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Satoshi (CV:Rica Matsumoto) - XY&Z

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Topic Starter
ktgster
This beatmap was submitted using in-game submission on Sunday, February 14, 2016 at 7:39:33 PM

Artist: Satoshi (CV:Rica Matsumoto)
Title: XY&Z
Source: ポケットモンスターXY&Z
Tags: XY and Z Xerneas Yveltal Zygarde Opening Ash Ketchum Pokemon Pokémon Pocket Monsters ジガルデ Rika 佐香智久 XYZ Tomohisa Sako Saku Puni-chan
BPM: 254
Filesize: 5159kb
Play Time: 03:24
Difficulties Available:
  1. Advanced (2.56 stars, 416 notes)
  2. Extra (4.93 stars, 796 notes)
  3. Extreme (5.8 stars, 863 notes)
  4. Hard (3.38 stars, 652 notes)
  5. Insane (4.13 stars, 738 notes)
  6. Normal (1.64 stars, 218 notes)
  7. Z (6.77 stars, 949 notes)
Download: Satoshi (CV:Rica Matsumoto) - XY&Z
Information: Scores/Beatmap Listing
---------------
Redownload if before 2016/02/01

How consistent is your movement?

Lanturn's TV Size
Kuo Kyoka TV Size (mania)

Mapset took 6 days to finish.

Mod Number List!

Normal: 3
Advanced: 4
Hard: 4
Insane: 5
Extra: 3
Extreme: 3
Z: 3
Irreversible
firzt
Weber
hi

Normal

00:20:545 (2) - Good blanket at x:416, y:252
00:26:687 (1,3) - These kind of have weird ends to them that make them look a little funny, not really sure how to describe it, try putting middle node in the middle to make it more symmetrical
00:54:561 (2,3) - Could probably blanket like this: http://puu.sh/mRzpC/b854c1ed7d.jpg
01:06:372 (1,2) - ^ http://puu.sh/mRzvl/e99d24fb0d.jpg
01:21:018 (4,5,1) - Try something akin to this: http://puu.sh/mRzxD/0317681383.jpg
01:42:632 (4) - Make this shorter and end on both red ticks: http://puu.sh/mRzLe/0e948a4a42.jpg
01:53:616 (2) - Make this a full beat longer
02:12:042 (4) - Blanket at x:412, y:160
02:57:868 (3) - This slider might be visually confusing for a player around this difficulty, I would suggest making it more spread out. http://puu.sh/mRzXq/9e7b9aa3d5.jpg
03:14:758 (3) - Try shortening it like so: http://puu.sh/mRzZh/d626c28b6c.jpg

Advanced

00:52:908 (4) - Unnecessary note.
01:04:482 (3) - Move to here: http://puu.sh/mRAav/04cb889f92.jpg
01:39:443 (2) - Blanket x:160, y:240
02:43:807 - Flip horizontally

Hard

00:43:695 (1) - There isn't really a need for this repeat to be repeating that much, tone it back a bit.
02:35:191 (1) - ^

Insane

00:07:317 (5) - This slider could pull a bit more out: http://puu.sh/mRAFl/7559422468.jpg (Might also need another axis point so it can properly curve around the slider without the bend)
00:21:254 (2) - ^
00:22:199 (2) - ^
02:55:506 (3) - ^ This one is actually kinda good, it could be perfect though
00:43:695 (1) - Same as hard

sry i'm really not good at modding anything above insane

Good luck.
Akasha-
omg full version <3333333
good luck
Leafeon
yes
MiniiNinja
Nice.
SuperMIC
fuk

---

[Normal]

00:43:695 (2) - I think it's better for the music if you shorten this to a 3/2 repeat slider.


01:17:711 (1,2) - why not make these parallel?

clean otherwise

[Advanced]

00:20:782 (6) - A part of me feels like there should be a circle here but I understand if you just leave it as is
00:38:026 (1) - to better fit the music try this rhythm (will need to change the pattern)


00:39:916 (1) - ^
02:28:577 (2,1,2) - Consider adding drum hitfinishes to the starts of these sliders (make sure additions are set back to auto)
02:40:152 (4,5) - Move (4) up for better flow? x:280 y:164
02:57:868 (1,2) - (2) cud be in a straight line with the end of (1) but u just playin

[Hard]

00:25:742 (5) - this looks better with (2,3,4) the way it is, but it'd flow better into the stream if curving the other way (horizontal inversion) sooooo your call


01:44:168 (1,2,3) - awkward flow, maybe make a slight curve with (2) and (3)?
01:59:286 (1,3) - A part of me wants these to be parallel
02:28:577 (3,1,3) - Add drum hitfinishes as in Advanced?
02:46:530 (1,2,3) - Would be better if (2) was moved so the transition between (1) and (3) curves
02:51:727 (2,3,1) - ^ same idea
03:12:986 (1,2,3) - hehe here I think (2) and (3) should be in a line
03:23:734 (2,3,4) - this should be a steeper curve

[Insane]

00:03:183 (7,8) - any reason for spacing decrease here?
00:06:608 (2) - Should be further left. x:156 y:76?
00:53:853 (4) - I like this as some sort of curve in this direction ) to compliment (3)
01:38:498 (1,2,3,4) - Maybe space these out and make a pattern? I feel like I want to move on (1-3)
02:14:049 - add note to the stack?
02:15:939 - ^
02:28:577 (3,5,7) - drum hitfinishes?
02:45:349 (4) - like this better as a curve with respect to (3)

[Extra]

00:03:419 (8) - Why a slider here over two hitcircles?
00:18:183 (3) - Why is this a curve instead of a line, given the rest of the pattern?
00:27:868 (2) - ^
00:31:648 (2) - ^ this one im more okay with though
00:47:238 (4) - maybe make this a curve to match (2)
00:56:451 (3) - I like this better as a curve that "points" to (4)


01:13:341 (1,2,3) - Not a big deal but maybe stack instead for the music?
01:34:482 (7) - Should just be a line
01:38:498 (1,2,3,4) - As in insane, maybe space these?
01:40:742 (2,3,4) - flow is meh, (3) is what would need to be changed in some way
01:58:813 (5) - I like this better as a curve. you can even try to make it blanket (1) :O


02:28:577 (3,1,3) - d-drum hitfinishes? owo
03:09:916 (3) - I like this better with ctrl+g but it fucks up the rest of the pattern lol
03:23:616 (2,3) - I like it better if they're either both curves or both lines

[Extreme]

00:25:034 (1,2,3) - Make parallel?
00:34:010 (5) - consider ctrl+g
00:39:443 (4) - Make this a curve that blankets (2)? fits better with the preceding and following sliders
00:49:246 (6) - technically flows better if this is stacked under (3) instead, but spacing becomes boring lol
01:16:766 (1,2) - consider individual ctrl+g's on these both. Flows better from (4) and (5)
01:23:734 (2,4) - pararrerr????
01:38:498 (1,2,3,4) - space out?
01:45:585 (3) - kinda sticks out in the pattern, but i like it
01:47:120 (5,6) - ctrl+g?
01:54:561 (1) - ^
02:00:585 (6,7) - ^
02:28:577 (3,1,3) - drum? hitfinishes???
02:42:278 (3) - should curve upwards like a happy face


02:53:380 (2) - again sticks out a little, maybe just a line?

[Z]


fml

00:08:144 (2,3) - music doesn't really warrant this anti-flow jump. maybe move (3) somewhere closer?
00:48:065 (3) - flows better as ctrl+g but if so needs to be respaced
00:55:270 (2,3) - ctrl+g
00:55:742 (5,6) - ^ if so, i'd also individually ctrl+g 00:55:979 (1,2,3,4) uehuehueh
01:38:498 (1,2,3,4) - space out?
01:45:349 (2,3) - individual ctrl+gs?
02:12:632 (2,3,1,2,3,1,2,3,1,2,3) - disgusting pp mapper!!1!111!1!
02:28:577 (3,1,3) - drrrrruum hitfinishes?
02:33:656 (2,3) - individual ctrl+gs?
02:38:262 (2) - should be a line or curve
02:45:585 (1,2,3) - consider ctrl+g on (1), then ctrl+g on (2,3). flows better in from the previous pattern. if you change, you might also change 02:46:057 (4,5,6)

---

song + mapset are FUCKIGN SICK

-SMIC
Topic Starter
ktgster
Tatsumaki

Tatsumaki wrote:

hi

Normal

00:20:545 (2) - Good blanket at x:416, y:252 - what?
00:26:687 (1,3) - These kind of have weird ends to them that make them look a little funny, not really sure how to describe it, try putting middle node in the middle to make it more symmetrical - done
00:54:561 (2,3) - Could probably blanket like this: http://puu.sh/mRzpC/b854c1ed7d.jpg - I guess
01:06:372 (1,2) - ^ http://puu.sh/mRzvl/e99d24fb0d.jpg - probably not for this one. I wanted the circular flow to go on
01:21:018 (4,5,1) - Try something akin to this: http://puu.sh/mRzxD/0317681383.jpg - ok
01:42:632 (4) - Make this shorter and end on both red ticks: http://puu.sh/mRzLe/0e948a4a42.jpg - this is the only time that the main beat is switched off like this making it inconsistent overall. First kiai didn't do this kind of thing and this is the easiest difficulty, even though it is called "Normal". Not worth it
01:53:616 (2) - Make this a full beat longer - sure
02:12:042 (4) - Blanket at x:412, y:160 - this sounds absolutely pointless. Poor flow is created among this too.
02:57:868 (3) - This slider might be visually confusing for a player around this difficulty, I would suggest making it more spread out. http://puu.sh/mRzXq/9e7b9aa3d5.jpg - done
03:14:758 (3) - Try shortening it like so: http://puu.sh/mRzZh/d626c28b6c.jpg - extended previous slider to use the red tick instead

Advanced

00:52:908 (4) - Unnecessary note. - umm, how is it unnecessary?
01:04:482 (3) - Move to here: http://puu.sh/mRAav/04cb889f92.jpg - no really need tbh. It's not like every part needs to be blanketed
01:39:443 (2) - Blanket x:160, y:240 - not intended to be blanketed, move slider direction to westwards
02:43:807 - Flip horizontally - it is very similar to 00:51:963 (3) - so just telling to flip this doesn't really make sense overall. I think it is fine

Hard

00:43:695 (1) - There isn't really a need for this repeat to be repeating that much, tone it back a bit. - lack of alternatives even exist. A long slider wouldn't fit, the spinner would be too short and shortening the slider would make the part worse. Doing 1/2's on the repeats also loses that emphasis. No change
02:35:191 (1) - ^ - ^

Insane

00:07:317 (5) - This slider could pull a bit more out: http://puu.sh/mRAFl/7559422468.jpg (Might also need another axis point so it can properly curve around the slider without the bend) - angled a bit. The next 3 are fine actually though
00:21:254 (2) - ^
00:22:199 (2) - ^
02:55:506 (3) - ^ This one is actually kinda good, it could be perfect though
00:43:695 (1) - Same as hard - except it's an insane here. Honestly, players at this caliber should have the instinct to hold on kicksliders like these.

sry i'm really not good at modding anything above insane

Good luck.

SuperMICrophone (please use spoilerbox for pictures)
SPOILER

SuperMICrophone wrote:

fuk

---

[Normal]

00:43:695 (2) - I think it's better for the music if you shorten this to a 3/2 repeat slider. - done, also gives more readability to the stack


01:17:711 (1,2) - why not make these parallel? - k done

clean otherwise

[Advanced]

00:20:782 (6) - A part of me feels like there should be a circle here but I understand if you just leave it as is - removed the stack and modified some patterns
00:38:026 (1) - to better fit the music try this rhythm (will need to change the pattern) - did something else


00:39:916 (1) - ^ - ^
02:28:577 (2,1,2) - Consider adding drum hitfinishes to the starts of these sliders (make sure additions are set back to auto) - done that to every diff
02:40:152 (4,5) - Move (4) up for better flow? x:280 y:164 - used a different position
02:57:868 (1,2) - (2) cud be in a straight line with the end of (1) but u just playin - ehh, that could lead to worse results

[Hard]

00:25:742 (5) - this looks better with (2,3,4) the way it is, but it'd flow better into the stream if curving the other way (horizontal inversion) sooooo your call - slider angle changes changed lol


01:44:168 (1,2,3) - awkward flow, maybe make a slight curve with (2) and (3)? - done
01:59:286 (1,3) - A part of me wants these to be parallel - a finish is on each slider so this gets more impact on it
02:28:577 (3,1,3) - Add drum hitfinishes as in Advanced?
02:46:530 (1,2,3) - Would be better if (2) was moved so the transition between (1) and (3) curves - it kinda does? Umm, maybe this might be better
02:51:727 (2,3,1) - ^ same idea - okay
03:12:986 (1,2,3) - hehe here I think (2) and (3) should be in a line - lel wut
03:23:734 (2,3,4) - this should be a steeper curve - kk

[Insane]

00:03:183 (7,8) - any reason for spacing decrease here? - absolutely no reason. It's not a big impact considering most of the finishes are mostly the same with some minor pitch increases
00:06:608 (2) - Should be further left. x:156 y:76? - first a mod tells me to change the slider before it, now I have to revert back zzzzz
00:53:853 (4) - I like this as some sort of curve in this direction ) to compliment (3) - o, except, this is done like everywhere in the mapset and moving the 1 slider can screw things up quite a bit
01:38:498 (1,2,3,4) - Maybe space these out and make a pattern? I feel like I want to move on (1-3) - these are stacks to provide clarity. Spacing them would screw up the reading and anti-jumps don't provide a lot of movement to begin with.
02:14:049 - add note to the stack? - its not really emphasized enough to warrant a note
02:15:939 - ^ - ^
02:28:577 (3,5,7) - drum hitfinishes?
02:45:349 (4) - like this better as a curve with respect to (3) - now I don't get it?

[Extra]

00:03:419 (8) - Why a slider here over two hitcircles? - made a stack
00:18:183 (3) - Why is this a curve instead of a line, given the rest of the pattern? - welcome to back and forth random slider designs. I am just going to say, it is my style
00:27:868 (2) - ^ - ^
00:31:648 (2) - ^ this one im more okay with though - ^
00:47:238 (4) - maybe make this a curve to match (2) - well to be frank, these curves are more representation of variety design and changes in vocals. It is quite subjective though so idk
00:56:451 (3) - I like this better as a curve that "points" to (4) - alright


01:13:341 (1,2,3) - Not a big deal but maybe stack instead for the music? - alright
01:34:482 (7) - Should just be a line -
01:38:498 (1,2,3,4) - As in insane, maybe space these? - same as insane
01:40:742 (2,3,4) - flow is meh, (3) is what would need to be changed in some way - fixed
01:58:813 (5) - I like this better as a curve. you can even try to make it blanket (1) :O - done


02:28:577 (3,1,3) - d-drum hitfinishes? owo
03:09:916 (3) - I like this better with ctrl+g but it fucks up the rest of the pattern lol - same
03:23:616 (2,3) - I like it better if they're either both curves or both lines - changes in vocals

[Extreme]

00:25:034 (1,2,3) - Make parallel? - nah
00:34:010 (5) - consider ctrl+g - no matter what you do here, you get screwed by either this slider or the next slider. Also sliders like these play pretty smoothly for me tbh
00:39:443 (4) - Make this a curve that blankets (2)? fits better with the preceding and following sliders - can't do that with the slider on a slider end and a circle. Can't really much else about the curve/straight sliders
00:49:246 (6) - technically flows better if this is stacked under (3) instead, but spacing becomes boring lol - actually would be worse considering the following transition would be absolute shit to play
01:16:766 (1,2) - consider individual ctrl+g's on these both. Flows better from (4) and (5) - and rip slider on 3
01:23:734 (2,4) - pararrerr???? - okay, made them straight lol
01:38:498 (1,2,3,4) - space out? - same as before
01:45:585 (3) - kinda sticks out in the pattern, but i like it - going to keep
01:47:120 (5,6) - ctrl+g? - actually worse. This cross pattern is like this to improve playability. Doing a ctrl+g would just make this play worse and the jump in the middle would be really dumb tbh
01:54:561 (1) - ^ - moved 2 over, maybe that might work lol
02:00:585 (6,7) - ^ - and the next slider isn't accounted for. Not worth it
02:28:577 (3,1,3) - drum? hitfinishes???
02:42:278 (3) - should curve upwards like a happy face - stacked on a sliderend. Can't do that


02:53:380 (2) - again sticks out a little, maybe just a line? - sure, why not

[Z]


I can't even pass :(

fml

00:08:144 (2,3) - music doesn't really warrant this anti-flow jump. maybe move (3) somewhere closer? - that's an anti-flow jump? Anyways, at this level, it is not simply just flow, but rather low angled jumps that make these part play well. Making this closer would involve a blanket from 00:08:616 (1) - and the change in spacing would not be well to play as curves are actually harder to play
00:48:065 (3) - flows better as ctrl+g but if so needs to be respaced - unfortunately, this is actually the only option available. Ctrl+g is a bad idea simply due to the fact that there is no room. Making this slider horizontal would ruin the flow between this and the next slider. The next slider has a bunch of patterns linked to it so that can't be moved too. You just can't and besides, I think this plays better anyways
00:55:270 (2,3) - ctrl+g - this map aims more for angles rather than flow here
00:55:742 (5,6) - ^ if so, i'd also individually ctrl+g 00:55:979 (1,2,3,4) uehuehueh - ^ and the 4 in the next combo creates bad angles due to the starting slider going down
01:38:498 (1,2,3,4) - space out? - same as before
01:45:349 (2,3) - individual ctrl+gs? - swapped 2 sliders
02:12:632 (2,3,1,2,3,1,2,3,1,2,3) - disgusting pp mapper!!1!111!1! - no one has ever gotten a fc to that part before as of this post. Good try though and also, those aren't worth very much
02:28:577 (3,1,3) - drrrrruum hitfinishes?
02:33:656 (2,3) - individual ctrl+gs? - pattern was shit, heres a new one
02:38:262 (2) - should be a line or curve - I wanted to be edgy :)
02:45:585 (1,2,3) - consider ctrl+g on (1), then ctrl+g on (2,3). flows better in from the previous pattern. if you change, you might also change 02:46:057 (4,5,6) - or I just flip some stuff and now it works

---

song + mapset are FUCKIGN SICK

-SMIC
Anxient
as requested
this is a double bpm map,

insane

00:01:884 (6) - ctrl g this, coz flow on a double bpm is, i believe, really important. also if you dont ctrl g this, its fine as well. 00:01:648 (5) - just use this slider for 6 for consistency
00:07:317 (5) - fix blanket and ctrl g
01:11:805 (6,1) - make this alligned http://puu.sh/mXD3R/5e42910c7b.jpg
01:21:490 - 01:29:049 - call me crazy, but i think the slidervelocity spike is too large to play this comfortably. like higher it up to at LEAST 0.7. 1.0x to 0.5x is too much man.
01:38:498 (1) - i think it would be better to place this in 192:126. it feels more natural.
02:10:979 (2,3) - fix sliderblanket
02:19:128 (1) - the fact that this is a S shaped slider, somewhat triggers me.
02:36:372 (1) - thank you
02:45:939 (2,3) - idk how to explain this problem but move this slider so that it looks like this http://puu.sh/mXDkA/40b3a5a4bf.jpg. make more neater?
03:21:018 (4) - ctrl g this for the emphasis and flow :l
Extra
00:18:183 (3) - either make this a straight slider or make all the sliders in this section 00:17:711 (1,2,3,4) - a curved slider. copy paste is all you really need to do tbh. (i recommend making this a curve sldier section but hey its up to you
00:21:018 (1,2,3,4) - doing something like this is okay as well
00:28:341 (4) - ctrl g coz you have 00:27:868 (2,3) - these two going right and left.
01:03:301 (3,4,5) - ctrl g all these for flow :l http://puu.sh/mXDDD/c1734b9d99.jpg
01:21:490 - 01:29:049 - same as the previous diff. also if you wanna keep this slow SV so badly, uhh i recommend having the sv gradually go down coz 01:29:049 - 01:38:498 - is gradually increasing
01:35:900 (2) - ctrl g for flow
01:39:916 (5,6,7,8) - well this looks super weird. why not go with consistent ds? i dont know if this is supposed to emphasize something or mapped for the sake of being fancy af
01:56:924 (3,1) - avoidable overlap
01:58:104 (3,4) - ctrl g these for the same reason
02:05:309 (2,3) - not sure why you made the player stop moving, do this instead http://puu.sh/mXE69/85a49cb213.jpg
02:07:553 (3) - ctrl g coz feels natural
02:14:404 (1) - ctrl g should be a good idea but that ruins the flow for the next notes :(
02:18:183 (1,2,3,4,5,6,1) - spread this out more :l it feels so clustered and packed
03:09:916 (3) - ctrl g for circle flow
03:10:270 (4,5) - do this if you applied the above modhttp://puu.sh/mXEsF/15bb9ccfdd.jpg

such a shitty mod for a good map. good luck!
SuperMIC
Lasse
Hi ktgster, since you asked me for some modding on the lower diffs ingame here I am.
I'm not experienced at all with this high sv/double bpm style so modding this is quite hard for me.

Normal

  1. 02:10:152 (2,3) - 2/1 stack
    02:55:506 (4) - 2/1 stack
    03:23:853 (4,5) - 1/1 stack
    those are the only 3 stacks and then the one at the end is not like the others, woiuld consider doing sth about that, like just spacing them all normally since you do it so rarely anyways
  2. 02:18:183 (3) - why is this so clumped? looks a bit odd, making it more "Z" like would look nicer and make it a bit better to understand for new players
  3. 02:31:412 (1,1) - 945ms might be a bit low for what is the lowest diff of yor set. I mean it'S a 1/1 gap, but at 254bpm
  4. 03:11:097 (7) - I'd move the sliderhead down since newer players will try to follow it, so that angle works better
  5. 03:15:349 (4) - why the jump here? goes from 1x to 1.6x ds and makes it also hard to tell if 3-4 is a 1/1 or 2/1 gap. just fix the ds considering oyu never did sth similar
  6. 03:16:293 (6) - the only kickslider in the diff, might as well get rid of it tbh
  7. check AIMod, there seem to be 2 slightly unsnapped sliderends

Advanced

  1. l02:19:128 (1) - so clumped again
  2. 02:32:829 (6,7) - this will be misread as 1/2 by so many inexpecrienced players, please not on such low difficulties :'( 02:34:719 (3,4) - 02:44:168 (4,5) - 02:57:396 (4,5) - it looks just the same as 02:49:246 (3,4,5) - for example
  3. looks pretty much fine besides those stack things, considering that your normal-advanced basicaslly take the spots of easy-normal for this this set they should be a bit more targeted at newer players than normal/advanced in some Easy/Normal(/Advanced)/Hard spread

Hard

  1. 00:26:097 (6,7,8,9,10) - creates such a huge gap here for advanced-hard in fact, it is even harder than Insane here, lol
  2. 00:33:419 (4,5,6) - ^ Insane plays like 1/1 here, but hard has a 1/2 stream?
  3. 00:58:813 (1,2,3,4,5) - using a less open angle should make this much nicer to snap
  4. 01:11:451 (5,6,7) - same here compared to Insane, at least put some of those 1/2 on Insane or nerf them on Hard, it's weird to have thos parts way harder than Insane, which has a 1/1 slider here
  5. 01:20:900 (2,3,4,5) - will sotp mentioning them now, lol
  6. 02:12:514 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I wouldnt expect people that play hards to singltap 254 bpm, so this feel more like 127 bpm double spam and I'd consider toning it down a bit by using some sldiers or sth
  7. 03:05:309 (5,1,2) - this is so weird with suddenly changing from spaced to stacked

Insane

  1. wow that H-I SV gap is pretty huge compared to the others
  2. 00:58:695 (5,1,2,3) - spaced-stacked-jump plays a bit weird and this wide angle doesnt make it better
    01:46:057 (1,2) - this is quite strong so I'd space 2 a bit more, right now it's basically nothing at all considering slider leniency
  3. 02:35:191 (1,2,3) - idk if you want to do this on a 4* diff, but imo it'd fit really nice to use something like 1.1 - 1.2 - 1.3 sv for those to go with the increasing intensity
hope at least something could help and good luck with this!
Topic Starter
ktgster
Anxient

Anxient wrote:

as requested
this is a double bpm map,

insane

00:01:884 (6) - ctrl g this, coz flow on a double bpm is, i believe, really important. also if you dont ctrl g this, its fine as well. 00:01:648 (5) - just use this slider for 6 for consistency - copypasted 5
00:07:317 (5) - fix blanket and ctrl g - changed the slider a bit
01:11:805 (6,1) - make this alligned http://puu.sh/mXD3R/5e42910c7b.jpg - okay
01:21:490 - 01:29:049 - call me crazy, but i think the slidervelocity spike is too large to play this comfortably. like higher it up to at LEAST 0.7. 1.0x to 0.5x is too much man. - changed to 0.60
01:38:498 (1) - i think it would be better to place this in 192:126. it feels more natural. - the music abruptly stops for a bit which is why the circles are placed lower. Not to mention, it creates a better transition into the kiai
02:10:979 (2,3) - fix sliderblanket - huh, blanket is fine tbh
02:19:128 (1) - the fact that this is a S shaped slider, somewhat triggers me. - kk heres your fix
02:36:372 (1) - thank you
02:45:939 (2,3) - idk how to explain this problem but move this slider so that it looks like this http://puu.sh/mXDkA/40b3a5a4bf.jpg. make more neater? - done
03:21:018 (4) - ctrl g this for the emphasis and flow :l - and the lead in to 5 to the next slider becomes noticeably more annoying to play

Extra
00:18:183 (3) - either make this a straight slider or make all the sliders in this section 00:17:711 (1,2,3,4) - a curved slider. copy paste is all you really need to do tbh. (i recommend making this a curve sldier section but hey its up to you - changed the last slider in the set to a curve instead
00:21:018 (1,2,3,4) - doing something like this is okay as well
00:28:341 (4) - ctrl g coz you have 00:27:868 (2,3) - these two going right and left. - and I ended up flipping the rest of the section
01:03:301 (3,4,5) - ctrl g all these for flow :l http://puu.sh/mXDDD/c1734b9d99.jpg - okay
01:21:490 - 01:29:049 - same as the previous diff. also if you wanna keep this slow SV so badly, uhh i recommend having the sv gradually go down coz 01:29:049 - 01:38:498 - is gradually increasing - I honestly don't see a problem in this. Everyone played fine in these parts and the spacing on 1/2's are similar. The player should be able to tick it immediately
01:35:900 (2) - ctrl g for flow - this is intentional, all the sliders are supposed to go up
01:39:916 (5,6,7,8) - well this looks super weird. why not go with consistent ds? i dont know if this is supposed to emphasize something or mapped for the sake of being fancy af - fixed
01:56:924 (3,1) - avoidable overlap - fixed
01:58:104 (3,4) - ctrl g these for the same reason - this was a pain to adjust
02:05:309 (2,3) - not sure why you made the player stop moving, do this instead http://puu.sh/mXE69/85a49cb213.jpg - the screenshot example leads into an angle I really don't like. It's really only stopped for consistency on Z
02:07:553 (3) - ctrl g coz feels natural - intentional snap, also plays worse tbh
02:14:404 (1) - ctrl g should be a good idea but that ruins the flow for the next notes :(
02:18:183 (1,2,3,4,5,6,1) - spread this out more :l it feels so clustered and packed - don't think so, spreading it out wouldn't really work with the DS snapping in the mind. The Z slider is readable since sliders disappear faster in gameplay than in editor
03:09:916 (3) - ctrl g for circle flow - changed a few things around
03:10:270 (4,5) - do this if you applied the above modhttp://puu.sh/mXEsF/15bb9ccfdd.jpg

such a shitty mod for a good map. good luck! - thanks

Lasse

Lasse wrote:

Hi ktgster, since you asked me for some modding on the lower diffs ingame here I am.
I'm not experienced at all with this high sv/double bpm style so modding this is quite hard for me.

Normal

  1. 02:10:152 (2,3) - 2/1 stack
    02:55:506 (4) - 2/1 stack
    03:23:853 (4,5) - 1/1 stack
    those are the only 3 stacks and then the one at the end is not like the others, woiuld consider doing sth about that, like just spacing them all normally since you do it so rarely anyways - changed all
  2. 02:18:183 (3) - why is this so clumped? looks a bit odd, making it more "Z" like would look nicer and make it a bit better to understand for new players - k
  3. 02:31:412 (1,1) - 945ms might be a bit low for what is the lowest diff of yor set. I mean it'S a 1/1 gap, but at 254bpm - I'm not really sure about this, I need more opinions considering that this is the only viable time to stop the spinner and I can't really just ignore the first parts of the last kiai.
  4. 03:11:097 (7) - I'd move the sliderhead down since newer players will try to follow it, so that angle works better - done
  5. 03:15:349 (4) - why the jump here? goes from 1x to 1.6x ds and makes it also hard to tell if 3-4 is a 1/1 or 2/1 gap. just fix the ds considering oyu never did sth similar - cuz idk, fixed
  6. 03:16:293 (6) - the only kickslider in the diff, might as well get rid of it tbh - done
  7. check AIMod, there seem to be 2 slightly unsnapped sliderends - the heck, okay...

Advanced

  1. l02:19:128 (1) - so clumped again - fixed
  2. 02:32:829 (6,7) - this will be misread as 1/2 by so many inexpecrienced players, please not on such low difficulties :'( 02:34:719 (3,4) - 02:44:168 (4,5) - 02:57:396 (4,5) - it looks just the same as 02:49:246 (3,4,5) - for example - why not, the players have a little more challenge and this map already has doubles and triple 1/4's. It isn't out of place to have stacks tbh
  3. looks pretty much fine besides those stack things, considering that your normal-advanced basicaslly take the spots of easy-normal for this this set they should be a bit more targeted at newer players than normal/advanced in some Easy/Normal(/Advanced)/Hard spread

Hard

  1. 00:26:097 (6,7,8,9,10) - creates such a huge gap here for advanced-hard in fact, it is even harder than Insane here, lol - insane uses a 1/4 slider stop instead. It is much more difficult than just a stream which is in hard. Players at this caliber can do this more consistently than the pattern in insane.
  2. 00:33:419 (4,5,6) - ^ Insane plays like 1/1 here, but hard has a 1/2 stream? - ^
  3. 00:58:813 (1,2,3,4,5) - using a less open angle should make this much nicer to snap - done
  4. 01:11:451 (5,6,7) - same here compared to Insane, at least put some of those 1/2 on Insane or nerf them on Hard, it's weird to have thos parts way harder than Insane, which has a 1/1 slider here - maybe, but the players at hard level can decipher the stream easier than the sliders in insane
  5. 01:20:900 (2,3,4,5) - will sotp mentioning them now, lol - ^
  6. 02:12:514 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I wouldnt expect people that play hards to singltap 254 bpm, so this feel more like 127 bpm double spam and I'd consider toning it down a bit by using some sldiers or sth - added sliders
  7. 03:05:309 (5,1,2) - this is so weird with suddenly changing from spaced to stacked - fixed

Insane

  1. wow that H-I SV gap is pretty huge compared to the others
  2. 00:58:695 (5,1,2,3) - spaced-stacked-jump plays a bit weird and this wide angle doesnt make it better - stacked on top of the 5
    01:46:057 (1,2) - this is quite strong so I'd space 2 a bit more, right now it's basically nothing at all considering slider leniency - I do too, but for simplicity sake to the double bpm, I can't do that
  3. 02:35:191 (1,2,3) - idk if you want to do this on a 4* diff, but imo it'd fit really nice to use something like 1.1 - 1.2 - 1.3 sv for those to go with the increasing intensity - ehh, I might consider it, but it'd be inconsistent tbh
hope at least something could help and good luck with this!
Axarious
General
  1. ikuze
Advanced
  1. 01:05:900 (5) - normal sampleset + finish for consistency with 02:00:703 (3) - ?
  2. 03:12:278 (3,4) - looks pretty bad with stack leniency, iunno if you wanna fix it or not.
Hard
  1. 00:35:782 - no circle on the 1/2 here, but a reverse slider that covers the 1/2 here 00:37:553 (6) - Link
Insane
  1. 00:09:207 (5) - slider is offscreen; to 269|322 to fix while maintaining intended ds
Extra
  1. 01:39:916 (5,6,7,8,1) - looks quite messy, not sure if it was intentional or not
Extreme
  1. 00:43:695 (1,2,3,4,5,6,7,8) - this rhythm felt a bit awkward to play, esp when the singing is on 00:44:049 - and 00:44:404 - . perhaps use this rhythm instead?
  2. 02:13:931 (11,1) - a bit hard to read
  3. 03:17:238 (3,4,1) - imo this ds is a bit large for the cooldown section
Z
  1. 00:31:648 (2,3,4) - fix triangle, move (4) to 0|134
  2. 00:39:325 (4,5,6) - perhaps change the rhythm here to this instead?
  3. 00:44:050 (7) - i still think the reverse slider should start here bc the singing is more prominent than the drums :v
  4. 01:24:916 - missing circle or beat here? keeps polarity with 01:24:679 (2) -
  5. 01:28:223 (4) - i don't hear anything here, possibly remove?
  6. 01:50:309 (4,5,6,2) - not parallel, don't know if this is intentional to be asymmetric to the horizontal flip with 01:50:782 (1) -
  7. 02:10:506 (8,1) - looks a bit weird, but i guess it's okay
  8. 02:13:695 (2,3,4) - weird ds increase?
  9. 02:15:585 (2,3,4) - ^
  10. 03:06:608 (3,4,5,6) - momentum from (3) seems a bit harsh and awkward to hit
  11. 03:09:207 (1,2,3,4,5,1,2) - already mentioned this before; this pattern is weird to hit, but i'm not sure how you'd change it
  12. 03:14:640 (3,1) - looks a bit cramped and it's hard to reach that slider head and drag downwards (antijump or something?)
Nerova Riuz GX
looks like low diffs have enough mods so lemme push on the highest one

two major problem from me:
  1. NC can be readjusted, like adding one on 00:23:853 (4) - 02:08:262 (7) - ...etc. NCs can not only clarify the beat but also control the HP healing. Over half of the map is made with sliders, which means you have less chance to heal your health. Adding those NC can help balance the HP bar, and make sure people won't die suddenly.
  2. Note block, like 01:53:853 (2,4,1,3) - . i don't know about others but that's a big problem for me. Over 3 objects stacked on the same place, and sometimes they are even not a constant beat. they are harder to hit, and some of them can obviously be improved, like spacing them out.
though the testplaying is damn hard for me but i tried to get something strange and make some feedback

00:34:719 (3,4,5,1,2,3,4,5,6) - it's really damn hard to hit because of the blocks and frequent changes on direction
00:39:325 (4,5,6) - it feels like they are following nothing in detail, not the guitar or anything clear
01:11:569 (3,4,5) - they sound stronger, but not emphasized. I want to know why, since lots of things are emphasized well.
01:23:380 (1,2,3,4,5) - actually im wondering why there's nothing on 01:23:853 - , the voice here sounds much harder than 01:23:734 - . and i did misread on that too.
03:10:152 (1,2) - it's obviously different from 03:09:207 (1,2,3,4,5) - , I can't get a reason why the pattern is not changed.
03:12:042 (1,2) - this one as well.
03:23:971 (5,6) - I believe a direction change can make the finisher better with a different emphasizing. most of your jumps are all horizonal/vertical based, making some difference here is a nice way to clarify it.

again, im sorry for the huge delay, and i might probably can't help a lot on it because my modding is mostly based on my playing/mapping skill
but im glad to see something new and cool stuff from you, hope you can get it ranked
good luck
Shohei Ohtani
this map literally has no fucking issues lmfao get it bubbled
Topic Starter
ktgster
Axarious

Axarious wrote:

General
  1. ikuze
Advanced
  1. 01:05:900 (5) - normal sampleset + finish for consistency with 02:00:703 (3) - ? - done
  2. 03:12:278 (3,4) - looks pretty bad with stack leniency, iunno if you wanna fix it or not. - fixed
Hard
  1. 00:35:782 - no circle on the 1/2 here, but a reverse slider that covers the 1/2 here 00:37:553 (6) - Link - added a circle
Insane
  1. 00:09:207 (5) - slider is offscreen; to 269|322 to fix while maintaining intended ds - changed the blanket since it was kinda bleh
Extra
  1. 01:39:916 (5,6,7,8,1) - looks quite messy, not sure if it was intentional or not - also fixed
Extreme
  1. 00:43:695 (1,2,3,4,5,6,7,8) - this rhythm felt a bit awkward to play, esp when the singing is on 00:44:049 - and 00:44:404 - . perhaps use this rhythm instead? - changed
  2. 02:13:931 (11,1) - a bit hard to read - lowered the slider pattern
  3. 03:17:238 (3,4,1) - imo this ds is a bit large for the cooldown section - I think it's fine considering that it is still kiai and the emphasis isn't a really big drop here
Z
  1. 00:31:648 (2,3,4) - fix triangle, move (4) to 0|134 - done
  2. 00:39:325 (4,5,6) - perhaps change the rhythm here to this instead? - replaced 3 and 4 with a slider and made some pattern changes
  3. 00:44:050 (7) - i still think the reverse slider should start here bc the singing is more prominent than the drums :v - k done
  4. 01:24:916 - missing circle or beat here? keeps polarity with 01:24:679 (2) - intentional, this is following the vocals hence why and its not a very prominent sound
  5. 01:28:223 (4) - i don't hear anything here, possibly remove? - done
  6. 01:50:309 (4,5,6,2) - not parallel, don't know if this is intentional to be asymmetric to the horizontal flip with 01:50:782 (1) - formation creates a triangle and is also used to keep the slider on 01:51:018 (2) - intact
  7. 02:10:506 (8,1) - looks a bit weird, but i guess it's okay - stacked the slider on top
  8. 02:13:695 (2,3,4) - weird ds increase? - fixed
  9. 02:15:585 (2,3,4) - ^ - ^
  10. 03:06:608 (3,4,5,6) - momentum from (3) seems a bit harsh and awkward to hit - I tried, hopefully this plays well
  11. 03:09:207 (1,2,3,4,5,1,2) - already mentioned this before; this pattern is weird to hit, but i'm not sure how you'd change it - took a while to fix, but done
  12. 03:14:640 (3,1) - looks a bit cramped and it's hard to reach that slider head and drag downwards (antijump or something?) - should be easier to hit now

Nerova Riuz GX

Nerova Riuz GX wrote:

looks like low diffs have enough mods so lemme push on the highest one

two major problem from me:
  1. NC can be readjusted, like adding one on 00:23:853 (4) - 02:08:262 (7) - ...etc. NCs can not only clarify the beat but also control the HP healing. Over half of the map is made with sliders, which means you have less chance to heal your health. Adding those NC can help balance the HP bar, and make sure people won't die suddenly. - half of the NC's idk what happened
  2. Note block, like 01:53:853 (2,4,1,3) - . i don't know about others but that's a big problem for me. Over 3 objects stacked on the same place, and sometimes they are even not a constant beat. they are harder to hit, and some of them can obviously be improved, like spacing them out. - honestly, I think they're fine and I don't see many people specifically complaining about it
though the testplaying is damn hard for me but i tried to get something strange and make some feedback

00:34:719 (3,4,5,1,2,3,4,5,6) - it's really damn hard to hit because of the blocks and frequent changes on direction - I think that's fine and the changes aren't the worst thing to play
00:39:325 (4,5,6) - it feels like they are following nothing in detail, not the guitar or anything clear - changed to slider in a previous mod
01:11:569 (3,4,5) - they sound stronger, but not emphasized. I want to know why, since lots of things are emphasized well. - Gameplay reasons. I feel the consecutive circles were a bit too much if they were emphasized with an increase in spacing and its not really that intense in general
01:23:380 (1,2,3,4,5) - actually im wondering why there's nothing on 01:23:853 - , the voice here sounds much harder than 01:23:734 - . and i did misread on that too. - vocals aren't on that tick actually. It actually plays on 01:23:912 - but its really off in this section so its not the most reliable thing to use
03:10:152 (1,2) - it's obviously different from 03:09:207 (1,2,3,4,5) - , I can't get a reason why the pattern is not changed. - uhh what? Considering the pattern has changed from a previous mod, this might have fixed the issue?
03:12:042 (1,2) - this one as well. - ^
03:23:971 (5,6) - I believe a direction change can make the finisher better with a different emphasizing. most of your jumps are all horizonal/vertical based, making some difference here is a nice way to clarify it. - not sure what you mean by clarifying it considering it is already aiming for a horizontal. A change in direction would end up playing poorly and be inconsistent with the rest of the map.

again, im sorry for the huge delay, and i might probably can't help a lot on it because my modding is mostly based on my playing/mapping skill
but im glad to see something new and cool stuff from you, hope you can get it ranked
good luck - thanks
Monstrata
We discussed a few things on #discord, made some changes to the upper diffs, and fixed some nazi stuff on lower diffs, and resnapped some stuff on Insane that was in 1/12 lol.. Lets get this set rolling!
BeatofIke
We only fixed a few things. Happy Valentine's Day~
Shohei Ohtani
>Discord
>tfw free BN mods on discord
>tfw kicked out because people can't handle dick jokes

nice
IamKwaN
Can you provide a proof of metadata?
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