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This beatmap was submitted using in-game submission on Mittwoch, 01. Februar 2017 at 00:07:48

Artist: Cady Groves
Title: This Little Girl (Speed Up Ver.)
Tags: Every BOUYAAA is capable of murder MkGuh phaZ NightcoreReality
BPM: 176,88
Filesize: 6616kb
Play Time: 02:46
Difficulties Available:

Download: Cady Groves - This Little Girl (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
oops
I don't normally map songs like this
or map maps like this
or get as many GDs as this
¯\_(ツ)_/¯

Easy by MkGuh
Normal by BOUYAAA
Hard by phaZ

also check out Agusch's set bc that's how I discovered this song!
Last edited by Bonsai on , edited 34 times in total.
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Ich bin eigentlich nicht der Fan von Nightcore/speed up vers., allerdings find ich es bei dem Song echt cool. Die Map ist auch supi. :3/
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This little Bonsai is capable of a murder, cause you hurt him!
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Hi PhaZ, Bonsai asked me to give my opinions on your diff

My biggest concerns are about spread. It kind of feels to me that you mapped this more like a baby insane than a real hard.

Starting off by SV, i don't really get why you would use 1.4x SV when my diff uses 1.0x and bonsai uses 1.4. It makes even less sense once you look at MkGuh's diff which uses 0.8 star. SV choice on your diff should be trivial as 1.2x ensures a linear spread between all diffs.

Other diff settings are also rather questionable although not as impactful. OD7 seems high for a hard diff. I probably would not cross OD6.5 if I were you (this would also even out spread). CS4.1 is also questionable.

Regarding the spacing you use i definately think some of the jumps are not acceptable. I will not point them all out, you go through your map and fix stuff on your own. Don't just change what i mention because that wil only be part of the issue. Here are a few examples :

Insane tier spacing : 00:55:944 (1,2) - 01:39:363 (1,2,3,4) - (hello?) 02:29:567 (1,2,3) - (flow is broken too here) 01:01:371 (1,2) - etc

00:53:400 (3,4) - huge spacing but nothing standing out in the music. why? you do that at different places too

02:33:637 (1,2,3,4) - no idea why you'd think this is acceptable in any hard diffs. Square patterns are hard to aim at for beginners and you space them alot ;( 02:35:842 (1,2,3,4) - here too

I'm not an advocate of hard concepts in easier diffs so :

-square patterns in general are hard to aim at 00:36:100 (3,4,5,6) - (Bonsai disagreed on that one so feel free to keep)

00:41:867 (2,3,1,2,3,4,1) - long circle sections are dumb. they're even more dumb when you change the spacing between the notes while keeping a linear movement 00:43:054 (1,2) -

00:48:142 (2) - overlaps are cool but it would be even more cool if they would at least follow the curvature correctly and stick out a bit more.
Talking about overlaps some of them are pretty lul 00:50:856 (7,8,1,2) - baddies playing this diff still won't be able to read very well

00:19:139 (1,2) - you stack alot of circles under sliderends. Ones like this one are not visible enough if the player doesn't read the approach circle. You should make it stick out a bit. Applies to everything similar

Random other things :

not gonna go into too much detail, just pointing out a few things i saw while scrolling through :

00:40:849 (1) - total ass how this skips so many beats at least map the vocal part at the end

02:26:344 (2,2) - overlap is ugly 00:43:224 (2,2) - etc

tl;dr your map is an insane pls nerf

Don't get me wrong, the diff is by no means bad, but right now it jeopardizes the spread's balance and would probably require bonsai to add another diff inbetween.

Lets hope you manage to change stuff. I'll come back once you did stuff.
gl
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BOUYAAA wrote:
Hi PhaZ, Bonsai asked me to give my opinions on your diff

My biggest concerns are about spread. It kind of feels to me that you mapped this more like a baby insane than a real hard.

Starting off by SV, i don't really get why you would use 1.4x SV when my diff uses 1.0x and bonsai uses 1.4. It makes even less sense once you look at MkGuh's diff which uses 0.8 star. SV choice on your diff should be trivial as 1.2x ensures a linear spread between all diffs.

Other diff settings are also rather questionable although not as impactful. OD7 seems high for a hard diff. I probably would not cross OD6.5 if I were you (this would also even out spread). CS4.1 is also questionable.
cant disagree here x)

Regarding the spacing you use i definately think some of the jumps are not acceptable. I will not point them all out, you go through your map and fix stuff on your own. Don't just change what i mention because that wil only be part of the issue. Here are a few examples :

Insane tier spacing : 00:55:944 (1,2) - 01:39:363 (1,2,3,4) - (hello?) 02:29:567 (1,2,3) - (flow is broken too here up and down movement all the way :o) 01:01:371 (1,2) - etc while i agree to those 00:55:944 all the slider jumps i used are so god damn easy, since you not really have to follow the slider body and have almost double the time to react anyways

00:53:400 (3,4) - huge spacing but nothing standing out in the music. why? you do that at different places too im a lazy mapper and didnt think of anything else, i kept this up because wasnt creative enough to think of something different. yet i wanted to finish this map at least somewhen soon

02:33:637 (1,2,3,4) - no idea why you'd think this is acceptable in any hard diffs. Square patterns are hard to aim at for beginners and you space them alot ;( 02:35:842 (1,2,3,4) - here too uhh~ ill obviously lower the spacing but, for me only rectangle/squares and not parallelograms/rhombus play hard because of the angle.thats what makes them significant i think :?

I'm not an advocate of hard concepts in easier diffs so :

-square patterns in general are hard to aim at 00:36:100 (3,4,5,6) - (Bonsai disagreed on that one so feel free to keep) nah low spaced squares never played hard for me ever since they rather play with a circular flow and not "ugly angle + straight forward movement"-like flow. especially because i never use many in a row as well as the fact that it ends in a slider you can even be less precise with the aim :s


00:41:867 (2,3,1,2,3,4,1) - long circle sections are dumb. they're even more dumb when you change the spacing between the notes while keeping a linear movement 00:43:054 (1,2) - what o.o? density isnt too problematic imo (also there is a 1/1 gap) for a hard player (btw im just totally speaking of my own and others experience while playing multi back then). its more the issue to get your hand not cramped up all the time. and it does not play that linear :o. of course, if i'd follow my cursor movement while playing the current pattern its kinda linear. but if i would arrange the circles linear for real that would play way harder and the ds change would actually affect the game play. since its not really linar you can kinda get around this because you dont have to follow the followpoints so strictly. means you could make an almost even spaced movement that would hit/cover all the circles.

00:48:142 (2) - overlaps are cool but it would be even more cool if they would at least follow the curvature correctly and stick out a bit more. this was intended actually. i want to ask some more people right away before i remove it, but ill propably change it the way youve suggested actually like it more that way. it kills my eyesight otherwise D:
Talking about overlaps some of them are pretty lul 00:50:856 (7,8,1,2) - baddies playing this diff still won't be able to read very well good point. hmm lets see if i can get around this

00:19:139 (1,2) - you stack alot of circles under sliderends. Ones like this one are not visible enough if the player doesn't read the approach circle. You should make it stick out a bit. Applies to everything similar meh~. ill definitely gather some opinions here before i consider changing this one

Random other things :

not gonna go into too much detail, just pointing out a few things i saw while scrolling through :

00:40:849 (1) - total ass how this skips so many beats at least map the vocal part at the end youre not referring to this hick-up like breathing at 00:41:527 are you :D that does not count for me though i ending the slider there could be fine too. i think currently it already fits because (at least for me) the bass line is pretty audible there. since ill already ask some people will collect some opinions about this as wellchanged, doesnt seem to be optimal though?

02:26:344 (2,2) - overlap is ugly 00:43:224 (2,2) - etc dont get this shitty "ugly overlaps tend" but ok, fixd^^

tl;dr your map is an insane pls nerf

Don't get me wrong, the diff is by no means bad, but right now it jeopardizes the spread's balance and would probably require bonsai to add another diff inbetween. its not really good either. after i had a long break from everything i see a lot of things much clearer again. there are some things i could interprete better

Lets hope you manage to change stuff. I'll come back once you did stuff.
gl



tbh when i started the diff i just had bonsais diff to compare with or just only did compare with it so yea~
http://puu.sh/qSUqb/c09ebd64ba.osu
for now scaled everthing down to 1.2 sv
a certain stream just started now, so ill do rest in a few hours or tomorrow~

EDIT: updated version http://puu.sh/qTZQl/4e65555034.osu
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hei!!!!!!

what is this foot fetish bg

combo colors thank

bonsai

phaZZZ
  • 00:05:062 (1,2) - can you why this what that me he him she yes carpet blanket blanket.
  • 00:09:133 (2,3,1) - these super cramped looking things really trigger me
  • 00:15:238 (2,1) - are these even supposed to be blankets?
  • 00:23:210 (1,2) - hmm i didn't even notice this vocal thing in bonsai's diff but here it's really noticeable cause you end that slider in 1/3. I think it just sounds super awkward rhythm wise. Bonsai did that pretty nicely so maybe you could try to go for something similar? I did this
  • 00:24:228 (5,6) - the spacing here is really fkd. 00:23:888 (3) - and 00:24:228 (5) - are the powerful sounds here but right now your spacing is emphasizing 00:24:397 (6) - as the most powerful sound. You're emphasizing even more than 00:24:567 (1) - which is really awkward imo. If you need to break the consistent spacing here then why not break it at 00:24:228 (5) - already?
  • 00:51:365 (1,2) - why did you put your nc at the place you did? 00:51:534 (2) - is more powerful here and I think it should get the emphasis
  • 01:06:460 (4) - i'd like for the downbeat to be clickable. Not just because "oh it's a downbeat it must be a circle" but because I feel like the vocals and the other instruments demand it
  • 01:44:112 (3) - don't know how confusing this will be for the players who actually play this level of diffs but imo this is super confusing since it's visually really close to 01:43:434 (2) - since you placed the slidernend towards (2)
  • 02:06:500 (2) - wow what polarity pls
  • yes

bouyAx3
  • 00:02:857 (1) - any reason why you started mapping here already? Right now it seems kinda odd since you didn't map the whole intro ya
  • 00:18:461 (5) - isn't this kinda weird when this is a 1/1 slider just like these 00:17:104 (3,4) - two?
  • very yes #2

mkgudrunk
  • 00:15:069 (3) - this rhythm choice is kinda awkward imo since you're ignoring the sounds at 00:15:747 - and 00:16:087 - . The sound on that red tick is really faint compared to these imo. Noticed a couple of others kinda similar to this but it's up to you to find them if you even wanna "fix" this.
  • very yes #3

i was supposed to say something clever but i forgot
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Maakkeli wrote:
heil!!!!!!

what is this foot fetish bg taken from the YT-video where this Speed Up Ver. is coming from lel, but u gotta admit that the left girl's feet and especially toes look good as heck (while the right one's look really crippled xd)

combo colors thank ay I just noticed that too lel, will do some other time maybe~ (maybe I'm just gonna be lazy and steal bouya's)

bonsai
  • 00:16:935 (1) - wat is dis nc idk
  • 00:25:924 (1) - tbh this slidershape feels kinda out of place since you use this type of stuff so rarely yeah, one could almost say it's.. creepy (。☉౪ ⊙。) yeah it's iirc the only time I used anything but my copypasta ones, will think about it / wait for more feedback
  • 00:54:418 (1,2,3) - can you space these out more since it looks kinda cramped right now. Same at 00:57:131 (1,2,3) - okidoki
  • 01:05:272 (3) - helo nc pls cause powerful vocal sounds and other instruments are powerful too! nghgh ok I guess, added it at 00:10:998 (1) - too since that's kinda similar
  • 01:41:568 (3) - visual awkwardness maximum idk I think it's alright xd
  • 02:05:313 (1) - felt kinda odd to me that you decided to change up your rhythm here when you pretty much only follow the vocals the whole map but w/e I don't really know what you mean, the rhythm is the same except that now every vocal syllable is clickable, and the slidertails are now mapped to the drums that are stronger here, this follows vocals even more close imo lel
  • 02:13:115 (2) - can you pls end this on the white tick so it ends on the vocal? The vocal would be at the blue tick prior to that, which would seem a bit weird to me, also I wanted to include the echo a bit which this does, and the slidertick there is doing a nice job there too imo
  • 02:19:730 (3) - i have been violated I'm not entirely sure whether I understand this or not but I'm gonna ct like I do
  • very yes amen
i was supposed to say something clever but i forgot you are a silly person

ilu
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Bonsai told me about those 3/2 sliders in my diff in February, I didn't understand him back then but now for just looking at this diff I can know of what you guys are talking about without even check it. I am pretty busy with school today, and I will have a trip of school after my tests end so I'll probably stay afk for 15 days. Bonsai, you are free to apply changes to those 3/2 or wait for me if you don't want it. Thanks :3

Also, there are some changes I would like to do in that diff as my mapping changed in some aesthetics shit so going to fix them soon!
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no worries, I'm in no rush with anything nowadays, I'll gladly wait for you ^^
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Maakkeli wrote:

bouyAx3 x3
  • 00:02:857 (1) - any reason why you started mapping here already? Right now it seems kinda odd since you didn't map the whole intro ya x3
  • 00:18:461 (5) - isn't this kinda weird when this is a 1/1 slider just like these 00:17:104 (3,4) - two? x3
  • very yes #2 x3



Thanks! x3
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This little tree is capable of murder♪
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Maakkeli wrote:
hei!!!!!!

what is this foot fetish bg

combo colors thank

phaZZZ
  • 00:05:062 (1,2) - can you why this what that me he him she yes carpet blanket blanket. removed
  • 00:09:133 (2,3,1) - these super cramped looking things really trigger me tried my best with the lowest effort!
  • 00:15:238 (2,1) - are these even supposed to be blankets? still looks good. a real perfect blanket would look shit imo
  • 00:23:210 (1,2) - hmm i didn't even notice this vocal thing in bonsai's diff but here it's really noticeable cause you end that slider in 1/3. I think it just sounds super awkward rhythm wise. Bonsai did that pretty nicely so maybe you could try to go for something similar? I did this i dont know man, i really get triggered by that simplification beause its just off. but if more people think itd better the other way ill propably change
  • 00:24:228 (5,6) - the spacing here is really fkd. 00:23:888 (3) - and 00:24:228 (5) - are the powerful sounds here but right now your spacing is emphasizing 00:24:397 (6) - as the most powerful sound. You're emphasizing even more than 00:24:567 (1) - which is really awkward imo. If you need to break the consistent spacing here then why not break it at 00:24:228 (5) - already? youre right. changed it back to previous state. i changed it for better flows but i just realized that there is an easier solution /facepalm
  • 00:51:365 (1,2) - why did you put your nc at the place you did? 00:51:534 (2) - is more powerful here and I think it should get the emphasis idk, fixd
  • 01:06:460 (4) - i'd like for the downbeat to be clickable. Not just because "oh it's a downbeat it must be a circle" but because I feel like the vocals and the other instruments demand it remapping this shitty shit
  • 01:44:112 (3) - don't know how confusing this will be for the players who actually play this level of diffs but imo this is super confusing since it's visually really close to 01:43:434 (2) - since you placed the slidernend towards (2) i see, and even though i agree im too bad to come up with any ideas for now, so i guess ill find out if it really is a problem after watching some replays \:D/
  • 02:06:500 (2) - wow what polarity pls removed
  • yes


i was supposed to say something clever but i forgot
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this old man is capable of murder

NM from muh q

Insan

i played this like 8 times forgetting that i wanted to mod it lawl

and use better combocolours :[
(just brighter or someshit)

00:54:078 (5,6) - This one kept fucking me up. to be precice 00:53:570 (3,4,5) - the movement from 4 to 5. I think you mapped 5 and 6 to the vocals, but this sample thingy ontop of them makes it kinda wierd to play. Mb if you allow some more movement between 00:54:078 (5,6) - https://puu.sh/rD3kY/b0bcb81fb9.png :U
01:19:689 (4,5) - this looked kinda wierd while playing. 01:19:859 (5) - move it a TINY bit further down
01:37:498 (5,6) - same like before
02:31:772 (5,6) - this didnt feel wierd to play... somehow...

phaz

00:15:747 (1,2,3,4,1) - this was kinda confusding to play. visual spacing ≁ expected rythmical spacing (not proportional) (mb adjusting NC would help)
00:22:532 (3,4) - this rythm you did in this part was rly wierd to play. Starting the slider on the white tick 00:22:532 - feels a lot more intuitive since you followed these violin notes before aswell
00:25:245 (3,4) - same
00:43:224 (2) - mute the slider ends ? Think about all the others aswell, too lazy too point all of them out :I
01:00:015 (2,3) - this one is very wierd to me. You have half a measure of no clicking and a 1/1 gap between the slider end and the next head. You prolly wont want to have 7 slider in this section 01:00:015 (2,6) - but instead you could put 2 single notes instead https://puu.sh/rD5mS/19664f8e7e.png filling up the space and not ruining the rythm of 01:00:693 (5,6,7,8) -
01:05:272 (1,2,3,4,5,1) - whats happening with these cool sampleswitching? Why only put them here and not everywhere / why put them here when you didnt put them anywhere else.
01:05:951 (3,4) - same rythm thing
01:18:841 (1,2,3) - that wierd spacing thing you did here 00:15:747 (1,2,3,4,1) - 01:15:279 (3,1,2) - made me belive all these three were the same
01:43:434 (2,3) - same thing like before
02:04:295 (6,7,1,2) - mb map 1/2 slider over them so its not as dense as the part following. You would creat some nice *~contrast~*
02:26:344 (3,3) - Because of the low AR this almost stouching is visible and doesnt look very good in my eyes ):
02:27:871 (5,6) - :I pls. 02:28:549 - put something stong here please. Its the strongest vocal in the whole song and you emphasise it with a slider end of a fricken repeat slider ):
02:37:708 (2,3) - the thing
02:40:930 (1,2,3,4,1,1) - this looks pretty cramped even while playing. Rotate 1 a bit
02:43:135 (2,3,4) - Could be misread as a 1/2 jump since the vocals are this intense and the visual spacing looks similar to what your spaced 1/2 jumps were like earlier in your map. Use more spacing or a more dense rythm

bouya

good

ez

00:42:206 (1) - you are missing way too much with this spinner imo. Mb just map it wout so you cann hit the beginning of the kiai aswell. (01:25:625 (4) - liek this lel)


4 oder drei ?????????


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Smokeman wrote:
this old man is capable of murder

NM from muh q
phaz

00:15:747 (1,2,3,4,1) - this was kinda confusding to play. visual spacing ≁ expected rythmical spacing (not proportional) (mb adjusting NC would help) changed to anti-jump P:
00:22:532 (3,4) - this rythm you did in this part was rly wierd to play. Starting the slider on the white tick 00:22:532 - feels a lot more intuitive since you followed these violin notes before aswell before i couldnt decide there because well.. now the repeat doesnt start on the vocals xD
00:25:245 (3,4) - samefixed
00:43:224 (2) - mute the slider ends ? Think about all the others aswell, too lazy too point all of them out :I alright
01:00:015 (2,3) - this one is very wierd to me. You have half a measure of no clicking and a 1/1 gap between the slider end and the next head. You prolly wont want to have 7 slider in this section 01:00:015 (2,6) - but instead you could put 2 single notes instead https://puu.sh/rD5mS/19664f8e7e.png filling up the space and not ruining the rythm of 01:00:693 (5,6,7,8) - just added circle. not taking ur suggestion because itll ruin 01:02:050 (8,1) -
01:05:272 (1,2,3,4,5,1) - whats happening with these cool sampleswitching? Why only put them here and not everywhere / why put them here when you didnt put them anywhere else. just randomly started hitsounding but was too lazy to actually complete it :D
01:05:951 (3,4) - same rythm thing ^
01:18:841 (1,2,3) - that wierd spacing thing you did here 00:15:747 (1,2,3,4,1) - 01:15:279 (3,1,2) - made me belive all these three were the same "idk any patterns other than triangles". nah i fixed the worst one, these 01:15:449 (1,2) - 00:32:030 (1,2) - have nc'ing so i dont think i wont change it unless its still too problematic on the eyes of others
01:43:434 (2,3) - same thing like before ^
02:04:295 (6,7,1,2) - mb map 1/2 slider over them so its not as dense as the part following. You would creat some nice *~contrast~* nah, i like how it plays a bit different. fixed pattern though thanks :p
02:26:344 (3,3) - Because of the low AR this almost stouching is visible and doesnt look very good in my eyes ):well if bonsai is okay with it ill put ar 8.1 but i guess its already really close to the limit compared to normal/insane and considering that its 176bpm
02:27:871 (5,6) - :I pls. 02:28:549 - put something stong here please. Its the strongest vocal in the whole song and you emphasise it with a slider end of a fricken repeat slider ): k
02:37:708 (2,3) - the thing ^
02:40:930 (1,2,3,4,1,1) - this looks pretty cramped even while playing. Rotate 1 a bit fixed in my own way
02:43:135 (2,3,4) - Could be misread as a 1/2 jump since the vocals are this intense intense :? anyway these are on a very memorable 1/1 rhythm. the only time i ignored the vocals rhythm is now with the new suggestionand the visual spacing looks similar to what your spaced 1/2 jumps were like earlier in your map. Use more spacing or a more dense rythm visually widened the spacing



http://puu.sh/rEkcA/25e0b8469b.osu
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Smokeman wrote:
this old man is capable of murder

NM from muh q mooh

Insan

i played this like 8 times forgetting that i wanted to mod it lawl aw yiss :D

and use better combocolours :[
(just brighter or someshit) I'll wait for more feedback (added them with the last update), worst-case-scenario I'll copy phaZ' (but remove the darkblue-one) :^D

00:54:078 (5,6) - This one kept fucking me up. to be precice 00:53:570 (3,4,5) - the movement from 4 to 5. I think you mapped 5 and 6 to the vocals, but this sample thingy ontop of them makes it kinda wierd to play. Mb if you allow some more movement between 00:54:078 (5,6) - https://puu.sh/rD3kY/b0bcb81fb9.png :U
01:19:689 (4,5) - this looked kinda wierd while playing. 01:19:859 (5) - move it a TINY bit further down AAAAAAA (done lol)
01:37:498 (5,6) - same like before
02:31:772 (5,6) - this didnt feel wierd to play... somehow... Hm, the only reason I could see for that is the angles of (4,5,6), adjusted those two to make it maybe a bit more comfortable like the last one, maybe it helps, if not then idc tbh bc imo it plays well kek

Thanke!
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