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Kawada Mami - Break a spell (TV-size) [OsuMania]

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Topic Starter
No_sync
This beatmap was submitted using in-game submission on lunes, 20 de noviembre de 2017 at 20:34:14

Artist: Kawada Mami
Title: Break a spell (TV-size)
Source: 東京レイヴンズ
Tags: Tokyo Ravens second ending
BPM: 175
Filesize: 20543kb
Play Time: 01:29
Difficulties Available:
  1. Break a Spell - 4Key (4,01 stars, 971 notes)
  2. Break an EZ - 4Key (1,41 stars, 292 notes)
  3. Break an HD - 4Key (2,72 stars, 698 notes)
  4. Break an NM - 4Key (1,94 stars, 462 notes)
Download: Kawada Mami - Break a spell (TV-size)
Download: Kawada Mami - Break a spell (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------
>>>Ito Kanako - Calling my Twilight -TV Size->>>

Tokyo Ravens Second Ending!

a a a a a a a a aaaa *boom* :lol:

i n e e d m o r e S V s : D N o p e !




Diff Info
Break an EZ 1.41 | Old BG | Old BG Mk.II
Break a NM 1.94 | Old BG
Break a HD 2.42 | here | BG
Break a HD 2.72 (MX) | Old BG | Old BG Mk.II | Old BG Mk.III | Old BG Mk.IV
Break a SC 3.41 | here
Break a Spell 4.01 | oldver (SC), here | Old BG
Break a SHD 5.14 | WHERE!!? here | BG, Now is used in Spell!

Old video | Old mp3

->


Changelog
  1. hitsounds? maybe when i have more time . . . and really good hitsounds
  2. searching and destroying beats (? now sounds cool!
  3. ... doing the hitsounding :V...
  4. erhm *cof cof* LOADING...
  5. READY. now sleep!
  6. ^ NOPE default hitsounds again! Those give me a headache but notepad++ fix all reaRRy fast! YAY PROBLEMS! Starting again, EZ nerfed 1.47 -> 1.42 lots of LN yassssssss!
  7. More fixes to EZ, NM nerfed 2.21 -> 2.03, now is "NORMAL" m8 r8!? :V
  8. Erased ":70: and :100: things" in osu files destroying hitsounds of NM, HD, HD+, MX, SC and SHD diffs, AGAIN NOTEPAD++ FTW!!11!1!
  9. [Break a EZ]with hitsounds!yay! now 6 left ._.
  10. ALL DIFFS HAVE HITSOUNDS NOW. *caps off* ._. now ... waiting for the rain-- erm no. Mods! :/
  11. Protastic101's Mod help: Changes: EZ, NM, General.
  12. yudhajs's Mod help: Changes: NM, HD.
  13. [Break a NM][Break a HD][Break a HD+][Break a MX][Break a SC][Break a SHD] changes...
  14. RedBall's Mod help: Changes: EZ, NM, HD, HD+.
  15. [Break a MX][Break a SC] Little changes...
  16. PnX's Mod help: Changes: EZ, NM, HD, HD+, MX, SC, SHD.
  17. Background pictures names changed!
  18. erlinadewi-'s Mod help: Changes: EZ, NM, HD.
  19. ^^Added some Normal->Finish Hitsounds in [Break a EZ][Break a NM][Break a HD][Break a HD+][Break a MX][Break a SC][Break a SHD], erlinadewi- thx!
  20. Nivrad00's Mod help: Changes: EZ, NM, HD, HD+, MX, SC, SHD. Thanks for the jackS tips!
  21. hikikuman's Mod help: Changes: Metadata, EZ, NM, HD.
  22. Added Video!! Re-Download if is necessary! 22/04
  23. arcwinolivirus's Mod help: Changes: EZ BG, EZ, NM, HD, HD+, MX, SC, SHD. Thanks for the stacks tips!
  24. [Break a EZ] Changed! ; [Break a NM] Changed! <- (forget the LN i need drums rearry noice now :V) More changes incoming in the next diffs!
  25. [Break a HD] Changed! ; [Break a NM] minor changes. . .
  26. [Break a HD+] Changed! ; [Break a HD] minor changes ; [Break a NM] minor changes. . .
  27. OD & HP Changed in all. [Break a MX] Changed! ; [Break a EZ], [Break a NM], [Break a HD], [Break a HD+] minor changes. . .
  28. Removed SHD. See diffs for dl that. SC old ver too. cry (no really nojk) if you REALLY need this because i tired right now xD [Break a SC] Changed!; [Break a MX] Changed!; [Break a HD+], [Break a HD], [Break a NM], [Break a EZ] minor changes. No more changes for now. . .
  29. Gabriel_Batara's Mod help: Changes: Diff Titles, HD+, MX, SC. HD+ = MX ; MX = SC ; SC = Spell
  30. ^^Background pictures names changed!
  31. Crusts's Mod help: Changes: General, EZ, HD, MX, SC, Spell.
  32. JohtoKen's Mod help: Changes: EZ, NM, HD, MX, SC, Spell.
  33. AikawaSora's Mod help: Changes: EZ, NM, HD, MX, SC, Spell.
  34. Muu-chan's Mod help: Changes: NM, HD, + vestiges of the past Fixes :3
  35. ^^Fixed "something Cuack" in NM diff, Muu-chan Thx!
  36. Staravia's Mod help: Changes: Spell.
  37. ^^The six Longnotes and something else fixed in all diffs.
  38. Background Changes: (for r e a s o n s) The another option is all with the newEZ BG...what will be boring for me. EZ->Spell, NM-> NM, HD->newHD BG, MX->MX, SC->SC, Spell->SHD BG. Expecting likes for the HD one... :P :lol:
  39. jukkaduei's Mod help: Changes: EZ, SC.
  40. Etsu's Mod help: Changes: HD, SC, Spell.
  41. I dont like LNs seriously, but ... Spell fixed! :v
  42. AlisceaSparku's Mod help: Changes: EZ name and HP, EZ, SC, Spell + self modding in all diffs Thanks!
  43. Virtue-'s Mod help: Changes: MX, SC. Thanks!
  44. Wonki's Mod help: Changes: SC, Spell.
  45. blackcow30's Mod help: Changes: EZ, NM, HD, MX, SC, Spell. T h a n k s ! ! !
  46. ^^Added Missed SVs in SC and Spell, Fixed/Removed SVs from EZ to Spell.
  47. PoPoii's Mod help: Changes: EZ, NM, HD, MX.
  48. S a k u r a 's Mod help: Changes: EZ, HD, MX, SC, Spell. +self modding changes Note: without "[ ]" in the name because destroys bbcode LOL.
  49. Fixed i expect forever ffs Spell Diff!, Changed EZ and HD BG! just a little better i think :3
  50. - Ly0572 -'s Mod help: Changes: EZ.
  51. Just hitsounding better... never gets old .-. Increased volume to 40%. About the tribal DrumS (lol), later I fix that...
  52. upbeat, downbeat, upbeat... Hitsounded ended 100% nofake :V, can be better? shout me lol
  53. Updated Video!! Re-Download if is necessary! 01/08
  54. Eternalie's Mod help: Changes: EZ, NM, HD, MX, SC. +self modding changes
  55. More hitsound fixes!! *y a y*
  56. Updated Mp3!! Re-Download! 07/08
  57. Graveyard!? 15/09.
  58. AsrielDr33murr's Mod help: Changes: Spell. +self modding changes User not found? ¿?
  59. Revived! 16/09. lol
  60. because this special thing... Removed HD and SC difficulties. If GDs would do HD and SC, these diffs will back... but for now isnt possible anymore. *cries* Thanks to the modders! :)
  61. 2nd Graveyard & 2nd Revival - 14/10.
  62. 3rd Graveyard & 3rd Revival - 11/11.
  63. 4th Graveyard & 4th Revival - 13/12.
  64. 5th Graveyard & 5th Revival - 11/01/2017. almost one year xD . . . rip XD
  65. Some fixes...
  66. More SV's in Spell. So i don't need more SV's lol . . .
  67. Fixed some stacks, more fixes! : v /
  68. Added kicks in Spell :O ay... the hitsounds... lol. . .
  69. Added & Changed BGs, Added more hs, Metadata fix? and fixeS. Re-Download! 29/01
  70. 6th Graveyard & 6th Revival - 27/02 One year :3 cuz mania. :v Added Counter!
  71. BG's Change + SV Change (Spell). No more updates from me tbh.
  72. Protastic101's Second Mod help: Changes: SVs, Hitsounds, EZ, NM, HD, Spell. +self modding changes <3 Re-Download! 11/04
  73. Less SV and more easier than before. Some changes too.
  74. Rivals_7's Mod help: Changes: SVs, EZ, NM, HD, Spell. +self modding changes <3
  75. SV stuff. (Spell)
  76. chouyaa's Mod help: Changes: NM, HD. +self modding changes
  77. Litharrale's Mod help: Suggestions: Spell. +self modding changes
  78. OD & HP Changes + Fixes (EZ, NM, HD, Spell). Still I have to nerf SVs though. Nerf.
  79. HD and NM Fixes + Hitsounds re-check.
  80. Soft Hitsounds updated.
  81. Updated, All diffs.
  82. OwenF04's Mod help: Changes: EZ, NM, HD, Spell. +self modding changes
  83. Protastic101's Third Mod help: Changes: Hitsounds, Spell. +self modding changes
  84. 6th Revival! - Re-Download! 10/08/2017.
  85. Updated.
  86. Feerum's Mod help: Changes: Diff. Name, EZ, NM, HD, Spell. +self modding changes
  87. 7th Revival! - Re-Download! 22/09/2017.
  88. Asherz007's Mod help: Changes: General, EZ, NM, HD, Spell. +self modding changes
  89. 8th Revival! - Re-Download! 18/11/2017.
  90. Bubbled by Asherz007!

Metadata
  • Title:
  1. From the anime official page: http://www.tokyo-ravens.com/contents/hp0007/index00260000.html
  2. From the artist official page: http://www.mami-kawada.jp/disco_single_16.php
  • Suffix:
  1. From the anime official: http://www.tokyo-ravens.com/contents/hp0006/index00230000.html and from the publisher: http://db2.nbcuni.co.jp/contents/hp0003/list.php?CNo=3&AgentProCon=22165
  2. This is 6th volume that includes the 2nd Soundtrack disc, where the song appear with the suffix (This part in particular): https://puu.sh/xp72l.png
  3. The tracks from the disc are labeled here. I tried to search the tracks in official sites, but the catalog number doesn't appear at all in the publisher or the anime official site. Edit, I found the tracklist of the disc: https://puu.sh/xpW5d.jpg <- nº 38.



PS: why the beatmap page shows random numbers in diffs...-.-"?
Protastic101
Hello~ Really sorry about the long delay getting to your map (I still have like 20 more to go lol)

Column 1|2|3|4

General
Suggest HP for EZ be 6.
Suggest HP and OD for NM be 7.
Suggest HP for HD be 7.5
Suggest OD for SC be 8.2
OD 9 is rarely seen and only on 6 - 7*+ maps. Please reduce the OD of SHD to 8.5 at most! I'd bring HP down to 8.5 - 8.7 too.
Also, please turn down your hs volume. I know you're working on them right now, but that drum hit in the song gets kind of annoying because it's all you hear.

EZ
00:11:124 (11124|0) - This begins on 00:11:210.
00:16:182 (16182|1) - This ends at 00:16:696.
00:19:782 (19782|1) - Move to 1 (unnecessary to have a jack here [not a jack, but you get what I mean])
00:20:810 (20810|1) - Move to 4 Same reason as above.
00:23:896 (23896|0,24582|2,25267|1) - Move to 4, 2, and 1, respectively.
00:27:239 (27239|2) - This begins on 00:27:324
00:29:810 (29810|2,30496|1) - I am highly against 1/4 snaps on an easy difficulty. If you have to represent it, represent it with an LN, like so
00:32:553 (32553|1,33239|1) - ^^
00:35:296 (35296|2,35982|2) - ^^
00:39:839 (39839|2,40010|1) - Move one lane to the left.
00:41:210 (41210|2) - Move to 1.
00:51:582 (51582|2) - Stuff I said about 1/4 snaps.
00:54:410 (54410|0) - In an easy difficulty, people are still learning finger independence, so this may be too hard for a beginner to play notes only 1/2 beat apart on just one hand. Move to 4
00:55:439 (55439|2) - Move to 2
00:57:496 (57496|0) - Move to 4, and then 00:57:153 (57153|0,57324|1,57496|0) ctrl H
01:01:267 (61267|0) - to 3
01:05:382 (65382|1,65553|2) - Ctrl H, then move one lane to the right.
01:16:953 (76953|3) - Begins on 01:17:039
01:23:039 (83039|0) - Make short note.
NM
Some of the stuff I said in EZ can be applied here too (the LN's I mentioned in EZ should be applied here actually).
00:03:496 (3496|2) - Move to 1. Unnecessary jack.
00:04:010 (4010|3) - ^^ Move to 3.
00:04:524 (4524|2) - Move to 1.
00:11:124 (11124|1) - Like, I said, the LN's I mentioned in EZ should be applied here. I won't mention them anymore.
00:15:667 (15667|2) - Move to 1.
00:16:182 (16182|1) - Move to 4.
00:16:696 (16696|2) - Move to 3 and 00:17:039 (17039|1) to 3.
00:27:324 (27324|2,27667|2,28010|2) - I'd shift some of these notes around so you're not hitting them all at the same time because that gets repetitive
00:27:324 (27324|2,27667|2,28010|2,33667|1,33839|1,34182|1,34353|1,34696|1) - ^^
00:35:210 (35210|3,35296|2,35382|3,35896|0,35982|1,36067|0) - one handed minitrills are too difficult for normal. Move some of them around so they're not all played on one hand at the same time.
00:37:439 (37439|2) - to 3.
00:43:782 (43782|2,43867|3,43953|2) - Shift around so it's not a one handed minitrill.
00:57:496 (57496|0) - to 3.
01:02:639 (62639|2) - to 4.
01:02:982 (62982|3) - to 1.
01:03:324 (63324|2) - to 2.
01:03:667 (63667|1) - to 3.
01:04:010 (64010|2) - to 2.
01:05:210 (65210|3) - to 1.
01:21:496 (81496|1,81582|0,81667|1,81839|1,82010|1,82182|1,82353|1,82524|1,82696|1) - This is way too stressful on one finger. Move some of the notes around. There's no real reason to have them all in the same lane. Also, the one handed trill should be changed to be played on 2 hands.
01:23:039 (83039|2) - make short note.
Overall, I just think you need to move a lot of notes around so you're not straining a single hand too much at one time, and also so it isn't repetitive to play and look at. Try to make your map more aesthetically pleasing by using patterns and mirroring them sometimes.
Topic Starter
No_sync

Protastic101 wrote:

Hello~ Really sorry about the long delay getting to your map (I still have like 20 more to go lol)

Column 1|2|3|4

General
Suggest HP for EZ be 6. Right! is better for a EZ now.
Suggest HP and OD for NM be 7. Right!
Suggest HP for HD be 7.5 Right!
Suggest OD for SC be 8.2 Right!
OD 9 is rarely seen and only on 6 - 7*+ maps. Please reduce the OD of SHD to 8.5 at most! I'd bring HP down to 8.5 - 8.7 too. Done!
Also, please turn down your hs volume. I know you're working on them right now, but that drum hit in the song gets kind of annoying because it's all you hear. Done! #tryhardhitsounds :/


EZ
00:11:124 (11124|0) - This begins on 00:11:210. It starts in that point 25%PlaybackRate. But i agree, sounds better. Change the position of the LN. "More easy" i think.
00:16:182 (16182|1) - This ends at 00:16:696. Right in that LN, but ends in 00:17:039.
00:19:782 (19782|1) - Move to 1 (unnecessary to have a jack here [not a jack, but you get what I mean]) 1? , again 1? :/ NO. I get it, done! xD
00:20:810 (20810|1) - Move to 4 Same reason as above.done!
00:23:896 (23896|0,24582|2,25267|1) - Move to 4, 2, and 1, respectively.doneDoneDone!
00:27:239 (27239|2) - This begins on 00:27:324 It starts in that point 25%PlaybackRate. But i agree, sounds better.
00:29:810 (29810|2,30496|1) - I am highly against 1/4 snaps on an easy difficulty. If you have to represent it, represent it with an LN, like so
00:32:553 (32553|1,33239|1) - ^^
00:35:296 (35296|2,35982|2) - ^^ Is worse than that , i can put 1/12 stair (triple) in those places. wow. I change those stairs for LN but yeah, they are 1/4 LN like you said.
00:39:839 (39839|2,40010|1) - Move one lane to the left.done!
00:41:210 (41210|2) - Move to 1.done!
00:51:582 (51582|2) - Stuff I said about 1/4 snaps.It isnt neither 1/12 stair nor 1/4 LN.
00:54:410 (54410|0) - In an easy difficulty, people are still learning finger independence, so this may be too hard for a beginner to play notes only 1/2 beat apart on just one hand. Move to 4 done!
00:55:439 (55439|2) - Move to 2 done!
00:57:496 (57496|0) - Move to 4, and then 00:57:153 (57153|0,57324|1,57496|0) ctrl H done! ggwp ctrl H ftw.
01:01:267 (61267|0) - to 3 done!
01:05:382 (65382|1,65553|2) - Ctrl H, then move one lane to the right. done!
01:16:953 (76953|3) - Begins on 01:17:039 It starts in that point 25%PlaybackRate. But i agree, sounds better.
01:23:039 (83039|0) - Make short note.It starts in that point 25%PlaybackRate. But i agree, sounds better.


NM
Some of the stuff I said in EZ can be applied here too (the LN's I mentioned in EZ should be applied here actually).
00:03:496 (3496|2) - Move to 1. Unnecessary jack. done!
00:04:010 (4010|3) - ^^ Move to 3. ? The LN 00:03:839 (3839|2) - is in pos. 3... but i can move the note to pos.2. No jack there anymore. (I hate it lol)
00:04:524 (4524|2) - Move to 1.done!
00:11:124 (11124|1) - Like, I said, the LN's I mentioned in EZ should be applied here. I won't mention them anymore. done!
00:15:667 (15667|2) - Move to 1. done!
00:16:182 (16182|1) - Move to 4. done!
00:16:696 (16696|2) - Move to 3 and 00:17:039 (17039|1) to 3. ? a bit confusing, LN move to 4 and note, to 3.
00:27:324 (27324|2,27667|2,28010|2) - I'd shift some of these notes around so you're not hitting them all at the same time because that gets repetitive done!
00:27:324 (27324|2,27667|2,28010|2,33667|1,33839|1,34182|1,34353|1,34696|1) - ^^ done!
00:35:210 (35210|3,35296|2,35382|3,35896|0,35982|1,36067|0) - one handed minitrills are too difficult for normal. Move some of them around so they're not all played on one hand at the same time. done!
00:37:439 (37439|2) - to 3. changed.
00:43:782 (43782|2,43867|3,43953|2) - Shift around so it's not a one handed minitrill. done! and changed too.
00:57:496 (57496|0) - to 3. done!
01:02:639 (62639|2) - to 4. done!
01:02:982 (62982|3) - to 1. done!
01:03:324 (63324|2) - to 2. done!
01:03:667 (63667|1) - to 3. done!
01:04:010 (64010|2) - to 2. done!
01:05:210 (65210|3) - to 1. done!
01:21:496 (81496|1,81582|0,81667|1,81839|1,82010|1,82182|1,82353|1,82524|1,82696|1) - This is way too stressful on one finger. Move some of the notes around. There's no real reason to have them all in the same lane. Also, the one handed trill should be changed to be played on 2 hands.done! i hope that will better.
01:23:039 (83039|2) - make short note.done!
Overall, I just think you need to move a lot of notes around so you're not straining a single hand too much at one time, and also so it isn't repetitive to play and look at. Try to make your map more aesthetically pleasing by using patterns and mirroring them sometimes.

lol...


Thanks for your help! I'll doing changes now!


Edited with changes.
yudhajs
Hi from queue
new at modding

NM

00:03:324 make it like this https://osu.ppy.sh/ss/4701807
00:04:353 remove LN add a note
01:13:782 |2 move to 01:13:782 |3
01:19:610 make it the same pattern like in the 01:16:867
00:10:182 |2 move to |3
00:14:296 make it the same pattern like in the 00:11:039
00:13:267 |3 move to |4
00:20:124 |2 move to |4
00:24:239 |1 move to |2
00:24:582 make it stairs

HD

00:57:667 make it stairs
I saw a lot of jacks here remove few of them there is too many
re design the pattern as well for me the pattern it's a little bit messed up

over all good map :D
Topic Starter
No_sync

yudhajs wrote:

Hi from queue
new at modding

NM

00:03:324 make it like this https://osu.ppy.sh/ss/4701807 Only for NM (because LN with notes is precise but difficult) looks nice: done
00:04:353 remove LN add a note done!
01:13:782 |2 move to 01:13:782 |3 done!
01:19:610 make it the same pattern like in the 01:16:867 changed. now that guitar sound? is a LN, more accurate.
00:10:182 |2 move to |3 done!
00:14:296 make it the same pattern like in the 00:11:039 changed. now that guitar sound? is a LN, more accurate.
00:13:267 |3 move to |4 done!
00:20:124 |2 move to |4 done!
00:24:239 |1 move to |2 done!
00:24:582 make it stairs done!

HD

00:57:667 make it stairs
I saw a lot of jacks here remove few of them there is too many
re design the pattern as well for me the pattern it's a little bit messed up done!, maybe for HD+ idk...

over all good map :D
Thanks for your help! I'll doing changes now!


Edited with changes.
RedBall
Hello, I'm from RRM modding queue


Here's M4M that you requested! (Sorry for late mod T_T)

+I'm beginner in modding, so feel free to reject and if it's note helpful, don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

Break a EZ
00:43:439 (43439|2) - If you follows vocal, start from 00:43:610 (because vocal starts from 00:43:610)
00:39:324 (39324|2) - move to column 4 (as you said in mod for my map, in EZ diff, pressing on same column is not good.)
00:48:582 (48582|0,48753|1,48924|2) - Ctrl + H (^)
00:49:439 (49439|1,49610|0) - Ctrl + G (If you applied previous one)
00:51:582 (51582|2) - delete (1/4 is very hard for EZ)
00:52:182 (52182|1) - move to column 4 (same reason as 00:39:324 one)
From 01:06:410 to 01:09:153 - I think it would be better to follow one or two of instruments in the song, not beat.
01:12:239 (72239|2) - move to column 1 (same reason as 00:39:324 one)
01:17:382 - add one note on column 4 (missing note here)
01:22:867 (82867|3) - delete (I think it's ghost note)

Break a NM
00:16:696 (16696|3) - move to column 2 (this LN is on the same column as 00:16:182 (16182|3). I think it's hard for NM)
00:17:382 (17382|2) - move to column 1 (unnecessary jack)
00:29:724 (29724|0,29782|1,29839|2,29896|3) - Isn't it hard for NM? I recommend you to remove 00:29:782 (29782|1,29839|2)
00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^
00:35:210 (35210|0,35267|1,35324|2,35382|3) - ^
00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^
00:43:782 (43782|0,43867|2,43953|3) - LN + 1/4 beat? I think it would be hard for NM

+ Except some parts, it's similar to EZ. I think it would be better to make it harder
Ex) http://puu.sh/nHkwP/9ec4b4c55c.jpg

Break a HD
From 00:03:324 to 00:04:696 - If you carefully listen to the music, drum sound chganges per twice. I can see you noticed it. But, 00:03:324 (3324|1,3496|0) this part has same drum sound, and 00:03:496 (3496|0,3667|0) has different drum sound. It would be better to change the note arrangement according to the drum sound. But, If it is intended, go for it!
00:06:067 (6067|1,6067|2) - if this LN is for elec guitar sound, 00:06:239 - how about putting a LN which ends on 00:06:410? This part also has elec guitar sound.
00:32:467 (32467|0,32524|1,32582|2,32639|3) - This part has only 3 drum sounds. I think it is intended, but, hmm...
00:43:439 (43439|3) - Does this LN follow the vocal? then, start it from 00:43:610 because the vocal starts from 00:43:610
Kiai time part - How about focusing on drum sound? Ex) http://puu.sh/nHkM3/4ee3e3e3cc.jpg http://puu.sh/nHkNk/1ad8283202.jpg http://puu.sh/nHkOa/bd38e40237.jpg

Break a HD+
00:34:782 (34782|2) - delete (you don't need to emphasize the vocal's ha sound, using very short LN.)
00:35:210 (35210|3,35267|2,35324|1,35382|2) - same point as HD
00:38:896 (38896|1,38982|1) - Is this jack necessary? (Because it's only 3 star)
00:51:582 (51582|2,51667|2) - ^
00:52:610 (52610|3,52696|3) - ^
00:58:096 (58096|3,58182|3) - ^
01:08:982 (68982|1,69067|1) - ^

I'm not good at jacks.... so, I'll not touch pattern stuffs because I'm not good at modding jack stuffs

Overall, there are a lot of jacks in almost diffs (especially 1/4 jacks). Is it jack practising map? lol
I wanted to mod all diffs of the mapset, but, I'm not a good advisor related to jacks. So, I couldn't mod farther. Sorry for this :(

P.S. Hmm... This mod's quality is quite low, even though I spent lots of time T_T....
Topic Starter
No_sync

RedBall wrote:

Hello, I'm from RRM modding queue


Here's M4M that you requested! (Sorry for late mod T_T)

+I'm beginner in modding, so feel free to reject and if it's note helpful, don't give me kudosu!

Column
| 1 | 2 | 3 | 4 |

Break a EZ
00:43:439 (43439|2) - If you follows vocal, start from 00:43:610 (because vocal starts from 00:43:610) Done! and changed!
00:39:324 (39324|2) - move to column 4 (as you said in mod for my map, in EZ diff, pressing on same column is not good.) Done!
00:48:582 (48582|0,48753|1,48924|2) - Ctrl + H (^) Done!
00:49:439 (49439|1,49610|0) - Ctrl + G (If you applied previous one) Done!
00:51:582 (51582|2) - delete (1/4 is very hard for EZ) Done!
00:52:182 (52182|1) - move to column 4 (same reason as 00:39:324 one) Done!
From 01:06:410 to 01:09:153 - I think it would be better to follow one or two of instruments in the song, not beat.Done!
01:12:239 (72239|2) - move to column 1 (same reason as 00:39:324 one) Done!
01:17:382 - add one note on column 4 (missing note here) 00:11:039 (11039|3) - here is the same pattern, same sound, keep.
01:22:867 (82867|3) - delete (I think it's ghost note) lol xD that was unexpected! Done! and changed!
Few another changes added.

Break a NM
00:16:696 (16696|3) - move to column 2 (this LN is on the same column as 00:16:182 (16182|3). I think it's hard for NM) Done!
00:17:382 (17382|2) - move to column 1 (unnecessary jack) Done!
00:29:724 (29724|0,29782|1,29839|2,29896|3) - Isn't it hard for NM? I recommend you to remove 00:29:782 (29782|1,29839|2)
00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^
00:35:210 (35210|0,35267|1,35324|2,35382|3) - ^
00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^ Done! Erased all 1|2 noteS...
00:43:782 (43782|0,43867|2,43953|3) - LN + 1/4 beat? I think it would be hard for NM Done! and changed!

+ Except some parts, it's similar to EZ. I think it would be better to make it harder
Ex) http://puu.sh/nHkwP/9ec4b4c55c.jpg The power of DoubleNoteS is amazing...Changed a lot...!

Break a HD
From 00:03:324 to 00:04:696 - If you carefully listen to the music, drum sound chganges per twice. I can see you noticed it. But, 00:03:324 (3324|1,3496|0) this part has same drum sound, and 00:03:496 (3496|0,3667|0) has different drum sound. It would be better to change the note arrangement according to the drum sound. But, If it is intended, go for it! no intended just a placeholder lol, now looks nice!
00:06:067 (6067|1,6067|2) - if this LN is for elec guitar sound, 00:06:239 - how about putting a LN which ends on 00:06:410? This part also has elec guitar sound. Done!
00:32:467 (32467|0,32524|1,32582|2,32639|3) - This part has only 3 drum sounds. I think it is intended, but, hmm... no intended there are 3 HighDrums and 1 LowDrum in all those stairs sounds exactly that.
00:43:439 (43439|3) - Does this LN follow the vocal? then, start it from 00:43:610 because the vocal starts from 00:43:610 This need fixed in all diffs thx to you (EZ, NM, here too) lol Done!
Kiai time part - How about focusing on drum sound? Ex) http://puu.sh/nHkM3/4ee3e3e3cc.jpg http://puu.sh/nHkNk/1ad8283202.jpg http://puu.sh/nHkOa/bd38e40237.jpg The power of DoubleNoteS is amazing...Changed a lot...!

Break a HD+
00:34:782 (34782|2) - delete (you don't need to emphasize the vocal's ha sound, using very short LN.) changed!
00:35:210 (35210|3,35267|2,35324|1,35382|2) - same point as HD no intended there are 3 HighDrums and 1 LowDrum in all those stairs sounds exactly that.
00:38:896 (38896|1,38982|1) - Is this jack necessary? (Because it's only 3 star) fixed!
00:51:582 (51582|2,51667|2) - ^fixed!
00:52:610 (52610|3,52696|3) - ^fixed!
00:58:096 (58096|3,58182|3) - ^fixed!
01:08:982 (68982|1,69067|1) - ^fixed!

I'm not good at jacks.... so, I'll not touch pattern stuffs because I'm not good at modding jack stuffs

Overall, there are a lot of jacks in almost diffs (especially 1/4 jacks). Is it jack practising map? lol i quit HD+ Jacks so expect even more in high diffs...*mapping intensifies* or maybe not idk
I wanted to mod all diffs of the mapset, but, I'm not a good advisor related to jacks. So, I couldn't mod farther. Sorry for this :( np i cant even touch MX and Rolling diffs of your map lol...

P.S. Hmm... This mod's quality is quite low, even though I spent lots of time T_T....you will better! thats for sure.

Thanks for your help! I'll doing changes now!


Edited with changes.
pnx
From my little m4m queue,

Let's begin
Break a EZ
  1. 01:23:039 (83039|3) - I think this is too hard for EZ -- Change it to Normal note.
  2. 00:09:153 (9153|1) - Move to 4
  3. 00:10:696 (10696|1) - Move to 1
  4. 00:12:924 (12924|1) - Move to 4
  5. 00:13:267 (13267|2,13439|1) - Ctrl+H
  6. 00:13:782 (13782|2) - Move to 1
  7. 00:17:382 (17382|2) - Move to 1
  8. 00:17:724 (17724|3) - Move to 3
  9. 00:18:410 (18410|3,18753|2,19096|3,19439|2) - I think you might distribute it equally into each row.
  10. 00:22:182 (22182|1) - Move to 4
  11. 00:25:267 (25267|0,25610|1,25953|0,26296|1) - Same as 00:18:410
  12. 00:29:724 (29724|1,30410|0) - Too hard for EZ (You might use other sound instead)
  13. 00:32:467 (32467|0,33153|2) - ^^
  14. 00:35:210 (35210|2,35896|3) - ^^
  15. 00:56:296 (56296|1,56467|2,56639|3) - Ctrl+H?
  16. 01:03:496 (63496|1) - Too hard

Break a NM
  1. 00:13:267 (13267|2,13439|1) - Ctrl+H
  2. 00:13:782 (13782|3) - Move to 1
  3. 00:13:953 (13953|2) - Move to 4
  4. 00:23:553 (23553|1) - Move to 3
  5. 00:28:696 (28696|2) - Move to 1
  6. 00:28:867 (28867|3) - Move to 4
  7. 00:30:753 (30753|2,30924|3,31096|3,31267|1,31439|0,31610|0) - This is too hard for NM
  8. 00:32:982 (32982|3,33153|0) - 3 and 2 respectively.
  9. 00:33:667 (33667|3) - Move to 3
  10. 00:38:210 (38210|1) - Wrong snap? Should be 00:38:296
  11. 00:40:353 (40353|0) - Move to 4
  12. 00:41:724 (41724|3) - Move to 2
  13. 00:42:582 (42582|2,42753|2) - Move to 2
  14. 00:49:610 (49610|2) - Move to 4
  15. 00:59:210 (59210|2) - Move to 1
  16. 01:06:410 (66410|3,66582|2,66753|2,66753|0,66924|1,67096|1,67096|3,67267|2,67439|2) - ???
  17. 01:07:782 (67782|1,68124|2) - Distribute it
  18. 01:16:867 (76867|2,77039|1) - Use drum sound instead of bass
  19. 01:20:982 (80982|2) - Move to 2

Break a HD
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  6. 00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^^
  7. 01:06:410 (66410|0,66582|0,66753|0,66924|0,67096|0,67267|0,67439|0) - Too hard

Break a HD+
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  6. 00:51:496 (51496|1,51667|1,51839|1,52010|1,52182|1) - Distribute it

Break a MX
  1. 00:05:810 (5810|3,5810|1,5896|3,5896|1,5982|1,5982|3) - Too hard
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  7. 00:38:810 (38810|0,38896|0,38982|0) - OMG, dat jack = =;, Too hard, distribute it.
  8. 00:51:496 (51496|3,51496|1,51582|3,51582|1,51667|3,51667|1) - Too hard?
  9. 00:52:524 (52524|2,52524|3,52610|3,52610|2,52696|2,52696|3) - ^^
  10. 00:58:010 (58010|1,58010|0,58096|1,58096|0,58182|1,58182|0) - ^^
  11. 01:08:810 (68810|1,68896|1,68982|1,69067|1) - Damn, it too hard this area.

Break a SC
  1. 00:04:782 (4782|2,4782|0,4867|2,4867|0,4953|2,4953|0,5039|3,5039|1,5124|3,5124|1,5210|3,5210|1,5296|2,5296|0,5382|0,5382|2,5467|2,5467|0,5553|3,5553|1,5639|3,5639|1,5724|3,5724|1,5810|0,5810|2,5896|0,5896|2,5982|0,5982|2) - OMG!!!!!!!!!
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^
  7. 00:57:667 (57667|1,57667|2,57753|2,57753|1,57839|1,57839|2,57924|0,57924|3,58010|3,58010|0,58096|3,58096|0,58182|0,58182|3) - dat jack!
  8. 01:08:467 (68467|0,68467|1,68553|0,68553|1,68639|1,68639|0,68724|2,68724|1,68810|2,68810|1,68896|1,68896|2,68982|2,68982|3,69067|3,69067|2) - This one too!!!

Break a SHD

  • Cuz of it is hardest difficulties, I will not tell about jack note much. But, I thinks It isn't balance enough for ranking.
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6)
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^

Yeah, This map is okay, but, not as much as ranking. You use many unnecessary jack notes. If you decrease it, it will increase balance of charts.
That's it. Thanks for your mods. >,<
Topic Starter
No_sync

PnX wrote:

From my little m4m queue,

Let's begin
Break a EZ
  1. 01:23:039 (83039|3) - I think this is too hard for EZ -- Change it to Normal note. Done! Replaced with a Note.
  2. 00:09:153 (9153|1) - Move to 4 Done!
  3. 00:10:696 (10696|1) - Move to 1 Done!
  4. 00:12:924 (12924|1) - Move to 4 Done!
  5. 00:13:267 (13267|2,13439|1) - Ctrl+H Done!
  6. 00:13:782 (13782|2) - Move to 1 Done!
  7. 00:17:382 (17382|2) - Move to 1 Done!
  8. 00:17:724 (17724|3) - Move to 3 Done!
  9. 00:18:410 (18410|3,18753|2,19096|3,19439|2) - I think you might distribute it equally into each row. yes true.
  10. 00:22:182 (22182|1) - Move to 4 Done!
  11. 00:25:267 (25267|0,25610|1,25953|0,26296|1) - Same as 00:18:410 Done!
  12. 00:29:724 (29724|1,30410|0) - Too hard for EZ (You might use other sound instead) Done! Replaced by 2 notes.
  13. 00:32:467 (32467|0,33153|2) - ^^ Done! same ^^
  14. 00:35:210 (35210|2,35896|3) - ^^ Done! same ^^
  15. 00:56:296 (56296|1,56467|2,56639|3) - Ctrl+H? ... you right xD
  16. 01:03:496 (63496|1) - Too hard Erased and extended the LN 01:03:153 (63153|0) - to 01:03:667.


Break a NM
  1. 00:13:267 (13267|2,13439|1) - Ctrl+H ok!
  2. 00:13:782 (13782|3) - Move to 1 Done!
  3. 00:13:953 (13953|2) - Move to 4 Done!
  4. 00:23:553 (23553|1) - Move to 3 Done!
  5. 00:28:696 (28696|2) - Move to 1 Done!
  6. 00:28:867 (28867|3) - Move to 4 Done!
  7. 00:30:753 (30753|2,30924|3,31096|3,31267|1,31439|0,31610|0) - This is too hard for NM o.O yeah xD Changed. Erased the middle ones there...
  8. 00:32:982 (32982|3,33153|0) - 3 and 2 respectively. Done!
  9. 00:33:667 (33667|3) - Move to 3 ok!
  10. 00:38:210 (38210|1) - Wrong snap? Should be 00:38:296 -Me and my playbackrate in 25% pff- Done!
  11. 00:40:353 (40353|0) - Move to 4 Done!
  12. 00:41:724 (41724|3) - Move to 2 Done!
  13. 00:42:582 (42582|2,42753|2) - Move to 2 Done!
  14. 00:49:610 (49610|2) - Move to 4 Done!
  15. 00:59:210 (59210|2) - Move to 1 Done!
  16. 01:06:410 (66410|3,66582|2,66753|2,66753|0,66924|1,67096|1,67096|3,67267|2,67439|2) - ??? kek! Changed, erased those LN...
  17. 01:07:782 (67782|1,68124|2) - Distribute it Done!
  18. 01:16:867 (76867|2,77039|1) - Use drum sound instead of bass Done! Replaced for 2 Notes instead LN, here too: 00:11:039.
  19. 01:20:982 (80982|2) - Move to 2 Done!

Break a HD
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done!
  6. 00:35:896 (35896|3,35953|2,36010|1,36067|0) - ^^ Done!
  7. 01:06:410 (66410|0,66582|0,66753|0,66924|0,67096|0,67267|0,67439|0) - Too hard stairs now. Done!

Break a HD+
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! you forget 00:35:896 (35896|1,35953|2,36010|3,36067|2) - but changed to 1/4 snap too :)
  6. 00:51:496 (51496|1,51667|1,51839|1,52010|1,52182|1) - Distribute it Done!

Break a MX
  1. 00:05:810 (5810|3,5810|1,5896|3,5896|1,5982|1,5982|3) - Too hard Done! Reduced to jack in 4.
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! here too: 00:35:896 (35896|3,35982|0,36067|3,36153|0) .
  7. 00:38:810 (38810|0,38896|0,38982|0) - OMG, dat jack = =;, Too hard, distribute it. Done!
  8. 00:51:496 (51496|3,51496|1,51582|3,51582|1,51667|3,51667|1) - Too hard? Done! Reduced to jack in 2.
  9. 00:52:524 (52524|2,52524|3,52610|3,52610|2,52696|2,52696|3) - ^^ Done! Reduced to jack in 3.
  10. 00:58:010 (58010|1,58010|0,58096|1,58096|0,58182|1,58182|0) - ^^ Done! Reduced to jack in 1.
  11. 01:08:810 (68810|1,68896|1,68982|1,69067|1) - Damn, it too hard this area. Done! Changed and Reduced to jack in 1.

Break a SC
  1. 00:04:782 (4782|2,4782|0,4867|2,4867|0,4953|2,4953|0,5039|3,5039|1,5124|3,5124|1,5210|3,5210|1,5296|2,5296|0,5382|0,5382|2,5467|2,5467|0,5553|3,5553|1,5639|3,5639|1,5724|3,5724|1,5810|0,5810|2,5896|0,5896|2,5982|0,5982|2) - OMG!!!!!!!!! All those are now Doublestairs ?
  2. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  3. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  4. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  5. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  6. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! Changed 00:35:896 (35896|3,35982|0,36067|3,36153|0) too.
  7. 00:57:667 (57667|1,57667|2,57753|2,57753|1,57839|1,57839|2,57924|0,57924|3,58010|3,58010|0,58096|3,58096|0,58182|0,58182|3) - dat jack! Changed!
  8. 01:08:467 (68467|0,68467|1,68553|0,68553|1,68639|1,68639|0,68724|2,68724|1,68810|2,68810|1,68896|1,68896|2,68982|2,68982|3,69067|3,69067|2) - This one too!!! Changed!

Break a SHD

  • Cuz of it is hardest difficulties, I will not tell about jack note much. But, I thinks It isn't balance enough for ranking.
  1. 00:29:724 (29724|3,29782|2,29839|1,29896|0) - Wrong Snap, Use 1/4 to filled it. (Not 1/6) Done!
  2. 00:30:410 (30410|3,30467|2,30524|1,30582|0) - ^^ Done!
  3. 00:32:467 (32467|0,32524|1,32582|2,32639|3) - ^^ Done!
  4. 00:33:153 (33153|0,33210|1,33267|2,33324|3) - ^^ Done!
  5. 00:35:210 (35210|3,35267|2,35324|1,35382|0) - ^^ Done! Changed: 00:35:896 (35896|3,35982|0,36067|3,36153|0) too.

Yeah, This map is okay, but, not as much as ranking. You use many unnecessary jack notes. If you decrease it, it will increase balance of charts.
That's it. Thanks for your mods. >,<
Np about that... i think puush always is an option if it is really disturbing :/
Thanks for mod all the diffs!


Edited with changes!
erlinadewi-
Hi >w<)/

Mod Req via Queue

Mod inside

4K Column 1|2|3|4



[EZ]
00:11:553 - add note for kick
00:16:010 - add note for clap
00:33:496 - hear cymbal sound here, maybe you can add note
00:51:667 (51667|3) - move to column 3 for balance
01:00:410 (60410|1,60582|2) - ctrl g for better flow

[NM]
00:03:324 - suggest from me http://puu.sh/ogqaD/54be99756d.png
00:21:153 (21153|2) - column 1 for better flow
00:55:439 (55439|2) - column 2 for better pattern
00:56:296 (56296|2,56639|2,56982|2,57324|2) - maybe you can move those note to another coloum for variation
01:06:924 (66924|2,67439|3) - should be double note right? have same pitch with this 01:06:067 - clap sound
01:23:039 (83039|1) - 1/4 LN not recommend for normal diff. change it to normal note

[HD]
00:04:696 - just give suggest again :D http://puu.sh/ogqw1/b7d7e9a421.png
00:41:896 (41896|2) - column 4 for better flow
00:48:410 (48410|3) - column 3 ^
00:51:153 (51153|2) - column 1
00:52:696 - cymbal sound. should be double or triple note right?
00:58:182 - ^
01:03:667 - ^
01:06:410 (66410|0,66582|1) - ctrl g
01:06:410 (66410|3,66924|3,67096|3) - i don't like this pattern. you can move 01:06:924 (66924|3) - this to column 1. for better pattern
01:16:524 (76524|1,76696|2) - ctrl g

Sorry only modding 3 difficult :'(

Good luck ^w^)/
Topic Starter
No_sync

erlinadewi- wrote:

Hi >w<)/

Mod Req via Queue

Mod inside

4K Coloum 1|2|3|4



[EZ]
00:11:553 - add note for kick Done! i put Soft->Finish it fits well for me.
00:16:010 - add note for clap Done! i put Drum->Clap.
00:33:496 - hear cymbal sound here, maybe you can add note mmm ok. i just worried for the diff level but you right i hear that too. Added Note in |2| column. + Added Normal->Finish hitsound!? ... wow it fits xD
00:51:667 (51667|3) - move to coloum 3 for balance Done!
01:00:410 (60410|1,60582|2) - ctrl g for better flow Done!
00:52:696 (52696|3) - Moved to |1| . Just now see that lol.


[NM]
00:03:324 - suggest from me http://puu.sh/ogqaD/54be99756d.png Thumbs up! i really like that.
00:21:153 (21153|2) - coloum 1 for better flow Done!
00:55:439 (55439|2) - coloum 2 for better pattern Done!
00:56:296 (56296|2,56639|2,56982|2,57324|2) - maybe you can move those note to another coloum for variation Done! Changed some notes in that section for your tip.
01:06:924 (66924|2,67439|3) - should be double note right? have same pitch with this 01:06:067 - clap sound Done! Changed some notes in that section for your tip. x2 :D
01:23:039 (83039|1) - 1/4 LN not recommend for normal diff. change it to normal note Done!

[HD]
00:04:696 - just give suggest again :D http://puu.sh/ogqw1/b7d7e9a421.png yep i like it.
00:41:896 (41896|2) - coloum 4 for better flow Done!
00:48:410 (48410|3) - coloum 3 ^ Done!
00:51:153 (51153|2) - coloum 1 Done!
00:52:696 - cymbal sound. should be double or triple note right? Double! nice.
00:58:182 - ^ Double! nice. x2
01:03:667 - ^ Double! nice. x3
01:06:410 (66410|0,66582|1) - ctrl g Done!
01:06:410 (66410|3,66924|3,67096|3) - i dont like this pattern. you can move 01:06:924 (66924|3) - this to coloum 1. for better pattern Done! you are right :) Changed 01:07:439 (67439|0) - Moved to |4| for this.
01:16:524 (76524|1,76696|2) - ctrl g Done!
extra things: 01:03:153 (63153|0) - Moved to |2| for 01:03:667 tip.
01:03:324 (63324|1) - Moved to |4| ^^

Sorry only modding 3 difficults :'( np thanks to you i need put some NormalFinish HitSounds in certain point of the song!

Goodluck ^w^)/ \(^w^ Thanks!
Thanks for your help!


Edited with changes.


...

SPOILER

erlinadewi- wrote:

4K Coloum 1|2|3|4

coloum was a intended typo? no problem i like it :) i think is column
erlinadewi-
sorry. my bad english. mwehehehe..
Topic Starter
No_sync
np :D

thanks again for the mod.
Nivrad00
From Nivrad00's Mania Queue
box
Break a EZ
01:17:382 - missing note?

Break a NM
00:06:067 - a single note seems awfully underwhelming for this prominent beat
00:47:210 - same
00:13:953 - missing note for snare
some of the snares in the kiai section only have single notes as well. It looks like some of it might be on purpose (for density or neatness maybe), but I think you could afford to be more consistent in chords. In such a simple map the distinction between singles and doubles goes a long way ;p;

Break a HD
00:06:410 - missing note for snare?
00:10:524 - snare
00:17:039 - why not a double like all the notes afterward
00:29:982 - I think the last note in these four-note drum sequences don't really exist. It feels very unintuitive this way and I think it's unrankable too.
HD, HD+, MX, SC, and SHD all seem to have this problem.
00:30:667 - same
00:32:724 -
00:33:410 -
00:35:467 -
00:36:153 -

Break a HD+
00:06:067 - I like how each diff has more and more jacks :P
00:30:067 - there's no drum here other than the hi-hat... is it on purpose?
00:32:810 - same
00:49:953 - I was about to say "missing note for kick" but I actually can't hear the kick?? It feels like there's supposed to be a kick here, it's probably just really quiet

Break a MX
Be careful with the jacks, man... I think many of the patterns in MX, SC, and SHD feel uncomfortable and look disorderly. I love jacks and always encourage their use, but I also have to acknowledge how difficult it is to implement them

For example, jacks at this speed are such a strong pattern that it may feel lopsided if they start on an offbeat, like 00:05:724 - . Perhaps you should use more patterns that start on the downbeat or on the 1/2 snap.

The difficulty of jacks at this speed can also cause extreme changes in difficulty/intensity. That's not bad in itself (in fact I often find it very interesting) but unless the variation is consistent it may cause a feeling of disorder. Too much jacking in one place, or jacks in a place where the music doesn't suggest it, can be devastating. 00:38:467 - and 01:08:467 - on SC is a good example of this... those patterns seem like a huge jump in difficulty from the rest of the diff for no reason.

I also like to soften that feeling of disorder by making jacks as comfortable as possible. I find that it helps if you give the jacks a lot of space. I see in MX you left the other lanes empty whenever you have a jack, which is a good idea. However, you can do more. For example, at 00:05:724 - there's a note right before the jacks in the same hand. Why not give the jack some space by putting that note in the other hand? Also, at 00:44:124 - , there are three minijacks in the same lane very close to each other. You should consider spreading them out to different lanes.

Lastly, consider the visual impact of jacks: as soon as you go to the jack in 00:05:724 - , the first three lanes suddenly become empty, which looks pretty weird since they were filled just a moment ago. However, you can't just add more notes... that would be too hard. You have the same problem is places like 00:58:182 - where a loud crash ends up with only one note because of the jack placement. If you put the wrong kind of jack in the wrong place, you end up with visual problems like these. I think the mistake in this diff was mostly choosing to use three-note jacks instead of two-note jacks.

Break a SC
00:16:182 - shouldn't the LN start here

the SVs in SC and SHD distort distances between notes a lot. It may feel unnecessarily hard to read for players

Break a SHD
The jacks are crazy, almost a gimmick, but I like it a lot! Unlike SC, the jacks are prevalent and consistent enough that the difficulty variation seems very orderly and interesting. The long columns of jacks are very aesthetically pleasing to me as well. And, of course, it's a fun challenge. :P

I don't think jacks represent the synth at 01:02:124 - and 01:07:610 - very well, but I love creative expressive decisions so that's pretty cool. I also think the ending might be too much? At my skill level i find holding down a LN while jacking at this speed SIGNIFICANTLY harder than just jacking.
Cool map! Love jacks! Hope this was helpful
Sies

Mod request from where.

Column
1 | 2 | 3 | 4

Metadata
Artist: 川田 まみ
Romanised Artist: Kawada Mami
Title: Break a Spell
Romanised Title: -
Source: 東京レイヴンズ
Tags: Tokyo Ravens ending 2 second ending
Break a HD
please avoid pattern like 00:01:610 (1610|3,1953|3,2296|0,2639|0) - , it's not playable and enjoyable. suggest move 00:01:610 (1610|3) - to 2, and 00:02:296 (2296|0,2982|3) - to 3
00:06:067 (6067|1,6067|2,6239|0) - make it single. for reference please see 00:08:810 - . this part contain same sound but different pattern, i suggest make it single.
if you already apply^, add 00:06:410 - at 2. it's because 00:06:410 - is same like 00:07:096 - ,00:07:782 - etc. Then move 00:06:582 (6582|0) - to 3 for better enjoyable pattern.
00:12:067 (12067|1) - move to 3
00:15:667 (15667|0,16182|0) - delete, then add note 00:16:010 - at 1
00:17:039 - add note at 1. this is like 00:06:067 - make it double.
avoid pattern like this 00:19:439 (19439|2,19782|2,20124|2,20467|2) - . it's bad for your 3 when playing this pattern. so move 00:20:124 (20124|2,20124|1) - to 1 and 4
from here 00:28:182 - some notes you placed are not in the right place. make sounds like 00:28:353 - double, then sounds like 00:28:182 - are single. for example like this 00:28:353 - http://osu.ppy.sh/ss/4948755. apply this until 00:46:010 -
00:48:239 (48239|0,48582|0,48924|0,49267|0,49610|0) - avoid this. suggest 00:47:382 - http://osu.ppy.sh/ss/4948767
oh well my mistake. if you applied^, please ctrl G at 00:48:753 (48753|3,48924|2) -
00:51:667 - double, then delete 00:52:696 (52696|2) -
01:04:182 (64182|2) - move to 2
please delete this ln 01:06:410 (66410|3,66753|1,67096|0) - . no any instrumental/vocals that follows the ln. i suggest re-arrange 01:06:410 - https://osu.ppy.sh/ss/4948790
01:21:496 (81496|0,82010|2) - delete
01:23:039 (83039|0,83039|1) - ends at 01:23:210 -
01:23:382 - ends at 01:29:382 -
Break a NM
same like hd, pls avoid pattern like this 00:00:924 (924|2,1267|2) -
delete 00:04:696 (4696|1) -
change 00:06:067 (6067|1) - to single note, then add note at 1
also avoid this 00:09:839 (9839|0,10524|0,11210|0,11896|0,12582|0) - . try 00:10:524 (10524|0,10696|1) - ctrl G, then 00:11:896 (11896|0) - move to 4. or you can re-arrange this part or compare with hd diff that i've mod for reference
00:12:410 (12410|2,12924|2,13439|2) - ^. try 00:12:924 (12924|2,13267|1,13439|2) - ctrl H
00:13:953 - double here
00:16:010 - ^
00:16:696 - ^
00:17:039 - ^
this' not enjoyable to play 00:27:324 (27324|3,28182|3) - . 00:28:182 (28182|3,28353|2) - ctrl H
00:31:096 (31096|3,31610|0,31953|2) - delete. then add note in every ln 00:30:753 - , 00:31:267 - , 00:31:782 -
00:33:496 - double
00:35:210 (35210|0) - move to 3
00:36:582 (36582|3) - ^to 2, then add 00:36:753 - at 3
00:43:610 (43610|3) - delete, then add 00:43:439 - at 1 and move 00:43:782 (43782|0) - to 4
00:48:924 (48924|3,49610|3,50296|3,50982|3) - re arrange this, same like reason above (see 00:09:839 - point above)
00:58:182 - add at 2, then move 00:58:524 (58524|1) - to 1
01:06:582 (66582|1) - move to 1
01:07:267 (67267|3) - to 3
01:08:296 (68296|2) - make single here, dont make ln. then delete 01:08:639 (68639|3) - . after that add 01:09:153 - at 3
01:20:124 (80124|3) - move to 2
i think no ln is better so delete 01:21:496 (81496|3,82010|0,82524|2) - .
01:23:382 (83382|0,83382|3) - ends at 01:29:382 -
Break a EZ
00:03:324 (3324|1,4010|2) - change to single note with jack like this https://osu.ppy.sh/ss/4948864
00:06:067 - double here
01:07:953 - suggest : https://osu.ppy.sh/ss/4948872
01:09:153 - double
Overall mapset are looks good. Also I like the song><
Good luck with your beatmap. And have a nice day!:3
Topic Starter
No_sync

Nivrad00 wrote:

From Nivrad00's Mania Queue
box
Break a EZ
01:17:382 - missing note? mmm.. yes Added in |3|

Break a NM
00:06:067 - a single note seems awfully underwhelming for this prominent beat right! Added note in |0|, 00:06:410 (6410|0,6410|3) - Moved to |2|3|
00:47:210 - same right! Added note: 00:47:210 (47210|1,47210|2) . 00:47:553 (47553|2,47553|3) - to |0| and |3|
00:13:953 - missing note for snare 00:13:953 (13953|1) - Added Note, 00:14:296 (14296|1) - Moved to |2| , 00:14:639 (14639|3) - moved to |1|.
some of the snares in the kiai section only have single notes as well. It looks like some of it might be on purpose (for density or neatness maybe), but I think you could afford to be more consistent in chords. In such a simple map the distinction between singles and doubles goes a long way ;p;
Yes you right some parts are really have really loud sounds! Added:
00:52:696 (52696|1,52696|0) - moved and added.
00:58:182 (58182|3,58182|1) - moved and added.
00:58:524 (58524|1,58524|2) - Moved to |0| and |3|.


Break a HD
00:06:410 - missing note for snare? Done! added in |2|
00:10:524 - snare Done!, Added: 00:10:524 (10524|1)
00:17:039 - why not a double like all the notes afterward Done!, Added: 00:17:039 (17039|2)
00:29:982 - I think the last note in these four-note drum sequences don't really exist. It feels very unintuitive this way and I think it's unrankable too.
HD, HD+, MX, SC, and SHD all seem to have this problem.
00:30:667 - same
00:32:724 -
00:33:410 -
00:35:467 -
00:36:153 - I forget totally about this sorry, Erased: (In HD, HD+, MX, SC, SHD)
00:29:982 , 00:30:667, 00:32:724, 00:33:410, 00:35:467, 00:36:153. Thanks.
extra thing:
00:11:553 (11553|2) - Added.
01:17:382 (77382|0) - Added.
01:17:553 (77553|0) - Moved to |2|.


Break a HD+
00:06:067 - I like how each diff has more and more jacks :P here? i dont see any right here. (but yes the jacks will be common in higher diffs xD)
00:30:067 - there's no drum here other than the hi-hat... is it on purpose? now i see it! Erased, no intended!
00:32:810 - same now i see it! Erased, no intended! x2
00:49:953 - I was about to say "missing note for kick" but I actually can't hear the kick?? It feels like there's supposed to be a kick here, it's probably just really quiet i have my doubts about the sounds here, but yes is really quiet. I give you the Note because... well is there... but quiet (idk how explain this too xD, no problem!)
extra things:
Erased: 00:30:067 and 00:32:810 in HD+, MX, SC, SHD.
Added: 00:49:953 in NM, HD, HD+, MX, SC, SHD.


Break a MX
Be careful with the jacks, man... I think many of the patterns in MX, SC, and SHD feel uncomfortable and look disorderly. I love jacks and always encourage their use, but I also have to acknowledge how difficult it is to implement them

For example, jacks at this speed are such a strong pattern that it may feel lopsided if they start on an offbeat, like 00:05:724 - . Perhaps you should use more patterns that start on the downbeat or on the 1/2 snap. 00:05:810 (5810|3) - Moved to |1| only 2-note jack now.

The difficulty of jacks at this speed can also cause extreme changes in difficulty/intensity. That's not bad in itself (in fact I often find it very interesting) but unless the variation is consistent it may cause a feeling of disorder. Too much jacking in one place, or jacks in a place where the music doesn't suggest it, can be devastating. 00:38:467 - and 01:08:467 - on SC is a good example of this... those patterns seem like a huge jump in difficulty from the rest of the diff for no reason. This goes for SC! but yes, I erase these (and change): (SC)
00:38:467 (38467|1,38553|1,38810|3,38896|3,38982|3) - now here there are LongNote 2-jack 2-jack and 3-jack (no more multijack).
00:43:610 (43610|2) - Moved to |3|
00:44:296 (44296|2,44382|2,44467|2) - All to |0|
00:44:639 (44639|1) - Moved to |2|
from 01:08:467 to 01:09:153 Changed!
01:21:496 (81496|0,81582|0,81667|0) - All to |1| and Erased 01:21:496 (81496|2,81582|2,81667|2) - 3-jack (no more multijack there)


I also like to soften that feeling of disorder by making jacks as comfortable as possible. I find that it helps if you give the jacks a lot of space. I see in MX you left the other lanes empty whenever you have a jack, which is a good idea. However, you can do more. For example, at 00:05:724 - there's a note right before the jacks in the same hand. Why not give the jack some space by putting that note in the other hand?^^ Done! Also, at 00:44:124 - , there are three minijacks in the same lane very close to each other. You should consider spreading them out to different lanes. from 00:43:610 to 00:44:467 Changed!

Lastly, consider the visual impact of jacks: as soon as you go to the jack in 00:05:724 - , the first three lanes suddenly become empty, which looks pretty weird since they were filled just a moment ago. However, you can't just add more notes... that would be too hard. You have the same problem is places like 00:58:182 - where a loud crash ends up with only one note because of the jack placement. If you put the wrong kind of jack in the wrong place, you end up with visual problems like these. I think the mistake in this diff was mostly choosing to use three-note jacks instead of two-note jacks.
More changes MX:
00:51:582 and 00:51:496 Erased only for 2-note jack (not more multijack there .-. lol)
00:52:696 (52696|2) - Moved to |3|, added one note in |0|.
00:58:182 (58182|0) - Moved to |1|, added one note in |3|.
from 01:08:467 to 01:09:153 Changed!

Thanks for your advice in jackS really helpful! :)


Break a SC
00:16:182 - shouldn't the LN start here i dont remember why do this (maybe for difficult sight?) Done, changed!

the SVs in SC and SHD distort distances between notes a lot. It may feel unnecessarily hard to read for players
^^ More "soft" SV changes... for SC and SHD

Break a SHD
The jacks are crazy, almost a gimmick, but I like it a lot! Unlike SC, the jacks are prevalent and consistent enough that the difficulty variation seems very orderly and interesting. The long columns of jacks are very aesthetically pleasing to me as well. And, of course, it's a fun challenge. :P thanks :D

I don't think jacks represent the synth at 01:02:124 - and 01:07:610 - very well, but I love creative expressive decisions so that's pretty cool.ok! I also think the ending might be too much? At my skill level i find holding down a LN while jacking at this speed SIGNIFICANTLY harder than just jacking.
if you say so ...that maybe IS true! Replaced those 2 LongNotes: 01:22:182 (82182|2,82524|1) - for Single notes!
Cool map! Love jacks! Hope this was helpful Thank you so much for mods in higher diffs(MX,SC,SHD) they are really trouble for me since my skill only reach MX (..good), after that i go down like a plane! so i cant play well for know: "what is too much" "what is too less" etcetc
Thanks for mod all the diffs!

Edited with changes!


omg ... another mod xD now continue with that!
Topic Starter
No_sync

hikikuman wrote:


Mod request from where.

Column
1 | 2 | 3 | 4

Metadata
Artist: 川田 まみ The space is necessary? i think doesnt matter...
Romanised Artist: Kawada Mami ok
Title: Break a Spell Yeaa... i knew it. I search the official page and no "(TV Size) thing" found, ChangeD!
Romanised Title: -
Source: 東京レイヴンズ mmm... i like the original: The japanese is the original. so... Changed!
Tags: Tokyo Ravens ending 2 second ending yes right! Changed!
Break a HD
please avoid pattern like 00:01:610 (1610|3,1953|3,2296|0,2639|0) - , it's not playable and enjoyable. suggest move 00:01:610 (1610|3) - to 2, and 00:02:296 (2296|0,2982|3) - to 3 Done!
00:06:067 (6067|1,6067|2,6239|0) - make it single. for reference please see 00:08:810 - . this part contain same sound but different pattern, i suggest make it single. Done!
if you already apply^, add 00:06:410 - at 2. it's because 00:06:410 - is same like 00:07:096 - ,00:07:782 - etc. Then move 00:06:582 (6582|0) - to 3 for better enjoyable pattern. 00:06:067 to 00:06:582 Changed!
00:12:067 (12067|1) - move to 3 Done!
00:15:667 (15667|0,16182|0) - delete, then add note 00:16:010 - at 1 Done!
00:17:039 - add note at 1. this is like 00:06:067 - make it double. Done!
avoid pattern like this 00:19:439 (19439|2,19782|2,20124|2,20467|2) - . it's bad for your 3 when playing this pattern. so move 00:20:124 (20124|2,20124|1) - to 1 and 4 Done!
from here 00:28:182 - some notes you placed are not in the right place. make sounds like 00:28:353 - double, then sounds like 00:28:182 - are single. for example like this 00:28:353 - http://osu.ppy.sh/ss/4948755. apply this until 00:46:010 - Changed all that section!
00:48:239 (48239|0,48582|0,48924|0,49267|0,49610|0) - avoid this. suggest 00:47:382 - http://osu.ppy.sh/ss/4948767
oh well my mistake. if you applied^, please ctrl G at 00:48:753 (48753|3,48924|2) - Done! Changed all that section!
00:51:667 - double, then delete 00:52:696 (52696|2) - ...ok!
01:04:182 (64182|2) - move to 2 Done!
please delete this ln 01:06:410 (66410|3,66753|1,67096|0) - . no any instrumental/vocals that follows the ln. i suggest re-arrange 01:06:410 - https://osu.ppy.sh/ss/4948790 I think is right... yes, Done!
01:21:496 (81496|0,82010|2) - delete Done!
01:23:039 (83039|0,83039|1) - ends at 01:23:210 - Done!
01:23:382 - ends at 01:29:382 - Done!
Break a NM
same like hd, pls avoid pattern like this 00:00:924 (924|2,1267|2) - Changed!
delete 00:04:696 (4696|1) - keep, first the slow drum part and second the LongNote for fast drums they are connected.
change 00:06:067 (6067|1) - to single note, then add note at 1 Already changed in the latest mod help :D
also avoid this 00:09:839 (9839|0,10524|0,11210|0,11896|0,12582|0) - . try 00:10:524 (10524|0,10696|1) - ctrl G, then 00:11:896 (11896|0) - move to 4. or you can re-arrange this part or compare with hd diff that i've mod for reference Done!
00:12:410 (12410|2,12924|2,13439|2) - ^. try 00:12:924 (12924|2,13267|1,13439|2) - ctrl H Done!
00:13:953 - double here Already changed in the latest mod x2 :D
00:16:010 - ^ Done!
00:16:696 - ^ Done!
00:17:039 - ^ Done!
this' not enjoyable to play 00:27:324 (27324|3,28182|3) - . 00:28:182 (28182|3,28353|2) - ctrl H i kne-ew it! thanks xD
00:31:096 (31096|3,31610|0,31953|2) - delete. then add note in every ln 00:30:753 - , 00:31:267 - , 00:31:782 - Done!
00:33:496 - double Done!
00:35:210 (35210|0) - move to 3 Done!
00:36:582 (36582|3) - ^to 2, then add 00:36:753 - at 3 Done!
00:43:610 (43610|3) - delete, then add 00:43:439 - at 1 and move 00:43:782 (43782|0) - to 4 Done!
00:48:924 (48924|3,49610|3,50296|3,50982|3) - re arrange this, same like reason above (see 00:09:839 - point above) from 00:49:439 to 00:51:496 Changed
00:58:182 - add at 2, then move 00:58:524 (58524|1) - to 1 Already changed in the latest mod x3 :D
01:06:582 (66582|1) - move to 1 Done!
01:07:267 (67267|3) - to 3 Done!
01:08:296 (68296|2) - make single here, dont make ln. then delete 01:08:639 (68639|3) - . after that add 01:09:153 - at 3 Done!
01:20:124 (80124|3) - move to 2 Done!
i think no ln is better so delete 01:21:496 (81496|3,82010|0,82524|2) - . Done!
01:23:382 (83382|0,83382|3) - ends at 01:29:382 -Done!
Break a EZ
00:03:324 (3324|1,4010|2) - change to single note with jack like this https://osu.ppy.sh/ss/4948864 I dont like "jacks" in EZ but this part is really more "Note than LongNote" so... ok! changed.
00:06:067 - double here ...... ok! 00:06:067 (6067|0) - added.
01:07:953 - suggest : https://osu.ppy.sh/ss/4948872 I like this. Done!
01:09:153 - double Done! 01:09:153 (69153|0) - added
Overall mapset are looks good. Also I like the song><
Good luck with your beatmap. And have a nice day!:3 Thanks to you too! good luck! :D
Thanks for your help!


Edited with changes.
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Kawada Mami - Break a spell (No_sync)
Number of difficulties modded in my map: All 7K and 4K


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: EZ difficulty BG is not 1366x768. Resize it so it will be consistent along with the other BGs.
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Break a EZ]
SPOILER
00:09:667 (9667|2,9839|1,10182|2) - ctrl H for hand balance (left,right,left)

00:15:153 (15153|3,15324|1) - ^

00:28:010 (28010|1,28182|0) - swap column for comfortability.

00:47:210 (47210|0) - move to 4 for clearer vision and comfortable.

00:57:667 (57667|1) - what is this LN for? if this is for the drum roll, it should start at 00:57:839 - because it is where the snare drum roll starts.

01:09:153 - until 01:11:896 - it is not prefered to put SVs/BPM changes in EZ and NM difficulties for rank. Remove it.

01:11:296 (71296|3) - should start at 01:11:210 - just like you did in your NM.

01:11:896 - add note, just like you did at 00:06:067 (6067|2,6067|0) -

[Break a NM]
SPOILER
00:04:696 (4696|1) - move to 4 for comfortability.

00:32:296 (32296|2) - move to 2 to avoid awkward feeling at right hand.

00:36:753 (36753|2) - remove? since the HD difficulty do not have this note here.

00:39:324 - until 00:42:067 - add note for the snares? just like you did at 00:06:410 (6410|3,6410|2,7096|1,7096|3,7782|3,7782|2) -

00:44:810 - until 00:45:496 - ^

00:46:696 (46696|1) - move to 4 since same sound as 00:46:524 (46524|3) -

00:49:610 (49610|0) - move to 4

00:53:724 (53724|3) - move to 1

00:57:667 (57667|0) - same in EZ, the snare drum roll starts at 00:57:839 -

01:06:410 - add note because you make doubles at 01:06:924 (66924|0,66924|2) - or viceversa remove the double.

01:06:924 (66924|2,66924|0) - ^

01:11:896 - add note, just like you did at 00:06:067 -

[Break a HD]
SPOILER
00:03:667 (3667|0,3839|0) - move to 4 for hand balance, too much strain on left hand. If applied, move 00:04:010 (4010|1,4182|1) - to 1 as well.

00:06:067 (6067|1) - move to 3 sudden 1/2 jack at 00:05:896 (5896|1,6067|1) -

00:10:524 (10524|1) - move to 1 because 4 stacks 00:10:182 (10182|1,10524|1,10867|1,11210|1) -

00:17:382 (17382|0,17382|3) - move to 2 and 3 to avoid that stacks.

00:19:439 (19439|1) - move to 1 to avoid 3 1/2stack

00:19:439 (19439|1) - move to 4 ^

00:21:496 (21496|3) - move to 3 ^

00:22:182 (22182|0) - move to 2 ^

00:23:210 (23210|2) - move to 2 ^

00:24:239 (24239|0) - move to 3 ^

00:33:839 - add note to make it double: snare sound.

00:34:182 - ^

00:34:696 (34696|3) - seems inconsistent if for the bass because it ends at 00:35:039 - , change it to single note.

00:36:582 - add note. snare sound here. double.

00:38:039 (38039|1,38210|1,38382|1,38553|1,38724|1,38896|1) - as much as possible avoid these kind of stacks as it throws off people. I suggest to rearrange. You can even remove the long note so you can perform more patterns.

00:43:953 (43953|2,44124|2,44296|2,44467|2) - again another stack. Suggesting: http://puu.sh/oC6QD/57f3eba5dd.png

01:23:382 (83382|0,83382|1) - ctrl H

[Break a HD+]
SPOILER
00:01:953 (1953|0,2296|0) - move to 2 so it wont stack 00:01:267 (1267|0,1610|0,1953|0,2296|0) -

00:03:839 (3839|1,4010|2,4182|1) - ctrl H so there won't be mini jack at 00:04:182 (4182|1,4353|1) -

00:04:524 (4524|3) - move to 3

00:06:924 (6924|1,7096|1,7267|1) - unnecessary stacks. Rearrange.

00:13:267 (13267|1,13439|1,13610|1) - ^

00:19:439 (19439|2,19610|2,19782|2) - ^

00:22:867 (22867|2,23039|2,23210|2) - ^

00:23:210 (23210|3,23382|3,23553|3) - ^

00:23:896 (23896|1,24067|1,24239|1,24239|0,24410|0,24582|0) - ^

00:24:924 (24924|2,25096|2,25267|2) - ^

These unncessary stacks are awkward to play imo. There are alot of patterns to make for comfortability and fun factor. Make the use of the four columns in the 4K and it will be cool. Also the use of stacks are reasonable IF it is the same instrument. But if it varies, it is very inconsistent and pretty awkward.

00:28:353 (28353|1) - move to 1

00:31:439 (31439|2) - move to 1
00:33:496 (33496|0) - move to 3

00:33:839 (33839|1,34182|1) - move to 2

00:37:610 (37610|0,37696|1,37782|0,37867|1,38039|1,38124|0,38210|1) - pretty awkward and stressful to left hand with those stacks, rearrange for spread so it will be easier to execute.

00:38:296 (38296|2,38382|3,38467|2,38553|3,38639|2,38724|1,38810|2,38896|1,38982|2) - ^

00:39:324 - until 00:44:810 - here again with the 3-notestacks, rearrange.

00:47:210 - until 01:08:467 - Yes again with the unnecassry stacks. Recommending to rearrange.

01:11:896 - until 01:22:696 - Repair. Thy.
Overused Stacks.

[Break a MX]
SPOILER
00:03:324 - until 00:04:696 - 3-notestacks again with the LN. There are ways to avoid those stacks. Here's an example: http://puu.sh/oC7we/ee45cc4170.png in the picture, you will not see any 3-notestacks there (as 2-notestacks there are unavoidable). With this pattern, it is easier to execute and clearer in terms of vision.

00:04:782 (4782|1,4867|2,4953|1,4953|3,5039|2,5124|1,5210|2,5210|0,5296|1,5382|2,5467|1,5467|3,5553|2,5639|1,5724|0,5724|2,5810|1) - rearrange

00:05:896 (5896|3,5982|3) - unnecessary 1/4 jack. rearrange.

00:06:753 - until the end - and here we go again, remap those stacks, avoid 3-stacks as much as possible and I gurantee you that your map will be more fun to play.

00:28:353 (28353|0,28353|2,28353|1,28696|1,28696|2,28696|3) - sudden triples. Reduce it to doubles as you did not map the other snare sounds the same like 00:29:724 (29724|1,29810|2) - and 00:30:410 (30410|2,30496|1) -

Sadly the overuse of stacks ruined the difficulty. But its not a problem if rearranged and repaired. Good luck!

[Break a SC]
SPOILER
since its similar to MX, my recommendations never change: Avoid those over-stacks and spread the notes for better patterns.

also 00:00:582 (582|0,924|0) - avoid a note after an LN with this close as it is awkward to play and not good in terms of players' vision.

00:43:782 (43782|2,43867|2,43953|2,44124|1,44210|1,44296|1,44296|0,44382|0,44467|0) - pretty much a no for BNs/QATs consider changing all of the 1/4 jacks you did in the map.

[Break a SHD]
SPOILER
I think I understand why you did this difficulty. It is because you see AiAe SHD which was ranked accidentally if I am not mistaken. I believe that the map cannot go more further other than the MX difficulty. I hate to say this but I highly recommend to remove this difficulty if you will go for rank. Still you are the one to decide.

[Overall]
Hey nice BGs, cool song as well.
Good luck with the rank and thanks for the contract :3/

~ END OF CONTRACT ~
Topic Starter
No_sync

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Kawada Mami - Break a spell (No_sync)
Number of difficulties modded in my map: All 7K and 4K


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: EZ difficulty BG is not 1366x768. Resize it so it will be consistent along with the other BGs. o.O wow thanks! Changed!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[Break a EZ]
SPOILER
00:09:667 (9667|2,9839|1,10182|2) - ctrl H for hand balance (left,right,left) Good. Done!

00:15:153 (15153|3,15324|1) - ^ Applied Ctrl+H, ...Moved the second note to |3|

00:28:010 (28010|1,28182|0) - swap column for comfortability. Done!

00:47:210 (47210|0) - move to 4 for clearer vision and comfortable.Done! and 00:46:867 (46867|1) - Changed to |0|

00:57:667 (57667|1) - what is this LN for? if this is for the drum roll, it should start at 00:57:839 - because it is where the snare drum roll starts. Nice one there! Changed! and Added note in 00:57:667, Moved LN to |2|, 00:58:182 (58182|2) - Moved to |0|

01:09:153 - until 01:11:896 - it is not prefered to put SVs/BPM changes in EZ and NM difficulties for rank. Remove it. Removed!
^^ NM too!

01:11:296 (71296|3) - should start at 01:11:210 - just like you did in your NM. Done!

01:11:896 - add note, just like you did at 00:06:067 (6067|2,6067|0) - cool Done!

[Break a NM]
SPOILER
00:04:696 (4696|1) - move to 4 for comfortability. Done!

00:32:296 (32296|2) - move to 2 to avoid awkward feeling at right hand. Done!

00:36:753 (36753|2) - remove? since the HD difficulty do not have this note here. its strange because in HD+ this happens too i take your advice because idk if is something i forget erase... + sounds bad xD
Erased this since NM to above!

00:39:324 - until 00:42:067 - add note for the snares? just like you did at 00:06:410 (6410|3,6410|2,7096|1,7096|3,7782|3,7782|2) - Sounds cool! thx!

00:44:810 - until 00:45:496 - ^ ^^ x2

00:46:696 (46696|1) - move to 4 since same sound as 00:46:524 (46524|3) - cool Done!

00:49:610 (49610|0) - move to 4 Done!

00:53:724 (53724|3) - move to 1 Done!

00:57:667 (57667|0) - same in EZ, the snare drum roll starts at 00:57:839 - Done! Added the note too...

01:06:410 - add note because you make doubles at 01:06:924 (66924|0,66924|2) - or viceversa remove the double. Added note!

01:06:924 (66924|2,66924|0) - ^ ^^keeping the double
Extra things: added note in 01:07:439 same thing...
01:08:467 - added too ^^ same!


01:11:896 - add note, just like you did at 00:06:067 - Done!

[Break a HD]
SPOILER
00:03:667 (3667|0,3839|0) - move to 4 for hand balance, too much strain on left hand. If applied, move 00:04:010 (4010|1,4182|1) - to 1 as well. Done!

00:06:067 (6067|1) - move to 3 sudden 1/2 jack at 00:05:896 (5896|1,6067|1) - Done! + 00:06:410 (6410|0) - Moved to |1|

00:10:524 (10524|1) - move to 1 because 4 stacks 00:10:182 (10182|1,10524|1,10867|1,11210|1) - true Done!

00:17:382 (17382|0,17382|3) - move to 2 and 3 to avoid that stacks. Done!

00:19:439 (19439|1) - move to 1 to avoid 3 1/2stack Done!

00:19:439 (19439|1) - move to 4 ^ ^^the same time and note? if you think about |3|... moved to |4|
Extra thing: moved 00:19:782 (19782|3) - to |1|
moved 00:20:810 (20810|1) - to |3|


00:21:496 (21496|3) - move to 3 ^ Done!

00:22:182 (22182|0) - move to 2 ^ Done!

00:23:210 (23210|2) - move to 2 ^ Done!

00:24:239 (24239|0) - move to 3 ^ Done!

00:33:839 - add note to make it double: snare sound. Added in |3|

00:34:182 - ^ ^^ Added in |3|

00:34:696 (34696|3) - seems inconsistent if for the bass because it ends at 00:35:039 - , change it to single note. good Done!

00:36:582 - add note. snare sound here. double. Done!

00:38:039 (38039|1,38210|1,38382|1,38553|1,38724|1,38896|1) - as much as possible avoid these kind of stacks as it throws off people. I suggest to rearrange. You can even remove the long note so you can perform more patterns. Removed the LN! Changed that section.

00:43:953 (43953|2,44124|2,44296|2,44467|2) - again another stack. Suggesting: http://puu.sh/oC6QD/57f3eba5dd.png Done! thx
Extra things: 00:52:696 - added note!

01:23:382 (83382|0,83382|1) - ctrl H Done!

[Break a HD+]
SPOILER
00:01:953 (1953|0,2296|0) - move to 2 so it wont stack 00:01:267 (1267|0,1610|0,1953|0,2296|0) - Done!

00:03:839 (3839|1,4010|2,4182|1) - ctrl H so there won't be mini jack at 00:04:182 (4182|1,4353|1) - Done!

00:04:524 (4524|3) - move to 3 Done!

00:06:924 (6924|1,7096|1,7267|1) - unnecessary stacks. Rearrange. Fixed

00:13:267 (13267|1,13439|1,13610|1) - ^ Fixed

00:19:439 (19439|2,19610|2,19782|2) - ^ Fixed
Extra thing: 00:20:639 (20639|1) - moved to |3|

00:22:867 (22867|2,23039|2,23210|2) - ^ Fixed

00:23:210 (23210|3,23382|3,23553|3) - ^ Fixed
^^00:23:382 (23382|3) - to |0|

00:23:896 (23896|1,24067|1,24239|1,24239|0,24410|0,24582|0) - ^ Fixed

00:24:924 (24924|2,25096|2,25267|2) - ^ Fixed

These unncessary stacks are awkward to play imo. There are alot of patterns to make for comfortability and fun factor. Make the use of the four columns in the 4K and it will be cool. Also the use of stacks are reasonable IF it is the same instrument. But if it varies, it is very inconsistent and pretty awkward.Cool tip i applied all those fixes to the "stacks" for now on i remember this. Thanks!

00:28:353 (28353|1) - move to 1 Done!

00:31:439 (31439|2) - move to 1 Done!
00:33:496 (33496|0) - move to 3 Done!

00:33:839 (33839|1,34182|1) - move to 2 Done!

00:37:610 (37610|0,37696|1,37782|0,37867|1,38039|1,38124|0,38210|1) - pretty awkward and stressful to left hand with those stacks, rearrange for spread so it will be easier to execute. Fixed

00:38:296 (38296|2,38382|3,38467|2,38553|3,38639|2,38724|1,38810|2,38896|1,38982|2) - ^ Fixed

00:39:324 - until 00:44:810 - here again with the 3-notestacks, rearrange. Fixed

00:47:210 - until 01:08:467 - Yes again with the unnecassry stacks. Recommending to rearrange. Fixed

01:11:896 - until 01:22:696 - Repair. Thy. Fixed
Overused Stacks.

[Break a MX]
SPOILER
00:03:324 - until 00:04:696 - 3-notestacks again with the LN. There are ways to avoid those stacks. Here's an example: http://puu.sh/oC7we/ee45cc4170.png in the picture, you will not see any 3-notestacks there (as 2-notestacks there are unavoidable). With this pattern, it is easier to execute and clearer in terms of vision. Thanks again Fixed!

00:04:782 (4782|1,4867|2,4953|1,4953|3,5039|2,5124|1,5210|2,5210|0,5296|1,5382|2,5467|1,5467|3,5553|2,5639|1,5724|0,5724|2,5810|1) - rearrange Fixed

00:05:896 (5896|3,5982|3) - unnecessary 1/4 jack. rearrange. Fixed

00:06:753 - until the end - and here we go again, remap those stacks, avoid 3-stacks as much as possible and I gurantee you that your map will be more fun to play. Fixed

00:28:353 (28353|0,28353|2,28353|1,28696|1,28696|2,28696|3) - sudden triples. Reduce it to doubles as you did not map the other snare sounds the same like 00:29:724 (29724|1,29810|2) - and 00:30:410 (30410|2,30496|1) - Fixed

Sadly the overuse of stacks ruined the difficulty. But its not a problem if rearranged and repaired. Good luck! Rearranged so much that the SR downs to 3.2 ... :X buuut ... something changed!?

[Break a SC]
SPOILER
since its similar to MX, my recommendations never change: Avoid those over-stacks and spread the notes for better patterns.

also 00:00:582 (582|0,924|0) - avoid a note after an LN with this close as it is awkward to play and not good in terms of players' vision.Fixed

00:43:782 (43782|2,43867|2,43953|2,44124|1,44210|1,44296|1,44296|0,44382|0,44467|0) - pretty much a no for BNs/QATs consider changing all of the 1/4 jacks you did in the map. Fixed
A LOT of changes! MX too

[Break a SHD]
SPOILER
I think I understand why you did this difficulty. It is because you see AiAe SHD which was ranked accidentally if I am not mistaken. I believe that the map cannot go more further other than the MX difficulty. I hate to say this but I highly recommend to remove this difficulty if you will go for rank. Still you are the one to decide.I will do a lot of changes tomorrow to this diff and maybe upload to puush :/
About the diff name i put SHD because i read about those names, and yes i know AiAe (Crazy map ever) but my idea in this diff (like 2 months ago ...with a lot of free time xD) was Replacing the LN for jackS. That sounds good because the hitsounds (soft-hitnormal) so i leave it like that, expecting more "approve" ...well that dont happen very much. I think one "reject" more of one modder more and ...byebye! xD

[Overall]
Hey nice BGs, cool song as well. Thanks to you. Really helpful with the stacked noteS!
Good luck with the rank and thanks for the contract :3/

~ END OF CONTRACT ~
Thanks for mod all the diffs!

Edited with changes!
REUSE-ABLE
Hello From Me!
Thanks for using my Modding Queue.

Here's the key:
|1|2|3|4|

***= IMPORTANT MUST CHANGE

Title
Basicly, from the other "Master" Mapper. A Diff using "+" symbol is not allowed to be ranked. so maybe you could give it like... um...
Here i request for the title
"=" mean is Change to be
EZ -= EZ
NM = NM
HD = HD
HD+ = MX
MX = SC
SC = Spell

But if u think its okay. then its okay. its your decicion

MOD:

Break a HD+
00:18:067 (18067|2,18067|3,18410|1) - CTRL+G because i think its sound good

Break a MX
00:06:924 (6924|3,7096|0,7096|2) - I like this : http://puu.sh/oSF09/b1e24892ee.jpg
00:09:667 (9667|3,9839|0,9839|1) - Same ^
00:11:724 (11724|3,11896|0,11896|1) - Again ^
00:12:410 (12410|2,12582|3,12582|1) - ^
NOTE: there's a lot of same note like above. so you can fix it by yourself. i don't want to copy and paste it all :oops: :oops: so. "DUM TAK!" sound must using that note as the image.
00:17:382 (17382|1,17724|3,18067|1,18410|1) - add 1 note each note that been selected
00:19:096 (19096|2,19782|1) - same
01:02:639 (62639|2,62810|2,62982|2) - please. there's no Jack sound. Move the middle note to 4 ***

SC
00:17:382 (17382|2,17724|0,18067|2,18410|1) - add 1 note please ***
01:19:267 (79267|0,79610|3) - add 1 note please ***

Yeah i think that's it...

Thank you~ hope you "like it" hehehe... yeah i just go away now. ;)
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