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LEO - The Wolf

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Total Posts
26
Topic Starter
sheela
This beatmap was submitted using in-game submission on Sunday, June 26, 2016 at 4:41:50 PM

Artist: LEO
Title: The Wolf
Tags: alternative dream pop chill indie duo trio leotheband Chloe Pilkington Callum MacDonald Joshua Black electro electronic calm blues sheela901
BPM: 83
Filesize: 11202kb
Play Time: 03:05
Difficulties Available:
  1. Hard (1.99 stars, 262 notes)
  2. Normal (1.39 stars, 196 notes)
Download: LEO - The Wolf
Information: Scores/Beatmap Listing
---------------


For more information about LEØ, check out these links!
  1. https://www.facebook.com/leotheband
  2. https://twitter.com/LeoMusicAU
  3. https://soundcloud.com/leotheband
Smokeman
Hello Sheela! M4M from my modding queue :O

wow such a soothing song °^°
...reminds me of Steppenwolf...
i dont think i have much to add to this, so i am terribly sorry if this turns out to be useless D:

[general]
you should add some combocolours, my suggestions:
Colours:
Combo1 : 207,202,221
Combo2 : 216,223,202
Combo3 : 201,252,252
Combo4 : 177,237,169

[Normal]
I was plying this with mouse only while eating an apple with the other hand... was a really cool experience tbh...

  1. 00:08:677 (1,2) - This (nearly) vertical jump to the outside of a curve broke the imersion a bit. I think it would ne netter to put the jump direction and slider into the flow of everything else. mb smth like this would work http://puu.sh/mS3Bb/53b94a5264.jpg
  2. 00:26:027 (1,2) - some ppl might scream because of overlaps like these. But i think its fine. (just pointing it out since it might not have been intentional)
  3. 00:49:159 (1,2) - this is a bit too close to the Hp bar D: (pic http://puu.sh/mS3Nt/310815fb00.jpg).
  4. 01:00:364 (3) - Just a bit nitpicky: you could move this to ~ 79|219 to make a visual curve from repeat slider to circle to big curve slider.
this song makes me sleepy...

[Hard]

  1. 00:06:509 (2,3,4) - You could turn 4 into a curved slider so the this pattern doesnt look dull with only linear slider
  2. 00:26:027 (1) - You could slightly curve the slider for more variety http://puu.sh/mS4I5/a150e9d87f.jpg. I think those small changes are pretty noticable on slow songs like these, so you might think its cool aswell .-.
  3. 00:42:653 (3) - make a slight curve like above http://puu.sh/mS50f/8fdcded813.jpg. This time to put slight more emphasis on the upbeat
  4. 00:54:219 (4) - OK i realized you did this yourself and adding mine might make this a bit of an overused pattern in one dif..
  5. 01:28:918 (3) - copy, paste and rescale this 01:26:749 (1) - . Complely vertical horizontal sliders look kinda meh~. (unless you intended it to look that way so it plays cooler into 01:29:641 (1) - )
  6. 01:38:316 (1) - mb same thing with the slight curve? Cant overdo the same thing over and over again ( im running out of ideas for a mod...)
  7. 02:10:123 (1) - this is rly unfitting imo. Its the only slider this "wierd" in both difs. Just a normal curvy one should do the trick
I dont know what else to say...
It looks and plays very well and the storyboard is must playing this!
I wish you best of luck with this. shooting a *
Topic Starter
sheela

Smokeman wrote:

Hello Sheela! M4M from my modding queue :O

wow such a soothing song °^°
...reminds me of Steppenwolf...
i dont think i have much to add to this, so i am terribly sorry if this turns out to be useless D: That's fine! Any suggestion can still bring improvements to the mapset.

[general]
you should add some combocolours, my suggestions:
Colours:
Combo1 : 207,202,221
Combo2 : 216,223,202
Combo3 : 201,252,252
Combo4 : 177,237,169

Oops! I forgot to change the combocolors. Thanks for the suggestion!

[Normal]
I was plying this with mouse only while eating an apple with the other hand... was a really cool experience tbh... dem skills m8

  1. 00:08:677 (1,2) - This (nearly) vertical jump to the outside of a curve broke the imersion a bit. I think it would ne netter to put the jump direction and slider into the flow of everything else. mb smth like this would work http://puu.sh/mS3Bb/53b94a5264.jpg All right.
  2. 00:26:027 (1,2) - some ppl might scream because of overlaps like these. But i think its fine. (just pointing it out since it might not have been intentional) It was intentional, but I decided to avoid it for readability issue.
  3. 00:49:159 (1,2) - this is a bit too close to the Hp bar D: (pic http://puu.sh/mS3Nt/310815fb00.jpg). Moved a bit down.
  4. 01:00:364 (3) - Just a bit nitpicky: you could move this to ~ 79|219 to make a visual curve from repeat slider to circle to big curve slider. Okay.
this song makes me sleepy... know right?

[Hard]

  1. 00:06:509 (2,3,4) - You could turn 4 into a curved slider so the this pattern doesnt look dull with only linear slider A little curved slider will be enough.
  2. 00:26:027 (1) - You could slightly curve the slider for more variety http://puu.sh/mS4I5/a150e9d87f.jpg. I think those small changes are pretty noticable on slow songs like these, so you might think its cool aswell .-. The slight curve may not be my style, but I curved it to make it bézier .
  3. 00:42:653 (3) - make a slight curve like above http://puu.sh/mS50f/8fdcded813.jpg. This time to put slight more emphasis on the upbeat Still with my style, and I want to keep it like this. As for the emphasis, 00:40:484 (1) is already a curved slider, so in a different section, another shape will fit well.
  4. 00:54:219 (4) - OK i realized you did this yourself and adding mine might make this a bit of an overused pattern in one dif.. Lol, I'll keep this I guess.
  5. 01:28:918 (3) - copy, paste and rescale this 01:26:749 (1) - . Complely vertical horizontal sliders look kinda meh~. (unless you intended it to look that way so it plays cooler into 01:29:641 (1) - ) Made 01:26:749 (1) into a curved slider instead.
  6. 01:38:316 (1) - mb same thing with the slight curve? Cant overdo the same thing over and over again ( im running out of ideas for a mod...) No, unfortunately.
  7. 02:10:123 (1) - this is rly unfitting imo. Its the only slider this "wierd" in both difs. Just a normal curvy one should do the trick True, and applied.
I dont know what else to say...
It looks and plays very well and the storyboard is must playing this!
I wish you best of luck with this. shooting a *
Thanks for the mod and star, Smokeman!
HootOwlStar
Hello. You really have great taste in music since you always introduce amazing songs to us players and modders, so that's why I'm here I guess.
[Background Image]
Didn't think that the current background image work really well without enabling the storyboard in my opinion, since the colours are too bright + the characters in the image are kind of unrealistic to represent a sad and emotional song. It doesn't bring out much silence, loneliness and depression, which are basically the main themes of the song. I browsed through the internet a little bit, and I found some quite interesting ones to share with you.
P.s. I didn't know you take the SuicideSheep video bg but w/e
P.p.s. ofc u cn find more beautiful bgs if u dont think any that I suggested is good enough or sth

About Wolves
Since the song title is "The Wolf", I won't need to explain much why a wolf could be a really great main character in the background image.
  1. http://bit.ly/1nGJ4yp
  2. http://bit.ly/23IWB9x
  3. http://bit.ly/1X3pRmX
  4. http://bit.ly/1P6zf6a
About Loneliness
The song is basically about the loneliness due to the lack of love or sth like that lel so basically these are just a few background images that I think are amazing and might fit.
  1. http://bit.ly/1nN7VRI
  2. http://bit.ly/1UKjwv8
  3. http://bit.ly/1St0UCF
  4. http://bit.ly/1SGH0SE
[Description + Metadata]
I checked the metadata too and think that you can have some additional edits on the tags and the description.
Firstly, you might credit the song artist, LEØ in the description and include the following links to let others get more information about the band.
  1. https://www.facebook.com/leotheband
  2. https://twitter.com/LeoMusicAU
  3. https://soundcloud.com/leotheband
Next, you might provide the official matadata sources / the original music sources as listed below.
Recommendation: Read the Mammal Sounds page since it contains a lot of information that you basically don't know haha
  1. http://kickkicksnare.com/2015/11/11/premiere-leo-the-wolf/, in which this website premieres the single.
  2. http://acidstag.com/2015/11/12/leo-the-wolf-new-single/
  3. https://www.triplejunearthed.com/artist/le%C3%B8
  4. http://www.mammalsounds.com/leo-the-wolf
  5. https://soundcloud.com/leotheband/leo-the-wolf
Now for the metadata.
The song artist and title is correct, but not the case for the tags. Totally copying the tags from Soundcloud might not be a really a good act.
  1. You might, might add duo, trio, band and leotheband into the tags.
  2. Remove Julia Stone, Daughter and The xx from tags since the singer sounds like them but not actually them. Additionally, Angus & Julia Stone is a band, basically you can check out these artists mentioned.
  3. Not sure if you want to add the names of the three members, but you need to at least include Chloe Pilkington since she is the singer. The other two musicians are Callum MacDonald and Joshua Black.
  4. You might need to add electro and electronic since it is an indie-electronic trio + calm and blues in which i don't confirm the genre xd
  5. In case you want to know, Brisbane, Queensland, Australia is where they are at.
Literally idk why I used proper English for a lot of parts but w/e I guess.
Topic Starter
sheela

HootOwlStar wrote:

Hello. You really have great taste in music since you always introduce amazing songs to us players and modders, so that's why I'm here I guess. yeeee
[Background Image]
Didn't think that the current background image work really well without enabling the storyboard in my opinion, since the colours are too bright + the characters in the image are kind of unrealistic to represent a sad and emotional song. It doesn't bring out much silence, loneliness and depression, which are basically the main themes of the song. I browsed through the internet a little bit, and I found some quite interesting ones to share with you.
P.s. I didn't know you take the SuicideSheep video bg but w/e
P.p.s. ofc u cn find more beautiful bgs if u dont think any that I suggested is good enough or sth

About Wolves
Since the song title is "The Wolf", I won't need to explain much why a wolf could be a really great main character in the background image.
  1. http://bit.ly/1nGJ4yp
  2. http://bit.ly/23IWB9x
  3. http://bit.ly/1X3pRmX
  4. http://bit.ly/1P6zf6a
About Loneliness
The song is basically about the loneliness due to the lack of love or sth like that lel so basically these are just a few background images that I think are amazing and might fit.
  1. http://bit.ly/1nN7VRI
  2. http://bit.ly/1UKjwv8
  3. http://bit.ly/1St0UCF
  4. http://bit.ly/1SGH0SE
Thank you for the background suggestions, but none of them suit for my taste and beatmap in my opinion, and I don't want to search for a new one. Yes, the song talks about wolves and loneliness, but the current background does represent those two aspects: you can see the wolves on the ground and a person riding on a wolf. In addition, this is pretty vivid and beautiful, and I like it a lot. Unfortunately, the players have to dim the background if they think that the background is too bright and doesn't fit well. In summary, the current background still represents the song.
[Description + Metadata]
I checked the metadata too and think that you can have some additional edits on the tags and the description.
Firstly, you might credit the song artist, LEØ in the description and include the following links to let others get more information about the band.
  1. https://www.facebook.com/leotheband
  2. https://twitter.com/LeoMusicAU
  3. https://soundcloud.com/leotheband
Next, you might provide the official matadata sources / the original music sources as listed below.
Recommendation: Read the Mammal Sounds page since it contains a lot of information that you basically don't know haha
  1. http://kickkicksnare.com/2015/11/11/premiere-leo-the-wolf/, in which this website premieres the single.
  2. http://acidstag.com/2015/11/12/leo-the-wolf-new-single/
  3. https://www.triplejunearthed.com/artist/le%C3%B8
  4. http://www.mammalsounds.com/leo-the-wolf
  5. https://soundcloud.com/leotheband/leo-the-wolf
Now for the metadata.
The song artist and title is correct, but not the case for the tags. Totally copying the tags from Soundcloud might not be a really a good act.
  1. You might, might add duo, trio, band and leotheband into the tags.
  2. Remove Julia Stone, Daughter and The xx from tags since the singer sounds like them but not actually them. Additionally, Angus & Julia Stone is a band, basically you can check out these artists mentioned.
  3. Not sure if you want to add the names of the three members, but you need to at least include Chloe Pilkington since she is the singer. The other two musicians are Callum MacDonald and Joshua Black.
  4. You might need to add electro and electronic since it is an indie-electronic trio + calm and blues in which i don't confirm the genre xd
  5. In case you want to know, Brisbane, Queensland, Australia is where they are at.
Nice research, HootOwlStar! I added your suggested tags and remove irrelevant ones, and I've put the links in the description for people who wants to know about the artist.

Literally idk why I used proper English for a lot of parts but w/e I guess.
Thank you for the check, HootOwlStar! I really appreciate it.
CookieBite
Hello there, from my queue.

[Normal]
02:15:183 (3,1) - blanket improve

god... the map itself is so perfect for me.

[Hard]
00:10:484 (3,4) - can do a blanket
02:07:231 (1,2) - ^
02:11:930 (3,4) - ^^

TOO PERFECT FOR ME!
kd +1 as I love this map

good luck with your map!
Topic Starter
sheela

small_hins wrote:

Hello there, from my queue.

[Normal]
02:15:183 (3,1) - blanket improve

god... the map itself is so perfect for me.

[Hard]
00:10:484 (3,4) - can do a blanket
02:07:231 (1,2) - ^
02:11:930 (3,4) - ^^

TOO PERFECT FOR ME!
kd +1 as I love this map

good luck with your map!
Short nazi mod, but everything was applied. Thank you, small_hins!
HootOwlStar
shit I lost my template once. ugh w/e let's do it again shall we
It is really weird to post again with just a few posts in between hah lo
AiMod mentioned that it needs an epilepsy warning but this is a lyrical sb and it doesn't involve much animation except snow falling so idk

[Normal]
  • I might have greedy thoughts idk really but the settings of the map, especially the SV, is like forcing you to map in such way. Maybe you don't think like that or whatever. No matter what, I think this diff needs a lot more work and polish.
  1. Those 3/2 and 2/1 sliders starting from 00:23:135 (1) - is rather weird to me since it covers so much music notes like the percussion and vocals. It might be okay to place these long sliders if you decided to make an easy diff with fully 1/1s but placing them in this diff affects the density of clicking the notes + like I said b4 ignoring the music notes.
  2. The note pattern (2 circles + 1/4 reverse slider) e.g. 02:05:786 (2,3,4) - 02:52:051 (2,3,4) - are sometimes too random in placement + it is one of the factors which affects the density of notes in the difficulty. Merging the circles into 1/2 sliders and changing the 1/4 reverses into 1/2 sliders will still play well
  3. 00:00:003 (1,2,3,1,2) - so basically what I don't really like is the aesthetics, especially at 00:02:171 (3,1,2) - where the height of the notes differ so much it causes the smoothness of the curve flow to be so forceful and uncomfortable imo. Things are explained with this fantastic image http://puu.sh/n02xz/d14ebf7641.PNG and so I suggest sth like this https://osu.ppy.sh/ss/4492328
    16,192,3,5,0,0:0:0:0:
    112,344,725,2,0,L|277:352,1,150,8|0,0:0|0:0,0:0:0:0:
    348,324,2171,2,0,P|356:292|356:256,1,50,8|0,0:0|0:0,0:0:0:0:
    300,205,2894,5,0,0:0:0:0:
  4. 00:10:846 (3,1) - Maybe raise up the circle a little or blanket 00:09:400 (2,3) - to improve the flow a little idk
  5. 00:12:292 (2) - The angle generated at the turning point is rather too sharp. Moving the point x:394 y:31 to around x:408 y:8 + red turning point to the slider tick might improve
  6. 00:14:460 (1) - Move to y:30 since I have OCD lol
  7. 00:15:183 (2) - Just saying I have OCD again. Move it to around, yah arouND x:76 y:185 to make 00:14:460 (1,2) - look like a blanket
  8. 02:03:617 (3,1) - Suggestion https://osu.ppy.sh/ss/4492798
  9. 02:15:183 (3,1) - Fix the blanket. It is too visible. + you dont need to curve 02:15:183 (3) - tbh
  10. 02:47:713 (1) - Try make the blanket flat. It helps in the aesthetics a little imo
[Hard]
  • This diff is amazing tbh
  1. 00:06:509 (2) - OCD. It is not parallel w/ 00:05:063 (3) - and that makes me really anxious tbh
  2. 00:47:713 (3,4) - Adjusting them together, letting 00:46:268 (1,2,3) - be an equilateral triangle will improve in aesthetics and reduce the distance of the jump gap at 00:48:436 (4,1) -
  3. 01:02:171 (3,4) - the flow here doesn't seem right
  4. 02:46:268 (3) - curve inwards a little https://osu.ppy.sh/ss/4492879
the mod doesn't seem helpful lel
anyway good luck !!11!1!!!1!!
Topic Starter
sheela

HootOwlStar wrote:

shit I lost my template once. ugh w/e let's do it again shall we
It is really weird to post again with just a few posts in between hah lo
AiMod mentioned that it needs an epilepsy warning but this is a lyrical sb and it doesn't involve much animation except snow falling so idk There's no quick elements like flashing colors and stuff in the storyboard, so there is no need for a epilepsy warning.

[Normal]
  • I might have greedy thoughts idk really but the settings of the map, especially the SV, is like forcing you to map in such way. Maybe you don't think like that or whatever. No matter what, I think this diff needs a lot more work and polish.
  1. Those 3/2 and 2/1 sliders starting from 00:23:135 (1) - is rather weird to me since it covers so much music notes like the percussion and vocals. It might be okay to place these long sliders if you decided to make an easy diff with fully 1/1s but placing them in this diff affects the density of clicking the notes + like I said b4 ignoring the music notes.
  2. The note pattern (2 circles + 1/4 reverse slider) e.g. 02:05:786 (2,3,4) - 02:52:051 (2,3,4) - are sometimes too random in placement + it is one of the factors which affects the density of notes in the difficulty. Merging the circles into 1/2 sliders and changing the 1/4 reverses into 1/2 sliders will still play well
  3. 00:00:003 (1,2,3,1,2) - so basically what I don't really like is the aesthetics, especially at 00:02:171 (3,1,2) - where the height of the notes differ so much it causes the smoothness of the curve flow to be so forceful and uncomfortable imo. Things are explained with this fantastic image http://puu.sh/n02xz/d14ebf7641.PNG and so I suggest sth like this https://osu.ppy.sh/ss/4492328
    16,192,3,5,0,0:0:0:0:
    112,344,725,2,0,L|277:352,1,150,8|0,0:0|0:0,0:0:0:0:
    348,324,2171,2,0,P|356:292|356:256,1,50,8|0,0:0|0:0,0:0:0:0:
    300,205,2894,5,0,0:0:0:0:
  4. 00:10:846 (3,1) - Maybe raise up the circle a little or blanket 00:09:400 (2,3) - to improve the flow a little idk
  5. 00:12:292 (2) - The angle generated at the turning point is rather too sharp. Moving the point x:394 y:31 to around x:408 y:8 + red turning point to the slider tick might improve
  6. 00:14:460 (1) - Move to y:30 since I have OCD lol
  7. 00:15:183 (2) - Just saying I have OCD again. Move it to around, yah arouND x:76 y:185 to make 00:14:460 (1,2) - look like a blanket
  8. 02:03:617 (3,1) - Suggestion https://osu.ppy.sh/ss/4492798
  9. 02:15:183 (3,1) - Fix the blanket. It is too visible. + you dont need to curve 02:15:183 (3) - tbh
  10. 02:47:713 (1) - Try make the blanket flat. It helps in the aesthetics a little imo
Practically everything applied in this difficulty: I reduced the number of long sliders and replaced them by 1/1 slider, the two circle thing you said has been replaced by a 1/2 slider instead, but the 1/4 repeat slider is remain untouched since I want to capture all three beats.
[Hard]
  • This diff is amazing tbh yeeeeeeetete
  1. 00:06:509 (2) - OCD. It is not parallel w/ 00:05:063 (3) - and that makes me really anxious tbh
  2. 00:47:713 (3,4) - Adjusting them together, letting 00:46:268 (1,2,3) - be an equilateral triangle will improve in aesthetics and reduce the distance of the jump gap at 00:48:436 (4,1) -
  3. 01:02:171 (3,4) - the flow here doesn't seem right I'll consider it maybe.
  4. 02:46:268 (3) - curve inwards a little https://osu.ppy.sh/ss/4492879
the mod doesn't seem helpful lel
anyway good luck !!11!1!!!1!!
yep yep
Thank you for the mod, HootOwlStar! Well, almost everything has been applied. I will try to get to your map as fast as possible!
Shyotamaze
Hi, from my modding queue damn can't get a M4M from a BN i cri

General
  1. That SB Kreygasm
Normal
  1. Vérifie AIMod pour le DS
  2. 00:15:183 (2) - Tu peux essayer de le rendre moins arrondi pour que ça "blanket" 00:14:460 (1) - (même s'ils sont super loin ça ferait + joli je trouve)
  3. 00:20:243 (1,2) - ^ même si ça se voit moins ici
  4. 01:22:412 (2) - Arrondis le un peu plus, on dirait pas qu'il a 3 points
  5. 01:26:749 (1,2) - Nazi blanket
Hard
  1. 00:25:304 (4,1) - Je sais pas si c'est voulu mais ça m'a pas l'air parfaitement parallèle pour le bas du slider
  2. 01:20:243 (5,1) - Blanket
  3. 01:46:268 (5) - Peut-être un slider tout droit à la place pour mieux aller avec 01:46:990 (1) -
  4. 02:15:183 (4,1) - Blanket
Nice relaxing song, ask me in PM if you didn't understand something in my french mod :^)
Good luck!
Topic Starter
sheela

Shyotamaze wrote:

Hi, from my modding queue damn can't get a M4M from a BN i cri

General
  1. That SB Kreygasm :>
Normal
  1. Vérifie AIMod pour le DS Oook.
  2. 00:15:183 (2) - Tu peux essayer de le rendre moins arrondi pour que ça "blanket" 00:14:460 (1) - (même s'ils sont super loin ça ferait + joli je trouve) C'est déjà un blanket pour moi. Et le faire moins arrondi n'est pas si beau pour moi.
  3. 00:20:243 (1,2) - ^ même si ça se voit moins ici ^
  4. 01:22:412 (2) - Arrondis le un peu plus, on dirait pas qu'il a 3 points Je l'ai arrondis un petit peu.
  5. 01:26:749 (1,2) - Nazi blanket ook.
Hard
  1. 00:25:304 (4,1) - Je sais pas si c'est voulu mais ça m'a pas l'air parfaitement parallèle pour le bas du slider Ook, maintenant, le parallèle est parfait lol.
  2. 01:20:243 (5,1) - Blanket oook.
  3. 01:46:268 (5) - Peut-être un slider tout droit à la place pour mieux aller avec 01:46:990 (1) - Bonne idée.
  4. 02:15:183 (4,1) - Blanket Ce ne sera pas totalement un blanket, donc j'ai fait quelque chose de similaire.
Nice relaxing song, ask me in PM if you didn't understand something in my french mod :^)
Good luck!
Thank you for the mod, Shyotamaze!
TicClick
There are two .osbs, I think you know which one is to stay. This song also doesn't need "soundcloud" in tags, as anything that's been on YouTube doesn't require "youtube" tag, and so on. Kiai time — at least to me — also feels unnecessary; the storyboard does everything.

[Lyrics]
  1. CA.png: "Falling out and falling down"
  2. CB.png: "This lone wolf can't survive in this lonely town"
  3. CD.png: "And I won’t stray and I won’t lose my way"
[Normal]
  1. 00:31:810 (1) / 00:37:593 (1) / 00:46:268 (1) / 00:52:051 (1) / ... — these lack claps! If it's intended, I can't see why; the pattern you were (?) trying to build here doesn't sound nice, it feels more like random hitsound losses.
Honestly, there's nothing to mod, anything else would be nitpicking, which I try to avoid. Except... don't you want to change clap hitsound? Because I do.

http://puu.sh/nGFF2/51ad22623c.wav
Topic Starter
sheela

TicClick wrote:

There are two .osbs, I think you know which one is to stay. Ah yes, I changed my username. Removed one .osb file/

This song also doesn't need "soundcloud" in tags, as anything that's been on YouTube doesn't require "youtube" tag, and so on. All right.

Kiai time — at least to me — also feels unnecessary; the storyboard does everything. Okay. I actually doubt about this, since there is no chorus, but I added because I wanted to have at least one kiai time in the map.

[Lyrics]
  1. CA.png: "Falling out and falling down"
  2. CB.png: "This lone wolf can't survive in this lonely town"
  3. CD.png: "And I won’t stray and I won’t lose my way"
Welp, the lyrics from the Soundcloud page is not accurate lel. I made changes.

[Normal]
  1. 00:31:810 (1) / 00:37:593 (1) / 00:46:268 (1) / 00:52:051 (1) / ... — these lack claps! If it's intended, I can't see why; the pattern you were (?) trying to build here doesn't sound nice, it feels more like random hitsound losses. Oops! I didn't check before using a hitsound copier. I added the missing claps.
Honestly, there's nothing to mod, anything else would be nitpicking, which I try to avoid. Except... don't you want to change clap hitsound? Because I do.

http://puu.sh/nGFF2/51ad22623c.wav
Sorry, but your hitsound does not fit with the clap in the music. It is a very different sound, and that would work for "light sounds". In this song, they are pretty strong and loud.
Thank you for the surprise mod, TicClick!
Kyubey
Someone asked me to check this.

Spinner's building up volume in the end feels weird for this fading out moment in the song, spinner bonus is out of place too. It would be nice to use silent spinnerspin.wav and spinnerbonus.wav. And also making the moment when spinner ends more quiet would fit the song even better.
Or... do you really need this spinner? You know players will wildly spin their cursor for 300-450 SPM while the music is just ending there, does that really fit the calm nature of this track? I think no, and so I recommend you to delete the spinner completely and just to place a note 03:05:063 - here. Also don't forget to adjust the storyboard fade if you accept that.
[Hard]
01:23:858 (1,2) - you'd probably want to move them farther, since due to how you should follow sliderball in the sliderballcircle, cursor basically stops the movement halfway on the slider to get on the next one. it would be probably played nice if you'd follow the sliderball till the tail of slider, but players rarely do that, so that pause in movement just doesn't feel right

That's all, call me back.
Topic Starter
sheela

Kyubey wrote:

Someone asked me to check this.

Spinner's building up volume in the end feels weird for this fading out moment in the song, spinner bonus is out of place too. It would be nice to use silent spinnerspin.wav and spinnerbonus.wav. And also making the moment when spinner ends more quiet would fit the song even better.
Or... do you really need this spinner? You know players will wildly spin their cursor for 300-450 SPM while the music is just ending there, does that really fit the calm nature of this track? I think no, and so I recommend you to delete the spinner completely and just to place a note 03:05:063 - here. Also don't forget to adjust the storyboard fade if you accept that. All right.
[Hard]
01:23:858 (1,2) - you'd probably want to move them farther, since due to how you should follow sliderball in the sliderballcircle, cursor basically stops the movement halfway on the slider to get on the next one. it would be probably played nice if you'd follow the sliderball till the tail of slider, but players rarely do that, so that pause in movement just doesn't feel right Rearranged the pattern.

That's all, call me back.
Thank you for the (surprise) mod! Everything has been applied.
Kyubey
Bubbled.
Topic Starter
sheela
Awesome! Thanks again, Kyubey!
Nwolf
woof?
pishifat
The woof.
Wafu
[General]
  1. I don't get why would you use 176kbps mp3, you even include soundclound link to 320kbps, which can easily be converted to 192kbps. There's no reason to use lower quality files unless it's really necessary because better cannot be achieved, but as long as we can use better quality, we should do it. You might use this one. It shouldn't require offset change at all, so there won't be any damage to storyboard or timing.
  2. It's just a detail and you might probably say that people won't notice, but I hope you'll get the point. If you look at screenshot below, you can notice that the biggest snowflake has some artifacts and doesn't look really neat, it's a bit squary on sides. It is noticable, because the BPM is so low so you don't even need to watch objects, but you'll most likely keep staring at storyboard while just holding some slider. I noticed it during gameplay, but it was almost the only thing I wanted to mention for storyboard. I'd say it could look much better if you used a bigger file and smaller scale. Going over 0.5 scale already doesn't look good and distorts the image. I am not forcing this, but I guess it would look cleaner and more smooth, that's also a part of quality. The problem would maybe be that I'd need you to have the file with storyboard code so you can change the scale to something lower (I'd say half to third of the current value), if you don't have that code, we could fix that by some simple script, just PM me in case, I'll be glad to do it. If you agree with the change, you might get the new snowflake file here. Please be aware that current file has some unnecessary transparency as well, so that would be fixed by using the alternative too.
  3. You won't need the code of storyboard in this step, but there's one little issue. There are some objects that are not visible during gameplay and should be removed to reduce storyboard load and obviously file size. I would obviously ignore those snowflakes, because that is almost nothing. 4 spectrum bars from left side are completely off-screen and won't help in any way. 10 bars on right side are also useless. Please, remove them (it's the easiest to do in actual editor and test after removing each bar, because you can see if you didn't mess up something. It will improve SB load a little for people with older computers, and will free about 0.71MB, which is quite a lot considering it's just a text that can be removed so easily. However, please be aware that it looks like you remove more than needed in editor, but it looks different during gameplay, be sure to test.
  4. soft-hitwhistle has no chance to be audible using 15%-20% volume. Removing it makes no audible difference unless I mute the song, which is not really what should be intended by a map. Hitsounds should enhance how the song sounds and give some feedback, it's really a pity to keep it like that. You might use a bit louder file, which is more noticable, rather than having no function.
  5. soft-hitclap is exactly the same scenario, this alternative would be more audible. I think you're too afraid of hitsounds, you mapped them exactly the way it would fit the best, but using such low volume hitsounds threw it all into a waste. As the volume of drums varies during the song, following it by having multiple inherited points with variable volume would make it perfect, but that's just a bonus to what I suggested here.
[Hard]
  1. There are some places where you choose to map nothing on slider end. I kind of agree with it on this map, without it, there would be many long gaps. However, I'd say those places are supposed to be muted so it makes at least some sense. 5% volume would be sane in this situation. This applies to these timestamps: 00:01:448 - 00:04:340 - 00:07:231 - 00:10:123 - 00:13:015 - 00:15:906 - 00:30:364 - 01:05:063 - 01:10:846 - 01:16:629 - 01:39:762 (2) - 02:00:002 - 02:08:677 - 02:31:810 - 02:49:159 - This is basically the reason why I already said using variable volumes would be great, but these are quite important.
[Normal]
  1. 01:07:954 (2) - You forgot both whistles on this slider.
  2. 01:11:207 - You forgot a whistle on slider end.
  3. 01:11:930 - Same as above.
  4. 01:22:412 - The whistle is most likely not supposed to be here.
  5. 01:31:087 (2) - You forgot both whistles again.
  6. 01:33:978 - This is same as 01:22:412 - I believe it's not supposed to be here.
  7. 01:37:954 - The whistle is missing.
  8. 01:45:906 - Same as above.
  9. 02:32:171 - Same as above.
  10. 02:43:737 - Same as above.
  11. 02:55:304 - Same as above.
Rest of the map looks really cool to me. Feel free to call me back. Basically, I'd mainly like hitsound improvement and if you feel creative, you might play a bit with those volumes to achieve even better feeling during the gameplay. After the major issues are solved and the mod is answered, I don't see a reason why this should be pending any longer.
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