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Kanon Wakeshima - Love your enemies

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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2017年5月20日 at 2:33:03

Artist: Kanon Wakeshima
Title: Love your enemies
Source: 劇場版 selector destructed WIXOSS
Tags: luminescence Q.E.D. movie
BPM: 84
Filesize: 6698kb
Play Time: 04:07
Difficulties Available:
  1. Easy (1.57 stars, 266 notes)
  2. Extra (5.29 stars, 918 notes)
  3. Hard (3.6 stars, 620 notes)
  4. Insane (4.48 stars, 803 notes)
  5. Normal (2.15 stars, 362 notes)
Download: Kanon Wakeshima - Love your enemies
Information: Scores/Beatmap Listing
---------------
captin1
wao
Miel7
J'adore ta map elle mériterait d'être moder et Ranked et ce qui pourrait être super sa serait de mettre le clip de la chanson aussi .
polka
03:29:199 (1,2,3,4,1,2,3,4,5) - o_0
lLinutionHD
Topic Starter
Delis
the gif goes to the description.
CoLaSOul
Really great map imo
Lully
hi

general

bg with higher quality? bg edited with waifu2x

dunno but the most people use "Wakeshima Kanon" as artist, but Kanon Wakeshima should be fine too

source should be " 劇場版 セレクター Destructed WIXOSS "
add to tags: Selector movie Gekijouban

other metadata stuff should be fine

source: https://myanimelist.net/anime/31280/Sel ... XOSS_Movie http://www.anisearch.com/anime/10528,ge ... ted-wixoss https://proxer.me/info/14308




easy

00:07:479 - i dont really like that the intro isnt mapped, this also applies to the normal diff - if you dont map that part of the intro, why not start here 00:12:668 - ?
00:11:209 (2) - could be curved more, try it out and you see it looks better
00:27:587 (5) - https://nyu.s-ul.eu/5T4XQRCn fixed curve
00:28:722 (1) - try to fix the blanket
00:48:344 (4) - why not make it straight? fits better to 00:46:722 (1) -
00:50:290 (2) - should be a copy of this 00:48:992 (1) - looks better imo
00:57:911 (2,3,1) - they all look cramped af, try to fix that
01:03:263 (3) - https://nyu.s-ul.eu/pvT6zBuw fixed curve²
01:09:749 - this really should be clickable
01:22:722 (1) - move second anchor to https://nyu.s-ul.eu/VBCOfsFj for a perfect curve
01:48:344 - place a circle here pls
01:48:668 - ^ should look like this https://nyu.s-ul.eu/PwAVTWFP
02:14:614 (1) - why this weird shape - try it like this https://nyu.s-ul.eu/3JyN6ZwP ?
02:15:911 (2) - https://nyu.s-ul.eu/zHTRyAln perfect curve
02:53:209 (3) - just a bit more distance
03:08:290 (4) - https://nyu.s-ul.eu/JKF7QHij looks better imo
03:11:695 (1) - https://nyu.s-ul.eu/WSQ0FyTj just because it looks cool
03:14:290 (1) - why not a normal s shape?
03:25:965 (4) - https://nyu.s-ul.eu/05Q6E74L maybe like this?

is it okay if i only mod the easy diff?
if not pm me and ill mod some of the other diffs uwu
Aeril
helo m4m from ur q My Map
you make me feel like i cheated when i just did something that made sense to me, whatever more mod
[extra]
  1. extra's beginning is easier than insane
  2. 00:07:965 (7,8) - can these match the concept of the rest of them in circular flow, kinda odd by themselves 00:10:560 (4,5) - 00:13:154 (3,4) -
  3. 00:10:236 (2,3,4) - kinda odd bcz 3/4 smaller spacing than 2/3
  4. 00:24:181 (4) - keep nc consistent
  5. 00:26:776 (4,1) - switch nc cuz ^
  6. 00:29:209 (8) - slider end covers a loud sound while start is idk, maybe have a note be on the loud one instead of end
  7. 01:05:533 (6,1) - why the large spacing?
  8. 01:28:398 (1) - remove nc and move to 01:28:560 (3) - to improve readability
  9. 01:58:398 (4) - reverse on strong beat, maybe make clickable
  10. 02:58:722 (1,2,3,4,1,2) - what are these following
  11. 03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pretty sttreams :)
[insane]
  1. 01:07:154 (1,2,3,4,5,6,7,8) - these are technically following the rhythm but they dont differentiate between any of the notes so i think it should be changed
  2. 00:59:371 (1,2,3) - pauses feel a bit odd here, maybe change up the rhythm a bit so as to remove that pause
  3. 01:58:398 (2) - i really dislike this again, because you miss a strong beat on the reverse of the slider, please maybe make it clickable
  4. 03:14:290 (5,6,7) - this pause just doesnt feel right here, maybe change it to 1/2 slider to fill that space but its up to you
[hard]
  1. 00:13:479 (3,1) - whats so important on these beats that you didnt increase spacing on the same before it
  2. 00:15:749 (3,4) - same
  3. 00:22:073 (2,3) - thing
  4. 00:44:290 - specific reason why this left blank evn tho mapped before
  5. 01:07:154 (1,2,3,4,5,6,7,8) - reason for simplifying this so much? feels like you missss somuch by not doing vocal there
  6. why do you perfectly follow ds, i feel like you could be a bit mmore creative if you gave things some larger distance on loud notes
  7. 03:19:479 (3) - what is this following?
[normal]
  1. check ds snap in aimod
  2. 00:00:412 (1) - maybe end spinner early to make this 1st note clickable?
  3. 00:24:181 (3) - pick either this pattern or the one before this because both just is odd (probably this one bcz you do this for rest of map)
  4. 01:22:073 (4) - slider ends on big sound ;c make click
  5. 01:30:830 (2) - slider ends on big sound maybe circle 1/1 slider circle
  6. 01:43:479 (1,2,3) - i feel like vocals would be more interesting to follow here but ur choice
[easy]
  1. 00:27:587 (5) - end slider on big sound, somehow make click?
  2. 00:43:479 (4) - same above
  3. 01:37:641 (3) - same above
  4. 03:01:965 (2,3) - i dont think you can have 1/2 in easy?
  5. 03:11:695 (1) - slider looks out of place, too blocky
  6. 03:59:695 (1,2,3,4) - these are better forward 1/2 because the cymbal is on the click
Topic Starter
Delis
Please don't do something like "2 diffs because my map only 5 minutes" because I opened an m4m queue to gather mods for all difficulties. You don't need to do additional mods on this, though I just need to tell you that you shouldn't be like that when I didn't even say that if your map is short then you can accordingly skip diffs in my queue. the modders after your post would think that they don't have to take a look at every difficulties because their own map is short against mine. For example, a mapper who has only 4-5 difficulties on a TV size map, then he/she would mod only one or two difficulties for mine, it's really inequality to me to mod it since the length of song isn't everything to measure the efforts in modding :(. reply for mods will be delayed hours btw.
Lully
ill mod the rest of the map today/tomorrow.
Topic Starter
Delis
uhm I was talking to modders from queue.. anyhow appreciate for another mods, Aeril! I think I'll edit this post for reply

nyu - wrote:

hi

general

bg with higher quality? bg edited with waifu2x omg waifu2x so good, I made the bg for 1920x1080 myself :D

dunno but the most people use "Wakeshima Kanon" as artist, but Kanon Wakeshima should be fine too p/2003020 and the cd jacket is the sources of the artist.

source should be " 劇場版 セレクター Destructed WIXOSS " I think the source is okay as is, I just copied the movie title from web so. btw any webs other than officials are kinda useless to be a source of metadata ;-; I'll ask somebody good with matadatas if I need to put 劇場版 at the first of source. edited the tags to fit your suggestions tho
add to tags: Selector movie Gekijouban

other metadata stuff should be fine

source: https://myanimelist.net/anime/31280/Sel ... XOSS_Movie http://www.anisearch.com/anime/10528,ge ... ted-wixoss https://proxer.me/info/14308




easy

00:07:479 - i dont really like that the intro isnt mapped, this also applies to the normal diff - if you dont map that part of the intro, why not start here 00:12:668 - ? well I'll consider to map the intro, I don't get why you said to start 00:12:668 - :O any reason?
00:11:209 (2) - could be curved more, try it out and you see it looks better ye
00:27:587 (5) - https://nyu.s-ul.eu/5T4XQRCn fixed curve this is okay imo..
00:28:722 (1) - try to fix the blanket this isn't intended for a blanket
00:48:344 (4) - why not make it straight? fits better to 00:46:722 (1) - this fits better for me q-q
00:50:290 (2) - should be a copy of this 00:48:992 (1) - looks better imo don't want to use the same curve but did change for better flow
00:57:911 (2,3,1) - they all look cramped af, try to fix that alright no longer overlapping 00:59:371 (1) -
01:03:263 (3) - https://nyu.s-ul.eu/pvT6zBuw fixed curve² its no problem
01:09:749 - this really should be clickable I don't think it is
01:22:722 (1) - move second anchor to https://nyu.s-ul.eu/VBCOfsFj for a perfect curve okay
01:48:344 - place a circle here pls no need as I put a 1/2 slider before it's kinda hard for an easy (forgot to extend the breaks xd)
01:48:668 - ^ should look like this https://nyu.s-ul.eu/PwAVTWFP
02:14:614 (1) - why this weird shape - try it like this https://nyu.s-ul.eu/3JyN6ZwP ? oops forgot to fix this
02:15:911 (2) - https://nyu.s-ul.eu/zHTRyAln perfect curve uh this is fine
02:53:209 (3) - just a bit more distance k
03:08:290 (4) - https://nyu.s-ul.eu/JKF7QHij looks better imo changed maybe
03:11:695 (1) - https://nyu.s-ul.eu/WSQ0FyTj just because it looks cool prefer mine
03:14:290 (1) - why not a normal s shape? why not!
03:25:965 (4) - https://nyu.s-ul.eu/05Q6E74L maybe like this? that's ugly sharp

is it okay if i only mod the easy diff?
if not pm me and ill mod some of the other diffs uwu yeah that's fine! (every diffs still need mods tho lol)

Aeril wrote:

helo m4m from ur q My Map
you make me feel like i cheated when i just did something that made sense to me, whatever more mod
[extra]
  1. extra's beginning is easier than insane
  2. 00:07:965 (7,8) - can these match the concept of the rest of them in circular flow, kinda odd by themselves 00:10:560 (4,5) - 00:13:154 (3,4) - it's okay
  3. 00:10:236 (2,3,4) - kinda odd bcz 3/4 smaller spacing than 2/3 anti-jump
  4. 00:24:181 (4) - keep nc consistent as you can see the sv is changed here for the music is going quiet, it's ok
  5. 00:26:776 (4,1) - switch nc cuz ^ this is good as is for readability
  6. 00:29:209 (8) - slider end covers a loud sound while start is idk, maybe have a note be on the loud one instead of end it's being loud in hitsounding, not really strong in music. well, the piano doesn't need to be a clickable object imo
  7. 01:05:533 (6,1) - why the large spacing? adjusted
  8. 01:28:398 (1) - remove nc and move to 01:28:560 (3) - to improve readability I never do nc pattern like that in my maps D: it looks so bad even if nc usage is inconsistent.
  9. 01:58:398 (4) - reverse on strong beat, maybe make clickable that sounds nice but removing the reverse makes map worse in rhythm in this case
  10. 02:58:722 (1,2,3,4,1,2) - what are these following mainly drums, the vocals are also followed by sliders
  11. 03:12:992 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pretty sttreams :) this plays kinda bad imo
[insane]
  1. 01:07:154 (1,2,3,4,5,6,7,8) - these are technically following the rhythm but they dont differentiate between any of the notes so i think it should be changed so its like 02:58:722 (1,2,3,4,1,2) - on extra, it's good emphasis for stronger beats.
  2. 00:59:371 (1,2,3) - pauses feel a bit odd here, maybe change up the rhythm a bit so as to remove that pause there's no technically sound to follow, well I'll consider something better for structure
  3. 01:58:398 (2) - i really dislike this again, because you miss a strong beat on the reverse of the slider, please maybe make it clickable that's okay tho..
  4. 03:14:290 (5,6,7) - this pause just doesnt feel right here, maybe change it to 1/2 slider to fill that space but its up to you I like current one
[hard]
  1. 00:13:479 (3,1) - whats so important on these beats that you didnt increase spacing on the same before it to make the pattern looking clearn
  2. 00:15:749 (3,4) - same
  3. 00:22:073 (2,3) - thing
  4. 00:44:290 - specific reason why this left blank evn tho mapped before kinda same reason as the answer for nc you pointed out on extra
  5. 01:07:154 (1,2,3,4,5,6,7,8) - reason for simplifying this so much? feels like you missss somuch by not doing vocal there I think this is good to get into the strong beats at 01:09:749 -
  6. why do you perfectly follow ds, i feel like you could be a bit mmore creative if you gave things some larger distance on loud notes any positively example?
  7. 03:19:479 (3) - what is this following? the drum while it follows the vocals okay, I don't think is a problem here
[normal]
  1. check ds snap in aimod
  2. 00:00:412 (1) - maybe end spinner early to make this 1st note clickable? it's the same as easy, plus it's allowed with only 2 beats for a break after the spinner in normal difficulty
  3. 00:24:181 (3) - pick either this pattern or the one before this because both just is odd (probably this one bcz you do this for rest of map) what do you mean for this :O?
  4. 01:22:073 (4) - slider ends on big sound ;c make click
  5. 01:30:830 (2) - slider ends on big sound maybe circle 1/1 slider circle both are fine
  6. 01:43:479 (1,2,3) - i feel like vocals would be more interesting to follow here but ur choice okie
[easy]
  1. 00:27:587 (5) - end slider on big sound, somehow make click?
  2. 00:43:479 (4) - same above
  3. 01:37:641 (3) - same above everything is ok
  4. 03:01:965 (2,3) - i dont think you can have 1/2 in easy? oh well, if somebody else pointed out this I'd like to change!
  5. 03:11:695 (1) - slider looks out of place, too blocky haha changed to normal one
  6. 03:59:695 (1,2,3,4) - these are better forward 1/2 because the cymbal is on the click eh this is pretty fine imo
thanks for mods! sorry if I do look like offensive guy in previous post;
[ -Scarlet- ]
Haiz, anyway I'll be modding this tomorrow. Posting here as a reminder.

The reason why I state I'll be only modding two top difficulties because that's my comfort range of modding. If you check back all my past mods, it has always been Insane and above (Hard sometimes).

The reasons why I don't mod lower difficulties is because:
1. I never played anything below Hard diff since I started osu!
2. I never mod/map anything below Hard diff before (Tried once, total rubbish and never again)

Sorry if you are offended by that "2 diff since my map 5 mins" statement.
Topic Starter
Delis
then don't at least post my queue for m4m, or even anywhere else. you don't have to mod my map too because I really disrespect your way of modding, kinda disappointing that you're going for a BN and you don't even try just now.
Ryuusei Aika
from your m4m queue
my map:https://osu.ppy.sh/s/531385

Easy
00:10:073 (1,2) - how about making a blanket here?
01:39:587 (3,1) - ^
02:55:803 (5,1) - ^
02:59:695 (2,3) - ^
03:11:046 (4,1) - ^
00:35:695 - here has a beat so it's a little weird if here has no note
00:57:911 (2) - i suggest to make this a straight slider + parallel with 00:58:722 (3) - so it would look better

Normal
Wow cs4 cool
00:36:506 (3,4) - stack?
00:48:668 (5,1) - blanket?
03:46:722 (1,2) - ^
01:24:019 (3,4) - this flow isnt quite friendly for normal, i suggest to put 4 higher then 3
02:00:992 (4) - this should be a 3/4 slider start at 02:00:830 - just like which previous 2 and 3 followed
03:03:263 (5) - here should be a 1/1 slider + 1 note or just 1 note like what you did at 01:11:695 (5,1) - or 03:18:830 (4,1) -
03:08:776 (2) - i think nc should set at here
03:41:857 (3) - ^

Hard
i think this AR8 is too fast for hard players. How about AR7?
00:04:096 (5) - nc for sv change as hard players may have no that capacity of reaction
00:16:398 (1,2) - blanket
01:18:506 (5,1) - ^
01:31:317 (1,2) - ^
01:56:452 (1,2) - ^
02:04:236 (1,2) - ^
02:11:371 (6,1) - ^
02:15:587 (5,1) - ^
00:36:019 (2) - nc here
02:39:344 - here you can put another spinner till 02:39:911 - to follow the vocal

Insane
You may need to check your position on green lines cuz it seems many of them are unsnapped or not needed(like, at the middle of 01:30:668 (1) - and 01:31:317 (1) - )
01:10:884 (3,4) - blanket?
03:03:911 (1,2) - ^
03:50:452 (1,3) - ^
01:22:073 (9,5) - if nc set here it would fit the song better, just like 03:19:479 (1) -
01:27:911 (3) - ^
01:43:479 (3) - ^
03:14:290 (5) - ^
01:35:857 (1,2,3) - that ds change and flow is quite sharp, so i suggest to ctrl+g them

Extra
same problem for green lines with insane
00:10:560 (4) - ctrl+g for a better flow (emphasize the special sound)
00:11:695 (2) - how about just use the same shape with 00:11:209 (1) - ?
00:46:398 (1) - i think in this verse part, for your nc arrange idea, here shouldnt set nc
00:56:127 (1,2,3) - use shorter ds between 1-2 then 2-3 can fit the song better
01:09:911 (1,1,1,1) - no need for nc as here they are in the same section
03:37:398 (1,1,1,1) - ^
01:12:344 (5) - nc (the same suggestion with insane)
03:14:290 (5) - ^ etc......
01:22:398 (1,2) - that flow is quite weird and can easily bring a choke, a simple way to solve it is to change the position of them
01:47:857 (1,2,1,1) - just a suggestion, i think you can apply the nc setting of this part in your rest lower diffs
03:03:263 (1) - for me this slider not emphasized the louder voice well, so maybe you can try to set a large ds here like 03:00:019 (1,2) - ,and then decrease the ds enter 03:00:019 (1,2) -
03:38:127 (4) - a sudden slow slider here doesnt fit the song well, so i suggest to change it in a ~1.2x 1/1 slider + 1 note
03:40:803 - i think in extra here deserves a note (just like at 03:39:587 (4,5,6,7,8) - )

gl
[ -Scarlet- ]
Rant
*sigh*, I'll just let this pass since I'm too lazy to argue over the conflicts in our ideology. Let's just follow the title of this song xD

  • [Extra]
    General
  1. Probably should consider reducing your HP to around HP 6 - HP 7 ish. Judging by the way you NC is pretty damn hard for players to recover from missing a bit during the gameplay with HardRock.
  2. Should enable your Letterbox during breaks since you did actually use it at 02:40:560 - . Not exactly sure what's the difference though from what I see here.

    Mapping
  3. 00:01:857 (2,3) - I think using two 1/2 sliders really fits the violin since they had somewhat similar rhythm at 00:01:857 - and 00:02:580 -
  4. 00:06:425 - The beat here is rather obvious, highly suggest to make this part clickable
  5. 00:10:560 (4) - The flow from (3) is rather odd here as there's an awkward "pause" in flow in the somewhat same direction
  6. 00:12:668 (9) - More preferably to start the NC here rather than 00:12:830 (1) -
  7. 00:15:749 (3,4) - Make this should have somewhat identical movement/shape like what you did in 00:13:154 (4,5) - 00:10:560 (4,5) - 00:07:965 (7,8) -
  8. 00:16:398 (1,2) - Don't get why these sliders didn't get the same treatment as 00:11:209 (1,2) - where you were emphasizing on the loud trombone/trumpet(?)
  9. 00:07:965 (7,8) - Ctrl+G should provide a lot better flow than before
  10. 00:27:100 (1,2,3) - 00:24:992 (6,7,8) - Rather uneven triangular pattern here. Not sure intentional or not but go ahead and use x1.1 DS with small grid if it isn't
  11. 00:33:749 (4,5) - Same as above. If not, as least stack it with (9) before.
  12. 00:37:154 - Why not increase the SV here like what you did before when comes to emphasizing on these intense part of the song? Would really fit the song imo
  13. 00:38:371 - Really obvious drum here. Just make it similar to 03:08:695 (4,5,6,7,8,9) - but obviously with smaller DS
  14. 00:43:722 (6,7) - The loud piccolo (?) here should use some bigger jump at 00:43:803 (7,8,1) - since is rather dull to leave part smaller DS after an exciting instrument being played here
  15. 00:46:398 (1) - Maybe remove this NC since almost throughout the entire map, the way you NC has always been the same color till the next stanza/verse. Same for this too 00:48:344 (1) - . If you say things like "for visual purposes" then I have nothing to say about this
  16. 00:48:344 (1) - Ctrl+G here? Flow really well from (4) towards the (6) too
  17. 00:57:263 (6,7) - Swap rhythm? I think the strong vocal here 00:57:587 - needs to be emphasized nicely with a circle similar to 00:56:127 (1,2,3) -
  18. 01:00:668 (1) - I think reverse slider is kinda weak on the soft vocal here. Rhythm like http://puu.sh/tL1qu/1b240ea2e9.jpg should do the trick
  19. 01:05:695 (1) - Probably a mistake but you should totally Ctrl+G here.
  20. 01:07:317 (2,4) - Really weak jumps on the strong vocal here. Should increase the DS here which also make a great preparation on your following ridiculously large jump (for the first time) here 01:09:749 (1,1,1) -
  21. 01:11:371 (1) - Maybe bring this a little closer to 01:11:695 (1) - ? This is the first time you used a 3/4 slider followed with a note 1/4 away. More of the reason to move it closer since you make this slider rather slow
  22. 01:11:452 - No purpose in this green point at all since your next is at 01:11:695 - anyway
  23. 01:12:344 (5) - tbh this is quite a odd way to start the chorus. Perhaps just remove NC here 01:12:019 (1) - the NC at the start of the kiai instead?
  24. 01:22:073 (1,2) - Really large jump if you ask me. If you plan to do this, should make the jump 01:22:398 (1,2) - here instead since there's an obvious increase in intensity of the song
  25. 01:22:722 (1) - Maybe move this a little further apart from 01:23:209 (2) - to make a nicer square-ish jump? Would be nice
  26. 01:24:344 (2,3) - Not sure, feels like this part can be way more interesting because of the vocal than a simple 3 consecutive sliders
  27. 01:27:911 - 01:28:317 - Not a big issue bit all these green lines are quite triggering when is not exactly on the point where you want to lower the volume
  28. 01:31:641 (1) - 01:32:290 (1) - These two sliders emphasize nicely on the cymbal (?), so obviously this 01:32:127 (2,1) - should deserve the same treatment in terms of bigger DS like 01:31:479 (5,1) -
  29. 01:38:452 (4) - Nitpicking here, keep DS constant which is around x1.0
  30. 01:39:263 (7,8) - Rather large jump for a soft vocal I would say. Should keep it consistent with what you have done before
  31. 01:44:776 (4,5,6) - Try this rhythm? http://puu.sh/tL2Fi/51bd870586.jpg I guess it works really well with the vocal and can make rhythm here 01:45:100 - similar to 01:44:614 (3,4) -
  32. 01:48:668 (2) - Redundant NC. Just remove it if possible. It doesn't emphasize on the downbeat of the song whatsoever.
  33. 01:58:398 (4) - Reverse slider is really weak in emphasize the really nice instrument here 01:59:046 - . Try this: http://puu.sh/tL332/fb1156fe02.jpg
  34. 02:11:290 (4) - Really feels forced to play this note when there's almost nothing in the music at the part
  35. 02:13:965 (4) - Small stuff, Ctrl+G here would be nice. Current one still works though
  36. 02:16:560 (5) - Would work better if you keep 02:16:236 (4,5,6) - an even spacing. http://puu.sh/tL3ix/1d55c1c42d.jpg
  37. 02:21:749 (4) - Ctrl+G. But it's alright I guess since is at a rather slow part of the song.
  38. 02:57:911 (4,5,6) - Remove 02:57:911 (4) - ? The duplets at 02:57:992 (5,6) - is really obvious like what you did at 02:56:046 (1,2) -
  39. 03:02:776 (2,3) - Should totally swap this following 03:01:479 (2,3) - since it really emphasize on the vocal really well.
  40. 03:03:587 (1) - Really weak emphasize on the obvious 1/4 beat here. Would be nice just to keep it similar to 01:12:019 (1,2,3,4,5) - which is a great way to transit to chorus time
  41. 03:14:938 (1,2,3,4) - Don't you think this spacing is kinda small after the tension you have built up from 03:13:560 (4,1,2,3,4,1,2,3,4,5) - ?
  42. 03:27:263 (1,2,3,4) - Could be more interesting like what you did before imo.
  43. 03:34:398 (1,2,3,4) - Woah there. This is definitely overmapped. The piano is extremely soft here, why would you emphasize it with big 1/4 slider jump?
  44. 03:49:803 (2) - OCD stuff, just stack with 03:48:992 (4) - slider tail.
  45. 04:07:154 - Remove green line or make it to 5% volume if you want


    Hitsound
  46. 00:43:722 (6) - Remove whistle, really noisy here
  47. 00:59:371 (4) - Could definitely use a whistle here. Felt rather empty without one
  48. 01:46:073 (3) - ^
  49. 01:28:479 (2) - Erm, why is this soft? If you listen properly with the hitsound this part here sounds really weird when there's not sound when hitting the triples
  50. 02:32:776 (1) - Drum sampleset?
  51. 02:36:344 (4) - Probably wrongly finish. Remove it as this cymbal crash doesn't sound that similar to 02:35:371 (1) - . 02:36:668 (1) - Should have soft-finish instead
  52. 02:39:263 - Maybe silence the spinner? 10% volume. I think is great way to end the stanza.
  53. 03:30:506 (3) - Remove whistle?

    Kinda gave up trying to understand how you use the default normal-whistle here though. Some part feels rather "spammy" and random, while some feels like it should has normal-whistle in the first place. Overall, quite nice to play and definitely can improve the flow though.

Don't kudosu this yet. I probably spent too much time (Approximately 2 hours, yes I'm a super slow modder) modding your Extra difficulty. Will continue with other diffs later. I probably enjoy doing this than "NC here just because is like that" or "blanket here cuz is Easy/Normal diff" :D

  • [Insane]
    General
  1. Disable widescreen support because why not
  2. Same thing about about letterbox

    Mapping
  3. 00:06:182 (1,2) - Similar stuff I've mentioned about the 1/4 thing
  4. 00:38:371 - Pretty obvious drum as state in Extra since you already use 00:38:452 (1,2,3) - to emphasize on the drum
  5. 01:07:803 (3,4) - Why is this a smaller DS than 01:07:154 (1,2) - though. The song gradually gets more intense therefore whether keeping a constant DS or gradually increase the DS would fit better
  6. 01:17:046 (4) - Not a big issue but it's definitely nicer to play with triple 1/4 circles instead of holding on reverse 1/4 slider on the drum like 01:45:587 (3,4,5) -
  7. 01:31:317 (1) - Since this slider has similar DS with 01:30:668 (1) - , I don't see the need of NC-ing this slider. Looks really out of place
  8. 01:48:668 (1) - Similar stuff that I mentioned about NC. Actually it should be fine now I think about it
  9. 01:58:398 (2) - Quite similar to what I've mentioned, but then it's Insane diff with more simplified rhythm so I guess it's alright
  10. 02:19:803 - I recommend mapping this section though. Being an Insane difficulty, it feels rather odd to have frequent breaks especially all of them around the middle of the song
  11. 02:50:385 - Might want to remove this green line, unless you plan on since it doesn't affect any sliders nor increase in volume
  12. 03:11:695 (1) - I guess this kind of slider is an old mapper style of mapping curves, but probably 3 points is enough to make a nice curve to blanket 03:11:209 (3) - (nitpicking stuff)

    Your hitsounding is quite flawless here I must say. Feels less random, actually matching the vocal of the song! Overall, this difficult fits really nicely with your old mapping style, really nice to play :D

  • [Hard]

    General
  1. Similar thing to what I've mentioned on Insane difficullty

    Mapping
  2. 00:06:028 - Probably took it from your above difficulty. Remove it I guess
  3. 00:21:263 (4,5) - Not really sure, I think Ctrl+G gives a better flow here
  4. 00:37:154 - Since this part is rather exciting, maybe give a little increase in SV for better emphasis
  5. 01:10:236 (4) - I honestly think you should change this to normal circle. The pause really emphasize well on the vocal especially when there's nothing significant at 01:10:398 -
  6. 01:56:938 (2) - Is this really the part where I have to say things like "blanket better"? Play-ability wise it doesn't really affect the player. Guess I'll have to nitpick this kind of stuff especially in lower difficulties. http://puu.sh/tLepr/9e370f99e1.jpg Follow the circle ring please
  7. 02:26:290 (3) - I think removing clap is a better option. Since this is a calm part where claps at every 4/1 works really well

    Hitsound here is like simplified version from your Insane diff, which is nice~ Nothing I can say about this, looks like a perfect Hard kind of map to me

  • [Normal]

    General
  1. Same stuff I've mentioned above (Sorry for repeating if I was wrong about it)

    Mapping
  2. 00:07:965 - Leaving the front part out feels rather, weird, especially when there's strong beat at 00:07:965 - 00:08:290 - . Maybe just use simple 1/1 slider like 00:10:560 (2) -
  3. 00:35:371 (6) - I think this rhythm might be better http://puu.sh/tLfgK/2799c6a64e.jpg
  4. 00:51:425 (1) - Maybe bring this to 00:51:425 - ? Should follow the vocal well
  5. 02:32:776 (1,2) - Why this two slider head not hitsound-ed with whistle though
  6. 03:40:884 (2) - Maybe don't reverse the slider, http://puu.sh/tLg11/ff82fc45a7.jpg this rhythm should sound better

    Everything else seems good, from my perspective this kind of map looks perfect (Since I don't even map/mod/play one myself so I can't judge)

  • [Easy]

    General
  1. Again same as above

    Mapping
  2. 00:07:965 - Similar to what I've mentioned in Normal difficulty
  3. 00:27:587 (5) - Small stuff (Since this is Easy diff), the bottom of the slider looks rather "sharp" http://puu.sh/tLgim/86ed85a56c.jpg . Could make it more curvy
  4. 00:28:722 (1) - Move this a little to the right (x:328 y:196) to make a nice blanket (Do I really have to do this?) http://puu.sh/tLgmV/695cea33d3.jpg
  5. 00:35:371 (4) - Probably a 1/1 slider would be better option since the beat here 00:35:695 - is rather obvious, and there's no "pause" in the music like 00:33:100 - 00:30:181 - etc
  6. 00:59:371 (1) - Not sure, pretty sure this kind of movement/flow is quite off for an Easy diff. Since the previous notes 00:57:911 (2,3) - is movement from up to down to up again, the next slider is best to have a somewhat downward movement too. (I don't even know what I am saying)
  7. 01:40:884 (1) - Blanket is definitely not perfect http://puu.sh/tLgLH/bc8573adaa.jpg Approach circle tells it all
  8. 01:48:344 - Pretty sure a 1/1 slider here would be nice to finish off the stanza
  9. 01:58:398 (3) - Could shape this slider to make it parallel to 01:59:046 (1) - (Kill me already)
  10. 03:22:398 (2) - Dont ya think this slider is rather close to the edge of 03:21:749 (1) - ? Could move it little to the left
  11. 04:00:992 (3) - Quite obvious from the look that this note is relatively close to the previous slider

    Best mod 10/10

Anyway that's all I can find from the map. Good luck have fun~ :D

Nice Tweets by the way xD
Topic Starter
Delis

Neanmoins wrote:

from your m4m queue
my map:https://osu.ppy.sh/s/531385

Easy
00:10:073 (1,2) - how about making a blanket here?
01:39:587 (3,1) - ^
02:55:803 (5,1) - ^
02:59:695 (2,3) - ^
03:11:046 (4,1) - ^ not blanketing on purpose
00:35:695 - here has a beat so it's a little weird if here has no note uhm it's fine
00:57:911 (2) - i suggest to make this a straight slider + parallel with 00:58:722 (3) - so it would look better everything is okay here

Normal
Wow cs4 cool ofc
00:36:506 (3,4) - stack? yea it is?
00:48:668 (5,1) - blanket?
03:46:722 (1,2) - ^ they're okay as is
01:24:019 (3,4) - this flow isnt quite friendly for normal, i suggest to put 4 higher then 3 why, typical zigzag
02:00:992 (4) - this should be a 3/4 slider start at 02:00:830 - just like which previous 2 and 3 followed they're more important sound for me
03:03:263 (5) - here should be a 1/1 slider + 1 note or just 1 note like what you did at 01:11:695 (5,1) - or 03:18:830 (4,1) - k
03:08:776 (2) - i think nc should set at here no, same reason before
03:41:857 (3) - ^ yes

Hard
i think this AR8 is too fast for hard players. How about AR7? ar8 on hard is normal select
00:04:096 (5) - nc for sv change as hard players may have no that capacity of reaction it changes the bpm but sv
00:16:398 (1,2) - blanket
01:18:506 (5,1) - ^
01:31:317 (1,2) - ^
01:56:452 (1,2) - ^
02:04:236 (1,2) - ^
02:11:371 (6,1) - ^
02:15:587 (5,1) - ^ I see nothing wrong with them
00:36:019 (2) - nc here avoiding nc stacked object
02:39:344 - here you can put another spinner till 02:39:911 - to follow the vocal ? D: its obviously fine

Insane
You may need to check your position on green lines cuz it seems many of them are unsnapped or not needed(like, at the middle of 01:30:668 (1) - and 01:31:317 (1) - ) dude it's for speed changes, it fits the song best
01:10:884 (3,4) - blanket? no
03:03:911 (1,2) - ^
03:50:452 (1,3) - ^ tried this time
01:22:073 (9,5) - if nc set here it would fit the song better, just like 03:19:479 (1) - no, nc for the distance changes and emphasis song
01:27:911 (3) - ^
01:43:479 (3) - ^
03:14:290 (5) - ^ denied every nc suggestions, I never put a nc on the end of a triplet
01:35:857 (1,2,3) - that ds change and flow is quite sharp, so i suggest to ctrl+g them it plays fun and ok

Extra
same problem for green lines with insane I don't see any problem D:
00:10:560 (4) - ctrl+g for a better flow (emphasize the special sound)I think this anti-jump is okay as is
00:11:695 (2) - how about just use the same shape with 00:11:209 (1) - ? it fits with the stream well
00:46:398 (1) - i think in this verse part, for your nc arrange idea, here shouldnt set nc what is a problem here
00:56:127 (1,2,3) - use shorter ds between 1-2 then 2-3 can fit the song better don't really think
01:09:911 (1,1,1,1) - no need for nc as here they are in the same section to make reading ability easier
03:37:398 (1,1,1,1) - ^
01:12:344 (5) - nc (the same suggestion with insane) nope, this currently fits best (btw writing reply on insane first)
03:14:290 (5) - ^ etc......
01:22:398 (1,2) - that flow is quite weird and can easily bring a choke, a simple way to solve it is to change the position of them give it a solution then, because I don't think this is weird at all, I don't find another pattern here
01:47:857 (1,2,1,1) - just a suggestion, i think you can apply the nc setting of this part in your rest lower diffs did same for insane, added a nc for hard
03:03:263 (1) - for me this slider not emphasized the louder voice well, so maybe you can try to set a large ds here like 03:00:019 (1,2) - ,and then decrease the ds enter 03:00:019 (1,2) - it's emphasized by anti-jump
03:38:127 (4) - a sudden slow slider here doesnt fit the song well, so i suggest to change it in a ~1.2x 1/1 slider + 1 note no it's nice to accelerate the flow here and the music also different around.
03:40:803 - i think in extra here deserves a note (just like at 03:39:587 (4,5,6,7,8) - ) doesn't fit

gl

[ -Scarlet- ] wrote:

Rant
*sigh*, I'll just let this pass since I'm too lazy to argue over the conflicts in our ideology. Let's just follow the title of this song xD

  • [Extra]
    General
  1. Probably should consider reducing your HP to around HP 6 - HP 7 ish. Judging by the way you NC is pretty damn hard for players to recover from missing a bit during the gameplay with HardRock. why do I really need to allow everybody to pass it on hr easily? I actually have played on hr with mouse, getting so many shit misses but still was easy. https://osu.ppy.sh/ss/7214760
  2. Should enable your Letterbox during breaks since you did actually use it at 02:40:560 - . Not exactly sure what's the difference though from what I see here. I don't really know what you're talking of. letterbox during breaks adds black letterboxes to the top and bottom while in breaks. that's not the best choice.

    Mapping
  3. 00:01:857 (2,3) - I think using two 1/2 sliders really fits the violin since they had somewhat similar rhythm at 00:01:857 - and 00:02:580 - I wanna map this section calm. 00:03:303 (4,5) - the reason why I did 1/2 is for the piano, in case you might wanna know.
  4. 00:06:425 - The beat here is rather obvious, highly suggest to make this part clickable I don't want every single sound clickable. plus I didn't even ignore the sound so what's wrong.
  5. 00:10:560 (4) - The flow from (3) is rather odd here as there's an awkward "pause" in flow in the somewhat same direction it's just an anti-jump to emphasize the sound and to change the flow from circle jumps into slider jumps.
  6. 00:12:668 (9) - More preferably to start the NC here rather than 00:12:830 (1) - no, this is how I put ncs on streams.
  7. 00:15:749 (3,4) - Make this should have somewhat identical movement/shape like what you did in 00:13:154 (4,5) - 00:10:560 (4,5) - 00:07:965 (7,8) - why D:
  8. 00:16:398 (1,2) - Don't get why these sliders didn't get the same treatment as 00:11:209 (1,2) - where you were emphasizing on the loud trombone/trumpet(?) what, I did obviously the same unless I get something wrong here. I still don't get what you meant for it.
  9. 00:07:965 (7,8) - Ctrl+G should provide a lot better flow than before disagree.
  10. 00:27:100 (1,2,3) - 00:24:992 (6,7,8) - Rather uneven triangular pattern here. Not sure intentional or not but go ahead and use x1.1 DS with small grid if it isn't I don't care at all, players also don't even care. and I don't really wanna break how I mapped with this grid a year ago. (this doesn't mean I won't fix any mod, it was just too nazi for me)
  11. 00:33:749 (4,5) - Same as above. If not, as least stack it with (9) before.
  12. 00:37:154 - Why not increase the SV here like what you did before when comes to emphasizing on these intense part of the song? Would really fit the song imo where are you talking of before? and this currently fits enough, can you give it an solution.
  13. 00:38:371 - Really obvious drum here. Just make it similar to 03:08:695 (4,5,6,7,8,9) - but obviously with smaller DS ikr it's but it would be bad mapping in my eyes, I also don't wanna put a 5 of stream here because plays bad af.
  14. 00:43:722 (6,7) - The loud piccolo (?) here should use some bigger jump at 00:43:803 (7,8,1) - since is rather dull to leave part smaller DS after an exciting instrument being played here are you serious.. it doesn't really need any big spaced jump for sure. idk why you are trying to mess my mapping up at all.
  15. 00:46:398 (1) - Maybe remove this NC since almost throughout the entire map, the way you NC has always been the same color till the next stanza/verse. Same for this too 00:48:344 (1) - . If you say things like "for visual purposes" then I have nothing to say about this my usage of ncs is "for visual purposes" from beginning.
  16. 00:48:344 (1) - Ctrl+G here? Flow really well from (4) towards the (6) too you put wrong place here
  17. 00:57:263 (6,7) - Swap rhythm? I think the strong vocal here 00:57:587 - needs to be emphasized nicely with a circle similar to 00:56:127 (1,2,3) - ok
  18. 01:00:668 (1) - I think reverse slider is kinda weak on the soft vocal here. Rhythm like http://puu.sh/tL1qu/1b240ea2e9.jpg should do the trick disagree.
  19. 01:05:695 (1) - Probably a mistake but you should totally Ctrl+G here. this definitely plays better.
  20. 01:07:317 (2,4) - Really weak jumps on the strong vocal here. Should increase the DS here which also make a great preparation on your following ridiculously large jump (for the first time) here 01:09:749 (1,1,1) - that's fine, I don't feel the vocal is strong enough for a pp jump here.
  21. 01:11:371 (1) - Maybe bring this a little closer to 01:11:695 (1) - ? This is the first time you used a 3/4 slider followed with a note 1/4 away. More of the reason to move it closer since you make this slider rather slow the slider speed changes is the reason why I made a jump here.
  22. 01:11:452 - No purpose in this green point at all since your next is at 01:11:695 - anyway
  23. 01:12:344 (5) - tbh this is quite a odd way to start the chorus. Perhaps just remove NC here 01:12:019 (1) - the NC at the start of the kiai instead? no thank you.
  24. 01:22:073 (1,2) - Really large jump if you ask me. If you plan to do this, should make the jump 01:22:398 (1,2) - here instead since there's an obvious increase in intensity of the song I think this currently fits best.
  25. 01:22:722 (1) - Maybe move this a little further apart from 01:23:209 (2) - to make a nicer square-ish jump? Would be nice not intended to map a square here, even the flow isn't at first.
  26. 01:24:344 (2,3) - Not sure, feels like this part can be way more interesting because of the vocal than a simple 3 consecutive sliders no really.
  27. 01:27:911 - 01:28:317 - Not a big issue bit all these green lines are quite triggering when is not exactly on the point where you want to lower the volume it makes the 1/4s way more suitable to play
  28. 01:31:641 (1) - 01:32:290 (1) - These two sliders emphasize nicely on the cymbal (?), so obviously this 01:32:127 (2,1) - should deserve the same treatment in terms of bigger DS like 01:31:479 (5,1) - anti-jump thing, to make it more obvious made them closer.
  29. 01:38:452 (4) - Nitpicking here, keep DS constant which is around x1.0 its completely at x1.0
  30. 01:39:263 (7,8) - Rather large jump for a soft vocal I would say. Should keep it consistent with what you have done before i don't get if you want me to map pp jumps for 7 sd or no.
  31. 01:44:776 (4,5,6) - Try this rhythm? http://puu.sh/tL2Fi/51bd870586.jpg I guess it works really well with the vocal and can make rhythm here 01:45:100 - similar to 01:44:614 (3,4) - not my favor but did
  32. 01:48:668 (2) - Redundant NC. Just remove it if possible. It doesn't emphasize on the downbeat of the song whatsoever. no, this nc doesn't mean to emphasize something from music at all.
  33. 01:58:398 (4) - Reverse slider is really weak in emphasize the really nice instrument here 01:59:046 - . Try this: http://puu.sh/tL332/fb1156fe02.jpg no
  34. 02:11:290 (4) - Really feels forced to play this note when there's almost nothing in the music at the part can you listen to music properly.
  35. 02:13:965 (4) - Small stuff, Ctrl+G here would be nice. Current one still works though I don't think that makes anything better
  36. 02:16:560 (5) - Would work better if you keep 02:16:236 (4,5,6) - an even spacing. http://puu.sh/tL3ix/1d55c1c42d.jpg nope, intentionally made them close
  37. 02:21:749 (4) - Ctrl+G. But it's alright I guess since is at a rather slow part of the song. circular flows aren't always the best flows.
  38. 02:57:911 (4,5,6) - Remove 02:57:911 (4) - ? The duplets at 02:57:992 (5,6) - is really obvious like what you did at 02:56:046 (1,2) - don't wanna break my pattern in this case, would make it consistent with other diffs.
  39. 03:02:776 (2,3) - Should totally swap this following 03:01:479 (2,3) - since it really emphasize on the vocal really well. don't really wanna map circles for the vocals here
  40. 03:03:587 (1) - Really weak emphasize on the obvious 1/4 beat here. Would be nice just to keep it similar to 01:12:019 (1,2,3,4,5) - which is a great way to transit to chorus time x1.8 sv instead.
  41. 03:14:938 (1,2,3,4) - Don't you think this spacing is kinda small after the tension you have built up from 03:13:560 (4,1,2,3,4,1,2,3,4,5) - ? enough
  42. 03:27:263 (1,2,3,4) - Could be more interesting like what you did before imo. not sure the point.
  43. 03:34:398 (1,2,3,4) - Woah there. This is definitely overmapped. The piano is extremely soft here, why would you emphasize it with big 1/4 slider jump? ok the correct answer should be it's because 2016. well i mean it still fits for me.
  44. 03:49:803 (2) - OCD stuff, just stack with 03:48:992 (4) - slider tail.
  45. 04:07:154 - Remove green line or make it to 5% volume if you want oki


    Hitsound
  46. 00:43:722 (6) - Remove whistle, really noisy here it fits music
  47. 00:59:371 (4) - Could definitely use a whistle here. Felt rather empty without one why, only finish is already okay here.
  48. 01:46:073 (3) - ^ don't really wanna emphasis the vocal here because of the sound isn't quite high compared to after.
  49. 01:28:479 (2) - Erm, why is this soft? If you listen properly with the hitsound this part here sounds really weird when there's not sound when hitting the triples it's okay for em
  50. 02:32:776 (1) - Drum sampleset? it doesn't suit here like i did 02:30:830 (2) -
  51. 02:36:344 (4) - Probably wrongly finish. Remove it as this cymbal crash doesn't sound that similar to 02:35:371 (1) - . 02:36:668 (1) - Should have soft-finish instead is still worth to catch up.
  52. 02:39:263 - Maybe silence the spinner? 10% volume. I think is great way to end the stanza. 30% instead
  53. 03:30:506 (3) - Remove whistle? no

    Kinda gave up trying to understand how you use the default normal-whistle here though. Some part feels rather "spammy" and random, while some feels like it should has normal-whistle in the first place. Overall, quite nice to play and definitely can improve the flow though.

Don't kudosu this yet. I probably spent too much time (Approximately 2 hours, yes I'm a super slow modder) modding your Extra difficulty. Will continue with other diffs later. I probably enjoy doing this than "NC here just because is like that" or "blanket here cuz is Easy/Normal diff" :D
thanks for mods, scarlet please don't mod mine while breaking the rules of queue. I didn't even edit the part that you broke here when I opened the queue and added one. ok another mods from you during I was trying to reply all of them, gonna edit this post then.

  • [Insane]
    General
  1. Disable widescreen support because why not
  2. Same thing about about letterbox

    Mapping
  3. 00:06:182 (1,2) - Similar stuff I've mentioned about the 1/4 thing
  4. 00:38:371 - Pretty obvious drum as state in Extra since you already use 00:38:452 (1,2,3) - to emphasize on the drum
  5. 01:07:803 (3,4) - Why is this a smaller DS than 01:07:154 (1,2) - though. The song gradually gets more intense therefore whether keeping a constant DS or gradually increase the DS would fit better I don't find anything ds error here O.O
  6. 01:17:046 (4) - Not a big issue but it's definitely nicer to play with triple 1/4 circles instead of holding on reverse 1/4 slider on the drum like 01:45:587 (3,4,5) - they're not the same part, plus it's okay to be a reversed 1/4 in higher difficulties.
  7. 01:31:317 (1) - Since this slider has similar DS with 01:30:668 (1) - , I don't see the need of NC-ing this slider. Looks really out of place for slider speed changes.
  8. 01:48:668 (1) - Similar stuff that I mentioned about NC. Actually it should be fine now I think about it
  9. 01:58:398 (2) - Quite similar to what I've mentioned, but then it's Insane diff with more simplified rhythm so I guess it's alright
  10. 02:19:803 - I recommend mapping this section though. Being an Insane difficulty, it feels rather odd to have frequent breaks especially all of them around the middle of the song that's pretty okay to have breaks in any diff.
  11. 02:50:385 - Might want to remove this green line, unless you plan on since it doesn't affect any sliders nor increase in volume yup
  12. 03:11:695 (1) - I guess this kind of slider is an old mapper style of mapping curves, but probably 3 points is enough to make a nice curve to blanket 03:11:209 (3) - (nitpicking stuff) old styled sliders everywhere, idk how do i make better blanket as well.

    Your hitsounding is quite flawless here I must say. Feels less random, actually matching the vocal of the song! Overall, this difficult fits really nicely with your old mapping style, really nice to play :D tfw hitsound is the same as Extra one.

  • [Hard]

    General
  1. Similar thing to what I've mentioned on Insane difficullty

    Mapping
  2. 00:06:028 - Probably took it from your above difficulty. Remove it I guess um
  3. 00:21:263 (4,5) - Not really sure, I think Ctrl+G gives a better flow here i prefer mine
  4. 00:37:154 - Since this part is rather exciting, maybe give a little increase in SV for better emphasis not really for a speed change
  5. 01:10:236 (4) - I honestly think you should change this to normal circle. The pause really emphasize well on the vocal especially when there's nothing significant at 01:10:398 - yup
  6. 01:56:938 (2) - Is this really the part where I have to say things like "blanket better"? Play-ability wise it doesn't really affect the player. Guess I'll have to nitpick this kind of stuff especially in lower difficulties. http://puu.sh/tLepr/9e370f99e1.jpg Follow the circle ring please changed this to not be a blanket
  7. 02:26:290 (3) - I think removing clap is a better option. Since this is a calm part where claps at every 4/1 works really well it's the same as extra or anything else

    Hitsound here is like simplified version from your Insane diff, which is nice~ Nothing I can say about this, looks like a perfect Hard kind of map to me

  • [Normal]

    General
  1. Same stuff I've mentioned above (Sorry for repeating if I was wrong about it)

    Mapping
  2. 00:07:965 - Leaving the front part out feels rather, weird, especially when there's strong beat at 00:07:965 - 00:08:290 - . Maybe just use simple 1/1 slider like 00:10:560 (2) - there needs at least a break which is over two white ticks, that's why I didn't start mapping there. and start at 00:08:290 - also feels weird to me, need more opinions on this.
  3. 00:35:371 (6) - I think this rhythm might be better http://puu.sh/tLfgK/2799c6a64e.jpg you're right
  4. 00:51:425 (1) - Maybe bring this to 00:51:425 - ? Should follow the vocal well this currently also follows the vocals fine.
  5. 02:32:776 (1,2) - Why this two slider head not hitsound-ed with whistle though did i do on any difficulty but this?
  6. 03:40:884 (2) - Maybe don't reverse the slider, http://puu.sh/tLg11/ff82fc45a7.jpg this rhythm should sound better i love mine better

    Everything else seems good, from my perspective this kind of map looks perfect (Since I don't even map/mod/play one myself so I can't judge)

  • [Easy]

    General
  1. Again same as above

    Mapping
  2. 00:07:965 - Similar to what I've mentioned in Normal difficulty
  3. 00:27:587 (5) - Small stuff (Since this is Easy diff), the bottom of the slider looks rather "sharp" http://puu.sh/tLgim/86ed85a56c.jpg . Could make it more curvy doesn't matter;
  4. 00:28:722 (1) - Move this a little to the right (x:328 y:196) to make a nice blanket (Do I really have to do this?) http://puu.sh/tLgmV/695cea33d3.jpg this isn't even intended to be blanket
  5. 00:35:371 (4) - Probably a 1/1 slider would be better option since the beat here 00:35:695 - is rather obvious, and there's no "pause" in the music like 00:33:100 - 00:30:181 - etc changed with my own
  6. 00:59:371 (1) - Not sure, pretty sure this kind of movement/flow is quite off for an Easy diff. Since the previous notes 00:57:911 (2,3) - is movement from up to down to up again, the next slider is best to have a somewhat downward movement too. (I don't even know what I am saying) me neither. I don't feel wrong with it
  7. 01:40:884 (1) - Blanket is definitely not perfect http://puu.sh/tLgLH/bc8573adaa.jpg Approach circle tells it all uh idk
  8. 01:48:344 - Pretty sure a 1/1 slider here would be nice to finish off the stanza I don't wanna put a circle after 1/2 on easy difficulty, it's still okay to ignore.
  9. 01:58:398 (3) - Could shape this slider to make it parallel to 01:59:046 (1) - (Kill me already) what do you mean here
  10. 03:22:398 (2) - Dont ya think this slider is rather close to the edge of 03:21:749 (1) - ? Could move it little to the left not overlapping so fine as is
  11. 04:00:992 (3) - Quite obvious from the look that this note is relatively close to the previous slider .-. ok

    Best mod 10/10

Anyway that's all I can find from the map. Good luck have fun~ :D

Nice Tweets by the way xD
SLM
Hello~ from in-game req


[Easy]

* OD 2? since there are lots of 3/4s.

* 00:08:776 (1) - shouldn't this start at 00:08:614 - ?

* 00:36:830 (2,3) - rearrange them like this ? http://puu.sh/tNxEL/d634f0b2df.jpg
to have flow change at strong sound 00:37:154 -

* 00:59:371 (1,2) - just a suggestion, this feels a bit empty so how about extending the sliders? http://puu.sh/tNxZq/a00539e041.jpg

* 01:31:641 (2) - I bet most of newbies who plays this map first will misclick this at 01:31:479 -, cuz 01:30:506 (1,2) - these are spaced visually similar with 1/1 gap. maybe rotate 01:30:506 (1) - this a bit http://puu.sh/tNydg/ba5b14a918.jpg

* 01:40:884 (1) - why not just 3 point slider? I see no reason not to blanket it perfectly. http://puu.sh/tNywN/720d8f66e5.jpg

* 01:59:046 (1) - extend this to 3/1 ? like you did at 02:04:236 (1) -

* 02:01:641 (1) - ^

* 03:01:965 (2,3) - this is the only 1/2 gap overlap throughout the map,
maybe you could simplify this rhythm like this http://puu.sh/tNyPB/778969f4f1.jpg


[Normal]

* 00:28:073 (5,1) - stack? since you stacked most of other parts; with 2 clickables in a row with 1/2 gap.

* 01:21:100 (2) - 02:05:533 (3) - minor ds error

* 03:34:884 (1,2) - move a bit like this? http://puu.sh/tNzBI/c59308a6b2.jpg since it's a new phase.


[Hard]

* 00:09:749 (6,7) - why not triple here? you used triple at 00:14:938 (4,5,6) - weaker sound.

* 00:21:263 (4,5) - maybe ctrl+g? 00:21:100 (3,4) - this back & forth flow is kinda unexpected since you used circular flow at 00:18:181 (1,2,3,4) - here.

* 00:46:073 (4,5) - ^

* 01:37:641 (3) - this 5 times repeat slider is unexpected, it looks like 3 times repeating one since it looks like continuing rhythm according to how it's structured with 01:37:317 (2) - and 01:38:127 (1,2,3) -
maybe move it a bit like this http://puu.sh/tNBgh/94b5827a93.jpg
or change the rhythm like this? http://puu.sh/tNAHg/003ef546ae.jpg

* 01:59:371 (2) - stack with 01:59:533 (3) - ?

* 02:12:992 (2) - it feels it lacks movement compared to 02:10:398 (3) -
maybe move like this? http://puu.sh/tNBu1/2d27211116.jpg

* 02:37:479 (6,7) - kinda ugly overlap, maybe you could fix like this http://puu.sh/tNBG4/eb52cff40a.jpg

* 02:59:046 (1) - most of players will click this right after 02:58:398 (4) - cuz of this 02:57:749 (2,3) - stack,
maybe you could move 02:58:398 (4) - a bit http://puu.sh/tNBNF/e8ed3bebcb.jpg

* 03:31:965 (3) - ^ same issue, maybe this? http://puu.sh/tNBYd/f79bb5b236.jpg


Ending my mod here. Very nice map & huge respect for mapping this whole mapset by your own!
Good Luck!
Trust
yooo m4m
[Easy]

  1. 01:35:371 (4) - Consider shifting this note up to flow more nicely into (1) like this:
  2. 02:12:019 (1) - Normal-whistle on the tail?
  3. 02:37:965 (1) - Could use a finish on the head to capture the cymbal
  4. 02:58:722 (1,2,3,1,2,3,4) - I feel this part misses several normal-whistles for vocal emphasis like you had done before the first chorus
  5. 03:22:398 (2) - Remove finish on the tail? Consistency with 01:30:506 (1) -
[Normal]

  1. 01:35:695 (1,2) - I get a feeling of emptiness when I play this. What do you think about using a 1/2 repeat slider here to cover the intstruments in the background music? (Similar idea to how you use one at 03:22:073 (1) -)
  2. 01:35:695 (1,2) - Hs volume, the drum-whistles in particular, feel kind of loud for a calm section. Consider reducing volume by 10-20
  3. 02:37:965 - Maybe add a note with a finish to catch the cymbal then start the spinner immediately after
  4. 03:36:992 (6) - As done previously I would suggest using a circle and and 1/2 slider to catch the instruments leading into the strong downbeat to keep the rhythm consistent. Alternatively you could do a 1/1 slider and circle
  5. 04:02:290 - Same idea here as with the last spinner. This is a strong note to finish on so add a note here and start your spinner immediately after?
[Hard]

  1. 02:10:398 (3) - Loses some of its impactful feeling since 02:09:911 (2) - is rather close. Perhaps just stack (2) on the tail of 02:09:425 (1) to give it some more distance?
  2. 03:20:776 (6) - NC?
  3. 03:41:533 - It feels strange to me that the volume drops so much after map reaches its climax. Maybe reducing to 60 might be enough
[Insane]

  1. 01:36:181 (1,2,3) - When playtesting I misread the spacing of this combo and read (2) as appearing 1/2 after (1). I think you should increase the spacing between these notes to a distance more like how you had at 03:27:749 (1,2) -
  2. 01:45:587 (3,4,5) - Space 4 equidistant between 3 and 5
My hands are too cold to playtest extra right now but it looks fun!
Topic Starter
Delis

SLM wrote:

Hello~ from in-game req


[Easy]

* OD 2? since there are lots of 3/4s. uhm? I don't see any 3/4 here, changed though

* 00:08:776 (1) - shouldn't this start at 00:08:614 - ? Easy difficulties need an blank for a measure

* 00:36:830 (2,3) - rearrange them like this ? http://puu.sh/tNxEL/d634f0b2df.jpg
to have flow change at strong sound 00:37:154 - I prefer mine

* 00:59:371 (1,2) - just a suggestion, this feels a bit empty so how about extending the sliders? http://puu.sh/tNxZq/a00539e041.jpg its for the vocal

* 01:31:641 (2) - I bet most of newbies who plays this map first will misclick this at 01:31:479 -, cuz 01:30:506 (1,2) - these are spaced visually similar with 1/1 gap. maybe rotate 01:30:506 (1) - this a bit http://puu.sh/tNydg/ba5b14a918.jpg nice!

* 01:40:884 (1) - why not just 3 point slider? I see no reason not to blanket it perfectly. http://puu.sh/tNywN/720d8f66e5.jpg O dpn't see problem here :O

* 01:59:046 (1) - extend this to 3/1 ? like you did at 02:04:236 (1) - 02:06:830 (1) - made this 3/1 instead.

* 02:01:641 (1) - ^

* 03:01:965 (2,3) - this is the only 1/2 gap overlap throughout the map,
maybe you could simplify this rhythm like this http://puu.sh/tNyPB/778969f4f1.jpg that would be harder in my opinion;


[Normal]

* 00:28:073 (5,1) - stack? since you stacked most of other parts; with 2 clickables in a row with 1/2 gap. variations are good.

* 01:21:100 (2) - 02:05:533 (3) - minor ds error yup

* 03:34:884 (1,2) - move a bit like this? http://puu.sh/tNzBI/c59308a6b2.jpg since it's a new phase. ok!


[Hard]

* 00:09:749 (6,7) - why not triple here? you used triple at 00:14:938 (4,5,6) - weaker sound. 00:14:938 (4,5) - made this 1/2 instead

* 00:21:263 (4,5) - maybe ctrl+g? 00:21:100 (3,4) - this back & forth flow is kinda unexpected since you used circular flow at 00:18:181 (1,2,3,4) - here. I didn't want to map a jump like yours here;

* 00:46:073 (4,5) - ^ same

* 01:37:641 (3) - this 5 times repeat slider is unexpected, it looks like 3 times repeating one since it looks like continuing rhythm according to how it's structured with 01:37:317 (2) - and 01:38:127 (1,2,3) -
maybe move it a bit like this http://puu.sh/tNBgh/94b5827a93.jpg
or change the rhythm like this? http://puu.sh/tNAHg/003ef546ae.jpg any repeated 1/4 slider in Hard is expectable I think.

* 01:59:371 (2) - stack with 01:59:533 (3) - ? why :o

* 02:12:992 (2) - it feels it lacks movement compared to 02:10:398 (3) -
maybe move like this? http://puu.sh/tNBu1/2d27211116.jpg it's intentional, still good point though.

* 02:37:479 (6,7) - kinda ugly overlap, maybe you could fix like this http://puu.sh/tNBG4/eb52cff40a.jpg uh this technique is often used in old maps..

* 02:59:046 (1) - most of players will click this right after 02:58:398 (4) - cuz of this 02:57:749 (2,3) - stack,
maybe you could move 02:58:398 (4) - a bit http://puu.sh/tNBNF/e8ed3bebcb.jpg not really a problem

* 03:31:965 (3) - ^ same issue, maybe this? http://puu.sh/tNBYd/f79bb5b236.jpg


Ending my mod here. Very nice map & huge respect for mapping this whole mapset by your own! hehehe thank you!
Good Luck!

Trust wrote:

yooo m4m
[Easy]

  1. 01:35:371 (4) - Consider shifting this note up to flow more nicely into (1) like this: done
  2. 02:12:019 (1) - Normal-whistle on the tail? sounds nice, applied to the rest of diffs
  3. 02:37:965 (1) - Could use a finish on the head to capture the cymbal oops, added one
  4. 02:58:722 (1,2,3,1,2,3,4) - I feel this part misses several normal-whistles for vocal emphasis like you had done before the first chorus ikr, but this hitsounding needed to emphasis the patterns themselves on extra difficulty. I've put whistles after 03:01:154 (1,2) - and on all difficulties.
  5. 03:22:398 (2) - Remove finish on the tail? Consistency with 01:30:506 (1) - removed
[Normal]

  1. 01:35:695 (1,2) - I get a feeling of emptiness when I play this. What do you think about using a 1/2 repeat slider here to cover the intstruments in the background music? (Similar idea to how you use one at 03:22:073 (1) -) tried
  2. 01:35:695 (1,2) - Hs volume, the drum-whistles in particular, feel kind of loud for a calm section. Consider reducing volume by 10-20 alright
  3. 02:37:965 - Maybe add a note with a finish to catch the cymbal then start the spinner immediately after I felt that it's a short spinner but let's see.
  4. 03:36:992 (6) - As done previously I would suggest using a circle and and 1/2 slider to catch the instruments leading into the strong downbeat to keep the rhythm consistent. Alternatively you could do a 1/1 slider and circle added a circle at the red tick
  5. 04:02:290 - Same idea here as with the last spinner. This is a strong note to finish on so add a note here and start your spinner immediately after? okay
[Hard]

  1. 02:10:398 (3) - Loses some of its impactful feeling since 02:09:911 (2) - is rather close. Perhaps just stack (2) on the tail of 02:09:425 (1) to give it some more distance? made 2 to be blanket (not perfect ofc)
  2. 03:20:776 (6) - NC? yea
  3. 03:41:533 - It feels strange to me that the volume drops so much after map reaches its climax. Maybe reducing to 60 might be enough k
[Insane]

  1. 01:36:181 (1,2,3) - When playtesting I misread the spacing of this combo and read (2) as appearing 1/2 after (1). I think you should increase the spacing between these notes to a distance more like how you had at 03:27:749 (1,2) - I tried increasing the distance each other a bit while not changing the pattern itself so it didn't change much on reading stuff, but I don't really wanna break the pattern ;-;
  2. 01:45:587 (3,4,5) - Space 4 equidistant between 3 and 5 blame 3 grid level
My hands are too cold to playtest extra right now but it looks fun!
thanks for the helpful mods! appreciate both of you guys. and thanks for the stars trust and shirakai (^<^)
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