hi pro
SHIT mod 4 mod here
prepare for the real nazi thingy
okay exactly 300000 ms drain time for approved are you kidding me
and you can add 1967 on AudioLeadIn in your .osu file so people can have 2 seconds for preparing on this weeb map
chek the epilepsy warning and letterbox bc u have a shiny sb
why can u work that hard on ur hitsounds but ignore painting certain colors on ur combo
AR 9.2 pls my dear
And seriously, use OD 8.5 or higher
lots of objects are overlapped, which make their hit windows stacked together
ur spectrum sb flows well but no color change! disapprove!
ok so now your map is mostly based on vocal samples
and i'll try my best to mention some things without moving them
01:18:172 - why not a good 1/8 little hold slider, please don't cover that by using that loud cymbal that doesn't make sense
01:27:939 (1,2) - these are good places for you to put some kick sliders. personally i think 5 circles is much enough for the bridge before those streams.
01:32:649 (4,6) - to me it will be much better if you use a kick slider on (4) and a circle on (6), that makes more sense when I listen to the song carefully.
01:55:846 (1) -
disapprove this sliderart02:03:521 (5) - is that whistle on slider body intentional? I didn't see any sliderwhistle.wav in your folder. maybe you should remove it, or add a custom sample.
02:39:102 (1,2,3) - this is one of the reason why i suggest you to add more colors in your map, to separate these kind of sliders which starts on a blue tick. you can only find like only 2 or 3 of them, so i think it will be better if you note them with specified colors.
02:39:800 (4) - oh yea, and NC pls, because you put one on 01:08:056 (1) -
02:50:265 (1) - like i said before, you can add a 1/8 tiny hold here. but this one is more important to me because you can't find any loud hitsound to cover this, so the fast sound here is obviously audible and make the map a bit strange.
03:23:753 (1,2,3,4,1,2,3,4) - welp, i suggest you to rotate 03:24:451 (1,2,3,4) - clockwise for a little bit, then that angle on 03:24:102 (3,4,1) - will be bigger than before. i think this can help on clarifying the pattern, which has 4 notes in a jump set, and also do a small emphasizing.
04:08:753 (7) - NC because of obvious sound change.
01:29:160 (1,2,3,4,5,6,1,2,3) - 03:34:742 (1,2,3,1,2,3,1,2,1) - 03:45:905 (2,3,4,1,2,3,1,2,1) - 03:57:067 (1,2,3,4,5,6,7,8,1) -
GRAND INCONSISTENCY ON YOUR NEW COMBOS
alright if you decide to change this please take a look on this one 01:17:998 (1,2,3,4,5,6) -
pleb why most of your objects are not on the left top of such a big grid
NICE MONSTRATA SENPAI PLS TEACH ME HOW TO MAKE STORYBOARDS
sorry im full retarded in this modif my shit mod is better than average pls go and take a look on
https://osu.ppy.sh/s/396242thx and good luck