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This beatmap was submitted using in-game submission on miércoles, 8 de noviembre de 2017 at 12:29:08 a. m.

Artist: gmtn. (witch's slave)
Title: furioso melodia
Source: BMS
Tags: bms of fighters 2010 bof gumtune lr2 gothic hardcore extended ver version
BPM: 155
Filesize: 9509kb
Play Time: 05:48
Difficulties Available:

Download: gmtn. (witch's slave) - furioso melodia
Information: Scores/Beatmap Listing
---------------
F U R I O S O
M E L O D I A


Thanks box
special thanks for Lost The Lights, he's been around this map since the very beggining

Also for Frukoyurdakul, he invested A LOT of time with this, thanks m8

stefan, gaston, gabe, taikocracy, ltl and ghm for modding and related stuff!

And all you people who tesplayed it!
Last edited by whosthebox on , edited 39 times in total.
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IRC mod
Code:
21:48 whosthebox: rip
21:48 whosthebox: indeed
21:48 gaston_2199: soy malisimo en los streams
21:48 whosthebox: yo quiero FCearmela
21:48 whosthebox: y siempre la pecheo
21:48 gaston_2199: pensas rankearlo?
21:48 gaston_2199: o na?
21:48 whosthebox: si
21:48 whosthebox: d1
21:48 whosthebox: ya esta terminado el mapa
21:49 gaston_2199: capaz te haga un mod, pero tengo que ver más a fondo
21:50 gaston_2199: por qué no agregar breaks en el principio?
21:51 gaston_2199: como esto por ejemplo
21:51 gaston_2199: 00:02:813 (7) - 
21:51 whosthebox: en que parte?
21:51 gaston_2199: o acá 00:05:910 (23) - 
21:51 whosthebox: nah
21:51 gaston_2199: destacaría más el instrumento
21:51 whosthebox: hay ruido
21:52 gaston_2199: Claro, pero como que es muy bajo y no se distingue bien
21:52 whosthebox: para eso estan los kats y los dons
21:52 whosthebox: normalmente si resalta mas va un kat
21:52 whosthebox: y de ultima metes un finisher
21:52 whosthebox: una de las reglas mas basicas e importantes para mi es que si hay sonido
21:52 whosthebox: hay que mapearlo
21:52 whosthebox: por eso mismo esta el volumen de esa parte bastante bajito
21:53 whosthebox: podria bajarselo un poquito mas
21:53 whosthebox: 40% es un poco alto
21:53 gaston_2199: claro, con mi skin no distinguí bien el volumen
21:53 whosthebox: ahi va a 30
21:53 whosthebox: yo uso los hitsounds basicos de taiko
21:54 whosthebox: para jugar pongo el volumen de la musica a 75% y el de los hitsounds al 100%
21:54 whosthebox: y para mapear musica al 100% y hitsounds 50%
21:54 gaston_2199: el mio está personalizado el hitsound
21:54 whosthebox: ah
21:54 gaston_2199: y suelo usar 50% en música y 100% en hitsound
21:55 whosthebox: para jugar esta bien
21:55 whosthebox: pero para mapear te recomiendo que priorizes la musica
21:55 whosthebox: que es lo que estas mapeando
21:55 whosthebox: el hitsound despues lo testeas y se lo subis mientras lo testeas
21:56 gaston_2199: Claro, de vez en cuando hago eso como para guiarme más en la música
21:56 gaston_2199: Sobre el mapa: Esto no te parece un kat? 00:34:845 (20) - 
21:57 gaston_2199: el tomo es más alto comparado a estos por ejemplo 00:34:264 (14,16) - 
21:57 whosthebox: no es mala idea
21:57 whosthebox: peeero
21:57 whosthebox: es todavia mas alto aca 00:34:942 (21) -
21:57 whosthebox: prefiero que la subida empieze ahi
21:57 whosthebox: ademas de que el stream se ve y se juega mejor
21:58 gaston_2199: Claro, entiendo
21:59 gaston_2199: y esto? 00:58:942 (110) - 
21:59 gaston_2199: digo, comparando a 00:52:748 (57) - 
22:00 gaston_2199: a no ser que sigas el drum
22:00 gaston_2199: ahí si puede ser
22:01 whosthebox: a ver
22:02 whosthebox: es el mismo sonido
22:02 whosthebox: si escuchas las dos partes
22:02 whosthebox: son exactamente iguales
22:02 whosthebox: esas 3 o 4 notas
22:02 whosthebox: consistencybois
22:02 gaston_2199: A ver, pará que suba volumen
22:02 gaston_2199: O me pongo auriculares que con el ventilador no escucho nada
22:03 whosthebox: JAJAJAJAJAJAJA
22:04 gaston_2199: Cierto jajaja
22:05 gaston_2199: fail mio
22:06 gaston_2199: 01:47:813 (536) - no es kat?
22:06 gaston_2199: como 01:41:619 (480) - 
22:07 whosthebox: a ver
22:08 whosthebox: indeed
22:08 whosthebox: sale k nomas
22:08 whosthebox: te ahorro el laburo en el ultimo kiai
22:09 whosthebox: y cambio eso mismo
22:09 gaston_2199: y esto 02:35:974 (862) - don
22:09 gaston_2199: comparado con 02:34:426 (849) - 
22:11 whosthebox: hmmm
22:11 whosthebox: ese no
22:12 whosthebox: fijate que en el 02:35:974 (862) - el ruido no es lo mismo que en el 02:34:426 (849) -
22:12 whosthebox: prestale atencion, ponele la velocidad de la musica a 50% de ser necesario
22:15 gaston_2199: Ya lo capté jajaj
22:16 gaston_2199: Bueno, lo demás para mi está bien, ya que es casi lo mismo
22:16 gaston_2199: nice map
22:16 whosthebox: ea
22:17 whosthebox: mete un /savelog
22:17 whosthebox: y postealo en el thread del mapa
22:17 whosthebox: asi te tiro los kudos
22:17 gaston_2199: Nah, no importa
22:18 whosthebox: metele dale
22:18 gaston_2199: Nah, te tiro la star
22:18 gaston_2199: listo


Buen mapa!
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quick mod:
- 00:00:000 remap plz
kds thx
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Quick IRC about some basic fundamentals
Code:
19:38 whosthebox: hey man, could i ask you to take a look to a map?
19:38 Taikocracy: what genre
19:39 whosthebox: i don't know what it is :^)
19:39 whosthebox: it's a furioso melodia map
19:39 Taikocracy: oh lord
19:39 whosthebox: it's going for ranking, and well, i need to know if it's ok
19:39 Taikocracy: is it actual furioso or a remix
19:39 whosthebox: testplays, mods, anything is welcome
19:40 whosthebox: actual furioso
19:40 Taikocracy: because i'm all for a different version of furioso
19:40 whosthebox: i could map it later :^)
19:40 whosthebox: i actually like gmtn stuff
19:40 Taikocracy: sabes que puedes hablar conmigo en espanol, si?
19:40 whosthebox: JAJAJAJAJA
19:40 whosthebox: ni enterado estaba
19:41 whosthebox: i have not a single problem doing it in english tho
19:41 Taikocracy: some people prefer their language, and i can do both (kindof) so
19:42 Taikocracy: but i need to finish up this one check, and sure i'll help you out
19:42 whosthebox: no problemo m8, take your time
19:49 Taikocracy: alright send me the mappo
19:49 *whosthebox is listening to [https://osu.ppy.sh/b/879623 gmtn. (witch's slave) - furioso melodia]
19:50 *Taikocracy is playing [https://osu.ppy.sh/b/879623 gmtn. (witch's slave) - furioso melodia [Unreal Oni]] <Taiko>
19:56 Taikocracy: okay not bad
19:56 whosthebox: yeaa boii
20:01 Taikocracy: 00:13:845 - these svs are unnecessary lol
20:01 Taikocracy: they're barely noticable and kind of weird tbh
20:01 whosthebox: alrite
20:02 whosthebox: i'd like to keep the last 5 tho
20:02 whosthebox: i want that sv increase there
20:03 whosthebox: it somewhat fits, and it's better for reading that 1/6
20:03 Taikocracy: ok
20:03 Taikocracy: 00:35:910 (30,31,32,33,34,35) - 
20:03 Taikocracy: all these triplets are the same drum sample over and over
20:04 Taikocracy: while pattern variation is perfectly fine, they're not so different that you have to use every single triplet pattern in the game here
20:05 whosthebox: it's not random tho, i was following the "dings" in order to hitsound those
20:05 whosthebox: i don't want to make it that repetitive
20:06 whosthebox: i actually felt bad for copypasting that part 2 o 3 times
20:06 Taikocracy: understandable but merging the drum samples + the dings sounds really weird when playing
20:06 Taikocracy: and yeah
20:06 Taikocracy: you shouldn't copy paste that at all
20:08 Taikocracy: 05:23:715 (2274) - especially starting here because the intensity of the song decreases
20:08 Taikocracy: the density of this section should decrease to show that as well
20:08 whosthebox: yeah, thought about that
20:08 whosthebox: i will remove some of those triplets
20:09 whosthebox: i'll modify this part 00:35:910 -  too
20:09 whosthebox: but i prefer to keep the triplets hitsounded to the "ding" rhythm
20:10 Taikocracy: 02:43:781 (1026) - unnecessary 1/6 note
20:10 whosthebox: removed
20:10 Taikocracy: 02:46:103 (1043) - same here
20:11 whosthebox: i don't think the same
20:11 whosthebox: reduce the playback rate
20:11 Taikocracy: i did
20:11 whosthebox: and listen carefully
20:11 whosthebox: there is clearly a 1/6 there
20:12 Taikocracy: if you say so
20:13 Taikocracy: 02:52:232 (1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112) - what is this btw
20:14 whosthebox: a 1/6 stream :^)?
20:15 Taikocracy: not a good one
20:15 Taikocracy: i don't see what instrumentation needs 1/6 emphasizion
20:16 whosthebox: yeah, i might need to change that a bit
20:17 Taikocracy: also some of your kiais are weird
20:17 Taikocracy: the first kiai starts at 01:12:877 - 
20:17 Taikocracy: but you have it start at 01:25:264 - 
20:19 whosthebox: i won't deny that i could make it start at 01:12:877 -  but i prefer to leave it like that
20:20 whosthebox: it gets, "stronger", lets call it like that, starting from here 01:25:264 -
20:22 Taikocracy: 02:13:781 (818,824) - 
20:22 Taikocracy: i think you can delete these too
20:23 whosthebox: yes
20:23 whosthebox: removed
20:23 Taikocracy: that's all for me, for now at least
20:23 Taikocracy: there are things about it better than nwolf's and things that are worse
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unreal
00:14:039 - 00:17:910 - The purpose of continous mapping gets lost since you already used that idea before at begin - 00:13:845 - . Also, it works badly for 00:17:522 (83,84) - since they are significantly different but kept the same like the other don notes. I suggest to get away from the continous mapping idea and/or change 00:17:522 (83,84) - to kat notes.
00:22:942 (113,118) - and 00:24:297 (120,121) - these two pairs should switch at each other, sound-wise it probably works better with the exact emphasis. https://derpovic.s-ul.eu/haW20wY9.png
00:34:039 (12,13) - might also switch them since 00:33:781 (10,11,12,13) - tend to switch like 00:32:619 (1,2,3,4) - does.
01:05:135 - 01:06:684 - compare to 01:02:039 - 01:03:587 - it is slightly "deeper" and should be different from that stream part. You could change 01:05:329 (278,281) - to don notes, that should be enough.
03:23:329 - 03:27:071 - personally I don't really find it's necessary to map that section as complete stream part that connects to the upcoming 1/6 streams, the song is slightly weaker and wouldn't really fit for continous mapping.
04:11:619 (1663) - might not want to skip a kat note here just because of pattern design.


Might do an own SV mod later, since setup can be improved imo.
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Stefan wrote:

unreal
00:14:039 - 00:17:910 - The purpose of continous mapping gets lost since you already used that idea before at begin - 00:13:845 - . Also, it works badly for 00:17:522 (83,84) - since they are significantly different but kept the same like the other don notes. I suggest to get away from the continous mapping idea and/or change 00:17:522 (83,84) - to kat notes. Not completely okay with everything, but i did change some stuff: removed the note at 00:17:329 - and changed the one 00:17:716 - there to k for the consistency with the notes here 00:20:619 (100,101,102) - and stopping a bit with continuous mapping, though i prefer most of that part being mapped.


00:22:942 (113,118) - and 00:24:297 (120,121) - these two pairs should switch at each other, sound-wise it probably works better with the exact emphasis. https://derpovic.s-ul.eu/haW20wY9.png Beautiful, applied


00:34:039 (12,13) - might also switch them since 00:33:781 (10,11,12,13) - tend to switch like 00:32:619 (1,2,3,4) - does. Beautiful², applied²


01:05:135 - 01:06:684 - compare to 01:02:039 - 01:03:587 - it is slightly "deeper" and should be different from that stream part. You could change 01:05:329 (278,281) - to don notes, that should be enough.
Image


03:23:329 - 03:27:071 - personally I don't really find it's necessary to map that section as complete stream part that connects to the upcoming 1/6 streams, the song is slightly weaker and wouldn't really fit for continous mapping. You are right with this, but i like that part being hard and continuous, and even if it's weaker there, you can clearly hear what i mapped. I don't disagree with what you pointed, i just prefer it my way :^)


04:11:619 (1663) - might not want to skip a kat note here just because of pattern design. yea boiiii, applied


Might do an own SV mod later, since setup can be improved imo.


THANKS A LOT, THIS WAS A VERY GOOD MOD
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Sorry for taking so long to revive and update the beatmap, had all my possible uploads used.

Revived the map and applied both taikocracy's and stefan's mods, thanks my dudes.
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Rhythm Incarnate
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Rank this already, jesus.
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Hi there.


Unreal Oni


You may call me back.
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frukoyurdakul wrote:
Hi there.


Unreal Oni

  • 00:52:555 (165) - Change this to kat, in order to keep it consistent with 00:49:458 (138) - this. There are many occurences on this map that emphasizing this sound, so be sure to check all of them. applied and changed the following parts to k too
  • 00:53:522 (174,175,176,177) - Wouldn't it be better if you follow the drums there? They are way more prominent, and snapped in 1/3. I think d d d would be good if you change. fun fact, that was a d d d 1/3 stream a looong time ago :^) i know the drums are more audible there, but i don't like how the 1/6 stream after that part plays with that stream being a 1/3, i prefer not changing that stream
  • 00:59:716 (229,230,231,232) - ^ Same, with a suggestion of d k d this time. same as above, it was a 1/3, but changed it to a 1/4, same stuff too
  • 01:35:522 (541,542,543) - These should be 1/6 due to the keyboard and make the map consistent. yes, applied
  • 01:39:974 (575) - 1/16 slider extensions are not allowed anymore. Snap this one to 1/4 red tick even though a tick is missing. forgot to change the slider length after doing some recent sv changes, my bad, fixed all 4 sliders
  • 01:50:619 (669,670) - The SV change between these two is 0.10x while you chose to change it as 0.05x between 1/2 notes, because of this the change is not smooth. To prevent that: {01:50:813 - 1.05x, 01:51:006 - 1.00x} Those changes will make the SV smoother. excellent, applied
  • 01:55:651 (694) - Change this to k for consistency issues. applied
  • 02:14:813 - Starting from here, I assume most of the kats are put to emphasize the bass sounds. So, here are some of them that you've missed: 02:17:781 (840) - 02:20:877 (859) - 02:23:974 (878) you are right, apllied
  • I discussed about the SV change on 03:30:942 - this spot with my friends and after some work I come up an idea like this: 03:30:942 - 1.10x, 03:31:329 - 1.02x, 03:31:716 - 0,94x should smoothen the SV more on that spot. yeaa boiii, applied
  • 03:52:232 - Remove this 0.94 here and start decreasing the SV through 03:52:555 - this spot, as in 03:52:555 - 0.93x, 03:52:748 - 0.91x and 03:52:942 - 0,90x. removed the SV at 03:52:232 - and changed the subsequent SVs to 03:52:555 - 0.93x, 03:52:748 - 0.92x, 03:52:942 - 0,91x and added a 0.9x SV 03:53:135 - there
  • 04:20:619 - For this section, the values should be 1.11x, 1.13x, 1.16x, 1.20x and 1.25x respectively. i prefer how it looks right now
  • 04:48:877 (1977) - This should be snapped to 1/4 as well. changed
  • 05:01:264 (2077) - ^ same as above
  • 05:46:748 - 0.86x, 05:46:942 (2392) - 0.83x, 05:47:135 (2393) - 0.81x, 05:47:329 (2394) - 0.80x if you want a smoother change. looks good, applied

You may call me back.


Thanks a lot man! Very good mod!
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00:21:781 (106) - This note is changed to a finisher.

Image Bubbled!
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Rhythm Incarnate
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Lol naaaaaaaiiiiizz
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Rhythm Incarnate
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FINALLY, DON'T DISAPPOINT ME
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AY LEL so wat de fak its bubbled?!?!?

: ^ )
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