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This beatmap was submitted using in-game submission on Sunday, October 8, 2017 at 2:54:32 PM

Artist: Daughter
Title: New Ways
Tags: Not To Disappear alternative pop rock sheela901
BPM: 113.7
Filesize: 14780kb
Play Time: 05:21
Difficulties Available:

Download: Daughter - New Ways
Information: Scores/Beatmap Listing
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Last edited by sheela on , edited 34 times in total.
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hi, mod here

Not just disappear

I would change the difficulty name to "Not Just Disappear" as it kinda looks awkward as is.

I would also changing the OD to 6/6.5, it's pretty difficult to get good acc on such a slow song.

I don't really agree with alot of the inconsistent/awkward spaced stacks here and there throughout the song:

Here are 3 examples of inconsistent spacing, notice the gap (or lack of) between the 2nd and 4th note in these 3 stacks:

http://puu.sh/mNJws/96f2d23443.jpg (Overlapping) 00:14:243 (2,4) -
http://puu.sh/mNJyE/42ad398268.jpg (Just Barely Touching) 00:16:354 (2,4) -
http://puu.sh/mNJBg/d09300c714.jpg (Gapped) 00:18:465 (2,4) -

I think for a map at this difficulty level, this inconsistency is off-putting and a little awkward.

02:36:589 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as above in terms of inconsistency.
02:42:262 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^

01:15:192 (1,2,3,4) - Again, similar to the stacks during the beginning, but this one is alone, and comes out of nowhere almost, I would suggest changing this to match the patterns both before it, and after.

03:31:337 (1,1) - Try shortening these by 1/4th a beat. Sounds better imo
03:39:780 (1,1) - ^
03:48:223 (1,1) - ^
03:57:194 (1) - ^
04:05:110 (1,1) - ^
04:21:996 (1,1) - ^
04:30:439 (1,1) - ^
04:38:882 (1,1) - ^
04:55:768 (1,1) - ^
05:12:655 (1,1) - ^

04:43:104 (3,4,5,6) - Probably could be spaced a little more neatly.

Good luck!
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Tatsumaki wrote:
hi, mod here

Not just disappear

I would change the difficulty name to "Not Just Disappear" as it kinda looks awkward as is.

I would also changing the OD to 6/6.5, it's pretty difficult to get good acc on such a slow song.

I don't really agree with alot of the inconsistent/awkward spaced stacks here and there throughout the song:

Here are 3 examples of inconsistent spacing, notice the gap (or lack of) between the 2nd and 4th note in these 3 stacks:

http://puu.sh/mNJws/96f2d23443.jpg (Overlapping) 00:14:243 (2,4) -
http://puu.sh/mNJyE/42ad398268.jpg (Just Barely Touching) 00:16:354 (2,4) -
http://puu.sh/mNJBg/d09300c714.jpg (Gapped) 00:18:465 (2,4) -

I think for a map at this difficulty level, this inconsistency is off-putting and a little awkward.

02:36:589 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as above in terms of inconsistency.
02:42:262 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^

01:15:192 (1,2,3,4) - Again, similar to the stacks during the beginning, but this one is alone, and comes out of nowhere almost, I would suggest changing this to match the patterns both before it, and after. I don't want to change this. This currently follows the drums very well, like in the beginning. I agree that this happens one time in this section, but sticking with constant distance doesn't go with what I want to follow.

03:31:337 (1,1) - Try shortening these by 1/4th a beat. Sounds better imo
03:39:780 (1,1) - ^
03:48:223 (1,1) - ^
03:57:194 (1) - ^ Maybe not this one. I want the players to hold their key until the crash. That makes it emphasized in my opinion.
04:05:110 (1,1) - ^
04:21:996 (1,1) - ^
04:30:439 (1,1) - ^
04:38:882 (1,1) - ^
04:55:768 (1,1) - ^
05:12:655 (1,1) - ^
Alll of above are applied. They do sound well. when I reduce their lengths.

04:43:104 (3,4,5,6) - Probably could be spaced a little more neatly. It is already neat from my point of view.

Good luck!

Thank you very much for the mod, Tatsumaki! Anything without comments are applied.
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Hi~sheela-san(=゚ω゚)ノ
From random mod.

Not Just Disappear


GL ;)
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kunkakunkakunkakunka wrote:
Hi~sheela-san(=゚ω゚)ノ
From random mod.

Not Just Disappear


GL ;)

Thanks for the surprise mod, kunkakunkakunkakunka! Everything has been applied but only one with an alternative way.
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hi

  • 00:20:312 (1,2,3,4) - omfg i like this idea, but i think (1) and (2) are too far. though it's obviously for emphasizing the drums, the distance is even longer than some notes in kiai. around 1.6x DS is enough imo.
  • 00:24:533 (1) - ending on a blue tick feels really, really strange. First, there's no 1/4 notes in its context. of course you did decrease the volume, but it doesn't mean that spinner end is not there. it still exists. Second, if a spinner is too close to the note after itself, that note will become harder to read as usual. That's also why we usually set longer recovering time after a spinner in lower diffs.
  • 00:28:227 (4,1) - honestly, i can't understand what is this long distance for. nothing intense here. maybe try this if you're interested.
    image
    Image
  • 00:37:989 - I feel like you can extend the slider to here. umm 3/2 long sliders is not that common, I think it can provide some calm feelings before the vocal starts. Also, for the consistency's sake (00:28:755 (1) - ), it can be good to extend that imo.
  • 01:41:049 (3,4) - some little suggestion, you can Ctrl+G on this. the flow on 01:40:521 (1,2,3) - can be smooth, and can also drop a longer distance on 01:41:313 (4,5) - , similar as 01:47:381 (2,3) - . it can probably make a difference before the next vocal, too.
  • 01:58:991 (7) - umm move it down for the flow maybe?
    image
    Image
  • 02:03:212 (6,7,8,1) - i've played this part for several times and I think this 1/6 is too hard to read. There are only two 1/6 streams in this map, they have similar spacing to 1/4 ones (because your SV is quite low), and it's quite rare so people are hard to notice that at the first sight. maybe you should reduce the spacing, and replace 02:03:476 - with a circle (4 notes can make it clearer).
  • 02:48:066 (1,2,3,4) - maybe do something like this, which contains a direction change on (2), so the drums can be better specified.
    image
    Image
  • 02:50:045 - reduce volume?
  • 03:21:839 (1) - im wondering why you didn't put it above the previous note. your move goes up on 03:20:520 (4,1) - , i think it can do the same thing here.
  • 05:01:573 (2) - flip it with Ctrl+H? parallel feels not really good to me, I would like to change the angle if I was you xd

stuff in kiai is beautiful, flows good and consistent
also nice sliderart


i think i just got a name of good artist
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Nerova Riuz GX wrote:
hi

  • 00:20:312 (1,2,3,4) - omfg i like this idea, but i think (1) and (2) are too far. though it's obviously for emphasizing the drums, the distance is even longer than some notes in kiai. around 1.6x DS is enough imo. Okay.
  • 00:24:533 (1) - ending on a blue tick feels really, really strange. First, there's no 1/4 notes in its context. of course you did decrease the volume, but it doesn't mean that spinner end is not there. it still exists. Second, if a spinner is too close to the note after itself, that note will become harder to read as usual. That's also why we usually set longer recovering time after a spinner in lower diffs. If I want to capture all the sound between 00:24:533 to 00:26:644 -, I would likely extend the spinner to the blue tick. The recovery time is pretty short I agree, but in my opinion, the players can manage to hit the following object since the BPM is a little slower. Although, if this point is brought up by the others, I will consider it.
  • 00:28:227 (4,1) - honestly, i can't understand what is this long distance for. nothing intense here. maybe try this if you're interested. I went for aesthetic, but I guess I shouldn't. I have reduced the distance.
    image
    Image
  • 00:37:989 - I feel like you can extend the slider to here. umm 3/2 long sliders is not that common, I think it can provide some calm feelings before the vocal starts. Also, for the consistency's sake (00:28:755 (1) - ), it can be good to extend that imo. Seems like a good idea. Applied.
  • 01:41:049 (3,4) - some little suggestion, you can Ctrl+G on this. the flow on 01:40:521 (1,2,3) - can be smooth, and can also drop a longer distance on 01:41:313 (4,5) - , similar as 01:47:381 (2,3) - . it can probably make a difference before the next vocal, too. Oh! Yes, the flow feels better that way. Switched the notes.
  • 01:58:991 (7) - umm move it down for the flow maybe? Alright.
    image
    Image
  • 02:03:212 (6,7,8,1) - i've played this part for several times and I think this 1/6 is too hard to read. There are only two 1/6 streams in this map, they have similar spacing to 1/4 ones (because your SV is quite low), and it's quite rare so people are hard to notice that at the first sight. maybe you should reduce the spacing, and replace 02:03:476 - with a circle (4 notes can make it clearer). I agree. I hope this should be clearer.
  • 02:48:066 (1,2,3,4) - maybe do something like this, which contains a direction change on (2), so the drums can be better specified. Okay.
    image
    Image
  • 02:50:045 - reduce volume? Yep.
  • 03:21:839 (1) - im wondering why you didn't put it above the previous note. your move goes up on 03:20:520 (4,1) - , i think it can do the same thing here. No idea. Moved above the previous object.
  • 05:01:573 (2) - flip it with Ctrl+H? parallel feels not really good to me, I would like to change the angle if I was you xd Alright, more for variety.

stuff in kiai is beautiful, flows good and consistent
also nice sliderart


i think i just got a name of good artist

Thank you very much for the mod, Nerova Riuz GX! Practically everything was applied.
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From my queue:

Not Just Disappear


Uh... is ar8.5 really necessary? That seems really high imo, this is only bpm114 and the map is otherwise really slowly paced.

Intro could use some work. The larger jump patterns could also have that decreasing spacing effect added to them, since they're also mapped to echo sounds. Plus, doesn't 00:20:312 (1,2,3,4) - kinda conflict with the rest of your patterning?

00:37:198 (1,2) - Using the same spacing as 00:28:755 (1,2) - creates a nicer effect imo, compared to most of the clap emphasis this feels a lot weaker.
01:57:407 (1,2,3,4,5,6) - Hmm. I guess I'm expecting a lot more emphasis here, these distances are pretty similar to the rest of the map. Imo this whole part should be spaced more, but at the very least, give a sharper angle to 01:58:463 (5,6,7) - .
04:30:967 (1) - Turn off kiai for this slider, so you get a fountain for the next one :D

---

Welp, short mod, not much to say. Nice song :3
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UndeadCapulet wrote:
From my queue:

Not Just Disappear


Uh... is ar8.5 really necessary? That seems really high imo, this is only bpm114 and the map is otherwise really slowly paced. Reduced it to AR 8.

Intro could use some work. The larger jump patterns could also have that decreasing spacing effect added to them, since they're also mapped to echo sounds. Plus, doesn't 00:20:312 (1,2,3,4) - kinda conflict with the rest of your patterning? Some patterns have been re-arranged to fit with the echo. but not every pattern since they do have the decreasing spacing effect.

00:37:198 (1,2) - Using the same spacing as 00:28:755 (1,2) - creates a nicer effect imo, compared to most of the clap emphasis this feels a lot weaker. All right.
01:57:407 (1,2,3,4,5,6) - Hmm. I guess I'm expecting a lot more emphasis here, these distances are pretty similar to the rest of the map. Imo this whole part should be spaced more, but at the very least, give a sharper angle to 01:58:463 (5,6,7) - . Tried my best to expand them more.
04:30:967 (1) - Turn off kiai for this slider, so you get a fountain for the next one :D yeee

---

Welp, short mod, not much to say. Nice song :3

Thank you for the mod, UndeadCapulet!
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General
AR too high imo, 7 works better, current is kinda like play a HRed map lol. at least 7.5 plz...no matter what you trying to do is a insane map. but tbh its difficulty is actually like a hard diff due to low bpm

03:50:334 (3,1) - blanket

really can't find anything wrong here, don't want break your style and give some shit inputs. This map is fine.
The only suggestion I can give is in your future maps, set SV higher, because even in kiai, this looks not pretty..
collapsed text
Image

like 1.2sv will actually make this visually great. http://puu.sh/nkqkY/b067a5d7c0.jpg
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Shad0w1and wrote:
General
AR too high imo, 7 works better, current is kinda like play a HRed map lol. at least 7.5 plz...no matter what you trying to do is a insane map. but tbh its difficulty is actually like a hard diff due to low bpm Okay, I've lowered the AR to 7.5 to make it a little faster for the kiai part.

03:50:334 (3,1) - blanket Done.

really can't find anything wrong here, don't want break your style and give some shit inputs. This map is fine.
The only suggestion I can give is in your future maps, set SV higher, because even in kiai, this looks not pretty.. Lol why didn't I use that... At the same time I feel lazy to recalculate all the slider length manually. I will remember that.
collapsed text
Image

like 1.2sv will actually make this visually great. http://puu.sh/nkqkY/b067a5d7c0.jpg

Thank for the check, Shad0w1and!
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good luck, i wish i could throw a mod. at least have my stars.

Daughter is awesome artist <3
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Pappy wrote:
good luck, i wish i could throw a mod. at least have my stars.

Daughter is awesome artist <3

Thnak you for your stars, Pappy! I appreciate them!
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Sorry, i can't find any problem here. at least, i'll give you my stars.

GL~
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MadaoX wrote:
Sorry, i can't find any problem here. at least, i'll give you my stars.

GL~

No worries! Thank you for the star!
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