowed then easy.
Can't to find something really important in "Just like me" diff. Good luck.
-Kanzaki
hello


Just Like Me:

:arrow: 00:28:538 (5,6,7) - How about change the pattern here since it is kind of different from previous ones. replaying the same pattern this much is not good. only change 00:28:538 (5) - this to a 1/2 slider

:arrow: 00:30:938 (2) - Delete this object and on 00:30:538 (1) - have an long 1/1 slider to emphasize that doooonnngg sound.

:arrow: 00:32:938 (4) - same^ same for every others actually

:arrow: Found beginning - break time section pretty repetitive and its boring to have it like this. Consider adding some other patterns

:arrow: 01:12:138 (3) - reverse this slider after deleting 4 and add a circle at 01:13:338 -




Well actually i will stop here i find that the mapset has an issue and it is that it lacks different patterns its too repetitive so i will wait for more mods to mod this set for real because i am also not good at finding new ideas. So please call me back for this map if you don't forget when you need mod about spacing, flows blabla but not patterning i just cant :D You dont have to give kd up to you tho
Okoratu
Hello, you modded mine, so here's a bit about yours

bold = would pop a bubble over

[General]
Uhm do you have a special reason to just end the Easy diff one measure earlier? I mean it's probably functional as is, but I'd try to end my own diffs on the same spot in my own solo sets :D
The whole song seems to be Waltz? I think it's pretty clear that both red lines should be 3/4... please adjust your diffs and your comboing accordingly, especially in easy and normal.
Also there are bound to be higher quality mp3s somewhere
, you seem to have downloaded some lyric video in 128 kb/s could you at least try to get your hands at a 192kbs ver or?
I'd prefer it if Color 2 and 3 were a tad brigher to reduce the chance of blending in with the bg and being easier to read with dimmed bgs

I'd suggest:
[Colours]
Combo1 : 22,158,90
Combo2 : 72,231,117
Combo3 : 0,230,184

also the metronome reset that you put in 00:40:138 - should already happen in 00:30:538 -
you can tag "cinematic ballad" as part of the album description: "From tracks like “Good L_ck (Yo_’re F_cked)” which sound like something straight out of a neo-futuristic punk rock dive bar, to the soft and somber “Just Like You” that swells with acoustic guitars, modular synths and melodic vocals into an epic cinematic ballad."
I find that tag quite fitting.
stuff like 00:42:538 - 00:44:938 - etc. sound quite plain, how about adding normal samplesets or some other hitsound for this section?
03:18:138 - would a more accurate spot with the vocals and instruments to end this map, imo.

[Just like me]
Please call this "Just Like Me", Just Like The Title Does, this Seems rather Silly And somewhat Arbitrary
I found AR 7 to be much more pleasant to play with this diff because 7.5 oftentimes doesn't leave much more than 2 objects on your screen whereas 7 flat leaves 3 which i find easier to read on this level of difficulty
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better
01:10:138 (4) - 01:19:738 (3) - etc i know these are for vocals etc but i don't see the need to extend sliders if the vocal is actually ending on 1/2, which it does in both cases
01:27:138 (7) - i find this a rather unnecessary place to force a click as nothing loud even lands there :/
01:36:738 (3) - contrary to 01:39:138 (2) - this doesnt have a vocal to support it so i think it'd be better off as just a 1/2 slider in 01:36:938 -
02:35:938 (3,4) - i'd try if http://puu.sh/omZ0t/2207ceae78.jpg fits the vocalist better
03:08:138 (5) - you ignore the fuckton of 1/8 i the entire kiai except this one, why? I think this would be easier to predict in terms of length and when to hit the next note after it if it was just an 1/4 stream :D

[easy]
Tickrate 1 fits the rhythms you used better. right now you have a lot of ticks and only actaully really easy and more passive 1/2 rhythms
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better
00:40:538 (2) - i find this a rather odd density spike for this part, the rest is rather based on really simple and more passive 1/2 but this is basically an 1/2 hold, circle and another click, while the rest has at least an 1/1 break somewhere (see 00:46:538 (2,3,4) - 00:56:538 (2,1,2) - to get what i mean with 1/1 breaks in this context)
01:46:538 - i think it'd be wayy more intuitive if you start the next section on a sliderend by deleting the next circle and starting an 1/1 slider here: http://puu.sh/on0KY/115727b5ab.jpg that way you won't have a "randomly forced" 3/2 break into a circle and the other rhythms will be easier to predict
02:42:538 (1) - beginners spin really huge circles and therefore need a lot more time to relocate their cursor in order to continue playing in a structured manner. this spinner gives you barely a second to recollect yourself which you can't expect newbies to do. either give them something close to 3 beats to recover from spinning or map the spinner out differently

[normal]
01:13:538 (5) - 01:21:938 (3) - 01:23:138 (6) - i feel like these are unnecessarily complicated for their respective parts. they are fine later in the part where drums are noticably kicking in but this part would benefit from these just being deleted
02:42:538 (1) - see easy. just that normal players will need a bit less recovery time... (about half of what a normal player needs)

if you did some of this and would like to ask me for an icon, get like 2 / 3 more mods and this should be good to go
Topic Starter
Kei
blue = comment
red = need help/reply with explanation
no reply = fix/change

Shmiklak

Shmiklak wrote:

From my queue. A bit nazy

Easy

  1. 03:13:938 - why not spinner here, like other diffs? (btw diffs must end at the same time, so u must to fix it)
  2. 00:34:938 (4) - curve looks a bit weird but i like it ):
  3. 00:21:338 (1,2) - 00:24:538 (4,1) - I know these blankets can be better.
  4. 00:44:938 (1) - second middle point to 412;269 for PERFECT blanket
  5. 00:30:538 - try to map this sound with any way.
  6. 01:25:738 (2) - red point to 460;52
  7. 01:30:938 (2) - Make it more simmetrical
  8. 01:52:938 (1,2) - DS
  9. 02:42:538 (1,1) - Unrankable distance from spinner to object. Must to fix. removed spinner and mapped that part


Normal

  1. 02:16:938 (5) - Curve looks weird
  2. 01:51:338 (3,1) - blanket
  3. 02:42:538 (1,1) - same comment as easy, but here imo it's more allowed then easy. added more recovery time after the spinner
Can't to find something really important in "Just like me" diff. Good luck. Thank you!!

-Kanzaki

-Kanzaki wrote:

hello


Just Like Me:

:arrow: 00:28:538 (5,6,7) - How about change the pattern here since it is kind of different from previous ones. replaying the same pattern this much is not good. only change 00:28:538 (5) - this to a 1/2 slider hm i see what you mean but i personally think it fits the music since the melody itself is repetitive and they're just few patterns at the beginning, it's not like the whole map is like this :P i'll keep in mind tho

:arrow: 00:30:938 (2) - Delete this object and on 00:30:538 (1) - have an long 1/1 slider to emphasize that doooonnngg sound.

:arrow: 00:32:938 (4) - same^ same for every others actually >< i really prefer following the guitar

:arrow: Found beginning - break time section pretty repetitive and its boring to have it like this. Consider adding some other patterns same as i wrote above ;_; i'm sorry

:arrow: 01:12:138 (3) - reverse this slider after deleting 4 and add a circle at 01:13:338 - i like this! so i changed it :D


Well actually i will stop here i find that the mapset has an issue and it is that it lacks different patterns its too repetitive so i will wait for more mods to mod this set for real because i am also not good at finding new ideas. So please call me back for this map if you don't forget when you need mod about spacing, flows blabla but not patterning i just cant :D You dont have to give kd up to you tho alright c: i can't say i agree with the repetitive pattern thing since i think it actually fits the guitar and would like to keep it this way. i had some players test it and they didn't complain about dull or boring patterns, they said the map is relaxing and enjoyable but as i said i'll keep it in mind! we all have different opinions right? ;) thank you a lot! i'll mod one of your maps later

Okoratu wrote:

Hello, you modded mine, so here's a bit about yours

bold = would pop a bubble over

[General]
Uhm do you have a special reason to just end the Easy diff one measure earlier? I mean it's probably functional as is, but I'd try to end my own diffs on the same spot in my own solo sets :D i wanted to add a spinner instead of that last circle but i thought it might have been too much for an easy diff, but nah, i think its okay so i added a spinner and now the diff ends at 3:18 like the other two diffs.
The whole song seems to be Waltz? I think it's pretty clear that both red lines should be 3/4... please adjust your diffs and your comboing accordingly, especially in easy and normal. //could you please explain me what do you mean? i dont really know what to do here and would like to fix this I figured it out. I adjusted every diff and their comboing. I hope its fine now!
Also there are bound to be higher quality mp3s somewhere, you seem to have downloaded some lyric video in 128 kb/s could you at least try to get your hands at a 192kbs ver or? i think it sounds pretty good. i ripped the mp3 from the official video by celldweller. the quality doesn't seem low to me, but i'm currently looking for a better mp3. i'll change it as soon as i find a better one
I'd prefer it if Color 2 and 3 were a tad brigher to reduce the chance of blending in with the bg and being easier to read with dimmed bgs great!

I'd suggest:
[Colours]
Combo1 : 22,158,90
Combo2 : 72,231,117
Combo3 : 0,230,184

also the metronome reset that you put in 00:40:138 - should already happen in 00:30:538 - lol how come i didnt notice this. fixed
you can tag "cinematic ballad" as part of the album description: "From tracks like “Good L_ck (Yo_’re F_cked)” which sound like something straight out of a neo-futuristic punk rock dive bar, to the soft and somber “Just Like You” that swells with acoustic guitars, modular synths and melodic vocals into an epic cinematic ballad." sounds good yup
I find that tag quite fitting.
stuff like 00:42:538 - 00:44:938 - etc. sound quite plain, how about adding normal samplesets or some other hitsound for this section? okay, i changed the sampleset to drum at these parts in every diff. i think its quiet and sounds better than nothing. normal sampleset sounds too loud imo
03:18:138 - would a more accurate spot with the vocals and instruments to end this map, imo. i agree, fixed.

[Just like me]
Please call this "Just Like Me", Just Like The Title Does, this Seems rather Silly And somewhat Arbitrary
I found AR 7 to be much more pleasant to play with this diff because 7.5 oftentimes doesn't leave much more than 2 objects on your screen whereas 7 flat leaves 3 which i find easier to read on this level of difficulty good point
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better i understand. i changed it
01:10:138 (4) - 01:19:738 (3) - etc i know these are for vocals etc but i don't see the need to extend sliders if the vocal is actually ending on 1/2, which it does in both cases
01:27:138 (7) - i find this a rather unnecessary place to force a click as nothing loud even lands there :/ yeah sounds a bit overmapped so i deleted it
01:36:738 (3) - contrary to 01:39:138 (2) - this doesnt have a vocal to support it so i think it'd be better off as just a 1/2 slider in 01:36:938 -
02:35:938 (3,4) - i'd try if http://puu.sh/omZ0t/2207ceae78.jpg fits the vocalist better sounds pretty good
03:08:138 (5) - you ignore the fuckton of 1/8 i the entire kiai except this one, why? I think this would be easier to predict in terms of length and when to hit the next note after it if it was just an 1/4 stream :D yeah now that u mention it, it seems like a troll pattern so i changed it to 1/4

[easy]
Tickrate 1 fits the rhythms you used better. right now you have a lot of ticks and only actaully really easy and more passive 1/2 rhythms that makes sense. i changed it to 1
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better fixed again like in just like me diff
00:40:538 (2) - i find this a rather odd density spike for this part, the rest is rather based on really simple and more passive 1/2 but this is basically an 1/2 hold, circle and another click, while the rest has at least an 1/1 break somewhere (see 00:46:538 (2,3,4) - 00:56:538 (2,1,2) - to get what i mean with 1/1 breaks in this context) i deleted 00:40:538 (2) in order to decrease the density
01:46:538 - i think it'd be wayy more intuitive if you start the next section on a sliderend by deleting the next circle and starting an 1/1 slider here: http://puu.sh/on0KY/115727b5ab.jpg that way you won't have a "randomly forced" 3/2 break into a circle and the other rhythms will be easier to predict sounds much better than that weird break. fixed
02:42:538 (1) - beginners spin really huge circles and therefore need a lot more time to relocate their cursor in order to continue playing in a structured manner. this spinner gives you barely a second to recollect yourself which you can't expect newbies to do. either give them something close to 3 beats to recover from spinning or map the spinner out differently i deleted the spinner and mapped that part instead. i added a spinner at the end of the map for consistency with the other diffs so its okay :)

[normal]
01:13:538 (5) - 01:21:938 (3) - 01:23:138 (6) - i feel like these are unnecessarily complicated for their respective parts. they are fine later in the part where drums are noticably kicking in but this part would benefit from these just being deleted yep this also sounds overmapped so i deleted them as well
02:42:538 (1) - see easy. just that normal players will need a bit less recovery time... (about half of what a normal player needs) 02:46:138 - added a circle there instead to increase the recovery time a bit

if you did some of this and would like to ask me for an icon, get like 2 / 3 more mods and this should be good to go

i'll get some mods and poke you later then. thank you a lot! :D
N0thingSpecial
ayy from your m4m q I think the timing is fine, so these are mostly aesthetic suggestions

just like you
00:21:338 (1,3,3) - it's not a big deal, but play through it tickles my OCD cause they don't have the same curvature, I think 00:26:938 (3) - have the best curvature if you're going to change this

00:30:938 (2,3) - I suggest slightly curving these two sliders to have a better transition into the actual curved slider, like this

00:44:938 (1) - I'm not really a fan of these early 45 degree angled straight sliders, they need other slider to compliment it for it to work aesthetically, maybe this

01:13:738 (1) - curious why you don't use a slider to represent the hold in the vocals

01:52:138 (1) - this slider is too angled and it sticks out like sore thumb, try this

02:01:738 (1) - just add another anchor point to smooth things out like this

02:50:538 (2) - there's a pretty heavy beat (is it a snare ?!? not a drum person) on that slider end mayeb change it to

02:59:338 (1,2) - I think this looks a bit better

03:08:138 (5) - has a smaller spacing compared to 03:08:338 (6,7,8) - mind making the spacing consistent for these 4 notes?

Normal
01:21:738 (2,3,4,5,1) - these feel meh in terms of timing, cause for 01:21:738 (2,3,4) - you emphasized the vocals, and you didn't do it for 01:22:538 (5,1) - either you stick to the background music or you follow the vocals in 01:22:538 (5,1)

Easy
00:30:538 (5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1) - this calm section, choose one thing to represent, if choose the guitar, just keeping doing stuff in the first 10 seconds of the map, if you choose to follow the "BUMMMMM" lol idk how to call it, is it bass? never knew bass can hold this long then place notes on downbeats, if you follow vocals then start some long sliders on offbeat, even for me I'm confused at what the notes are trying to represent, meaning I'm reading approach circles not listening to the rhythm of the song

01:15:338 (3,4) - I suggest replacing 3 with a note, and use a reverse arrow on 4, it matches the pitch change in the "bass"

02:17:338 (2,1) - there's slight overlap that you might want to fix

Welp good luck on ranking this
Mazziv
m4m stuff

[Easy]
check aimod for spacing issues
00:22:938 (2,3) - ctrl+g? and stack 00:24:538 (4) - with the slidertail of 00:21:338 (1) -
00:32:538 (2) - such a strong beat should be clickable
00:34:938 (4) - same
00:37:338 (2) - ^
00:39:738 (1) - sdjfhn
00:47:338 - maybe a note here? dunno doe
01:18:538 (1,2,3) - make a pretty triangle with the slidertail of 1/sliderhead of 2 and the sliderhead of 3
01:32:938 (1) - slightly offscreen
01:32:938 (1,2) - blanket pls
01:37:738 (1,3) - slightly overlapping
01:44:938 (1) - why nc?
01:49:738 (3) - slidertail ends on a really strong beat,so make it clickable
02:12:938 (3) - ^

[Normal]
00:26:138 (1,2,3) - blanket 3 with any of the previous sliders
01:22:538 (5,1) - blanket
the note placements and patterns do look way better as in the easy diff

[Just like me]
00:32:538 (4,4,4) - i told you bout the strong-beats-should-be-clickable stuff already hue
00:59:138 (8,1) - this doesnt only look ugly,the cursor movement is bad too
03:08:138 (5,6,7,8,1) - make a pentagram?

thats p much it

https://osu.ppy.sh/s/436388 my map that needs a mod!
Topic Starter
Kei
Again, no reply means fix/change. Blue = comment

N0thingSpecial wrote:

ayy from your m4m q I think the timing is fine, so these are mostly aesthetic suggestions

just like you

00:21:338 (1,3,3) - it's not a big deal, but play through it tickles my OCD cause they don't have the same curvature, I think 00:26:938 (3) - have the best curvature if you're going to change this

00:30:938 (2,3) - I suggest slightly curving these two sliders to have a better transition into the actual curved slider, like this

00:44:938 (1) - I'm not really a fan of these early 45 degree angled straight sliders, they need other slider to compliment it for it to work aesthetically, maybe this

01:13:738 (1) - curious why you don't use a slider to represent the hold in the vocals because i wanted to emphasize that important beat with a circle instead of a hold slider :p

01:52:138 (1) - this slider is too angled and it sticks out like sore thumb, try this

02:01:738 (1) - just add another anchor point to smooth things out like this

02:50:538 (2) - there's a pretty heavy beat (is it a snare ?!? not a drum person) on that slider end mayeb change it to i prefer keeping this slider in order to follow the vocals and instrumental at the same time ><

02:59:338 (1,2) - I think this looks a bit better

03:08:138 (5) - has a smaller spacing compared to 03:08:338 (6,7,8) - mind making the spacing consistent for these 4 notes?

Normal

01:21:738 (2,3,4,5,1) - these feel meh in terms of timing, cause for 01:21:738 (2,3,4) - you emphasized the vocals, and you didn't do it for 01:22:538 (5,1) - either you stick to the background music or you follow the vocals in 01:22:538 (5,1) you're right, i replaced it with a slider

Easy

00:30:538 (5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1) - this calm section, choose one thing to represent, if choose the guitar, just keeping doing stuff in the first 10 seconds of the map, if you choose to follow the "BUMMMMM" lol idk how to call it, is it bass? never knew bass can hold this long then place notes on downbeats, if you follow vocals then start some long sliders on offbeat, even for me I'm confused at what the notes are trying to represent, meaning I'm reading approach circles not listening to the rhythm of the song its like following both, i dont think it's that confusing xD i think it sounds fitting and is also easy enough for newbies to read

01:15:338 (3,4) - I suggest replacing 3 with a note, and use a reverse arrow on 4, it matches the pitch change in the "bass" sorry but i dont want to make this diff too complex/dense ;_; that's why i stick mainly to long 1/1 and 1/2 sliders only

02:17:338 (2,1) - there's slight overlap that you might want to fix lol you're right

Welp good luck on ranking this thank you!! i'll mod your map soon

Mazziv wrote:

m4m stuff

[Easy]
check aimod for spacing issues
00:22:938 (2,3) - ctrl+g? and stack 00:24:538 (4) - with the slidertail of 00:21:338 (1) - sorry but i like how it is ;_;
00:32:538 (2) - such a strong beat should be clickable
00:34:938 (4) - same
00:37:338 (2) - ^
00:39:738 (1) - sdjfhn yeah i see what you mean but i tried to avoid circles to make the diff easier. also its not only following the bass but the guitar as well at the same time :p
00:47:338 - maybe a note here? dunno doe same reasoning written above ><
01:18:538 (1,2,3) - make a pretty triangle with the slidertail of 1/sliderhead of 2 and the sliderhead of 3
01:32:938 (1) - slightly offscreen
01:32:938 (1,2) - blanket pls
01:37:738 (1,3) - slightly overlapping
01:44:938 (1) - why nc? to emphasize the vocals and "melody" change
01:49:738 (3) - slidertail ends on a really strong beat,so make it clickable
02:12:938 (3) - ^ i used long sliders to follow the vocals easily in order to avoid high density. if i map strictly every beat it will end up playing like a normal diff ):

[Normal]
00:26:138 (1,2,3) - blanket 3 with any of the previous sliders
01:22:538 (5,1) - blanket
the note placements and patterns do look way better as in the easy diff

[Just like me]
00:32:538 (4,4,4) - i told you bout the strong-beats-should-be-clickable stuff already hue but im focusing on following the guitar sound here. its like this only at the intro
00:59:138 (8,1) - this doesnt only look ugly,the cursor movement is bad too i think its pretty good ): i didnt want to do a dull curved or straight stream. also i feel like the bass/instrumental changes at 00:58:938 (7) so i thought changing the direction of the stream was fitting and thus a good idea
03:08:138 (5,6,7,8,1) - make a pentagram? nah pentagrams are boring for me. i think this is more interesting to play rather than a generic pentagram pattern

thats p much it

https://osu.ppy.sh/s/436388 my map that needs a mod! thank you! i'll mod it asap :oops:
Changed mp3 file! now it's a 192kbps mp3
AmigoDoChroome
For you m4m

easy

00:34:061 (4) - weird
00:51:261 (2) - ^^
02:15:261 (1) - ^^
nice diff

normal
00:22:861 (1) - straight?
00:24:461 (3) - distance
03:06:261 (3) - distance
00:40:861 (4) - in such moments , try copying the previous slider and use the ctrl + shift + r feature EX: http://osu.ppy.sh/ss/4967748
01:09:261 (4) - Can you do better
01:29:661 (1) - more curve
01:34:461 (1) - nice
01:53:861 (2) - not necessary
02:03:261 (1,2,3) - ^
02:16:861 (4,5,6) - ^
02:08:861 (2) - weird
02:51:261 (1,2) - stacks on normal is not god
03:02:461 (2,3,4) - this confuses

just like me
hp drain is very high
00:57:261 (3,4,5,6,7,8,1) - not work
01:29:661 (1,2) -
1.50 sv on kiai? Very high for "hard" diffs


You're doing well, but try to make better use of patterns and follow a pattern:
Two two curved straight, etc.
Topic Starter
Kei
No reply = change/fix

AmigoDoChroome wrote:

For you m4m yay!

easy

00:34:061 (4) - weird ;_; why? its following the music
00:51:261 (2) - ^^ and here its following mainly the vocals :p
02:15:261 (1) - ^^ I improved the shape here
nice diff thanks! :oops:

normal
00:22:861 (1) - straight?
00:24:461 (3) - distance
03:06:261 (3) - distance nice!
00:40:861 (4) - in such moments , try copying the previous slider and use the ctrl + shift + r feature EX: http://osu.ppy.sh/ss/4967748 in this case i like the current way ><
01:09:261 (4) - Can you do better
01:29:661 (1) - more curve
01:34:461 (1) - nice // :oops:
01:53:861 (2) - not necessary its following the instrumental. i'll consider it though. i wanted to add some triplets in order to make it less boring since its a normal diff :p
02:03:261 (1,2,3) - ^
02:16:861 (4,5,6) - ^ same for these two
02:08:861 (2) - weird changed into a wavy slider
02:51:261 (1,2) - stacks on normal is not god nah its fine :p its barely stacking and the song is slow enough to see it coming
03:02:461 (2,3,4) - this confuses deleted 2

just like me
hp drain is very high settings are this way bcs its the hardest difficulty of the mapset :)
00:57:261 (3,4,5,6,7,8,1) - not work ;___; i really want to keep this pattern
01:29:661 (1,2) - what about this one o:? there's nothing wrong with it :p
1.50 sv on kiai? Very high for "hard" diffs same reasoning as the one given above


You're doing well, but try to make better use of patterns and follow a pattern:
Two two curved straight, etc.
Thank you!! I'll mod your map now done
MoodyRPG
Te debia un mod, aqui lo tienes e.e

General
  1. ok
Easy
  1. 01:52:061 (4) - nazi* Podrias moverlo al otro lado? Hace un buen flow con (1)
Normal
  1. 02:56:661 (2,3) - Podrias hacer esto mas ondulado, algo asi
Just Like Kei
  1. Bien hecho
Mod corto, no pude encontrar nada malo, encuentra un BN

Buena suerte
Topic Starter
Kei

MoodyRPG wrote:

Te debia un mod, aqui lo tienes e.e

General
  1. ok
Easy
  1. 01:52:061 (4) - nazi* Podrias moverlo al otro lado? Hace un buen flow con (1) claro
Normal
  1. 02:56:661 (2,3) - Podrias hacer esto mas ondulado, algo asi nice
Just Like Kei
  1. Bien hecho
Mod corto, no pude encontrar nada malo, encuentra un BN

Buena suerte
Gracias! :D
Okoratu
using garven's avatar confuses me to be honest

hard
01:18:861 (3) - if this is following vocals this is better off being 1/2
02:22:461 (1) - this combo looks pretty short, even though i can understand its purpose of keeping one measure combos i think in this context it looks rather od, would just remove nc lol

will recheck the normal along with hitsounding

03:12:861 - due to the intensity consider a click here in all diffs and delaying the spinner by 1/2 for normal and 1/1 for easy.
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