forum

Camellia & DJ Genki - Feelin Sky

posted
Total Posts
66
Topic Starter
Strategas
This beatmap was submitted using in-game submission on 2016 m. birželio 30 d. at 04:04:01

Artist: Camellia & DJ Genki
Title: Feelin Sky
Tags: dnb drum and & bass drumstep marathon Raikozen starry orange sketch up! recordings
BPM: 174
Filesize: 9569kb
Play Time: 05:43
Difficulties Available:
  1. Cloud (6,18 stars, 1777 notes)
Download: Camellia & DJ Genki - Feelin Sky
Information: Scores/Beatmap Listing
---------------
Azer
this is pretty sick
Topic Starter
Strategas
Raikozen tu gud
xDarxen
Please rank this beauty :o
Topic Starter
Strategas
Working on it ;)

Thanks for star!
Warpyc
Alright


  • Shortest mod in human history
  1. 00:21:206 (1,2,3,4,5) - Move this whole stream down a bit for better flow
  2. 00:21:896 (7,8) - This fits much better as a kick slider!
  3. Why not put stream here 00:28:103 - to 00:28:448 - since you mapped that sound earlier
  4. 00:46:034 (2,3,4,5,6) - Move more to the left for flow
  5. This part would make a nice stream 03:24:827 - to 03:25:344 -
  6. 05:10:862 (4) - Ctrl C this and paste on 05:10:689 (3) -

    sorry for short mod but amazing map! Also sick song if you dont change anything dont give kds thx!
Dailycare
[lord]
Why did you use small lette as diff name? did you intend?

00:37:241 - ~ 00:39:827 - Why didn't you make a change about slider velocity like 02:05:517 - ~ 02:08:103 - ?
01:08:620 (6,7) - How about this flow?
01:22:758 (1,2) - The distance between these is too far
01:29:310 (1,2,3,4,5) - I think DS 1.35 ~ 1.4 will be fine too. and imo it's better to make these circles more curved.
02:02:586 (2,1) - The distance made me feel awkward ;w;

02:17:155 - I recommend you to add circle here
02:21:724 (3,4) - How about this? (4) is same as 02:20:862 (1) - . also check it. 02:22:241 (2) - was stacked on 02:24:137 (1) -
02:27:068 (2) - Copy&paste 02:26:896 (1) - , and ctrl+H,J. 02:27:241 (3) - also do 02:27:413 (4) - check this~
02:32:413 (1,2,3,4) - Why did you use dwindling slider velocity?
02:37:241 (1) - I can't understand this slider.
02:47:931 (1,1) - Remove NC
02:50:344 - 02:52:413 - Hitsounds are not clear. It's better to turn up the volume imo
02:57:758 (2) - How about removing this? or How about filling 02:57:672 - 02:57:844 - with notes..? but, yes, I recommend you to remove it lol

03:05:000 (2,3,4,5,6,7,8,9) - I think you stacked it too much. I don't recommend it in such a drumstep(drum&bass)
03:31:034 (1) - Why didn't you used x1.5 here?
03:36:551 (1,2,3,4,5,6,7,8) - lol consider using NC please.
03:39:482 (2,3,4,5,6,7,8,9) - ^
03:53:793 (1) - Stack
03:54:310 (2) - Make blanket tidy

04:38:793 (2) - I think it's too far. But um..
04:41:034 (7) - How about stacking it on 04:42:586 (7) - ?


Azer wrote:

this is pretty sick

xDarxen wrote:

Please rank this beauty :o
I agree with these, pretty cool xD
Makeli
hei
nice job getting that 1k rank gratz man!!

LAWD
00:01:724 (3,4,5,6,7,8) - i think the correct rythm for these should be this: http://puu.sh/ncOeb/02ac17d6fc.jpg but idk i quess it's more comfortable to play these like they are now but atleas remove the whistle from that blue tick cuz it sounds dumb
00:22:068 (1,2,3,4,5,6,7,8,9,10,11,12) - i think kicksliders would emphasize the kicks better
00:28:620 (5,6,1) - linear patterns are kinda ehhh to play and they don't really give sounds the emphasis they need
00:30:689 (2) - clap
00:32:068 (2) - balance
00:40:000 (1,2,3,4,1,2,3,4) - nc spam these too plox they are no different from 00:41:379 (1,2,1,2,1,2,1,2) -
01:03:448 (1,2,3,4,5,1,2,3,4,5) - this seems pretty inconsistent to me. Like you suddenly do a 5-note burst starting from that downbeat
01:12:586 (7,9) - lol i like how you do this (or these??) in the exact opposite way everyone else does (SUPER IMPORTANT POINT)

HOLLOW SKAIII

01:40:000 (1) - lol this was confusing as fuck. I have no idea how to make this less confusing.
02:08:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - for consistency stuff i think you should nc spam
02:37:241 (1) - silence this sliderend plox (to like 20% or something)
03:05:000 (2,3,4) - i'd change this triple to just 2 circles this didn't really fit imo
03:07:931 (3,4,5) - shouldn't this triple be at the red tick. Sounds kinda ehh now imo
03:08:965 (1) - this shape is kinda questionable for me
04:45:517 (1) - balance lol
04:46:724 (1) - ye this could be balanced too but this is just me being nazi

ye nothing serious rank should be pretty easy lol
i just don't like the triples on the white ticks since they sound kinda dumb and i don't think the song even supports them
nhlx

Dailycare wrote:

[lord]
Why did you use small lette as diff name? did you intend?

00:37:241 - ~ 00:39:827 - Why didn't you make a change about slider velocity like 02:05:517 - ~ 02:08:103 - ?
01:08:620 (6,7) - How about this flow?
01:22:758 (1,2) - The distance between these is too far
01:29:310 (1,2,3,4,5) - I think DS 1.35 ~ 1.4 will be fine too. and imo it's better to make these circles more curved.
02:02:586 (2,1) - The distance made me feel awkward ;w;

02:17:155 - I recommend you to add circle here
02:21:724 (3,4) - How about this? (4) is same as 02:20:862 (1) - . also check it. 02:22:241 (2) - was stacked on 02:24:137 (1) - denied
02:27:068 (2) - Copy&paste 02:26:896 (1) - , and ctrl+H,J. 02:27:241 (3) - also do 02:27:413 (4) - check this~ done
02:32:413 (1,2,3,4) - Why did you use dwindling slider velocity? because of music going down in tone
02:37:241 (1) - I can't understand this slider. wobs and stuff idk
02:47:931 (1,1) - Remove NC done
02:50:344 - 02:52:413 - Hitsounds are not clear. It's better to turn up the volume imo
02:57:758 (2) - How about removing this? or How about filling 02:57:672 - 02:57:844 - with notes..? but, yes, I recommend you to remove it lol removed 2, second idea denied

03:05:000 (2,3,4,5,6,7,8,9) - I think you stacked it too much. I don't recommend it in such a drumstep(drum&bass)
03:31:034 (1) - Why didn't you used x1.5 here?
03:36:551 (1,2,3,4,5,6,7,8) - lol consider using NC please.
03:39:482 (2,3,4,5,6,7,8,9) - ^
03:53:793 (1) - Stack
03:54:310 (2) - Make blanket tidy

04:38:793 (2) - I think it's too far. But um..
04:41:034 (7) - How about stacking it on 04:42:586 (7) - ?


Azer wrote:

this is pretty sick

xDarxen wrote:

Please rank this beauty :o
I agree with these, pretty cool xD

Maakkeli wrote:

hei
nice job getting that 1k rank gratz man!!

LAWD
00:01:724 (3,4,5,6,7,8) - i think the correct rythm for these should be this: http://puu.sh/ncOeb/02ac17d6fc.jpg but idk i quess it's more comfortable to play these like they are now but atleas remove the whistle from that blue tick cuz it sounds dumb
00:22:068 (1,2,3,4,5,6,7,8,9,10,11,12) - i think kicksliders would emphasize the kicks better
00:28:620 (5,6,1) - linear patterns are kinda ehhh to play and they don't really give sounds the emphasis they need
00:30:689 (2) - clap
00:32:068 (2) - balance
00:40:000 (1,2,3,4,1,2,3,4) - nc spam these too plox they are no different from 00:41:379 (1,2,1,2,1,2,1,2) -
01:03:448 (1,2,3,4,5,1,2,3,4,5) - this seems pretty inconsistent to me. Like you suddenly do a 5-note burst starting from that downbeat
01:12:586 (7,9) - lol i like how you do this (or these??) in the exact opposite way everyone else does (SUPER IMPORTANT POINT)

HOLLOW SKAIII

01:40:000 (1) - lol this was confusing as fuck. I have no idea how to make this less confusing.
02:08:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - for consistency stuff i think you should nc spam
02:37:241 (1) - silence this sliderend plox (to like 20% or something) applited
03:05:000 (2,3,4) - i'd change this triple to just 2 circles this didn't really fit imo
03:07:931 (3,4,5) - shouldn't this triple be at the red tick. Sounds kinda ehh now imo
03:08:965 (1) - this shape is kinda questionable for me
04:45:517 (1) - balance lol
04:46:724 (1) - ye this could be balanced too but this is just me being nazi

ye nothing serious rank should be pretty easy lol
i just don't like the triples on the white ticks since they sound kinda dumb and i don't think the song even supports them
tyvm
Topic Starter
Strategas

Warpyc wrote:

Alright


  • Shortest mod in human history
  1. 00:21:206 (1,2,3,4,5) - Move this whole stream down a bit for better flow flows fine
  2. 00:21:896 (7,8) - This fits much better as a kick slider! will break my purpose of the section to follow drums on kicksliders
  3. Why not put stream here 00:28:103 - to 00:28:448 - since you mapped that sound earlier emphasizing snare hits
  4. 00:46:034 (2,3,4,5,6) - Move more to the left for flow changed a bit
  5. This part would make a nice stream 03:24:827 - to 03:25:344 - I want to leave those paterns how they are and the stream would kinda break consistency imo

    sorry for short mod but amazing map! Also sick song if you dont change anything dont give kds thx!
thank

Dailycare wrote:

[lord]
Why did you use small lette as diff name? did you intend? it's not final name and I couldn't think of a diff yet xd

00:37:241 - ~ 00:39:827 - Why didn't you make a change about slider velocity like 02:05:517 - ~ 02:08:103 - ? different paterning, so mostly for variety
01:08:620 (6,7) - How about this flow? I would actually use it if it didn't make look following paterns messy, but the current flow is good too
01:22:758 (1,2) - The distance between these is too far why lol
01:29:310 (1,2,3,4,5) - I think DS 1.35 ~ 1.4 will be fine too. and imo it's better to make these circles more curved. I tried tusing more spacing and curve before but I didn't like it as much as how it is now. fixed it a bit tho cuz it was uneven
02:02:586 (2,1) - The distance made me feel awkward ;w; ok lowered a bit

03:05:000 (2,3,4,5,6,7,8,9) - I think you stacked it too much. I don't recommend it in such a drumstep(drum&bass) changed
03:31:034 (1) - Why didn't you used x1.5 here? it's not that strong and it's consistent with others. 03:20:000 (1) - was 1.5 cuz strong end of kiai and feels better with the way the stream is spaced
03:36:551 (1,2,3,4,5,6,7,8) - lol consider using NC please. not sure about it as the current NCs seperate the paterns better
03:39:482 (2,3,4,5,6,7,8,9) - ^ changed the on on burst
03:53:793 (1) - Stack ok
03:54:310 (2) - Make blanket tidy tried


Azer wrote:

this is pretty sick

xDarxen wrote:

Please rank this beauty :o
I agree with these, pretty cool xD
thanks!

Maakkeli wrote:

hei
nice job getting that 1k rank gratz man!! oyy bb 10k is next goal, gonna do my best!!!!

LAWD
00:01:724 (3,4,5,6,7,8) - i think the correct rythm for these should be this: http://puu.sh/ncOeb/02ac17d6fc.jpg but idk i quess it's more comfortable to play these like they are now but atleas remove the whistle from that blue tick cuz it sounds dumb uhh I follow the dumb sound with those whistles since they are the only things I can follow till it gets more intense also http://i.imgur.com/XGSR51j.png is the correct rhythm here but since there are drums too I decided to map both of those
00:22:068 (1,2,3,4,5,6,7,8,9,10,11,12) - i think kicksliders would emphasize the kicks better it's an alternative ye, but I consider drums as clickable objects most of the time so the stream just feels more satisfying to me. looks cool too
00:28:620 (5,6,1) - linear patterns are kinda ehhh to play and they don't really give sounds the emphasis they need I don't like lines either but fits here imo since 00:28:793 (6,1) - are evenly strong and 00:28:620 (5) - is spaced more anyway
00:30:689 (2) - clap woops
00:32:068 (2) - balance tried
00:40:000 (1,2,3,4,1,2,3,4) - nc spam these too plox they are no different from 00:41:379 (1,2,1,2,1,2,1,2) - zzz ok
01:03:448 (1,2,3,4,5,1,2,3,4,5) - this seems pretty inconsistent to me. Like you suddenly do a 5-note burst starting from that downbeat pls they fit so well here, even if inconsistent :(
01:12:586 (7,9) - lol i like how you do this (or these??) in the exact opposite way everyone else does (SUPER IMPORTANT POINT) ye there's a lot of those. my general idea was to put it in angle between last two jumps, but noone will notice that so I cri

HOLLOW SKAIII

01:40:000 (1) - lol this was confusing as fuck. I have no idea how to make this less confusing. same
02:08:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - for consistency stuff i think you should nc spam yeeeok
02:37:241 (1) - silence this sliderend plox (to like 20% or something)
03:05:000 (2,3,4) - i'd change this triple to just 2 circles this didn't really fit imo fits for me. might change to slider + circle if someone convinces me
03:07:931 (3,4,5) - shouldn't this triple be at the red tick. Sounds kinda ehh now imo I was a bit hesitant too but there's a really noticable 1/4s so I decided to go with it
03:08:965 (1) - this shape is kinda questionable for me pls I'm trying to be creative

ye nothing serious rank should be pretty easy lol you should know that's kind off impossible for unknown mappers with the current BN situation lel, but gonna try my best
i just don't like the triples on the white ticks since they sound kinda dumb and i don't think the song even supports them I'm quite sure the song supports them as I just don't decide to put tripples on white tick for no reason trust me
Thank you man!
BladesofSteel
Hello, M4M modding.

[Cloud]
00:44:137 (5) - NC instead of 00:44:827 (1) - since it is the first object on the new rhythmic cycle (marked by the big white tick)
01:29:654 (5) - ^

03:32:931 (3,4) - Try this instead:

And have them angled so that they're parallel to 03:32:413 (1) - .

03:42:068 (1) - NC for emphasis to the cymbal crash.

05:10:603 (2,3) - Messy overlap here. Consider repositioning these notes.

Really nice diff. Sorry I wasn't able to suggest as much, since modding Insane+ isn't my speciality.

Good luck.
iza-
Hello-
Saw you on modreqs :)
Fair warning, I'm not that experienced with mapping.

  • Cloud

  1. 00:22:757 (9) - move this down so that it flows better in the stream
  2. 00:23:103 (1,1) - I would blanket the end of the first slider over the next, something like this?:
  3. 00:34:482 (1) - Could you instead put 1 under the yellow 5?
  4. 00:37:241 (1) - check the blanket on this one, I think it's a bit off
  5. 00:51:034 (1) - I would personally blanket this over 2, but your choice
  6. 00:53:017 (4,5) - I think it's easier to read if you put 4 and 5 as a extension going up out of slider like this:
  7. 00:54:396 (4,5) - ^
  8. 00:56:379 (9) - stack on 7?
  9. 00:58:620 (4) - move this left to be more inline with the follow points, I think it looks better, but it might mess up your spacing
  10. 01:01:896 (9) - stack on 7?
  11. 01:02:068 (1) - see 00:51:034 (1)
  12. 01:07:413 (9,10,2,3) - maybe make these the same? or maybe stack 2,3
  13. 01:12:931 (9) - stack on 7?
  14. 01:22:586 (10,11,1) - make this part of a triangle with 9 and 2?
  15. 01:24:137 (1,2) - ooh I like this pattern, it's a bit different than the others :)
  16. 02:10:000 (1,2) - I'm not really sure why you made the jump smaller than the others, shouldn't it be getting bigger?
  17. 02:11:637 (8,1) - since you change distance snap to the next stream, maybe try making an angle with the other stream, to signal that
  18. 02:26:551 (2) - pretty big jump here, almost the same as the 2,3, so instead, maybe signal that 1 is a kick slider by ctrl-G on 1 and moving it to the right down a little bit to keep the triangle
  19. 02:31:379 (1) - ^
  20. 02:55:862 (1,2,3,4,1,2,3,4) - not sure what you're doing here with spacing, why does your spacing get smaller?
  21. 02:56:551 (1) - move left
  22. 03:03:275 (9) - ehh stack on 7 again?
  23. 03:08:793 (9) - ^
  24. 03:25:344 (5) - ^on 3?
  25. 04:53:448 (7) - match slider ends with 1?
  26. 05:36:724 (1) - move this so it's below the 3, like the slider is below the 4?
Awesome map and song, but a little repetitive (like the song), in my opinion especially in the part before the first break. I really hope it gets ranked :)
Your slider velocity changes are cool
Good luck, and I hope I helped


EDIT: 01:40:689 (1) - this is a huge jump, maybe put it next to the last slider? but that would kind of mess up your triangle pattern.. hm
-Visceral-


[General]
  1. All clear!
[Cloud]
  1. 00:10:603 - Consider mapping this sound here. Not a huge deal but it's worth pointing out it exists in case you change your mind.
  2. 00:22:757 (9,10,11,12,1) - These kicks are more intense than the previous ones, so I feel an increase in spacing would be justified here.
  3. 00:41:034 (1,2,1,2,1,2,1,2,1,2) - Spacing can gradually decrease here to emphasize the decrease in pitch in the vocals and dropping intensity. If you go through with this, make the following stream gradually increase in spacing but keep the last five notes the spacing that you currently have.
  4. 01:07:068 - There is an interesting sound you can map to here that would make the transition to the other half of the kiai time much more interesting than just keeping it the same as what you have, which is similar to the rest of the kiai.
  5. 01:15:862 - Not sure why you decide to go with these long sliders. Feels rather anti-climactic and you didn't do this in the first half in a part that sounded exactly the same as the part that you mapped this to. It has much more potential than what you currently have.
  6. 01:21:034 (8,9,1) - This flows very awkwardly due to them not being equally spaced and the fact that both sliders are in a downward direction coupled with that. Try the following and adjust the surrounding notes accordingly if you decide to go through with this change: http://i.imgur.com/h2CwZ4i.png
  7. 02:01:896 (1,2) - The spacing here should be lower than the spacing at 02:01:206 (2,3) to better represent the decreasing intensity of the song.
  8. 02:08:275 - This part needs to have a build down and a build back up or at least differing spacing in the jumps, since it is clear the song is changing in intensity here. It feels really odd to have exactly the same spacing throughout the jumps with the descending vocal pitch. This is reminiscent of earlier but is much more of a priority than the example before.
  9. 02:16:896 (1,2) - 0.76x spacing here feels rather low. I get that the 'power' of this part lowers a bit here, but I feel a spacing decrease of this proportion is a tad too much.
  10. 02:37:241 (1) - This should only be until the blue tick. Really awkward to play in addition to the fact that this growl sound is the same as the others, which are mapped with a slider ending on a blue tick.
  11. 03:24:827 (2,3,4,5) - Instead of boring 1/2 notes, you can do something with the 1/4 vocal chop instead. Maybe a stream or some kick sliders will suffice, it's up to you. You also mapped them later on so why not map them here as well?
  12. 03:27:241 (4,5) - This spacing feels very low compared to the other 1/2 jumps in this section. I recommend increasing the spacing from 1.0x to something higher.
  13. 03:35:689 (4,5,6,7,1,2,1,2,3) - I'm a bit confused on what you were going for with the shape of and stacks in this stream. I feel it'd be better to have constant movement as opposed to a pause in the movement since the vocals are constant.
  14. 04:05:517 (4) - This slider can go until the red or blue tick after it since the vocal chop continues further than you have the slider currently end.
  15. 04:15:172 (1) - This slider is too high slider velocity for being so close to a spinner, and it doesn't give much time for the player to react and adapt to the slider velocity change. I recommend doing something else instead of a spinner or decreasing the slider velocity of this slider and possibly the whole section since it's a rather abrupt change. This goes for the other sliders in this section as well.
  16. 04:20:689 (1,2) - I'm concerned about the rankability of the second slider's head being covered by the body of the first slider. I would make it visible just to play it safe or at least check up on this with a BN to make sure this is all good.
  17. 04:33:103 - The direction of the jumps should change back to a vertical angle to better represent the downbeat and the new measure.
  18. 05:02:068 (1,2) - The spacing feels a tad too high here between these two sliders, and it's extremely prone to slider breaks this late in the song. Consider reducing the spacing to something smaller than 3.0x.
  19. 05:12:068 (3,4,1) - Check up on your spacing here. I think that this is a mistake since the spacing seems very wonky compared to the other patterns you had that matched this rhythm and general idea.
  20. 05:32:068 - Very prominent 1/12 sound you can map to here again that you've mapped to multiple times before this. It would again make the transition to the second half of the ending much more interesting.
  21. 05:32:758 - Instead of a slider ending here, it would be preferrable to have a clickable slider or circle here so you can physically click the snare hit as opposed to it being on a slider end.
  22. 05:42:758 (1,2,1,2,1) - The increase of spacing should be much more gradual instead of such a huge spike right off the bat.
Vivyanne
hOI!
from da qUEUE!

Don't have much to say, map is looking really good, probably only minor changes

Cloud

00:42:758 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - why not make the spacing increase steadily as the drums get louder here?
00:50:689 (8,9) - make these overlap the same way, it just looks odd now
00:57:758 (8) - put this slider a little higher and maybe let it face up a little more
01:17:413 (2) - cant you blanket this with 01:16:896 (1) -
01:29:310 (1,2,3,4,5) - bend this more so that it's has more emphasis with the music itself
01:40:000 (1,1,1,1,1) - this is just mean, please change the pattern, also put 01:40:689 (1) - closer to the rest
01:47:241 (4) - isnt it an idea to increase the SV on these kind of sliders?
02:12:413 (1,2,3,4,1,2,3,4,5) - I don't agree with the spacing going down that much here, maybe make the spacing just a little bit bigger
02:24:741 (4,1) - put these two a little closer to eachother
02:28:965 (1,2,3,4,5,6,7,8) - decrease spacing on this a little or increase spacing on 02:28:275 (1,2,3,4,5,6,7,8) -
02:39:224 (2) - put this inbetween 02:38:793 (1) - and 02:39:310 (1) -
02:46:206 (1,2,1,2) - these don't connect well, reconsider the position of 02:46:206 (1,2) -
02:49:913 (1,1) - too far for a 1/4 jump, please nerf it :o
03:05:344 (5,6,7,8,9) - take this further away from the triple
03:17:241 (1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,6) - not sure about the stream pattern, as the difference in spacing looks complete random, please take another look at it
03:20:000 (1) - in this part, maybe fully map to the weird voice, it feels better in that way
03:52:413 (1,1,1,1,1) - again, no
03:54:137 (2) - overlap this half with 03:53:793 (1) -
04:13:620 (1) - let this end at the right tick
04:17:586 (4) - put it more towards 04:17:758 (5) - instead away from it
04:19:396 (1) - red ticks? just makes it easier to actually play the notes after the spinner and react to the spinner
04:35:862 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - I just don't agree with the spacing being this low, just increase it!~
04:46:724 (1,2) - blanket?
04:58:965 (3,4,5,6,1) - just not this low ;w;
05:15:776 (8,1) - too far for a 1/4 jump imo
couldn't you map the ending a little more intense than this? it feels empty now

that's about it, if any questions feel free to hit me up ingame
sorry if all of this is useless, but I really hope it helped in some way
Topic Starter
Strategas
nicksum107

nicksum107 wrote:

Hello- hi
Saw you on modreqs :)
Fair warning, I'm not that experienced with mapping.

  • Cloud

  1. 00:22:757 (9) - move this down so that it flows better in the stream no, I'm going for something different here
  2. 00:23:103 (1,1) - I would blanket the end of the first slider over the next, something like this?: ok
  3. 00:34:482 (1) - Could you instead put 1 under the yellow 5? no, I follow that overlapping patern like that in a lot of places
  4. 00:37:241 (1) - check the blanket on this one, I think it's a bit off ok
  5. 00:51:034 (1) - I would personally blanket this over 2, but your choice keep
  6. 00:53:017 (4,5) - I think it's easier to read if you put 4 and 5 as a extension going up out of slider like this: I use overlaps like that a lot of places and I prefer it here like that
  7. 00:54:396 (4,5) - ^
  8. 00:56:379 (9) - stack on 7?
  9. 00:58:620 (4) - move this left to be more inline with the follow points, I think it looks better, but it might mess up your spacing keep, I prefer good looking spacing than good looking followpoints
  10. 01:01:896 (9) - stack on 7?
  11. 01:02:068 (1) - see 00:51:034 (1)
  12. 01:07:413 (9,10,2,3) - maybe make these the same? or maybe stack 2,3 9 and 10 are stronger so need to have them atleast a bit more spaced than the other stuff. 2 3 is already manual stacked just to the up instead of regular
  13. 01:12:931 (9) - stack on 7?
  14. 01:22:586 (10,11,1) - make this part of a triangle with 9 and 2? no, I want to keep my spacing consistent with other paterns
  15. 01:24:137 (1,2) - ooh I like this pattern, it's a bit different than the others :) thank
  16. 02:10:000 (1,2) - I'm not really sure why you made the jump smaller than the others, shouldn't it be getting bigger? looks normal to me lol
  17. 02:11:637 (8,1) - since you change distance snap to the next stream, maybe try making an angle with the other stream, to signal that NC is good enough imo
  18. 03:03:275 (9) - ehh stack on 7 again?
  19. 03:08:793 (9) - ^
  20. 03:25:344 (5) - ^on 3?
  21. 05:36:724 (1) - move this so it's below the 3, like the slider is below the 4? ok
Awesome map and song, but a little repetitive (like the song), in my opinion especially in the part before the first break. I really hope it gets ranked :)
Your slider velocity changes are cool
Good luck, and I hope I helped

EDIT: 01:40:689 (1) - this is a huge jump, maybe put it next to the last slider? but that would kind of mess up your triangle pattern.. hm it's fine because of slider lienency or how's it called

Smoothie World

Smoothie World wrote:



[General]
  1. All clear!
[Cloud]
  1. 00:10:603 - Consider mapping this sound here. Not a huge deal but it's worth pointing out it exists in case you change your mind. well as the sound gets fainter I mapped it less
  2. 00:22:757 (9,10,11,12,1) - These kicks are more intense than the previous ones, so I feel an increase in spacing would be justified here. the kicks aren't more intense, there only appears another faint sound in the background, but it's so weak that I haven't really noticed it until you mentioned lol
  3. 00:41:034 (1,2,1,2,1,2,1,2,1,2) - Spacing can gradually decrease here to emphasize the decrease in pitch in the vocals and dropping intensity. If you go through with this, make the following stream gradually increase in spacing but keep the last five notes the spacing that you currently have. tried something, but those are 1/6 so I decide before not to do anything with those
  4. 01:07:068 - There is an interesting sound you can map to here that would make the transition to the other half of the kiai time much more interesting than just keeping it the same as what you have, which is similar to the rest of the kiai. interesting idea, but it's better to have a buildup here instead imo, because of the other background sound thing, and I just overall dislike mapping accordingly to vocals
  5. 01:15:862 - Not sure why you decide to go with these long sliders. Feels rather anti-climactic and you didn't do this in the first half in a part that sounded exactly the same as the part that you mapped this to. It has much more potential than what you currently have. everything just felt too repetivie so I tried that thing, I'll probably change some other parts to be like it, but later
  6. 01:21:034 (8,9,1) - This flows very awkwardly due to them not being equally spaced and the fact that both sliders are in a downward direction coupled with that. Try the following and adjust the surrounding notes accordingly if you decide to go through with this change: http://i.imgur.com/h2CwZ4i.png aren't you suppose to play that as a curve? https://imgur-archive.ppy.sh/ylzaZB2.png green lines indicate even spacing
  7. 02:01:896 (1,2) - The spacing here should be lower than the spacing at 02:01:206 (2,3) to better represent the decreasing intensity of the song. ok
  8. 02:08:275 - This part needs to have a build down and a build back up or at least differing spacing in the jumps, since it is clear the song is changing in intensity here. It feels really odd to have exactly the same spacing throughout the jumps with the descending vocal pitch. This is reminiscent of earlier but is much more of a priority than the example before. pretty much same as before, I don't follow the vocal intensity but other sounds.
  9. 03:24:827 (2,3,4,5) - Instead of boring 1/2 notes, you can do something with the 1/4 vocal chop instead. Maybe a stream or some kick sliders will suffice, it's up to you. You also mapped them later on so why not map them here as well? because I tried to be consistent with the drum section there 03:23:275 (1,2,3,4,1,2,3,4,1,2,3,4,5) -
  10. 03:27:241 (4,5) - This spacing feels very low compared to the other 1/2 jumps in this section. I recommend increasing the spacing from 1.0x to something higher. no I follow snares and kicks, etc 03:21:379 (1,2,3,4,5) - 03:23:103 (2,1,2,3,4) - 03:32:758 (2,3,4,5,6) - 03:34:654 (6,7,8,9,1,2,3) -
  11. 03:35:689 (4,5,6,7,1,2,1,2,3) - I'm a bit confused on what you were going for with the shape of and stacks in this stream. I feel it'd be better to have constant movement as opposed to a pause in the movement since the vocals are constant. I followed weaker and stronger sounds, but changed anyway cause it doesn't work like it is uhh
  12. 04:05:517 (4) - This slider can go until the red or blue tick after it since the vocal chop continues further than you have the slider currently end. I thought so too before but it starts to fade out so it's not really needed
  13. 04:15:172 (1) - This slider is too high slider velocity for being so close to a spinner, and it doesn't give much time for the player to react and adapt to the slider velocity change. I recommend doing something else instead of a spinner or decreasing the slider velocity of this slider and possibly the whole section since it's a rather abrupt change. This goes for the other sliders in this section as well. I think it fits well, but I reduced the spinner to red tick atleast
  14. 04:20:689 (1,2) - I'm concerned about the rankability of the second slider's head being covered by the body of the first slider. I would make it visible just to play it safe or at least check up on this with a BN to make sure this is all good. I'll check
  15. 04:33:103 - The direction of the jumps should change back to a vertical angle to better represent the downbeat and the new measure. ah not really, the downbeat strenght is same as any of the other drum beats here. if anything 04:32:758 (1) - was intense enough for me to change the direction at this point
  16. 05:32:068 - Very prominent 1/12 sound you can map to here again that you've mapped to multiple times before this. It would again make the transition to the second half of the ending much more interesting. I'll only change it if I decide to change the rest of these 1/6 parts, but will consider...
  17. 05:32:758 - Instead of a slider ending here, it would be preferrable to have a clickable slider or circle here so you can physically click the snare hit as opposed to it being on a slider end. downbeat emphasis is important here
  18. 05:42:758 (1,2,1,2,1) - The increase of spacing should be much more gradual instead of such a huge spike right off the bat. it plays really fine tho, but I'll see what I can do, because I really like it how it is

HighTec

HighTec wrote:

hOI!
from da qUEUE!

Don't have much to say, map is looking really good, probably only minor changes

Cloud

00:42:758 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - why not make the spacing increase steadily as the drums get louder here? they don't get louder only the background does and I already emphasized the intense part 00:43:792 (1,2,3,4,5) -
00:50:689 (8,9) - make these overlap the same way, it just looks odd now looks fine to me
00:57:758 (8) - put this slider a little higher and maybe let it face up a little more I want to keep the slider identical
01:17:413 (2) - cant you blanket this with 01:16:896 (1) - looks better like this
01:29:310 (1,2,3,4,5) - bend this more so that it's has more emphasis with the music itself spacing is enough emphasis
01:40:000 (1,1,1,1,1) - this is just mean, please change the pattern, also put 01:40:689 (1) - closer to the rest but I like it...
01:47:241 (4) - isnt it an idea to increase the SV on these kind of sliders? it's rather calm and if they all had high sv it wouldn't really emphasise them anyway, cause they wouldn't just be the same
02:12:413 (1,2,3,4,1,2,3,4,5) - I don't agree with the spacing going down that much here, maybe make the spacing just a little bit bigger nah it's perfect for my taste
03:05:344 (5,6,7,8,9) - take this further away from the triple ok
03:17:241 (1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,6) - not sure about the stream pattern, as the difference in spacing looks complete random, please take another look at it nope it's completely intended, I guess it looks weird cause noone uses something like this
03:20:000 (1) - in this part, maybe fully map to the weird voice, it feels better in that way nah the very first patern follows the other istrument I'd rather stick to it here
03:52:413 (1,1,1,1,1) - again, no oh yes
03:54:137 (2) - overlap this half with 03:53:793 (1) - noooooo
04:13:620 (1) - let this end at the right tick what right tick?
04:17:586 (4) - put it more towards 04:17:758 (5) - instead away from it ahhh that makes it too hard for this part
04:19:396 (1) - red ticks? just makes it easier to actually play the notes after the spinner and react to the spinner if you mean to end the spinner on red tick ok
04:35:862 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - I just don't agree with the spacing being this low, just increase it!~ nah it's good
04:46:724 (1,2) - blanket?
04:58:965 (3,4,5,6,1) - just not this low ;w;
05:15:776 (8,1) - too far for a 1/4 jump imo
couldn't you map the ending a little more intense than this? it feels empty now I'll think about it

that's about it, if any questions feel free to hit me up ingame
sorry if all of this is useless, but I really hope it helped in some way

Thanks for mod guys! sorry if I seemed to deny a lot of things. Raikozen applied some of the things too.
Spaghetti

[Metadata]
  1. Artist: Artist Should be かめりあ & DJ Genki. Romanised artist is fine though.
  2. Title: Check!
  3. Source: This might be from IIDX, but I'm not sure. I'd take a look at the RemyWiki to find out for yourself.
  4. Diff Name: Check!
  5. Tags: Add:
    starry orange sketch up recordings
    Starry Orange is the album.
    SKETCH UP! Recordings is the publisher.

    There's many other things you can add as well if you check the wiki I linked above.
[Files]
  1. Check!
[Timing]
  1. BPM: Check!
  2. Offset: I think it'd be more fitting if you set it to 1379 since the music starts there, but it's essentially the same thing.
  3. Red Points: Check!
  4. Green Points: Check!
[Hitsounding]
  1. I think you're gonna need a hitsound mod. Even right from the beginning the hitsounds are horribly inconsistent. You're not putting whistles on beats like 00:02:413 (9) - for the first two measures, then adding one at 00:05:172 (8) - , then not adding one at 00:06:551 (8) - , then adding one on the next measure and continuing to add it for the rest of the time? This is beyond my modding capabilities, you're gonna need someone who actually does only hitsound mods. I'll throw in some points to consider though:
  2. 00:03:189 (4) - Missing whistle?
  3. 00:05:172 (8) - Remove the whistle, inconsistent.
  4. 00:06:724 (9) - Why does the sampleset randomly change here?
  5. 00:22:154 (2,3,4,5,6,7,8,9,10,11,12) - Why'd you hitsound the offbeats to be stronger than the main beats? It doesn't do that in the song and it sounds really ugly.
  6. 00:42:586 (2) - Missing whistle?
[Difficulty]
  1. HP: Maybe 6.5-7? 6 seems too low.
  2. CS: Check!
  3. AR: Check!
  4. OD: Check!
[NC's]
  1. Check!
[Cloud]
  1. 00:01:724 (3,4,5,6) - I don't really agree with this pattern since it's so close to the stream after it, it makes it look like a jumpstream gimmick thing. I'd tell you to space it out but since you used it so many times it's your call. :d
  2. 00:10:172 (5) - Why did you decide to ignore this beat before, but now you decided to compliment it? It doesn't make much sense to me.
  3. 00:22:757 (9,10,11,12) - Polish this curve? It looks really ugly as it is and something like this would work much better:
  4. 00:23:103 (1) - The curves of this slider can be improved. Moving the first curving anchor of it to X:385 Y:300 and the second one to X:270 Y:263 would look much nicer.
  5. 00:24:482 (8,9,1) - I don't get why you decided to not emphasize 00:24:741 (9) - here but you did at 00:26:120 (9) - when the music is the same. I'd either space out the first one or connect the second one to remain consistent.
  6. 00:28:448 (4,5,6,1,2,3) - I think this would play better and look nicer if you moved 00:28:965 (1) - to X:29 Y:119.
  7. 01:29:051 (4,5) - Pls perfectly align. ;w;
  8. 01:44:482 (4,1,2) - This can very easily be misread as 01:45:000 (1) - landing on the downbeat. Adding a note to the downbeat would fix it, but make the section inconsistent, so I'd just space it out more.
  9. 01:50:000 (4,1) - ^
  10. 02:11:724 (1,2,3,4,5,6,7,8) - This section of the stream can really be cleaned up and polished.
  11. 02:13:448 (1) - Pls perfect the circle on this slider, it'd look much much better.
  12. 02:32:413 (1,2,3,4) - NC these sliders due to the SV change? It'd look super cool.
  13. 02:50:258 - Missing a beat here. Stacking a circle here on top of the sliderhead of 02:50:344 (3) - would play sosososososo well.
  14. 02:55:000 (2,1) - Dangerous flow into stream. I'd ctrl+h the first 5 notes of it, it'd flow much better.
  15. 02:55:862 (1,2,3,4,1,2,3,4) - Perfectly align ples.
  16. 02:56:551 (1,1,2,1,1,1,1,1) - Make the SV faster on each slider for the buildup? That'd make it perfect.
  17. I think the triplet is between 03:08:103 (4,5) - instead of what you did. x-x
  18. 03:40:517 (1,2) - I think a kickslider here into the stream would be a lot more energetic.
  19. 03:59:137 - Missing a beat here? It'd be better if you complimented it.
  20. 04:12:931 - ^

General Thoughts

Damn, this is my new favorite DnB map. I love the way the wubs are mapped, good job! I really think you should get an experienced hitsound modder to mod this since these are beyond my capabilities. Also, @Strategas, you should take a look at every one of your longstreams and smoothen them out so they look polished like Raiko's. Stuff like 05:40:689 (1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,1,2,1,2,1) - for example can be much improved. Shot some stars, rank this please.
.
Good luck!
Topic Starter
Strategas

Spaghetti wrote:


[Metadata]
  1. Artist: Artist Should be かめりあ & DJ Genki. Romanised artist is fine though. fixed
  2. Title: Check!
  3. Source: This might be from IIDX, but I'm not sure. I'd take a look at the RemyWiki to find out for yourself. I don't think this song comes from that. only some of the song in the album go into the IIDX
  4. Diff Name: Check!
  5. Tags: Add:
    starry orange sketch up recordings
    Starry Orange is the album.
    SKETCH UP! Recordings is the publisher. yep added

    There's many other things you can add as well if you check the wiki I linked above.
[Files]
  1. Check!
[Timing]
  1. BPM: Check!
  2. Offset: I think it'd be more fitting if you set it to 1379 since the music starts there, but it's essentially the same thing. ok
  3. Red Points: Check!
  4. Green Points: Check!
[Hitsounding]
  1. I think you're gonna need a hitsound mod. Even right from the beginning the hitsounds are horribly inconsistent. You're not putting whistles on beats like 00:02:413 (9) - for the first two measures, then adding one at 00:05:172 (8) - , then not adding one at 00:06:551 (8) - , then adding one on the next measure and continuing to add it for the rest of the time? This is beyond my modding capabilities, you're gonna need someone who actually does only hitsound mods. I'll throw in some points to consider though:
  2. 00:03:189 (4) - Missing whistle?
  3. 00:05:172 (8) - Remove the whistle, inconsistent.
  4. 00:06:724 (9) - Why does the sampleset randomly change here?
  5. 00:22:154 (2,3,4,5,6,7,8,9,10,11,12) - Why'd you hitsound the offbeats to be stronger than the main beats? It doesn't do that in the song and it sounds really ugly.
  6. 00:42:586 (2) - Missing whistle? ok changed most of the things here
[Difficulty]
  1. HP: Maybe 6.5-7? 6 seems too low. nah, I don't want high drain on long maps, also because of al ot of ncs the drain in slow parts would be too much
  2. CS: Check!
  3. AR: Check!
  4. OD: Check!
[NC's]
  1. Check!
[Cloud]
  1. 00:01:724 (3,4,5,6) - I don't really agree with this pattern since it's so close to the stream after it, it makes it look like a jumpstream gimmick thing. I'd tell you to space it out but since you used it so many times it's your call. :d idk how that looks like a jump stream lol the high ar also helps to see through that easier
  2. 00:10:172 (5) - Why did you decide to ignore this beat before, but now you decided to compliment it? It doesn't make much sense to me. I switched around rhythms there every 2nd downbeat so it wouldn't repeat too much
  3. 00:22:757 (9,10,11,12) - Polish this curve? It looks really ugly as it is and something like this would work much better: tried
  4. 00:23:103 (1) - The curves of this slider can be improved. Moving the first curving anchor of it to X:385 Y:300 and the second one to X:270 Y:263 would look much nicer. but I really like it :(
  5. 00:24:482 (8,9,1) - I don't get why you decided to not emphasize 00:24:741 (9) - here but you did at 00:26:120 (9) - when the music is the same. I'd either space out the first one or connect the second one to remain consistent. good catch
  6. 00:28:448 (4,5,6,1,2,3) - I think this would play better and look nicer if you moved 00:28:965 (1) - to X:29 Y:119. nuhh 00:29:137 (2) - is not suppose to be more spaced, and the line patern is really fitting here
  7. 01:29:051 (4,5) - Pls perfectly align. ;w; well I'm following 01:27:413 (1,2,3,4,5,1,2,3,4,5) - patern
  8. 01:44:482 (4,1,2) - This can very easily be misread as 01:45:000 (1) - landing on the downbeat. Adding a note to the downbeat would fix it, but make the section inconsistent, so I'd just space it out more. I really think it's fine because the rhythm repeats like in kiai just with less instruments, if the player actually listens to the music there shouldn't be a problem imo, also pls my triangle patern :(
  9. 01:50:000 (4,1) - ^
  10. 02:11:724 (1,2,3,4,5,6,7,8) - This section of the stream can really be cleaned up and polished. ok
  11. 02:13:448 (1) - Pls perfect the circle on this slider, it'd look much much better. tried
  12. I think the triplet is between 03:08:103 (4,5) - instead of what you did. x-x there's another 3 1/4 sounds there that I followed
  13. 03:40:517 (1,2) - I think a kickslider here into the stream would be a lot more energetic. you're probably right, but I can't see to fit it in anywhere right now z
  14. 03:59:137 - Missing a beat here? It'd be better if you complimented it. ok
  15. 04:12:931 - ^ ok

General Thoughts

Damn, this is my new favorite DnB map. I love the way the wubs are mapped, good job! I really think you should get an experienced hitsound modder to mod this since these are beyond my capabilities. Also, @Strategas, you should take a look at every one of your longstreams and smoothen them out so they look polished like Raiko's. Stuff like 05:40:689 (1,2,3,4,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,1,2,1,2,1) - for example can be much improved. Shot some stars, rank this please. okay changed this one too. idk my streams look fine to me lol xd they are just different I guess. I'm sure the hitsounds are fine too, I might have missed some but still they are pretty neat imo.
.
Good luck!
thank you very much for mod and stars!
Kawashiro
From My Q

[ss]
  1. You used very short DS like 04:36:637 (2) - here. but cs is too big to make hard to read notes. how about try to higher CS?
  2. 00:41:206 (2) - stack with 00:40:862 (2) - this note? for make similar flow like 00:40:000 (1,2,1,2) - it
  3. 00:44:482 - add 1/2 slider
  4. 01:17:240 (3) - change to 1/2 slider will be fit with song. like 01:15:862 (1) - here
  5. 01:20:517 (4,5,6,7) - Move to 430 142 and move 7 yourself
  6. 02:03:102 (2,4,2,4) - add 1/2 slider between them. like 00:34:827 (2,2) - here
  7. 02:12:758 (1,5) - NC swap?
  8. 02:19:655 (2) - stack on 1 sldiertail
  9. 02:27:931 (1) - ^
  10. 02:36:206 (2) - ^
  11. 02:32:758 (3,4) - idk why you reduce DS. harder jump will be fit in here
  12. 02:39:482 (1) - Ctrl G will make more funny flow
  13. 02:40:258 (1) - wrong beat. http://puu.sh/nwGIM/de3a9bb011.jpg
  14. 02:54:137 (1,2) - Ctrl G will make more funny flow
  15. 02:57:068 (1) - Move to 68 164. 02:57:241 (1,1) - this jump is very suddenly and not fit in this song. move this slider ans just make full jump pattern
  16. 03:54:137 (2,1) - make perfect stack
  17. 04:51:896 (3,4) - Ctrl G will make better beat
  18. 05:43:534 - how about add spinner? set spinner finish is 05:46:206 - here. And set volume 5%
sorry for late modding
GL
nhlx

Spaghetti wrote:

[*]02:32:413 (1,2,3,4) - NC these sliders due to the SV change? It'd look super cool. i like it, added
[*]02:50:258 - Missing a beat here. Stacking a circle here on top of the sliderhead of 02:50:344 (3) - would play sosososososo well. n1, added
[*]02:55:000 (2,1) - Dangerous flow into stream. I'd ctrl+h the first 5 notes of it, it'd flow much better. i like it as well, added
[*]02:55:862 (1,2,3,4,1,2,3,4) - Perfectly align ples. fixed
[*]02:56:551 (1,1,2,1,1,1,1,1) - Make the SV faster on each slider for the buildup? That'd make it perfect. the part is a little bit too quiet for this imo

Good luck!
thanks for the mod

about the second one, i denied everything. sorry
Topic Starter
Strategas

UnLock- wrote:

From My Q

[ss]
  1. You used very short DS like 04:36:637 (2) - here. but cs is too big to make hard to read notes. how about try to higher CS? na I used those a lot, cs is good, would kinda break the map if I changed the cs
  2. 00:41:206 (2) - stack with 00:40:862 (2) - this note? for make similar flow like 00:40:000 (1,2,1,2) - it I was just going for different patern here
  3. 00:44:482 - add 1/2 slider it's pretty cool to have a break like this imo
  4. 01:17:240 (3) - change to 1/2 slider will be fit with song. like 01:15:862 (1) - here I want to keep that patern too
  5. 01:20:517 (4,5,6,7) - Move to 430 142 and move 7 yourself sure
  6. 02:03:102 (2,4,2,4) - add 1/2 slider between them. like 00:34:827 (2,2) - here variety is good
  7. 02:12:758 (1,5) - NC swap? I'm indicating spacing changes with NCs so keep
  8. 03:54:137 (2,1) - make perfect stack it already completely fade out tho
  9. 04:51:896 (3,4) - Ctrl G will make better beat
  10. 05:43:534 - how about add spinner? set spinner finish is 05:46:206 - here. And set volume 5% hmm I like it like this tbh...
sorry for late modding
GL
thanks, I excluded some things because those are not my parts
show more
Please sign in to reply.

New reply