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League of Legends - Piercing Light (Mako Remix)

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Topic Starter
Diasios
This beatmap was submitted using in-game submission on venerdì 21 luglio 2017 at 19:27:54

Artist: League of Legends
Title: Piercing Light (Mako Remix)
Source: League of Legends
Tags: LoL Riot Games Rito Season 4 World Championship Warsongs Album Lucian Purifier Grizscald Dubstep EDM Cut Version -Nya- Cyllinus xxheroxx
BPM: 125
Filesize: 6482kb
Play Time: 02:40
Difficulties Available:
  1. Bronze (1,52 stars, 118 notes)
  2. Challenger (5,74 stars, 481 notes)
  3. Cyllinus's Diamond (3,73 stars, 544 notes)
  4. Gold (2,99 stars, 431 notes)
  5. Master (4,94 stars, 467 notes)
  6. Nya's Platinum (3,66 stars, 472 notes)
  7. Silver (1,9 stars, 176 notes)
Download: League of Legends - Piercing Light (Mako Remix)
Information: Scores/Beatmap Listing
---------------




"Everybody dies. Some just need a little help."
Andrea
IRC Modded.

SPOILER
13:47 *Diasios waves
13:48 Andrea: o/
13:48 *Diasios is editing [https://osu.ppy.sh/b/906851 League of Legends - Piercing Light (Mako Remix) [TriHard]]
13:48 Diasios: ho finito l'insane
13:48 Diasios: la vuoi testare? :D
13:48 Andrea: la guardo in edit
13:48 Andrea: sono ancora rinco
13:48 Diasios: ok ok
13:49 Andrea: 5.37 omg
13:49 Andrea: mappi per i pp
13:49 Andrea: vergogna!
13:49 Andrea: come i mapper del 2015/16
13:49 Andrea: xd
13:50 Diasios: gomen
13:50 Andrea: wow quanti anti-jump
13:50 Andrea: e dopo spacing veloci
13:51 Andrea: nella parte fino lo spinner
13:51 Diasios: quella iniziale dici?
13:52 Andrea: yup
13:52 Diasios: uhh I guess
13:53 Andrea: 02:35:840 (4,5) - perchè non li unisci
13:53 Andrea: come il resto della mappa
13:53 Andrea: comunque il kiai fa salire lo star rating di un botto, ora capisco lol
13:53 Andrea: specialmente quelle 2 jumpy pattern
13:53 Andrea: 02:15:800 (1,2,3,4,5,6,7,8,1) -
13:53 Andrea: 02:31:160 (1,2,3,4,5,6,7,8,1) -
13:54 Diasios: volevo tenere lo spacing 1,90x, ecco perchè sono un pò staccati alla fine
13:54 Diasios: EEEH lo so ahahah
13:54 Andrea: poi con quella CS
13:54 Andrea: è proprio da stronzi xd
13:54 Andrea: la canzone è figa :o
13:54 Diasios: la mappa?
13:54 Andrea: pure, anche se difficile xD
13:55 Andrea: la prima parte confonde un pò però
13:55 Andrea: siccome è lenta
13:55 Andrea: ed ha cambi di spacing
13:55 Andrea: come ho già detto
13:55 Andrea: perchè passa da spacing chiusi a larghi in un momento
13:55 Andrea: il resto è molto consistente
13:55 Diasios: forse dovrei mettere delle new combo per far capire meglio lo spacing?
13:56 Andrea: 00:22:880 (2,3) - lento
13:56 Andrea: 00:23:600 (4,5,6) - veloce
13:56 Andrea: 00:37:880 (1,2) - lento
13:56 Andrea: 00:38:360 (3,4) - veloce
13:56 Andrea: etc.
13:56 Diasios: si ho capito il concetto
13:57 Diasios: però considera che è insane, non posso fare tutto lento
13:57 Andrea: si infatti
13:57 Diasios: tutto veloce non ci sta perchè la canzone stessa è lenta
13:57 Andrea: 00:53:240 (1,2,3) - già questo è più spaziato
13:57 Andrea: quindi non credo sia un problema
13:57 Andrea: si ma è corretto cosi infatti
13:58 Diasios: gli hitsound come ti sembrano?
13:58 Andrea: 00:59:600 (5,6) - oh, un altro troll spacing
13:58 Andrea: molto buoni
13:58 Andrea: inb4 kudosu per irc mod
13:58 Diasios: quell'hitsound che uso nel kiai ti piace?
13:58 Diasios: o ti sembra forzato?
13:58 Andrea: si, ci sta molto bene con la song
13:59 Andrea: 01:39:320 (1,2,3,4,5) - la mia pattern preferita <3
13:59 Diasios: nais nais :D
13:59 Andrea: e anche tutte quelle a seguire che cambiano
13:59 Andrea: però con lo stesso slider style
14:00 Andrea: 02:09:560 (2) - questo lo metterei sopra lo slider
14:00 Andrea: non si vede ed il colore del cerchio lo rende ancora peggio
14:01 Andrea: 02:35:840 (4,5) - come già detto, sembra inconsistente se vedi il resto delle pattern, vedi se riesci a fare qualcosa XD
14:01 Diasios: con sopra intendi letteralmente sopra, o all'inizio dello slider?
14:01 Andrea: 02:40:760 - qua ci sta un cerchio, se senti c'è il boom finale della canzone
14:01 Andrea: fossi in te lo metterei
14:02 Diasios: spe una cosa per volta
14:02 Andrea: https://osu.ppy.sh/ss/4578815 cosi
14:02 Andrea: al momento non si vede proprio
14:02 Diasios: ok done
14:04 Andrea: beh, il resto è sopra

Good luck with the rest of the difficulties, I'll mod them in case it's necessary!
Topic Starter
Diasios
Tenk iuuu~
Topic Starter
Diasios
This map is finally complete and ready for mods! :)
I'm not really sure about the hitsounds though, if you have any suggestion on how to improve them, please, tell me!
Minatomura
The beats are reeeaally well placed^^, try to make their layout more dynamic (especially in the last few sections) and rise the CS a bit :D
May try a mod later on.
Topic Starter
Diasios

Minatomura wrote:

The beats are reeeaally well placed^^, try to make their layout more dynamic (especially in the last few sections) and rise the CS a bit :D
May try a mod later on.
I don't know what diff you are talking about, but still thank you! The first part of these diffs are intentionally slow and, well, kinda boring, I want an increasing difficulty level and the song itself allows me to do it.

Also, increased circle size and decreased approach rate on Diamond for a better difficulty spread.
Spagett
Offset is off by 13ms , so change the offset to 7173 (NOTE : When changing the offset, make sure to check "snap object to new timing" but NOT "scale object to new timing". Save yourself time.)\

This is just a general / opinion mod from this point on, so don't feel obligated to change them, but I'd advise it.

When stacking, try to change combo colors if possible, so that way they're easier to see. You should WANT the player to succeed, but not make it unfair by having it be hard to read.

Don't be afraid to make new designs. Copying, pasting, then rotating it 90 degrees doesn't really make your map stand out because it doesn't enter anything new. Variety is the spice of life.

Good map!
Topic Starter
Diasios

Spagett wrote:

Offset is off by 13ms , so change the offset to 7173 (NOTE : When changing the offset, make sure to check "snap object to new timing" but NOT "scale object to new timing". Save yourself time.) Changed to 7170, 7173 seems off as well (I might be wrong though, let's see what the other modders think about it)

This is just a general / opinion mod from this point on, so don't feel obligated to change them, but I'd advise it.

When stacking, try to change combo colors if possible, so that way they're easier to see. You should WANT the player to succeed, but not make it unfair by having it be hard to read. I increased stack leniency for now, I'll do as you suggested if someone else points this out.

Don't be afraid to make new designs. Copying, pasting, then rotating it 90 degrees doesn't really make your map stand out because it doesn't enter anything new. Variety is the spice of life. Well, copypasting isn't a bad thing if you do it right, although I might try some more variety in the first part of Gold and Diamond... I don't know, will see.

Good map!
Thank you! :)
A r M i N
M4M


mapping is not only CTRL+C CTRL+V

that means imo your map is way too symmetrical and very boring to play but the second half is cool

also i would change CS to 4
And AR on 9+ is a MUST



Also too symmetrical and only copy paste pretty much but i like the second half where you didnt copy paste too much

please set CS to 4 its highly recommended :)


CS 2-3 please
Too much copy paste again
02:17:730 (1,2,3,1) - Hard to read for newcomers



Maybe you are asking why i didnt write that much
imo you cant do much wrong with copy paste and it needs a remap

anyways i hope it helped
Topic Starter
Diasios

A r M i N wrote:

M4M


mapping is not only CTRL+C CTRL+V

that means imo your map is way too symmetrical and very boring to play but the second half is cool

also i would change CS to 4
And AR on 9+ is a MUST



Also too symmetrical and only copy paste pretty much but i like the second half where you didnt copy paste too much

please set CS to 4 its highly recommended :)


CS 2-3 please
Too much copy paste again
02:17:730 (1,2,3,1) - Hard to read for newcomers



Maybe you are asking why i didnt write that much
imo you cant do much wrong with copy paste and it needs a remap

anyways i hope it helped
Nothing changed, sorry but I don't agree with your suggestions.
While editing the map I noticed some badly stacked notes on Diamond, so now they should be fine.
Jak64
Good map, I don't see many error, is enjoyable, just one thing, can you try with 7168 offset? for me sounds better than 7170/73,
but take my opinion "without the true weight" since I'm not a good modder, just like to take a look at song that I enjoy >.<
Topic Starter
Diasios

Jak64 wrote:

Good map, I don't see many error, is enjoyable, just one thing, can you try with 7168 offset? for me sounds better than 7170/73,
but take my opinion "without the true weight" since I'm not a good modder, just like to take a look at song that I enjoy >.<
Alright, I'm gonna test it later when I get home, grazie~ <3

EDIT: wait, "I don't see many errors"..? So you saw something else wrong? Could you please tell me what exactly? Even if it's a minor thing, all suggestions are appreciated.
Deppyforce
[Bronze]
you know that a ''normal'' diff must have consistent spacing throughout the whole map because this is 2016, remap some pattern that spacing arent constant e.g. 00:25:410 (4,1,2) - 00:33:090 (4,1,2) - 4 -> 1 is 1.4x, but 1 -> 2 is 1.6x
00:37:890 (1,2,3) - 00:45:570 (1,2,3) - spacing in these 3 notes obviously not constant
there are more of these pattern (i think) look for them and fix them yourself if you agree with my suggestion, i will stop mentioning them
01:25:890 (4,1) - 01:33:570 (4,1) - stack
02:11:490 (3,1) - 02:13:410 (3,1) - 02:15:330 (3,1) - 02:21:090 (3,1) - 1/4 in normal is too much for the beginners :v (there are more in the 2nd kiai, but will not mention them cuz lazy

[Gold & Diamond]
tbh these diffs are too boring. ik copy paste stuff is fine if it fits with the rhythm, but look at the patterns :/ you know, what i mean is this is 2016 not 2010 so try to map like 2016 maps (make more interesting patterns, not just copy everything), would cause less trouble
Topic Starter
Diasios

Jak64 wrote:

just one thing, can you try with 7168 offset? for me sounds better than 7170/73 Done

Deppyforce wrote:

[Bronze]
you know that a ''normal'' diff must have consistent spacing throughout the whole map because this is 2016 who told you that? as long as you keep your patterns intuitive and relatively easy small spacing changes are totally fine, Normal =/= Easy, remap some pattern that spacing arent constant e.g. 00:25:410 (4,1,2) - 00:33:090 (4,1,2) - 4 -> 1 is 1.4x, but 1 -> 2 is 1.6x You don't even notice there is a spacing change to begin with, and there is a ~1 second break between these 2 sliders, so it's ok.
00:37:890 (1,2,3) - 00:45:570 (1,2,3) - spacing in these 3 notes obviously not constant and? it's fine, the rhythm it's super easy to read and it's not a derpjump (or whatever you guys call 'em, maybe deathjump? I dunno...)
there are more of these pattern (i think) look for them and fix them yourself if you agree with my suggestion, i will stop mentioning them
01:25:890 (4,1) - 01:33:570 (4,1) - stack if you mean stacking the start of 01:25:888 (4) with the end of 01:27:808 (1) then it's not necessary, these two sliders don't show up in the screen at the same time and you don't see any bad looking overlap
02:11:490 (3,1) - 02:13:410 (3,1) - 02:15:330 (3,1) - 02:21:090 (3,1) - 1/4 in normal is too much for the beginners :v (there are more in the 2nd kiai, but will not mention them cuz lazy if these were circles then you might be right, but these are all sliders and it's not difficult to hold-release-hold with this BPM, and the rhythm is not hard to understand since it's pretty much the same as 01:08:608~01:39:328

[Gold & Diamond]
tbh these diffs are too boring. ik copy paste stuff is fine if it fits with the rhythm, but look at the patterns :/ you know, what i mean this is 2016 not 2010 so try to map like 2016 maps so you're suggesting me to do what most of this community does now, putting aside my ideas and what I like to see in a beatmap? you want me to map without using any kind of consistency, placing all my objects in random spots? no, thank you very much (make more interesting patterns, not just copy everything) what the hell are you talking about, if you want to see really boring maps with heavy copypaste check my old maps, which are just garbage not because I used a lot of CTRL+C - CTRL+V, but because the copypaste was most of the time forced: back then I was really lazy and all I cared was to see my maps being ranked, without giving a fuck about the overall quality (ciao Andrea tvb pls don't kill me if you read this), would cause less trouble
Thank you for taking your time to check my beatmap, sorry if I'm an arrogant asshole.
Lumin
Nm here~

I don't really have anything to say about gold because there is just that one thing I don't like and that is recycling.
And that beginning kinda copies Diamond

[Diamond]
  1. AR 8 on almost 5 star map? I don't see it fit and it's 2016 but if you wan't to keep it it's ok
  2. 00:07:168 (1,2,3,4,5) - this same 8 times in a row? pretty boring imo
  3. 00:38:128 (2) - last anchor to x:136 y:140 for better blanket, use same slidershape for the rest of these same kind of recycled parts
  4. In all of these parts 00:39:808 (1,2,3,4,5,6) - you leave one beat unmapped in this it's 00:40:768 and for me it sounds hell a lot better with note
  5. Overall the thing that you recycle aand recycle aand recycle the same shape (2-8 times/shape) Is a bit boring for me
  6. 01:14:368 (1,2,3,4,5) - why this sudden change?? :o All other were slider-slider-slider-note and this is note-note-slider-slider-note, breaks consistency
  7. 01:22:048 (1,2) - same here, and even when the sounding in these notes are same as in sliders this huge jump is also breaking this consistency
  8. 01:45:808 (3,5) - overlap
  9. 01:50:848 (1,3) - too close
  10. 01:56:128 (8,9) - I'd rather make these slider
  11. 01:58:048 (8,9) - ^ and so on
  12. 02:10:048 (1) - from here on, I like your map
  13. Only thing I didn't like here is recycling
Sorry for a bit short mod :?
Topic Starter
Diasios

Lumin wrote:

Nm here~

I don't really have anything to say about gold because there is just that one thing I don't like and that is recycling.
And that beginning kinda copies Diamond

[Diamond]
  1. AR 8 on almost 5 star map? I don't see it fit and it's 2016 but if you wan't to keep it it's ok Alright alright, I decided to use AR 8 because the song is slow at the beginning and there are few objects, but I guess is fine with AR 9 too.
  2. 00:07:168 (1,2,3,4,5) - this same 8 times in a row? pretty boring imo Slow/boring start on purpose, the difficulty increases (in all 3 diffs) as the song goes on.
  3. 00:38:128 (2) - last anchor to x:136 y:140 for better blanket, use same slidershape for the rest of these same kind of recycled parts I don't like it, sorry.
  4. In all of these parts 00:39:808 (1,2,3,4,5,6) - you leave one beat unmapped in this it's 00:40:768 and for me it sounds hell a lot better with note I honestly think it's better without it, it makes a nice rhythm.
  5. Overall the thing that you recycle aand recycle aand recycle the same shape (2-8 times/shape) Is a bit boring for me
  6. 01:14:368 (1,2,3,4,5) - why this sudden change?? :o All other were slider-slider-slider-note and this is note-note-slider-slider-note, breaks consistency Actually this is consistent with 00:28:288 (1,2,3,4,5,6,7), with 00:43:648 (1,2,3,4,5,6,7), with 00:59:008 (1,2,3,4,5,6,7,8) and all the other similar patterns: I'll try to keep it simple, you can pretty much divide each bookmark section in 8 minisections of ~2.5 seconds each, the 4th and the 8th are a bit harder (or they're based on a different rhythm/use a different combination of circles and sliders) than the other 6 minisections.
  7. 01:22:048 (1,2) - same here, and even when the sounding in these notes are same as in sliders this huge jump is also breaking this consistency ^
  8. 01:45:808 (3,5) - overlap Moved the circles a bit up.
  9. 01:50:848 (1,3) - too close Hmm I agree, fixed.
  10. 01:56:128 (8,9) - I'd rather make these slider I prefer having stacking circles like 01:40:768 (5,6), 01:42:688 (5,6) and so on.
  11. 01:58:048 (8,9) - ^ and so on ^
  12. 02:10:048 (1) - from here on, I like your map
  13. Only thing I didn't like here is recycling
Sorry for a bit short mod :?
The thing that bothers me is that some of you guys make it look like I copypasted the entire map, which is not true, but that's your opinion so ok a bad thing because you believe that copypaste = lazy way of mapping = boring map. I can agree to this statement, but there are exceptions.
Try to look the map in a different way, just because there is copypaste doesn't mean the map is actually boring/rushed/shabby or whatever word you want to use. (at least it isn't for me, am I just stupid? or is it because it's my own map?)

I think you keep saying it's boring because you're used to play maps that use the same bland mapping style, nowadays all maps look almost the same. I wish there was a bit more mapping variety in this game like the old times... I mean, it's fine to take inspiration from your favourite mappers, but wouldn't make more sense to add to that style something yours? No? Ok.

Anyway, thank you for your mod!
Mazziv
hi! m4m from your queue

[Generel]
  • Tags: lol Warsongs album remix esports ggwp ff20 adc marksman markswoman gun pistol aimbot script hack report Lucian Luciana Purifier Girl Grill Black BasedGod zombie undead Tresh Thresh Trash Wife Waifu Dubstep DUDUDU Darude Sandstorm Dank Meme Twitch please delete everything that isnt to the actuall song related
[my elo]

  • ctrl+shift+a will open aimod and aimod will scream at you for breaking DS
    my suggestions how to fix em:
    00:39:808 (3) - ctrl+g
    00:47:488 (3) - ^
    00:55:168 - just move em closer together?
    01:02:848 (3,4) - ^

    01:25:888 (4,1) - stack sliderhead with slidertail
    02:13:408 (3,1) - could be cleaner
[the elo i want to be in]
02:40:768 (1) - why dont us the spinner end?
this diff looks pretty good tbh

[tiamant. wait isnt that an item?]
looks p good aswell but keep the sliderend for the outro



you from 2006? because your mapping style literally looks like 2006 mapping lmao
Topic Starter
Diasios

Mazziv wrote:

hi! m4m from your queue

[Generel]
  • Tags: lol Warsongs album remix esports ggwp ff20 adc marksman markswoman gun pistol aimbot script hack report Lucian Luciana Purifier Girl Grill Black BasedGod zombie undead Tresh Thresh Trash Wife Waifu Dubstep DUDUDU Darude Sandstorm Dank Meme Twitch please delete everything that isnt to the actuall song related ok D:
[my elo]

  • ctrl+shift+a will open aimod and aimod will scream at you for breaking DS
    my suggestions how to fix em:
    00:39:808 (3) - ctrl+g
    00:47:488 (3) - ^
    00:55:168 - just move em closer together?
    01:02:848 (3,4) - ^

    01:25:888 (4,1) - stack sliderhead with slidertail
    02:13:408 (3,1) - could be cleaner
[the elo i want to be in]
02:40:768 (1) - why dont us the spinner end?
this diff looks pretty good tbh

[tiamant. wait isnt that an item?]
looks p good aswell but keep the sliderend for the outro

Didn't fix anything else, I prefer the way my diffs are now but thanks for the suggestions.

you from 2006? because your mapping style literally looks like 2006 mapping lmao
Factorial
Hi, M4M? from your queue:

Overall
  1. I think "Warsongs" composed this music and not "League of Legends".
  2. About hitsounds, the default normal hitclap dosen't sound well with the music like on 00:38:608 (3) for Gold and Diamond.
  3. Upscale your background to 1366x768.
Bronze
  1. Bronze? But this diff can't be easily fc'd by noobs. (More like Silver)
  2. 01:49:408 (2) - Move to 300|292 to give more visibility for flow.
  3. 01:53:248 (2) - ^ 212|292 to have consistency with previous
  4. 02:02:368 (1,2,3) - Sugesting this pattern:http://s29.postimg.org/7je8jr4fr/img1.jpg same as above reason.
Gold
  1. Make circle size a little larger, like 4.5. This is too small for a typical Hard/Insane diff. This makes difficulty spread more linear.
Diamond
  1. Nothing moddable, great diff by the way.
That's the best I can mod for this map.
Topic Starter
Diasios

Neil Leo wrote:

Hi, M4M? from your queue:

Overall
  1. I think "Warsongs" composed this music and not "League of Legends". "Warsongs is an anthology of 11 classic League tunes remixed and amped up for your competitive climb.", so no, you're wrong.
  2. About hitsounds, the default normal hitclap dosen't sound well with the music like on 00:38:608 (3) for Gold and Diamond. uh ok, do you have any suggestion on what should I use instead? I honestly think that claps sounds good here.
  3. Upscale your background to 1366x768. Ok
Bronze
  1. Bronze? But this diff can't be easily fc'd by noobs. (More like Silver) If I rename this Silver, then I should rename Diamond Platinum, but I honestly don't want to, diff names are cool this way.
  2. 01:49:408 (2) - Move to 300|292 to give more visibility for flow. It's already fully visible, also I don't like that spacing, I prefer having symmetry.
  3. 01:53:248 (2) - ^ 212|292 to have consistency with previous ^
  4. 02:02:368 (1,2,3) - Sugesting this pattern:http://s29.postimg.org/7je8jr4fr/img1.jpg same as above reason. I tried to do as you suggested but then I noticed that these sliders are too much on the border of the screen and I don't like it, I also tried to rotate them but still didn't like how they look.
Gold
  1. Make circle size a little larger, like 4.5. This is too small for a typical Hard/Insane diff. This makes difficulty spread more linear. With a larger circle size this diff would look messy, so no.
Diamond
  1. Nothing moddable, great diff by the way.
That's the best I can mod for this map.
Thank you.
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