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ginkiha - EOS (kamome sano rmx)

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on January 25, 2016 at 3:04:38 PM

Artist: ginkiha
Title: EOS (kamome sano rmx)
Source: BMS
Tags: starlight express compilation remix dnb
BPM: 172
Filesize: 25895kb
Play Time: 04:54
Difficulties Available:
  1. Stardust (5.28 stars, 1584 notes)
Download: ginkiha - EOS (kamome sano rmx)
Information: Scores/Beatmap Listing
---------------



Stardust

---
Please try it with storyboard!
Lince Cosmico
going to "10 maps in qualfied"? :D
Topic Starter
Monstrata
With how small the qualified section is, I could be the qualified section :D
Hippo
Yo just wanted to say that your latest 2k16 maps are very, very nice. Hope you keep making quality maps like these throughout the whole year :D
-Celestial
I wanna mod this, then i remember is a Monstrata map and i quit.
There's literally nothing to mod ;;
[ A v a l o n ]
Beautiful <3
Topic Starter
Monstrata
Awh thanks guys :D.

I plan on finishing the map this week, and reuploading the storyboard :D.
snz
Hi, You're Accept GDs???
Lince Cosmico
03:12:242 (6) - Try x:80 y:300 :D
Haruto
SLIDERART <33
if i have kudosu stars i would spent my stars for this <3. good luck as always. i might want to mod this sometime^^
-Kanzaki
Hi. m4m





  • 00:03:521 (5) - I don't know this object feels like it has to be 1/4 slider 00:03:608 - there is a sound here


    00:06:137 (4,5,6,7,8) - Well i tried another pattern here which is kinda similar to yours 00:06:922 (8) - http://puu.sh/mwsTS/a65531a63f.jpg


    00:08:405 (1,2) - these and 00:08:753 (3) - are different things i think. This is fitting but still i think you can make 3 something different maybe a circle or rotating it and some flow breaking might can show the difference.


    01:15:730 (3) - ctrl g to thing about i said on 3rd mod. Same for every parts also.


    01:51:835 (3,4,5) - Hmm i think here isnt so strong to make it triple tap


    01:55:149 - maybe you can add a circle on this second and then slider it fits.

    01:57:939 (3) - ^



    02:13:986 (1) - this doesn't fit



    02:18:172 (1) - Maybe space a little these its different right only NC is not enough for me.


    02:39:102 (2,3,4,5,6,7) - 02:39:626 (3) - change this to 1/4 slider or just try this = http://puu.sh/mwtM5/4c6e4c885b.jpg


    02:52:445 - There is an obviously sound here ignoring it feels bad.


    02:57:067 (4) - only a circle fits better.


    02:59:160 (4,5,6,7) - 02:59:684 (8,9,10,11,1) - Interestingly i just switched these and fits better :D (http://puu.sh/mwub7/3bb2dc5ccc.jpg)


    03:06:312 (5,6) - change these to 1/4 sliders like the next one.


    03:20:614 (8) - Only circle fits better on these i told it before tho.


    03:23:579 (1,2,1,2,3,4) - this part is available for stream 03:01:253 (2,3,1,2,3,4) - It is same with this part.



    03:43:288 (1,2) - why not 1/4 slider.( 03:54:451 (1,2,3) - same thing )



    04:07:009 (1,2,1,2) - http://puu.sh/mwuG5/914065f401.jpg try this i followed the instrumental.


    04:54:451 (1) - well this is nice actually.




    Okay so the map is too repetitive anyway, The some stuff i told are repeating parts you may apply on all parts or some of them. If you understand what i am trying to say you can apply to every part, i don't want to repeat them for every same part.




Well modding this map actually was pain. I don't know if it is my pc or the map but my game keep crashing. I checked the log it was running out of the memory, never happened before on any map and i have 8 gb ram. I don't know if its a problem for the map but ask some people to be sure.
Taeyang
Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. Difficulties have storyboard but [EpilepsyWarning] is not set (Check for quickly flashing SB elements)
  2. where gone HP setting?
  3. Metadata taking here https://osu.ppy.sh/s/404360
  4. MP3 too https://osu.ppy.sh/s/404360
    04:57:242 - ~05:00:033 - i know you made rankable but there haven't any sound
    i recommend you take Broccoly's map MP3

  • Starlight
  1. 00:29:684 (2,3) - too far and 00:29:684 (2,6) - blanket you can be better
  2. 00:34:393 - add drun additions finish?and00:34:742 (10) - here clap
  3. 00:45:381 (1,2,3,4,5,6,7,8) - too boring why not 00:11:893 (1,2,3,4,5,6,7,8,1) - 00:23:056 (1,2,3,4,5,6,7,8) - like this
  4. 01:18:346 (4,5,6,7,8,9) - usel low DS and 01:18:870 (1,2,3,4,5,6,7,8,1) - use high DS
  5. 01:28:724 - add note;01:27:939 (1,2,3,4,5) - here exist vocal sound but that's end here 01:28:637 (5) -
    01:27:939 (1,2,3,4,5,6,7) - and jump so much
  6. 03:44:684 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2) - so easy then01:27:939 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - here

REALLY i cant fine any more o3o
Awesome~!
Secretpipe
strata is mappin' dnb nowadays o:
Topic Starter
Monstrata

-Kanzaki wrote:

Hi. m4m





  • 00:03:521 (5) - I don't know this object feels like it has to be 1/4 slider 00:03:608 - there is a sound here Kicksliders aren't meant to map the blue-tick that the slider-end snaps to anyways. I like the triplet here.


    00:06:137 (4,5,6,7,8) - Well i tried another pattern here which is kinda similar to yours 00:06:922 (8) - http://puu.sh/mwsTS/a65531a63f.jpg No... my rhythm is a lot more straightforward. I don't want to shift polarities here.


    00:08:405 (1,2) - these and 00:08:753 (3) - are different things i think. This is fitting but still i think you can make 3 something different maybe a circle or rotating it and some flow breaking might can show the difference. I don't see how they are different, nor do I see why 3 needs to be different.. I don't think that'll improve this kickslider pattern anyways. The arrangement I have makes sense.


    01:15:730 (3) - ctrl g to thing about i said on 3rd mod. Same for every parts also. No, i can't agree with this...


    01:51:835 (3,4,5) - Hmm i think here isnt so strong to make it triple tap True. Made it two circles instead.


    01:55:149 - maybe you can add a circle on this second and then slider it fits. I don't like the density during this section. It's supposed to be really calm so clicking 1/2 a beat apart like that feels awkward to me.

    01:57:939 (3) - ^



    02:13:986 (1) - this doesn't fit No...



    02:18:172 (1) - Maybe space a little these its different right only NC is not enough for me. It should be enough. The rhythm is a bit complex here which is why i spam it over and over again so people can learn how to play these polarity shifts correctly. Reading is part of that process.


    02:39:102 (2,3,4,5,6,7) - 02:39:626 (3) - change this to 1/4 slider or just try this = http://puu.sh/mwtM5/4c6e4c885b.jpg No, I want a simple rhythm here. Especially after a long slider.


    02:52:445 - There is an obviously sound here ignoring it feels bad. I'll see what other people think. I think it's not that important but there is indeed a beat.


    02:57:067 (4) - only a circle fits better. I think you're suggesting these based solely off the music and not considering how i've set up these patterns. Mapping shouldn't just be about following the music.


    02:59:160 (4,5,6,7) - 02:59:684 (8,9,10,11,1) - Interestingly i just switched these and fits better :D (http://puu.sh/mwub7/3bb2dc5ccc.jpg) I kinda get what you mean here. But i chose this rhythm to be a bit simpler than what the music suggests. I think spamming streams here is a bit unfitting, and using two 5x streams in a row feels awkward going into the jumps.


    03:06:312 (5,6) - change these to 1/4 sliders like the next one. Good point. Fixed.


    03:20:614 (8) - Only circle fits better on these i told it before tho. :P.


    03:23:579 (1,2,1,2,3,4) - this part is available for stream 03:01:253 (2,3,1,2,3,4) - It is same with this part. I really like this jump pattern. Keeping.



    03:43:288 (1,2) - why not 1/4 slider.( 03:54:451 (1,2,3) - same thing ) I broke consistency here only because this section is really circle-jump based so the kicksliders here felt out of place.



    04:07:009 (1,2,1,2) - http://puu.sh/mwuG5/914065f401.jpg try this i followed the instrumental. This does the same job. You have to consider the movement and the NC pattern.


    04:54:451 (1) - well this is nice actually. Thx~




    Okay so the map is too repetitive anyway, The some stuff i told are repeating parts you may apply on all parts or some of them. If you understand what i am trying to say you can apply to every part, i don't want to repeat them for every same part.

Well modding this map actually was pain. I don't know if it is my pc or the map but my game keep crashing. I checked the log it was running out of the memory, never happened before on any map and i have 8 gb ram. I don't know if its a problem for the map but ask some people to be sure.
Maybe it was the storyboard. Try just deleting the osb maybe xD. Anyways thanks for the mod.
Topic Starter
Monstrata

Taeyang wrote:

Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. Difficulties have storyboard but [EpilepsyWarning] is not set (Check for quickly flashing SB elements)
  2. where gone HP setting? Fixed.
  3. Metadata taking here https://osu.ppy.sh/s/404360 Fixed.
  4. MP3 too https://osu.ppy.sh/s/404360 No, I prefer mine.
    04:57:242 - ~05:00:033 - i know you made rankable but there haven't any sound There is a sound, it's just really low frequency so you can't hear it, but if you check the visual eq, theres a sound.
    i recommend you take Broccoly's map MP3

  • Starlight
  1. 00:29:684 (2,3) - too far and 00:29:684 (2,6) - blanket you can be better Fixed blanket, spacing is fine.
  2. 00:34:393 - add drun additions finish?and00:34:742 (10) - here clap No, doesn't fit my hitsounding xP.
  3. 00:45:381 (1,2,3,4,5,6,7,8) - too boring why not 00:11:893 (1,2,3,4,5,6,7,8,1) - 00:23:056 (1,2,3,4,5,6,7,8) - like this I like this stream. Some boring ones are okay xD i think this is the only stream that doesn't feature spacing changes.
  4. 01:18:346 (4,5,6,7,8,9) - usel low DS and 01:18:870 (1,2,3,4,5,6,7,8,1) - use high DS For streams I usually aim at the shape rather than the DS. I think play-wise they are fine.
  5. 01:28:724 - add note I think this is fine. Since its fitting the jump pattern and putting a triplet is kinda awkward for me.;01:27:939 (1,2,3,4,5) - here exist vocal sound but that's end here 01:28:637 (5) -
    01:27:939 (1,2,3,4,5,6,7) - and jump so much
  6. 03:44:684 (1,2,3,1,2,3,1,2,3,4,1,2,3,1,2) - so easy then01:27:939 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - here This is really fun to play though especially with the overlaps, let me keep xD.

REALLY i cant fine any more o3o
Awesome~!
Thanks for the mod!
Secretpipe
what about drain time?ayy
Nerova Riuz GX
hi pro SHIT mod 4 mod here
prepare for the real nazi thingy

okay exactly 300000 ms drain time for approved are you kidding me
and you can add 1967 on AudioLeadIn in your .osu file so people can have 2 seconds for preparing on this weeb map

chek the epilepsy warning and letterbox bc u have a shiny sb
why can u work that hard on ur hitsounds but ignore painting certain colors on ur combo
AR 9.2 pls my dear

And seriously, use OD 8.5 or higher
lots of objects are overlapped, which make their hit windows stacked together

ur spectrum sb flows well but no color change! disapprove!

ok so now your map is mostly based on vocal samples
and i'll try my best to mention some things without moving them

01:18:172 - why not a good 1/8 little hold slider, please don't cover that by using that loud cymbal that doesn't make sense
01:27:939 (1,2) - these are good places for you to put some kick sliders. personally i think 5 circles is much enough for the bridge before those streams.
01:32:649 (4,6) - to me it will be much better if you use a kick slider on (4) and a circle on (6), that makes more sense when I listen to the song carefully.
01:55:846 (1) - disapprove this sliderart
02:03:521 (5) - is that whistle on slider body intentional? I didn't see any sliderwhistle.wav in your folder. maybe you should remove it, or add a custom sample.
02:39:102 (1,2,3) - this is one of the reason why i suggest you to add more colors in your map, to separate these kind of sliders which starts on a blue tick. you can only find like only 2 or 3 of them, so i think it will be better if you note them with specified colors.
02:39:800 (4) - oh yea, and NC pls, because you put one on 01:08:056 (1) -
02:50:265 (1) - like i said before, you can add a 1/8 tiny hold here. but this one is more important to me because you can't find any loud hitsound to cover this, so the fast sound here is obviously audible and make the map a bit strange.
03:23:753 (1,2,3,4,1,2,3,4) - welp, i suggest you to rotate 03:24:451 (1,2,3,4) - clockwise for a little bit, then that angle on 03:24:102 (3,4,1) - will be bigger than before. i think this can help on clarifying the pattern, which has 4 notes in a jump set, and also do a small emphasizing.
04:08:753 (7) - NC because of obvious sound change.

01:29:160 (1,2,3,4,5,6,1,2,3) - 03:34:742 (1,2,3,1,2,3,1,2,1) - 03:45:905 (2,3,4,1,2,3,1,2,1) - 03:57:067 (1,2,3,4,5,6,7,8,1) -
GRAND INCONSISTENCY ON YOUR NEW COMBOS
alright if you decide to change this please take a look on this one 01:17:998 (1,2,3,4,5,6) -

pleb why most of your objects are not on the left top of such a big grid

NICE MONSTRATA SENPAI PLS TEACH ME HOW TO MAKE STORYBOARDS
sorry im full retarded in this mod

if my shit mod is better than average pls go and take a look on https://osu.ppy.sh/s/396242
thx and good luck
Topic Starter
Monstrata

Nerova Riuz GX wrote:

hi pro SHIT mod 4 mod here
prepare for the real nazi thingy

okay exactly 300000 ms drain time for approved are you kidding me
and you can add 1967 on AudioLeadIn in your .osu file so people can have 2 seconds for preparing on this weeb map Well, osu automatically does this now, so there's no need. But sure i guess xD.

chek the epilepsy warning and letterbox bc u have a shiny sb Talked with XinCrin, yea epilepsy warning is better
why can u work that hard on ur hitsounds but ignore painting certain colors on ur combo Maybe... not a bad idea tbh
AR 9.2 pls my dear Sure

And seriously, use OD 8.5 or higher OD 8.7 eventually.
lots of objects are overlapped, which make their hit windows stacked together

ur spectrum sb flows well but no color change! disapprove!

ok so now your map is mostly based on vocal samples
and i'll try my best to mention some things without moving them

01:18:172 - why not a good 1/8 little hold slider, please don't cover that by using that loud cymbal that doesn't make sense I don't like 1/8 holds, it doesn't fit here anyways cuz it makes the jump really awkward
01:27:939 (1,2) - these are good places for you to put some kick sliders. personally i think 5 circles is much enough for the bridge before those streams. For me kicksliders are just circles with tails. They are great for setting up certain patterns and/or designs, but here, regular circles fit better since arranging this particular pattern in a way that would involve kicksliders won't actually make the pattern more interesting visually. For me anyways.
01:32:649 (4,6) - to me it will be much better if you use a kick slider on (4) and a circle on (6), that makes more sense when I listen to the song carefully. I always begin kickslider patterns on the white tick cuz starting it on the red feels weird since its not the beginning of a rhythm. But even tho i didn't fix this i fixed some other ones around here.
01:55:846 (1) - disapprove this sliderart This is cool tho ;o
02:03:521 (5) - is that whistle on slider body intentional? I didn't see any sliderwhistle.wav in your folder. maybe you should remove it, or add a custom sample. Fixed.
02:39:102 (1,2,3) - this is one of the reason why i suggest you to add more colors in your map, to separate these kind of sliders which starts on a blue tick. you can only find like only 2 or 3 of them, so i think it will be better if you note them with specified colors. They're quite easy to read though... I actually don't see how using special colors will make them any easier than they already are lol.
02:39:800 (4) - oh yea, and NC pls, because you put one on 01:08:056 (1) - Okay sure. Also made the hitsound more consistent.
02:50:265 (1) - like i said before, you can add a 1/8 tiny hold here. but this one is more important to me because you can't find any loud hitsound to cover this, so the fast sound here is obviously audible and make the map a bit strange. I don't like 1/8 holds xd
03:23:753 (1,2,3,4,1,2,3,4) - welp, i suggest you to rotate 03:24:451 (1,2,3,4) - clockwise for a little bit, then that angle on 03:24:102 (3,4,1) - will be bigger than before. i think this can help on clarifying the pattern, which has 4 notes in a jump set, and also do a small emphasizing. Noooo i love this jump pattern.
04:08:753 (7) - NC because of obvious sound change. No need.

01:29:160 (1,2,3,4,5,6,1,2,3) - 03:34:742 (1,2,3,1,2,3,1,2,1) - 03:45:905 (2,3,4,1,2,3,1,2,1) - 03:57:067 (1,2,3,4,5,6,7,8,1) -
GRAND INCONSISTENCY ON YOUR NEW COMBOS Still inconsistent, but more consistent a bit. I base the NC"s on stream patterns, and because I use different rhythms and structures these streams have different NC patterns. I think mapping the same stream to the same rhythm is quite boring, so yea.
alright if you decide to change this please take a look on this one 01:17:998 (1,2,3,4,5,6) -

pleb why most of your objects are not on the left top of such a big grid

NICE MONSTRATA SENPAI PLS TEACH ME HOW TO MAKE STORYBOARDS
sorry im full retarded in this mod

if my shit mod is better than average pls go and take a look on https://osu.ppy.sh/s/396242
thx and good luck
Thanks for the mod!
UndeadCapulet
M4M:

Stardust

You should rework the NC'ing during long streams like 00:23:405 (5,6,7,8) - to match up with the NC at 03:02:474 (1) - . They all fit well with the song, and with your storyboard.
00:42:939 (8,9) - Turning these into a 1/2 slider would separate this from the upcoming jumps better, making them more powerful.
01:08:317 - Mapping this in some way or other would be so great, either through a circle or extending the slider. I guess it's kinda hard to do that with your current layout though...
01:28:986 (7) - This almost demands a kickslider imo
02:33:521 (1,2,3,4,5,6,7,8) - I get what you're going for, but I don't think these jumps fit in at this part of the buildup. The spacing is larger than 02:36:922 (8,1,2,3,4) - 02:36:922 (8,1,2,3,4) - , which doesn't make any sense. Smaller jumps still holds a lot of intensity here just because it's a lot of singletapping.
03:24:800 (3,4) - I really think this should be a stream, just to stay consistent with how this violin is usually mapped. (Oh wait, is the violin only in the right ear?)
04:08:753 (7,1,2,3) - This could do with a lower SV.

I don't think the kiai at 02:15:381 (1) - is necessary, especially since the song gets so quiet at 02:29:335 (1) - , it just seems weird.

---
I feel bad giving such a short mod for an M4M... I guess overall you could've done a bit more with the song, like using blue tick kick sliders for the louder drums, or including 1/8 repeats, but I get why you didn't. This is really well polished, and very fun to play, it fits the song well. I hoped I helped, at least a bit.
Darson
Hey m4m, feel free to not mod my map since this is so small lol

General

  1. Really small mod, sorry I couldn't really find much as it is a beautiful map but I can't help but feel that it's pretty undermapped as you skip a lot of 1/4 beats, I get not mapping some of them for flow sense but there were a lot that were skipped, i.e. most of the triples are actually 5 note streams in terms of the song
  2. Aside from that it's a very pleasing map aesthetically and flow wise :)
Stardust

  1. 00:13:114 (3) - This could be a 1/4 slider to match the vocals, it would probably flow better into 00:13:288 (4)
  2. 00:16:166 - Theres a beat on this blue tick, I understand you won't wanna map all the triples but I thought I'd point it out anyway
  3. 00:24:102 (2,6) - Eh I hate pointing out nazi stuff like this but this blanket could look better, pretty noticeable
  4. 00:25:934 - Again a clearly audible beat on this blue tick but again I under stand if you don't wanna map every single beat
  5. 00:28:724 - Same as above surely it's on purpose so I'll stop pointing them out now lol
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