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toby fox - Hopes and Dreams

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Topic Starter
Fatfan Kolek
This beatmap was submitted using in-game submission on Montag, 18. September 2017 at 21:15:31

Artist: toby fox
Title: Hopes and Dreams
Source: UNDERTALE
Tags: Little CloudSplash16 Mazziv Rumia- MoeMoeKyunNN asriel dreemurr
BPM: 170,68
Filesize: 5913kb
Play Time: 02:57
Difficulties Available:
  1. Determination (5,33 stars, 701 notes)
  2. Easy (1,38 stars, 168 notes)
  3. Little's Normal (1,95 stars, 239 notes)
  4. Maz' Hard (3,38 stars, 376 notes)
  5. Rumi's Insane (4,38 stars, 568 notes)
Download: toby fox - Hopes and Dreams
Information: Scores/Beatmap Listing
---------------


VINXIS
playtested and talked about the 1 pattern that plays a bit wried
Topic Starter
Fatfan Kolek

VINXIS wrote:

playtested and talked about the 1 pattern that plays a bit wried
thanks for testing! will update
sahuang
M4M(My english is bad so don't mind if i make mistakes in expressing ideas :)

[General]
  1. Disable widescreen support in Little's and Rumi's diffs

[Little's Normal]
  1. 00:18:364 (2) - i think you should make the hitsound a little bit lower(like 20%) here: 00:19:067 - since there is no sound
  2. 01:06:142 (5,1) - too empty,maybe you can add another note 01:06:845 - ?

[Rumi's Insane]
  1. OD -0.5? Since it's only 4.2 stars
  2. 00:00:084 (1,2) - guess it's too far away compared to 00:00:787 (3,4,1,2) -
    you can ctrl+G 00:00:084 (1) -
  3. 00:08:520 (1,2) - and 00:09:224 (3,4) - i think the distance is not enough and people will make it 1/4 rather than 2/4
    also try NC 00:09:224 (3) -
  4. 00:37:316 (3) - you can still make it higher, and i dont understand why 7 dots for a slider?
  5. 01:04:560 (4) - delete
  6. 01:34:617 (3,6) - stack?
  7. 01:39:187 (5,6,7) - stack them together is better than 01:38:835 (3,4,6) -
  8. 01:46:921 (1,2,3,4,5) - i suggest 01:47:097 (2,4) - stack
  9. 02:44:398 (1,4) - stack?
  10. Rumiao god: teach me how to map on qq pls (runaway

[Determination]
  1. 01:05:264 (2,3,4,5) - not very good-looking. try to use slider instead of 01:05:615 (4,5) - ?
  2. 02:48:616 (2,1) - a little bit far away
  3. 02:56:877 (3,4) - maybe slider again cuz you use sliders 02:54:768 (3,3,3) - and i think the music is the same ^^

Hope it helps:)
I will link my map by forum/in-game pm!
Topic Starter
Fatfan Kolek

sahuang wrote:

[Determination]
  1. 01:05:264 (2,3,4,5) - not very good-looking. try to use slider instead of 01:05:615 (4,5) - ? looks good to me :o
  2. 02:48:616 (2,1) - a little bit far away It's for the extra emphasis hehe :D
  3. 02:56:877 (3,4) - maybe slider again cuz you use sliders 02:54:768 (3,3,3) - and i think the music is the same ^^ Didn't add a slider, but replaced the jumps as a star pattern

Hope it helps:) Thanks! :3
I will link my map by forum/in-game pm!
Konraduser
Hey,
I'm really bad at moderating and pointing what's wrong.
I've played Determination for first time ssomething like a month ago and it was one of my favourite maps till recently;
I don't know what you changed anymore but right now it's completely unplaayable for me ;/

If getting map approved means destroying it like in this case then it's not worth ... I regret updating ;/

Obviously it's just my opinion, I may be bulshitting in some ppl's eyes but if you have older versions - go ahead and compare them.

Edit: Use 22 500 offset or something like that. Both bpm and offset are wrong
YellowManul
hello


Little's Normal

00:29:582 (3,4) - fix blanket a little bit
00:56:299 (1) - i'd curve the end of this slider to better flow , idk => http://puu.sh/tlRLc/b34b72002b.jpg
01:49:733 (1,4) - hmm, looks kinda overlap :[ i'd Ctrl+ J 01:51:139 (4) - and blanket with 01:49:733 (1) -
02:38:773 (4) - short this slider to red tick and add circle to the white one http://puu.sh/tlRWQ/a3440cac8a.jpg
02:57:229 (1) - hs volume here is 50% smh, should be 5 i think?


Rumi's Insane
00:01:314 (4,1) - I'd put circle a little bit closer to the previous slider for aesthetics and you dont really need a jump here (like, consistant spacing here is 1,7x ?)
00:09:927 (1,2,1,2,1,2,1,2) - this combo spam doesnt make any sense tbh :[
00:25:364 (1) - add one more point to this curve slider, like a large straight section on this looke weird, smth like this => http://puu.sh/tlS6Q/07da4eaecd.jpg
00:30:285 (6,8) - fix blanket ;w;
00:30:988 (1) - not really accurate slider either, make these parts look equal by length (i mean start and ending, hope you understood ;w;)
00:45:929 (4,4) - and next sliders like these at this moment of song - they sound much better like this => http://puu.sh/tlSeC/cbbc4bda02.jpg
01:17:216 (1,2,3) - fix the flow here, like pattern looks better like this => http://puu.sh/tlShs/d73ac13670.jpg (put circle and last slider a little bit down pwp)
01:25:829 (5) - i'd fix this one by moving tail a little bit left http://puu.sh/tlSjm/a878540b65.jpg
01:55:709 (5,7) - fix blanket
01:57:467 (4,5) - ^
01:58:873 (3,6) - you could stack these
02:00:982 (4,6) - ^
02:09:068 (5,1) - fix blanket owo
02:32:797 (2) - straight slider looks just neater, imo http://puu.sh/tlSpE/b33c172473.jpg
02:41:585 (6) - this overlap is really not well ;w; i'd CTRL+G this one
everything else is ok

Determination
00:00:084 (1,2,1,2,1,2) - combo spam for no reason :[ (next one too)
00:39:777 (1,3) - fix this blanket
00:45:929 (3,4) - triple here looks neater http://puu.sh/tlSxQ/2027b74c56.jpg (i'd put triples in similar moments too) (00:51:553 (3,4,5) - Like here!)
00:54:893 (1) - dont really like this one, i'd copy 00:55:245 (2) - and Ctrl+G/H on previous slider's place owo http://puu.sh/tlSDm/d6f2f0dacb.jpg
cant' handle this combo spam really :^( do smth
01:48:679 (1,2) - you could blanket these
02:57:229 (1) - make this one jumpy cuz extra haha xd!! http://puu.sh/tlSL2/0a949835a4.jpg
not really strong at modding extras sorry (read as "i cant mod jumps rip me")




anyways, good luck with the map <3
Little

My Angel Azusa wrote:

[Little's Normal]
  1. 00:18:364 (2) - i think you should make the hitsound a little bit lower(like 20%) here: 00:19:067 - since there is no sound I think it doesn't matter.
  2. 01:06:142 (5,1) - too empty,maybe you can add another note 01:06:845 - ? The space fits the song imo.

YellowManul wrote:

Little's Normal

00:29:582 (3,4) - fix blanket a little bit Adjusted a bit.
00:56:299 (1) - i'd curve the end of this slider to better flow , idk => http://puu.sh/tlRLc/b34b72002b.jpg Fixed.
01:49:733 (1,4) - hmm, looks kinda overlap :[ i'd Ctrl+ J 01:51:139 (4) - and blanket with 01:49:733 (1) - I think it's fine.
02:38:773 (4) - short this slider to red tick and add circle to the white one http://puu.sh/tlRWQ/a3440cac8a.jpg Changed.
02:57:229 (1) - hs volume here is 50% smh, should be 5 i think? Fixed.
Thanks.

http://puu.sh/tlTzk/4294967cdb.zip
Topic Starter
Fatfan Kolek

YellowManul wrote:

hello


Determination
00:00:084 (1,2,1,2,1,2) - combo spam for no reason :[ (next one too) Oh it has a reason :D It's for the combocolour emphasis as it resembles all rainbow colours which you can clearly see in this boss fight :p
00:39:777 (1,3) - fix this blanket fixed
00:45:929 (3,4) - triple here looks neater http://puu.sh/tlSxQ/2027b74c56.jpg (i'd put triples in similar moments too) (00:51:553 (3,4,5) - Like here!) fixed
00:54:893 (1) - dont really like this one, i'd copy 00:55:245 (2) - and Ctrl+G/H on previous slider's place owo http://puu.sh/tlSDm/d6f2f0dacb.jpg should be fine :D
cant' handle this combo spam really :^( do smth as said above
01:48:679 (1,2) - you could blanket these should also be fine :D
02:57:229 (1) - make this one jumpy cuz extra haha xd!! http://puu.sh/tlSL2/0a949835a4.jpg oh, oki, increased the last jump :D
not really strong at modding extras sorry (read as "i cant mod jumps rip me") haha, it's ok




anyways, good luck with the map <3 thank you!! <3
Rumia-
i remapped almost all object and some of them i applied in both sahuang and yellow manul's mod but i forgot which and which lool but thanks for modding my bad map XD
sdafsf
determination
00:01:490 (1,2) - why bigger than before?
00:05:708 (1,2,1,2,1,2) - same sounds but different spacing. the 3rd pair is a different sound but the spacing is the same as first. i dont see the intention here. i wont point out the ones that follow but the same point come up again.
00:21:322 - way too much NC in thiswhole section whole map. NC all the red timing sections and the big white slider lines.
00:45:050 (1) - weird how you sometimes use a 1/1 slider and sometimes two 1/2 sliders 00:47:862 (1,2) - . get some consistency in there. try to map same sound with same rhythyms. at least when theyre in the same section.
01:29:695 (1,1) - this overlap doesnt look very nice. and there are similar in the rest of the section. be careful with overlap
01:58:522 (2,3) - this could be a blanket


overall you should try not to overuse and and touse similar slider shapes through out the map. otherwise it feels really messy.
nice map!
rumis insane
00:05:708 (1,2,3,4,1,2) - the first 3 sliders seem to be mapped to the violin but on the 4th there is no more violin. i feel like the shape shouldnt be the same.
00:17:660 (3,4) - blanket could be fixed
00:18:188 (4,1) - could be a blanket
00:29:758 (2,5) - needs fixing
00:33:801 (1,2) - weird rhythm the sliders should be on white ticks.
00:59:639 (3) - this beat seems out of place to me
01:02:627 (3,2) - these too are too close for my taste
01:13:525 (3,6) - ugly overlap
01:19:501 (1,2) - blanket again
01:27:235 (4,6) - ugly overlap
01:47:624 (5,6) - ^
02:06:959 (6,1) - blanket

overall nice map. but you should be more careful with blankets and overlap.

gl!
Pachiru
[Normal]
  1. 00:16:957 (1,2) - Ehhhhhhhhh, why not moving this to an other way so we could avoid the overlap ? :(
  2. 01:49:733 (1,4) - Avoid overlap here if this is possible ewe
  3. 01:49:733 (1,2) - And this part feels very weird here to be honest, why not doing just a 1/1 slider? It will fit better with the song in my opinion.
  4. 01:44:109 (1,2) - Same for here. It's strange, but to me it feels better with one long slider+one 1/1 slider instead of one long slider + circle
[Hard]
  1. 00:08:520 (2) - On this reverse slider, I would put the last circle of the reverse as a clickable beat.
  2. 01:20:731 (2,3) - That overlap is weird and it could be avoided.
  3. 02:33:675 (5,6) - Eh this feels strange... Why not adding an overlap in the middle so it would be better to read I guess
[Insane]
  1. 00:37:843 (4,1,2) - I don't know if it's from my skin or not, but I see those two notes in the same color. That would be cool if these NC and the previous combo would be in two different color than blue, because it can be hard to read tho.
  2. 02:21:548 (5) - Put this slider a bit down so we can see clearly the slider please :(
  3. 02:57:229 (1) - Nice slider *^*
That's all for me, since all the diff are perfect, I couldn't find something else to it :(
GG to the group :) !
Hollow Delta
From #modreqs doing m4m

Determination
00:17:660 (1,2) - I suggest nerfing this random spike in the jump.
00:22:552 - Why not start the kiai here where the ambience in the background comes in?
00:24:661 (2,3) - This is where the stronger beat is, so shouldn't 2 be further from 1? ctrl+g on this pair and 00:25:012 (1,2) - should be a simple fix.
00:35:910 (2,3,1,2) - ^
General opinion about this diff, I feel like the major issues are your constant anti-jumps and the lack of circular motion throughout the map. Just as an example patterns like 01:36:726 (2,1,2) - 00:16:606 (3,4,1) - Don't play well because the player has to stop to hit 1, and then continue in the same direction. The player needs to snap the opposite direction after hitting the first note so they have something to springboard off of. Also patterns like 01:15:985 (1,2,1,2,1) - don't play very well because they have no circular motion to backup their movement, also it's not a repetitive pattern so the player can't take advantage of temporary muscle memory. ctrl+g on the second pair and that's an example of circular motion.
01:48:327 (1,2,1,2,1) - This is a good pattern because you have the same idea while the player has a clean understanding and path to what notes are coming up next. And it plays very well.

Insane
00:02:544 (4) - This note is structured a bit randomly. Curving this slider so it faces the left would make more sense as that's where the next note is located.
00:07:642 (2) - This is mapped to a different instrument, so using the same slider shape is miss-leading. The length is correct though, but you need a different shape to show it's a different sound.
00:11:333 (1) - From here to 00:16:782 - your slider shapes were more technical, despite no change in the song. Stay consistent with your slider shapes as they give your map emotion.
00:28:176 (1,2,3,4) - These notes have the same intensity, so they should all share the same angle.
Overall this diff has 'okay' flow, I feel your structure needs to be improved a bit, as some of your patterns feel random and inconsistent. Try to make your patterns look good before you think about playability.

Hard
00:56:651 (2,1,2) - The structure here could be improved. I think making these symmetrical would look good.

Normal
Check aimod. Some notes are unsnapped.
00:11:333 (1,2) - Overlaps these close might cause rankability issues. Since there is no easy diff in this set your normal has to follow the criteria of an easy.
00:24:485 (3) - I don't hear a note here.
00:27:297 (4) - ^
00:33:449 (4,1) - Overlaps like these however should be okay because the player will see the slider body snake out.
00:35:734 (4) - Again, I don't hear anything clickable here. I suggest going through the whole diff and removing all unjustified 1/2 notes like these.
01:09:482 (5,1) - Spread these notes out a bit more. Overlaps this close on the timeline will cause rankability problems.
01:11:240 (3) - Missing hitsound.
Throughout this section, your inconsistent on your hitsounds. Use a copier from one of the other diffs if you have to.
This diff has siome pretty patterns with the sliders, but due to the overmap 1/2 streams and the really quick overlaps those might cause problems in the future, so I suggest going back and fixing those.
Topic Starter
Fatfan Kolek

sdafsf wrote:

00:01:490 (1,2) - why bigger than before? It's not that big of a spacing difference, I don't think i need to be that consistent in terms of spacing in that part as this is an extra difficulty. Also it's not really a powerspike as one would assume.
00:05:708 (1,2,1,2,1,2) - same sounds but different spacing. the 3rd pair is a different sound but the spacing is the same as first. i dont see the intention here. i wont point out the ones that follow but the same point come up again. pretty much as stated above
00:21:322 - way too much NC in thiswhole section whole map. NC all the red timing sections and the big white slider lines. No, the intention here is to feel the rainbow combo colours as they can be seen throughout the whole bossfight against Asriel.
00:45:050 (1) - weird how you sometimes use a 1/1 slider and sometimes two 1/2 sliders 00:47:862 (1,2) - . get some consistency in there. try to map same sound with same rhythyms. at least when theyre in the same section. There is a system behind it, it adds more variety. I know I could've emphasiszed every 1/1, but i wanted to do it like this.
01:29:695 (1,1) - this overlap doesnt look very nice. and there are similar in the rest of the section. be careful with overlap Fixed.
01:58:522 (2,3) - this could be a blanket Fixed.


overall you should try not to overuse and and touse similar slider shapes through out the map. otherwise it feels really messy.
nice map! Oh boy, yeah this map is kinda old I have to admit, but thanks anyways! :D

gl!

Bubblun wrote:

From #modreqs doing m4m

Determination
00:17:660 (1,2) - I suggest nerfing this random spike in the jump. Stated above in the other mod.
00:22:552 - Why not start the kiai here where the ambience in the background comes in? I think the part before sounds also cool, so i put the kiai start there, lol.
00:24:661 (2,3) - This is where the stronger beat is, so shouldn't 2 be further from 1? ctrl+g on this pair and 00:25:012 (1,2) - should be a simple fix. Weird, I feel like (2) to (3) should be emphasized as the strong sounds begin on (2) and end with (3). :o
00:35:910 (2,3,1,2) - ^^
General opinion about this diff, I feel like the major issues are your constant anti-jumps and the lack of circular motion throughout the map. Just as an example patterns like 01:36:726 (2,1,2) - 00:16:606 (3,4,1) - Don't play well because the player has to stop to hit 1, and then continue in the same direction. The player needs to snap the opposite direction after hitting the first note so they have something to springboard off of. Also patterns like 01:15:985 (1,2,1,2,1) - don't play very well because they have no circular motion to backup their movement, also it's not a repetitive pattern so the player can't take advantage of temporary muscle memory. ctrl+g on the second pair and that's an example of circular motion. Not everything has to be circular movement in order to feel good to play. I think my patterns play fine as they are right now. D:
01:48:327 (1,2,1,2,1) - This is a good pattern because you have the same idea while the player has a clean understanding and path to what notes are coming up next. And it plays very well. Thanks though! :D

Thank you too for your mod! :D
Little

Pachiru wrote:

[Normal]
  1. 00:16:957 (1,2) - Ehhhhhhhhh, why not moving this to an other way so we could avoid the overlap ? :( Why avoid overlap?
  2. 01:49:733 (1,4) - Avoid overlap here if this is possible ewe
  3. 01:49:733 (1,2) - And this part feels very weird here to be honest, why not doing just a 1/1 slider? It will fit better with the song in my opinion. Current rhythm fits better.
  4. 01:44:109 (1,2) - Same for here. It's strange, but to me it feels better with one long slider+one 1/1 slider instead of one long slider + circle

Bubblun wrote:

Normal
Check aimod. Some notes are unsnapped. No.
00:11:333 (1,2) - Overlaps these close might cause rankability issues. Since there is no easy diff in this set your normal has to follow the criteria of an easy. No.
00:24:485 (3) - I don't hear a note here. I do.
00:27:297 (4) - ^
00:33:449 (4,1) - Overlaps like these however should be okay because the player will see the slider body snake out.
00:35:734 (4) - Again, I don't hear anything clickable here. I suggest going through the whole diff and removing all unjustified 1/2 notes like these.
01:09:482 (5,1) - Spread these notes out a bit more. Overlaps this close on the timeline will cause rankability problems. No, it looks fine.
01:11:240 (3) - Missing hitsound. What hitsound is missing?
Throughout this section, your inconsistent on your hitsounds. Use a copier from one of the other diffs if you have to. Why should I do that?
This diff has siome pretty patterns with the sliders, but due to the overmap 1/2 streams and the really quick overlaps those might cause problems in the future, so I suggest going back and fixing those. They're not overmapped. They all follow drum in the song.
Thanks.
Hollow Delta
[

Bubblun wrote:

Normal
Check aimod. Some notes are unsnapped. No.
00:11:333 (1,2) - Overlaps these close might cause rankability issues. Since there is no easy diff in this set your normal has to follow the criteria of an easy. No.
00:24:485 (3) - I don't hear a note here. I do.
00:27:297 (4) - ^
00:33:449 (4,1) - Overlaps like these however should be okay because the player will see the slider body snake out.
00:35:734 (4) - Again, I don't hear anything clickable here. I suggest going through the whole diff and removing all unjustified 1/2 notes like these.
01:09:482 (5,1) - Spread these notes out a bit more. Overlaps this close on the timeline will cause rankability problems. No, it looks fine.
01:11:240 (3) - Missing hitsound. What hitsound is missing?
Throughout this section, your inconsistent on your hitsounds. Use a copier from one of the other diffs if you have to. Why should I do that?
This diff has siome pretty patterns with the sliders, but due to the overmap 1/2 streams and the really quick overlaps those might cause problems in the future, so I suggest going back and fixing those. They're not overmapped. They all follow drum in the song.
Thanks.[/quote]

Could you at least explain yourself instead of simply saying 'no'? lol
Mazziv

Pachiru wrote:

  1. 00:08:520 (2) - On this reverse slider, I would put the last circle of the reverse as a clickable beat. i chose to ignore this beat for the sake of simplicty
  2. 01:20:731 (2,3) - That overlap is weird and it could be avoided. it was intended i dont see why it should be removed
  3. 02:33:675 (5,6) - Eh this feels strange... Why not adding an overlap in the middle so it would be better to read I guess its fine? i guess...

Bubblun wrote:

From #modreqs doing m4m



Hard
00:56:651 (2,1,2) - The structure here could be improved. I think making these symmetrical would look good. it is symmetrical but its turned downwards

thanks for the mod guys,no changes doe!
Little

Bubblun wrote:

Could you at least explain yourself instead of simply saying 'no'? lol
1. There are no unsnapped notes.
2. Overlaps like these will not cause rankability issues. Your statement about Normal following criteria of Easy is untrue.
3. There are drum notes in the song at every part where you said there is no note.
Hollow Delta

Little wrote:

Bubblun wrote:

Could you at least explain yourself instead of simply saying 'no'? lol
2. Overlaps like these will not cause rankability issues. Your statement about Normal following criteria of Easy is untrue.
https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements

Little
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