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Takigawa Alisa - Sayonara no Yukue ~TV size~

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Topic Starter
Anxient
This beatmap was submitted using in-game submission on 18 March 2016 at 05:47:50

Artist: Takigawa Alisa
Title: Sayonara no Yukue ~TV size~
Source: 終物語
Tags: owarimonogatari ending theme light novel xexxar
BPM: 170
Filesize: 19383kb
Play Time: 01:29
Difficulties Available:
  1. Advanced (2,58 stars, 175 notes)
  2. Hard (3,27 stars, 251 notes)
  3. Insane (4,35 stars, 340 notes)
  4. Normal (1,94 stars, 133 notes)
  5. Xexxar's Epilogue (4,9 stars, 349 notes)
Download: Takigawa Alisa - Sayonara no Yukue ~TV size~
Download: Takigawa Alisa - Sayonara no Yukue ~TV size~ (no video)
Information: Scores/Beatmap Listing
---------------

~FOR RANK~
Prologue Insane by Anxient
Epilogue by Xexxar

credit to sheela901 for encoding the video!
EchoingFury
Quotes taken from a chatmod / smalltalk mix, so excuse me for not posting the whole log.

Prologue Insane
23:27 EchoingFury: 00:36:772 (1) -
23:27 EchoingFury: I wouldn't place this so close
23:27 EchoingFury: Rather keep it like the normal ds
23:28 EchoingFury: Since the piano note there is relatively loud
23:28 EchoingFury: In comparison to the rest
23:29 Anxient: i made 4 into a repeat slider
23:29 Anxient: http://puu.sh/mBDJE/743c5eac0a.jpg
23:29 Anxient: i always find a way

23:09 EchoingFury: 00:39:596 (6,7,1) -
23:09 EchoingFury: This is ass
23:09 Anxient: ugh okay fine
23:09 Anxient: youre the third person to complain about that
23:09 EchoingFury: Yeah
23:09 EchoingFury: The slider is too long to hold the spot
23:10 EchoingFury: And then the jump back feels inconsistent considering the other slider end triplets
23:10 Anxient: any better? http://puu.sh/mBCD7/29dffcf84c.jpg

23:11 EchoingFury: 00:43:831 (6) -
23:11 EchoingFury: This could be blanketed around 4
23:11 EchoingFury: This is just my opinion that this would create a better flow
23:11 EchoingFury: Since the angle is not as sharp
23:11 Anxient: i want a more solid back and forth flow actually :l
23:11 Anxient: since the entire diff revolves around back and forths
23:12 Anxient: *more like my mapping style but w/e
23:12 EchoingFury: You can leave it as it is for consistency, It's just a personal preference

23:14 Anxient: 00:45:596 (1) - i might need to make this 1/2
23:14 Anxient: for consistency
23:15 EchoingFury: It's fine, I mean, you can leave it, I would map it 1/2
23:15 Anxient: noice http://puu.sh/mBCUz/0da0718a28.jpg

23:16 EchoingFury: 00:56:890 (1) -
23:16 EchoingFury: This is a strong beat
23:17 EchoingFury: You might make a triangle out of this
23:17 EchoingFury: Like http://puu.sh/mBD2O/86ae016b9f.jpg
23:18 EchoingFury: And yeah
23:18 EchoingFury: Your 1/2 is fitting
23:18 EchoingFury: Since it also creates some back and forth kinda flow which you obviously like and then circles around into 00:57:243 (3) - :P
23:19 Anxient: i remapped it
23:20 Anxient: yeah you can imagine how it went http://puu.sh/mBDdl/0a292c4aad.jpg
23:20 EchoingFury: LOL
23:20 EchoingFury: #Justanxientthings

23:29 EchoingFury: 01:20:007 (3,4) -
23:29 EchoingFury: This blanket ._.
23:31 Anxient: but DS :(
23:31 Anxient: ugh i made it 1.1x
23:31 Anxient: now its perfect
23:31 Anxient: http://puu.sh/mBDQS/225184d28f.jpg
23:31 Anxient: UGH

Hard
23:43 EchoingFury: 00:08:890 (1,2) -
23:43 EchoingFury: I would put a repeat slider
23:44 EchoingFury: And a circle here
23:44 EchoingFury: If you listen to it, somehow I want to click the 2 slider end
23:45 Anxient: i think its fine as is :l
23:45 EchoingFury: I mean you can leave it
23:45 Anxient: ok
23:46 EchoingFury: But you see that the slider end 2 is a very strong vocal
23:46 Anxient: yeah
23:46 EchoingFury: tsu TOOOOH
23:47 Anxient: my sty;e is so rigid fkc
23:47 Anxient: how would you fix it?
23:48 Anxient: nvm
23:49 Anxient: fixed ut
23:49 Anxient: it
23:49 Anxient: hell yeah
23:49 EchoingFury: http://puu.sh/mBEXq/7674e37065.jpg
23:49 EchoingFury: move 5 down and right
23:49 EchoingFury: and 1 right
23:49 EchoingFury: And then repeat
23:50 Anxient: http://puu.sh/mBF1Z/931d53ea2b.jpg
23:50 Anxient: and then i brought everything up
23:50 Anxient: so the stacking makes sense
23:50 Anxient: http://puu.sh/mBF3m/fe52da6077.jpg
23:50 EchoingFury: Straight line
23:50 EchoingFury: ANXIENT is strong in this one

23:51 EchoingFury: 00:15:596 (1,2,3,4) -
23:51 Anxient: i asked modhelp about this
23:51 Anxient: they said its fine
23:51 EchoingFury: It is fine
23:51 EchoingFury: But not the best it could be :D
23:51 EchoingFury: I wouldn't use that much ds
23:51 EchoingFury: And angle it in relation to the slider
23:52 EchoingFury: http://puu.sh/mBFa9/ff4694f478.jpg
23:52 EchoingFury: Maybe a bit less on the angle
23:52 Anxient: 0.8 DS
23:53 Anxient: and then i moved everything downwards so DS makes sense
23:53 Anxient: #basedAnxient

23:54 EchoingFury: 01:11:008 (1,2,3,4,5) -
23:54 EchoingFury: NO
23:54 EchoingFury: Dunno, but it feels strange
23:55 EchoingFury: http://puu.sh/mBFmu/1e25da514f.jpg
23:55 EchoingFury: Maybe?
23:57 Anxient: simplified it
23:57 Anxient: http://puu.sh/mBFrE/9feb946feb.jpg
23:57 Anxient: im a bit worried about 1 tho
23:57 Anxient: is this http://puu.sh/mBFuN/8a5a0e8948.jpg
23:57 Anxient: ds
23:57 Anxient: too large
23:57 EchoingFury: from 5 to 1
23:58 EchoingFury: Hmm
23:58 EchoingFury: It's borderline fine
23:58 Anxient: 1 has emphasis
23:58 Anxient: im okay with this
23:58 Anxient: i even made sure the DS is good
23:58 EchoingFury: Yeah

00:00 Anxient: 01:28:125 (1,2,1,2,3,1,2) - this will raise some questions
00:04 EchoingFury: 01:28:125 (1,2,1,2,3,1,2) -
00:05 EchoingFury: why is 1 behind it?
00:05 EchoingFury: If you just swap 1 and 2 it's very good
00:05 EchoingFury: And maybe space 1 a bit more
00:07 Anxient: i went with something more simple http://puu.sh/mBG7b/8773de66b4.jpg

Good job on the diffs, Looking forward to the Xexxtra

~Fury
Topic Starter
Anxient

EchoingFury wrote:

Quotes taken from a chatmod / smalltalk mix, so excuse me for not posting the whole log.

Prologue Insane
23:27 EchoingFury: 00:36:772 (1) -
23:27 EchoingFury: I wouldn't place this so close
23:27 EchoingFury: Rather keep it like the normal ds
23:28 EchoingFury: Since the piano note there is relatively loud
23:28 EchoingFury: In comparison to the rest
23:29 Anxient: i made 4 into a repeat slider
23:29 Anxient: http://puu.sh/mBDJE/743c5eac0a.jpg
23:29 Anxient: i always find a way

23:09 EchoingFury: 00:39:596 (6,7,1) -
23:09 EchoingFury: This is ass
23:09 Anxient: ugh okay fine
23:09 Anxient: youre the third person to complain about that
23:09 EchoingFury: Yeah
23:09 EchoingFury: The slider is too long to hold the spot
23:10 EchoingFury: And then the jump back feels inconsistent considering the other slider end triplets
23:10 Anxient: any better? http://puu.sh/mBCD7/29dffcf84c.jpg

23:11 EchoingFury: 00:43:831 (6) -
23:11 EchoingFury: This could be blanketed around 4
23:11 EchoingFury: This is just my opinion that this would create a better flow
23:11 EchoingFury: Since the angle is not as sharp
23:11 Anxient: i want a more solid back and forth flow actually :l
23:11 Anxient: since the entire diff revolves around back and forths
23:12 Anxient: *more like my mapping style but w/e
23:12 EchoingFury: You can leave it as it is for consistency, It's just a personal preference

23:14 Anxient: 00:45:596 (1) - i might need to make this 1/2
23:14 Anxient: for consistency
23:15 EchoingFury: It's fine, I mean, you can leave it, I would map it 1/2
23:15 Anxient: noice http://puu.sh/mBCUz/0da0718a28.jpg

23:16 EchoingFury: 00:56:890 (1) -
23:16 EchoingFury: This is a strong beat
23:17 EchoingFury: You might make a triangle out of this
23:17 EchoingFury: Like http://puu.sh/mBD2O/86ae016b9f.jpg
23:18 EchoingFury: And yeah
23:18 EchoingFury: Your 1/2 is fitting
23:18 EchoingFury: Since it also creates some back and forth kinda flow which you obviously like and then circles around into 00:57:243 (3) - :P
23:19 Anxient: i remapped it
23:20 Anxient: yeah you can imagine how it went http://puu.sh/mBDdl/0a292c4aad.jpg
23:20 EchoingFury: LOL
23:20 EchoingFury: #Justanxientthings

23:29 EchoingFury: 01:20:007 (3,4) -
23:29 EchoingFury: This blanket ._.
23:31 Anxient: but DS :(
23:31 Anxient: ugh i made it 1.1x
23:31 Anxient: now its perfect
23:31 Anxient: http://puu.sh/mBDQS/225184d28f.jpg
23:31 Anxient: UGH

Hard
23:43 EchoingFury: 00:08:890 (1,2) -
23:43 EchoingFury: I would put a repeat slider
23:44 EchoingFury: And a circle here
23:44 EchoingFury: If you listen to it, somehow I want to click the 2 slider end
23:45 Anxient: i think its fine as is :l
23:45 EchoingFury: I mean you can leave it
23:45 Anxient: ok
23:46 EchoingFury: But you see that the slider end 2 is a very strong vocal
23:46 Anxient: yeah
23:46 EchoingFury: tsu TOOOOH
23:47 Anxient: my sty;e is so rigid fkc
23:47 Anxient: how would you fix it?
23:48 Anxient: nvm
23:49 Anxient: fixed ut
23:49 Anxient: it
23:49 Anxient: hell yeah
23:49 EchoingFury: http://puu.sh/mBEXq/7674e37065.jpg
23:49 EchoingFury: move 5 down and right
23:49 EchoingFury: and 1 right
23:49 EchoingFury: And then repeat
23:50 Anxient: http://puu.sh/mBF1Z/931d53ea2b.jpg
23:50 Anxient: and then i brought everything up
23:50 Anxient: so the stacking makes sense
23:50 Anxient: http://puu.sh/mBF3m/fe52da6077.jpg
23:50 EchoingFury: Straight line
23:50 EchoingFury: ANXIENT is strong in this one

23:51 EchoingFury: 00:15:596 (1,2,3,4) -
23:51 Anxient: i asked modhelp about this
23:51 Anxient: they said its fine
23:51 EchoingFury: It is fine
23:51 EchoingFury: But not the best it could be :D
23:51 EchoingFury: I wouldn't use that much ds
23:51 EchoingFury: And angle it in relation to the slider
23:52 EchoingFury: http://puu.sh/mBFa9/ff4694f478.jpg
23:52 EchoingFury: Maybe a bit less on the angle
23:52 Anxient: 0.8 DS
23:53 Anxient: and then i moved everything downwards so DS makes sense
23:53 Anxient: #basedAnxient

23:54 EchoingFury: 01:11:008 (1,2,3,4,5) -
23:54 EchoingFury: NO
23:54 EchoingFury: Dunno, but it feels strange
23:55 EchoingFury: http://puu.sh/mBFmu/1e25da514f.jpg
23:55 EchoingFury: Maybe?
23:57 Anxient: simplified it
23:57 Anxient: http://puu.sh/mBFrE/9feb946feb.jpg
23:57 Anxient: im a bit worried about 1 tho
23:57 Anxient: is this http://puu.sh/mBFuN/8a5a0e8948.jpg
23:57 Anxient: ds
23:57 Anxient: too large
23:57 EchoingFury: from 5 to 1
23:58 EchoingFury: Hmm
23:58 EchoingFury: It's borderline fine
23:58 Anxient: 1 has emphasis
23:58 Anxient: im okay with this
23:58 Anxient: i even made sure the DS is good
23:58 EchoingFury: Yeah

00:00 Anxient: 01:28:125 (1,2,1,2,3,1,2) - this will raise some questions
00:04 EchoingFury: 01:28:125 (1,2,1,2,3,1,2) -
00:05 EchoingFury: why is 1 behind it?
00:05 EchoingFury: If you just swap 1 and 2 it's very good
00:05 EchoingFury: And maybe space 1 a bit more
00:07 Anxient: i went with something more simple http://puu.sh/mBG7b/8773de66b4.jpg

Good job on the diffs, Looking forward to the Xexxtra

~Fury
tank you!
I Must Decrease
http://puu.sh/mDxtp/d8e7a2f8c1.osu

offset is obv wrong but its ur mapset so deal wit dat urself nerd
Topic Starter
Anxient

Xexxar wrote:

offset is obv wrong but its ur mapset so deal wit dat urself nerd
roood
Log Off Now
memehelp requesterino irc logerino
02:09 Log Off Now: 00:15:604 (1,2) -
02:10 Anxient: IM STONE COLD
02:10 Log Off Now: XD
02:10 Anxient: fixed.
02:10 Anxient: http://puu.sh/mDzJr/564e8de093.jpg
02:10 Log Off Now: much better
02:10 Log Off Now: i'll go over blankets if any need changing after main bits btw
02:11 Log Off Now: 00:23:722 (5,1) - flow here is pretty misleading for noob players, i'd move 1 further to the right and angle it slightly to the left for a cleaner flow with no overlap on 2
02:11 Log Off Now: infact i'll screenshot what i mean i think thatll be easier XD
02:12 Log Off Now: [https://i.gyazo.com/22cfbadeab4d66814022fd119cdbfc38.jpg this]
02:12 Anxient: nah
02:12 Anxient: that looks worse tbh :l
02:12 Log Off Now: ight
02:12 Anxient: ill kep what i have
02:13 Log Off Now: 00:35:369 (2,3) - pretty sure can't be ranked :p
02:14 Anxient: really?
02:14 Anxient: :(
02:14 Log Off Now: pretty sure stacks are a no go in easy diffs
02:14 Log Off Now: normals they're alright
02:14 Anxient: kk
02:14 Log Off Now: 00:51:957 (1,2,3) - misleading flow again going from 1 - 2, i would raise 2 above 1 and 3 instead
02:15 Log Off Now: 00:59:722 (4,1) - stack
02:16 Anxient: raised
02:16 Log Off Now: :D
02:16 Log Off Now: rest of the diff looks good, will check for blankets now
02:16 Anxient: mind giving me alternative
02:16 Anxient: uh
02:16 Anxient: to that last stack
02:16 Anxient: :l
02:16 Log Off Now: kk hold on
02:16 Anxient: http://puu.sh/mDA5u/88973acf15.jpg btw changed to this
02:17 Log Off Now: that looks decent
02:17 Log Off Now: man this last stack is tricky
02:17 Anxient: i know right
02:17 Anxient: my mapping style is like linked to everything so its kinda hard to fix :l
02:18 Log Off Now: if i move one further to the left it means 1/2 have to be changed
02:19 Log Off Now: uh
02:19 Log Off Now: i made a thing, idk if it's really much good XD
02:19 Anxient: screnshot
02:19 Log Off Now: infact
02:19 Log Off Now: i have a better idea
02:20 Anxient: ?
02:20 Log Off Now: [https://i.gyazo.com/0542152b251060fd6f49fbaa170ca60d.png part 1 (idk how to zoom out lmfao)]
02:21 Log Off Now: [https://i.gyazo.com/a131b0fb419625546cbfd8769a760315.png part 2]
02:21 Log Off Now: i still don't know if thats better than before
02:22 Log Off Now: thats all for easy diff, blankets seem fine
02:24 Anxient: killme
02:24 Log Off Now: that normals pretty tight
02:24 Anxient: http://puu.sh/mDAy4/554bd87cdc.jpg
02:24 Anxient: tight?
02:24 Log Off Now: good
02:24 Log Off Now: XD
02:25 Log Off Now: i really wouldn't change much
02:25 Anxient: fixed it!
02:25 Anxient: again!
02:25 Anxient: http://puu.sh/mDAAq/50661463f0.jpg
02:25 Log Off Now: nice!
02:25 Log Off Now: thats loads better
02:25 Anxient: lmao
02:25 Anxient: what about the normal diff?
02:25 Log Off Now: 01:21:427 (2,3) - that looks ugly
02:25 Log Off Now: XD
02:26 Anxient: personally looks fine to me :l
02:26 Anxient: how misleading would this be
02:26 Anxient: http://puu.sh/mDAFO/e1a99ac75c.jpg
02:26 Log Off Now: im not a fan of the different sized gaps between the ends and starts of the sliders
02:26 Log Off Now: is that in normal or easy?
02:27 Log Off Now: normal i'd say it's ok easy probably not
02:27 Anxient: 01:24:780 (4,1) - for this
02:27 *Anxient is editing [http://osu.ppy.sh/b/883124 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Normal]]
02:27 Anxient: must be a preference thing then
02:27 Log Off Now: i think it's fine as it is tbh for 01:24:780 (4,1) -
02:28 Log Off Now: wait so will you have the slider end at 01:24:957 - for that?
02:28 Anxient: that part i smissing a beat
02:28 Log Off Now: i can barely hear anything on the red tick :o
02:28 Log Off Now: just a quiet hihat
02:29 Anxient: ill remap
02:29 Anxient: but it feels empty
02:29 Log Off Now: even on 25/50% i can't hear it
02:31 Log Off Now: 01:27:957 - i would maybe increase hitsound volume by 10% here to match the music, but thats a really minor thhing
02:31 Anxient: sure
02:31 Anxient: ill do that to all the diffs brb
02:32 Log Off Now: ight
02:32 Anxient: anything else?
02:32 Log Off Now: not for normal no, pretty nice diff
02:33 Log Off Now: hard's flow is really good
02:35 Anxient: hard diffs are my specialty apparently
02:35 Log Off Now: it's good
02:35 Log Off Now: i wish i could make hard diffs XD
02:35 Anxient: lmao
02:35 Log Off Now: 00:14:898 - here you could have a quiet slider that follows the reverse cymbal sound and leads into the burst
02:36 Log Off Now: [https://i.gyazo.com/79eb7ed8e33a439e0895e14b1e009a0f.jpg something like this but not as shit]
02:36 Log Off Now: XD
02:37 Anxient: for all my diffs
02:37 Anxient: i never did anything for that cymbal
02:37 Log Off Now: no, only hard onwards
02:37 Anxient: so im not gonna put anything there ;l
02:37 Log Off Now: ight
02:37 Anxient: i dont think its worth mapping :l
02:38 Log Off Now: i understand, its super minor :P
02:38 Anxient: mkao k
02:38 Log Off Now: 00:48:075 (5,1) - im not sure if this is a blanket
02:39 Log Off Now: if it is the tail needs fixing :p
02:39 Log Off Now: 00:51:427 (2,3) - same here
02:39 Anxient: i fixed the blanket
02:39 Log Off Now: 01:01:663 (3,4) - and here (only blankets really to point out, flow is just so good)
02:40 Log Off Now: i wonder if i could dt this
02:40 Anxient: any better
02:40 Anxient: uhh
02:40 Anxient: wait
02:40 Anxient: http://puu.sh/mDBua/80c432908e.jpg
02:41 Log Off Now: loads better
02:41 Log Off Now: tbh theres no more blankets to fix
02:42 Log Off Now: do you want me to mod the gd's seperate?
02:42 Anxient: sure
02:42 Anxient: i need ALL the mods!
02:43 Anxient: wait youre not modding prologue insane?
02:43 Log Off Now: wait thats not a gd?
02:43 *Anxient is editing [http://osu.ppy.sh/b/883125 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Prologue Insane]]
02:43 Anxient: nope
02:43 Anxient: thats mine
02:43 Log Off Now: :o
02:43 Log Off Now: ill mod it then
02:43 Log Off Now: XD
02:43 Anxient: is this even legal lmao
02:43 Anxient: LMAO
02:43 Log Off Now: i thought it was a gd
02:43 Log Off Now: since i thought only the highest diff could have a different name to the 'norm'
02:45 Anxient: well
02:45 *Anxient is editing [http://osu.ppy.sh/b/790048 Konuko - Toumei Elegy [Skystar's Tragic Love Extra]]
02:45 Anxient: since this is a thing...
02:46 Log Off Now: i guess
02:46 Log Off Now: it still looked like a gd to me tho XD
02:46 Log Off Now: flow in this diff is also pretty good btw
02:47 Log Off Now: 00:14:545 (7) - i would probably not overlap this with 5
02:47 Log Off Now: maybe lower it to form a tiny triangle jump or lengthen it for a linear jump
02:47 Anxient: intentional
02:47 Anxient: i wanna keep perfect line
02:47 Log Off Now: ah kk
02:48 Log Off Now: 00:19:310 (3) - i would probably ctrl + h this and move it to the original position
02:48 Log Off Now: keeps the style of is consistent with the rest of the map
02:48 Log Off Now: of it*
02:49 Log Off Now: 00:27:251 (1,2) - blanket is slightly off
02:49 Anxient: 00:19:310 (3) - might be wrong for me but
02:49 Anxient: the reverse flow is for emphasis
02:50 Anxient: i would make it flow better if the song didnt change parts
02:50 Anxient: btu in this case it did so yea
02:50 Log Off Now: ight
02:50 Log Off Now: 00:19:310 (3) - i would make this clickable
02:50 Anxient: fixed blankett http://puu.sh/mDC3F/074f2eca82.jpg
02:50 Log Off Now: much better
02:52 Log Off Now: 01:17:898 (9,1) - idk why but i struggled with this jump
02:53 Log Off Now: not really sure how it could be changed either
02:53 Anxient: 00:19:310 (3) - its already clickable
02:53 Log Off Now: unless you ctrl + g it
02:53 Log Off Now: oops i copied the wrong thing
02:53 Log Off Now: lmao
02:54 Log Off Now: 00:30:427 this should be clickable
02:54 Anxient: i put it lower
02:54 Anxient: http://puu.sh/mDCgk/30ccf18ec2.jpg
02:54 Anxient: here
02:54 Log Off Now: that should probably work better
02:54 Log Off Now: i think i expected a trianglesortof jump instead of a linear jump
02:54 Log Off Now: and thats why i missed
02:55 Anxient: i also disagree with making it clickable
02:55 Anxient: i dont hear a beat
02:55 Log Off Now: really? i can hear the piano pretty clearly
02:55 Anxient: either i dont hear it
02:55 Anxient: or its too soft to be mapped
02:55 Log Off Now: 00:35:192 - it's similar here but it's too quiet at this point
02:55 Log Off Now: but the one at 30s is loud enough imo
02:56 Anxient: oh mapped
02:56 Anxient: ok
02:56 Anxient: http://puu.sh/mDCqa/3865ade3f0.jpg
02:57 Log Off Now: yeah just stacking it is what i had in mind
02:57 Log Off Now: 01:28:839 (1,2,3) - also i really struggled with this jump
02:57 Log Off Now: again i think it's because it's linear not triangular
02:58 Log Off Now: although thats up to you, i think if i was to play it again i'd be able to hit it
02:58 Anxient: git gud xD
02:58 Log Off Now: XD
02:58 Log Off Now: been playing too many monstrata maps
02:58 *Log Off Now *runs*
02:59 Log Off Now: now xexxars epilouge is definitely a gd right
02:59 Log Off Now: XD
02:59 Anxient: yeah
02:59 Anxient: look at the mapping style difference
02:59 Log Off Now: kk, i'll see if i can pass it first since its pretty high sr for me
03:00 Log Off Now: if i can i'll mod it either here to copy paste or on the forums
03:00 Log Off Now: if not i'll leave it
03:00 Anxient: k
03:01 Log Off Now: dang thats a nice flow too
03:02 Anxient: solid map?
03:02 Anxient: :D
03:02 Log Off Now: 00:38:016 (1) - this is what i meant by the cymbal thing :P
03:02 Log Off Now: and yeah it is
03:02 Anxient: i bet he was mapping to the guitar
03:02 Anxient: the
03:02 Anxient: WHOOOM.
03:02 Log Off Now: 00:05:898 (8) - this note tho, idk why i didnt click it lmao
03:02 Log Off Now: nice
03:02 Log Off Now: i heard it right back as soon as i saw you type that
03:03 Log Off Now: XD
03:03 Log Off Now: oh they both play at the same time
03:03 Log Off Now: tbh idk what i'd change
03:03 Log Off Now: i dont usually mod sr this close to 5
03:03 Log Off Now: mostly because i can't usually play them lmao
03:04 Anxient: unreadable
03:04 Anxient: :l
03:04 Anxient: more like
03:04 Anxient: hard to read af
03:04 Anxient: but thats just stacking
03:04 Log Off Now: :P
03:05 Log Off Now: yeah i can't mod this diff i'll end up talking shit for a few mins
03:05 Anxient: LMAO
03:05 Log Off Now: XD
03:05 Log Off Now: for example
03:05 Log Off Now: 00:07:839 (1,2) - tail of this slider blanket is out by 1px
03:05 Log Off Now: remap kds pls
03:06 Log Off Now: tbh it is out by about a pixel
03:06 Log Off Now: Kappa
03:06 Log Off Now: HD
03:06 Log Off Now: also holy shit im not talking in memehelp atm

Modded all diff's except Xexxar's
I Must Decrease
just cause I noticed:

00:46:133 (3) - make that drum-whistle on slider start

make the map ar 9

thx

also i think 428 is wrong, 418 is probably better, do that for now
Topic Starter
Anxient

Xexxar wrote:

just cause I noticed:

00:46:133 (3) - make that drum-whistle on slider start - done

make the map ar 9

thx

also i think 428 is wrong, 418 is probably better, do that for now
changed offset and made Xexxar's Epilogue AR 9.
Exa
Easy:

00:24:417 (1,2,3,4,5,6,1) - This is too difficult for an easy difficulty. Not only it's in the middle of nowhere and therefore possesses the element of surprise, but it's also constant 1/2 rhythm using a 1/2 rev slider which makes the whole thing really confusing. On top of that there are 3 taps following up that require additional reading ability even though that's where you should let the player recover from the hard pattern. Simply replacing the reverse slider with another with another normal 1/2 slider would fix the issue. You would also be consistent with (4) since they will be representing the same sound using the same rhythm.
00:32:888 (3,4,1) - Another rhythmical inconsistency that really stands out here. The gap between (3,4) is the exact same as the sliderbody of (1). Mapping the same thing in different ways screws up your stack pattern's consistency as well so I suggest picking either note+slider (which is recommended since that's what you have been doing up until now) or simply a slider filling in the gap I told you about.
00:38:535 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1) - Boring as it might be, you should stick with a constant rhythm that repeats every 4 or 8 1/1 beats since nothing in the actual music changes. Currently you are using notes out of nowhere and without a particular reason. Then there are rhythms like 00:44:182 (1,1) that are again weird and inconsistent so yeah. Stick with a specific rhythm.
00:49:829 (1,2) - Your stacks before had a 6/4 time gap but now it has a 8/4. This might be confusing since newbies don't have a sense of rhythm and don't really know when they should hit the circle.
01:00:065 (3,1) - I am afraid most players won't fully follow the sliderbody and leave from it early to transit into the next slider, breaking their combo as a result.
01:04:653 (2) - Ctrl+H and reposition it where it was. They look asymmetrical (I know they aren't) and ugly. It's like they are trying to mimic each other but failing at it.
01:05:712 - Taken that a new line of vocals starts here, it would be best if the player tapped. This is a bit subjective but please consider using a more impactful object.
- Then basically remove every combo that had a 2-object-combo before it.
- Use AR=4, build AR up like 4 -> 6 -> 8 -> 9 -> etc
- Use OD=3, mostly because of the stacks.

Normal:

00:05:182 - 6/4 slider start please, try to follow the little piano notes here since both the song and the difficulty level allows you to.
00:08:888 (1,2,3,1,2,3,1) - Damn ask a BN about these stacks cause I am really not sure if newbies will be able to read them properly, especially with this such leniency.
00:29:182 (2,3) - Used the exact same pattern at about the same place. This is just a kick from me to persuade you to be more creative and diverse!
00:30:594 (1,2,3) - See you mapped these piano notes afterwards. Don't worry about being inconsistent by adding a slider on the start of the song since you can justify the different use of rhythm by saying "Vocals are different and I have already created high tension, so dumbing it now with a huge slider would be stupid". :D
00:36:770 (3) - Use a 1/1 slider here so the player doesn't have to tap where the music literally stops.
00:45:594 (1,2) - The positioning of the slider and note here allows for the player to not even follow 1/10 of slider and still complete the pattern. Do you really want it to play like that?
00:51:947 (3,1,2,3,4,5,6,1) - Again ask a BN about the stacks. At least increase SL.
- Why is the combo-ing so much better here? Use it on Easy accordingly!
- Use AR=6.
- Use OD=5.

Hard:

00:22:653 (1) - I expected a note to be here which would be consistent with the rhythm that you've used for these sounds before like 00:19:300 (3,4) or 00:16:476 (2,3).
00:30:594 (1,2,3,1,2,3,4) - Pretty pattern and all but I don't see why you used sliders for representing the "really prominent" piano notes but used circles to represent less tense 1/2 beats afterwards. The tension handling here is objectively wrong since you use impactful objects to represent sounds that do not support them.
01:01:829 (4,5,3,4) - These are kinetically inconsistent even though using a different slider for (4) or (5) and doing Ctrl+G on them could very well provide you with the same cursor movement.
01:05:359 (1) - This is (and will be even if you change the patterns before it) still spatially inconsistent with 01:02:535 (1). Even though I don't see a way of fixing that by altering your current pattern, you could poorly justify it's use by saying "I am building up tension", but please don't do that because the song doesn't do that either.
01:06:770 (1,2,3,4,5) - That...
01:08:182 (1,2,3,4,5) - And that should use the exact same rhythm since they are basically the same.
01:20:888 (1,2,3) - I would much more rather see sliders here...
01:21:947 (6) - And notes here. This way you still have the same slider/circle balance but now you also build up the heat towards the end of this pattern, where the vocals and music climax.
- Be rhythmically and kinetically consistent when you must! It's really important on harder difficulties since an important factor in playing std is muscle memory! Not to mention that you are mapping a song; if the song is consistent, so should your map be.

Prologue Insane:

00:05:712 (4,5,6) - Please don't use horizontal movement on the bottom-right corner, it's extremely uncomfortable for every right handed person :( Move (6) at 356,234 (and adjust your patterns afterwards accordingly).
00:14:535 (7) - A bit subjective since your pattern is "ok" but you could avoid the overlap and use familiar movement (if you applied my previous suggestion) by moving (7) at 269,154.
00:17:359 (1,2) - I would expect to see that on a snappy dubstep beat since the movement produced here is either really brutal (if the player actually follows the slider) or really weird/boring since almost every person would simply stay in the middle instead of going backwards (or just do a slight move towards the right, according to where the next object is), denying themselves the movement - and therefore the tension - that the sound you are mapping deserves. Adding up, it's pretty clear that the slider will not be played as intended and therefore should be changed. If you simply curved the slider like so most of the problem would be solved.
00:19:123 (2,3) - Again pretty brutal, taken that you are forcing the player to go exactly backwards compared to where the previous slider was going. At least do Ctrl+H and reposition it where it was to give a sense of circular-wannabe movement. Else, simply find another way to make a nice forth-and-back pattern. (You've done that before and on other difficulties, I believe in you!)
00:19:300 (3,4,5) - Dramatically changing spacing using linear flow is as comfortable as sitting on a stool for 4 hours straight (..not). It might be a bit subjective but the people I forced into testplaying this agreed.
00:23:182 (2,3) - Same as 00:19:123 (2,3). Imma not point out every single pattern of the same nature from now one. It's really easy to find them by yourself and change them however you see fit. (If you actually change them).
00:26:535 (1,2,3) - Why use such low spacing when you are in the middle of a buildup?
00:27:065 (4,1) - I also find this too be way too weird. I get you are trying to "lower spacing because the song gets more calm" but the player is required to cut down on speed way too suddenly, probably breaking his combo as a result. Furthermore, you are dramatically changing spacing using linear movement, but in this case, you decrease. This also makes it weird/uncomfortable because of [see above].
00:29:535 (4,5,6,7,8,1,2,3) - Exact same thing just like on hard. Why do you use circles for not-so-prominent sounds and then sliders on piano notes that basically BEG to be mapped with circles!
00:43:653 (5) - Move it at about 133,323 so it make a triangle with 00:42:770 (1,2) and 00:43:123 (3,4) and it's also between 00:42:947 (2,3) AND you also avoid the ugly overlap that you make for no apparent reason.
00:44:535 (3,4) - I said I won't point them out anymore but here's a heads up!
00:53:182 (3,4) - I don't see the reason to deny movement here, you could simply stack (3) with 00:54:065 (1) and you would be set.
01:07:123 (2,3) - Heads up, again!
01:09:065 (4,5) - #Modhelp quiz should give you the reason to change the spacing here. Strong beats = Not less spacing!
01:10:123 (3,4) - I don't see why you deny the player movement here either. You could just move (3) at about 512,100 but I would personally move the slider as well somewhere close to 438,52 to avoid making a crampy pattern.
01:18:770 (4,5) - Remember the sliders who wanted to mimic each other back in Easy? Yeah same thing.
01:21:065 (2,3) - Please tell me why you stack because you did that again before and I pointed it out but I really see no reason what-so-ever to prevent the cursor from moving. Especially when you are in a buildup section!
01:24:770 (6,7) - Left the buildup but kept doing it.
01:28:829 (1,2,3) - God no! Not at the end of the map, don't do it! Use snappy movement which is more comfortable and don't force the player to go into a corner. Go out with a bam and let the player have their last bit of fun place (3) 313,118 which will make it symmetrical to 01:28:476 (1) and also create a nice, comfy snappy pattern.

Xexxar's Epilogue:

00:00:506 - Here is where the vocals start and here is where the spinner should also start. Just like in every other difficulty.
00:05:712 (7,8) - This whole beginning part is strongly based on the vocals. Stopping the cursor movement when vocals are really prominent is a bad idea, especially since you've never done this afterwards. Why not simply stack with 00:05:359 (5)? You make a nice (repeating) triangle that leads well into the next slider.
00:08:888 (4) - Start a new combo here since there is great alternation in the use of vocals.
00:08:888 (4,5,6,7) - This...
00:10:300 to 00:11:006 - And this part are the exact same and should be represented with the same rhythm.
00:15:770 (3) - Ctrl+J this and reposition it since provides potential of circular movement. In comparison to what you have now, it can be less snappy and also somewhat "guides" the player properly into the next slider according to how it's positioned. To get my point across better, behold my perfect illustrations: Current | New. As you can see the "new" pattern provides the player with more freedom of movement and a much more fun away to go about this pattern since it transits much better into (1).
00:19:123 (2,3) - I wen't though why this is generally not a pleasant pattern to play on the insane diff but here: First and foremost the music is not tense/hardcore enough to support such forceful and snappy movement. Not only that, but nobody will actually follow the slider across it's whole body, resulting in an unwanted way of dealing with this.
00:21:947 (2,3) - But this is a much better alternative... And another reason to change the previous batter since it creates kinetic inconsistency.
00:29:888 (5,1) - Stack nicely.
00:31:123 (5) - Nazi but should be at 317,257.
00:31:300 (1,2) - Please use the same slider (preferably the curved one) since these two are supposed to be parts of the same pattern.In this case trying to be diverse only result in a not-so-good-looking and asymmetrical pattern when it could have been so much better!
00:33:770 (3,4,5) - Shouldn't (4) be of 1.6 DS from (3,5) just like 00:29:535 (3,4,5) here?
00:35:888 (2,3,4,5,6) - You could have used any other pattern following basic rules of symmetry (rotate everything by 120 etc) and it would turn out so much better. Use the same slider since they are part of the same pattern. Another reason to persuade you to use keen objects is that on the same sounds, you end up with different flow and transitions from each object to another, which simply does not follow the song and doesn't make sense in the long run.
00:47:006 (1,1) - Either stack or move it completely in the sliderbody, I noticed this while testplaying so other people will probably notice it as well.
01:06:417 (4,1,2,3) - Even though neither the music or the vocals stop, you force the player to pause here and then follow up with almost a vertical screen jump, don't you think this is too much/weird?
01:06:770 (1,2,3) - This...
01:08:182 (2,3,4) - And this are fundamentally the same thing with the only difference being the content of the vocals. Therefore, they should be represented with the same rhythm.
01:17:712 (6,7,8,9,1,2,3,4) - Horizontal jump on the bottom-right corner-part of the map, covered by a stream is probably much harder to read than any other pattern you've used up until now. It's pretty clear that it negatively impacts the relevant difficulty of this beatmap.
01:24:770 - Wow don't skip that! It's far too prominent to be skipped and you've never implied that you plan on not mapping the actual beats!
- In general I feel like the difficulty of this beatmap feels forced as there are many spacial/rhythmical and kinetic inconsistencies, all poorly contributing into making it diverse and somewhat interesting. However the constant use of hard to read/play jumps and the forever-changing flow along with the misuse of basic patterns makes this beatmap dull and inevitably aesthetically lacking.

General:

- Offset should be 421
- Disable Widescreen support in all difficulties.
- It is recommended that the kiai time is consistent throughout the whole mapset.
- soft-hitwhistle.wav has a delay of more than 5ms!
- No hitsounding problems.
Topic Starter
Anxient

Exa wrote:

Easy:

00:24:417 (1,2,3,4,5,6,1) - This is too difficult for an easy difficulty. Not only it's in the middle of nowhere and therefore possesses the element of surprise, but it's also constant 1/2 rhythm using a 1/2 rev slider which makes the whole thing really confusing. On top of that there are 3 taps following up that require additional reading ability even though that's where you should let the player recover from the hard pattern. Simply replacing the reverse slider with another with another normal 1/2 slider would fix the issue. You would also be consistent with (4) since they will be representing the same sound using the same rhythm. - made into 1/1. all of it. yes.
00:32:888 (3,4,1) - Another rhythmical inconsistency that really stands out here. The gap between (3,4) is the exact same as the sliderbody of (1). Mapping the same thing in different ways screws up your stack pattern's consistency as well so I suggest picking either note+slider (which is recommended since that's what you have been doing up until now) or simply a slider filling in the gap I told you about. - i made it more consistent coz its kinda hard to understand that line of text yo
00:38:535 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1) - Boring as it might be, you should stick with a constant rhythm that repeats every 4 or 8 1/1 beats since nothing in the actual music changes. Currently you are using notes out of nowhere and without a particular reason. Then there are rhythms like 00:44:182 (1,1) that are again weird and inconsistent so yeah. Stick with a specific rhythm. - stuck to one rhythm -circle, circle slider-
00:49:829 (1,2) - Your stacks before had a 6/4 time gap but now it has a 8/4. This might be confusing since newbies don't have a sense of rhythm and don't really know when they should hit the circle. - nah i think its fine.
01:00:065 (3,1) - I am afraid most players won't fully follow the sliderbody and leave from it early to transit into the next slider, breaking their combo as a result. - if there are more complaints about this ill change it, but as for now, its staying.
01:04:653 (2) - Ctrl+H and reposition it where it was. They look asymmetrical (I know they aren't) and ugly. It's like they are trying to mimic each other but failing at it. - meh fine. looks fine as it was, but i changed it so that newbs can have a easier time reading this.
01:05:712 - Taken that a new line of vocals starts here, it would be best if the player tapped. This is a bit subjective but please consider using a more impactful object. - made it more impactful
- Then basically remove every combo that had a 2-object-combo before it. - i tried.
- Use AR=4, build AR up like 4 -> 6 -> 8 -> 9 -> etc - k
- Use OD=3, mostly because of the stacks. - k
-also used cs 3

Normal:

00:05:182 - 6/4 slider start please, try to follow the little piano notes here since both the song and the difficulty level allows you to.
00:08:888 (1,2,3,1,2,3,1) - Damn ask a BN about these stacks cause I am really not sure if newbies will be able to read them properly, especially with this such leniency.
- remapped coz it looks seriously random. with less stacks and more sense!
00:29:182 (2,3) - Used the exact same pattern at about the same place. This is just a kick from me to persuade you to be more creative and diverse! - ?
00:30:594 (1,2,3) - See you mapped these piano notes afterwards. Don't worry about being inconsistent by adding a slider on the start of the song since you can justify the different use of rhythm by saying "Vocals are different and I have already created high tension, so dumbing it now with a huge slider would be stupid". :D - .... i have a feeling that im supposed to feel guilty...
00:36:770 (3) - Use a 1/1 slider here so the player doesn't have to tap where the music literally stops. - added that 1/1 slider, but im not sure if i can fix it like this. mind looking at it?
00:45:594 (1,2) - The positioning of the slider and note here allows for the player to not even follow 1/10 of slider and still complete the pattern. Do you really want it to play like that? - made it more you-must-complete-the-dogdamn-slider-ish
00:51:947 (3,1,2,3,4,5,6,1) - Again ask a BN about the stacks. At least increase SL. -
he isnt sure tho, so ill just say if too many people complain about it, ill change it.
- Why is the combo-ing so much better here? Use it on Easy accordingly! - >.<
- Use AR=6.
- Use OD=5.

Hard:

00:22:653 (1) - I expected a note to be here which would be consistent with the rhythm that you've used for these sounds before like 00:19:300 (3,4) or 00:16:476 (2,3). - well the song is approaching a new song area, so i figured that ill change the rhythm :l
00:30:594 (1,2,3,1,2,3,4) - Pretty pattern and all but I don't see why you used sliders for representing the "really prominent" piano notes but used circles to represent less tense 1/2 beats afterwards. The tension handling here is objectively wrong since you use impactful objects to represent sounds that do not support them. - ok dad. fixed it dad. happy dad? DAD?! DAAAAAAAAAAAD
01:01:829 (4,5,3,4) - These are kinetically inconsistent even though using a different slider for (4) or (5) and doing Ctrl+G on them could very well provide you with the same cursor movement. - what is kinetically inconsistent?
01:05:359 (1) - This is (and will be even if you change the patterns before it) still spatially inconsistent with 01:02:535 (1). Even though I don't see a way of fixing that by altering your current pattern, you could poorly justify it's use by saying "I am building up tension", but please don't do that because the song doesn't do that either. - i think its fine tho. idk how to build tension from a song that doesnt do it from that slider anyway :l ill just say that the lyrics is held. "kiiiiiii"
01:06:770 (1,2,3,4,5) - That...
01:08:182 (1,2,3,4,5) - And that should use the exact same rhythm since they are basically the same. - 01:06:770 (1) - zuuto, 01:08:182 (1,2) - to na ri. can i base my argument off that pls
01:20:888 (1,2,3) - I would much more rather see sliders here... - me too tbh
01:21:947 (6) - And notes here. This way you still have the same slider/circle balance but now you also build up the heat towards the end of this pattern, where the vocals and music climax. - i decided to be monstrata and add triangles. idk who Monstrata is.
- Be rhythmically and kinetically consistent when you must! It's really important on harder difficulties since an important factor in playing std is muscle memory! Not to mention that you are mapping a song; if the song is consistent, so should your map be. - k

Prologue Insane:

00:05:712 (4,5,6) - Please don't use horizontal movement on the bottom-right corner, it's extremely uncomfortable for every right handed person :( Move (6) at 356,234 (and adjust your patterns afterwards accordingly). - only moved the slider coz the hitcircles after it needed empahsis anyway.
00:14:535 (7) - A bit subjective since your pattern is "ok" but you could avoid the overlap and use familiar movement (if you applied my previous suggestion) by moving (7) at 269,154. - remapped the entire pattern lmao
00:17:359 (1,2) - I would expect to see that on a snappy dubstep beat since the movement produced here is either really brutal (if the player actually follows the slider) or really weird/boring since almost every person would simply stay in the middle instead of going backwards (or just do a slight move towards the right, according to where the next object is), denying themselves the movement - and therefore the tension - that the sound you are mapping deserves. Adding up, it's pretty clear that the slider will not be played as intended and therefore should be changed. If you simply curved the slider like so most of the problem would be solved. - the alternative you provided looks terribad imho so i just made a blanket to 1. flows pretty well.
00:19:123 (2,3) - Again pretty brutal, taken that you are forcing the player to go exactly backwards compared to where the previous slider was going. At least do Ctrl+H and reposition it where it was to give a sense of circular-wannabe movement. Else, simply find another way to make a nice forth-and-back pattern. (You've done that before and on other difficulties, I believe in you!) - *seeing that Exa is believing in you, IT FILLS YOU WITH DETERMINATION
00:19:300 (3,4,5) - Dramatically changing spacing using linear flow is as comfortable as sitting on a stool for 4 hours straight (..not). It might be a bit subjective but the people I forced into testplaying this agreed. - its not linear anymore.
00:23:182 (2,3) - Same as 00:19:123 (2,3). Imma not point out every single pattern of the same nature from now one. It's really easy to find them by yourself and change them however you see fit. (If you actually change them). - made a backnforth ff
00:26:535 (1,2,3) - Why use such low spacing when you are in the middle of a buildup? - i think kicksliders are tension enough :L
00:27:065 (4,1) - I also find this too be way too weird. I get you are trying to "lower spacing because the song gets more calm" but the player is required to cut down on speed way too suddenly, probably breaking his combo as a result. Furthermore, you are dramatically changing spacing using linear movement, but in this case, you decrease. This also makes it weird/uncomfortable because of [see above]. - tl;dr. too long for me but i get your point. i made it more people friendly.
00:29:535 (4,5,6,7,8,1,2,3) - Exact same thing just like on hard. Why do you use circles for not-so-prominent sounds and then sliders on piano notes that basically BEG to be mapped with circles! - i kept the previous circles coz ma do ni, but i changed the sliders after that to circles.
00:43:653 (5) - Move it at about 133,323 so it make a triangle with 00:42:770 (1,2) and 00:43:123 (3,4) and it's also between 00:42:947 (2,3) AND you also avoid the ugly overlap that you make for no apparent reason. - OK DAD
00:44:535 (3,4) - I said I won't point them out anymore but here's a heads up! - OK MOM
00:53:182 (3,4) - I don't see the reason to deny movement here, you could simply stack (3) with 00:54:065 (1) and you would be set. - changed some parts too but appplied.
01:07:123 (2,3) - Heads up, again! - " I won't point them out anymore" this one is fine tho
01:09:065 (4,5) - #Modhelp quiz should give you the reason to change the spacing here. Strong beats = Not less spacing! - asdfasdfasfixed
01:10:123 (3,4) - I don't see why you deny the player movement here either. You could just move (3) at about 512,100 but I would personally move the slider as well somewhere close to 438,52 to avoid making a crampy pattern. - i shouldve read the rest of the mod before remapping the entire section
01:18:770 (4,5) - Remember the sliders who wanted to mimic each other back in Easy? Yeah same thing. - i dont remember
01:21:065 (2,3) - Please tell me why you stack because you did that again before and I pointed it out but I really see no reason what-so-ever to prevent the cursor from moving. Especially when you are in a buildup section! - made a slider. the antijump was supposed to increase tension but w/e.
01:24:770 (6,7) - Left the buildup but kept doing it. - wot
01:28:829 (1,2,3) - God no! Not at the end of the map, don't do it! Use snappy movement which is more comfortable and don't force the player to go into a corner. Go out with a bam and let the player have their last bit of fun place (3) 313,118 which will make it symmetrical to 01:28:476 (1) and also create a nice, comfy snappy pattern. - i made it back and forth coz im so good at it.

General:

- Offset should be 421
- Disable Widescreen support in all difficulties. - done
- It is recommended that the kiai time is consistent throughout the whole mapset. - done
- soft-hitwhistle.wav has a delay of more that 5 seconds! - wot
- No hitsounding problems.
thanks for the mod! i needed this so much a
I Must Decrease

Exa wrote:

Xexxar's Epilogue:

00:00:506 - Here is where the vocals start and here is where the spinner should also start. Just like in every other difficulty. ok
00:05:712 (7,8) - This whole beginning part is strongly based on the vocals. Stopping the cursor movement when vocals are really prominent is a bad idea, especially since you've never done this afterwards. Why not simply stack with 00:05:359 (5)? You make a nice (repeating) triangle that leads well into the next slider. by putting an anti jump it makes the vocals feel more distinguished from the piano. intentional and not necessary to change
00:08:888 (4) - Start a new combo here since there is great alternation in the use of vocals. applied
00:08:888 (4,5,6,7) - This...
00:10:300 to 00:11:006 - And this part are the exact same and should be represented with the same rhythm. that's not required... variety is perfectly fine
00:15:770 (3) - Ctrl+J this and reposition it since provides potential of circular movement. In comparison to what you have now, it can be less snappy and also somewhat "guides" the player properly into the next slider according to how it's positioned. To get my point across better, behold my perfect illustrations: Current | New. As you can see the "new" pattern provides the player with more freedom of movement and a much more fun away to go about this pattern since it transits much better into (1). nice, applied
00:19:123 (2,3) - I wen't though why this is generally not a pleasant pattern to play on the insane diff but here: First and foremost the music is not tense/hardcore enough to support such forceful and snappy movement. Not only that, but nobody will actually follow the slider across it's whole body, resulting in an unwanted way of dealing with this. they are forced to follow the slider based on the position of the following note. working as intended.
00:21:947 (2,3) - But this is a much better alternative... And another reason to change the previous batter since it creates kinetic inconsistency.
00:29:888 (5,1) - Stack nicely. applied
00:31:123 (5) - Nazi but should be at 317,257. applied i guess.
00:31:300 (1,2) - Please use the same slider (preferably the curved one) since these two are supposed to be parts of the same pattern.In this case trying to be diverse only result in a not-so-good-looking and asymmetrical pattern when it could have been so much better! i dont really agree with that logic. 00:31:653 (2,3) - are curved, 00:31:300 (1,4) - are straight. this was what i wanted so i dont see why i should change it. looks fine this way.
00:33:770 (3,4,5) - Shouldn't (4) be of 1.6 DS from (3,5) just like 00:29:535 (3,4,5) here? applied, i didnt like the angles of having equal snap though
00:35:888 (2,3,4,5,6) - You could have used any other pattern following basic rules of symmetry (rotate everything by 120 etc) and it would turn out so much better. Use the same slider since they are part of the same pattern. Another reason to persuade you to use keen objects is that on the same sounds, you end up with different flow and transitions from each object to another, which simply does not follow the song and doesn't make sense in the long run. i dont think theres any problem with variety in slider design here.
00:47:006 (1,1) - Either stack or move it completely in the sliderbody, I noticed this while testplaying so other people will probably notice it as well. good catch i like this alot better now thanks
01:06:417 (4,1,2,3) - Even though neither the music or the vocals stop, you force the player to pause here and then follow up with almost a vertical screen jump, don't you think this is too much/weird? the jump there is fine and pauses to emphasize the vocals.
01:06:770 (1,2,3) - This...
01:08:182 (2,3,4) - And this are fundamentally the same thing with the only difference being the content of the vocals. Therefore, they should be represented with the same rhythm. no problem with variety in mapping rhythms.
01:17:712 (6,7,8,9,1,2,3,4) - Horizontal jump on the bottom-right corner-part of the map, covered by a stream is probably much harder to read than any other pattern you've used up until now. It's pretty clear that it negatively impacts the relevant difficulty of this beatmap. the pattern is not difficult to read, there is more than enough time before 4 so the note should be easily visible.
01:24:770 - Wow don't skip that! It's far too prominent to be skipped and you've never implied that you plan on not mapping the actual beats! it may be prominent if you explicitly listen to it but the forced emphasis on 3 with the cymbal makes the note after alot weaker. utilizing 1/1 breaks makes it more isolating and powerful.
- In general I feel like the difficulty of this beatmap feels forced as there are many spacial/rhythmical and kinetic inconsistencies, all poorly contributing into making it diverse and somewhat interesting. However the constant use of hard to read/play jumps and the forever-changing flow along with the misuse of basic patterns makes this beatmap dull and inevitably aesthetically lacking. sucks
I sent the code to anxient.
Topic Starter
Anxient
all diffs updated!
Topic Starter
Anxient
shameless doublepost
Rohit6
16:58 Rohit6: yo
16:58 Anxient: ?
16:58 Anxient: yo
16:58 Rohit6: open ur easy
16:58 Rohit6: 00:15:950 (2,3,4) - make triangle
16:59 Anxient: not good enough?
16:59 Anxient: mk
16:59 Rohit6: the sliderend isnt forming a triangle
16:59 Anxient: k fixed
16:59 Rohit6: 00:17:009 (4,5) - cursor movement isnt very intuitive
16:59 Rohit6: like youre poitning away from the general cursor movement
16:59 Anxient: http://puu.sh/mHCY7/ac9d5f8303.jpg
17:00 Anxient: so how to fix
17:00 Anxient: ?
17:00 Rohit6: youre not mapping the strong sound on the red tick
17:00 Rohit6: why
17:01 Anxient: ?!
17:01 Anxient: which one
17:01 Rohit6: 00:18:068 (5) -
17:01 Rohit6: fuck not that
17:01 Rohit6: 00:19:303 -
17:01 Rohit6: 00:22:126 -
17:01 Rohit6: 00:23:185 -
17:01 Anxient: not sure if you know
17:01 Rohit6: 00:24:950 -
17:01 Anxient: but im mapping all 1/1
17:01 Rohit6: why
17:01 Anxient: easy diff
17:01 Rohit6: its not fitting to the music
17:02 Rohit6: use sliderends
17:02 Anxient: ok dad
17:02 Anxient: http://puu.sh/mHD4S/09999b4333.jpg
17:02 Rohit6: well
17:02 Rohit6: your normal is full of 1/2
17:03 Rohit6: so your easy should have more 1/2
17:03 Anxient: fine
17:03 Anxient: 00:21:950 - http://puu.sh/mHD6o/926bbcf04d.jpg
17:03 Rohit6: show me rhythm
17:03 Rohit6: not placement
17:04 Rohit6: 00:29:715 (4,1) - confusing for easy
17:04 Rohit6: wait not taht confusing
17:04 Rohit6: because there are a buncho f 3/2 stops
17:04 Anxient: http://puu.sh/mHD9T/458eefbb5b.jpg
17:04 Anxient: same for the next screensho
17:05 Rohit6: yeah this is fine
17:05 Rohit6: dont overdo 1/2 tho
17:05 Rohit6: keep it on the very obvious ones
17:05 Anxient: i kno
17:05 Anxient: well if i missed any 1/1s
17:05 Rohit6: 00:39:068 - 00:40:479 - 00:41:891 -
17:05 Anxient: youw would tell me anyway right
17:06 Anxient: those are not very thick like the last one you pointed out sp
17:06 Rohit6: 00:50:538 - this section is good
17:06 Rohit6: dont touch it anymore xd
17:06 Anxient: lmao i wont
17:06 Rohit6: 00:55:832 (1,2,3) - confusing
17:06 Rohit6: dont do so many overlaps in easy
17:06 Anxient: ok that one is fine i believe
17:06 Rohit6: no
17:07 Anxient: how is it confusing
17:07 Rohit6: bns think it is
17:07 Rohit6: thats why
17:07 Anxient: well
17:07 Anxient: if it gets mitched at one more time
17:07 Anxient: ill change it
17:07 Anxient: deal?
17:07 Rohit6: 01:05:715 (4,5,1) - movement isnt very intuitove
17:07 Rohit6: yeah fine
17:08 Rohit6: 01:21:950 (2) - make 2 circle
17:08 Rohit6: s
17:08 Rohit6: because you want the end clickable
17:08 Rohit6: 01:22:303 - end kiai here
17:08 Anxient: aa
17:08 Anxient: http://puu.sh/mHDlt/bbb82b9767.jpg
17:08 Anxient: better
17:09 Anxient: http://puu.sh/mHDmd/7cb7fe6f98.jpg
17:09 Rohit6: no
17:09 Anxient: for the intuitive thingie
17:09 Rohit6: the more intutive movement is 4 to 1
17:10 Anxient: ..yes?
17:10 Rohit6: players are more likely to play 4->1
17:10 Rohit6: 5 is kinda awkward
17:11 Anxient: adsfadsf
17:11 Rohit6: rest is okay
17:11 *Rohit6 is editing [https://osu.ppy.sh/b/883124 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Normal]]
17:12 Anxient: say this isnt intuitive
17:12 Anxient: http://puu.sh/mHDtY/28f7c4ca32.jpg
17:12 Rohit6: 00:16:303 - unused green lines
17:12 Anxient: i double dare you
17:12 Rohit6: i use that
17:12 Rohit6: so its okay xd
17:12 Anxient: xd
17:12 Anxient: removed the greenlines
17:13 Rohit6: 00:18:068 (3,4,1) - slightly unitutive
17:13 Rohit6: could make 3 a waev
17:13 Rohit6: 00:23:009 (1,2,3) - bad meme
17:13 Rohit6: 00:23:185 (2) - ctrl+< 2
17:14 Rohit6: 00:24:420 (1,2) - bad memes
17:14 Anxient: waaait
17:14 Anxient: to fast
17:14 Anxient: omg
17:14 Anxient: oto
17:14 Anxient: http://puu.sh/mHDyW/9086eac22f.jpg
17:14 Rohit6: yeah that is fine because 1 is downbea
17:14 Rohit6: t
17:14 Anxient: pls
17:14 Anxient: im keeping the bad memes
17:15 Anxient: fk u >:[
17:15 Anxient: .-.
17:15 Rohit6: no
17:15 Rohit6: bad memes are okay in hard+
17:15 Rohit6: maintain the flow please
17:16 Anxient: http://puu.sh/mHDDE/333ed439fa.jpg
17:16 Anxient: dad
17:16 Rohit6: shove ur blankets up your ass
17:17 Rohit6: ctrl+< 2
17:17 Anxient: fist me daddy
17:17 Anxient: http://puu.sh/mHDFI/37c872daa7.jpg
17:17 Rohit6: 01:15:773 (2,3,1) - i hope you fix this shit flow
17:17 Rohit6: http://puu.sh/mHDHh/032c157987.jpg
17:18 Anxient: http://puu.sh/mHDK2/29e6c073b8.jpg
17:18 Anxient: that was revolting
17:19 Rohit6: 01:24:244 (2) - what is beat priority
17:19 Anxient: idk
17:19 Anxient: what is it
17:19 Rohit6: white>red>blue>yellow
17:19 Rohit6: no random sliders on red
17:20 Anxient: 01:24:597 (3) - powerful sound
17:20 Rohit6: [http://puu.sh/mHDPS/06eb5e6ff9.jpg you can do this but its kinda gay]
17:21 Rohit6: its a fucking percussion
17:21 Rohit6: thats not strong
17:21 Anxient: its fucking powerful
17:21 Rohit6: no
17:21 Rohit6: percussions are just finishes
17:21 Anxient: well not if theyre as loud as me screaming
17:22 Rohit6: its a normal dude
17:22 Rohit6: not everything needs to be emphasized
17:22 Rohit6: who is prologue
17:22 Rohit6: xd
17:23 Rohit6: 00:10:303 (1,2,3) - gay overlap
17:23 *Rohit6 is editing [https://osu.ppy.sh/b/883125 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Prologue Insane]]
17:23 Anxient: dad
17:23 Anxient: im gay now
17:23 Rohit6: 00:14:538 (7) - nc because downbeat you fucki9ng nerd
17:23 Anxient: http://puu.sh/mHDWj/ce252ebe9b.jpg
17:23 Rohit6: 00:04:656 (3) -
17:23 Rohit6: 00:06:068 (6) -
17:24 Anxient: im keeping al the combos
17:24 Rohit6: 00:19:303 (3,4,5) - gay jumps dude
17:24 Anxient: exept for 7
17:24 Rohit6: why
17:24 Anxient: everything in this map is gay
17:24 Anxient: wth man
17:24 Anxient: are you trying to force me to change everythign you dont like?
17:24 Rohit6: thats the point of modding
17:25 Anxient: well im not changing it
17:25 Anxient: i dont think it fits.
17:25 Rohit6: 00:22:126 (3,4,5,6) - finally a good jump
17:25 Anxient: pls
17:25 Rohit6: the ncs are a problem
17:25 Rohit6: in the first half
17:25 Rohit6: 00:25:479 (1,2,1,2) - why slider leniency
17:25 Anxient: 00:05:185 (2) - fine ill confinue combo
17:26 Anxient: or not idk
17:26 Anxient: pls theyre not even that hard to hit
17:26 Rohit6: lol
17:26 Rohit6: okay
17:26 Rohit6: i lost my log
17:26 Rohit6: xd
17:26 Anxient: what did you do
17:26 Rohit6: i accidentally close
17:26 Rohit6: d
17:26 Anxient: gg
17:26 Anxient: ill keep the log for you
17:27 Rohit6: make sure you savelog
17:27 Rohit6: i have to go
17:27 Anxient: what
17:27 Rohit6: will mod later
17:27 Rohit6: on forum
17:27 Anxient: btw
17:27 Anxient: why didnt you mod hard diff
17:27 Anxient: :l
17:27 Rohit6: lo
17:27 Rohit6: will mod later
17:27 Rohit6: bye
17:27 Anxient: ffff
17:27 Anxient: omg
Rohit7
21:25 Rohit6: heli
21:25 Rohit6: lets continue
21:28 Anxient: holy
21:28 Rohit6: hole
21:28 Anxient: k
21:28 Anxient: lego
21:28 Anxient: wait youre not doing a thread?
21:29 Rohit6: nah
21:29 Rohit6: boring
21:29 *Rohit6 is editing [https://osu.ppy.sh/b/883123 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Hard]]
21:29 Anxient: pfft
21:30 Anxient: you wanna see me cry do you
21:30 Rohit6: 00:15:597 (1,2,3,4,1) -
21:30 Rohit6: why
21:30 Anxient: its legal
21:31 Rohit6: its gay
21:31 Anxient: youre gay
21:31 Anxient: :(
21:31 Rohit6: dont put streams in hard
21:32 Anxient: yeah no.
21:32 Rohit6: even if its the hard-insane type of hard
21:32 Anxient: im pretty confident that that stream is legal.
21:35 Rohit6: ok
21:35 Rohit6: you arent supposed to put streams in hard tho
21:36 Anxient: yeaaaaaaaaaa lets see about that
21:37 Rohit6: w.e
21:37 Rohit6: 00:24:950 (3) - consistency
21:37 Anxient: with what?
21:37 Rohit6: make circle slider like the rest
21:38 Rohit6: 00:24:420 (1,2) -
21:39 Anxient: i dont work with circle sliders
21:39 Rohit6: then delete yourself
21:39 Anxient: no.
21:39 Rohit6: dude the rhythm is abaa for no reason
21:39 Rohit6: either do aaaa or abab
21:39 Rohit6: 00:24:420 (1,2) - like this is a
21:39 Rohit6: i hope you understand what im saying
21:40 Anxient: its a single pattern
21:40 Anxient: it doesnt repeat itself
21:40 Anxient: therefore i dont think it needs to be changed.
21:40 Rohit6: its 1-2-3 repeated 4 times
21:40 Rohit6: that reverse arrow slider is gay
21:41 Anxient: you seem to really hate reverse arrows
21:41 Rohit6: in hard
21:41 Rohit6: not in easy or normal
21:42 Anxient: well
21:42 Anxient: you hate it
21:42 Anxient: i dont :l
21:42 Anxient: so there
21:42 Anxient: ok now i feel really bad
21:42 Rohit6: http://puu.sh/mHPuf/3d40d076f5.jpg 00:26:538 (1,2,3,4,5) -
21:42 Rohit6: i dont wanna waste time
21:42 Anxient: the violin starts to go down at 2
21:43 Anxient: thereefore i start the stream at 2
21:43 Rohit6: youre supposed to put streams to emphasize the pull
21:43 Rohit6: not the drop
21:44 Anxient: no what
21:44 Anxient: well whatever
21:44 Rohit6: drop is meant to be 1/4 sliders
21:45 Rohit6: also its overmapped
21:45 Rohit6: because notthing on the blue tick
21:45 Anxient: which blue tick
21:46 Rohit6: all in that stream thing
21:46 Rohit6: the violin is lingering but there arent notes on the blue
21:46 Anxient: ok
21:46 Rohit6: antijumps would fit imo
21:46 Anxient: its staying. violin is still lingering is good enough for me
21:46 Anxient: aaaa
21:47 Anxient: youre not goinna be happy
21:47 Anxient: ff
21:47 Anxient: eh
21:47 Anxient: fk
21:47 Anxient: it
21:47 Anxient: im using sliders
21:47 Rohit6: 00:47:009 (1,2,3,4) - why breaking ds
21:47 Anxient: brb
21:48 Anxient: aa
21:48 Anxient: wdum breaking ds
21:50 Anxient: anyway ill decide what goes in and out of my diff
21:50 Rohit6: lemme see
21:50 Rohit6: 00:47:362 (2,3,4) - http://puu.sh/mHPUK/4ee13a0bb8.jpg
21:50 Anxient: yeah
21:50 Anxient: whatss wrong with it
21:51 Rohit6: no reason to break
21:52 Anxient: white tick?
21:53 Rohit6: waiting for the explanation
21:53 Anxient: white tick?
21:53 Rohit6: 00:46:126 (2,3) - white tick
21:53 Rohit6: 00:43:303 (2,3) - white tick
21:53 Anxient: new song part
21:53 Rohit6: no
21:53 Rohit6: its the same gay vocals
21:53 Anxient: holy rohit please
21:53 Anxient: dont
21:53 Anxient: try to force me
21:53 Anxient: to change parts of the map
21:53 Anxient: when im not comfortable with the changes
21:53 Rohit6: be inconsistent
21:54 Rohit6: atleast do what youre doing consistently
21:54 Rohit6: dont put things randomly
21:54 Anxient: then my terrible and stupid excuse is because it "fits"
21:54 Anxient: dammit i hate using that excuse
21:55 Rohit6: if you say "its fine" "it fits but i cant explain"
21:55 Rohit6: then stop asking mods from me
21:55 Anxient: holy
21:56 Anxient: i didnt expect any of this okay
21:56 Rohit6: its the shittiest excuse ever
21:56 Anxient: I KNOW IT
21:56 Anxient: IS
21:56 Anxient: HOLY
21:56 Anxient: BUT I DONT THINK ITS WORTH FIXING
21:56 Rohit6: 4/10 excuse
21:57 Rohit6: i dqed my own map to fix a triple
21:57 Anxient: id rate that a -3/10.
21:57 Rohit6: and a short stream
21:57 Anxient: a triple
21:57 Rohit6: 2 tiny changes
21:57 Rohit6: dq
21:57 Anxient: yeah
21:57 Anxient: your standards might be alot higher
21:57 Rohit6: 01:18:332 - silence
21:57 Rohit6: 01:19:744 - silence
21:57 Anxient: aplied.
21:58 Anxient: applied,
21:58 Rohit6: 01:27:597 (4,5) -
21:58 Rohit6: dqed
21:58 Anxient: yeah
21:58 Anxient: why.
21:58 Anxient: theres proper emphasis in 5
21:59 Rohit6: yes but such a huge snap
21:59 Rohit6: is gonna get changed later anyways
21:59 Anxient: i shortened the snap to 1.7
21:59 Anxient: instead of 2.0
22:00 Anxient: also retracting my statemnt of silencing the sliderends coz the lyrics stand on blue tick
22:00 Anxient: and then the drum stands on white
22:02 Rohit6: okay w.e
22:02 Anxient: k
22:02 *Rohit6 is editing [https://osu.ppy.sh/b/883125 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Prologue Insane]]
22:02 Anxient: thisll be good.
22:03 Rohit6: 00:17:538 (2) - nice drum tick
22:03 Rohit6: not
22:03 Anxient: hahaha
22:03 Anxient: i know right its so bad
22:03 Anxient: not.
22:04 Rohit6: 00:25:479 (1,2,1,2) - slider lenienc is gay
22:05 Rohit6: 00:26:891 (3,4,1) - why ds
22:05 Rohit6: 1 has like no pressure
22:05 Anxient: i did this last time
22:06 Anxient: http://puu.sh/mHQHO/0b25e2b260.jpg
22:06 Anxient: didnt work so well/
22:06 Rohit6: line jump
22:06 Anxient: well
22:06 Anxient: nonetheless
22:06 Rohit6: obv not gonna work well lo
22:06 Anxient: it wouldnt work well
22:06 Anxient: besides
22:06 Anxient: this plays better
22:07 Rohit6: how wouldequal ds play better
22:07 Rohit6: when the next beat is very weak
22:07 Anxient: why wouldnt it
22:07 Rohit6: because it doesnt follow the musuic
22:07 Rohit6: might as well be playing a carensk map
22:08 Anxient: yeah sure
22:08 Anxient: puush servers are dead.
22:08 Rohit6: no
22:09 Rohit6: http://puu.sh/mHQRn/bd48358805.jpg
22:09 Rohit6: this might work
22:09 Rohit6: idk
22:09 Anxient: im not pulling the kicksliders closer to slider 1.
22:10 Rohit6: 00:42:420 (5,6,7,1) - what is this
22:10 Rohit6: fucking snap
22:10 Anxient: whats wrong with it
22:10 Rohit6: inb4 vocals
22:10 Rohit6: its such a huge snap out of nowhere
22:10 Anxient: the entire map is based on back and forth snapshit
22:10 Rohit6: pleae
22:10 Rohit6: the whole map is slider leniency
22:10 Anxient: yeah
22:10 Anxient: whats wrong with it
22:10 Anxient: your mapping style doesnt allow it
22:10 Anxient: mines does.
22:11 Rohit6: slider leniency is boring
22:11 Anxient: yeah
22:11 Anxient: to you.
22:11 Rohit6: unless you map like me :^)
22:11 Rohit6: dude ive mapped with slider leniency lol
22:11 Rohit6: circles is based around it
22:11 Anxient: you didnt enjoy it didnt you
22:11 Anxient: well i do.
22:11 Anxient: besides with a song of 160 bpm
22:11 Anxient: no
22:11 Anxient: 170 bpm
22:11 Anxient: the sliders arent even that hard to complete
22:11 Rohit6: 170
22:12 Rohit6: 00:58:303 (1,2,3,4,5,6,7,8) - this ds is justified
22:13 Rohit6: but the earlier one is not
22:13 Rohit6: it might be okay as a combo but when you consider the surrounding combos it catches your eye
22:13 Rohit6: for little to no reason
22:14 Anxient: fk it http://puu.sh/mHRep/b59c134619.jpg
22:15 Rohit6: line jump are you serious
22:15 Anxient: holy
22:15 Anxient: what is wrong with you people
22:15 Anxient: and line jumps
22:15 Anxient: jeez
22:15 Anxient: us
22:15 Rohit6: http://puu.sh/mHRhQ/d05c5bb020.jpg
22:15 Rohit6: do you wanna make jumps like hollow wings
22:15 Rohit6: ?
22:17 Anxient: http://puu.sh/mHRp4/de95ec5bad.jpg
22:17 Anxient: when i was mapping this
22:17 Anxient: i was literallt thinking of how to hollow wings this.
22:17 Anxient: besides
22:17 Rohit6: pls
22:17 Anxient: what is up with line jumps
22:17 Anxient: whats so wrong with it
22:18 Anxient: is it because everyone in this game cant play it?
22:18 Rohit6: have you played hollow wings maps
22:18 Anxient: ok
22:18 Rohit6: line jumps are gay because you dont have time to snap
22:18 Rohit6: you have to float over them
22:18 Anxient: yeah
22:18 Anxient: whats wrong with that
22:18 Rohit6: acceleration is weird
22:18 Anxient: yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
22:18 Rohit6: doesnt give proper emphasis
22:18 Rohit6: if you put a ds increase it plays like ass
22:19 Rohit6: if ou want linear jumps
22:19 Anxient: anyway
22:19 Anxient: i fixed the jump you linked.
22:19 Anxient: http://puu.sh/mHRp4/de95ec5bad.jpg
22:19 *Rohit6 is editing [https://osu.ppy.sh/b/800237 Ocelot - TSUBAKI [EX EX]]
22:19 Rohit6: play this
22:19 Anxient: that map
22:19 Anxient: is sliderfest
22:19 Anxient: besides
22:19 Anxient: im not going to look at any other map
22:19 Anxient: if youre trying to tell me something about my map
22:20 Rohit6: you asked me why they played
22:20 Rohit6: so bad
22:20 Rohit6: you fuck
22:20 Anxient: holy shit
22:20 Anxient: if it played BAD
22:20 Rohit6: how the fuck am i supposed to expain without examples
22:20 Anxient: i wouldnt MAP it
22:20 Anxient: that map literally snaps to a block grid
22:20 Rohit6: but youre doing it anyways
22:20 Anxient: and repeats itself until the end of time
22:20 *Rohit6 is editing [https://osu.ppy.sh/b/412288 Halozy - Sentimental Skyscraper [Myouren Hijiri]]
22:20 Anxient: THAT map
22:20 Anxient: i enjoyed
22:20 Anxient: what do you mean.
22:20 Rohit6: wait lemme find the cancer jumps
22:21 Anxient: are you talking about this
22:21 Rohit6: http://puu.sh/mHRFg/0c4af11219.jpg
22:21 Rohit6: i remember when this was almost vertical
22:22 Anxient: http://puu.sh/mHRH2/d9a29c7540.jpg
22:22 Anxient: yeah theyre hard to play
22:22 Anxient: but thats not shit.
22:22 Rohit6: its hard because theyre poorly made
22:22 Rohit6: why do you think everyone likes pishifat maps so much
22:22 Anxient: do you think
22:23 Anxient: im mapping to be liked
22:23 Rohit6: they flow well and dont have stupid jumps halfway through the map
22:23 Rohit6: >examples
22:23 Rohit6: i dont care if you do stupid shit but do it consistently
22:23 Anxient: is there a correct way to map
22:24 Anxient: no there isnt
22:24 Rohit6: otherwise get dqed because "inconsistency"
22:24 Anxient: shit
22:24 Rohit6: consistency
22:24 Anxient: im reallt ba
22:24 Rohit6: yes
22:24 Anxient: dd
22:24 Anxient: at
22:24 Anxient: speaking
22:24 Rohit6: variety is okay
22:24 Rohit6: if it follows the music
22:24 Anxient: and who are you to start deciding what is right and what is wrong?
22:24 Rohit6: qat
22:25 Rohit6: if you wanna see a map get dqed 3 times for consistency
22:25 Rohit6: because every stanza is mapped differently even though the music is pretty same
22:26 Rohit6: https://osu.ppy.sh/s/330579
22:28 Rohit6: 01:28:126 (1,2,1,2,1,2,3) - see this is fucking good
22:28 Rohit6: in your map
22:28 Anxient: yeah it got redone like
22:28 Anxient: 6 times
22:28 *Anxient is listening to [http://osu.ppy.sh/b/732560 Hanatan - Hajimete no Oto]
22:28 Anxient: this map shouldnt be ranked.
22:29 Anxient: not because of inconsietncy or godgiven whatever
22:29 Rohit6: then why
22:29 Anxient: it
22:29 Anxient: looks
22:29 Anxient: like
22:29 Anxient: someone
22:29 Anxient: barfed on a map
22:29 Anxient: and called it done.
22:30 Rohit6: neatness doesnt mean it plays bad
22:30 Rohit6: good*
22:30 Anxient: how the hell
22:30 Anxient: is that neat
22:30 Rohit6: no i mean youre saying its bad
22:30 Rohit6: because it looks bad
22:31 Anxient: then let me
22:31 Rohit6: its bad because it looks bad and plays randomly
22:31 Anxient: yes.
22:31 Rohit6: neuronecia looks bad in editor
22:31 Anxient: at least
22:31 Anxient: it doesnt play like shit.
22:32 Rohit6: relentless looks bad in editor
22:32 Anxient: it doesnt play like shit.
22:32 Anxient: playing it with relax
22:32 Anxient: is freakign fun
22:32 Anxient: of course
22:32 Rohit6: exactly
22:32 Anxient: that wont justify anything
22:33 Rohit6: ive played it atleast 15 times
22:33 Anxient: so what are you trying to prove
22:33 Rohit6: dont confuse neatness with playability
22:33 Anxient: coz im really dumb right now.
22:33 Anxient: well change that to always.
22:33 Rohit6: neatness=/=good or playable
22:34 Rohit6: anyways save this log
22:34 Anxient: this aint pretty,
22:34 Rohit6: and add it to the previous one
Progress: 0.
Exa

Anxient wrote:

Exa wrote:

Normal:

00:36:770 (3) - Use a 1/1 slider here so the player doesn't have to tap where the music literally stops. - added that 1/1 slider, but im not sure if i can fix it like this. mind looking at it? It's much better, just make sure the head of the next slider is exacly in (3)'s sliderbody.

Hard:

01:01:829 (4,5,3,4) - These are kinetically inconsistent even though using a different slider for (4) or (5) and doing Ctrl+G on them could very well provide you with the same cursor movement. - what is kinetically inconsistent? It's the way you make the player move their cursor throughout certain parts. Click me! As you can see even though these two represent the same rhythm and contain the exact same tension but they are kinetically inconsistent since they provide diversity in movement. I wouldn't be pointing that out if it wasn't for the fact that the whole thing is really easy to fix since most maps are extremely incosistent nowadays anyway!

Prologue Insane:

01:18:770 (4,5) - Remember the sliders who wanted to mimic each other back in Easy? Yeah same thing. - i dont remember Click me!

General:

- soft-hitwhistle.wav has a delay of more that 5 seconds! - wot than* this is an unrankable issue and should be taken care of.
Here you go!
Battle
m4m drain match

[General]
Preview unsnapped

[Easy]
Despite you know, it having 1/2 in it it's generally fine
01:15:950 (2,3,4,5) - Just going to point out this pattern because it can potentially be confusing because low are plus players might go 3 -> 5 instead of 3 -> 4, pointing out this since this seems the most ambiguous

[Normal]
00:24:950 (2,1) - This is a normal so, you know why I'm pointing this out lol
01:12:420 (1) - Why whistles all of a sudden starting at this point, editing this on the default skin made it just start sounding awkward lol
01:16:303 (3,1) - Maybe try

[Hard]
00:24:068 (5,2) - Usually I'm all for overlaps but this just looks messy, maybe try lowering it down?
00:38:891 (2,3,4) - Very questionable spacing, after removed notes, it's noticeable that 00:38:891 - is similar to 00:39:244 - in terms of that drum(?) sound, so having it where 1 -> 2 is ds'd but 4 is a jump makes no sense
00:47:362 (2,3,4) - Very similar in terms of 2 and 4, they're basically the same sound but are spaced very differently
00:51:420 (2,4) - Not a super fan of this overlap either, maybe try putting 4 below 2 instead, it shouldn't be too big of a movement from 4 -> 1 after repositioning because pause there
Same thing with awkward whistles at the end lol
01:27:597 (4) - Remove finish here and put it on 01:27:773 (5) - instead

mkay bye
Topic Starter
Anxient

Battle wrote:

m4m drain match

[General]
Preview unsnapped - gdi

[Easy]
Despite you know, it having 1/2 in it it's generally fine
01:15:950 (2,3,4,5) - Just going to point out this pattern because it can potentially be confusing because low are plus players might go 3 -> 5 instead of 3 -> 4, pointing out this since this seems the most ambiguous - made it more noob friendly

[Normal]
00:24:950 (2,1) - This is a normal so, you know why I'm pointing this out lol - removed double on 2, added hitcircle.
01:12:420 (1) - Why whistles all of a sudden starting at this point, editing this on the default skin made it just start sounding awkward lol - why is why i used custom hitsounding which sounds great
01:16:303 (3,1) - Maybe try - naaaah

[Hard]
00:24:068 (5,2) - Usually I'm all for overlaps but this just looks messy, maybe try lowering it down? - i tried.
00:38:891 (2,3,4) - Very questionable spacing, after removed notes, it's noticeable that 00:38:891 - is similar to 00:39:244 - in terms of that drum(?) sound, so having it where 1 -> 2 is ds'd but 4 is a jump makes no sense - i also tried.
00:47:362 (2,3,4) - Very similar in terms of 2 and 4, they're basically the same sound but are spaced very differently - rohit is going to fucking kill me.
00:51:420 (2,4) - Not a super fan of this overlap either, maybe try putting 4 below 2 instead, it shouldn't be too big of a movement from 4 -> 1 after repositioning because pause there - im keeping this one tho :l
Same thing with awkward whistles at the end lol - maybe you should turn on custom hits :c
01:27:597 (4) - Remove finish here and put it on 01:27:773 (5) - instead - im keeping it coz it sounds actually better lmao

mkay bye - cya
tank
Battle

Anxient wrote:

tank
u
Topic Starter
Anxient

Battle wrote:

Anxient wrote:

tank
u
pls
ouranhshc
mod4mod

[Epilogue]
Overall, I feel that the difficulty on this diff is forced. Some of the patterns that are used are okay; however, i feel that spacing within the patterns themselves make the map unnecessarily harder than it has to be.

00:21:068 (5,6,7,8) - Feels forced and unneccesary
00:26:538 (1,2,3,4) - ^
00:46:832 (5,1) - ^
For Example:
01:11:538 (3,4,5,6,1,2,1) - is it neccessary to have the large spacing. One can shrink the spacing and still have the same feel in the map.

01:18:597 (4) - I'd suggest moving this somewhere more visible because when i play the map, it feels like (5) is where (4) should be or could be.
It's poor flow to have (4) basically behind everything like that.
01:20:715 (8) - like same here, is the placement of (8) really that intuitive?

I understand that you want to emphasize certain parts of the song; however, the patterns/spacing that you use should still be intuitive.
I Must Decrease

ouranhshc wrote:

mod4mod

[Epilogue]
Overall, I feel that the difficulty on this diff is forced. Some of the patterns that are used are okay; however, i feel that spacing within the patterns themselves make the map unnecessarily harder than it has to be. you didnt really complain about spacing in your mod cept once. The intentional use of notes that force the player to retract on a slider was intended and plays fine.

00:21:068 (5,6,7,8) - Feels forced and unneccesary maybe to you, fits the tone to me
00:26:538 (1,2,3,4) - ^
00:46:832 (5,1) - ^
For Example:
01:11:538 (3,4,5,6,1,2,1) - is it neccessary to have the large spacing. One can shrink the spacing and still have the same feel in the map. spacing is fine here, the part is very intense so having spacing that reflects it is appropriate

01:18:597 (4) - I'd suggest moving this somewhere more visible because when i play the map, it feels like (5) is where (4) should be or could be. since someone else complained about this I have slightly adjusted
It's poor flow to have (4) basically behind everything like that.
01:20:715 (8) - like same here, is the placement of (8) really that intuitive? perfectly fine, the angle creates a nice jump onto 1.

I understand that you want to emphasize certain parts of the song; however, the patterns/spacing that you use should still be intuitive.
no kudosu since moving 1 note thats already been mentioned isnt really worth kudosu.

http://puu.sh/mIPHC/8ecf7f2cde.txt
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