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DragonForce - Above the Winter Moonlight

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Topic Starter
CircleChu
This beatmap was submitted using in-game submission on 23 october 2016 г. at 23:47:50

Artist: DragonForce
Title: Above the Winter Moonlight
Tags: sonic firestorm dragon force speed metal speedmetal powermetal power insane legend deathstream melodic marathon
BPM: 104,5
Filesize: 11904kb
Play Time: 07:27
Difficulties Available:
  1. Freedom (6,25 stars, 2024 notes)
Download: DragonForce - Above the Winter Moonlight
Information: Scores/Beatmap Listing
---------------
squirrelpascals
ayy m4m

mods
• 00:06:900 (1,2) - blanket

• 00:19:800 (2,3,1) - stack?

• 00:36:150 (2) - ctrl+g?

• 00:38:100 (1,2) - blanket

• 00:39:450 (2,1) - I don't see a reason for this double

•00:53:700 (1,2,3,4,5,6,7,8,1,2,3,4) - this stream feels really cluttered

• 01:03:300 (1,2,3,4,5,6,7) - the jaggedness of this stream feels strange

• 01:07:350 (2) - why is this slidertail shaped like this?

• 01:18:150 (1,2,3) - nc 3 and not 1 (white tick)

• 01:22:650 (3,4,5,6,1,2,3,4,5) - more clutter

• 01:26:100 (1,2,3,4) - make this look nice please

• 01:33:300 (1) - what in the music calls for this sv change? I would delay this

• 01:52:500 (1,2,3) - i dont like the offset of this triple from the slidertail

• 02:28:200 (8,1) - blanket?

• 02:29:400 (5,1) - move 1 to the right of 5

• 02:42:900 (1,2) - blanket better

• 03:00:900 (1,2,3,4,5,6,1,2,3) - clutter

• 03:01:875 (2,3,4,1) - overlap and gameplay feels strange

• 03:34:950 (7,8) - offset stack?

Good luck on the map! :)
Vannyha
Недомод подъехал
SPOILER
05:01:200 (1,2,1,2,3) - Стрим странно заканчивается
04:10:500 (6) - Новое комбо, и
04:13:500 (1,2,3,4,5) - Предыдущие по 9 комбо, это - 5. Лучше 04:09:900 (1,2,3,4,5,6,7,8,9) - прервать на 5, и последующие сделать по 9.
05:32:700 (3,4,5,6,1,2,3,4) - Объеденить в одно комбо
05:32:550 (1,2) - Слить с предыдущим комбо
Желаю ранка карты :)
Kathex
Hay Chu <Best Playable Dragon Force Map Ever
IRC
18:22 Kathex: 00:21:300 (2) -
18:23 Kathex: the spacement is less than the previus
18:23 Kathex: example
18:23 Kathex: 00:18:300 (3) -
18:23 Kathex: heres 1.62
18:23 Kathex: hear the song
18:24 Kathex: here is a soft beat
18:24 Kathex: and here
18:24 Kathex: 00:21:300 (2) -
18:24 Kathex: 1.42
18:24 Kathex: the high beat
18:24 CircleChu: okay, fixed it to 1.5
18:24 Kathex: fix the previus too then
18:25 CircleChu: done
18:26 Kathex: 00:26:100 (1) -
18:26 Kathex: try move to...
18:26 Kathex: hmm
18:28 Kathex: x88y92
18:28 Kathex: to look same 00:27:300 (1) -
18:29 CircleChu: wait what?
18:29 Kathex: just move
18:29 Kathex: k
18:31 CircleChu: ..? :c
18:31 Kathex: 00:36:150 (2) - i think u can make the curve more visible
18:32 CircleChu: done
18:33 Kathex: 00:41:100 (4) - make the slider with a curve or straight with the flow
18:35 Kathex: 00:47:700 (1) - overlaps here is realy hard
18:35 Kathex: then
18:35 CircleChu: hard overlaps? :o
18:36 Kathex: yeh
18:36 Kathex: too much
18:36 Kathex: 00:47:700 (1) - move to x396 y332 to stack with 00:47:250 (6) - the slider end
18:36 CircleChu: it`s not fine?
18:37 Kathex: plus make the blanket fine with 00:48:000 (2) -
18:37 CircleChu: but it`s stacked .-.
18:38 Kathex: but u can move the 1st point derp
18:38 Kathex: haeuhuea
18:39 CircleChu: 00:46:650 (3,2) - i means this two
18:40 Kathex: i mean the blanket of 00:47:700 (1) -
18:41 CircleChu: fixed
18:41 Kathex: okk
18:41 Kathex: 00:52:500 (1) -
18:42 Kathex: look without the newcombo
18:42 Kathex: the flow doenst is straight
18:44 CircleChu: remove combo?
18:44 Kathex: keep
18:46 Kathex: 00:56:100 (1) - this blanket is a bit off
18:46 Kathex: the start of slider
18:47 CircleChu: 316 323 is fine?
18:47 CircleChu: for 00:55:800 (4) -
18:48 Kathex: 323?
18:48 CircleChu: yes?
18:48 Kathex: ahh
18:49 Kathex: x317
18:49 Kathex: x318
18:49 Kathex: y323
18:49 CircleChu: 318 or 317?
18:49 Kathex: 18
18:50 Kathex: but
18:50 Kathex: 00:56:700 (4) - the previous blaket is a bit off
18:50 Kathex: too
18:50 Kathex: correct the end of 00:56:100 (1) - then
18:51 Kathex: 00:59:700 (1) - blanket off
18:52 Kathex: 01:07:350 (2) - intentional overlap?
18:55 Kathex: 01:10:500 (1) - here u are using 1,50 of previous 01:11:625 (5) - here 1,60 and 01:14:100 (1) - here 1,80?
18:55 Kathex: padronize
18:57 Kathex: 01:16:500 (1) - improve the blanket
18:58 CircleChu: intentional?
18:59 Kathex: yehs
18:59 Kathex: its intentional?
18:59 Kathex: 01:23:700 (1,3) - make this 2 identical
19:00 CircleChu: i don`t know?
19:00 Kathex: eahuaehuae
19:00 CircleChu: but actually i don`t want them look identical :D
19:00 Kathex: oke
19:01 Kathex: 01:40:500 (3) - blaket
19:05 Kathex: 02:03:300 (1,2,3,4) - rotate -15 degree or make parallel with 02:03:900 (1,2,3,4) -
19:05 CircleChu: no :c
19:05 CircleChu: it`s rotated 15%
19:05 CircleChu: from previous
19:06 Kathex: 02:17:850 (4) - blanket
19:06 Kathex: 02:42:900 (1) - blanket
19:07 CircleChu: fixed
19:08 CircleChu: 01:26:100 (1,2,3,4) - have you noted, that there is perfect pointed triangle? :3
19:09 Kathex: ye
19:09 CircleChu: <3
19:11 Kathex: i think u need think about 03:02:100 (1) -
19:11 CircleChu: actually, that`s the only one moment that i don`t like
19:11 CircleChu: counting the whole stream
19:12 Kathex: the stream is good
19:12 Kathex: this end
19:12 Kathex: is off flow
19:14 Kathex: 03:02:100 (1) - start the slider at x396 y 336 or x512 y 332 or x496 y272 or curve the stream to other side
19:15 CircleChu: isn`t that better? http://osu.ppy.sh/ss/4588650
19:15 Kathex: ye
19:16 Kathex: 03:47:700 (1) - blanket
19:17 Kathex: 03:50:700 (3) - overlap
19:18 Kathex: i think u can space more distant this streams
19:18 Kathex: 04:09:900 (1,2,3,4) -
19:18 Kathex: 1/6
19:18 Kathex: to be ease keep the rythm at game play
19:19 CircleChu: this overlap is fine?
19:19 Kathex: no
19:19 Kathex: looks bad
19:20 CircleChu: why?
19:21 Kathex: 05:42:600 (1,2) - this flow is realy rip FC
19:22 Kathex: because the slider is over the middle of another
19:22 CircleChu: what?
19:24 Kathex: u dont know what is a rip fc flow?
19:25 CircleChu: i know
19:25 CircleChu: but it`s not?
19:27 Kathex: 06:31:133 (1) -
19:27 Kathex: put a slider here
silento
Modded ingame through PM. Quite a fun and playable map!

SPOILER
2016-02-22 17:19 TheArchist: https://osu.ppy.sh/ss/4588667
2016-02-22 17:19 TheArchist: thats what i got on the map
2016-02-22 17:19 TheArchist: you sure you dont mind me modding it
2016-02-22 17:19 TheArchist: i fell apart at the streams and some parts where i was lazy
2016-02-22 17:20 CircleChu: o?
2016-02-22 17:20 CircleChu: well played :D
2016-02-22 17:20 TheArchist: no stamina for 200 streams quite yet, especially with this aim
2016-02-22 17:21 TheArchist: but i think they'll play fine
2016-02-22 17:21 TheArchist: i can tell
2016-02-22 17:21 TheArchist: maybe try ar9.5?
2016-02-22 17:21 CircleChu: why not 9.6?
2016-02-22 17:21 TheArchist: actually the mroe i think about it, 9.6 is perfect nvm
2016-02-22 17:21 TheArchist: this is a fast map, i should've suggested to raise it instead whoops
2016-02-22 17:22 CircleChu: 9,6 is fine enough, i guess :D
2016-02-22 17:23 TheArchist: ok around here
2016-02-22 17:23 TheArchist: 00:50:100 -
2016-02-22 17:23 TheArchist: any reason you don't use 2 singletaps?
2016-02-22 17:23 TheArchist: fits the tempo of the song instead of the triples
2016-02-22 17:25 CircleChu: idk, i feel like i hear tripple there
2016-02-22 17:25 TheArchist: i hear 2 singletaps, but its up to you
2016-02-22 17:28 TheArchist: i find it hard to find complaints in your map as it's really well made
2016-02-22 17:28 TheArchist: but i'll see what i can offer
2016-02-22 17:38 TheArchist: 01:26:475 -
2016-02-22 17:38 TheArchist: try to make it look cleaner i guess/
2016-02-22 17:38 TheArchist: ?
2016-02-22 17:39 CircleChu: isn`t that clean enough?
2016-02-22 17:39 CircleChu: it`s pefrect pointed triangle
2016-02-22 17:40 TheArchist: i mean more like a line or a stack, but it's one of those small things that doesn't really change the map that much
2016-02-22 17:40 TheArchist: feel free to ignore it because it'll play fine, just looks a little wonky
2016-02-22 17:41 CircleChu: ._.
2016-02-22 17:42 TheArchist: what am i supposed to answer to that LOL
2016-02-22 17:42 CircleChu: :D
2016-02-22 17:42 CircleChu: i have actually no idea
2016-02-22 17:42 TheArchist: 02:27:750 -
2016-02-22 17:43 TheArchist: maybe move the movement into two sliders a little more left?
2016-02-22 17:43 TheArchist: keeps your spacing look a little more consistent i'd say
2016-02-22 17:43 CircleChu: it`s kinda same spacing 1.51x
2016-02-22 17:44 CircleChu: you can check it
2016-02-22 17:44 CircleChu: right top corner
2016-02-22 17:44 CircleChu: when pick select object
2016-02-22 17:44 CircleChu: you see distance from previous and next objects
2016-02-22 17:44 TheArchist: i know that
2016-02-22 17:44 CircleChu: well, actually i discovered that week ago, so :D
2016-02-22 17:44 TheArchist: hehe
2016-02-22 17:53 TheArchist: alright one last thing because i legit cannot find issues that jump out to me
2016-02-22 17:53 TheArchist: 07:12:022 -
2016-02-22 17:53 TheArchist: dont like the section of spinners like that
2016-02-22 17:53 CircleChu: why not?
2016-02-22 17:54 TheArchist: jarring because you were slowing down the music and all
2016-02-22 17:54 TheArchist: and then you go SHIT SHIT SHIT I NEED TO SPIN A LIL
2016-02-22 17:54 TheArchist: and then you calm down
2016-02-22 17:54 CircleChu: what whould i use then?
2016-02-22 17:54 TheArchist: prob just notes mapped to the bpm
2016-02-22 17:54 TheArchist: leave the final spinner in there though
2016-02-22 17:54 TheArchist: that one is fine
2016-02-22 17:55 TheArchist: and thats it from me i suppose
2016-02-22 17:55 TheArchist: i'll post this on the forum if that's fine with you
2016-02-22 17:55 CircleChu: sure it is
Osuology
Please keep in mind that a lot of these will apply more than once and I have not taken the liberty to list all of them. I have a schedule you know. :arrow:


00:20:100 (3) - Would recommend blanketing this in the slider instead because it looks cool and stacks don't play here well imo, it just doesn't match the music.

When the timing section is placed, I would say SV is too low imo

00:36:150 (2) - Are you sure you want to break flow like this?
01:00:150 (2,3) - These two needs moving up, so the 2 is blanketed. I know blankets everywhere, but overlaps don't look well here to me. But that's pretty subjective so you don't have to ofc
01:06:075 (2,3) - Would rather prefer you do not do this, it empathizes the wrong notes (i.e the blue tick and not the tick the triple actually starts on).
01:05:700 (1,2,3,4,5) - Something seems too dense about this pattern.
01:14:025 (4,1) - This jump wasn't in the previous long stream, and they are the exact same length. So what reason?
01:33:300 (1) - Literally nothing that I noticed changed here except SV. Any reasons or did you do this for no reason?

Chorus is 1x SV but other calm parts (not the previous part, the part before that one) are also 1x? Chorus should be more like 1.5x imo, also I think jumps should be more prevalent since this is 6 stars.

02:04:500 (1) - Just sayin you could map the piano and that would be fantastic 8-)
02:27:300 (1,2,3,4,5,6,7) - Maybe not have these two triplets so close together?
02:35:400 (8) - Just put this over the slider, it's so close why not?
02:41:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Why is this different now? You didn't have jumps then you did and now you don't again?
03:47:100 (7) - Again can you just stack it with the other slider please?
05:44:100 (1,1,2) - That was a little weird adjust it somehow please?

Fantastic job, I love it! :) :) :) :) <3 <3
Makeli
moi

CRYING FREEDOOOOOOOM
combo colors dood
00:02:306 (1) - make the volume of this spinner go up consistent to match the song
00:07:800 (2) - i don't really like how you end this on a hold sound
00:09:300 (4) - nc
00:10:200 (5,6) - i don't think it's very wise to stack these since the sound is obviously not same
00:11:100 (1,2) - swap nc's
00:12:900 (1) - remove nc and place it at 00:14:100 (3) - do you see what i'm driving for?
00:14:100 (3) - also i don't think you should have this as a slider since you didn't have 00:14:700 (1,2) - as a slider
00:27:750 (2,3) - this would have flowed better like this but you have to change the following notes too if change this
00:32:700 (3,4) - http://puu.sh/njOXE/280f008f7b.jpg ?
00:34:500 (1,2,3,4,1,2,3,4) - these should be spaced more and 00:35:100 (1,2,3,4,1,2,3,4) - these should be spaced less to give proper emphasis to the drums
00:36:450 (3,2,4) - it's only gay if they touch and now it's a little bit gay. You can find all other gay parts by yourself
00:53:775 (2) - this note makes this stream look a bit unclean so maybe do something about it
01:26:500 (2,3,4) - you have to introduce 1/3 in a better way since the player will not expect this
01:35:400 (8) - ctrl+g for better flow
01:52:875 (2,3) - http://puu.sh/njPzI/c0beb94d83.jpg
01:53:700 (1) - oh yea silence these 3/4 slider's sliderends
01:54:900 (1) - ctrl+g
02:02:100 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - you're not really emphasizing the snares here which makes me sad
02:45:700 (2,3,4) - again this 1/3 introducing thing. idk it might be ok here since it's already been introduced before
02:54:600 (4) - ctrl+g
03:02:100 (1) - check for things i have already said in this part
04:22:950 (7) - this is pretty awkward to skip a sound on that red tick
04:50:400 (2) - that slider would work better here cause guitar
04:50:850 (4) - this would work better as a slider too
05:00:900 (1,1,2,1,2,3) - you randomly follow the drums???? Tbh this makes no sense
05:04:500 (1) - ye i don't like how you skip a lot cool drum stuff in this part
05:21:300 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - decrease the spacing to fit the lowering guitar pitch
05:27:300 (1,2,3) - make this a slider or make the spacing bigger pls
05:33:300 (1) - again those drum sound skips ye me no like
05:44:100 (1) - make this at least a 1/2 slider to map the hold sound and that snare
05:44:550 (2) - ^
05:45:600 (3) - slider
05:46:200 (3) - ^
06:28:411 (6) - you end this on a snare. Not cool
07:06:633 (1) - you be skipping all of them sounds

i'm not pointing same stuff twice because i don't. You seem to be skipping quite a bit of triples and then you suddenly map them which seems pretty inconsistent to me but hey this is not my map. I'm probably gonna come back one day and mod some more cause I'm exhausted atm wanted to get this mod for you.
OmegaR
https://osu.ppy.sh/ss/4620436

IRC - Not much of a mod but still ¯\_(ツ)_/¯
20:51 CircleChu: that combo omg...
20:51 CircleChu: sick
20:51 Wookiezi: beast map
20:52 Wookiezi: i could probably fc after a warmup
20:52 CircleChu: :D
20:52 Wookiezi: there was 1 part in the middle
20:52 CircleChu: any suggestions notes? :O
20:52 Wookiezi: with quad 1/3 notes
20:52 Wookiezi: it was a bit confusing
20:52 CircleChu: why? :o
20:52 Wookiezi: maybe make the first 2 of them reverse sliders to avoid confusion
20:53 Wookiezi: ill find a time signature
20:53 Wookiezi: 04:09:900
20:53 CircleChu: 04:09:300 (1) - i though this introducing is enough
20:53 Wookiezi: ye
20:54 Wookiezi: it seems like it
20:54 Wookiezi: it just threw my acc away a bit
20:54 Wookiezi: 05:33:300 (1) maybe a bit nitpicky but the spacing seems weird on that slider
20:55 CircleChu: nothing else? :o
20:56 Wookiezi: not that i noticed to be honest
20:56 CircleChu: wow, thanks :3
Lucyii
Topic Starter
CircleChu
Omg guys, I am so (retarded) sorry, for not replying for mods anyone. I actually accepted most of this suggestions. Thank you very much guys!!! I`ll reply to any mod now :P
alacat
Hello ~ :)

[General]
  1. ok!
[Freedom]
  1. 00:14:700 (1) - remove the new combo from here
  2. 00:33:300 (1) - add a whistle to the head for taking the guitar sound
  3. 00:38:100 (1) - ^ Same
  4. 00:38:100 (1,2,3) - I prefer to use this pattern for flow like this
  5. 01:40:500 (3) - add a finish to the head?
  6. 02:46:500 (1) - remove the new combo like your part 01:27:300 (5) -
  7. 04:24:750 (5) - I feel Ddum-Sampleset doesn't fit this part, pls change to normal sound.
  8. 04:44:550 (1) - remove the new combo from here
  9. 05:05:700 (1) - try to use soft-sound on the tail or turn down the volume around 30%. You should be able to apply my suggestion for the rest of the other part.05:10:500 (1,2) - ... etc
  10. 05:54:900 - add a note here like your part 02:06:900 (1) - ?
  11. 06:21:300 - How about removing kiai time from here ? Because it's clam part.
  12. 06:55:966 (1) - add a finish to the head?
Good luck ! :)
Topic Starter
CircleChu

alacat wrote:

Hello ~ :) Hello! o/

[General]
  1. ok!
[Freedom]
  1. 00:14:700 (1) - remove the new combo from here Done
  2. 00:33:300 (1) - add a whistle to the head for taking the guitar sound Done
  3. 00:38:100 (1) - ^ Same Done
  4. 00:38:100 (1,2,3) - I prefer to use this pattern for flow like this Done
  5. 01:40:500 (3) - add a finish to the head? Done
  6. 02:46:500 (1) - remove the new combo like your part 01:27:300 (5) - Done
  7. 04:24:750 (5) - I feel Ddum-Sampleset doesn't fit this part, pls change to normal sound. I added soft sound
  8. 04:44:550 (1) - remove the new combo from here Done
  9. 05:05:700 (1) - try to use soft-sound on the tail or turn down the volume around 30%. You should be able to apply my suggestion for the rest of the other part.05:10:500 (1,2) - ... etc I don`t know about this... :c
  10. 05:54:900 - add a note here like your part 02:06:900 (1) - ? I want to keep that pause here :p
  11. 06:21:300 - How about removing kiai time from here ? Because it's clam part. Done
  12. 06:55:966 (1) - add a finish to the head? Done
Good luck ! Thank you! :)
Kroytz
~
mod
00:06:900 (1,2,3) - this is just nazi but starting near the corners for a map just feel 'strange'. Not many maps (or any that I've seen) start this high up in the editor. You could keep it as you have it sure but it's just a little 'strange' for a map to start out here >>

00:10:500 (3) - Could make as a 3/4 slider with muted end to capture the guitar better.

00:20:100 (3) - here too

00:28:500 (1) - There's an unclean overlap across the (3) here. For aesthetic purposes, if you wanted the slider-end to overlap that circle, maybe make it so that it doesn't overlap the previous slider because it doesn't serve any function to have those pixels of overlapping.

00:29:100 (3,4,5) - And I'm not sure if this was intended to be stacked over that slider's slider-end or blanket the (1) slider but it doesn't do either so... probably want to check that out.

00:28:950 (2) - Here doesn't overlap other slider-end as well but this looks a little more intended.

00:28:950 (2,4,1) - From a sctructural point of view, these could be made into a perfect triangle but idk how you feel about structuring this way so you can decide however you like. I would just make a triangle cuz it looks neater or more uniformly.

00:31:650 (4,1) - The flow suggests that the slider be curved more vertical as that's the direction the player has to move coming from (4). Something like 50 degrees.

00:35:475 (2) - overmapped I believe.

00:35:700 (1) - Also a strong beat on the red tick inside this. Also a beat here 00:36:075 -

00:36:600 (1) - Inside of this also holds a beat. I'll put off from mentioning these because they're like everywhere and I'll assume your intention was to undermap those beats. But if it wasn't then, be sure to look at the rhythm more closely >>

00:39:600 - Like, idk, there's a triple here ><. sometimes you hit the triples and other times you don't

00:43:350 (2,3) - Rhythm is backwards here. red tick circle and white tick slider is better. Though, I'm not sure about extending 00:42:900 (1) - for the guitar because you miss other beats inside. Hard to say really.

00:43:800 (1) - Because then when you imitate it here, you NC this poorly when it should be NC'd at the downbeat. But you make it extend TO the downbeat and that's like, weird and not right NotLikeThis.

00:44:400 (3) - You could easily delete and replace this with three 1/2 sliders and that'll fit the rhythm MUCH better.

00:46:200 (1) - Here's another thing with the overlapping pixels that I don't really understand because their function as overlaps aren't clear to the design so they feel "loose" in this sense. spacing them out more or creating a more polished structure through the map would help this a lot.

00:46:200 (1,2) - Also NC'ing problems here. NC should be at the downbeat. Always. In this kind of song (unless it goes over the downbeat in a red to red tick fashion) you're gonna want to NC every downbeat. And if it feels weird, then it's probably because the way you mapped it did something weird.

00:48:600 (1,2) - Same here. NC on the downbeat, not before it.

00:51:000 (1,2) - ^

00:52:500 (1) - Weird overlaps. You could create a blanket around the circle and that'd look more structural but you'd have to reposition some stuff so you can let it work. [Example]

00:53:700 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Stream is REALLY tightly spaced and doesn't feel so comfortable to play. Especially within that center loopy area.

01:20:250 (3,4,5,1) - Could've been a perfect square.

01:30:600 (4) - Spacing is very close here :ss

01:33:000 (5) - Here too.

01:39:300 (5) - Should be NC'd not 01:39:900 (1) -

01:42:150 (1,1) - These don't need to be NC'd.

I'll generalize some points because there's quite a bit of issues that get repeated:

NC's as I've said before belong on the downbeats, and for a song like this that has a repetitive rhythm in 4/4, it makes most sense. The times you want to NC elsewhere are when there are extreme curves in the streams that make it easier for the player to know where to move like how you did it over here 04:53:025 (8,1) - that's good. But over here 04:53:625 (8,1) - and maybe here as well: 04:54:225 (8,1) - they don't need to be NC'd (although I'd personally redesign that last bit because it's too closely spaced). Here is another good example 05:31:425 (8,1) - but not here 05:32:025 (8,1) - . You could also NC for 1/4 circles as an aesthetic thing but you don't use them here in this map. But yeah, NC's need fixing all throughout the map.

Overlaps, to me, generally should serve a function whether it be design or aesthetic. When there are pixelated overlaps it feels rigid and jarring and visually unappealing. Some examples are:
05:34:200 (1,2) - The slider-end of (1) has a poor overlap to the previous slider and (2) is completely overlapped from the previous slider it doesn't look so pleasing to the eye.

05:35:400 (3) - You create a nice blanket with the previous two sliders but then introduce this overlap that barely touches the slider-end and is over the trail of (1)

05:35:700 (1) - This has a little more function if it wasn't touching the slider-head of (3) and could create an aesthetic approach.

04:04:650 (2,3,4,5) - These serve good function in the aesthetic department.

04:06:300 (1,2,3,4,1) - Here too even but the (1) slider doesn't follow the same trend as the other circles so maybe readjust that a bit.

04:08:700 (1) - But this is a little touchy on the two circles and gets some pixelated overlaps that could be fixed if you move them all a bit to the corner maybe x:456 y:105.

06:44:800 (3) - Another weird one lol.

Rhythm: there's a tiny bit of overmapping but more than not there's a lot of undermapping. Maybe it's wise to ignore some of the triples but they are repetitive and some measures you decide to map the triples and others you ignore them when they are rhythmically the same. Mostly within the first half of the map. For consistency's sake it's best to make a rhythm that repeats between measures and not like, bring is triples one measure and not again till a few measures later or something.

05:04:500 (1) - Starting with this sections there's a LOT of undermapping. LOTS. I get the intention of mapping to the guitar but that's a far weaker approach than mapping to the drums. Everything just falls flat in this section but making long sliders to follow weak guitars.

05:14:100 (1) - This area feels better for slower sliders but not the previous.

05:23:700 (1,2,3,1,2,3,4) - Just a random quick glance at the rhythm here it could be better when matching the guitar. Red tick sliders are extremely weak. Circle circle slider, circle, slider, circle slider, would capture things fine.

05:25:200 (1,2,3,4) - Overmapped, should be in 1/3. Probably done more times throughout but can't check em all really.

05:30:900 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - also overmapped for the most part.

The flow is pretty good for the most part but my concern is mostly within the rhythm (+ NCs) and the lack of patterning/design that could've been utilized more properly (ugly overlaps are turnoff for me, but that's just meee).

sorry I'm not good at modding this ><

Good luck~
I Must Decrease
http://puu.sh/nyAQx/427b1cda2d.txt

irc mod

EDIT: well i really did mod this so uhh... rip i guess idk how i managed that
Anxient
i forgot to make a post :D kds pls for irc mod
Chiyuyu
hi from #modreq

[Freedom]

  1. 00:06:900 (1) - lower node move on x84 y72
  2. 00:23:700 (1) - I do not like in what place it is located, try adding it is not under the slider
  3. 00:27:900 (3,1) - maybe some like this? http://puu.sh/nBCaV/4990f1ee3c.jpg
  4. 00:33:300 (1) - red node x88 y216, next node x152 y200
  5. 00:35:700 (1) - not really
  6. 00:38:100 (1) - red x240 y36, next node x308 y8
  7. 00:42:900 (1) - stack end this slider with the beginning of this 00:42:300 (3) - slider
  8. 00:46:950 (4,5,6,7,8) - not really
  9. 01:03:000 (3) - move on x156 y240
  10. 01:24:900 (3) - http://puu.sh/nBCBB/7a779dddc2.jpg why is there?
  11. 01:52:500 (1) - the end of the slide is terrible
  12. 02:19:200 (2,3,4,5,6,7) - make this square! http://puu.sh/nBCL6/7adebbde41.jpg
  13. 02:46:500 (5,6,7) - not really
  14. 03:16:500 (1) - not really
  15. 03:34:950 (7) - move the end of a red tick
  16. 04:22:350 (5) - change it!
  17. 04:22:950 (7) - move the end of a red tick
  18. 04:41:100 (4) - red node x416 y204
  19. 05:00:900 (1,1) - i think there must be a stream
  20. 05:14:700 (3,4) - stack
  21. 05:23:100 (1) - change
  22. 05:27:300 (1,2,3) - http://puu.sh/nBDIN/fcc53a6757.jpg
  23. 06:28:466 (6) - http://puu.sh/nBDNO/21c6ecc4f5.jpg
  24. 06:22:300 (3) - http://puu.sh/nBDQc/39d1136152.jpg
  25. 06:23:633 (6) - http://puu.sh/nBDRH/a4bfeedfb1.jpg
  26. 06:25:966 (6) - http://puu.sh/nBDUo/9ccaa9fa17.jpg
  27. 06:48:466 (2) - http://puu.sh/nBDZx/3a5b3d7620.jpg


good luck

стоп, зачем я писала на английском? извините, не заметила сразу, лол
Topic Starter
CircleChu

Chiyuyu wrote:

hi from #modreq Oh my! Hi! Is this even real? :O

[Freedom]

  1. 00:06:900 (1) - lower node move on x84 y72 Yes
  2. 00:23:700 (1) - I do not like in what place it is located, try adding it is not under the slider It`s fine for me.
  3. 00:27:900 (3,1) - maybe some like this? http://puu.sh/nBCaV/4990f1ee3c.jpg Yes
  4. 00:33:300 (1) - red node x88 y216, next node x152 y200 Yes
  5. 00:35:700 (1) - not really Yes
  6. 00:38:100 (1) - red x240 y36, next node x308 y8 Yes
  7. 00:42:900 (1) - stack end this slider with the beginning of this 00:42:300 (3) - slider It`s fine for me.
  8. 00:46:950 (4,5,6,7,8) - not really huh?
  9. 01:03:000 (3) - move on x156 y240 I changed something different
  10. 01:24:900 (3) - http://puu.sh/nBCBB/7a779dddc2.jpg why is there? why not? :D
  11. 01:52:500 (1) - the end of the slide is terrible It`s nice :c
  12. 02:19:200 (2,3,4,5,6,7) - make this square! http://puu.sh/nBCL6/7adebbde41.jpg I like it that way :p
  13. 02:46:500 (5,6,7) - not really What do you even mean? I see no problems here ._.
  14. 03:16:500 (1) - not really ^
  15. 03:34:950 (7) - move the end of a red tick Why would i do that?
  16. 04:22:350 (5) - change it! Ok :c
  17. 04:22:950 (7) - move the end of a red tick Why would i do that?
  18. 04:41:100 (4) - red node x416 y204 I like it that way.
  19. 05:00:900 (1,1) - i think there must be a stream May be, may not.
  20. 05:14:700 (3,4) - stack no no no.
  21. 05:23:100 (1) - change What is wrong with it?
  22. 05:27:300 (1,2,3) - http://puu.sh/nBDIN/fcc53a6757.jpg Yes
  23. 06:28:466 (6) - http://puu.sh/nBDNO/21c6ecc4f5.jpg Yes
  24. 06:22:300 (3) - http://puu.sh/nBDQc/39d1136152.jpg Yes
  25. 06:23:633 (6) - http://puu.sh/nBDRH/a4bfeedfb1.jpg No
  26. 06:25:966 (6) - http://puu.sh/nBDUo/9ccaa9fa17.jpg No
  27. 06:48:466 (2) - http://puu.sh/nBDZx/3a5b3d7620.jpg Yes


good luck THANK YOU!

стоп, зачем я писала на английском? извините, не заметила сразу, лол оуу.. бывает :3
Zero__wind
irc mod
20:38 CircleChu: hello o/
20:38 Zero__wind: hi there
20:39 CircleChu: am i not disturbing you?
20:40 Zero__wind: ah, it's ok
20:40 Zero__wind: what's up
20:41 CircleChu: oh ;3
20:41 CircleChu: can i ask you to help me and my map? :p
20:41 CircleChu: i want someone experienced take a look at it and tell me if it`s kinda "ok"
20:42 Zero__wind: well, what map?
20:42 CircleChu: because i really want try rank it one day, but not sure if that`s possible \o/
20:42 CircleChu: this one
20:42 *CircleChu is listening to [http://osu.ppy.sh/b/908042 DragonForce - Above The Winter Moonlight]
20:42 CircleChu: thank you
20:51 Zero__wind: hmm
20:52 Zero__wind: it's with pretty decent quality I think
20:52 Zero__wind: for 1st rank?
20:52 CircleChu: :O
20:52 CircleChu: i hope so :c
20:52 Zero__wind: oh, it's pretty good job as a new mapper then
20:53 Zero__wind: there's one part I'm not really sure of
20:53 Zero__wind: let me have a look
20:54 CircleChu: 05:04:520 (1) - this? ;c
20:55 Zero__wind: yeah, those sliders which end on blue ticks
20:56 Zero__wind: I'm not a fan of using so many extended ones
20:56 Zero__wind: especially when there's no beat on the blue tick, like 05:05:345 -
20:56 CircleChu: but how do i map it then? and i wasn`t using hitsounds for that part at all
20:56 Zero__wind: 05:06:545 -
20:57 Zero__wind: 05:05:720 (1) - feels better as there's drum at 05:06:095 -
20:58 Zero__wind: 05:07:370 (1,1,2,3,4,5,6,1) - these rhythms are really confusing when I played it
20:58 CircleChu: ye, because sliders are placed on blue ticks
21:00 Zero__wind: try to avoid ending them on blue ticks like 05:13:520 (1,2) - when there's no beat on them
21:01 Zero__wind: 1/2 sliders with a larger spacing will be just fine
21:01 Zero__wind: and try some whistles for this part as you're obviously following the guitar
21:01 Zero__wind: like 00:33:320 (1) -
21:01 CircleChu: how?
21:03 Zero__wind: well actually, I generally suggest that you add more whistles for you whole map
21:03 Zero__wind: as the guitar is quite strong at some parts
21:04 Zero__wind: especially when you are mapping to it from 05:04:520 (1) -
21:05 CircleChu: i added for each slider
21:05 Zero__wind: yeah try to use whistle on some sliderbodies
21:05 Zero__wind: it will sound great
21:05 CircleChu: in solo
21:06 CircleChu: [http://puu.sh/nKVfA/f2955d05ac.txt can you check it? :3]
21:07 Zero__wind: oh
21:08 Zero__wind: yes it's like that
21:08 Zero__wind: and you still need to deal with many similar parts
21:08 CircleChu: :o
21:08 Zero__wind: like from 05:33:320 (1) -
21:09 Zero__wind: from 04:35:720 (1) -
21:10 CircleChu: o?
21:10 CircleChu: how do i whistle that?
21:11 Zero__wind: simply follow how the guitar plays
21:11 Zero__wind: you've already made a pretty good guitar-based rhythm from as far as I can see
21:12 Zero__wind: such as adding whistles on head of 04:14:120 (1,3,5,1,3,5) -
21:13 CircleChu: 04:56:120 (1,3,5,1) - i added here
21:14 Zero__wind: yeah, it's like the same case
21:15 CircleChu: only on head?
21:15 CircleChu: or whole?
21:15 Zero__wind: up to you
21:15 CircleChu: but i don`t know :c
21:15 Zero__wind: when the shilders are short, it doesn't sound ruch differently
21:16 Zero__wind: just don't be afraid to try them on and see if you like how they sound
21:17 CircleChu: so the main problem is hitsounding? ;o
21:18 Zero__wind: yeah pretty much that, and those extended sliders
21:18 Zero__wind: most parts are fine
21:18 CircleChu: wow, thank you :3
21:19 Zero__wind: you used claps and NCs consistently and it's good
21:19 Zero__wind: fine
21:19 CircleChu: i tried do it good :3
21:19 Zero__wind: oh, and do you need me post it in the thread?
21:20 CircleChu: you will earn 2 kds, because i can`t find any mods already 9 days so rip xD
21:20 Zero__wind: haha
21:20 Zero__wind: cool
Good luck for rank~
Monstrata
[Freedom]

  1. 00:35:120 (1,2,3,4,1,2,3,4) - Try doing something with this stream, like a more noticeable reduction in spacing or something? Because the guitar is lost here, it's just drums so it will feel weaker in the music.
  2. 00:39:020 (4,1) - I would put a jump here instead because for me, it's better to emphasize the high pitched guitar sound on 1 than emphasize the held note on 4. You can hear it end on00:39:170 - too. Extended sliders don't really give emphasis onto the note the end on.
  3. 00:42:920 (1) - Flip it the other way? Having it curved downwards rather than upwards would fit the visual flow you have here a bit better.
  4. 00:48:170 (3) - Here too, the kink here doesn't really add anything. Rather imo, it detracts from an otherwise smooth flow, and you aren't using the kink for any obvious design element so it just seems really unnecessary for me.
  5. 00:48:620 (1,2,3,4,5) - These sliders are noticeably off center. I think you wanted the red point to be in the middle
  6. 00:56:570 (3,4) - Ctrl+G this rhythm? It would follow the vocals a bit better. The instruments support both interpretations so when this happens you should consider following vocals because the vocals work better with this rhythm cuz it draws emphasis onto 00:56:570 -. Like 00:57:770 (2,3) -
  7. 01:00:620 (4,1) - Yea i really gotta comment on your visual flow. This just doesn't flow well. I don't think it's that strong of a note that deserves both a jump + flowbreak. The flowbreak is also quite awkward because the flow changes from 4>1 and again as you play 1 (even though you could technically play it just like a linear slider).
  8. 01:06:470 (4,5) - Ctrl+G Rhythm
  9. 01:16:370 (9,1) - No jump here for emphasis?
  10. 01:20:420 (4,5) - Ctrl+G'ing here plays remarkable well.
  11. 01:47:420 (8,1) - You could make this spacing a bit larger. What you did with 01:43:820 (5,1) - was good imo. It's still very easy to land but its still a noticeable jump.
  12. 01:57:020 (8,1) - ^ Here too.
  13. 02:02:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nice triangles, but theyre quite small. Imo you could increase their spacing more.
  14. 02:23:045 (8,1) - I don't really like this arrangement. You should use the same spacing. Usually players will be anticipating a stream jump/flowbreak on white ticks anyways. but they don't really anticipate anti-jumps. 02:36:920 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Do something like this and you're good to go, that streams really nice.
  15. 02:59:120 (3) -
  16. 03:03:020 (6,1) - Extended sliders etc... yea you can space them out a lot more.
  17. 03:39:920 (1) - Move it to 437||7 for the memes.
  18. 04:22:970 (7) - I would reduce it to 1/1 and put a jump from 7>8
  19. 04:48:920 (1,3) - Just from a design perspective, this doesn't look really nice xP. I would to some blanketting thing to make them work with each other.
  20. 05:00:920 (1,1,2,1,2,3) - This is really severely undermapped considering the instruments haven't subsided yet.
  21. 05:10:220 (2,3) - I would just use circles. really long sliders followed by kicksliders just play really poorly imo. And the tail overlap with 1 and 2 doesn't look nice imo.
  22. 05:15:020 (4) - This position just looks really cramped. I would seirously ditch the 3/4 slider here in favor of a less constricting pattern.
  23. 05:27:320 (1,2,3) - You could space these out even more imo. You'd be surprised how many people will misread these as 1/2 jumps xD.
  24. 05:33:320 (1) - Honestly though, I would ditch these really long sliders and map denser rhythm in general. You ignore so many drum beats when you do this :P
  25. 06:02:120 (1) - Redo this slider pls xd it's from 2011.
  26. 06:25:986 (6) - Snap the end to blue tick?
  27. 06:25:820 (5) - And yea you could space this out more. Compare it to 06:26:653 (1,2) -
  28. 06:40:320 (2,3,4,5) - These are 1/8. I hear 5 drum hits very clearly.
  29. 06:41:320 (1,2,3,4) - Same here.
Generally, I didn't really like how you used those 3/4 extended sliders. Those types of sliders are great for emphasizing a held note that they land on. The trade off however, is that they put little to no pressure onto the next note after them. This ends up being quite a problem in many parts of your Kiai because you end up drawing emphasis onto the note before downbeats. The most noticeable example I mentioned was 01:57:020 (8,1) - where yea, 1 really deserves attention not 8.

Secondly, your first like 3-4 minutes did feature a lot of flowbreaky patterns that didn't really feel necessary. If you've heard of the concept of visual flow, it's basically how a pattern will "appear" to play out. It doesn't take into account the actual playability of a pattern but just how you would perceive it. Stuff like 01:00:620 (4,1) - just doesn't flow well. There are (generally speaking) two popular ways to do a "flowbreak" slider patterns.

The first is where you have a flowbreak that occurs after going from one object to another. The flow changes as the player plays out the slider. Some people wouldn't even consider this a flowbreak, but imo it is.

The second is where you have a flowbreak that occurs during the transition from one object to another. This is less common because it's often modded as "bad flow" and you do need some experience in order to judge whether these work or not. If it's done well, people will barely notice it too.

01:00:620 (4,1) - Reason why this is really not good is because you break flow during the transition from 4>1, but visually, the flow is also broken from playing out the slider. You could say that technically the slider can be played by a single linear motion, taking advantage of slider-leniency, but the visual flow will still make it feel more difficult, a bit awkward, and design-wise, quite harsh.


Anyways, hope some of this helps, personally, I would stay away from 3/4 sliders unless theres a good reason to use them that won't detract from the note they follow. In my Babymetal map, I think i don't even use a single extended slider xD. Anyways, good luck!
Topic Starter
CircleChu
Thanks mr Monstrata, I aplied most of suggestions (actually everything xD) and added some more from selfmodding \o/
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