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Raujika - Lost Imagination

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Topic Starter
Hpocks
This beatmap was submitted using in-game submission on Sunday, April 17, 2016 at 1:34:44 PM

Artist: Raujika
Title: Lost Imagination
Tags: Dark Minimalist Creepy Lullaby Slow Dream Sleep
BPM: 91
Filesize: 2057kb
Play Time: 01:16
Difficulties Available:
  1. Easy (1.36 stars, 57 notes)
  2. Lost Forever (2.4 stars, 105 notes)
  3. Normal (1.9 stars, 75 notes)
Download: Raujika - Lost Imagination
Information: Scores/Beatmap Listing
---------------
deadpon3
Hi, m4m! :)

Lost Forever:
CS is too high, it feels like a really old map. Change it to CS4.
00:21:747 (4,5,6) - More distance, it looks more like a 1/8.
00:27:351 (5) - Place it somewhere else, looks bad like that.
00:32:296 (4,5) - Another 1/4 looking like a 1/8.

Well, not so much to say about. Short song, it needs more diffs.

Because it's a short mod, m4m only one diff.
t/408665

Thanks :)
Topic Starter
Hpocks

deadpon3 wrote:

Hi, m4m! :)

Lost Forever:
CS is too high, it feels like a really old map. Change it to CS4. Discussed and denied
00:21:747 (4,5,6) - More distance, it looks more like a 1/8. I really dont know what you mean here. It doesnt look like 1/8 to me at all
00:27:351 (5) - Place it somewhere else, looks bad like that. Ok
00:32:296 (4,5) - Another 1/4 looking like a 1/8. ^

Well, not so much to say about. Short song, it needs more diffs.

Because it's a short mod, m4m only one diff.
t/408665

Thanks :)
Spiraler
m4m!

Lost Forever
It seems that at first you NC every big white tick, then change it to every second big white tick. Try to make it consistent throughout.

00:14:824 (2) - doesn't quite lead into the the next circle
00:17:461 (2) - ^
00:16:802 (1) - leads very poorly from previous circle
00:20:758 (3) - this should be curved more to blanket previous circle
00:22:077 (6,1) - switch NC to slider
00:24:384 (4) - this should be slightly farther down to blanket
00:24:714 (1) - this should be curved more to blanket next circle
00:37:901 (5) - not sure if this is trying to blanket the tail of 00:36:582 (3) but if it is 5 needs to be curved more
00:40:208 (10) - I'd say move this so it blankets with the next slider, but since it's before a downbeat it should be spaced farther from the next object
00:45:813 (1) - this would probably flow better if you curve this the other way (as in rotate 180 and ctrl+g)
01:04:604 (6) - ^
01:06:582 (10) - this should be farther from the next slider to blanket
01:08:560 (2) - ^

nice and relaxing song

My Map I hope you don't mind that it's marathon and I only modded a slow song a minute long.
Vivyanne
you called a m4m so ill see what i can do xd
map can be found on my current userpage as currently ranking this :D

Lost Forever

Just calling it overall, I feel like some sliders could sometimes face the other way. Probably gonna point these out that ruin flow but please reconsider a lot of your sliders for the map's sake

Isnt the diff name a little depressing? You dont have to make it sad :?

00:14:824 (2,3) - too much spacing to start off with, it isnt do well for in the rest of the map too
00:19:439 (1) - not sure but I think this slider should be facing the other way for a better flow
00:23:395 (4,5) - improve blanket?
00:38:890 (2,3,4,5,6) - maybe if you could make this in such a way so that 2,5 and 3,4 are all on the same y, makes it look better
00:44:494 (4) - bend it a little more so that it touches nicely to 5
00:48:450 (1) - bend this slider a little more so that its less boring to play and see
00:50:428 (3,1) - skipped a blanket
00:57:681 (3,4) - shouldnt these be facing the other way
00:59:000 (1,2) - blanket !
01:11:527 (3) - make this flow to 2 better
cant you place a circle at 01:12:186 - and then put the spinner after it? it closes the song out better imo

the song makes wanna go to bed and sleep until the day has passed by lmao
map seems fine but some blankets have to be fixed in order for it to be good :P
wont mod normal because how do i map normals
kricher
lost forever
its good just get bigger circles
easy
00:29:659 - this feels empty
00:36:912 - ^^^
00:37:571 - ^^^
01:07:901 (1) - get this timed better
WazZzaA123
Backgroud - maxresdefault.jpg is 1366x768, which differs from the recommended size of 1024x768.
Tags - Add some tags

[Normal]
00:21:747 (2,3,4) - Maybe try to add a Back and Forth Slider into the slider that you made
00:32:296 (8,9,1) - ^
00:42:846 (4,5,6) - ^
I feel like CS:3 Is more Appropriate

Other than that it looks really good, maybe add a harder difficulty ?

M4M One diff t/410341
Topic Starter
Hpocks

kricher wrote:

lost forever
its good just get bigger circles
easy
00:29:659 - this feels empty ?
00:36:912 - ^^^ - thats a slider
00:37:571 - ^^^ ?
01:07:901 (1) - get this timed better I dont even understand this. There is only 1 timing point
This mod was a mess


WazZzaA123 wrote:

Backgroud - maxresdefault.jpg is 1366x768, which differs from the recommended size of 1024x768.
Tags - Add some tags

[Normal]
00:21:747 (2,3,4) - Maybe try to add a Back and Forth Slider into the slider that you made That doesnt really make sense
00:32:296 (8,9,1) - ^ ^
00:42:846 (4,5,6) - ^ ^

I feel like CS:3 Is more Appropriate I like cs 4 better, which has been shown in previous mods

Other than that it looks really good, maybe add a harder difficulty ? Its called Lost Forever

M4M One diff t/410341
Try putting some effort into your mods.
Seijiro
Here's my part of our M4M deal :3
Raujika <3

Consider that I'll be a bit more subjective here since otherwise I can't point out much xD
So don't take anything personally since it's just how I see mapping :3

General

Lost Forever
  • First thing I notice is the AR, which imo is a bit low for the general spacing of the map. The ideal AR would be around 7 (maybe 6.5 or 7.5 depending on how you want it). Also, keep the CS. I don't really see any point in increasing it here (regarding the previous mods)

    00:16:472 (6) - Random whistle appears /w\
    00:19:110 (6) - same ^

    00:20:428 (2,3) - There is a little spacing inconsistency here but it's not really a problem (1-->2, 2-->3 are the same on the timeline yet not the same on the playfield, spacing-wise., but as I said it's not a problem). What I wanted to do here tho was to improve the flow between 2 and 3. I find it a bit forced and stiff. so here's an alternative pattern, see if you like it: here (I copied 1 and mirrored it vertically, then stacked it where 2 was)

    00:21:747 (4) - What about a whistle on this? It sounds really nice imo >~<
    same goes for all the other similar patters: 00:32:296 (4) - 00:42:846 (4) - 00:53:395 (4) -

    00:27:351 (1) - Maybe mirror this horizontally, since the jump is kinda forced (if you want I can provide geometric evidence and angular problems :^)

    00:28:670 (3) - this slider body goes out of the grid :/ You can slightly improve the blanket here

    00:31:307 (3) - Keep the current coordinates for the object, but do a Ctrl + H, Ctrl + J and a Ctrl + G. I suggest this because you always put a jump and the slider after such jump always has the curve in the opposite direction which feels less smooth imo

    00:36:582 (3,1) - Blanket can be improved :3

    00:41:527 (2,3) - Again, as I said above, you put a jump and the slider after the jump has the curved the opposite way xD
    Like this it flows better imo

    00:42:846 (4,5,1) - you increased spacing here. The other similar patterns had less spacing (references: 00:21:747 (4,5,1) - and 00:32:296 (4,5,1) - )
    I personally prefer the low spacing for that pattern :3

    00:47:791 (4) - maybe a whistle on head?

    00:50:428 (3) - imo the clap is a bit too much, since this part looks like a transition between the first half and the second half of the song. Instead try using a whistle here

    00:51:088 (1,3) - Hm... now that I look a these I think I pointed out too much these sliders and their curves which seem to be part of your style. I think you'll reject the ones above lol

    00:57:351 (2,3) - I'd increase a bit more this jump, since 00:56:362 (1,2) - is way bigger and puts more emphasis on 2, which is actually on a red tick

    01:00:978 (3) - the blanket with that huge "S" slider is a bit off. Maybe move this circle to around 376;217

    01:03:615 (5) - 2 things I'd like to point out here: first, you skip the NC at 01:02:956 (3) - ; second, I would have really liked to click 01:04:274 - since there's also a clap on it. So in the end, what about removing the repeat and adding a circle? You can also place that NC properly this way

Normal
  • Since it is a normal, make sure to have all the distances constant. See what AIMod says

    00:29:989 (5) - Missing NC?

    01:07:901 (1) - I'd just use a circle on the white tick. As it is now it's a bit confusing since you make it start on a weak beat

    01:09:549 (3) - I'd remove both hitsounds, as you did for your other diff (compare hitsounds with the other diff and make sure they are consistent)

Ok, I'm done here :3
Let me know if you need clarifications with anything =w=/
Albatro
From #modreqs, just felt like modding this. No need for M4M

Please remember, my mod(and other mods in general) is mostly suggestions that I think could improve the map. No need to accept everything I say, and nor all my suggestions correct for that matter.

General
  1. I couldn’t help but get the feeling (when listened at 25%) that the offset and the BPM for 00:14:164 (1) - to 00:19:439 (1) - here is not quite on. In fact, BPM may not even be 91 for the intro. But that could just be due to the nature of the sound (it’s not a clear sound) used in the intro. Feel free to ignore this xD

Normal

  • Overall, I noticed that the distance spacing is not very consistent like it should be for a Normal diff. Please fix these errors by looking through the map yourself with Distance Snap on, as well as by using AIMod (Ctrl + Shift + A). Some parts are snapped to 1.2x, while some others are snapped to 1.3x, for instance.

    Few cases:
  1. 00:17:461 (2) - too large of a gap
  2. 00:21:747 (2) - filling in the timeline gaps as I’ll mention below should take care of some awkward spacing issues like this.
  3. 00:41:197 (2,3) - changes from 1.3x to 1.2x
  4. 00:48:450 (5) - too small of a gap

    On another note, I’m not an expert myself, but I feel like the Clap hitsound is overused in the map. Usually claps are used in the 2nd and 4th beats of a measure, but I believe you put them on almost every single white tick possible. Please consider changing this.

  5. 00:19:439 (1) - End this slider at 00:20:428, and then add a slider at 00:20:758. It would be much better like this because there is a strong clickable sound at 00:20:758 that could be represented, as well as removing the time gap between 00:19:439 (1) and 00:21:747 (3).
  6. 00:22:077 (4) - same as above. While fixing this, I suggest you tweak the slider a little bit to make the ‘gorge’ part of the slider more natural. (try a rounder arc, if you know what I mean.)

    There are more instances of such sliders you could shorten, I won’t mention them all here.

  7. 00:21:747 (2,3,4) - From what I know, stacking multiple notes in a Normal diff can be quite risky, as it can be fairly hard to read. Check with others about these kinds of patterns in Normal.
  8. 00:24:714 (1) - I think you can just change to this for better flow into the next slider.
  9. 00:37:901 (3) - removing the curve point at x: 107, y: 215 should make it look nicer.
  10. 00:52:406 (3) - Try something like this? Flow is a subjective topic as many say, but this looks and flows better imo.

    New Combos: I’m suggesting these to keep the NC pattern consistent - that is - at each big white tick like you did here 00:32:626 (1). In Easy and Normal diffs, keeping a consistent NC pattern is recommended to do so.
  11. 00:22:077 (4)
  12. 00:27:351 (3)
  13. 00:37:901 (3)
  14. 00:43:175 (6)
  15. 00:48:450 (5)
  16. 00:53:725 (6)
  17. 00:59:000 (3)
  18. 01:08:230 (2) - and probably one here, after the long slider

Lost Forever

  • Overall in this diff, a lot of the jumps and the flow seem quite random to me. I’m not very experienced in modding/mapping those aspects, so I’ll most likely not mention those here.

    Some mentions, however:
  1. 00:43:835 (2,3) - I don’t hear any significant sound in the music to justify this large jump here.
  2. 00:56:033 (4) - kinda random? I don’t think I would expect a circle in the middle of the map after the last slider since it points downward.
  3. 01:08:560 (2) - seems too far from the sliderend, and also 01:08:890 (3) - is the most significant sound in the song, so I don’t think a triangle necessarily best represents the music here.

  4. 00:23:395 (4) - blanket off, try making the slider a bit less curved.
  5. 00:24:714 (1,2) - blanket off, may have to fix the position of the circle and tweak the slider a bit to fix this blanket.
  6. 00:28:340 (2,3) - This gap is suddenly very small compared to 00:23:395 (4,5) - but then you’ve used this distance for other spots like 00:34:934 (4,1) - this so I don’t think this should matter too too much.
  7. 00:36:582 (3) - horizontally flip the slider instead? Right now, 00:37:571 (4) - feels like it’s alone on an island by itself in terms of placement relative to the sliderend of the (3). The (3) slider suggests a motion to the left, but the (4) is placed to the right at the moment, which makes for an awkward flow, I guess.
  8. 00:40:538 (1) - blanket a little off here.
  9. 00:53:395 (1,2), 01:03:615 (1) - NC seems unnecessary unless there is a specific reason for these.
  10. 01:00:648 (2) - blanket could be better, try making the slider differently by referring to this handy article. More specifically, This.
  11. 01:00:648 (2,3,4) - This spacing and 00:50:099 (2,3,4) - this spacing is quite different, I suggest making the one at 00:50:099 (2,3,4) - spaced smaller, I don’t know if the halfscreen jumps is quite fitting for the overall calm mood of this map.

That’s all for now, send me a forum PM if you have any questions regarding my mod.

Good Luck!
Topic Starter
Hpocks

MrSergio wrote:

Here's my part of our M4M deal :3
Raujika <3

Consider that I'll be a bit more subjective here since otherwise I can't point out much xD
So don't take anything personally since it's just how I see mapping :3

General

Lost Forever
  • First thing I notice is the AR, which imo is a bit low for the general spacing of the map. The ideal AR would be around 7 (maybe 6.5 or 7.5 depending on how you want it). Also, keep the CS. I don't really see any point in increasing it here (regarding the previous mods)

    00:16:472 (6) - Random whistle appears /w\
    00:19:110 (6) - same ^

    00:20:428 (2,3) - There is a little spacing inconsistency here but it's not really a problem (1-->2, 2-->3 are the same on the timeline yet not the same on the playfield, spacing-wise., but as I said it's not a problem). What I wanted to do here tho was to improve the flow between 2 and 3. I find it a bit forced and stiff. so here's an alternative pattern, see if you like it: here (I copied 1 and mirrored it vertically, then stacked it where 2 was)

    00:21:747 (4) - What about a whistle on this? It sounds really nice imo >~<
    same goes for all the other similar patters: 00:32:296 (4) - 00:42:846 (4) - 00:53:395 (4) -

    00:27:351 (1) - Maybe mirror this horizontally, since the jump is kinda forced (if you want I can provide geometric evidence and angular problems :^)

    00:28:670 (3) - this slider body goes out of the grid :/ You can slightly improve the blanket here

    00:31:307 (3) - Keep the current coordinates for the object, but do a Ctrl + H, Ctrl + J and a Ctrl + G. I suggest this because you always put a jump and the slider after such jump always has the curve in the opposite direction which feels less smooth imo

    00:36:582 (3,1) - Blanket can be improved :3

    00:41:527 (2,3) - Again, as I said above, you put a jump and the slider after the jump has the curved the opposite way xD
    Like this it flows better imo

    00:42:846 (4,5,1) - you increased spacing here. The other similar patterns had less spacing (references: 00:21:747 (4,5,1) - and 00:32:296 (4,5,1) - )
    I personally prefer the low spacing for that pattern :3

    00:47:791 (4) - maybe a whistle on head?

    00:50:428 (3) - imo the clap is a bit too much, since this part looks like a transition between the first half and the second half of the song. Instead try using a whistle here

    00:51:088 (1,3) - Hm... now that I look a these I think I pointed out too much these sliders and their curves which seem to be part of your style. I think you'll reject the ones above lol

    00:57:351 (2,3) - I'd increase a bit more this jump, since 00:56:362 (1,2) - is way bigger and puts more emphasis on 2, which is actually on a red tick

    01:00:978 (3) - the blanket with that huge "S" slider is a bit off. Maybe move this circle to around 376;217

    01:03:615 (5) - 2 things I'd like to point out here: first, you skip the NC at 01:02:956 (3) - ; second, I would have really liked to click 01:04:274 - since there's also a clap on it. So in the end, what about removing the repeat and adding a circle? You can also place that NC properly this way

Normal
  • Since it is a normal, make sure to have all the distances constant. See what AIMod says

    00:29:989 (5) - Missing NC?

    01:07:901 (1) - I'd just use a circle on the white tick. As it is now it's a bit confusing since you make it start on a weak beat

    01:09:549 (3) - I'd remove both hitsounds, as you did for your other diff (compare hitsounds with the other diff and make sure they are consistent)

Ok, I'm done here :3
Let me know if you need clarifications with anything =w=/
I actually didnt find a single thing in this mod that I did not dislike. Very amazing mod! Thank you so much Sergio!

Maybe Gladius wrote:

From #modreqs, just felt like modding this. No need for M4M

Please remember, my mod(and other mods in general) is mostly suggestions that I think could improve the map. No need to accept everything I say, and nor all my suggestions correct for that matter.

General
  1. I couldn’t help but get the feeling (when listened at 25%) that the offset and the BPM for 00:14:164 (1) - to 00:19:439 (1) - here is not quite on. In fact, BPM may not even be 91 for the intro. But that could just be due to the nature of the sound (it’s not a clear sound) used in the intro. Feel free to ignore this xD
    I stole timing from other Lost Imagination maps, so it probably wont be wrong

Normal

  • Overall, I noticed that the distance spacing is not very consistent like it should be for a Normal diff. Please fix these errors by looking through the map yourself with Distance Snap on, as well as by using AIMod (Ctrl + Shift + A). Some parts are snapped to 1.2x, while some others are snapped to 1.3x, for instance. Ok, ill go through that

    Few cases:
  1. 00:17:461 (2) - too large of a gap Ok
  2. 00:21:747 (2) - filling in the timeline gaps as I’ll mention below should take care of some awkward spacing issues like this.
  3. 00:41:197 (2,3) - changes from 1.3x to 1.2x Ok
  4. 00:48:450 (5) - too small of a gap Ok


    On another note, I’m not an expert myself, but I feel like the Clap hitsound is overused in the map. Usually claps are used in the 2nd and 4th beats of a measure, but I believe you put them on almost every single white tick possible. Please consider changing this. I actually like it. Sorry that I disagree with you, but I like it...

  5. 00:19:439 (1) - End this slider at 00:20:428, and then add a slider at 00:20:758. It would be much better like this because there is a strong clickable sound at 00:20:758 that could be represented, as well as removing the time gap between 00:19:439 (1) and 00:21:747 (3). Im sorry but no. The song slowly progresses into a more filled and cramp area (except the first part). The flow reminds me of going from trying to sleep to a dream of some sorts. Just figurative dance

  6. 00:22:077 (4) - same as above. While fixing this, I suggest you tweak the slider a little bit to make the ‘gorge’ part of the slider more natural. (try a rounder arc, if you know what I mean.) ^


    There are more instances of such sliders you could shorten, I won’t mention them all here.

  7. 00:21:747 (2,3,4) - From what I know, stacking multiple notes in a Normal diff can be quite risky, as it can be fairly hard to read. Check with others about these kinds of patterns in Normal. Ill check with others
  8. 00:24:714 (1) - I think you can just change to this for better flow into the next slider. My style in general on this map kind of says 'no' to flow, but that is my style. This song is vey wierd in itself. It has those notes that go from soft to loud and is kind of serreal, so I did that

  9. 00:37:901 (3) - removing the curve point at x: 107, y: 215 should make it look nicer. Ok

  10. 00:52:406 (3) - Try something like this? Flow is a subjective topic as many say, but this looks and flows better imo. ^

    New Combos: I’m suggesting these to keep the NC pattern consistent - that is - at each big white tick like you did here 00:32:626 (1). In Easy and Normal diffs, keeping a consistent NC pattern is recommended to do so. Ok

  11. 00:22:077 (4)Ok

  12. 00:27:351 (3)Ok

  13. 00:37:901 (3)Ok

  14. 00:43:175 (6)Ok

  15. 00:48:450 (5)Ok

  16. 00:53:725 (6)Ok

  17. 00:59:000 (3)Ok

  18. 01:08:230 (2) - and probably one here, after the long slider
Ok

Lost Forever

  • Overall in this diff, a lot of the jumps and the flow seem quite random to me. I’m not very experienced in modding/mapping those aspects, so I’ll most likely not mention those here.Just the style


    Some mentions, however:
  1. 00:43:835 (2,3) - I don’t hear any significant sound in the music to justify this large jump here. Ok, shortened

  2. 00:56:033 (4) - kinda random? I don’t think I would expect a circle in the middle of the map after the last slider since it points downward. Moved a bit

  3. 01:08:560 (2) - seems too far from the sliderend, and also 01:08:890 (3) - is the most significant sound in the song, so I don’t think a triangle necessarily best represents the music here. Ok

  4. 00:23:395 (4) - blanket off, try making the slider a bit less curved.Ok

  5. 00:24:714 (1,2) - blanket off, may have to fix the position of the circle and tweak the slider a bit to fix this blanket.Ok

  6. 00:28:340 (2,3) - This gap is suddenly very small compared to 00:23:395 (4,5) - but then you’ve used this distance for other spots like 00:34:934 (4,1) - this so I don’t think this should matter too too much.Ok

  7. 00:36:582 (3) - horizontally flip the slider instead? Right now, 00:37:571 (4) - feels like it’s alone on an island by itself in terms of placement relative to the sliderend of the (3). The (3) slider suggests a motion to the left, but the (4) is placed to the right at the moment, which makes for an awkward flow, I guess. Ok, remodeled the whole area

  8. 00:40:538 (1) - blanket a little off here.Ok

  9. 00:53:395 (1,2), 01:03:615 (1) - NC seems unnecessary unless there is a specific reason for these.Im stupid and I dont know why I did that

  10. 01:00:648 (2) - blanket could be better, try making the slider differently by referring to this handy article. More specifically, This. Ok

  11. 01:00:648 (2,3,4) - This spacing and 00:50:099 (2,3,4) - this spacing is quite different, I suggest making the one at 00:50:099 (2,3,4) - spaced smaller, I don’t know if the halfscreen jumps is quite fitting for the overall calm mood of this map.
That makes sense, ill change that


That’s all for now, send me a forum PM if you have any questions regarding my mod.

Good Luck!
Thank you! Dank mod! :D
Moeri_old_1
Hey! Mod for mod! My map: https://osu.ppy.sh/s/424146

[Lost Forever]
Just my personal opinion, a little bigger CS would make the map look better.

It'd be good to sharp up your map, and fix some overlap and blanket issues[Nazi]:
00:15:483 (3,1) -
00:28:340 (2,3) -
00:34:934 (4,1) -
00:36:252 (2,3) -
00:37:571 (4,1) -
00:40:208 (6,1) -
00:44:164 (3,5) - Not sure why this overlapping here.
00:50:428 (3,1) -
01:08:560 (2) - Move together as the triangle to 01:06:582 (6) - ?

00:29:989 - You could insert an uninherited line(green) here to rise the volume since the music is turning up the volume.
00:35:263 (1) - You can CTRL + G here for another flow.
00:45:813 (1) - For "better" flow, you could CTRL + H here and put back to same position again.

[Normal]
Remember to keep same consistent distance between objects in Normal difficulty, at least for above 95% of all objects.

00:29:989 - As mentioned above, you can add an uninherited timeline here to raise volume, suggesting to 30%.

Tripples like these in a normal with such BPM is strongly not recommended, which is highly chance for disqualification being too hard:
00:21:747 (2,3) -
00:32:296 (4,5) -
00:42:846 (4,5) -
00:53:395 (4,5) -

Good luck!
Topic Starter
Hpocks

Moeri wrote:

Hey! Mod for mod! My map: https://osu.ppy.sh/s/424146

[Lost Forever]
Just my personal opinion, a little bigger CS would make the map look better. As stated before, I dont want to change that

It'd be good to sharp up your map, and fix some overlap and blanket issues[Nazi]:
00:15:483 (3,1) - Ok
00:28:340 (2,3) -
00:34:934 (4,1) -
00:36:252 (2,3) -
00:37:571 (4,1) -
00:40:208 (6,1) - ^ for everythign above here
00:44:164 (3,5) - Not sure why this overlapping here. because I wanted it to
00:50:428 (3,1) - ^
01:08:560 (2) - Move together as the triangle to 01:06:582 (6) - ? I dont really understand, but I dont feel its an issue

00:29:989 - You could insert an uninherited line(green) here to rise the volume since the music is turning up the volume. That is actually a brilliant idea!
00:35:263 (1) - You can CTRL + G here for another flow. Ok
00:45:813 (1) - For "better" flow, you could CTRL + H here and put back to same position again.nah, it was done like this on purpose

[Normal]
Remember to keep same consistent distance between objects in Normal difficulty, at least for above 95% of all objects. Everthing is snapped correctly according to AImod...

00:29:989 - As mentioned above, you can add an uninherited timeline here to raise volume, suggesting to 30%.^

Tripples like these in a normal with such BPM is strongly not recommended, which is highly chance for disqualification being too hard:
00:21:747 (2,3) -
00:32:296 (4,5) -
00:42:846 (4,5) -
00:53:395 (4,5) - I get this alot. If a BN actually says something about it, then I will change it, but I like it here.

Good luck!
-Tochi

  • Lost Forever

  1. 00:23:395 (4,5) - This should be blanketed better like: http://puu.sh/nvt3h/3d806ee5ab.jpg
  2. 00:24:714 (1,2) - Same, this isn't properly blanketed as you can see here: http://puu.sh/nvt4o/c367bbf4ad.jpg
  3. 00:44:164 (3,4) - I suppose you're not blanketing it properly on purpose.
  4. 01:09:549 (1,2) - This spacing is way to small, please move the circle to somewhere like x:175 y:358


  • Feedback


    Good luck o/
Mazziv
hi m4m thingy

[Generel]
Check aimod,the preview point isnt teh same in the diffs

[Normal]
00:19:439 (1) - this slider isnt really good looking imo,why dont just copy 00:19:439 (1) - this one? and mirror it?
00:37:901 (1) - try to make this one symmetric
01:00:978 (2) - you could blanket this note with the slider afterwards instead of just letting it overlap
the rest looks p good nothing special doe :v

[Lost Forever]
what kind of diff is this supposed to be? a hard?
00:29:989 (1,3) - overlapping uwu
00:41:857 (3) - a slider should start here imo
01:06:912 (4,5) - this random increase of spacing makes no sense
01:08:230 (7,1) - overlaps(you actually could swap 01:09:219 (8,1) - so the first slider leads to the next slider and the overlap would make sense)

i liked this diff much more,the patterns were better and it has replay value,you know what i mean?
otherwise than that great map! good luck!
ztrot
Hello quick irc mod to check for rankablity metadata checks out and the map is pretty basic very relaxing and nice for beginners!

Chat log:
16:02 ztrot: I'm not really a ninja im just messing with ya
16:02 ztrot: lets take a look
16:02 ztrot: open your editor and lets go over normal
16:02 Hpocks: ok
16:03 Hpocks: yes sir
16:03 Hpocks: got it
16:04 ztrot: nit pick comment
16:05 ztrot: 00:37:901 (1) - do you think if you could so kindly make that symetrical
16:05 Hpocks: I think the point are symmetrical
16:05 ztrot: it is kinda off center in the creation and i think it would look a bit better being perfectly symetric
16:05 Hpocks: but the slider shade does completely go to the point
16:05 ztrot: the points are
16:06 ztrot: but if you take that slider and flip it to the center you can make it perfect then just move it back to where you had it
16:06 ztrot: make the actual slider body symertic
16:06 ztrot: if possible
16:06 ztrot: turn off grid snap if you have too
16:07 ztrot: out side of that for normal that is really the only nit pick i have
16:07 ztrot: are you sure all your metadata is correct?
16:07 Hpocks: I hate doing that
16:07 ztrot: you also need to add some tags
16:07 Hpocks: but ill try
16:07 ztrot: :P
16:08 Hpocks: metadata is directly copied from ranked songs of the same song
16:08 Hpocks: ok Ill add tags
16:08 ztrot: and there were no issues from that metadata correct?
16:08 Hpocks: I assume not if the map I got it from was ranked in late 2014
16:09 ztrot: alrighty
16:09 ztrot: let me just look it up really fast
16:09 Hpocks: are these tags ok?
16:09 Hpocks: Dark Minimalist Creepy Lullaby Slow Memehelp
16:09 Hpocks: memehelp is from modhelp
16:09 Hpocks: obviousl
16:10 ztrot: drop the memehelp
16:10 ztrot: and it is fine
16:10 Hpocks: oh ok
16:10 Hpocks: dont maps have irrelevant tags tho?
16:12 ztrot: yes but we try and avoid them if possible
16:13 ztrot: sometimes they slip through
16:13 Hpocks: ok XD
16:13 ztrot: also meta data checks out
16:13 Hpocks: citation : https://osu.ppy.sh/s/332532
16:14 Hpocks: over 9000! isnt really a tag there XD
16:14 Hpocks: and Fxtra... whatever that is
16:14 Hpocks: ok go on though XD
16:15 ztrot: 00:37:571 (4) - fix this over to fit with the blanket from 00:37:900 (1) -
16:15 ztrot: in the hard
16:15 Hpocks: ok
16:16 ztrot: 00:45:483 (5) - blanket repair from 00:44:494 (4) -
16:17 ztrot: 00:50:428 (3,4) - need to be adjusted to fix the blanket on 00:51:088 (1) -
16:18 Hpocks: okok
16:18 ztrot: all adjusted?
16:18 Hpocks: yep
16:18 Hpocks: update?
16:18 ztrot: yes please


looking good bubbled fight on!
MBomb
Hmm, I'm not sure about the timing.

As noted in my own set of this map, the timing is actually very odd at some parts.

Unfortunately, I can't give the correct timing, as I'm still waiting for the correct timing from Shiro.

Here's the dq post for my set, for all I know with the notes you mapped it may not matter, but best to be safe. p/4876976
ztrot
I am sure what he has this mapped too is fine with the current timing try this with HR and everything I got in between like 4ms late and 2ms early that was the main results i got after testing a few times, if this was more complex there might be issues but given the nature of the map and what it is actually timed to I'm going to give this a pass again bubbled
BeatofIke
We only fixed some minor stuff. Simple, calm, and relaxing map. Let's give this mapset a try.
Mapset Qualified~
Battle
this bg is great
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