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OSTER project - Labradorite feat. Yu Tokiwa

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Total Posts
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Topic Starter
thzz
This beatmap was submitted using in-game submission on 2017年01月08日 日曜日 at 1:39:03

Artist: OSTER project
Title: Labradorite feat. Yu Tokiwa
Source: pop'n music éclale
Tags: recursive call eclale
BPM: 190
Filesize: 28680kb
Play Time: 05:13
Difficulties Available:
  1. Brilliance (5.81 stars, 1385 notes)
Download: OSTER project - Labradorite feat. Yu Tokiwa
Download: OSTER project - Labradorite feat. Yu Tokiwa (no video)
Information: Scores/Beatmap Listing
---------------
胸に秘めた 輝きを信じて

enjoy the brilliance!
Xinying
Hi , m4m req.


General

  1. BPM and Offset : ✓
  2. Aimod : ✓
  3. Metadata : × , see this.
  4. Tags : × , add 'Recursive' , 'Call' , since it's the name of the album.
  5. Background Image : × , for some reason the BG is not showing for me , maybe change the BG file name to just BG and set as BG.
  6. Kiai : ✓
  7. Hitsound : ✓
  8. Video : -

Brilliance

  1. 00:05:441 (1,2,3) - Maybe not stack these , since you didn't stack for 00:02:915 (1,2,3) and 00:07:652 (1,2,3) .
  2. 00:03:705 (1) - I feel that this NC is unnecessary.
  3. 00:31:336 (1) - ^.
  4. 00:32:757 (1,2) - Try something like this , so you won't create a huge jump spike.
  5. 01:33:389 (1) - Ironically (because previously I told you to not spam NC) , I'd prefer if you NC this because the pattern will be nicer in a way.
  6. 01:34:020 (1,1) - I feel that you should end this spinner earlier , so the players have time to react to hit 01:36:547 (1) . Maybe end it here 01:36:231 (5) .
  7. 01:44:126 (1,2,3,4,5,6,7) - For this the rhythm feels weird imo. I would use this rhythm instead.
  8. 01:46:336 (2,3) - I think this will be better if you changed it to a slider , follows the vocal in a way.
  9. 01:51:389 (6,7,1) - I think if you made this DS the same , it will be better.
  10. 02:14:915 (1,2,3) - Make an even triangle. Something like this.
  11. 02:16:731 (1,1) - Try ending this slider here instead 02:18:547 (2) .
  12. 02:28:494 (2) - Missed one vocal here which might confuse players into starting the stream earlier.
  13. 02:32:126 (1,2) - Can cover better imo.
  14. 02:35:600 (6,7,1) - Spacing seems really weird. Just use constant DS will do.
  15. 02:54:389 (5) - Maybe NC this note?
  16. 02:59:915 (1,2,3,4,5,1) - Having such a spaced stream when the music is calm seems weird imo.
  17. 03:10:020 (3) - This should be a 1/4 slider too
  18. 04:17:442 (1) - Remove this NC.
  19. 04:34:336 (5) - NC this , since you increased DS for the stream , will be more noticeable.

Overall

  1. Wow ... a really cool map overall. I like your flow and hitsounds , they fit with the song a lot. :) Good luck!! <3
Topic Starter
thzz

Chocox wrote:

Hi , m4m req.


General

  1. BPM and Offset : ✓
  2. Aimod : ✓
  3. Metadata : × , see this. what is this data from? I'm sure that "常盤ゆう" mustn't be "TSUNEBAN YUU", she is "TOKIWA YU". watch the movie.
  4. Tags : × , add 'Recursive' , 'Call' , since it's the name of the album. ok
  5. Background Image : × , for some reason the BG is not showing for me , maybe change the BG file name to just BG and set as BG. fixed
  6. Kiai : ✓
  7. Hitsound : ✓
  8. Video : -

Brilliance

  1. 00:05:441 (1,2,3) - Maybe not stack these , since you didn't stack for 00:02:915 (1,2,3) and 00:07:652 (1,2,3) . this is intentional. different sound rings here (snare drums).
  2. 00:03:705 (1) - I feel that this NC is unnecessary. fixed
  3. 00:31:336 (1) - ^. no
  4. 00:32:757 (1,2) - Try something like this , so you won't create a huge jump spike. good, fixed
  5. 01:33:389 (1) - Ironically (because previously I told you to not spam NC) , I'd prefer if you NC this because the pattern will be nicer in a way. fixed
  6. 01:34:020 (1,1) - I feel that you should end this spinner earlier , so the players have time to react to hit 01:36:547 (1) . Maybe end it here 01:36:231 (5) . retention. I don't wanna take a rest here.
  7. 01:44:126 (1,2,3,4,5,6,7) - For this the rhythm feels weird imo. I would use this rhythm instead. nice suggestion. fixed.
  8. 01:46:336 (2,3) - I think this will be better if you changed it to a slider , follows the vocal in a way. no. current pattern following strings is better imo.
  9. 01:51:389 (6,7,1) - I think if you made this DS the same , it will be better. fixed
  10. 02:14:915 (1,2,3) - Make an even triangle. Something like this. chenged pattern
  11. 02:16:731 (1,1) - Try ending this slider here instead 02:18:547 (2) . I tried but couldn't make it good for me. no
  12. 02:28:494 (2) - Missed one vocal here which might confuse players into starting the stream earlier. not following vocal in 02:27:073 (1,2,3,4,5,6,1) - , so I think no problem.
  13. 02:32:126 (1,2) - Can cover better imo. change a bit.
  14. 02:35:600 (6,7,1) - Spacing seems really weird. Just use constant DS will do. I can understand what you say but retention please.
  15. 02:54:389 (5) - Maybe NC this note? no
  16. 02:59:915 (1,2,3,4,5,1) - Having such a spaced stream when the music is calm seems weird imo. I know it's a calm part but I think tams are greatly hearable.
  17. 03:10:020 (3) - This should be a 1/4 slider too no. there isn't any sounds at 03:10:099 -
  18. 04:17:442 (1) - Remove this NC. no. I put NC in same part before
  19. 04:34:336 (5) - NC this , since you increased DS for the stream , will be more noticeable. no. I wanna players to feel these are just one stream.

Overall

  1. Wow ... a really cool map overall. I like your flow and hitsounds , they fit with the song a lot. :) Good luck!! <3 thank you so much<3
thanks for mod :)
iyasine
こんにちは~リクエストありです₍₍ (ง ˘ω˘ )ว ⁾⁾
[Brilliance]
  1. 00:00:862 ~ 00:09:073 - bass drumに合わせてwhistleを付けてみてはいかがでしょうか。
  2. 00:00:862 -
  3. 00:02:126 -
  4. 00:02:757 -
  5. 00:03:389 -
  6. 00:04:020 -
  7. 00:04:652 -
  8. 00:05:915 -
  9. 00:07:178 -
  10. 00:08:441 -
  11. 00:09:073 -
00:42:784 - たしかにhi-hatの音は鳴っていますが00:42:705 - こちらのvocalの音が非常に強いので個人的には無視したほうが良いと思いました。
もしよろしければ下記の音取りをお試しください。
もしくは、無視をせずに01:02:915 (3) - こことパターンを組むのも良いかもしれません。00:57:389 (1,3) - pro hitsound (*˘ω˘*)03:23:205 (5,1,2,3,4,5,6,7,8) - 少々over mapping気味だと思いますので、簡易化してみると良いかもしれません。
とりあえず今のままでBNの最終的なmodで判断しましょう ;) 04:29:600 (1) - designの提案。04:28:968 (4) - のslider taillの曲線に合わせて緩やかに曲げてみてはいかがでしょう :?:
04:57:389 (3) - プレイに支障はありませんがスタックが不完全ですので念のためスタックしておきましょう :idea:
以上です。
文句なしの譜面でした、QFいけると思うのでのんびりSP貯めていきましょう :D
iyasine
sorry double post... star~
Topic Starter
thzz

iyasine wrote:

こんにちは~リクエストありです₍₍ (ง ˘ω˘ )ว ⁾⁾
[Brilliance]
  1. 00:00:862 ~ 00:09:073 - bass drumに合わせてwhistleを付けてみてはいかがでしょうか。
  2. 00:00:862 -
  3. 00:02:126 -
  4. 00:02:757 -
  5. 00:03:389 -
  6. 00:04:020 -
  7. 00:04:652 -
  8. 00:05:915 -
  9. 00:07:178 -
  10. 00:08:441 -
  11. 00:09:073 -
悪くない提案だと思うのですが、このwhistleのリズムは結構こだわって配置したので保留でお願いします00:42:784 - たしかにhi-hatの音は鳴っていますが00:42:705 - こちらのvocalの音が非常に強いので個人的には無視したほうが良いと思いました。
もしよろしければ下記の音取りをお試しください。
もしくは、無視をせずに01:02:915 (3) - こことパターンを組むのも良いかもしれません。画像の音取りがすっきりして良さげだったのでそっちにしました00:57:389 (1,3) - pro hitsound (*˘ω˘*) I made it :)03:23:205 (5,1,2,3,4,5,6,7,8) - 少々over mapping気味だと思いますので、簡易化してみると良いかもしれません。
とりあえず今のままでBNの最終的なmodで判断しましょう ;) ok04:29:600 (1) - designの提案。04:28:968 (4) - のslider taillの曲線に合わせて緩やかに曲げてみてはいかがでしょう :?:
04:28:652 (2,3) - との流れが気になってしまったのでno04:57:389 (3) - プレイに支障はありませんがスタックが不完全ですので念のためスタックしておきましょう :idea: fixed
以上です。
文句なしの譜面でした、QFいけると思うのでのんびりSP貯めていきましょう :D ありがとうございます、頑張ります!
modありです>_<
Topic Starter
thzz

iyasine wrote:

sorry double post... star~
don't mind, thank you~ :)
Lasse
since you asked for m4m


General

  1. more than half of oyur soft-hitwhistle is silent, you could cut it out to save some space
    same for drum-hitwhistle since they are the same file
  2. why the negtive offset when you could snap it to 00:00:547 - ? It's not a problem and changing it now would only result in some slightly unsnapped greenlines due to rounding so just keep it.
  3. green and yellow combolors feel a bit bright compared to others/bg, could you make them slightly darker?

Brilliance

  1. 00:12:862 (5) - not really feeling the 1/8 here, snapping to 1/4 should be better as it seems like 4 weak drum hits unti 00:13:099 - to me
  2. 00:15:507 - doesnt seem to have a sound? so shorten the slider to 1x repeat + circle at 00:15:547 - ?
  3. 00:21:231 (4,5,1,2) - minor thing, but can you overlap them the same? would be a little nicer http://i.imgur.com/fPcOMZU.jpg
  4. 00:23:915 (4,5,6) - spacing could be a little bit more balanced , maybe sth like 2x-3.6x with moving 5 to 495/191?
  5. 00:30:862 (1,1,2,1,2,1,2,3,1,2) - dont really get the current structure, since music seems to go more like: http://i.imgur.com/c9kEArM.jpg to me
  6. okay I'm bad at hearing the snaps of those short repeat sliders, but would be nice if you could get them checked closely, lol
  7. 01:25:494 (2,4) - doesnt really look nice with this kind of overlap, try no overlap or maybe this? http://i.imgur.com/yBXynog.jpg a
    also moving 01:25:968 (5) - a bit to make the jump to 6 slightly bigger would fit the music nicely since 6 is so strong
  8. 01:33:389 (1,2) - should have more spacing than 01:33:073 (2,3) - since the music is building up
  9. 01:49:494 (2,3) - stack here really kills all the movement and doesnt feel that fitting, you could at least space them a bit like http://i.imgur.com/wBXd6hN.jpg
  10. 01:52:178 (2,3) - jump spacing feels a bit excessive for what the song offers
  11. 01:55:494 (1) - you put a finish/cymbal on here but the spacing to it is lower? just compare it to others, like 02:01:810 (6) -
  12. 02:05:284 (6,1) - slight overlap doesnt look nice imo
  13. 02:22:968 (5) - so different musically from 02:22:652 (4) - mapping it as a slider feels pretty weird. how about 2 1/2 circles?
  14. 02:28:652 (7,8,9,10,11,12,1,2,3,4,5,6) - snap here feels kinda weird to me, at least for the first half ...
  15. 02:52:652 (2) - even if it is after a slider, spacing feels a bit too high, maybe try 239/268 which would also make a nice pattern with 02:52:021 (7,8,1,2) -
  16. 03:00:862 (1) - what are those 1/4 mapped to? I don't really get it. maybe try a 3/4 slider instead?
  17. 03:23:599 (5) - how about another nc + spacing change here? would fit really well
  18. 03:25:494 (3) - definitely too huge spacing, 3 is nowhere near strong enough to support this, maybe ctrl-g the sldier and then rotate or change shape?
  19. 03:41:442 (7,1) - could you break flow a bit more here? current one makes it pretty easy to go into 1 with too high speed and all. just chagin direction/shape of 1 would help
  20. 04:14:442 (1) - some more spacing would suit the finish well and also remove the ugly overlap: http://i.imgur.com/314hk3D.jpg
    other finishes here, like 04:15:547 (1) - have more spacing so this should also
  21. 04:21:862 (4) - similar, spacing 3-1 should be smaller and 4-1 higher
  22. 04:33:705 (3,4) - would also reduce spacing here a bit
  23. 04:49:810 (1) - why is this stacked and not spaced like 04:48:547 (1,2) - ? would look better
    same for 04:59:600 (4,1) - should be spaced like 04:58:021 (5,1,2) - for better aesthetics
interesting!
even if some of the jump spacing could use some work
and not 100% sure about some snapping
good luck!
Topic Starter
thzz

Lasse wrote:

since you asked for m4m


General

  1. more than half of oyur soft-hitwhistle is silent, you could cut it out to save some space
    same for drum-hitwhistle since they are the same file fixed
  2. why the negtive offset when you could snap it to 00:00:547 - ? It's not a problem and changing it now would only result in some slightly unsnapped greenlines due to rounding so just keep it. fixed
  3. green and yellow combolors feel a bit bright compared to others/bg, could you make them slightly darker? ok, change a bit

Brilliance

  1. 00:12:862 (5) - not really feeling the 1/8 here, snapping to 1/4 should be better as it seems like 4 weak drum hits unti 00:13:099 - to me listen with slow down plz. It rings 6 times in 1 beat.
  2. 00:15:507 - doesnt seem to have a sound? so shorten the slider to 1x repeat + circle at 00:15:547 - ? ^
  3. 00:21:231 (4,5,1,2) - minor thing, but can you overlap them the same? would be a little nicer http://i.imgur.com/fPcOMZU.jpg ok
  4. 00:23:915 (4,5,6) - spacing could be a little bit more balanced , maybe sth like 2x-3.6x with moving 5 to 495/191? nice, fixed
  5. 00:30:862 (1,1,2,1,2,1,2,3,1,2) - dont really get the current structure, since music seems to go more like: http://i.imgur.com/c9kEArM.jpg to me I can understand your feeling but I want give priority to the calmness.
  6. okay I'm bad at hearing the snaps of those short repeat sliders, but would be nice if you could get them checked closely, lol I checked all short repeat sliders and no change lol]
  7. 01:25:494 (2,4) - doesnt really look nice with this kind of overlap, try no overlap or maybe this? http://i.imgur.com/yBXynog.jpg a
    also moving 01:25:968 (5) - a bit to make the jump to 6 slightly bigger would fit the music nicely since 6 is so strong changed to no overlapping
  8. 01:33:389 (1,2) - should have more spacing than 01:33:073 (2,3) - since the music is building up you're right. fixed
  9. 01:49:494 (2,3) - stack here really kills all the movement and doesnt feel that fitting, you could at least space them a bit like http://i.imgur.com/wBXd6hN.jpg no. just following vocal and I don't feel it kills movement so much.
  10. 01:52:178 (2,3) - jump spacing feels a bit excessive for what the song offers ok
  11. 01:55:494 (1) - you put a finish/cymbal on here but the spacing to it is lower? just compare it to others, like 02:01:810 (6) - well retention, I can't find good alternative
  12. 02:05:284 (6,1) - slight overlap doesnt look nice imo nice
  13. 02:22:968 (5) - so different musically from 02:22:652 (4) - mapping it as a slider feels pretty weird. how about 2 1/2 circles? I think such a slider easy to catch can give map variation. no
  14. 02:28:652 (7,8,9,10,11,12,1,2,3,4,5,6) - snap here feels kinda weird to me, at least for the first half ... well, retention plz
  15. 02:52:652 (2) - even if it is after a slider, spacing feels a bit too high, maybe try 239/268 which would also make a nice pattern with 02:52:021 (7,8,1,2) - good, fixed.
  16. 03:00:862 (1) - what are those 1/4 mapped to? I don't really get it. maybe try a 3/4 slider instead? because strings ring so
  17. 03:23:599 (5) - how about another nc + spacing change here? would fit really well no I like current one.
  18. 03:25:494 (3) - definitely too huge spacing, 3 is nowhere near strong enough to support this, maybe ctrl-g the sldier and then rotate or change shape? retention
  19. 03:41:442 (7,1) - could you break flow a bit more here? current one makes it pretty easy to go into 1 with too high speed and all. just chagin direction/shape of 1 would help I don't wanna break flow, no
  20. 04:14:442 (1) - some more spacing would suit the finish well and also remove the ugly overlap: http://i.imgur.com/314hk3D.jpg
    other finishes here, like 04:15:547 (1) - have more spacing so this should also nice suggestion
  21. 04:21:862 (4) - similar, spacing 3-1 should be smaller and 4-1 higher I take same spacing intentionally
    ]
  22. 04:33:705 (3,4) - would also reduce spacing here a bit ok
  23. 04:49:810 (1) - why is this stacked and not spaced like 04:48:547 (1,2) - ? would look better 04:48:547 (1) - is piano, 04:49:178 (2,1) - are vocal.
    same for 04:59:600 (4,1) - should be spaced like 04:58:021 (5,1,2) - for better aesthetics I like current one. sorry
interesting!
even if some of the jump spacing could use some work
and not 100% sure about some snapping
good luck!
thanks for lovely mod :)
RyoKazuka


awesome hitsounding !



Topic Starter
thzz

RyoKazuka wrote:



awesome hitsounding !



yeah, thx :3
Momizi
HI m4mrequest
[Brilliance]
00:16:336 (4) - move to 352,100 for better look?
00:17:442 (3,2) - stack?
00:18:863 (3,2) - stack wille look better
00:21:231 (4) - mover under litter to include 00:20:126 (3) -
00:21:231 (4,1) - try to not meet
00:43:494 (1) - move to 136 176,I think this overlap will look better,the trail have no shelter
00:49:968 (2,4) - try to not meet or make trails stack :D
01:24:863 (4,5) - stack?
01:29:284 (2,5) - dot look good,I mean the 5
01:32:126 (4,3) - stack will be better
01:42:705 (3) - move to 393,174
02:05:442 (1) - make arc more bigger? this arc not look good
02:06:231 (3,3) - stack
02:34:810 (2,4) - try to not meet?
03:11:600 (2,3,4,5,6) - make a star here?
03:30:547 (2,3) - stack?
04:08:915 (6,3) - dont meet
04:13:021 (1) - here i think use a note is better,to put up Pause sense
04:23:126 (8,1) - stack?
04:37:810 (3,3) - stack

its a nice song XD
agusch
Hi! m4m req.

  1. 00:04:810 (6) - what about this? http://puu.sh/o0VOv/dc3f33bf5c.jpg
  2. 00:30:863 (1,1,2,1,2,1,2,3,1,2) - I think that current pattern is not really good to follow the melody, this will be better imo http://puu.sh/o0WdO/938c8f3217.jpg
  3. 02:15:863 (3,4,5) - it will sound better if u start a slider here 02:15:863 (3) - to follow the piano note. Like this > http://puu.sh/o0WHW/0c2b901813.jpg
  4. 01:16:336 (1,2,3) - and 02:42:231 (1,2,3) - those parts are similar, u choose different patterns but I think it'll be better if you use this patern 02:42:231 (1,2,3) - in both parts, cause u made clickable all those "acute piano notes" (01:12:863 (1,2,3) - 01:13:810 - 01:15:705 - 01:16:336 -) Except for this one 01:16:968 -
  5. This part could be more intresting imo ----- 04:07:968 (1) - Ctrl+g, 04:08:757 (5) - place it in X: 157 Y: 241 and 04:08:915 (6) - place it in X: 288 Y:24
  6. 04:23:125 (8) - Start a slider here to follow de voice, finish the slider here imo 04:23:442 (1) -, or if u don't want to detele de circle finish it here 04:23:283 -
Nice map! :)

Good luck!
Topic Starter
thzz

Momizi wrote:

HI m4mrequest
[Brilliance]
00:16:336 (4) - move to 352,100 for better look? no. same angle with 00:15:704 (1,3) -
00:17:442 (3,2) - stack?it's intentional, no.
00:18:863 (3,2) - stack wille look better ok
00:21:231 (4) - mover under litter to include 00:20:126 (3) - fixed
00:21:231 (4,1) - try to not meet intentional. but change a bit for better look.
00:43:494 (1) - move to 136 176,I think this overlap will look better,the trail have no shelter I wanna keep 1.5x distance
00:49:968 (2,4) - try to not meet or make trails stack :D no sorry.
01:24:863 (4,5) - stack? there's a finish sound, so taking jump is better imo
01:29:284 (2,5) - dot look good,I mean the 5 change a bit, but not stack
01:32:126 (4,3) - stack will be better nice catch up. fixed
01:42:705 (3) - move to 393,174 change shape to stack with 01:41:441 (2) -
02:05:442 (1) - make arc more bigger? this arc not look good I like current shape. no
02:06:231 (3,3) - stack fixed
02:34:810 (2,4) - try to not meet? it's intentional, sorry
03:11:600 (2,3,4,5,6) - make a star here?ok, change for better star
03:30:547 (2,3) - stack? not bad but no
04:08:915 (6,3) - don't meet it's just a middle of 04:08:283 (2,6) -
04:13:021 (1) - here i think use a note is better,to put up Pause sense well, retention plz
04:23:126 (8,1) - stack?no
04:37:810 (3,3) - stack fixed

its a nice song XD yeah
thanks for checking up many stack issues~

agusch wrote:

Hi! m4m req.

  1. 00:04:810 (6) - what about this? http://puu.sh/o0VOv/dc3f33bf5c.jpg good idea, but no Hi-Hats rings so no change
  2. 00:30:863 (1,1,2,1,2,1,2,3,1,2) - I think that current pattern is not really good to follow the melody, this will be better imo http://puu.sh/o0WdO/938c8f3217.jpg the guitar rings at 00:31:020 - . no.
  3. 02:15:863 (3,4,5) - it will sound better if u start a slider here 02:15:863 (3) - to follow the piano note. Like this > http://puu.sh/o0WHW/0c2b901813.jpg change 02:15:389 (1) - to 1/1 sliders to emphasize 02:15:863 (3) -
  4. 01:16:336 (1,2,3) - and 02:42:231 (1,2,3) - those parts are similar, u choose different patterns but I think it'll be better if you use this patern 02:42:231 (1,2,3) - in both parts, cause u made clickable all those "acute piano notes" (01:12:863 (1,2,3) - 01:13:810 - 01:15:705 - 01:16:336 -) Except for this one 01:16:968 - ok
  5. This part could be more intresting imo ----- 04:07:968 (1) - Ctrl+g, 04:08:757 (5) - place it in X: 157 Y: 241 and 04:08:915 (6) - place it in X: 288 Y:24 not bad but I like current one
  6. 04:23:125 (8) - Start a slider here to follow de voice, finish the slider here imo 04:23:442 (1) -, or if u don't want to detele de circle finish it here 04:23:283 - this stop makes variation for this map through imo. no
Nice map! :) thx :3

Good luck!
thanks for modding!
DeRandom Otaku
Hello ~ M4M from #modreqs

Map to mod : t/431074

Brilliance :
  1. 01:03:073 - add circle
  2. 01:27:547 (7,2) - blanket could be better
  3. 01:34:020 (1) - finish the spinner at 01:36:231 -
  4. 01:37:968 (1) - remove nc
  5. 01:40:178 (1,3) - blanket could be better
  6. 02:07:810 (3,5) - ^
  7. 02:11:915 (1,3) - unbend the slider to make proper blanket
  8. 02:14:915 (1) - remove nc
  9. 02:16:494 - should be a note here
  10. 02:25:178 - ^
  11. 02:34:810 (2,4) - blanket these?
  12. 02:49:494 (7,1) - blanket could be better
  13. 02:51:231 (2,6) - stack these
  14. 02:55:810 - should be a note here
  15. 02:57:073 (8,1) - blanket these
  16. 03:01:178 (5) - nc
  17. 03:07:021 (1,1) - ncs are not needed
  18. 03:10:652 - should be a note here
  19. 03:12:073 (5,2) - stack these?
  20. 03:22:178 (4,1) - fix blanket
  21. 03:39:863 (4,5) - remove these two and put a 1/1 slider at 03:39:862 -
  22. 03:55:494 (1,3) - blanket these?
  23. 04:12:231 (1) - remove nc
  24. 04:15:231 (5,1) - fix blanket
  25. 04:17:442 (1) - remove nc
  26. 04:31:810 (6,1) - blanket these?
  27. 04:56:599 - add circle
  28. 04:56:757 (4) - add reverse
  29. 04:59:125 - should be a note here
Rest is up to u~ Good Luck!~
Topic Starter
thzz

DeRandom Otaku wrote:

Hello ~ M4M from #modreqs

Map to mod : t/431074

Brilliance :
  1. 01:03:073 - add circle there isn't any sound. no
  2. 01:27:547 (7,2) - blanket could be better fixed
  3. 01:34:020 (1) - finish the spinner at 01:36:231 - there isn't any strong sound, so I don't wanna finish this there. sorry.
  4. 01:37:968 (1) - remove nc I wanna hide the line of 01:38:282 (3,1) -
  5. 01:40:178 (1,3) - blanket could be better fixed
  6. 02:07:810 (3,5) - ^ ^
  7. 02:11:915 (1,3) - unbend the slider to make proper blanket fixed
  8. 02:14:915 (1) - remove nc I wanna separate 02:14:442 (1,2) - and 02:14:915 (1,2,3) - , retention.
  9. 02:16:494 - should be a note here emphasizing 02:16:652 (1) - will be better imo , retention.
  10. 02:25:178 - ^ the song rings only hi-hat, it's almost stopping imo. no.
  11. 02:34:810 (2,4) - blanket these? making regular triangle in 02:34:652 (1,2,3) -
  12. 02:49:494 (7,1) - blanket could be better fixed
  13. 02:51:231 (2,6) - stack these this overlapping shape is intentional. no.
  14. 02:55:810 - should be a note here same as 02:25:178 -
  15. 02:57:073 (8,1) - blanket these regular triangle in 02:56:915 (7,8,9) -
  16. 03:01:178 (5) - nc you're right. done
  17. 03:07:021 (1,1) - ncs are not needed this NCs are explaining something stopping. no
  18. 03:10:652 - should be a note here same as 02:25:178 -
  19. 03:12:073 (5,2) - stack these? good.
  20. 03:22:178 (4,1) - fix blanket fixed
  21. 03:39:863 (4,5) - remove these two and put a 1/1 slider at 03:39:862 - need object at 03:40:297 - imo
  22. 03:55:494 (1,3) - blanket these? no
  23. 04:12:231 (1) - remove nc need strong emphasizing at 04:11:915 (1,2) - . no.
  24. 04:15:231 (5,1) - fix blanket fixed
  25. 04:17:442 (1) - remove nc not remove nc but add nc at 01:42:704 (3) -
  26. 04:31:810 (6,1) - blanket these? I felt something weird, no.
  27. 04:56:599 - add circle I took same rhythm as 04:49:810 (1,2,3) - .
  28. 04:56:757 (4) - add reverse I don't wanna break flow.
  29. 04:59:125 - should be a note here you're right but I couldn't make better shape. retention.
Rest is up to u~ Good Luck!~
thanks for mod~ :)
sahuang
M4M from queue
Such a nice song&map :)

[Brilliance]
  1. 00:55:336 (3,1) - blanket
  2. 00:57:389 (1,2,3,4) - i think u should make rhythm same as 01:12:547 (5,1,2,3) -
  3. 01:22:336 (5,6,1) - move 5,6 closer cuz the emphasis is on (6.1)jump
  4. 01:25:652 (3,4,5) - rip flow due to the only blunt angle
  5. 01:34:021 (1,1) - the distance between spinner end and next object is too short,try to end spinner 01:36:231 -
  6. 01:36:547 (1,2) - a blanket will be better,~256|19 for (2)
  7. 01:45:704 - this is too hard here.
  8. 02:04:810 (3,4) - better have a triple here
  9. 02:05:284 (6,1) - and 02:05:915 (2,3) - why not same area of overlap?
  10. 02:12:862 (1) - the curve is too much
  11. 02:18:704 - end spinner
  12. 02:25:178 - should follow vocal here
  13. 02:36:231 (2,3) - bad overlap
  14. really nice 2nd kiai!!!
  15. 04:02:442 (4,1) - blanket,it's curved too much lol
  16. 04:42:705 (5,6) - why not make 6 a slider same as 5?
  17. Nice ending xD

That's it :)

My map is here Only mod Easy,Normal and Hard please, :)
Topic Starter
thzz

sahuang wrote:

M4M from queue
Such a nice song&map :) thank you~

[Brilliance]
  1. 00:55:336 (3,1) - blanket fixed
  2. 00:57:389 (1,2,3,4) - i think u should make rhythm same as 01:12:547 (5,1,2,3) - these are different part. no
  3. 01:22:336 (5,6,1) - move 5,6 closer cuz the emphasis is on (6.1)jump there isn't any strong sound at 01:22:652 - . retention
  4. 01:25:652 (3,4,5) - rip flow due to the only blunt angle move 01:25:652 (3) - a bit.
  5. 01:34:021 (1,1) - the distance between spinner end and next object is too short,try to end spinner 01:36:231 - end spinner 01:36:389 -
  6. 01:36:547 (1,2) - a blanket will be better,~256|19 for (2) I don't wanna take big jump at 01:37:021 (2,3) - . retention
  7. 01:45:704 - this is too hard here. well, I can pass perfectly here. retention plz.
  8. 02:04:810 (3,4) - better have a triple here there's no drum sound at 02:04:968 - , it's really intentional. retention.
  9. 02:05:284 (6,1) - and 02:05:915 (2,3) - why not same area of overlap? ok
  10. 02:12:862 (1) - the curve is too much fix blanket for 02:12:389 (2) -
  11. 02:18:704 - end spinner fixed
  12. 02:25:178 - should follow vocal here right. fix
  13. 02:36:231 (2,3) - bad overlap idk what your "bad" means.
  14. really nice 2nd kiai!!! :3
  15. 04:02:442 (4,1) - blanket,it's curved too much lol fixed lol
  16. 04:42:705 (5,6) - why not make 6 a slider same as 5? just cuz I like straight slider.
  17. Nice ending xD yeah XD

That's it :)

My map is here Only mod Easy,Normal and Hard please, :)
thanks for mod! I'll mod yours in a day.
Lami
03:00:073 (2,3,4,5,1) - Streamの 間隔が かなり 大きく 感じるので、Nerfするほうが いいだと 思います
1/4 sliderのせいで もっと 難しくに 感じます
04:12:231 (1,2,3,4,5) - ^ 上ほどではないけど、こちも ちょっと くらいするほうが いいかもしりません...
Topic Starter
thzz

Lami wrote:

03:00:073 (2,3,4,5,1) - Streamの 間隔が かなり 大きく 感じるので、Nerfするほうが いいだと 思います
1/4 sliderのせいで もっと 難しくに 感じます
04:12:231 (1,2,3,4,5) - ^ 上ほどではないけど、こちも ちょっと くらいするほうが いいかもしりません...
sorry for late to notice :o
両方ともfixです、thank you so much~
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