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Mitani Tomoyo - Sore kara CODA e

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Topic Starter
SyraxAxoJaxco
This beatmap was submitted using in-game submission on 22 Januari 2017 at 11:22:08

Artist: Mitani Tomoyo
Title: Sore kara CODA e
Source: Solatorobo それからCODAへ
Tags: The Hunter And Then To Chikayo Fukuda LieN Red Savarin Dahak Elh Melizee Chocolat Gelato Caninu Felineko Little Tail Bronx furry furries
BPM: 60
Filesize: 15604kb
Play Time: 00:51
Difficulties Available:
  1. Easy (1,01 stars, 29 notes)
  2. Hard (2,31 stars, 99 notes)
  3. Normal (1,68 stars, 52 notes)
Download: Mitani Tomoyo - Sore kara CODA e
Download: Mitani Tomoyo - Sore kara CODA e (no video)
Information: Scores/Beatmap Listing
---------------
Background:
http://www.cc2.co.jp/solarobo/poll/img/1920x1080.jpg
http://www.cc2.co.jp/solarobo/poll/

Special credits to:
Bonsai for the timing.
ezek for the video.
Rohit6
Bonsai
from #modreqs \:D/

General
  1. Timing: Until 00:08:117 and from the Kiai until the end, the drums are waay earlier (especially easy to hear when they are playing the upbeats), there's a slowdown instead of a harsh reset from 00:25:117 to 00:26:257 and the outro seems wonky too, here's what I think would be best:
    box
    [TimingPoints]
    94,1000,4,2,1,70,1,0
    8117,1000,4,2,1,70,1,0
    25117,1116.20909090909,3,2,1,50,1,0
    26233,1000,4,2,1,70,1,1
    42338,1071.42857142857,4,2,1,70,1,1
    44480,1153.84615384615,4,2,1,70,1,1
    46787,1126.2318160488,4,2,1,70,1,1
    I'll continue using the old timestamps though
  2. soft-hitclap is not 100ms long which is required by RC nvm it is, wtf am I talking about
  3. Also from RC: "The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap."
  4. I don't think those diffnames is allowed, the level of difficulty is not really obvious : \
Chocolat (っ˘ڡ˘ς)
  1. How about delaying the break until 00:42:423 to keep the intensity until the choir starts?
Elh
  1. 00:02:117 (1) and 00:06:117 (1) - You didn't make two NCs per measure in the Kiai, so doing it here is pretty inconsistent with the whole rest of the map
Red
  1. 00:05:783 (5,1) - This is the biggest jump in the whole map and halso got the harshest flow bc you have to make a 180°-turn on the head of (1), doesn't fit to the rest of the map at all, make it smoother and lower the spacing
  2. 00:07:450 (3) - 00:13:450 (4) - 00:19:450 (4) - If you shorten these by 1/6 they would land on actual vocals / a beat, which feel weird being left out currently :( (and you are kinda overmapping a bit). If you shorten the first one, you'll need to add another timing section at 00:07:783 to those that I gave you since the vocals already follow that new offset, you'll then need to manually snap the slider-length of that slider, if you can't do it I can do it for you
    If you applied those -> 00:22:117 (1,2) - The tail of (1) is then the only overmapped note in the whole 'intro', which doesn't really feel good, I'd just extend (1) by 1/6 and add a circle there
  3. 00:14:450 (2,3) - Since you focus on the vocals very much I think it would fit much better if you made these into a slider, 00:14:783 (3,4) both being circles doesn't make the vocals stand out there
  4. 00:15:117 (5,1) - (1) is the first of a few unfitting offbeat-sliders coming up as it ends on the downbeat, which goes against beat priority without much reason as there are vocals on both head and tail, so the note on the head isn't any more special than the one on the tail in the song, and thus feels very weird. I'd suggest either shortening (5) or just making it a circle to make 00:15:783 clickable as it is a new line of vocals - Look at 00:11:117 (3) -, it's basically the same as this, but there aren't any vocals at the tail, whereas now there are vocals there, so mapping it the same doesn't seem appropriate. And then ofc change the next object around so 00:16:117 is clickable too, making an offbeat-slider just doesn't fit at all here
  5. 00:18:617 (2,3) - Again offbeat-sldiers aren't fitting at all, better just make it circle-slider-circle
  6. 00:25:117 (1,1) - NCs are unnecessary and imbalance the HP/drain
  7. 00:26:757 (2) - unjustified offbeat again, completely ignoring the strong vocals at the tail :( same for 00:34:757 (2) -
  8. 00:34:090 (7,1) - uhhhh this is the only 1/6-jump in the whole map lol, don't do that. Actually, both 00:33:923 (6,7) are 100% overmapped :(
  9. 00:35:923 (1) - unjustified offbeat again, also messing up your NCing. The first two notes of 00:36:590 (2) are completely overmapped anyways so yeah, just make a long slider starting at 00:36:257 instead
  10. 00:38:923 (3) - yadayada offbeat
  11. 00:46:941 (1) - imo it would be more nice to let this last slider end on the downbeat because the spinner doesn't give emphasis to its start, so just letting it start 1/6 later would be a better way imo
Topic Starter
SyraxAxoJaxco

Bonsai wrote:

from #modreqs \:D/

General
  1. Timing: Until 00:08:117 and from the Kiai until the end, the drums are waay earlier (especially easy to hear when they are playing the upbeats), there's a slowdown instead of a harsh reset from 00:25:117 to 00:26:257 and the outro seems wonky too, here's what I think would be best:
    box
    [TimingPoints]
    94,1000,4,2,1,70,1,0
    8117,1000,4,2,1,70,1,0
    25117,1116.20909090909,3,2,1,50,1,0
    26233,1000,4,2,1,70,1,1
    42338,1071.42857142857,4,2,1,70,1,1
    44480,1153.84615384615,4,2,1,70,1,1
    46787,1126.2318160488,4,2,1,70,1,1
    I'll continue using the old timestamps though AHHH, THANKS WITH THIS!!!
  2. soft-hitclap is not 100ms long which is required by RC If you can help me finding this one hitsound longer, i will change it.
  3. Also from RC: "The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap." ...i stole the video before, so i didn't know that. Thanks for informing! Though maybe i'll change it later...
  4. I don't think those diffnames is allowed, the level of difficulty is not really obvious : \ :cry: I will see another mod about this.


Chocolat (っ˘ڡ˘ς)
  1. How about delaying the break until 00:42:423 to keep the intensity until the choir starts?
    Nah. I want to keep both hitsounds in the last slider to be heard. If i follow your mod, i need to make a long slider, which is not good. Why not 1/2 2x, you say? Well, as you can see, there's no 1/2 2x beat in Chocolat. So adding that in the last, i'm afraid it still counts as inconsistency..
Elh
  1. 00:02:117 (1) and 00:06:117 (1) - You didn't make two NCs per measure in the Kiai, so doing it here is pretty inconsistent with the whole rest of the map
    Oh yeah, thanks for reminding me to remove those.
Red
  1. 00:05:783 (5,1) - This is the biggest jump in the whole map and halso got the harshest flow bc you have to make a 180°-turn on the head of (1), doesn't fit to the rest of the map at all, make it smoother and lower the spacing
    The biggest jump? You obviously understand that the jump ds is still same, which is 2.4x, right? Actually, just say i don't know how to make this one smoother... :v
  2. 00:07:450 (3) - 00:13:450 (4) - 00:19:450 (4) - If you shorten these by 1/6 they would land on actual vocals / a beat, which feel weird being left out currently :( (and you are kinda overmapping a bit). If you shorten the first one, you'll need to add another timing section at 00:07:783 to those that I gave you since the vocals already follow that new offset, you'll then need to manually snap the slider-length of that slider, if you can't do it I can do it for you
    I don't understand that tutorial movie, but how about changing that one into circles?
    If you applied those -> 00:22:117 (1,2) - The tail of (1) is then the only overmapped note in the whole 'intro', which doesn't really feel good, I'd just extend (1) by 1/6 and add a circle there
    The lyrics say differently, sadly. That "yureru---namida---" the ru and da parts are both elongated, and that's what i'm trying to follow.
  3. 00:14:450 (2,3) - Since you focus on the vocals very much I think it would fit much better if you made these into a slider, 00:14:783 (3,4) both being circles doesn't make the vocals stand out there
    Okay.
  4. 00:15:117 (5,1) - (1) is the first of a few unfitting offbeat-sliders coming up as it ends on the downbeat, which goes against beat priority without much reason as there are vocals on both head and tail, so the note on the head isn't any more special than the one on the tail in the song, and thus feels very weird. I'd suggest either shortening (5) or just making it a circle to make 00:15:783 clickable as it is a new line of vocals - Look at 00:11:117 (3) -, it's basically the same as this, but there aren't any vocals at the tail, whereas now there are vocals there, so mapping it the same doesn't seem appropriate.
    These circles placement, even these are at least nice, they're not my type. But...*sigh
    And then ofc change the next object around so 00:16:117 is clickable too, making an offbeat-slider just doesn't fit at all here
    Snake-ing triplets.
  5. 00:18:617 (2,3) - Again offbeat-sldiers aren't fitting at all, better just make it circle-slider-circle
    Okay, though i feel weird with my placing...
  6. 00:25:117 (1,1) - NCs are unnecessary and imbalance the HP/drain
    But how if i say, that's the only hint of the slowing part? Well, another mod should convice me about changing this one.
  7. 00:26:757 (2) - unjustified offbeat again, completely ignoring the strong vocals at the tail :( same for 00:34:757 (2) -
    Changed.
  8. 00:34:090 (7,1) - uhhhh this is the only 1/6-jump in the whole map lol, don't do that. Actually, both 00:33:923 (6,7) are 100% overmapped :(
    Yeah, it's overmapped. But i REALLY want to punctuate 00:34:234 (1) - Anyway, any suggestion with this one?
  9. 00:35:923 (1) - unjustified offbeat again, also messing up your NCing. The first two notes of 00:36:590 (2) are completely overmapped anyways so yeah, just make a long slider starting at 00:36:257 instead
    Changed.
  10. 00:38:923 (3) - yadayada offbeat
    Yadayada okay.
  11. 00:46:941 (1) - imo it would be more nice to let this last slider end on the downbeat because the spinner doesn't give emphasis to its start, so just letting it start 1/6 later would be a better way imo
    Nah. This is already good. It asks the player presses it at the start of the choir, which is apparently neat for me.
Do you want to reply my reply? PM please. ;)
Anyway, thank you, verrrrryy much. *hint for my next beatmap
Mekki
Hey, as you requested :3

[General]
  1. Disable Widescreen Support, since you have no SB and it's inconsistent among the diffs.
  2. Diff names are not clear imo, custom names in all the diffs are allowed just if they let clear to the player if it's Easy/Normal/Hard/Insane. Change ''Chocolat'' to Easy and ''Elh'' to Normal, it is the best to do.
  3. Please, remove the audio of your video, it's not allowed videos having an audio, since it's not used on osu so it helps to less file size.
[Chocolat]
Seems clear ;3

[Elh]
  1. 00:23:094 (5) - I'd move the direction of this slider up, then, you can avoid overlapping in (3) and make a better flow. Like that: http://puu.sh/nIKLq/7a9f79f1ea.jpg
  2. 00:33:900 (6) - This note feels overmapped on the song :l There is no song on it, removing it and let a gap it's a good choice and it sounds nice.
Sweet!

[Red]
  1. 00:15:094 (3) - Finishing this slider on 00:15:427 makes actually much more sense cuz you have the piano soung, where it's current finished have just no sound, and it feels weird with the next 3 circles pattern. In case you didn't understand, it's exactly that http://puu.sh/nILrs/64b96391e8.jpg
  2. 00:17:427 (4) - Ctrl + J this slider and then re passionate it again, it makes a better flow having it directed down instead of up.
  3. 00:25:861 (1) - The flow of this slider seems weird :l I'd replace it with just one note, it feels better in gameplay and with the song http://puu.sh/nIL7e/729e343177.jpg
Nice mapset! But I guess that getting more mods to last diff wouldn't hurt :3
Topic Starter
SyraxAxoJaxco

MkGuh wrote:

Hey, as you requested :3

[General]
  1. Disable Widescreen Support, since you have no SB and it's inconsistent among the diffs.
    Ouch, didn't notice this one...
  2. Diff names are not clear imo, custom names in all the diffs are allowed just if they let clear to the player if it's Easy/Normal/Hard/Insane. Change ''Chocolat'' to Easy and ''Elh'' to Normal, it is the best to do.
    Fine...but i think these names are way more beautiful than those ENH... :cry:
  3. Please, remove the audio of your video, it's not allowed videos having an audio, since it's not used on osu so it helps to less file size.
    Will quickly change it.
[Chocolat]
Seems clear ;3 AY~

[Elh]
  1. 00:23:094 (5) - I'd move the direction of this slider up, then, you can avoid overlapping in (3) and make a better flow. Like that: http://puu.sh/nIKLq/7a9f79f1ea.jpg
    I...want to make this flow into a full circle, so...
  2. 00:33:900 (6) - This note feels overmapped on the song :l There is no song on it, removing it and let a gap it's a good choice and it sounds nice.
    Even though what i'm feeling is different, but....removed.
Sweet! Thanks!

[Red]
  1. 00:15:094 (3) - Finishing this slider on 00:15:427 makes actually much more sense cuz you have the piano soung, where it's current finished have just no sound, and it feels weird with the next 3 circles pattern. In case you didn't understand, it's exactly that http://puu.sh/nILrs/64b96391e8.jpg
    Okay, i'm trying here.
  2. 00:17:427 (4) - Ctrl + J this slider and then re passionate it again, it makes a better flow having it directed down instead of up.
    ^
  3. 00:25:861 (1) - The flow of this slider seems weird :l I'd replace it with just one note, it feels better in gameplay and with the song http://puu.sh/nIL7e/729e343177.jpg
    I make that slider so players will notice that in that time, they are actually slowed. Also, it is for the sake of easy-catch beat. Remember that the bpm is slowed there, and come back again at 00:26:233 -. So i think, sliders are more suited for this pace-comeback thing.
Nice mapset! But I guess that getting more mods to last diff wouldn't hurt :3 /me nods.
Any reply for my replies?
If so, my PM is available.
Thanks for the assistance~
Doormat
hi, you messaged me in-game a few weeks ago
[Easy]
  1. 00:37:233 (2) - distance snap is at 0.95x here, you might want to make it closer to 1.00x. not really a big deal though
  2. mm not sure how i feel about this break after the kiai. the song's almost over, but you have this break and then a spinner after it, so this is just my opinion, but it might cause some people to think the map is already over, only for it to not be, which could be confusing. also, why not just map this part? you could easily put in two 1/1 sliders and a circle to fill up this break, like what you did in Normal.
[Normal]
  1. 00:14:760 (4) - mm this slider doesn't feel right in my opinion. i'm going to guess that this slider is following the strings, but the way the strings are done in the music is that both these notes are part of different phrases. it also contrasts with the previous 00:12:094 (1,2) -, which is following the vocals. either way, i'd change up this slider; maybe use two circles instead of a slider, or a circle at 00:14:760 - and a 1/3 slider at 00:15:094 - ?
[Hard]
  1. 00:25:861 (1) - i think it might be because of the offset change, but this held slider feels too long as a result. why not just a circle here?
  2. 00:33:567 (5,6,7) - mmm i don't think there's a sound on the slider end of the (5), the (6), or the (7). it plays fine i guess, but i think you should be aware that these aren't really mapped to anything imo
  3. 00:40:234 (1) - skipped over a pretty emphasized beat at 00:40:733 - by using a repeat slider here. maybe make it a regular slider and have circle at 00:40:733 - and at 00:40:899 - ?
hope this helps!
Topic Starter
SyraxAxoJaxco

Doormat wrote:

hi, you messaged me in-game a few weeks ago You're late! *winkwink ;)
[Easy]
  1. 00:37:233 (2) - distance snap is at 0.95x here, you might want to make it closer to 1.00x. not really a big deal though
    Not a big deal, of course...but changed the position into a more balanced one :3
  2. mm not sure how i feel about this break after the kiai. the song's almost over, but you have this break and then a spinner after it, so this is just my opinion, but it might cause some people to think the map is already over, only for it to not be, which could be confusing. also, why not just map this part? you could easily put in two 1/1 sliders and a circle to fill up this break, like what you did in Normal.
    See the timing. The beat at 00:42:233 - isn't matched with 00:42:338 - I really want to map that. But since this is easy, i'm scared newbie players won't understand this sudden bpm change, and in result, they will press the next hit at 00:42:233 -, not 00:42:338 -. Forget the strikethrough-ed part. I have tested it and it still get a 300, actually. :v Oh yeah, even if the player misses its guard, the spinner is still long enough to even get a 1000...
[Normal]
  1. 00:14:760 (4) - mm this slider doesn't feel right in my opinion. i'm going to guess that this slider is following the strings, but the way the strings are done in the music is that both these notes are part of different phrases. it also contrasts with the previous 00:12:094 (1,2) -, which is following the vocals. either way, i'd change up this slider; maybe use two circles instead of a slider, or a circle at 00:14:760 - and a 1/3 slider at 00:15:094 - ?
    If it contrasts with a beat before it (00:11:094 -), why don't try to see two beats before it (00:09:427 -)? For me, i think this flow is already following the feeling of the music well... I'm also thinking that your solutions aren't the right choices either...
[Hard]
  1. 00:25:861 (1) - i think it might be because of the offset change, but this held slider feels too long as a result. why not just a circle here?

    SyraxAxoJaxco wrote:

    I make that slider so players will notice that in that time, they are actually slowed. Also, it is for the sake of easy-catch beat. Remember that the bpm is slowed there, and come back again at 00:26:233 -. So i think, sliders are more suited for this pace-comeback thing.
    MMH, you didn't read my last mod, hm?
  2. 00:33:567 (5,6,7) - mmm i don't think there's a sound on the slider end of the (5), the (6), or the (7). it plays fine i guess, but i think you should be aware that these aren't really mapped to anything imo
    I HATE TO CHANGE THIS, but for the future of this map... :cry:
    EDIT: Now you're responsible for changing the "Hard" symbol into "Normal"... >:(
  3. 00:40:234 (1) - skipped over a pretty emphasized beat at 00:40:733 - by using a repeat slider here. maybe make it a regular slider and have circle at 00:40:733 - and at 00:40:899 - ?
    It's sad to say that this last mod is the only mod that i accept happily... :?
hope this helps! Sorry for accepting only 2 of these, though... :?
Any replies available for my replies?
PM please.
Y'know, i forgot that you owe me a mod... :o
So, thank you for still holding your promise~ :D
Doormat

SyraxAxoJaxco wrote:

Y'know, i forgot that you owe me a mod... :o
So, thank you for still holding your promise~ :D
I never owed you anything; I modded this out of my own volition because you messaged me in game about it a few weeks ago and I just happened to remember about this map when I saw it while cycling through my maps. I can understand your replies well enough and why you wouldn't want to change a few things.

Regarding the break on the Easy, I still think you should map something there; even if there is a bpm change, the song is already really slow (being at about 60-ish), so a bpm shift here isn't going to be super difficult as say, going from 180 bpm to 120 bpm. Beginners can easily adjust to a bpm change in a slow song, especially if the bpm shift is really subtle. However, I understand if you're still hesitant on doing what I suggested. Best of luck again!

no kudosu for this; just explaining my reasoning in a little more detail
ZekeyHache
Hello~ As requested~

General
  1. Use this video. Looks the same but is less heavy by a considerable amount of space.

Easy
  1. 00:02:094 (2) - If you do it like (1) but inverted, it will give your map a fancier look~ like this (but then you'll have to readjust the next blanket xD it's all up to you~
  2. 00:37:234 (2) - I feel this note is way too on the top, try moving it a little bit down. It's not necessary to do it, but I highly suggest to do it. Maybe this is a stupid suggestion, but I feel uncomfortable with that note so on the top xD
  3. Why don't you map the break? You should map it to keep consistency among all the diffs.

Normal
  1. 00:28:234 (2,3) - You can improve the blanket between this two objects~

Hard
  1. 00:04:760 (3) - Why don't you do it curved just like the previous slider? It would fit better imo

There is nothing that I would call an issue, the mapset looks neat to my eyes, good job! well, maybe having a break on the easy diff might look like an issue to me xD

Good luck~
Topic Starter
SyraxAxoJaxco

ezek wrote:

Hello~ As requested~Finally. x.x

General
  1. Use this video. Looks the same but is less heavy by a considerable amount of space.
    THANK YOU~~ :)

Easy
  1. 00:02:094 (2) - If you do it like (1) but inverted, it will give your map a fancier look~ like this (but then you'll have to readjust the next blanket xD it's all up to you~
    Okay. Fanciness: +1
  2. 00:37:234 (2) - I feel this note is way too on the top, try moving it a little bit down. It's not necessary to do it, but I highly suggest to do it. Maybe this is a stupid suggestion, but I feel uncomfortable with that note so on the top xD
    Well, my intention is to kinda blanket 00:37:234 (2) - actually. So what can i do, is lowering it a pixel or two. Sorry... :v
  3. Why don't you map the break? You should map it to keep consistency among all the diffs.
    Hmm...since everyone asked me to do the same, well, okay. Wait for the next update please.

Normal
  1. 00:28:234 (2,3) - You can improve the blanket between this two objects~
    Is it better now? Dunno...

Hard
  1. 00:04:760 (3) - Why don't you do it curved just like the previous slider? It would fit better imo
    If i curve it down (v), i need to rearrange 00:05:427 (4,5) - which is a shame since those placements are already nice. If i curve it up (^), it's just not right for the aesthetic. If you have a suggestion, PM please.

There is nothing that I would call an issue, the mapset looks neat to my eyes, good job! well, maybe having a break on the easy diff might look like an issue to me xDOyei~ ;)

Good luck~
- Frontier -

M4M <3



[Easy]
00:33:233 (3) - I don't think 1/3 here is good because it's kinda too fast for newbies. This is imo. You don't need to fix :D
00:41:233 (3) - ^
No mod here ;w; I love that art sliders at the beginning <3

[Normal]
I think it's kinda hard like hard diff :v
00:19:094 (5,1) - You should curve (5) a little bit more for the perfectly blanket.

This mapset is neat. I can't find any issue in hard diff lol :v
Good luck ! Take my star :)
Topic Starter
SyraxAxoJaxco

- Frontier - wrote:

M4M <3 <3



[Easy]
00:33:233 (3) - I don't think 1/3 here is good because it's kinda too fast for newbies. This is imo. You don't need to fix :D
I know, but there must be a hitsound there. I can't leave it blank... :oops:
00:41:233 (3) - ^
No mod here ;w; I love that art sliders at the beginning <3 XD

[Normal]
I think it's kinda hard like hard diff :v Eh? :?
00:19:094 (5,1) - You should curve (5) a little bit more for the perfectly blanket.
Whuh? Uh...okay...

This mapset is neat. I can't find any issue in hard diff lol :v 8-)
Good luck ! Take my star :) Ah, thanks! My baby map needs more stars~ :D
Izzywing
I did a m4m with ezek, and he sent me to mod this map, so thank him for this mod :P

[Easy]

00:04:094 (1) - I think this blanket would look nicer if didn't have the sharp turn, so something like this - https://osu.ppy.sh/ss/5445958

Totally subjective though, so keeping what you have is fine.

00:16:094 (1,1) - Maybe make these two the same shape? Like, copy 00:16:094 (1), ctrl j then ctrl g it

00:20:094 (1,2) - This blanket is bugging me, but it's probably fine. Take another look, I think.

Overall a good diff, the flow all made sense to the songs (like whenever you had a note drop off it made sense to me)

[Normal]

00:28:234 (2,3) - I think the part of 2 that's blanketing 3 should be a bit move curved to match the circle better.

00:30:234 (1) - A bit too curved, I think. I take it this is trying to blanket the head of 00:28:234 (2)? If so, shape 1 so it doesn't curve into it.

00:42:338 (1) - fix blanket - https://osu.ppy.sh/ss/5445980

[Hard]

So, this diff looks really really good. The one thing I have to comment on is this pattern - 00:28:234 (1,2,3), in that it flows a bit weird when playing, but I'm pretty sure this was intentional so I don't think it's a big deal.

Also, if you really wanted to, you could blanket 00:28:900 (3,4), but it's not necessary.

Good luck! Gave a couple of stars.
Topic Starter
SyraxAxoJaxco

Hobbes2 wrote:

I did a m4m with ezek, and he sent me to mod this map, so thank him for this mod :P Don't worry, i have. 8-)

[Easy]

00:04:094 (1) - I think this blanket would look nicer if didn't have the sharp turn, so something like this - https://osu.ppy.sh/ss/5445958
Totally subjective though, so keeping what you have is fine.
Umm, sorry then. It's my style... :v

00:16:094 (1,1) - Maybe make these two the same shape? Like, copy 00:16:094 (1), ctrl j then ctrl g it
I think i had done that... o.o But fine, in case if i hadn't.

00:20:094 (1,2) - This blanket is bugging me, but it's probably fine. Take another look, I think.
Hmm, yeah. Changed.

Overall a good diff, the flow all made sense to the songs (like whenever you had a note drop off it made sense to me)

[Normal]

00:28:234 (2,3) - I think the part of 2 that's blanketing 3 should be a bit move curved to match the circle better.
Truth is, i had noticed that one, but i also didn't know how to fix it... :v Oh well, i hope this is better...

00:30:234 (1) - A bit too curved, I think. I take it this is trying to blanket the head of 00:28:234 (2)? If so, shape 1 so it doesn't curve into it.
Umm, no. Your point is right, but i want the tail of this slider to stack with 00:27:234 (1) - tail. But actually, i can change that one. So, fixed. :v

00:42:338 (1) - fix blanket - https://osu.ppy.sh/ss/5445980
I.. don't get it. I think 00:44:480 (1) - has blanketed 00:42:338 (1) - body pretty well...

[Hard]

So, this diff looks really really good. The one thing I have to comment on is this pattern - 00:28:234 (1,2,3), in that it flows a bit weird when playing, but I'm pretty sure this was intentional so I don't think it's a big deal.
Thanks for the understanding. Yeah, I want to make the flow a bit circular here.

Also, if you really wanted to, you could blanket 00:28:900 (3,4), but it's not necessary.
Muh? Nice catch... Changed~

Good luck! Gave a couple of stars. THANKSS! Now i can approach a BN safely~
Sonnyc
Not a bad map, but easy lacks structure.
00:26:234 (1,2,1,2,3,1,2,1,2,3) - For example, the rhythm has somewhat got a structure, but patterns are pretty arbitrarily done by each section.
00:42:338 - Also a misc. issue, but you'll want to keep the volume consistent between green and red line.

There weren't actual issues imo, but I feel it has got more potential.
Topic Starter
SyraxAxoJaxco

Sonnyc wrote:

Not a bad map, but easy lacks structure. :?
00:26:234 (1,2,1,2,3,1,2,1,2,3) - For example, the rhythm has somewhat got a structure, but patterns are pretty arbitrarily done by each section.
So, for short, you ask me to remap this part/kiai? Okay...
00:42:338 - Also a misc. issue, but you'll want to keep the volume consistent between green and red line.
Now this is what i didn't see. Thanks!

There weren't actual issues imo, but I feel it has got more potential. No actual issues... yay~
Bonsai
Re-chekku~
spoiler: read bottom first

General
  1. I didn't look at all notes, but I don't think you used the default drum-hitwhistle anywhere, so I'd suggest to rename your soft-hitfinish to drum-hitwhistle so you can use that sound + the drum-hitclap&-finish at the same time
Easy
  1. The green line around 00:26:233 is one ms too late so the slider won't get affected yet, just move it back and resnap it ^^ same for Normal, even though it doesn't actually affect anything there ¯\_(ツ)_/¯
Normal
  1. 00:14:094 (3,4) - This is the only part that doesn't follow the vocals very well in the intro - Have you thought about simply doing this?
  2. Just bc I'm curious: What's your reason for 00:22:094 (3,4) not being another 2/3-slider? ^^
  3. 00:33:233 not being clickable is kinda sad imo, it's clickable at 00:07:094 (4,5) and 00:41:234 (4,5) so why not here too? The vocals have yet another long holding note at 00:32:234 (3) anyways so I'd definitely make this a 2/3-slider instead to make that kick clickable o:
  4. 00:37:567 (5) - This being a slider is kinda weird when it was all-circles at 00:03:094 (4,5,6) -, makes the intro harder than the end, why?
Hard
  1. Maybe switch NC at 00:07:760 (4,1) to seperate intro/drums from this new sectoin/vocals better?
  2. 00:05:427 (4,5,1) - I don't like that the movement from (5) to (1) is so extremely big and harsh (=you have to turn a lot on (5) and then turn 180° on (1) too) because it seperates those notes so much, when I feel like (4,5) are building up to that and are more connected to it musically, I'd even switch the NCing - On top of that, (5,1) is the by faar the biggest jump in that map, feels very imbalanced to me. I guess I'd suggeest a more circular motion, and pretty much the same goes for 00:24:427 (1,2,1,2,1) which seems waaay to seperated for me, not only bc of the NCing (I wouldn't put a single NC there tbh) but also because the movement is so zig-zag-ish too - imo that doesn't represent the music here very well, and I don't really understand why 00:25:489 (2,1) is smaller than 00:25:117 (1,2) anyways
  3. 00:11:094 (3,4) - Pretty much every note in this section is mapped to the lyrics, but there is nothing on the tail of (3), how about extending it to where (4) is right now?
    Kinda the same for 00:19:427 (5) bc the tail is overmapped too, how about shortening it to 00:19:760 so it represents that string-note?
    (and if you do all that, I'd extend 00:22:094 (1) by 1/6 too xdd)
  4. 00:21:094 - This is naturally the note with the most rhythm-emphasis, not making it clickable is kinda meh :/ Same goes for 00:29:233
  5. About the general rest of the map: I heavily dislike that almost all slidertails are pretty much overmapped but also that the following notes are stacked below them, bc that means that the player actually has to stop on them even though there is nothing happening there, it creates a very halting feeling even though the song is so smooth D: And personally I'd silence all those tails, especially the one of 00:25:861 (1) lol
  6. 00:37:567 (4,5) - Mapping Claps and Finishes the exact same triggers my differentiation-nerves, maybe try to at least change the direction of the second one a bit?
  7. 00:39:900 (5,1) - I don't really understand this big & harsh jump here either, that beat doesn't seem special at all to me o:
  8. 00:44:480 (1) - Is there any reason for this strong wiggle? It's extremely narrow but big, I'd make it more broad in any case as it most likely catches players of this level by surprise, but I don't really thing it fits here either way tbh
  9. The last few of the silenced slidertails are still audible even though it's 5%, maybe replace them with a silent .wav?
All in all I'm not interested in iconing this after all, sorry that I kept you waiting for so long; It's not because I find it bad or anything but I simply dislike the style that the Hard is mapped in because of all that overmapping, sorry :(
Topic Starter
SyraxAxoJaxco
Because of Bonsai's mod, which mostly focused on overmapping issues...


DECIDED TO REMAP BOTH HARD AND NORMAL.
Re-download please~
Xayler
Heya, NM from my queue! o/

Normal
00:13:760 - I think slider from here to 00:14:094 (3) - here sounds a bit better
00:31:233 (2,3) - I think that here's a small blanket error

Nothing else to mention here, should be a rank material. Have a kudosu! You don't have to give kudosu if you don't see this worthy enough.
Good luck!
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