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This beatmap was submitted using in-game submission on Thursday, May 4, 2017 at 9:35:52 PM

Artist: LeaF
Title: Doppelganger
Source: BMS
Tags: bms of fighters 2013 bof frenz come to an end einsamkeit jakads lude evening
BPM: 280
Filesize: 4811kb
Play Time: 02:24
Difficulties Available:

Download: LeaF - Doppelganger
Information: Scores/Beatmap Listing
---------------
Image

/!\ SV ALERT /!\
Extreme SVs in Zen's Insane

(this mapset contains unsightreadable speed changes in general)


It's back.

Difficulties (7K Dan Course Equivalent / LR2 Equivalent / O2Jam Equivalent):
Image Easy (Normal 1st / ☆2 / Lv. 2) - Easiest difficulty in this mapset. Mostly for players trying out 7K for the first time.
Image Normal (Normal 3rd / ☆5 / Lv. 5) - Even though this is a Normal difficulty, it is still pretty challenging since the song has very unpredictable rhythmic structure!
Image Hard (Normal 5th / ☆9 / Lv. 11) - Not your average Hard difficulty. Expect some triple note chords, fast 1/2 streams, and patterns that require a lot of finger independence! Not recommended for beginners.
Image Zen's Insane (Insane 3rd / ★2 / Lv. 25) - Evening's SV galore. Be prepared to see some very unexpected and harsh slider velocity changes along with tricky jackhammers and short 1/4 streams. A very hard difficulty overall.
Image Insane (Insane 2nd / ★1 / Lv. 23) - Lots of short 1/4 streams, 1/2 chord sections and tricky LN combinations.
Image Lude's Another (Insane 5th / ★9 / Lv. 32) - Lots of difficult patterning by Lude. Extremely fast 1/8 rolls await you along with various other challenges.
Image jakads' Extra (Insane 10th / ★23 / Lv. 48) - A very challenging diff mapped by our Chex Lord jakads. Experience the chaotic nature of doppelganger with lots of speedy bursts, rolls, and jacks!
Image Alter Ego (Azimuth / ★★5 / Lv. 105) - You thought MANIERA [Masterpiece] was hard? Welcome to a whole new level of extreme bursts and streams riddled with complex LNs and SV changes. Once you get past that, prepare to see one of the densest & fastest chord sections you've ever seen. This is beyond the level of most rhythm gamers in the world. Very few players will be able to pass this difficulty, and even less players will be able to S it. Good luck!


Density Chart
Image Easy
Average NPS: 2.5
Max NPS: 5


Image Normal
Average NPS: 4.55
Max NPS: 10


Image Hard
Average NPS: 8.96
Max NPS: 15


Image Zen's Insane
Average NPS: 14.28
Max NPS: 24


Image Insane
Average NPS: 16.08
Max NPS: 25


Image Interlude's Another
Average NPS: 21.04
Max NPS: 35


Image jakads' Extra
Average NPS: 24.48
Max NPS: 44


Image Alter Ego
Average NPS: 30.7
Max NPS: 52


Special thanks to these people who have helped make this map better by either modding / playtesting or both:
Evening
jakads
stryver12
nowsmart
Shana Lesus
BilliumMoto
Niks
Wonki
ArcherLove
Kim_GodSSI
Another Lie
pporse
EYA-
Eternalie
Virtue-
Lenfried-
sankansuki
FutabaAnzu
qodtjr
Soul Evans
Crono
aitor98
Amethyst507
Lass
DDMythicalB3ast
stupud man
Arzenvald
Gekido-
Nivrad00 - for Bubble
-Kamikaze- - for Qualification
Last edited by Jinjin on , edited 138 times in total.
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IRC
Code:
21:15 iJinjin: yo zenny, have you seen my doppelganger map yet
21:15 Evening: uh no
21:16 iJinjin: i was wondering if you could give an opinions on the svs in the map :p
21:16 iJinjin: you don't have to play through it, you can even just go through it on auto if you want (it's reaaally hard)
21:16 Evening: sure
21:17 iJinjin: thanksusu
21:17 *iJinjin is listening to [https://osu.ppy.sh/b/884617 LeaF - Doppelganger]
21:18 Evening: is the diff name a reference to your deep affection to blocko
21:18 iJinjin: aa
21:18 Evening: uh
21:18 Evening: do you want me to be really honest or hold back
21:19 iJinjin: sure, be honest i guess :p
21:19 Evening: SVs at the start is kinda underwhelming 
21:19 iJinjin: rip
21:19 Evening:  00:00:898 - like you give 1/2 leeway of 1.4, which is not really that heavy of an SV tbh
21:19 Evening: would be better if you did like
21:19 iJinjin: i guess i can make it more "overwhelming" ' w'
21:20 Evening: 0.1 for 3/4 or 7/8
21:20 Evening: then calculate after
21:20 Evening: it's just a weird stop and go rhythm because you're kinda basing it off a rhythm in between the notes itself if you get what i mean
21:20 Evening: would be better if all the effects happen instantaneously imo
21:21 iJinjin: ahh okay
21:21 Evening: lol aren't you collabing with loc
21:22 iJinjin: he didn't respond so i just finished the whole thing today :p
21:22 Evening: rofl
21:22 Evening: you broke his heart
21:22 iJinjin: it's not gonna be for ranked anyways walao
21:22 iJinjin: rip
21:22 Evening: but yea the intro is a weird stop and go uh section
21:24 iJinjin: yeah i kinda intended that for the intro cuz it's not to difficult to memorize the section :p
21:24 iJinjin: but i'll still apply your suggestion
21:24 Evening:  00:16:219 - hmm kinda get you're using the 2.0 boost and 0.8/1.0 slowdown pattern here for the cymbals
21:25 Evening: 00:16:540 - slightly weird if you don't really even add anything here tbh
21:25 Evening: at least add something but make it less whooshy
21:25 iJinjin: okiee
21:26 Evening: 00:17:933 - eh, not sure if you really looked at this on testplay lol
21:26 Evening: it generally looks 1.0 tbh
21:26 Evening: scale the magnitude more get the whoosh
21:26 iJinjin: alright
21:27 Evening: >1.1 may be a bit fast but eh up to you lol
21:27 Evening: 00:31:648 - may be a bit too fast, kinda have a hard time reacting tbh
21:28 iJinjin: mmmm i'll bring it down to 1.75 or something
21:29 Evening: another suggestion would be to use slowjam on LNs and some fast SV between the gap but up to you
21:30 Evening: 00:50:505 - mm add some SVs here? looks rather plain tbh
21:31 iJinjin: isoudns good
21:31 Evening: 00:53:826 - teleport or something, jump vroom whoosh(?) 
21:33 iJinjin: added wew
21:33 Evening: 01:00:148 - uhh
21:33 Evening: did you miss this slowjam
21:34 iJinjin: nahh that was intentional
21:34 Evening: wow :(
21:34 iJinjin: cuz it's a bit different from what it was before
21:34 iJinjin: :(
21:35 Evening: 01:00:790 (60790|1,60790|3,60790|0,61005|2,61005|3,61005|0) - make these shield harder, don't think you're going for the 1/2 rhythm?
21:35 Evening: smaller gaps create greater impact therefore
21:36 Evening: 01:06:790 - eh no idea why you like 1.4 0.5 tbh
21:36 Evening: feel like this can be >1.5 then 0.5 or something since it's p. intense
21:36 iJinjin: alright
21:38 Evening: 01:08:933 (68933|6,69040|6,69148|5) -  don't think you're really giving much relevance to the music here by overlaying streams 
21:38 Evening: personally feel like it's more of a 1/2 thing
21:39 iJinjin: yeah, i guess that fits better
21:39 Evening: 01:09:469 (69469|1,69469|0,69576|6,69576|5,69790|0,69790|1,69898|6,69898|5) -  might want to differentiate note count
21:39 Evening: cause snare thingy
21:39 Evening: and hat
21:39 Evening: thing
21:39 Evening: y
21:39 iJinjin: done
21:40 iJinjin: o/
21:40 Evening: 01:10:755 (70755|2,70782|3,70808|4,70835|5,70862|0,70862|1,70862|6) - eh, kinda dislike this as a flat 7k whoosh
21:40 Evening: jack on 1 or 2
21:40 iJinjin: okiee
21:40 Evening: i totally forgot to look at SVs woops
21:41 iJinjin: walao
21:41 Evening: 01:08:290 - what is this big gap of nothing :(
21:41 Evening: 01:08:290 (68290|4,68344|5,68398|4,68451|5,68505|6) -  stutter + acceleration
21:41 Evening: 01:09:576 (69576|6,69576|5,69683|6,69683|5) -  jump thingy
21:42 Evening: 01:10:005 (70005|2,70139|4,70273|2,70299|3,70326|4,70433|4,70433|2,70540|3) -  idk if you can pull off a stutter here 
21:42 iJinjin: osu crashed kek
21:43 Evening: http://puu.sh/mFiYT/2bff3aeaf7.jpg
21:43 iJinjin: thankss
21:44 iJinjin: okiee i think i'll apply most of those
21:44 Evening: ok ai
21:46 Evening: 01:15:362 - think you can have some fun MAS SVs here tbh
21:47 Evening: like little 1.5 bumps on every note
21:47 Evening: kawaii bumps
21:47 iJinjin: kawaii desu
21:47 iJinjin: sure
21:47 Evening: ahh ~ moe~~
21:48 Evening: 01:23:933 (83933|4,83933|5,83933|6,84148|3,84148|2,84255|0,84255|1) -  not sure if you want to do a repeating 567 for the sound effect thing
21:48 iJinjin: > w<
21:48 Evening: 01:24:362 (84362|3,84362|6,84362|2,84362|5,84576|3,84576|1,84576|0,84576|4) -  mini LNs for piano if you dig
21:48 Evening: w/e that sound is
21:49 iJinjin: mmm mini LNs are gooood
21:49 iJinjin: i think i'll just keep the previous pattern tho
21:49 Evening: sur
21:50 Evening: 01:25:219 (85219|4,85380|4,85540|4,85648|4) -  eh idk about just being slowjam lol
21:50 Evening:  probably accelerate to 1.2-ish imo
21:50 Evening: or do stutters on those 1/4 triplets
21:51 iJinjin: yeah i think accelerating might be good
21:52 Evening: 01:26:933 (86933|4,86933|6,86933|5,87148|5,87148|3,87148|6) - thinking that you can do 1/1 67 LNs and make the SV go from 1.2 to 0.7(?) something like that to match the pitch drop
21:53 iJinjin: yeah i think i made it work
21:53 Evening: o wo!
21:53 Evening: 01:27:576 (87576|5,87790|5) -  accelerate(?)
21:54 Evening: as in start from some 0.8 thingy
21:54 Evening: 01:28:648 (88648|5,88755|4,88862|5,88969|5,89076|4) -  can probably do bumps
21:54 Evening: lol im making this map so complex xd
21:55 iJinjin: xd
21:55 Evening: 01:31:648 - no SVs ????????????
21:55 iJinjin: i think i'll pass on those bumps, i purposely didn't put any svs there cuz of the 'monotonic' volume of the song at that part
21:55 Evening: wtf. . . .
21:56 Evening: o ok
21:56 iJinjin: but yeah i guess i'll add svs on 01:31
21:56 Evening: 01:33:790 - kinda plain without whooshes eeeh
21:57 iJinjin: wooshy wooshy
21:58 Evening: 01:41:076 - you can probably lightly SV with accordance to the pitch
21:59 iJinjin: sure
22:00 Evening:  01:43:326 (103326|6,103326|1,103326|3,103326|0,103326|5) -  mmm 23456 then 12467 would follow the pitch more i guess
22:00 iJinjin: okiee
22:01 Evening: 01:49:648 - reset the playing view here with a teleport SV so that people won't get agitated by the note @ 01:49:648
22:03 iJinjin: i don't quite understand how to do that ?_? ;w;
22:03 Evening: uh
22:03 Evening: so basically like
22:04 Evening: 01:50:076 (110076|1,110076|0) -  im thinking that these notes may appear on the screen during the sudden slowjam 
22:04 Evening: so you want to prevent the notes from appearing before the slowjam so players won't mistake it 
22:04 iJinjin: ahh okay yeah i see what you mean
22:05 Evening: thus you reset the whole board's view by doing 10. then (desired SV)
22:06 Evening: the rest looks fine i guess
22:06 Evening: though if you really can be arsed, you can add in red lines for measure lines
22:06 Evening: for aesthetic purposes only
22:06 iJinjin: thanks for the help :3/
22:07 Evening: 02:24:790 - like you change these into LNs and you do 1000 red lines thingy
22:07 Evening: np can i get kds
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My Reaction to Zen's Insane wrote:
This map is a statement. This is a statement that hardcore SV maps CAN and SHOULD get ranked.

dank SVs

DOWNLOAD [jakads' Extra] Filler Diff made by Jinjin HERE
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sad no LN diff
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ArcherLove wrote:
sad no LN diff

How to make LN diff for doppelganger :<
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Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...


Normal
01:45:362 - Make it LN? (represent bursts)
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set)
02:08:290 (128290|2,128505|4) -
Image
(for pitch relevancy)


Hard
00:47:076 (47076|4) - make it like this perhaps?
Image
(LN & hand balancing)


Evening's SV Hell
I dunno what to say... other than considering adding SV for the second kiai.
01:30:790 - 01:31:648 - Looks awkward to me... Try this?
Image


Insane
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick
01:07:648 - 3 notes are fine
01:33:790 - Add a note at 2nd column? (cymbal)


Another
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance?
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column
01:34:433 - 3 notes should be fine
01:47:719 - ^
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s


Extra
00:47:719 - add note? (for cymbal)
01:26:290 - Consider this?
Image
Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)
Image
02:19:433 (139433|0) - remove? (avoid anchoring)


Alter Ego
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this
Image
00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing))
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this?
Image
00:49:433 (49433|5) - shift it one column to the left (stair "completeness")
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing.
01:28:433 - 01:29:076 - Consider changing to this?
Image
(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...)
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff
Image
to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano)

Image
:lol:
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stryver12 wrote:
Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...


Extra
00:47:719 - add note? (for cymbal) ok
01:26:290 - Consider this?
Image
Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)
Image
changed similarly
02:19:433 (139433|0) - remove? (avoid anchoring) moved some notes to remove that thingy

Image
:lol:

THANK YOU :D
UPDATE
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stryver12 wrote:
Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...


Normal
01:45:362 - Make it LN? (represent bursts) Good idea!
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set) Makes sense, fixed
02:08:290 (128290|2,128505|4) -
Image
(for pitch relevancy) applied


Hard
00:47:076 (47076|4) - make it like this perhaps? looks good!
Image
(LN & hand balancing)


Insane
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick rearranged
01:07:648 - 3 notes are fine deleted
01:33:790 - Add a note at 2nd column? (cymbal) I think it's good without the extra note, because doing so will make this LN-only section a bit messier


Another
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148 - applied this, everything else will be looked at by interlude


Alter Ego
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this I don't think i'll change this part just yet. It is balanced musically due to the consistent kick and the right hand side focuses on the synth pitch
00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing)) applied
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this? looks good!
00:49:433 (49433|5) - shift it one column to the left (stair "completeness") decided not to due to the pitch
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing. I intended this part to be like this. And I am a right hand spacebar player, and I have no problem playing this part so it should be fine :D
01:28:433 - 01:29:076 - Consider changing to this? rearranged, but the chord stays as 5 notes cuz the 4 note chord before was intended for playability issues (it should originally be 5)
(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...) >:D
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal) nahh (same as Insane)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff looks good!
to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano) changed to 3

:lol:

thanks for a detailed mod! It was helpful :D
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stryver12 wrote:
Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...


Normal
01:45:362 - Make it LN? (represent bursts)
01:48:255 (108255|6,108255|2,108576|2,108576|6) - Make them one note? (Too much for a Normal I guess especially it's quiet and being the easiest diff of the set)
02:08:290 (128290|2,128505|4) -
Image
(for pitch relevancy)


Hard
00:47:076 (47076|4) - make it like this perhaps?
Image
(LN & hand balancing)


Evening's SV Hell
I dunno what to say... other than considering adding SV for the second kiai.
01:30:790 - 01:31:648 - Looks awkward to me... Try this?
Image


Insane
01:01:219 (61219|2) - make it {1357}? (dunno... it's just awkward to look at) or {1346} if you still want to maintain the split stair gimmick
01:07:648 - 3 notes are fine
01:33:790 - Add a note at 2nd column? (cymbal)


Another
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance?
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column
01:34:433 - 3 notes should be fine
01:47:719 - ^
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s


Extra
00:47:719 - add note? (for cymbal)
01:26:290 - Consider this?
Image
Currently it looks awkward to me...
(or if you still want the jack gimmick, try this)
Image
02:19:433 (139433|0) - remove? (avoid anchoring)


Alter Ego
The most nazi of them all >:D
00:30:362 - 00:30:790 - The problem with this part is the jacks are focused on left hand too much. You can try this
Image
00:38:183 (38183|6,38183|5) - shift them one column to the left (wobble pitch (if that's even a thing))
00:48:576 - The jacking is inconsistent considering the wobble effect at 00:48:362 - 00:48:469 is made as 1/2 jacks. Make it like this?
Image
00:49:433 (49433|5) - shift it one column to the left (stair "completeness")
00:54:790 - 00:59:719 - The LN walls are left handed. I suggest that you spread them out evenly (1357) or maybe just ctrl+H a few for balancing.
01:28:433 - 01:29:076 - Consider changing to this?
Image
(One note at 01:28:433 - is removed for chord balancing, since 01:28:219 - has a cymbal, so there are jack for both hands)
01:29:719 (89719|1,89719|0,89773|5,89773|4,89826|2,89826|1,89880|5,89880|6) - Make them 3 notes >:D (there are kicks there...)
01:33:362 (93362|3) - Make it LN? (add a note or two at 01:33:790 for cymbal)
01:36:951 (96951|4,96951|5,97005|6,97005|3) - "stair consistency" stuff
Image
to make it look like 01:36:790 (96790|6,96817|5,96844|4,96871|3)
01:42:148 - why 5 notes here? (no drum/breaks, just piano)

Image
:lol:


Thnx! I'll check'em asap :)
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stryver12 wrote:
Nazi mod incoming...
(mostly hand balance and visual touches, feel free to reject all)
... actually I realize that hand balance and tidy looking patterns might kill the difficulty of the map...

Another
96148,-100,4,2,0,0,0,0 | 96148,-50,4,2,0,0,0,0<- 2 green time sections at 01:36:148 *Didn't quite get you here; I'll ask Jinjin about this.
00:30:362 (30362|5,30362|6,30362|4,30469|5,30469|6,30469|4) - ctrl+H for hand balance? Rejected; I intended those smashes, because they basically have same sound, and those triple chords are pretty easy to hit, even though they are in jack forms.
00:45:362 (45362|0) - remove (avoid anchoring) or repattern the breaks at 00:45:255 (45255|0,45282|1,45308|2,45335|3) to avoid un-necessary minijack at first column Fixed; Rearranged notes
01:34:433 - 3 notes should be fine Fixed, didn't notice the LN at middle. Thanks!
01:47:719 - ^ Fixed, think 4 could fit here, due to the consistency for 01:49:005 -
02:12:148 (132148|0,132148|2,132148|1,132201|6,132201|5,132201|4,132255|2,132255|1,132255|0) - these are 1/3s Thanks! Fixed


VERY Helpful mod :) Thank you!
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Alter Ego

i suggest to switch column this part (ctrl + h) because i heard LN sounds in my right side headphone and heard normal notes in my left side headphone
00:55:648 - 01:01:540 -

edit : found some ghost note 01:04:969 (64969|5,64969|6) - this part has 1/3 drum kit sound only

edit 2 : ok i will mod this lol

00:03:362 (3362|1,3362|0,3362|2,3362|5) - soft sound but you put 4 notes. softer than 00:03:469 (3469|4,3469|3,3469|6) - (3 notes)
00:03:898 - i think this pattern is more beautiful https://osu.ppy.sh/ss/5612479 and it follows the pitch.
01:14:304 (74304|6,74317|5,74331|4,74344|3,74357|2,74371|1,74384|0) - this burst end at 01:14:451 -
01:43:648 - are you sure this is 1/4?
02:13:487 (133487|1) - ghost
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nowsmart wrote:

Alter Ego

i suggest to switch column this part (ctrl + h) because i heard LN sounds in my right side headphone and heard normal notes in my left side headphone
00:55:648 - 01:01:540 - I see what you mean and it's a great idea, but I like the idea of keeping the lower tones in the left side of the map. Good suggestion though!

edit : found some ghost note 01:04:969 (64969|5,64969|6) - this part has 1/3 drum kit sound only whoops! fixed

edit 2 : ok i will mod this lol

00:03:362 (3362|1,3362|0,3362|2,3362|5) - soft sound but you put 4 notes. softer than 00:03:469 (3469|4,3469|3,3469|6) - (3 notes) removed
00:03:898 - i think this pattern is more beautiful https://osu.ppy.sh/ss/5612479 and it follows the pitch. looks good, applied
01:14:304 (74304|6,74317|5,74331|4,74344|3,74357|2,74371|1,74384|0) - this burst end at 01:14:451 -fixed
01:43:648 - are you sure this is 1/4? I think it can best be approximated as 1/4. I think recently we've allowed some approximations of unclear sounds into reasonable snaps (see PLANET//SHAPER), so it should be fine ^^
02:13:487 (133487|1) - ghost deleted


Thanks nowsmart!
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