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Noisestorm - Ignite

posted
Total Posts
42
Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Sunday, January 31, 2016 at 12:14:55 PM

Artist: Noisestorm
Title: Ignite
Tags: Dubstep RikiH_ Ongaku
BPM: 140
Filesize: 5181kb
Play Time: 03:01
Difficulties Available:
  1. Collab Hard (2.78 stars, 288 notes)
  2. Insane (4.02 stars, 502 notes)
  3. Riki's Normal (1.74 stars, 178 notes)
Download: Noisestorm - Ignite
Information: Scores/Beatmap Listing
---------------
the fire has ignited
the flames have just begun
so you don't need to say
"don't leave me"


Original poem from 2011 recovered thanks to google. Yay!

This map is ancient. It's from mid to late 2011, and I've polished it up the best I can and changed bits to make it fit the modern world a bit more, but this map still has a bit of the "charm" of older mapping, I believe. Maybe some day it'll slip into ranked.

Hard is a collab between me and Ongaku. Swaps around halfway in.
DaxMasterix
DON0'T WAIII FIRST M3N3N
Takei Hisa
welcome back god
Mismagius
rank when
snz
Please I Can Do One Taiko GD :?:
RikiH_
Ayy, hope you like it

osu file format v14

[General]
AudioFilename: Ignite.mp3
AudioLeadIn: 0
PreviewTime: 12052
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 51480,126908,133337,133766,137194,142337,142766,147052,150909,181766
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Ignite
TitleUnicode:Ignite
Artist:Noisestorm
ArtistUnicode:Noisestorm
Creator:Shiirn
Version:Riki's Normal
Source:
Tags:Dubstep
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.23
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
2,41394,50160
2,109966,115303
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52,428.571428571429,4,1,0,50,1,0


[Colours]
Combo1 : 244,208,0
Combo2 : 199,53,46
Combo3 : 218,163,101

[HitObjects]
67,217,13766,6,0,B|40:95|40:95|61:33,2,184.5
107,320,15480,1,0,0:0:0:0:
327,336,16337,2,0,L|451:328,1,123
415,222,17194,6,0,B|292:229|292:229|263:208|253:171,2,184.5
475,129,18909,1,0,0:0:0:0:
271,40,19766,1,0,0:0:0:0:
182,106,20194,1,0,0:0:0:0:
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182,106,22337,1,0,0:0:0:0:
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466,250,24052,5,0,0:0:0:0:
256,192,24480,12,0,26623,0:0:0:0:
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443,156,33052,1,0,0:0:0:0:
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151,153,34337,6,0,B|123:125|119:70|138:35|138:35|158:53|191:65|233:57|254:37,2,246
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384,146,37766,6,0,P|282:158|244:303,2,246
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411,45,61337,1,0,0:0:0:0:
317,103,61766,6,0,P|245:121|109:24,1,246
28,103,63052,1,0,0:0:0:0:
91,193,63480,2,0,B|79:317|79:317|137:355,1,184.5
178,324,64337,2,0,P|251:311|314:335,1,123
400,363,65194,6,0,P|350:319|394:162,1,246
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442,261,68194,1,0,0:0:0:0:
332,244,68623,5,0,0:0:0:0:
129,332,69480,2,0,L|252:341,1,123
362,344,70337,6,0,B|389:288|389:288|386:168|386:168|416:108,1,246
342,26,71623,1,0,0:0:0:0:
250,88,72052,2,0,P|215:102|122:87,1,123
44,24,72909,6,0,B|82:32|121:99|120:162|94:223|78:241|78:241|101:300|140:318|189:312|216:300|250:273|297:288,1,492
394,326,75052,1,0,0:0:0:0:
480,256,75480,6,0,B|458:135|458:135|336:70,1,246
256,137,76766,1,0,0:0:0:0:
162,77,77194,5,0,0:0:0:0:
35,258,78052,2,0,P|49:210|32:129,1,123
81,37,78909,6,0,P|131:89|293:57,1,246
394,32,80194,1,0,0:0:0:0:
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302,93,82337,5,0,0:0:0:0:
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145,252,84052,2,0,P|153:287|45:346,1,184.5
23,295,84909,1,0,0:0:0:0:
68,78,85766,5,0,0:0:0:0:
256,193,86623,1,0,0:0:0:0:
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485,299,89194,5,0,0:0:0:0:
361,115,90052,1,0,0:0:0:0:
265,314,90909,2,0,B|141:303|141:303|115:246,1,184.5
98,195,91766,1,0,0:0:0:0:
256,40,92623,5,0,0:0:0:0:
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132,171,100337,1,0,0:0:0:0:
46,100,100766,1,0,0:0:0:0:
25,208,101194,2,0,P|60:261|116:285,1,123
216,244,102052,2,0,L|281:241,2,61.5
132,171,102909,6,0,P|114:138|126:47,1,123
231,58,103766,1,0,0:0:0:0:
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438,73,104623,2,0,L|464:208,1,123
401,287,105480,1,0,0:0:0:0:
314,217,105909,1,0,0:0:0:0:
289,324,106337,6,0,L|152:337,1,123
57,356,107194,1,0,0:0:0:0:
25,249,107623,1,0,0:0:0:0:
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387,175,109766,5,0,0:0:0:0:
256,192,116623,12,0,119194,0:0:0:0:
178,160,120052,5,0,0:0:0:0:
70,140,120481,1,0,0:0:0:0:
90,32,120909,1,0,0:0:0:0:
200,52,121338,1,0,0:0:0:0:
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208,266,122194,1,0,0:0:0:0:
309,309,122623,1,0,0:0:0:0:
412,268,123052,1,0,0:0:0:0:
439,160,123480,6,0,P|418:117|431:35,2,123
412,268,124766,1,0,0:0:0:0:
313,318,125194,2,0,B|253:336|253:336|215:289|215:289|173:328|128:342|68:315|46:272|50:227|68:199,1,369
45,97,126909,6,0,P|70:158|239:141,1,246
306,80,128194,1,0,0:0:0:0:
356,178,128623,2,0,P|392:188|491:86,1,184.5
465,51,129480,2,0,B|367:27|367:27|348:45,1,123
268,115,130337,6,0,B|193:82|187:32|187:32|153:84|63:88,1,246
20,180,131623,1,0,0:0:0:0:
96,260,132052,2,0,P|104:292|51:370,2,123
136,156,133337,1,0,0:0:0:0:
210,238,133766,6,0,B|240:300|240:300|419:317,1,246
475,223,135052,1,0,0:0:0:0:
421,126,135480,2,0,P|351:146|265:71,1,184.5
230,41,136337,2,0,L|98:50,1,123
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266,342,138480,1,0,0:0:0:0:
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266,342,140194,1,0,0:0:0:0:
157,321,140623,5,0,0:0:0:0:
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157,321,142337,6,0,B|220:337|220:337|339:303|339:303|404:318,1,246
471,236,143623,1,0,0:0:0:0:
365,200,144052,2,0,P|349:165|370:68,1,123
460,36,144909,6,0,B|436:79|366:98|292:85|242:34|242:34|250:95|198:161|100:110|103:51|132:15,1,492
35,78,147052,1,0,0:0:0:0:
51,187,147480,2,0,B|43:316|43:316|81:287|138:292|160:315,1,246
255,351,148766,1,0,0:0:0:0:
357,308,149194,5,0,0:0:0:0:
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125,26,157766,6,0,L|247:34,1,123
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379,85,162052,1,0,0:0:0:0:
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121,309,175766,2,0,P|56:287|28:231,1,123
82,144,176623,1,0,0:0:0:0:
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256,192,178337,12,0,181766,0:0:0:0:
Ongaku
5 year hype inc.
Monstrata
Ugh another Ignite?!
Ongaku
Don't forget to tag me :v
Mercurial
Welcome fucking back, man.

I've missed ya.
Come[Back]Home
Riki's Normal

00:15:480 (2) - Move this one a bit more to the right so it fits more with the sliders movement?
00:24:052 (1) - This one a bit too the left. Same reason as above
01:41:623 I - would delete the soft hitsound here since theres a strong beat. 01:42:266 - 01:49:123 - 01:48:480 - same here
02:39:909 - ^
02:40:552 - ^ 02:46:766 - 02:47:409 - (Ill stop to mention those)

Hard

00:14:409 (3,4) - Not being able to see the sliderend of (4) is not really a good idea in Hards. Its sometimes hard to read
00:15:480 (5) - I think it would be more comfortable to play if you would ctrl+g this one.
00:19:552 (5,6) - this really is kinda hard for a Hard again. I mean, this can be confusing in an Insane as well, so why use it in a Hard?
00:23:194 (3,4,5,6) - You didnt use such a spacing here 00:16:337 (7,8,9,10) - even though its the same. I would make it the same, for consistency reasons
01:01:337 (6,1) - Blank those better so it will look better. Blank can be clearly improved
01:04:766 (6) - Move this one a bit to the right so it will cover the whole slider perfect. Looks better
01:22:337 (5) - I would place a NC here, since theres a downbeat, and the part before basically ended there, so a NC somehow would fit
01:22:337 (5,1) - I dont like the way how they are touching each other, look ugly in my opinion. You could overlap the objects more or move (1) a bit down.
01:30:909 (1) - Wouldnt this actually look better? Example DS is easy to fix afterwards
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better.
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring.
02:54:052 (4) - ^
02:57:480 (5) - ^

Insane

00:19:123 (2) - i would ctrl*g this for a better flow. If you do ctrl+g this one as well 00:19:766 (3) -
00:55:123 (2) - How about a NC here because of the sv change?
00:56:623 (1) - Would be cool it this repeat slider is put the same way as the kicksliders before
01:06:694 (6,1,2) - They are all touching each other an a "not so nice" way. Moving them a bit apart would be great here. It wouldnt look so cramped anymore
01:18:909 (3,4) - NC because of the sv change again. Its clearly noticeable so a NC would be great
01:28:766 - Why ignoring the clickable beat here?
01:46:552 (2,3,4) - Shouldnt they start on white ticks? I mean, they are starting basically on nothing and ending on beats. That just doesnt fit with the music at all
02:08:837 (2,4) - Would be cool if those had the same distance between them as those 02:08:623 (1,3) - and i think that the overlap here 02:09:266 (4,1) doesnt look nice at all. A bit more distance would be great there, maybe the same as 02:08:623 (1,3) -
02:11:837 (7,1) Doing them parallel here will look better
02:29:194 (1,1) Blank can be clearly improved here
02:34:337 (1,3) I think there are many slidershapes which look way better than those

Really cool Map!!
Good Luck with it~
Ongaku
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better.
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring.
02:54:052 (4) - ^
02:57:480 (5) - ^


I'll work on these, Shiirn.
Ongaku

Come[Back]Home wrote:

02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing Rearranged
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read I don't think this will be too difficult, since there is a gap in the timeline, which should give enough time to spot the overlap.
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before Changed. Also changed some other parts, to keep consistency.
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better. fixed. blame shiirn
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected changed this one 1/2 repeat, but kept the others because I used 02:48:480 (4) - as a sequence of change in pattern.
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring. As stated above, I wanna keep diversity a little bit, so I changed patterns from 02:48:480 (4) - . Hope that made some sense
02:54:052 (4) - ^^
02:57:480 (5) - ^^
k
http://puu.sh/moyxt/ccafd417e0.osu

EDIT: Whoops double posts
Topic Starter
Shiirn
stuff

Come[Back]Home wrote:

Riki's Normal

00:15:480 (2) - Move this one a bit more to the right so it fits more with the sliders movement?
00:24:052 (1) - This one a bit too the left. Same reason as above
01:41:623 I - would delete the soft hitsound here since theres a strong beat. 01:42:266 - 01:49:123 - 01:48:480 - same here
02:39:909 - ^
02:40:552 - ^ 02:46:766 - 02:47:409 - (Ill stop to mention those)
As I was the one who did the hitsounding, I'll respond to those: they're intended for consistency more than following the music perfectly. Hitsounds on lower difficulties should be kept consistent and predictable to help players keep rhythm.
Hard

00:14:409 (3,4) - Not being able to see the sliderend of (4) is not really a good idea in Hards. Its sometimes hard to read It's fine.
00:15:480 (5) - I think it would be more comfortable to play if you would ctrl+g this one. sure
00:19:552 (5,6) - this really is kinda hard for a Hard again. I mean, this can be confusing in an Insane as well, so why use it in a Hard? ctrl+g'd 7.
00:23:194 (3,4,5,6) - You didnt use such a spacing here 00:16:337 (7,8,9,10) - even though its the same. I would make it the same, for consistency reasons This combo packs a bit more power thank the previous one because it's the second one in a handful of seconds. Since they've played the same beats, it can be spaced a bit more for a bit more impact.
01:01:337 (6,1) - Blank those better so it will look better. Blank can be clearly improved The blanket is fine
01:04:766 (6) - Move this one a bit to the right so it will cover the whole slider perfect. Looks better
01:22:337 (5) - I would place a NC here, since theres a downbeat, and the part before basically ended there, so a NC somehow would fit
01:22:337 (5,1) - I dont like the way how they are touching each other, look ugly in my opinion. You could overlap the objects more or move (1) a bit down.
01:30:909 (1) - Wouldnt this actually look better? Example DS is easy to fix afterwards
02:21:909 (3,5) - Bad overlap here which makes the pattern look kinda ugly since this one is noticeable while playing
02:27:480 (4,1,2,3) - I dont think that overlaps like that are allowed in Hards, since they are Hard to read
02:34:337 (1) - I would ctrl+g this for a better flow with the objects before
02:40:766 (5,1) - They are not stacked (?) perfectly. You should improve, so it will look better.
02:47:194 (1) - You havent used such a multiple 1/2 repeat once, so using it now might be a bit confusing, i bet players will combo break there since its so unexpected
02:50:623 (6) - Same here. Btw, i really think there are many more different things you could do there instead of those repeat sliders, its kinda boring.
02:54:052 (4) - ^
02:57:480 (5) - ^

Insane

00:19:123 (2) - i would ctrl*g this for a better flow. If you do ctrl+g this one as well 00:19:766 (3) -
00:55:123 (2) - How about a NC here because of the sv change?
00:56:623 (1) - Would be cool it this repeat slider is put the same way as the kicksliders before
01:06:694 (6,1,2) - They are all touching each other an a "not so nice" way. Moving them a bit apart would be great here. It wouldnt look so cramped anymore
01:18:909 (3,4) - NC because of the sv change again. Its clearly noticeable so a NC would be great
01:28:766 - Why ignoring the clickable beat here?
01:46:552 (2,3,4) - Shouldnt they start on white ticks? I mean, they are starting basically on nothing and ending on beats. That just doesnt fit with the music at all These are offbeat sliders and they are intended.
02:08:837 (2,4) - Would be cool if those had the same distance between them as those 02:08:623 (1,3) - and i think that the overlap here 02:09:266 (4,1) doesnt look nice at all. A bit more distance would be great there, maybe the same as 02:08:623 (1,3) -
02:11:837 (7,1) Doing them parallel here will look better The angle change is another visual difference besides the length of the slider that it is swapping to 1/3.
02:29:194 (1,1) Blank can be clearly improved here
02:34:337 (1,3) I think there are many slidershapes which look way better than those

Really cool Map!!
Good Luck with it~
MondoKuma
I'm not good at modding easy/normal difficulties nor am I creative so normal mod is gonna be pretty low quality :P


NORMAL


00:16:337 (3,1) - You could curve 3 and rotate 1 to blanket with 3


That was bad. Sorry. Let's move onto.....


HARD


You could probably rename this collab hard since... it is

00:18:480 (3,4) - Could probably curve these more to make a Yin-Yang Pattern. Makes better blanket and makes gameplay enjoyable

00:19:552 (5,6) - Okay this is just confusing. When I did my test run I thought 5 was the slider >.< Take 5 off of 6 to be less confusing

00:27:052 (4,1) - Weird overlap. Please fix

00:36:052 (5,7) - Same here! Have these blanket instead


This was a fast mod but I was rushed by outside conflicts Sorry! I tried my best that I could do in 10 minutes
Seto Kousuke
[Overall]
Indeed, as you said in the description, it really has a little of ''charm'' because of the overall old feeling of the mapset and yes I understand that you want to keep the most quantity of ''old patterns and feels'' in the mapset, but sadly, nowadays it is required more aesthetics and consistency than actual gameplay, but i'm not a QAT or anything to actually point that out as a 100% thing. So keeping that in mind I tried to understand most of the ''old things'' that was kept in the mapset, but I had to point out things that everyone else sadly have to follow and if they don't, their maps are ignored and blahblah.
[Insane]
  1. 00:22:980 (1,2) - the high amount of approach circles is confusing due to the many stacks of sliders, you could either NC 00:23:194 (2) - and keep the pattern as it is or just move 1 a bit higher, not too much if you don't want, but to at least remove uncessary clusterfuck of approach circles xD
  2. 00:24:694 (2,3) - in many other different times you stacked this note on the tail already, why not here just for a bit more of consistency?
  3. 00:54:052 (1) - this can easily be misreaded as a 1/2, so would be better to move it just a bit below
  4. 01:12:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you could increase a bit the DS and make a better shape, this looks a a bit crooked (more than the others o.o)
  5. 01:17:194 (1,2) - they make such an uncessary overlap, why not just palce it a bit to the right to remove it?
  6. 01:30:909 (1) - 02:12:052 (1,2,3) - unstack them? they literally look like 1/4 but they're not , could use a higher ds here
[Hard]
  1. 00:19:552 (5,6) - With ar6 this is really misleading...even though it is a Hard, still 2.76 stars...it's supposed to be the map the people will play if they thinkg the normal is too easy for them and if the insane is too hard...The insane already had enough overlaps, here is a bit too much for this kind and AR.
  2. 00:52:337 (1,2,1,2) - no big reason for all of these NC, you could leave them as only 1 NC and then NC here 00:54:909 (3) - that actually has an impact
  3. 01:03:052 (3) - Make a curve to increase the flow from 01:02:623 (2) - ?
  4. 01:41:837 (2,3) - Ctrl + G for a better flow?
  5. 01:44:623 (1,2,3,4) - Maybe try adjusting the entire pattern some way that makes the head of 01:45:480 (3) - be in center of 01:46:337 (4) - for a better aesthetic?
  6. 02:23:194 (6) - NC here for a better reading since it's stacked?
  7. 02:54:052 (4) - hmm, this confused me a little while looking at the editor, maybe remove one of the reverse arrows and place a single note stacked at 02:54:909 (1) - ?
[Normal]
  1. 00:33:480 (3) - Curve this a little since all the other sliders in this section have a strong curve and 00:34:337 (1) - is really agressive? Curving the slider would help in flow and in aesthetics

I really liked the mapset, it's fun to play and have that ''old feel'' that nowadays you actually don't see anymore xD gj and gogo c:
Mango Juice
Hard
00:15:480 (5) - Reverse, circles may go like that
00:30:052 (5) - extend to 00:30:373 -
00:30:480 (6) - goes X=416 Y=144
00:30:694 (7) - X=400 Y=240
00:30:909 (1) - X=304 Y=304
01:00:909 (5) - reverse,
01:01:552 (6) - circle X=272 Y=208
01:18:480 (3) - reverse
01:19:123 (1) - NC
02:00:052 (1,2,3,4,1,2,3,4) - that spacing, change it
02:29:194 (1,3) - change it somehow D:

Insane
00:13:980 (2) - why do it reverse on that tick it sounds so ugh bleh ;-;
00:22:980 (1,2,3,4,5,1) - cant read it for shit, especially 00:22:980 (1,2) - , confusing af
00:40:552 (4) - that, should be like that or smt
01:08:623 (1,2,3,4) - pls no
02:44:623 (1) - extend to 02:45:159 -

SORRY IM NOT TOUCHING THE GD Q__________________Q

I'm not too expeirenced in mapping/modding and this was modded before a few times so I couldnt find anything more that needs fucking it up changing. Hope it helps anyway ^~^
Topic Starter
Shiirn
Some stuff done, most not. Waiting on ongaku.
Ongaku
No
Yes

Mango Juice wrote:

Hard
02:29:194 (1,3) - change it somehow D: ok

Seto Kousuke wrote:

[Hard]
  1. 02:23:194 (6) - NC here for a better reading since it's stacked? the slider 02:22:766 (5) - isnt exactly the same, so one would realize its a different kind of slider, and play 02:23:194 (6) - differently.
  2. 02:54:052 (4) - hmm, this confused me a little while looking at the editor, maybe remove one of the reverse arrows and place a single note stacked at 02:54:909 (1) - Would ruin consistency?
http://puu.sh/mq5Vo/87c05c1d87.osu

Applied some. Thank you for your time!
Starset
hey 0/
just saying but dont you think it needs a remap since its from 2010 xDD its hard for me to mod this kind of mapping style but ill try my best ;w;

[General]
-no kiai time?
-preview point doesnt really fit its place...its supposed to show the gud part of a song so maybe here 01:49:766 -

[Normal]
-00:13:766 (1,1) - i guess i would make them identical
-01:17:194 (1,2) - i dont really like this transition between these since the player need to go down then up, id suggest a more "linear" transition, i hope u got me
-01:36:052 (1) - move anchor point more to the middle
-01:39:480 (1) - ^
-01:42:480 - remove this note and add one here 01:42:694 -
-01:48:909 (5) - same thing here
-02:02:623 (3,3) - stack
-02:09:480 (4) - theres almost no need to put an anchor point if its too close to the end
-02:10:337 (1) - make its shape go smoother:
-02:20:623 (1,2) - same situation about transition

[Hard]
-00:23:837 (6) - i guess 3 stack are too much and since u want to emphasize this note 00:24:052 (7) - put it in another place, make it more special :D
-00:27:052 (4) - did u want to stack the tail
-00:27:480 (1) - ctrl+j and blanket with 00:27:052 (4) -
-00:29:409 (4) - ctrl+j
-i dont like how some notes are stacked when i think they need to be emphasized like these 00:31:552 (2,3) - 00:34:766 (2,3) - etc... i mean a clap is a really strong note so give the player the sensation of it :D
-00:36:909 (7,1) - symmetric pls u can ctrl+h also x)
-00:54:909 (3,1) - switch NC
-01:01:337 (6,2) - ctrl+c ctrl+v
-01:24:052 (1) - remove NC
-01:36:480 (2) - ctrl+g
-01:45:480 (3,4) - i dont really like how its overlapping also noticable in-game, try to blanket it like this:
-02:12:052 (5,6) - this part should be 1/3 no?
-02:29:194 (1,3) - no need to random overlap man, avoid these
-02:40:766 (5,1) - ok...its cool and i think it took a lot of time to do it but man...this is so confusing even for me xDD its like a trapmap
-02:58:337 (6) - NC

[Insane]
-00:32:194 (4) - stack on 1's tail
-00:52:123 (4,3) - separate them plox
-00:55:123 (2) - NC here since u changed SV let the player know
-01:02:623 (1,2,3,4) - as it is now its boring, make sth more intresting here
-01:08:623 (1,2,3,4) - dude really? make a reverse slider
-01:10:552 (2) - move to x344 y86
-02:18:909 (1,2) - yeah would be better if more separated

well hope this helps and gud luck 0/
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