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Maxo - Plushlined [OsuMania]

posted
Total Posts
42
Topic Starter
BilliumMoto
This beatmap was submitted using in-game submission on Saturday, August 27, 2016 at 12:54:45 PM

Artist: Maxo
Title: Plushlined
Tags: jazz fusion modern funk electronic cute future bass
BPM: 222
Filesize: 18570kb
Play Time: 03:03
Difficulties Available:
  1. Challenge - 4Key (3.51 stars, 1698 notes)
  2. Chordslayer - 4Key (5.8 stars, 2737 notes)
  3. Extra - 4Key (4.79 stars, 2570 notes)
  4. Hard - 4Key (2.5 stars, 1143 notes)
  5. Normal - 4Key (1.94 stars, 758 notes)
Download: Maxo - Plushlined
Information: Scores/Beatmap Listing
---------------
Check out the keysounds
Topic Starter
BilliumMoto
Thank you for Modding!
[Normal]
SReisen - 01/16/2016
XeoStyle - 01/17/2016
Kenny-sama - 01/21/2016
Agka - 02/30/2016
Protastic101 - 07/11/2016
Memories- - 07/11/2016
ArcherLove - 07/17/2016
- Ly0572 - - 07/18/2016
stryver12 - 07/18/2016
Ochasan - 08/02/2016

[Hard]
SReisen - 01/16/2016
XeoStyle - 01/17/2016
Kenny-sama - 01/21/2016
Agka - 02/30/2016
Protastic101 - 07/11/2016
Memories- - 07/11/2016
happyexe - 07/17/2016
ArcherLove - 07/17/2016
- Ly0572 - - 07/18/2016
stryver12 - 07/18/2016
Ochasan - 08/02/2016

[Challenge]
Mat - 01/05/2016
SReisen - 01/16/2016
XeoStyle - 01/17/2016
RuberusuScarlet - 01/19/2016
Kenny-sama - 01/21/2016
Agka - 02/30/2016
happyexe - 07/17/2016
ArcherLove - 07/17/2016
stryver12 - 07/18/2016

[Extra]
SReisen - 01/16/2016
Elekton - 01/16/2016
Agka - 02/30/2016
ArcherLove - 07/17/2016
stryver12 - 07/18/2016

[Chordslayer]
SReisen - 01/16/2016
Elekton - 0/16/2016
Agka - 02/30/2016
ArcherLove - 07/17/2016
stryver12 - 07/18/2016

pattern watchlist
[Normal]
Etsu:
17. 02:09:734 - add note? sound a blow there

[Medium]
Elekton:
00:37:297 (37297|0,37297|1) - should end 00:37:567 -

happyexe:
01:52:031~ 02:07:167 I think it should be like 02:09:194 ~ 02:24:058 add some note
Mat
Mod
Medium diff:

00:37:297 (37297|0,37297|1) - should end 00:37:567 -

same with these sounds they end 1/2 after you stopped them i think:

00:39:999 (39999|0,39999|2) -
00:41:621 (41621|3,41621|2) -
00:45:945 (45945|2,45945|3) -

00:50:270 (50270|0,50270|1) - to 00:50:810 - i think

01:07:972 (67972|2,68040|0,68108|1) - might want LN on lane1

01:08:648 - 2/3 note chord here to stay consistant with layering

01:16:486 - maybe tripple here
01:25:135 - ^
01:50:945 - ^

not sure on this but:
01:51:891 (111891|1) - this ln is for the bass sound that stopps here: 01:52:026 - and then has beats on 01:52:026 - 01:52:432 - 01:52:702 - 01:53:107 -
same for the above LNs that are set long

02:25:270 - maybe set as tripple chord

02:32:432 (152432|0,152432|2) - same thing as the earlier LNs but not sure if intended

02:34:864 - to 02:35:405 - not sure what sound your mapping but:

could map lns on 02:34:999 - 02:35:067 - 02:35:270 - to carry on the first sound mapped here: 02:34:594 (154594|1,154661|0) -

02:36:756 (156756|1,156756|0) - same as earlier about them stopping 02:37:026 -
02:38:378 (158378|2,158378|3) - ^

02:48:648 - make double? (12)
02:54:053 - make tripple
02:54:864 - ^

02:54:594 - not sure if this needs to be tripple

02:59:999 - bigger chord for emphasis maybe tripple

03:03:513 - tripple ?

Not sure if this mod is good it was really hard to tell the layering of the map and what sounds where being mapped but overall a fun map to play and defiantly more complex then maps currently around :)
GL on rank!
Topic Starter
BilliumMoto

Mat wrote:

Mod
Medium diff:

00:37:297 (37297|0,37297|1) - should end 00:37:567 - The release of the LN corresponds to the change in timbre of the synth. If someone else disagrees with this use of LN releases, I will fix this. Same applies the following.
same with these sounds they end 1/2 after you stopped them i think:

00:39:999 (39999|0,39999|2) -
00:41:621 (41621|3,41621|2) -
00:45:945 (45945|2,45945|3) -

00:50:270 (50270|0,50270|1) - to 00:50:810 - i think I don't hear anything here that lasts a beat long? Ended up fixing another noted in this area though, so thanks.

01:07:972 (67972|2,68040|0,68108|1) - might want LN on lane1 I know exactly why you suggested this. I disagree with this specific solution but i moved the notes around to accomplish what you wanted.

01:08:648 - 2/3 note chord here to stay consistant with layering I agree!

01:16:486 - maybe tripple here
01:25:135 - ^
01:50:945 - ^ All fixed

not sure on this but:
01:51:891 (111891|1) - this ln is for the bass sound that stopps here: 01:52:026 - and then has beats on 01:52:026 - 01:52:432 - 01:52:702 - 01:53:107 -
same for the above LNs that are set long

You can see here how the bass note and the kick act separately and that my placement of the LN is correct. However, I do see some other errors that if other people bring up, I will change this section completely. It plays fine as it is though.

02:25:270 - maybe set as tripple chord I agree!

02:32:432 (152432|0,152432|2) - same thing as the earlier LNs but not sure if intended See above

02:34:864 - to 02:35:405 - not sure what sound your mapping but: I'm... not so sure either

could map lns on 02:34:999 - 02:35:067 - 02:35:270 - to carry on the first sound mapped here: 02:34:594 (154594|1,154661|0) -

02:36:756 (156756|1,156756|0) - same as earlier about them stopping 02:37:026 -
02:38:378 (158378|2,158378|3) - ^

02:48:648 - make double? (12) I agree!
02:54:053 - make tripple I agree!
02:54:864 - ^ I agree!

02:54:594 - not sure if this needs to be tripple I agree!

02:59:999 - bigger chord for emphasis maybe tripple How did I miss this

03:03:513 - tripple ? Double

Not sure if this mod is good it was really hard to tell the layering of the map and what sounds where being mapped but overall a fun map to play and defiantly more complex then maps currently around :)
GL on rank!
I told ya your mod could be helpful, thanks!
Elekton
Modding per request

General
Offset seems to be a bit too early, changing it up to 25 feels good to me. Also all of the mods are on that offset. (Oops.)
AiMod is also complaining about tons of unsnapped objects on all the diffs, some might be because of my offset mssing, but still check them.
Also got too tired to check the rest of the diffs, but I think these will do nicely for now.

| 1 | 2 | 3 | 4 |


Challenge
00:00:296 - add a note
00:00:971 - ^
00:01:377 - ^
00:02:053 - ^
00:02:998 - ^
00:03:539 - and 00:03:674 - ^
00:04:350 (4350|2,4350|3,4350|0) - should make this a jump since you mapped the other kicks as jumps
00:05:296 - more notes
00:05:701 - and 00:05:836 - ^
00:07:458 - ^
00:08:134 (8134|3) - make this a jump to work with the next ones?
00:09:620 - notes again
00:10:025 - ^
00:13:944 - ^
00:14:350 - and 00:14:485 - ^
00:16:107 - ^
00:18:269 (18269|1) - move to 3 or 4 to avoid anchor
00:20:836 (20836|0) - imo this would work better as just a tap instead if a hold
00:21:647 (21647|0,21782|0,21917|0,22052|0,22188|0) - repattern a bit to remove anchor
00:22:188 (22188|2,22323|2,22458|2,22593|2) - ^
00:29:080 - add a hold?
00:52:863 (52863|2,52998|2,53134|2,53269|2,53404|2,53539|2,53674|2,53809|2) - don't think this is good to have, might also be better to just map as jumps instead of hands, idk about most of them moving onward so I'll just skip them
01:06:106 (66106|1,66242|1,66377|1,66512|1,66647|1,66782|1) - aaaanchor
01:15:971 - to 01:18:269 - I think these chords are a bit too much, maybe tone them down a bit
01:23:134 (83134|3,83269|3,83404|3,83539|3,83674|3,83809|3,83944|3,84079|3) - anchor again
01:27:323 - to 01:41:377 - could follow the fainter sounds to make it less empty
01:45:161 (105161|2,105296|2,105431|2,105566|2,105701|2,105836|2) - should repattern a bit
01:45:971 (105971|1,106106|1,106242|1,106377|1,106512|1,106647|1) - ^
01:51:917 - to 02:08:674 - could follow the hi-hats a bit to make it less empty too
02:01:917 (121917|1,121917|0,122052|3,122052|2) - these dont seem to fit any sound
02:25:566 (145566|0,145701|0) - ^
02:25:566 (145566|0,145701|0) - I'd change these to taps
02:45:025 - to 03:03:539 - chords are way overdone, tone them down
Chordslayer
Personally don't like your use of minijacks on the hi-hats everywhere, and it seems to be inconsistent in different parts them being mapped as streams and others as jacks.
Also I'm going to ignore the hold parts since I'm not too good with them. Get a professional to handle those B^)
00:40:492 (40492|0) - overlapped note, delete it

00:11:377 (11376|3,11376|0) - make it a hand for consistency
00:13:539 (13538|1,13538|0) - ^
00:15:701 (15700|3,15700|2) - ^
00:20:025 (20024|1,20024|0) - ^
00:22:188 (22187|2,22187|0) - ^ seems ok to ignore
00:24:350 (24349|2,24349|3) - ^
00:26:512 (26511|2,26511|1) - ^
00:28:674 (28673|2,28673|1) - ^
00:30:836 (30835|0) - ^ or jump

00:20:836 (20835|0) - same as in challenge diff
00:29:080 - ^
00:29:755 (29754|0) - make it a jump, strong beat
00:31:647 (31646|2,31714|2,31781|1,31849|1) - I'd make these a stream following the swoosh sound
00:32:661 (32660|0) - move to 2
01:05:296 (65295|2,65430|2,65565|2,65700|2,65835|2,65970|2) - recommend repatterning the anchor
01:06:647 (66646|1) - I'd make this a tap and move to 4 and move 01:06:714 (66714|3) - to 2 to avoid the anchor
01:08:674 (68673|2,68673|0,68673|1,68673|3) - I don't think you need to have this as a quad, could be just a jump or hand
01:09:417 - add a note
01:22:188 (82187|3,82322|3,82457|3,82592|3,82727|3) - another anchor
01:23:269 (83268|3,83403|3,83538|3,83673|3,83808|3,83943|3,84078|3,84214|3,84349|3) - damn long anchor
01:24:485 (84484|0,84619|0,84754|0,84889|0,85024|0,85160|0) - more anchors
01:27:323 - to 01:41:377 - same as previous diff
01:41:377 - I'd add an 1/8 roll here
01:49:552 (109551|2,109551|3) - don't think there is a strong enough sound to have a jump, I'd make it a tap on 3
01:50:161 - seems undermapped, I edited it to have 1/8 following hi-hats for some direction but it might better to repattern completely to make them comfortable

01:51:377 - to 02:08:674 - same reasoning as 01:27:322 - to 01:41:376 -
02:12:861 (132862|1) - move to 4 if you want this to be jumptrillable
02:25:971 - what
02:40:296 (160295|2,160430|2,160565|2,160700|2,160835|2,160970|2,161105|2) - yay more anchors
02:42:591 (162592|1) - move to 1 and maybe delete or move 02:42:659 (162659|2) - to 4
02:42:998 (162997|3,163065|3,163132|3,163268|0,163335|0,163403|0) - these could be jumptrills like [34][12][34], [12][34][12]
02:58:539 - and forward probably needs heavy repatterning to all these anchors
02:58:539 (178538|1,178673|1,178808|1,178943|1,179078|1,179214|1) -
02:59:215 (179214|2,179349|2,179484|2,179619|2,179754|2) -
02:59:350 (179349|3,179484|3,179619|3,179754|3,179889|3,180024|3,180159|3,180295|3) -
02:59:755 (179754|0,179889|0,180024|0,180159|0,180295|0,180430|0) -
03:01:106 (181105|3,181241|3,181376|3,181511|3,181646|3) -
03:01:377 (181376|0,181511|0,181646|0,181781|0,181916|0,182051|0,182186|0) -
03:01:917 (181916|2,182051|2,182186|2,182322|2,182457|2,182592|2) -
03:02:863 (182862|1,182997|1,183132|1,183268|1,183403|1) - into a minijack doesnt sound like a good idea to me

And have a star for this not being an anime OP or SDVX stuff B^)
SReisen
m4m

clm : 1 2 3 4
open this
[Easy]

00:34:344 (34344|2) - move to 2 , different pitch from - 00:34:074 -
00:34:614 (34614|0) - this stop at the blue line 1/4 - 00:34:614 (34614|0) -
00:37:857 (37857|3) - stop at - 00:38:263 -
00:38:938 (38938|2,38938|1) - stop at blue line 1/4 - 00:39:141 - either and remove 1 LN or add 1 LN at - 00:34:614 - make it same
00:43:263 (43263|1,43263|2) - ^^
00:37:857 (37857|3) - stop at - 00:38:263 -
00:38:938 (38938|2,38938|1) - like before
00:43:263 (43263|1,43263|2) - ^
00:46:506 (46506|0) - stop here - 00:46:911 -
00:47:587 (47587|0,47587|3) - ... keep on
00:51:911 (51911|0) - ^
00:56:236 (56236|3) -
01:00:560 (60560|3) -
01:04:884 (64884|0) -
01:19:479 - add note to 3or 4
02:12:992 (132992|0) - LN until - 02:13:668 -
02:31:371 (151371|2) - 02:35:695 (155695|3) - 02:40:019 (160019|3) -
02:44:344 - add LN to - 02:44:546 -
03:01:371 (181371|3,181911|2,182452|1,182992|2) - remove this , 3 note is not neccesary
03:03:803 - add a note

[Medium]

00:15:965 (15965|2) - move to 4
00:34:614 (34614|1,34614|0) - like easy follow all this part on easy
02:04:344 (124344|2) - move to 2
02:09:749 (129749|1) - move to 1
02:11:911 (131911|1) - ^
02:25:965 (145965|1,145965|2,145965|0) - LN to - 02:26:911 -
03:03:803 - add

[Hard]

00:15:965 (15965|2) - move to 4
00:33:128 - add a note
02:10:290 (130290|1) - LN to - 02:10:357 - , - 02:10:425 (130425|2) - move to - 02:10:357 - end LN until - 02:10:830 - like this - 02:09:209 (129209|2,129276|3) -
03:03:803 - add note

[Challange]

02:03:263 (123263|1) - remove?
03:03:803 - add

[Chordslayer]
02:42:992 (162992|3,163060|3,163127|3,163263|0,163330|0,163398|0) - make this double
03:03:803 - add note

please mod my map
Topic Starter
BilliumMoto

Elekton wrote:

Modding per request

General
Offset seems to be a bit too early, changing it up to 25 feels good to me. Also all of the mods are on that offset. (Oops.) welp i guess i have no choice then. tbh, i dont think anything is wrong with the offset, after some testing on my end, but for sure if someone else points it out, i'll get that fixed.
AiMod is also complaining about tons of unsnapped objects on all the diffs, some might be because of my offset mssing, but still check them.
Also got too tired to check the rest of the diffs, but I think these will do nicely for now.

| 1 | 2 | 3 | 4 |


Challenge
00:00:296 - add a note Avoiding Hihat because it plays better without. I include hihat in chorslayer diff because it would be too boring otherwise.
00:00:971 - ^
00:01:377 - ^
00:02:053 - ^
00:02:998 - ^
00:03:539 - and 00:03:674 - ^
00:04:350 (4350|2,4350|3,4350|0) - should make this a jump since you mapped the other kicks as jumps I map chords as double, kick as double only if there is note with it. This is a chord and a kick so three. You did bring some other layering issues with this to my attention though
00:05:296 - more notes
00:05:701 - and 00:05:836 - ^
00:07:458 - ^
00:08:134 (8134|3) - make this a jump to work with the next ones?
00:09:620 - notes again
00:10:025 - ^
00:13:944 - ^
00:14:350 - and 00:14:485 - ^
00:16:107 - ^
00:18:269 (18269|1) - move to 3 or 4 to avoid anchor Good call
00:20:836 (20836|0) - imo this would work better as just a tap instead if a hold Also a good call
00:21:647 (21647|0,21782|0,21917|0,22052|0,22188|0) - repattern a bit to remove anchor Good call
00:22:188 (22188|2,22323|2,22458|2,22593|2) - ^ This one is fine i think
00:29:080 - add a hold? There is a focus on certain instruments, and i dont want to defocus them just yet.
00:52:863 (52863|2,52998|2,53134|2,53269|2,53404|2,53539|2,53674|2,53809|2) - don't think this is good to have, might also be better to just map as jumps instead of hands, idk about most of them moving onward so I'll just skip them Doing this would result in identical layering with the diff below this one.
01:06:106 (66106|1,66242|1,66377|1,66512|1,66647|1,66782|1) - aaaanchor slight change
01:15:971 - to 01:18:269 - I think these chords are a bit too much, maybe tone them down a bit They actually play slightly easier than the parts around it, i think. If someone else points it out then i'll change it.
01:23:134 (83134|3,83269|3,83404|3,83539|3,83674|3,83809|3,83944|3,84079|3) - anchor again Good call
01:27:323 - to 01:41:377 - could follow the fainter sounds to make it less empty is meant to be empty. also, i run into problems trying to follow these sounds when the other instruments come in later, so we need to keep consistency.
01:45:161 (105161|2,105296|2,105431|2,105566|2,105701|2,105836|2) - should repattern a bit Good call
01:45:971 (105971|1,106106|1,106242|1,106377|1,106512|1,106647|1) - ^
01:51:917 - to 02:08:674 - could follow the hi-hats a bit to make it less empty too hihat would make this way too dense, and im reluctant to follow the straight 1/2ths synth because that's kinda bland sooo/color]
02:01:917 (121917|1,121917|0,122052|3,122052|2) - these dont seem to fit any sound
02:25:566 (145566|0,145701|0) - ^ you right
02:25:566 (145566|0,145701|0) - I'd change these to taps What do you mean by taps?
02:45:025 - to 03:03:539 - chords are way overdone, tone them down
this is following the layering from earlier in the chart. Changing it like this would make it inconsistent. This is also supposed to be the hardest part of the chart.


Chordslayer
Personally don't like your use of minijacks on the hi-hats everywhere, and it seems to be inconsistent in different parts them being mapped as streams and others as jacks. Those are snares but i suppose they are too quiet to warrant minijacks, but then again without the minijacks this map would be another boring overrated cancer map. I'll think about it.
Also I'm going to ignore the hold parts since I'm not too good with them. Get a professional to handle those B^)
00:40:492 (40492|0) - overlapped note, delete it osht

00:11:377 (11376|3,11376|0) - make it a hand for consistency I see where you're coming from, the non-hand claps were originally intended to convey a subtle difference in this sound as the track went on but i guess it's too subtle. Changed all claps to jumps, instead of changing the following to hands.
00:13:539 (13538|1,13538|0) - ^
00:15:701 (15700|3,15700|2) - ^
00:20:025 (20024|1,20024|0) - ^
00:22:188 (22187|2,22187|0) - ^ seems ok to ignore
00:24:350 (24349|2,24349|3) - ^
00:26:512 (26511|2,26511|1) - ^
00:28:674 (28673|2,28673|1) - ^
00:30:836 (30835|0) - ^ or jump

00:20:836 (20835|0) - same as in challenge diff
00:29:080 - ^
00:29:755 (29754|0) - make it a jump, strong beat keep as single as foil for the next note, also, coming out of a slight break 1 note will suffice.
00:31:647 (31646|2,31714|2,31781|1,31849|1) - I'd make these a stream following the swoosh sound did some repattering
00:32:661 (32660|0) - move to 2 i guess i did this but it ended up being repatterned
01:05:296 (65295|2,65430|2,65565|2,65700|2,65835|2,65970|2) - recommend repatterning the anchor you right
01:06:647 (66646|1) - I'd make this a tap and move to 4 and move 01:06:714 (66714|3) - to 2 to avoid the anchor good call
01:08:674 (68673|2,68673|0,68673|1,68673|3) - I don't think you need to have this as a quad, could be just a jump or hand good call
01:09:417 - add a note how did you notice this
01:22:188 (82187|3,82322|3,82457|3,82592|3,82727|3) - another anchor no way to fix this except through trills
01:23:269 (83268|3,83403|3,83538|3,83673|3,83808|3,83943|3,84078|3,84214|3,84349|3) - damn long anchor good call
01:24:485 (84484|0,84619|0,84754|0,84889|0,85024|0,85160|0) - more anchors Fixing these anchors will result in a worse OHT which i would like to avoid
01:27:323 - to 01:41:377 - same as previous diff Sometimes, less is more
01:41:377 - I'd add an 1/8 roll here this isnt a dump lol
01:49:552 (109551|2,109551|3) - don't think there is a strong enough sound to have a jump, I'd make it a tap on 3 I follow kick here
01:50:161 - seems undermapped, I edited it to have 1/8 following hi-hats for some direction but it might better to repattern completely to make them comfortable
I thought about this as i was mapping it but it felt excessive. Also your suggested pattern is a little problematic lol
01:51:377 - to 02:08:674 - same reasoning as 01:27:322 - to 01:41:376 -
02:12:861 (132862|1) - move to 4 if you want this to be jumptrillable players at this level should be able to handle these bursts no problem
02:25:971 - what It is what it is :P
02:40:296 (160295|2,160430|2,160565|2,160700|2,160835|2,160970|2,161105|2) - yay more anchors i feel like you really hate anchors. these end up playing fine imo but fixed one note
02:42:591 (162592|1) - move to 1 and maybe delete or move 02:42:659 (162659|2) - to 4 repatterned
02:42:998 (162997|3,163065|3,163132|3,163268|0,163335|0,163403|0) - these could be jumptrills like [34][12][34], [12][34][12] that would be too easy
02:58:539 - and forward probably needs heavy repatterning to all these anchors I'll leave these because fixing the anchors would result in either a cheesy handstream or lots of Spy-Style one-handed trills
02:58:539 (178538|1,178673|1,178808|1,178943|1,179078|1,179214|1) -
02:59:215 (179214|2,179349|2,179484|2,179619|2,179754|2) -
02:59:350 (179349|3,179484|3,179619|3,179754|3,179889|3,180024|3,180159|3,180295|3) -
02:59:755 (179754|0,179889|0,180024|0,180159|0,180295|0,180430|0) -
03:01:106 (181105|3,181241|3,181376|3,181511|3,181646|3) -
03:01:377 (181376|0,181511|0,181646|0,181781|0,181916|0,182051|0,182186|0) -
03:01:917 (181916|2,182051|2,182186|2,182322|2,182457|2,182592|2) -
03:02:863 (182862|1,182997|1,183132|1,183268|1,183403|1) - into a minijack doesnt sound like a good idea to me Think of it as the final challenge for anyone trying to FC it. Also, it's not hard for those who can play the long 222bpm handstream with control.

And have a star for this not being an anime OP or SDVX stuff B^) I L Y B'^)
Much thanks, you reminded me of some things I had forgotten about in mapping.
Topic Starter
BilliumMoto

SReisen wrote:

m4m

clm : 1 2 3 4
open this
[Easy]

00:34:344 (34344|2) - move to 2 , different pitch from - 00:34:074 - These are for snare, so no
00:34:614 (34614|0) - this stop at the blue line 1/4 - 00:34:614 (34614|0) - Release for vocal, also it's an easy diff
00:37:857 (37857|3) - stop at - 00:38:263 - good idea
00:38:938 (38938|2,38938|1) - stop at blue line 1/4 - 00:39:141 - either and remove 1 LN or add 1 LN at - 00:34:614 - make it same im not trying to make this play like an autoconvert
00:43:263 (43263|1,43263|2) - ^^ good idea
00:37:857 (37857|3) - stop at - 00:38:263 -
00:38:938 (38938|2,38938|1) - like before
00:43:263 (43263|1,43263|2) - ^ you accidentally the copy paste
00:46:506 (46506|0) - stop here - 00:46:911 - good idea
00:47:587 (47587|0,47587|3) - ... keep on uhhh wat you mean "one"? I've decided to keep consistent with two so that should be fine now
00:51:911 (51911|0) - ^
00:56:236 (56236|3) -
01:00:560 (60560|3) -
01:04:884 (64884|0) -
01:19:479 - add note to 3or 4 you must not have noticed my layering this whole time, nah snares dont warrant a double in this difficulty
02:12:992 (132992|0) - LN until - 02:13:668 - how do you manage to pick out the most trivial of details, im trying to keep it simple for easy players here
02:31:371 (151371|2) - 02:35:695 (155695|3) - 02:40:019 (160019|3) - uhhh fixed?
02:44:344 - add LN to - 02:44:546 -
03:01:371 (181371|3,181911|2,182452|1,182992|2) - remove this , 3 note is not neccesary lets try it
03:03:803 - add a note the release is powerful enough

[Medium]

00:15:965 (15965|2) - move to 4 not the best solution, did some quick repattering
00:34:614 (34614|1,34614|0) - like easy follow all this part on easy lets try it here
02:04:344 (124344|2) - move to 2 sure
02:09:749 (129749|1) - move to 1
02:11:911 (131911|1) - ^
02:25:965 (145965|1,145965|2,145965|0) - LN to - 02:26:911 - if you want technical accuracy, this should go all the way until the next note. that's not what i want. release for kick.
03:03:803 - add again...

[Hard]

00:15:965 (15965|2) - move to 4 just like the last diff? okay
00:33:128 - add a note ok
02:10:290 (130290|1) - LN to - 02:10:357 - , - 02:10:425 (130425|2) - move to - 02:10:357 - end LN until - 02:10:830 - like this - 02:09:209 (129209|2,129276|3) - good catch
03:03:803 - add note ...

[Challange]

02:03:263 (123263|1) - remove? i agree
03:03:803 - add ...

[Chordslayer]
02:42:992 (162992|3,163060|3,163127|3,163263|0,163330|0,163398|0) - make this double
03:03:803 - add note ...

please mod my map
You might want to not come off as a lazy modder next time if you want people to M4M for you. I don't remember ever talking to you about an M4M or anything else. I really don't want to mod the map you linked, but since I'm not an asshole I'll do it. Thanks for the recommendations regardless.
XeoStyle
Hello ! :D

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

As I promise, i'm gonna mod this interresting beatmap, let's do this !

Easy
00:08:263 (8263|1,8398|0,8533|1,8668|3) - It's sounds like a trill no ?
00:23:668 (23668|2,23803|2,23938|3) - Looks kinda hard for new players no ? (same hand + jack + high BPM) Not sure about this one
00:51:911 - Ok for me this part looks really overmapped, just look at others easy diffs maps ranked and you will understand. Your map is actually 1,92* , most of the ranked easy 4K maps are 1,20* ->1,50*. I think you need to nerfs some parts (Like the jacks or the running mans patterns), easy as to be playable by "new" mania players. Imo just rename it too normal instead of easy and it's gonna be ok !(From now i'm gonna mod it like normal diff :) )
01:33:263 (93263|3,93330|1,93398|0) - Oh no. (it's way too hard, even for a normal difficulty)
01:34:524 (94524|1,94569|3,94614|2) - Nononononono. ^

Medium
00:08:263 (8263|1,8398|0,8533|1,8668|3,8668|2) - It's sounds like a trill no ?
00:38:938 (38938|1,38938|2) - I think you can add one more LN
00:43:263 (43263|2,43263|1) - ^
00:47:587 (47587|3,47587|0) - ^
00:51:911 (51911|0,51911|1) - ^
(Do it for all of them xD)
00:57:182 (57182|0,57317|3) - mini jack look better no ?
01:10:019 (70019|2,70155|2) - Probably unrankable for a medium diff, but I kinda like it too, as you want (maybe change to normal notes).
01:50:965 (110965|1) - move to 2, too hard for Medium imo
02:01:078 - dat long part of nothing D:
02:06:506 (126506|2) - this long note stop at 02:07:587 -
02:25:290 (145290|1,145290|3,145290|0,145965|2,145965|1,145965|0) - 3 Long notes chord it's a little bit too much for theses sounds, 2 seems better.
02:45:019 (165019|3) - add a note ?

Hard
00:56:101 - From this part, the section have a lot of mini jacks only in the collumn 0 and 1, maybe try to move some of them ?
01:05:155 - Same problem but for the cullumn 2 and 3... Maybe it's just some mapping style and i'm blind, but it's weird for me haha

And... That's it ?! This difficulty is really well made and really fun to play. There are some weird stuffs (like the 1/12 chord long notes) but it's part of your mapping style so i'm not gonna point them out since it's actually playable.

I really love your mapping style, sadly I can't play the 2 last diffs, but the 4K Hard is some good shit, really enjoyed play it.
The 2 others diff are a little bit out of reach for my current modding skill sorry, but try to ask to some (really) good 4K players/mappers about feedback or stuff. It's probably the best way to improve them I think.

Good luck, and btw take one of my kudos, this map really deserve it !

(Oh and i'm gonna release a new map soon I guess if you still want to M4M, I will PM you :D)
Topic Starter
BilliumMoto

XeoStyle wrote:

Hello ! :D

 ___ ___ ___ ___
| 0 | 1 | 2 | 3 | (4K)

As I promise, i'm gonna mod this interresting beatmap, let's do this !

Easy
00:08:263 (8263|1,8398|0,8533|1,8668|3) - It's sounds like a trill no ? Originally thought it too hard but you said it :P
00:23:668 (23668|2,23803|2,23938|3) - Looks kinda hard for new players no ? (same hand + jack + high BPM) Not sure about this one
00:51:911 - Ok for me this part looks really overmapped, just look at others easy diffs maps ranked and you will understand. Your map is actually 1,92* , most of the ranked easy 4K maps are 1,20* ->1,50*. I think you need to nerfs some parts (Like the jacks or the running mans patterns), easy as to be playable by "new" mania players. Imo just rename it too normal instead of easy and it's gonna be ok !(From now i'm gonna mod it like normal diff :) ) You bring up a very good point. I named the difficulties under the impression that what you consider "Easy" is called "Beginner", but I might just be out of touch. If someone else does bring up the difficulty factor I'll definitely change some things around. There's also the fact that I have no idea what to call the other diffs if I changed this one to "Normal" sooooooooooo
01:33:263 (93263|3,93330|1,93398|0) - Oh no. (it's way too hard, even for a normal difficulty) mmm i think it's mashable?
01:34:524 (94524|1,94569|3,94614|2) - Nononononono. ^Yea this one is too hard

Medium
00:08:263 (8263|1,8398|0,8533|1,8668|3,8668|2) - It's sounds like a trill no ? It does!!!!
00:38:938 (38938|1,38938|2) - I think you can add one more LN After some deep contemplation, all added except within the streams
00:43:263 (43263|2,43263|1) - ^
00:47:587 (47587|3,47587|0) - ^
00:51:911 (51911|0,51911|1) - ^
(Do it for all of them xD)
00:57:182 (57182|0,57317|3) - mini jack look better no ? It does!
01:10:019 (70019|2,70155|2) - Probably unrankable for a medium diff, but I kinda like it too, as you want (maybe change to normal notes). Yea it's a bit of a gimmick, but they gotta learn to play LNs somehow....
01:50:965 (110965|1) - move to 2, too hard for Medium imo Ended up rearranging a whole bunch of stuff
02:01:078 - dat long part of nothing D: Blame the music! Jk added something
02:06:506 (126506|2) - this long note stop at 02:07:587 -Good idea, changed some other things too
02:25:290 (145290|1,145290|3,145290|0,145965|2,145965|1,145965|0) - 3 Long notes chord it's a little bit too much for theses sounds, 2 seems better. Good call
02:45:019 (165019|3) - add a note yupyup?

Hard
00:56:101 - From this part, the section have a lot of mini jacks only in the collumn 0 and 1, maybe try to move some of them ? Rearranged some notes, but i prefer my files to have a left hand bias.
01:05:155 - Same problem but for the cullumn 2 and 3... Maybe it's just some mapping style and i'm blind, but it's weird for me haha Your concerns are legitimate, my friend. Cant really avoid this with layering this dense but it can be made better.

And... That's it ?! This difficulty is really well made and really fun to play. There are some weird stuffs (like the 1/12 chord long notes) but it's part of your mapping style so i'm not gonna point them out since it's actually playable. :D

I really love your mapping style, sadly I can't play the 2 last diffs, but the 4K Hard is some good shit, really enjoyed play it.
The 2 others diff are a little bit out of reach for my current modding skill sorry, but try to ask to some (really) good 4K players/mappers about feedback or stuff. It's probably the best way to improve them I think.

Good luck, and btw take one of my kudos, this map really deserve it !

(Oh and i'm gonna release a new map soon I guess if you still want to M4M, I will PM you :D) Go for it dude, I'll be here.
Thanks for modddddddddddddddddddddddd and staaaaaaaaaaa
RuberusuScarlet
mod request from my queue

  • [General]
    kiai time line (green line) is unsnapped.
    kiai start line : offset 104189 :arrow: 104209
    end line : offset 111351 :arrow: 111371

    [Hard]
    00:34:614 (34614|1,34637|2,34659|3) - end to 00:34:817 - . here(00:34:817 - ) is end of sound
    00:38:916 (38916|0,38938|1,38961|2,38983|3) - ^00:39:141 -
    00:43:240 (43240|0,43263|1,43285|2,43308|3) - ^00:43:465 -
    00:47:564 (47564|3,47587|2,47610|1,47632|0) - ^00:47:790 -
    00:51:866 (51866|2,51911|1,51956|0) - ^00:52:114 -
    01:00:537 (60537|0,60560|1,60582|2,60605|3) - ^01:00:763 -
    01:04:862 (64862|0,64884|1,64907|3) - ^01:05:087 -
    02:31:348 (151348|0,151371|1,151393|2,151416|3) - ^02:31:573 -
    02:35:672 (155672|0,155695|1,155718|2,155740|3) - ^02:35:898 -
    02:39:997 (159997|0,160019|1,160042|2,160064|3) - ^02:40:222 -
    02:44:321 (164321|2,164344|1,164366|0) - ^02:44:546 -

    01:33:330 (93330|1) - unsnapped. move to 01:33:296 - 1/8
    01:34:524 (94524|1) - ^01:34:513 -
    01:34:569 (94569|3) - ^01:34:546 -
good luck
Topic Starter
BilliumMoto

RuberusuScarlet wrote:

mod request from my queue

  • [General]
    kiai time line (green line) is unsnapped.
    kiai start line : offset 104189 :arrow: 104209
    end line : offset 111351 :arrow: 111371

    [Hard]
    00:34:614 (34614|1,34637|2,34659|3) - end to 00:34:817 - . here(00:34:817 - ) is end of sound
    00:38:916 (38916|0,38938|1,38961|2,38983|3) - ^00:39:141 -
    00:43:240 (43240|0,43263|1,43285|2,43308|3) - ^00:43:465 -
    00:47:564 (47564|3,47587|2,47610|1,47632|0) - ^00:47:790 -
    00:51:866 (51866|2,51911|1,51956|0) - ^00:52:114 -
    01:00:537 (60537|0,60560|1,60582|2,60605|3) - ^01:00:763 -
    01:04:862 (64862|0,64884|1,64907|3) - ^01:05:087 -
    02:31:348 (151348|0,151371|1,151393|2,151416|3) - ^02:31:573 -
    02:35:672 (155672|0,155695|1,155718|2,155740|3) - ^02:35:898 -
    02:39:997 (159997|0,160019|1,160042|2,160064|3) - ^02:40:222 -
    02:44:321 (164321|2,164344|1,164366|0) - ^02:44:546 -

    01:33:330 (93330|1) - unsnapped. move to 01:33:296 - 1/8
    01:34:524 (94524|1) - ^01:34:513 -
    01:34:569 (94569|3) - ^01:34:546 -
good luck
Lazy mod is lazy lmao
all applied except for the "unsnapped notes" because your ears lied to you; my note placement is correct, but thanks for making me double check. if you want further proof, PM me.
thanks for mod! :)
Kenny-sama
| 1 | 2 | 3 | 4 |

Sorry for late mod :(

Song Setup
1. Uncheck widescreen support.

Easy
1. 00:23:808 (23808|2) - Move to 1 or 2, make note variation and this note is too hard for easy diff, or you may try this http://puu.sh/mG1Db/ba64c15e5a.jpg
2. 00:27:457 (27457|1) - Remove
3. 00:35:024 (35024|3,35295|3,35565|3,35700|3,35970|3,36106|3,36376|3,36646|3,36916|0,37187|0,37322|0) - You may try this http://puu.sh/mG1Fs/16c2737df0.jpg for variation and enjoyable to play
4. 00:37:322 (37322|0) - Change this note to a LN that ends at 00:37:592
5. 00:37:592 - Add LN at 2 that ends at 00:37:862
Please check other notes, some of your notes have same problems, make note variation and please make it fun to play. Decrease the LNs too because it's too much and that's hard.

Medium
1. 00:37:862 (37862|3,38268|0,38403|1) - It's weird for me, you may try this http://puu.sh/mG1ZT/e29e6dcd35.jpg
2. 00:41:241 (41241|3,41241|1,41511|1,41511|3,41646|2,41646|3) - Remove and replace it like this http://puu.sh/mG28W/73c34941cd.jpg
There's much notes that can be better if you change it to LN or you may add more notes without LN maybe you understand. You may find similar problems like my mods, you should check it more and fix it.

Hard
1. 00:19:550 (19550|2) - Move it to 00:19:507
2. 00:20:159 (20159|1) - Move it to 3 or 4 because it's more enjoyable to play
3. 00:27:456 (27456|1) - Move it to 3, same reason ^
4. 00:28:807 (28807|1) - ^
5. 00:30:023 (30023|2) - Move it to 4, same reason ^
Make it more enjoyable and fun to play. Find similar problems like this, and fix it.

I only can mod this, hope you get this usefull for your map. Good luck for this map. See you soon :)
Topic Starter
BilliumMoto

Kenny-sama wrote:

| 1 | 2 | 3 | 4 |

Sorry for late mod :(

Song Setup
1. Uncheck widescreen support. hmmm why? Is this unrankable? Does it not fit? I don't know, elaborate please.

Easy
1. 00:23:808 (23808|2) - Move to 1 or 2, make note variation and this note is too hard for easy diff, or you may try this http://puu.sh/mG1Db/ba64c15e5a.jpg hmm maybe it is too hard
2. 00:27:457 (27457|1) - Remove
3. 00:35:024 (35024|3,35295|3,35565|3,35700|3,35970|3,36106|3,36376|3,36646|3,36916|0,37187|0,37322|0) - You may try this http://puu.sh/mG1Fs/16c2737df0.jpg for variation and enjoyable to play
4. 00:37:322 (37322|0) - Change this note to a LN that ends at 00:37:592
5. 00:37:592 - Add LN at 2 that ends at 00:37:862
Please check other notes, some of your notes have same problems, make note variation and please make it fun to play. Decrease the LNs too because it's too much and that's hard.

You're telling me to add LNs and remove LNs at the same time. What am I supposed to do, you're not making any sense right now. I would have followed suggestions 4 and 5 but you're telling me to remove LNs afterwards?

You did mention how this diff is too hard. This is not the first complaint about this I've gotten, so I will change all the diff names accordingly.



Medium
1. 00:37:862 (37862|3,38268|0,38403|1) - It's weird for me, you may try this http://puu.sh/mG1ZT/e29e6dcd35.jpg That is completely inaccurate. Also, all of the patterns you've suggested so far have simply been variations of 1234 or 4321, which is very bland, and something I would like to avoid.
2. 00:41:241 (41241|3,41241|1,41511|1,41511|3,41646|2,41646|3) - Remove and replace it like this http://puu.sh/mG28W/73c34941cd.jpg Jacks are good sometimes you know.... Replacing this with your pattern would completely disrupt the flow of the play here, and feel out of place. Not to mention your suggestion is pitch inaccurate.
There's much notes that can be better if you change it to LN or you may add more notes without LN maybe you understand. You may find similar problems like my mods, you should check it more and fix it. I'm sorry, I really don't understand what you're trying to say.

Hard
1. 00:19:550 (19550|2) - Move it to 00:19:507 It's a grace note, use your ears.
2. 00:20:159 (20159|1) - Move it to 3 or 4 because it's more enjoyable to play Jack to emphasize end of musical phrase, just like I've been layering this whole time up to now.
3. 00:27:456 (27456|1) - Move it to 3, same reason ^ The reason is actually different but note has been moved.
4. 00:28:807 (28807|1) - ^ Same reason not to.
5. 00:30:023 (30023|2) - Move it to 4, same reason ^ Mmm, fixed some notes around it.
Make it more enjoyable and fun to play. Find similar problems like this, and fix it. Testplays and myself have found this map fine to play, so I don't know how to interpret this statement other than that you dislike it personally.

I only can mod this, hope you get this usefull for your map. Good luck for this map. See you soon :)
It's wasn't all that useful, but you did bring some issues to my attention. Thanks.
Kenny-sama

BilliumMoto wrote:

Kenny-sama wrote:

| 1 | 2 | 3 | 4 |

Sorry for late mod :(

Song Setup
1. Uncheck widescreen support. hmmm why? Is this unrankable? Does it not fit? I don't know, elaborate please.

Easy
1. 00:23:808 (23808|2) - Move to 1 or 2, make note variation and this note is too hard for easy diff, or you may try this http://puu.sh/mG1Db/ba64c15e5a.jpg hmm maybe it is too hard
2. 00:27:457 (27457|1) - Remove
3. 00:35:024 (35024|3,35295|3,35565|3,35700|3,35970|3,36106|3,36376|3,36646|3,36916|0,37187|0,37322|0) - You may try this http://puu.sh/mG1Fs/16c2737df0.jpg for variation and enjoyable to play
4. 00:37:322 (37322|0) - Change this note to a LN that ends at 00:37:592
5. 00:37:592 - Add LN at 2 that ends at 00:37:862
Please check other notes, some of your notes have same problems, make note variation and please make it fun to play. Decrease the LNs too because it's too much and that's hard.

You're telling me to add LNs and remove LNs at the same time. What am I supposed to do, you're not making any sense right now. I would have followed suggestions 4 and 5 but you're telling me to remove LNs afterwards?

You did mention how this diff is too hard. This is not the first complaint about this I've gotten, so I will change all the diff names accordingly.



Medium
1. 00:37:862 (37862|3,38268|0,38403|1) - It's weird for me, you may try this http://puu.sh/mG1ZT/e29e6dcd35.jpg That is completely inaccurate. Also, all of the patterns you've suggested so far have simply been variations of 1234 or 4321, which is very bland, and something I would like to avoid.
2. 00:41:241 (41241|3,41241|1,41511|1,41511|3,41646|2,41646|3) - Remove and replace it like this http://puu.sh/mG28W/73c34941cd.jpg Jacks are good sometimes you know.... Replacing this with your pattern would completely disrupt the flow of the play here, and feel out of place. Not to mention your suggestion is pitch inaccurate.
There's much notes that can be better if you change it to LN or you may add more notes without LN maybe you understand. You may find similar problems like my mods, you should check it more and fix it. I'm sorry, I really don't understand what you're trying to say.

Hard
1. 00:19:550 (19550|2) - Move it to 00:19:507 It's a grace note, use your ears.
2. 00:20:159 (20159|1) - Move it to 3 or 4 because it's more enjoyable to play Jack to emphasize end of musical phrase, just like I've been layering this whole time up to now.
3. 00:27:456 (27456|1) - Move it to 3, same reason ^ The reason is actually different but note has been moved.
4. 00:28:807 (28807|1) - ^ Same reason not to.
5. 00:30:023 (30023|2) - Move it to 4, same reason ^ Mmm, fixed some notes around it.
Make it more enjoyable and fun to play. Find similar problems like this, and fix it. Testplays and myself have found this map fine to play, so I don't know how to interpret this statement other than that you dislike it personally.

I only can mod this, hope you get this usefull for your map. Good luck for this map. See you soon :)
It's wasn't all that useful, but you did bring some issues to my attention. Thanks.
Forget it, the important thing is you should check more for your map more, maybe I can't (only can) help (this) because I'm still new at modding and I hope you understand. Again, Thanks. :)
Agka
Hi.
Reminder to downgrade your mp3, in case you haven't.
All of what follows is opinionated, following my own biases with respect to charting, and may not represent your original intentions.
With respect to consistency checks, Maxo is goddamn crazy, so all of the points I'll point out will be left to your own criteria.
With that said, I hope the observations (which are on the spot!) that follow have value to you. With that said, I do 1 through 4, left to right.

[Normal]
00:24:619 (24619|0,25024|0) - To follow the harmony chord going down, perhaps you want to do a 2-1 sequence instead of a 1-1.
00:17:727 - The chord at the background fills in at this point. A less observant player would probably confuse it with flowing into the 2-3-4 that comes afterwards. Perhaps add a note.
00:26:376 (26376|3) - Move to 1 to keep this ladder pattern consistent with the previous phrase, perhaps. I'm not too sure - but you might want it.
00:29:889 - There's a good reason not to include the 1 in here. Just noting that I noticed.
00:34:079 (34079|2,34079|3,34349|2,34349|3) - +clap sound?
00:34:619 (34619|1,34619|0) - +soft-whistle?
00:38:943 (38943|2,38943|1) - +finish sound? If so, possibly change the clap for a finish for consistency.
00:40:700 (40700|1,40970|1,41241|2,41511|2,41646|3) - I'd vouch for pitch relevancy, but this does follow the ladder theme.
00:43:673 (43673|0,43943|0,44214|0,44349|0,44619|0,44754|0,45024|0,45295|0) - But on the next phrase, you still use the 1-lane you used previously.
But then you do the ladder again, and start transitioning to the next phase of the song.
Welp, nevermind that.
01:15:970 (75970|3,76105|0) - You were using the 2 jumps to signify this, and I am not pointing out the point where you left out the jump because of this, but you drop it here. Given the focus the synth gets and that it'd mean you'd have to also go for the sound at 01:17:592 - I'm sincerely not very sure.
01:19:349 (79349|0,79484|0) - So did you drop the 2 jumps?
01:20:430 (80430|3,80565|1,80565|0) - Aah? So did you drop the 2 jumps?
01:21:511 (81511|0,81646|1,81646|2) - Oh, you dropped them.
01:23:808 (83808|1) - And then you dropped the jump altogether again.
01:24:889 (84889|3,84889|2) - I can see why - you chose to focus on the bell sound instead of the crash later on, but at the density you're going, you'll probably be fine if you keep them.
01:41:376 (101376|1) - Hmm. Is this in 2 for balance's sake? I believe you could do a 2-3-2 for that and keep the balance, but stay pitch relevant.

[Hard]
00:45:970 - Through this section your structure of doubles goes A B B A. Abstaining!
01:00:970 (60970|0) - Insert note?
01:10:024 (70024|2,70160|2) - The short LNs are unnecesary, I think.
02:43:380 - Hey, you go A B A B with the doubles here. Mmm.

[Challenge]
I'm starting to wonder if the hitsounds blend too well or if they're missing.
00:48:673 - Since you do a kick at 00:49:754 - you could put one here!
01:15:969 (75969|3,75969|2) - 3 for clap like you do two 1/2 beats later

[Extra]
00:20:024 (20024|1,20024|0) - 3?
01:37:862 (97862|0,97862|1) - 3?
01:40:024 (100024|1,100024|0) - 3?
02:05:518 - I'm wondering if the bass around this section is too subtle for most people.
The violent drop of any acknowledgement of it at the next section where you emphasize the hihats instead is a bit strange.

[Chordslayer]
This is the first chart I looked at before actually starting modding. The song appeared to change every time I listened to it.
Though, surprisingly looking at the chart made it easier to follow.
Haha, just leaving that anecdote for posterity.
00:00:565 (565|0,565|2) - 3, for sure.
00:07:862 (7862|0,7862|3,7930|3,7997|1,7997|2,8065|1,8133|0,8268|1,8268|2,8335|1,8403|3,8403|0) - The jacks are so violent for the introduction!
It does make me wonder what's coming up next if this is the intro.
00:09:214 (9214|0,9214|3) - 3.
00:11:376 (11376|3,11376|0) - 3. You're very consistent on using 2 though, so I have to wonder if this is a fault - seems like a design choice.
In that case, I have no idea if you did this by instinct or had a reason. In any case, it would be fine, but I'm still curious.
00:17:862 (17862|3,17862|2) - Same as before.
00:20:024 (20024|1,20024|0) - Yeap, definitely intentional.
I'd like if you did add the clap since it's fairly regular, and very stable, which helps a lot to understanding the song itself, I think!
00:30:835 - Oh. I guess not.
Holy damn, your structuring is so clean, lol.
01:02:727 - Didn't you drop this layer?
01:13:403 (73403|1,73403|0,73403|2,73470|1,73470|0) - hahaha this is so evil
01:22:524 (82524|0,82592|1,82592|3,82592|2,82660|0,82727|1,82727|2,82727|3,82795|0) - Can you shuffle these around a bit?
01:51:241 (111241|0,111241|1,111308|0,111308|1,111376|1,111376|0) - The volume is a bit low for this to be a jack, I believe.
And the previous phrase barely had any to close it this way.
02:14:479 - On second thought, the bass layer drop seems fine.

Whew. This is great, I swear. I was extremely sequential about the whole mod - so think of it more as impressions in sequence.
Have a star for good luck.
Topic Starter
BilliumMoto

Agka wrote:

Hi.
Reminder to downgrade your mp3, in case you haven't. Placeholder reminder for me to do that which pains me so.
All of what follows is opinionated, following my own biases with respect to charting, and may not represent your original intentions.
With respect to consistency checks, Maxo is goddamn crazy, so all of the points I'll point out will be left to your own criteria.
With that said, I hope the observations (which are on the spot!) that follow have value to you. With that said, I do 1 through 4, left to right.

[Normal]
00:24:619 (24619|0,25024|0) - To follow the harmony chord going down, perhaps you want to do a 2-1 sequence instead of a 1-1. A tempting proposition, but the melody doesn't change note, and the jack helps emphasize the kick soooo
00:17:727 - The chord at the background fills in at this point. A less observant player would probably confuse it with flowing into the 2-3-4 that comes afterwards. Perhaps add a note. Good call
00:26:376 (26376|3) - Move to 1 to keep this ladder pattern consistent with the previous phrase, perhaps. I'm not too sure - but you might want it. Made same as what I ended up doing above.
00:29:889 - There's a good reason not to include the 1 in here. Just noting that I noticed. ayy
00:34:079 (34079|2,34079|3,34349|2,34349|3) - +clap sound?
00:34:619 (34619|1,34619|0) - +soft-whistle?
00:38:943 (38943|2,38943|1) - +finish sound? If so, possibly change the clap for a finish for consistency. No hitsounds yet lol, but I'll def do that.
00:40:700 (40700|1,40970|1,41241|2,41511|2,41646|3) - I'd vouch for pitch relevancy, but this does follow the ladder theme. The chord does change, and I figured it would be a nice change from the 1K pattering. Good suggestion though.
00:43:673 (43673|0,43943|0,44214|0,44349|0,44619|0,44754|0,45024|0,45295|0) - But on the next phrase, you still use the 1-lane you used previously.
But then you do the ladder again, and start transitioning to the next phase of the song.
Welp, nevermind that. This got me thinking about the pitch a little more, so I fixed the second iteration of the ladders. Good note.
01:15:970 (75970|3,76105|0) - You were using the 2 jumps to signify this, and I am not pointing out the point where you left out the jump because of this, but you drop it here. Given the focus the synth gets and that it'd mean you'd have to also go for the sound at 01:17:592 - I'm sincerely not very sure.
01:19:349 (79349|0,79484|0) - So did you drop the 2 jumps? To be honest, I have no idea what I'm doing with these easier diffs as far as layering goes. The idea was to have a jack at every snare for a while, but I guess that died with some of the earlier mods. Fixed up some stuff in this general section which should now be more consistent.
01:20:430 (80430|3,80565|1,80565|0) - Aah? So did you drop the 2 jumps?
01:21:511 (81511|0,81646|1,81646|2) - Oh, you dropped them.
01:23:808 (83808|1) - And then you dropped the jump altogether again.
01:24:889 (84889|3,84889|2) - I can see why - you chose to focus on the bell sound instead of the crash later on, but at the density you're going, you'll probably be fine if you keep them.
01:41:376 (101376|1) - Hmm. Is this in 2 for balance's sake? I believe you could do a 2-3-2 for that and keep the balance, but stay pitch relevant. Good call, did 2-3-2.

After some layering self-checks, I am excited to announce the SR for this map went down 0.01!

[Hard]
00:45:970 - Through this section your structure of doubles goes A B B A. Abstaining! Wow!
01:00:970 (60970|0) - Insert note? Good call, found another iteration of this where I made the same mistake as well.
01:10:024 (70024|2,70160|2) - The short LNs are unnecesary, I think. Second person to say this, so fixed.
02:43:380 - Hey, you go A B A B with the doubles here. Mmm.

[Challenge]
I'm starting to wonder if the hitsounds blend too well or if they're missing.
00:48:673 - Since you do a kick at 00:49:754 - you could put one here! I sure can!
01:15:969 (75969|3,75969|2) - 3 for clap like you do two 1/2 beats later Good catch

[Extra]
00:20:024 (20024|1,20024|0) - 3? Results in unnecessary anchor in 3
01:37:862 (97862|0,97862|1) - 3? Fixed some stuff around it
01:40:024 (100024|1,100024|0) - 3? Minitrill is excessive here I think
02:05:518 - I'm wondering if the bass around this section is too subtle for most people. I assume people are using decent headphones when playing music games at this difficulty.
The violent drop of any acknowledgement of it at the next section where you emphasize the hihats instead is a bit strange.
It's more of a playing decision than a music-following decision. Also, I found it difficult to keep both the hihat and the kick simultaneously at the front of my mind's focus when charting this, due to their different sonic ranges, so I decided to focus primarily on one and ignore the other, if that makes sense. It is probably strange, but hopefully these bursts are distracting the players from that fact lol

[Chordslayer]
This is the first chart I looked at before actually starting modding. The song appeared to change every time I listened to it.
Though, surprisingly looking at the chart made it easier to follow.
Haha, just leaving that anecdote for posterity. Good shit lmao
00:00:565 (565|0,565|2) - 3, for sure. Done, I think.
00:07:862 (7862|0,7862|3,7930|3,7997|1,7997|2,8065|1,8133|0,8268|1,8268|2,8335|1,8403|3,8403|0) - The jacks are so violent for the introduction!
It does make me wonder what's coming up next if this is the intro. Slight nerf on the quieter ones whee
00:09:214 (9214|0,9214|3) - 3. This works
00:11:376 (11376|3,11376|0) - 3. You're very consistent on using 2 though, so I have to wonder if this is a fault - seems like a design choice. In the same way you seem to like column 3 haha, probably instinct more than anything else, but I'm keeping this in [14]
In that case, I have no idea if you did this by instinct or had a reason. In any case, it would be fine, but I'm still curious. Instinct indeed.
00:17:862 (17862|3,17862|2) - Same as before.
00:20:024 (20024|1,20024|0) - Yeap, definitely intentional.
I'd like if you did add the clap since it's fairly regular, and very stable, which helps a lot to understanding the song itself, I think!
00:30:835 - Oh. I guess not. Oh god handstream already
Holy damn, your structuring is so clean, lol.
01:02:727 - Didn't you drop this layer? I did, didn't I...
01:13:403 (73403|1,73403|0,73403|2,73470|1,73470|0) - hahaha this is so evil I love it lmao
01:22:524 (82524|0,82592|1,82592|3,82592|2,82660|0,82727|1,82727|2,82727|3,82795|0) - Can you shuffle these around a bit? Not sure if 4K allows for it, if I'm understanding your intent here.
01:51:241 (111241|0,111241|1,111308|0,111308|1,111376|1,111376|0) - The volume is a bit low for this to be a jack, I believe. Still a good foreshadowing for what's to come, I think.
And the previous phrase barely had any to close it this way.
02:14:479 - On second thought, the bass layer drop seems fine.

Whew. This is great, I swear. I was extremely sequential about the whole mod - so think of it more as impressions in sequence. Good stuff
Have a star for good luck.
Told ya your mod could be useful, thanks for the star as well :D

Time to hitsound I reckon.
puxtu

BilliumMoto wrote:

Time to hitsound I reckon.
hype.
puxtu
it's time
Protastic101
Hi, here's a very bad m4m from me, ok.

Column 1|2|3|4

Please don't hurt me, I tried T.T
[General]- I'd consider upping the HP and OD of Hard to ~7.2 or so because of the high note:LN
- for Challenge, I'd up OD to ~7.3 and increase HP to ~7.5 for the same reasons as above.
- Uncheck widescreen support in all your diffs
Your offset is wrong. The correct offset is 5 I'll be modding with the original offset

[Normal]00:08:268 (8268|1,8538|1) - I'd probably move this over to the other hand since 1/2 222bpm might be too fast for a normal level player.
00:38:943 (38943|1,38943|2) - These actually begin at 00:38:673 and end at 00:39:078
00:43:268 (43268|1,43268|2) - should be at 00:42:997 and end at 00:43:403
00:47:592 (47592|0,47592|3) - You kind of get the point with these Lns hopefully, so i'ma stop mentioning them.
00:52:322 - Starting here, I feel like there are a lot of unnecessary notes here for a normal. What I mean are notes like 00:52:457 (52457|0,52727|1,53133|0) where they don't follow the main melody and instead follow the quieter background hihat clicks and snaps or whatever. Like, at 01:05:295 it's fine because now the shakers that have been added to the music are much louder and more audible.
01:07:862 - But why do you suddenly drop in the density of notes when the music hasn't changed very much from the previous sections? I'd consider adding a 1/2 stream here to represent the shakers I mentioned above.
01:07:862 (67862|3,67862|1,68268|2,68268|1) - I also don't understand why these are doubles. From what I can see so far, in this difficulty, you only use doubles for the whoosh sounds like at 01:04:889 (64889|3,64889|0)
01:09:484 (69484|1) - In normal, I wouldn't recommend using a 1/2 LN on 222bpm. Another thing to mention here is that there's no sustained sound except for the "YES" which starts at 01:09:349 and would make the LN 1/1 beat long.
01:10:430 (70430|3,70430|2,70700|0,70700|1) - With these doubles, why are they there? I see that you use a double to represent the clap sound at 01:10:835 (70835|3,70835|2) but the notes before it are much quieter and softer.
01:24:619 (84619|2,84619|3,85160|2,85160|3) - I would just make these single notes since they're softer claps than the one at 01:24:889 (84889|2,84889|3)
01:33:268 (93268|3,93335|1,93403|0) - I would go for a simpler 4 -> 2 roll because it's easier to read and high bpm again
01:42:187 (102187|0,102187|2,102187|3,102592|1,102592|3,102592|2) - Nooooo, not a triple in normal, you're trying to kill the novice players now. Wait until Hard to introduce those. To add, the sounds aren't any louder than some of the sounds you've represented with a double, like those claps.
01:43:132 - And these consequent doubles, just reduce them to single notes because they're kicks.
01:59:754 (119754|2,119889|1) - Consider reducing these to short notes since they're sound lasts only for 1/4 beat.
02:14:619 (134619|2,135159|1,136241|2,137322|3) - I'd also reduce these to short notes because the sound itself is just a short bell. What makes it sustained is the reverb which is the effect, but not the actual instrument.
03:03:538 (183538|3) - Just make this a short note since the sound is very different from the wind sound you hear at 03:02:997 so this note could just work as a finishing end to the song.
03:01:376 (181376|1,181916|3,182457|0) - These are all the same bells as 02:59:754 (179754|0,179754|2,180295|1,180295|3) so why are they LNs?

[Hard]01:18:268 (78268|0,78268|1,78268|3) - Make one of these notes a 1/2 LN since their sound is like a sustained kind of buzz sound?
02:06:511 (126511|2) - Reduce to a short note since it's the same kind of bell sound like at 02:04:349 (124349|3,124349|1)
02:11:916 (131916|3,131916|0,131916|2) - I'd make this a double note because unlike 02:09:754 (129754|3,129754|2,129754|0) this triple doesn't have a reverb effect added to it to make it sound louder.

[Some opinions and comments]- The map is nice, and the keysounding is godly, but what you lack is consistency in your mapping. Let's take, for example, those bells I've been nagging you about, the ones like 03:01:376 (181376|1) at the end of Normal. The reverb is what makes them sound sustained, and I think you know this because you sometimes map those bells without LNs, showing that it's just a short bell with an effect on it. But you also map them with LNs sometimes too, which makes no sense mapping wise and to the player, since as the player is playing, they quickly pick up on how you map certain sounds, and if you choose to map them different ways without any transition into it, you're going to confuse a lot of people as it'll be completely random, and not in a breakcore unpredictable way.
- Another thing is the double vs triple and heavy sounds vs softer sounds. In Normal, from what I've noticed after modding a lot of maps, is that most mappers have an unspoken rule that you don't use a chord bigger than two notes in a 4K normal difficulty. This is because the player is still fine tuning their reading abilities, and is just getting to the point of being able to read simple 1/4 rolls and slower 1/2 streams. Throwing in a triple is difficult for them to read because they probably haven't figured out that you can read it by looking at what you don't hit. Also, you map some of the sounds like 01:08:268 (68268|2,68268|1) as a double when it's just a quiet kick, and then a few beats later, you have a loud clap 01:08:673 (68673|2,68673|3) which is also mapped using a double. Are they the same sound? No. Can you use the same number of notes in a chord to represent different sounds? Sure. But what matters is the weight and intensity of said note. A kick is nowhere near as heavy or loud as a ringing clap (unless it's a hardstyle kick, which this isn't), so why should it deserve two notes and not just one?

Anyways, that's basically the only thing I really noticed about this map. Everything else seems fine.
I fear that I was too harsh in this mod, so I apologize q.q
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