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kamome sano - </emotional>

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Total Posts
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Topic Starter
Voxnola
This beatmap was submitted using in-game submission on Wednesday, August 24, 2016 at 12:36:54 AM

Artist: kamome sano
Title: </emotional>
Tags: emotional LiliumX2 Lilium Records X2 Freezer Frozen System 2015
BPM: 174
Filesize: 10864kb
Play Time: 05:20
Difficulties Available:
  1. Limerence (5.71 stars, 1435 notes)
Download: kamome sano - </emotional>
Information: Scores/Beatmap Listing
---------------
"bu-bu-bu-bu-bu-bu-bu-bu moooo-svai dee a wa eeee rai un AAH hU AAH eh-ah ooo a nn-yaaah nn-ya *inhale* OOO UUU moooo-svai dee a wa ee aa rai un Oo uu nn WO wo ERII KE Aa uh-uu aa Ba a-nn ha jo"

Will come here monthly...

Excuse my sadistic mapping

IS/NOT that time of the month.


Every mod is a blessing
Voyage
Knotts
Maakkeli
Strategas
HighTec
Pyroflayer
sukiNathan
Kyubey
pishifat
Bearizm
wat

uuh too much overmapping for my taste but this is such a good song. finish it c:
Topic Starter
Voxnola
It's ok mayne
You thought it was overmapped before ._.
UndeadCapulet
<3
Ladies Night
[Period Blood]
Maybe reduce this slider at 00:06:043 (1) - to the red tick at 00:06:215 ?
Another suggestion at 00:06:258 (2) - have a repeating slider in 1/8 that goes to 00:06:388 instead of the triple, as it can be a bit hard to hit that accurately.
Topic Starter
Voxnola

Harry wrote:

[Period Blood]
Maybe reduce this slider at 00:06:043 (1) - to the red tick at 00:06:215 ?
Another suggestion at 00:06:258 (2) - have a repeating slider in 1/8 that goes to 00:06:388 instead of the triple, as it can be a bit hard to hit that accurately.
Oh don't worry about that ^-^; I was gonna trash that with the full ver anyway

Edit: yes probably will replace with repeating. full ver soon......
Knotts
04:36:733 (1) -

ok
Topic Starter
Voxnola
Thank you for mod. Will consider ham and cheese. Cannot deny, nor confirm.
VINXIS
THIS SON G yhOl
pkk
nice

I like the way you mapped all those little sounds or whatever makes people say it's overmapped because that's what I find the coolest about mapping ! !

makes me feel like i am playing the song

in fact i am the song

the song is me

i am period blood.
Topic Starter
Voxnola

pkk wrote:

i am period blood.
UndeadCapulet

pkk wrote:

i am period blood.
Cooikezi
nice diff name 8-)
Side
👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
Topic Starter
Voxnola
Makeli
ass

i'm not even gonna ask
I. OD7 and HP5 xD are you sure that OD7 doesn't notelock
II. 00:04:491 (1) - Kinda random that you decide to increase the spacing this much even though the sound doesn't get this strong this fast. Just gradually increasing it would be better
III. 00:06:043 (1) - Idk kinda random imo to skip the piano sounds.
IV. 00:29:491 (4) - This is not following the followpoints 100% correctly but it's so minor that only I could notice this.
V. 00:33:198 - you missed a sound bwoi
VI. 00:42:939 (1,1,1) - I don't really like this NC spam. You could've just emphasized the sounds with spacing. This map is already really low hp so just giving a hp rain is pretty asd
VII. 01:11:733 (3,4,5) - Holy crap this was annyoing to read
VIII. 01:17:422 (1) - Again this NC spam
IX. 01:29:146 (1) - what are you mapping in this section? This doesn't seem to fit at all.
X. 01:34:664 (1) - Your pattern goes counter-clockwise for 16 notes. Seems pretty boring to me. Like 01:36:043 (1) - here you do something different but then it just starts going in the same direction. You could've at least switched the direction here
XI. 01:37:422 (1) - Even your stream goes counter-clockwise
XII. 01:54:319 (1,2) - I absolutely hate stuff like this. So damn unreadable
XIII. 02:01:215 (1) - Even though this looks cool it's just too damn sudden
XIV. 03:08:457 (1) - Not 100% sure (and too lazy to check) but didn't you use to silence these sliderends?
XV. 03:16:733 (1) - Why are you skipping that sound with this?
The last kiai is literally just same things I've been pointing out. NC spams that I don't like and stupid slow unreadable sliders xD

Hope this helps a bit

pkk wrote:

i am period blood.
Strategas
from queue

[general]

increase od pls

unused hitsounds:
drum-hitfinish4.wav
normal-slidertick 4.wav

not that important but 03:31:641 - unsnapped line

[delicious period blood]

00:06:302 (2) - wrong snap - should start one 1/12 tick later and should include only 1 repeat

00:38:629 (6,7,8,9) - 00:49:663 (6,7,8,9,1) - well you make these confusing on purpose I hope lol, while I had no troubles reading this, I'm quite sure a lot of other people will confuse your 1/1 gaps with 1/2 and vice versa

00:39:922 (2) - 00:45:439 (2) - end on white tick instead? atm it seems extended for no real reason

00:41:905 (10) - don't silence slider end here, there is obvious sound there

00:42:767 - 03:17:250 - weird finish

00:56:560 (2) - it would look better if it actually was symmetrical, now it's just meh because the ends have different lenght, also you might want to NC these because you change SV

01:01:474 (4,1) - spacing here is a pain to play

01:16:733 - why hit normal? xd

01:43:457 (1,2) - 01:47:422 (2,3) - etc. it was fine enough having 3/4 sliders on the other sound, it'd be better if you keep these 1/2 imo

01:47:422 (2) - nc - consistency and sv

02:00:526 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it looks cool, but by far it plays so bad. 02:00:526 (1) - this defintely shouldn't be 3/4 and 02:01:129 (4,1,2,3,4,1) - spacing is dumb, not that strong to have this much increase of spacing . I really suggest nerfing that middle part lol

02:15:267 - this volume change is weird for me, I can understand it but you don't do it for others and there is a same sound on blue tick

02:22:250 - could do something more interesting here imo, rather important sound here

02:25:267 (2) - 02:30:785 (2) - etc. weird xd

03:16:733 (1) - 03:27:767 (1) - feels overextended, in the intro it was kinda explainable but not here

04:18:543 (2) - 04:29:578 (2) - this is rather tough to read

another thing is 04:18:198 (7,8,9) - 04:29:233 (7,8,9) - have broken spacing because 8 autostacks with 2

05:20:871 - circle?

fun map gl
Topic Starter
Voxnola
I got very busy suddenly. I'll be back with replies soon.
Topic Starter
Voxnola
Maakkeli mod

Maakkeli wrote:

ass

i'm not even gonna ask
I. OD7 and HP5 xD are you sure that OD7 doesn't notelock oh yeah, map settings are a thing...
II. 00:04:491 (1) - Kinda random that you decide to increase the spacing this much even though the sound doesn't get this strong this fast. Just gradually increasing it would be better Well there is a specific song I'm emphasizing, that's why the spacing decreases later on.
III. 00:06:043 (1) - Idk kinda random imo to skip the piano sounds. This is the most optimal way I could think of mapping it. Not sure what else I could to to map the piano songs in the middle of the slider without making it feel uncomfortable.
IV. 00:29:491 (4) - This is not following the followpoints 100% correctly but it's so minor that only I could notice this. I honestly don't notice it
V. 00:33:198 - you missed a sound bwoi I keep 1/2 spacing because I skipped all of the 1/4 that was the same sound as this before this.
VI. 00:42:939 (1,1,1) - I don't really like this NC spam. You could've just emphasized the sounds with spacing. This map is already really low hp so just giving a hp rain is pretty asd I use NC to emphasize song. I don't give a rat's ass about hp. The part was emphasized by relatively higher spacing too. But I will consider removing ncs just because of the condensed ncs around here.
VII. 01:11:733 (3,4,5) - Holy crap this was annyoing to read But da cool effect ;-;
VIII. 01:17:422 (1) - Again this NC spam ncs for transitions, always.
IX. 01:29:146 (1) - what are you mapping in this section? This doesn't seem to fit at all. wat. turn down effects and listen while looking at the sliders.
X. 01:34:664 (1) - Your pattern goes counter-clockwise for 16 notes. Seems pretty boring to me. Like 01:36:043 (1) - here you do something different but then it just starts going in the same direction. You could've at least switched the direction here I'm not sure I need something overly fancy here... It's unfortunately just a long-repetitive build-up over a symmetrical pattern. There's nothing that was done that wasn't already done or going to be done again. Just highlight the whole thing. I don't think switching directions mid-jump will make it any less boring than it is here.
XI. 01:37:422 (1) - Even your stream goes counter-clockwise
XII. 01:54:319 (1,2) - I absolutely hate stuff like this. So damn unreadable Nah, ez
XIII. 02:01:215 (1) - Even though this looks cool it's just too damn sudden This is also ez, and gives a really neat effect if done right
XIV. 03:08:457 (1) - Not 100% sure (and too lazy to check) but didn't you use to silence these sliderends? This is an excellent point
XV. 03:16:733 (1) - Why are you skipping that sound with this? Skipping the sound that the tick covers? or something else? I'm not sure I understand
The last kiai is literally just same things I've been pointing out. NC spams that I don't like and stupid slow unreadable sliders xD

Hope this helps a bit

pkk wrote:

i am period blood.
Strategas mod

Strategas wrote:

from queue

[general]

increase od pls Forgot people cared about this

unused hitsounds:
drum-hitfinish4.wav
normal-slidertick 4.wav omg thank you

not that important but 03:31:641 - unsnapped line idk how the hell this happened

[delicious period blood]

00:06:302 (2) - wrong snap - should start one 1/12 tick later and should include only 1 repeat Oh cool, I'll keep this in mind for when I decide to map all of the piano there or not.

00:38:629 (6,7,8,9) - 00:49:663 (6,7,8,9,1) - well you make these confusing on purpose I hope lol, while I had no troubles reading this, I'm quite sure a lot of other people will confuse your 1/1 gaps with 1/2 and vice versa lol yeah. They were a lot more harsh before. I like them like this though, so I probably won't change them.

00:39:922 (2) - 00:45:439 (2) - end on white tick instead? atm it seems extended for no real reason I wanted the sliders in these section to always end at the next important vocal sound

00:41:905 (10) - don't silence slider end here, there is obvious sound there Does it sound silenced? There's a hitsound there. I thought it was quiet enough to be at 5%, but I guess not I will turn up a little

00:42:767 - 03:17:250 - weird finish It's just there for ambience. It felt empty without it and I love the finish sound.

00:56:560 (2) - it would look better if it actually was symmetrical, now it's just meh because the ends have different lenght, also you might want to NC these because you change SV no nc, but an attempt was made to fix the symmetry.

01:01:474 (4,1) - spacing here is a pain to play Nah, mayne this is ez

01:16:733 - why hit normal? xd It's in the middle of a section in need of higher emphasis than soft normals

01:43:457 (1,2) - 01:47:422 (2,3) - etc. it was fine enough having 3/4 sliders on the other sound, it'd be better if you keep these 1/2 imo I'd rather keep these extended, because of the lack of significant sound after the ends of the slider. Ending earlier sounds weird.

01:47:422 (2) - nc - consistency and sv There's not really consistency to follow because it's so varied in that section, but I will for sv

02:00:526 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it looks cool, but by far it plays so bad. 02:00:526 (1) - this defintely shouldn't be 3/4 and 02:01:129 (4,1,2,3,4,1) - spacing is dumb, not that strong to have this much increase of spacing . I really suggest nerfing that middle part lol It plays so well for me and I love how it plays here in the middle. I changed the last slider to 1/2 to catch that last hitsound.

02:15:267 - this volume change is weird for me, I can understand it but you don't do it for others and there is a same sound on blue tick wait why not? :[ I don't want 1/4 spam to sound how it looks.

02:22:250 - could do something more interesting here imo, rather important sound here Since I had a lack of creativity, I decided that I wanted to put the interesting part before the transition (strings) and at the transition, but compensated with a prominent hitsound. I'm not really sure what would be cool there and not make the transition feel bad.

02:25:267 (2) - 02:30:785 (2) - etc. weird xd As a lot of people say >.>

03:16:733 (1) - 03:27:767 (1) - feels overextended, in the intro it was kinda explainable but not here Nah mayne, this is cool. The best part is that voice, so it will remain the same and have the same effect no matter where it is.

04:18:543 (2) - 04:29:578 (2) - this is rather tough to read

another thing is 04:18:198 (7,8,9) - 04:29:233 (7,8,9) - have broken spacing because 8 autostacks with 2 The middle would be off by .07x ds and is pretty unnoticeable. I might just re-implement this part though :p Seems people are having trouble.

05:20:871 - circle? Circle there sounds late. Time isn't abandoned at this point, but it seems like it and having any sort of mapping after the cut off from the build up seems so weird, as nothing significant happens at the downbeat.

fun map gl

Thank you guys so much for modding! ^-^ and sorry for late I was dead for a while. I still might as well be dead tbh




UPDATED
Makeli
01:29:146 (1) - ah yea but notice that every hold sound is at the sliderend lol
like 01:29:146 (1) - should be at 01:29:319 - and so on
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