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Kurokotei - Galaxy Collapse [OsuMania]

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Topic Starter
Mat
This beatmap was submitted using in-game submission on 17 July 2016 at 19:31:41

Artist: Kurokotei
Title: Galaxy Collapse
Source: 東方Project
Tags: touhou 12 speedcore marathon kurokoutei sayaka- nue houjuu Heian Alien ZUN 東方星蓮船 ~ Undefined Fantastic Object extra stage boss theme
BPM: 270
Filesize: 10237kb
Play Time: 06:45
Difficulties Available:
  1. Cataclysmic Hypernova - 4Key (6.54 stars, 5891 notes)
Download: Kurokotei - Galaxy Collapse
Information: Scores/Beatmap Listing
---------------


#RankHarderMaps

This will be the hardest 4k marathon so far, to match the hardest Taiko marathon!

Credit to the artist of this song, IGN (sayaka-): Sound Cloud Link Here


First Bubble: Nivrad00
Second Bubble: Evening
Fire Icon: Julie

Special Thanks to:

Firstly, Sayaka- for making this awesome song and allowing me to map it!

Jepetski for creating the awesome BG and banner!

Everyone that helped test the map and favourited it.

and to the modders:
FelipeLink, BilliumMoto, Hydria, Hayabusa, Feerum, FrenziLi, Satoshi Kazuki, Sayaka-, Shoegazer, Nivrad00, Stankill, Evening, Julie
[FX] AEM
WTF
FelipeLink
IRC mod
18:04 Mat: btw
18:04 *Mat is listening to [http://osu.ppy.sh/b/870650 Kurokotei - Galaxy Collapse]
18:04 Mat: if you could spare some time for a mod
18:04 Mat: would be great
18:04 FelipeLink: hm
18:04 Mat: ive also changed a few patterns
18:04 Mat: made it alot easier
18:06 FelipeLink: do you really need
18:06 FelipeLink: 01:04:012 (64012|3,64012|0,64012|2) -
18:06 FelipeLink: hands?
18:06 FelipeLink: every hand on those bursts, is kinda annoy me
18:07 Mat: o i sec
18:07 Mat: i need to restart osu it died
18:07 FelipeLink: i see
18:08 Mat: 01:04:012 - here?
18:08 FelipeLink: yeah
18:08 Mat: i can remove that
18:08 FelipeLink: you made like 3 bursts ending with a hand
18:09 Mat: some of them
18:09 Mat: have a crash i didnt notice this one didnt :D
18:09 Mat: ok removed
18:09 Mat: 01:07:568 - this one does
18:09 FelipeLink: yeah
18:09 Mat: 01:11:124 - removed that too
18:09 FelipeLink: okay
18:09 FelipeLink: lemme check the rest, i'm on 3mins now
18:10 Mat: i removed the other 2 also thanks
18:11 FelipeLink: 04:07:685 (247685|1,247685|3,247685|0) -
18:11 FelipeLink: 04:11:241 (251241|3,251241|0,251241|2) -
18:11 FelipeLink: 04:14:796 (254796|1,254796|0,254796|3) -
18:11 Mat: 04:11:241 (251241|2,251241|0,251241|3) - this one has a crash on it
18:11 Mat: the other 2 i deleted
18:11 FelipeLink: hm, allright
18:12 Mat: btw once ya finished with things you found can you export chat log
18:13 FelipeLink: sure
Topic Starter
Mat

FelipeLink wrote:

IRC mod
18:04 Mat: btw
18:04 *Mat is listening to [http://osu.ppy.sh/b/870650 Kurokotei - Galaxy Collapse]
18:04 Mat: if you could spare some time for a mod
18:04 Mat: would be great
18:04 FelipeLink: hm
18:04 Mat: ive also changed a few patterns
18:04 Mat: made it alot easier
18:06 FelipeLink: do you really need
18:06 FelipeLink: 01:04:012 (64012|3,64012|0,64012|2) -
18:06 FelipeLink: hands?
18:06 FelipeLink: every hand on those bursts, is kinda annoy me
18:07 Mat: o i sec
18:07 Mat: i need to restart osu it died
18:07 FelipeLink: i see
18:08 Mat: 01:04:012 - here?
18:08 FelipeLink: yeah
18:08 Mat: i can remove that
18:08 FelipeLink: you made like 3 bursts ending with a hand
18:09 Mat: some of them
18:09 Mat: have a crash i didnt notice this one didnt :D
18:09 Mat: ok removed
18:09 Mat: 01:07:568 - this one does
18:09 FelipeLink: yeah
18:09 Mat: 01:11:124 - removed that too
18:09 FelipeLink: okay
18:09 FelipeLink: lemme check the rest, i'm on 3mins now
18:10 Mat: i removed the other 2 also thanks
18:11 FelipeLink: 04:07:685 (247685|1,247685|3,247685|0) -
18:11 FelipeLink: 04:11:241 (251241|3,251241|0,251241|2) -
18:11 FelipeLink: 04:14:796 (254796|1,254796|0,254796|3) -
18:11 Mat: 04:11:241 (251241|2,251241|0,251241|3) - this one has a crash on it
18:11 Mat: the other 2 i deleted
18:11 FelipeLink: hm, allright
18:12 Mat: btw once ya finished with things you found can you export chat log
18:13 FelipeLink: sure
thanks found 2 more chords needing deletion updated map~
BilliumMoto
Suppppppppp

blah
|1|2|3|4|

01:59:790 (119790|1) - Why not LN here?
02:10:690 (130690|3,130890|0) - Throughout this entire middle section, there are these 1/4 notes that appear sporadically, corresponding to the synth but sometimes the synth can be heard but there isn't any 1/4 note set to it, such as 02:14:990 (134990|0) and the 1/4 after it. Please keep layering consistent. Also I think they'll be better off as jacks at this point.
02:12:890 (132890|3) - This shield can be very annoying, move to 1 or 2 and adjust surrounding notes accordingly
02:22:190 (142190|0,142390|0) - This would probably be better as just [34] in the columns, making the jack, considering how hard the rest of this map is and how relatively easy this middle section is.
02:35:090 (155090|0) - ^
02:55:820 (175820|3,175849|2) - Is this roll a bit fast? If you can't FC it then it needs to be nerfed. IDK though
03:24:903 (204903|0,204903|1,204953|3,204953|2,205003|1,205003|0) - Turn this into a roll
03:43:853 (223853|0) - Add note in 2 to keep your double layering consistent
03:49:853 (229853|0,229878|1,229903|3,229928|2) - Again, if a top tier player like you cannot FC this, it needs to be nerfed.
04:29:907 (269907|0) - This jack came out of nowhere and there's no jacks afterward that follow up on it, so it feels random. Either add more jacks where appropriate in the second following this note or remove this jack.
04:30:685 (270685|1,270685|0) - You missed a possible 1/4 here, maybe put the jack here?
04:31:241 (271241|1) - make 3 notes
04:44:574 (284574|3,284796|1,285018|2) - Fic your pitch relevancy
05:53:068 (353068|0,353091|1,353114|3,353138|2,353161|0) - Don't tell me you can FC this roll, because I know you can't. If you want people to actually have a chance to play your map, nerf this entire roll section.

Other than this, the majority of the hard parts seem well stepped, so good job on that.
Out of curiosity, how did you sync this?

GL wit da map
Topic Starter
Mat

BilliumMoto wrote:

Suppppppppp

blah
|1|2|3|4|

01:59:790 (119790|1) - Why not LN here?
02:10:690 (130690|3,130890|0) - Throughout this entire middle section, there are these 1/4 notes that appear sporadically, corresponding to the synth but sometimes the synth can be heard but there isn't any 1/4 note set to it, such as 02:14:990 (134990|0) and the 1/4 after it. Please keep layering consistent. Also I think they'll be better off as jacks at this point.
02:12:890 (132890|3) - This shield can be very annoying, move to 1 or 2 and adjust surrounding notes accordingly
02:22:190 (142190|0,142390|0) - This would probably be better as just [34] in the columns, making the jack, considering how hard the rest of this map is and how relatively easy this middle section is.
02:35:090 (155090|0) - ^
02:55:820 (175820|3,175849|2) - Is this roll a bit fast? If you can't FC it then it needs to be nerfed. IDK though
03:24:903 (204903|0,204903|1,204953|3,204953|2,205003|1,205003|0) - Turn this into a roll
03:43:853 (223853|0) - Add note in 2 to keep your double layering consistent
03:49:853 (229853|0,229878|1,229903|3,229928|2) - Again, if a top tier player like you cannot FC this, it needs to be nerfed.
04:29:907 (269907|0) - This jack came out of nowhere and there's no jacks afterward that follow up on it, so it feels random. Either add more jacks where appropriate in the second following this note or remove this jack.
04:30:685 (270685|1,270685|0) - You missed a possible 1/4 here, maybe put the jack here?
04:31:241 (271241|1) - make 3 notes
04:44:574 (284574|3,284796|1,285018|2) - Fic your pitch relevancy
05:53:068 (353068|0,353091|1,353114|3,353138|2,353161|0) - Don't tell me you can FC this roll, because I know you can't. If you want people to actually have a chance to play your map, nerf this entire roll section.

Other than this, the majority of the hard parts seem well stepped, so good job on that.
Out of curiosity, how did you sync this?

GL wit da map
02:10:690 (130690|3,130890|0) - Throughout this entire middle section, there are these 1/4 notes that appear sporadically, corresponding to the synth but sometimes the synth can be heard but there isn't any 1/4 note set to it, such as 02:14:990 (134990|0) and the 1/4 after it. Please keep layering consistent. Also I think they'll be better off as jacks at this point.
about this i added the 1/4 notes in the section with switching LNs but only between the one set of double white lines to keep it as a separate thing.

everything else i added and changed the suggested things :)

as for the nerfing of the streams the 300/320 bpm 1/8ths are doable im keeping them in here because the taiko map is ranked and it has kept the streams in there at 1/8th which is far harder then just rolls/ jumptrillable patterns so until told otherwise by a QAT then i hope to have this pattern ranked :)

thanks for the mod man!
Vulkin
dat diff name
Kurokotei
Taiko map uses 1/4 and not 1/8
Also please credit me for the song
Topic Starter
Mat

Sayaka- wrote:

Taiko map uses 1/4 and not 1/8
Also please credit me for the song
yes sorry i ment 1/4 since its the same speed as just 1/8 on 4 keys at once. and i will credit you for the song :)
Hydria
Remove "Kurokotei" from tags since it's already the artist name.

No kudosu.
Hydria

Hydria's Very Angry And Disappointed Mod

Permission to write the following as I did given by Mat.

Having to put this in a box to not take up half a forum page
General:
- Up OD to 8.8, last thing we want is stacked misses due to low OD.
- Man, we don't want just anyone passing this map, that gives out free pp, up that HP to 8.5
- Add Sayaka- to tags and description as the song's creator

The actual map itself:
00:00:013 - until 00:28:457 - technically, due to PR, this should follow the same 4 patterns for 32 bars but that's boring, what you have right now is adequate.

00:32:901 - , 00:33:790 - and every other 4/1 throughout the chorus - why not add an extra note (make them hands) for emphasis?

00:49:235 - note missing here

General point: OMG ALL OF YOUR "BURST" PATTERNS ARE FUCKING BORING SPICE THAT SHIT UP MAN it's all just proper jumptrills you can make that shit "jumptrillable" but change it up so it all just don't look the fucking same, [23][14] and [13][24] patterns exist, and they can be used in small amounts, so FUCKING USE THEM

00:57:568 - can add a note to 4

General point #2: SAME GOES FOR THE 1/8TH PATTERNS, SPICE THAT UP, YOU CAN HAVE [1][2][3][4], [2][1][3][4], [1][2][4][3], [2][1][4][3], AND MIRRORED, YOU CAN ALSO SPICE IT UP WITH [1][3][2][4] OR [2][4][1][3] PATTERNS COME ON MAKE THIS INTERESTING

00:59:568 (59568|0,59624|1,59679|2,59735|3,59790|0,59846|1,59901|2,59957|3) - improve

01:07:512 (67512|3,67568|3) - no, if you want to keep the hand, remove the note below, same goes for subsequent patterns
01:25:290 (85290|3,85346|3) - srs no
01:26:179 (86179|0,86235|0) - no stop

01:27:161 (87161|0,87198|1,87235|2,87272|3,87309|0,87346|1,87383|2,87420|3,87457|0,87494|1,87531|2,87568|3) -

01:46:124 (106124|0,106179|2,106179|3,106235|0,106235|1) - SEE YOU DID IT HERE WHY DID YOU NOT DO IT A MIN PREVIOUS

01:51:568 (111568|2,111568|3,111624|1,111624|0,111679|3,111679|2,111790|2,111790|3,111846|0,111846|1,111901|2,111901|3,111957|1,111957|0,112012|2,112012|3) - THESE PATTERNS ARE KILLING ME MAT SORT THEM OUT

01:54:457 (114457|0,114512|1,114568|2,114624|3) - EVEN THIS WHHHHHHHYYYYYY

02:10:690 (130690|3) - ghost note

02:16:490 - note missing here

03:11:853 (191853|0,191903|1,191953|2,192003|3) - dgsipjksdhujksdghusgd

03:18:653 (198653|3,198653|2,198653|0,198853|2,198853|1,198853|3,199053|0,199053|3,199053|1,199253|3,199253|1,199253|2) - considering this is kiai time, having 75BPM hands is VERY EXCITING.

03:47:453 (227453|0,227503|1,227553|3,227603|2,227653|0,227703|1,227753|2,227803|3,227853|1,227903|0,227953|2,228003|3,228053|1,228103|0,228153|3,228203|2,228253|1,228303|0,228353|2,228403|3,228453|1,228503|0,228553|3,228603|2,228653|1,228703|0,228753|2,228803|3,228853|0,228903|1,228953|2,229003|3) - fix this IMMEDIATELY. No one wants to see a 150BPM jumptrill in a 6.5 star file. Not acceptable by any standards.

03:51:790 - err you just kinda forgot notes here

04:03:701 (243701|3,243755|2,243808|1,243862|0) - not even gonna say anything anymore

04:11:185 (251185|0,251241|0) - 04:28:963 (268963|3,269018|3) - 04:29:852 (269852|0,269907|0) - 04:30:741 (270741|3,270796|3) - 04:31:241 (271241|3,271296|3) -

04:57:462 (297462|2,297462|3,297574|0,297574|1,297685|3,297685|2,297796|0,297796|1,297907|3,297907|2,298018|0,298018|1,298129|3,298129|2,298240|1,298240|0,298351|3,298351|2,298462|0,298462|1,298574|3,298574|2,298685|1,298685|0,298796|2,298796|3,298907|0,298907|1,299018|2,299018|3,299129|1,299129|0) - pretty close to the world's slowest jumptrill

05:50:818 (350818|0,350864|1,350911|3,350958|2,351005|0,351052|1,351099|2,351146|3,351193|1,351239|0,351286|2,351333|3,351380|1,351427|0,351474|3,351521|2,351568|1,351614|0,351661|2,351708|3,351755|1,351802|0,351849|3,351896|2,351943|1,351989|0,352036|2,352083|3,352130|0,352177|1,352224|3,352271|2) -
Ending words: Come on Mat, you can do better mapping than this, don't fall into the same delirious pit of "I'm mapping for pp so I'll map everything really comfortably and then people will like my maps" that so many other people have fallen into, you'll never be taken seriously as a good mapper that way. Improve your patterns and contact me afterwards to see if anything else needs improving or if I just need to abandon all hope.

Good luck on the mapset~
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Topic Starter
Mat

Hydria wrote:

Hydria's Very Angry And Disappointed Mod

Permission to write the following as I did given by Mat.

Having to put this in a box to not take up half a forum page
General:
- Up OD to 8.8, last thing we want is stacked misses due to low OD.
- Man, we don't want just anyone passing this map, that gives out free pp, up that HP to 8.5
- Add Sayaka- to tags and description as the song's creator

The actual map itself:
00:00:013 - until 00:28:457 - technically, due to PR, this should follow the same 4 patterns for 32 bars but that's boring, what you have right now is adequate.

00:32:901 - , 00:33:790 - and every other 4/1 throughout the chorus - why not add an extra note (make them hands) for emphasis?

00:49:235 - note missing here

General point: OMG ALL OF YOUR "BURST" PATTERNS ARE FUCKING BORING SPICE THAT SHIT UP MAN it's all just proper jumptrills you can make that shit "jumptrillable" but change it up so it all just don't look the fucking same, [23][14] and [13][24] patterns exist, and they can be used in small amounts, so FUCKING USE THEM

00:57:568 - can add a note to 4

General point #2: SAME GOES FOR THE 1/8TH PATTERNS, SPICE THAT UP, YOU CAN HAVE [1][2][3][4], [2][1][3][4], [1][2][4][3], [2][1][4][3], AND MIRRORED, YOU CAN ALSO SPICE IT UP WITH [1][3][2][4] OR [2][4][1][3] PATTERNS COME ON MAKE THIS INTERESTING

00:59:568 (59568|0,59624|1,59679|2,59735|3,59790|0,59846|1,59901|2,59957|3) - improve

01:07:512 (67512|3,67568|3) - no, if you want to keep the hand, remove the note below, same goes for subsequent patterns
01:25:290 (85290|3,85346|3) - srs no
01:26:179 (86179|0,86235|0) - no stop

01:27:161 (87161|0,87198|1,87235|2,87272|3,87309|0,87346|1,87383|2,87420|3,87457|0,87494|1,87531|2,87568|3) -

01:46:124 (106124|0,106179|2,106179|3,106235|0,106235|1) - SEE YOU DID IT HERE WHY DID YOU NOT DO IT A MIN PREVIOUS

01:51:568 (111568|2,111568|3,111624|1,111624|0,111679|3,111679|2,111790|2,111790|3,111846|0,111846|1,111901|2,111901|3,111957|1,111957|0,112012|2,112012|3) - THESE PATTERNS ARE KILLING ME MAT SORT THEM OUT

01:54:457 (114457|0,114512|1,114568|2,114624|3) - EVEN THIS WHHHHHHHYYYYYY

02:10:690 (130690|3) - ghost note

02:16:490 - note missing here

03:11:853 (191853|0,191903|1,191953|2,192003|3) - dgsipjksdhujksdghusgd

03:18:653 (198653|3,198653|2,198653|0,198853|2,198853|1,198853|3,199053|0,199053|3,199053|1,199253|3,199253|1,199253|2) - considering this is kiai time, having 75BPM hands is VERY EXCITING.

03:47:453 (227453|0,227503|1,227553|3,227603|2,227653|0,227703|1,227753|2,227803|3,227853|1,227903|0,227953|2,228003|3,228053|1,228103|0,228153|3,228203|2,228253|1,228303|0,228353|2,228403|3,228453|1,228503|0,228553|3,228603|2,228653|1,228703|0,228753|2,228803|3,228853|0,228903|1,228953|2,229003|3) - fix this IMMEDIATELY. No one wants to see a 150BPM jumptrill in a 6.5 star file. Not acceptable by any standards.

03:51:790 - err you just kinda forgot notes here

04:03:701 (243701|3,243755|2,243808|1,243862|0) - not even gonna say anything anymore

04:11:185 (251185|0,251241|0) - 04:28:963 (268963|3,269018|3) - 04:29:852 (269852|0,269907|0) - 04:30:741 (270741|3,270796|3) - 04:31:241 (271241|3,271296|3) -

04:57:462 (297462|2,297462|3,297574|0,297574|1,297685|3,297685|2,297796|0,297796|1,297907|3,297907|2,298018|0,298018|1,298129|3,298129|2,298240|1,298240|0,298351|3,298351|2,298462|0,298462|1,298574|3,298574|2,298685|1,298685|0,298796|2,298796|3,298907|0,298907|1,299018|2,299018|3,299129|1,299129|0) - pretty close to the world's slowest jumptrill

05:50:818 (350818|0,350864|1,350911|3,350958|2,351005|0,351052|1,351099|2,351146|3,351193|1,351239|0,351286|2,351333|3,351380|1,351427|0,351474|3,351521|2,351568|1,351614|0,351661|2,351708|3,351755|1,351802|0,351849|3,351896|2,351943|1,351989|0,352036|2,352083|3,352130|0,352177|1,352224|3,352271|2) -
Ending words: Come on Mat, you can do better mapping than this, don't fall into the same delirious pit of "I'm mapping for pp so I'll map everything really comfortably and then people will like my maps" that so many other people have fallen into, you'll never be taken seriously as a good mapper that way. Improve your patterns and contact me afterwards to see if anything else needs improving or if I just need to abandon all hope.

Good luck on the mapset~
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Thanks soo much for the mod <3

Ive told you most of what ive done through PM so ill keep it brief:
-changed pretty much everything and changed alot of the rolls into different stream patterns.
-removed all the minijacks from jumptrills > hands
-i will be keeping the 75bpm hands in the kiai time as it builds to the 150 jump jacks
-and keeping the beat with jumps as jumps not hands.
Hydria

Hydria's Slightly Less "Angry And Disappointed" Follow-Up Mod

No Kudosu.

Ok most of the problems have been solved now, but you still need to change up patterns like 00:35:346 (35346|3,35346|2,35401|1,35401|0,35457|3,35457|2,35512|1,35512|0,35568|3,35568|2) - which are just littered across the map. People are able to hit [23][14] patterns along with [13][24] patterns as long as they're in a short burst, just like 20 or so in this map are. Sure, a pure jumptrill might be more comfortable, but it's uninteresting after a while. Change a decent chunk of those patterns up and I'll be finally finished here.
Hayabusa
Hayabusa's Modding suggestions ~


My Mod Changes Here
00:54:901 - Here change it to 14 23 14 23 14 Pattern ~

01:10:901 - Change these jumptrills also to 14 23 14 23 14 pattern ~

01:22:457 (82457|1) - Change this LN to lane 1 ~

01:23:457 (83457|2) - Change this note to lane 4 it feels easier ~

01:26:679 - Change this triple jump trill to 14 23 14 ~

03:21:653 - Change this to 123 123 134 chords ~

03:47:453 - This pattern to me feels alot more comfy ~



03:58:880 - Change these 2 triple chords to 123 234 ~
Good luck on getting this map ranked. il put my stars on this map! :D Big fan of it!
Topic Starter
Mat

Hayabusa wrote:

Hayabusa's Modding suggestions ~


My Mod Changes Here
00:54:901 - Here change it to 14 23 14 23 14 Pattern ~

01:10:901 - Change these jumptrills also to 14 23 14 23 14 pattern ~

01:22:457 (82457|1) - Change this LN to lane 1 ~

01:23:457 (83457|2) - Change this note to lane 4 it feels easier ~

01:26:679 - Change this triple jump trill to 14 23 14 ~

03:21:653 - Change this to 123 123 134 chords ~

03:47:453 - This pattern to me feels alot more comfy ~



03:58:880 - Change these 2 triple chords to 123 234 ~
Good luck on getting this map ranked. il put my stars on this map! :D Big fan of it!
Thanks for mod <3

I see the changes i should do to the map to make the patterns more diverse so ill change a the patterns you and hydria mentioned.
a few of your suggestions im not going to change tho due to making 4 1/2notes in a row and other things but the rest i have.
I will change and test that stream pattern that you suggested.
thanks for the support c:
Topic Starter
Mat

Hydria wrote:

Hydria's Slightly Less "Angry And Disappointed" Follow-Up Mod

No Kudosu.

Ok most of the problems have been solved now, but you still need to change up patterns like 00:35:346 (35346|3,35346|2,35401|1,35401|0,35457|3,35457|2,35512|1,35512|0,35568|3,35568|2) - which are just littered across the map. People are able to hit [23][14] patterns along with [13][24] patterns as long as they're in a short burst, just like 20 or so in this map are. Sure, a pure jumptrill might be more comfortable, but it's uninteresting after a while. Change a decent chunk of those patterns up and I'll be finally finished here.
I have changed alot of these patterns to make them more diverse and more interesting thanks for the suggestion !
puxtu
top jej
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Mat! Holy, this will be the Graveyard of a LOT of Keyboards. This song is Cool and i'm sure with some work it is possible to rank this!
I try to mod this as good as i can, atleast you request to me with PM!
So, lets do this!

General


Artist: Right
Title: Right
Source: Right
Tags: Add to tags: nue houjuu Heian Alien ZUN 東方星蓮船 ~ Undefined Fantastic Object extra stage boss theme // Boss Name Original song name, Original Song Composer, Game Name and where it appears
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Disable Widescreen Support. This will be only used when your Map has a Storyboard.

Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova

00:01:346 (1346|2,1457|3) - move both one col to the left and 00:01:568 (1568|0,1679|1) - CTRL +G and
then make from here 00:01:790 - this:
Let me explain. You have already 4-3-4-3 1-2-1-2 pattern but they are bad placed. They doesn't really fit the melody here. I adjust it a littlebit so the "trill" pattern start at a mainbeat what feels a lot better to play. Try it!
00:08:901 - From here your 1/2 Pattern goes very long from left to the right. Maybe rearrange them a bit?
Maybe you could 00:10:457 (10457|2) - move to 1 and 00:12:124 (12124|2,12235|3) - CTRL + G and then move them 1 col to the left.
00:38:012 (38012|2) - Move to 1 and 00:38:124 (38124|0) - to 2 because this Chord shouldn't be at the same column like this previous.
00:12:124 (12124|2,12235|3,38679|1,38901|2) - I think you can delete these. Don't forget that a LN also counts as note. That means you would have here 3-Noted Chords. I think its to early to use them. Currently for crash is enough.
00:46:457 (46457|1,46568|3) - By CTRL + H these it follows better the 1/2 Sound from the music. You could say its for pitch :D
00:52:901 (52901|0,53124|3) - Same like previous. Two notes are here really enough!
00:55:568 (55568|1,55568|2,55679|0,55679|1) - CTRL + G here to follow better the music with your jumpchords.
00:58:901 (58901|3,58938|2,58975|1,59012|0,59050|3,59087|2) - For Consistency you should change them to 1/4. These "drrrr" sound is not that fast like the previous and is same like 00:57:568 -
01:25:012 (85012|0) - Wouldn't this note be better to hit at 3?
01:25:568 (85568|3) - move to 3 for more comfortable hit.
01:26:457 (86457|0) - To 2, same reason. Would say you should avoid 3-Noted jacks yet.
01:34:901 (94901|1) - Move to 4 and 01:35:012 (95012|3) - to 3. I think this Chord shouldn't be at the same column.
01:35:568 (95568|2,95790|1) - Like previous LN's :D
01:39:124 (99124|1,99235|3) - CTRL + G here. A 2-3 Chord is better as an initiation to the next Chordtrill. Oh and then move 01:39:012 (99012|1) - to 2!
01:46:124 (106124|0) - Uhh this Note. Well it fit to melody.. but.. see here 00:49:235 - . Here you doesn't map it. You should make it consistent here.
Should you delete it, try to rearrange this here 01:46:012 (106012|2,106012|3,106179|2,106179|3) - maybe ?
01:49:790 (109790|0,110012|3) - Same like previous LN's
01:52:457 (112457|2,112457|1,112568|1,112568|0) - CTRL + G for better Pitch.
01:55:790 (115790|3,115827|2,115864|0,115901|1,115938|3,115975|2) - Déjà Vu! xP Sound is same like 01:54:457 - so make it better 1/4
01:57:346 (117346|1,117346|0) - I think these LN's are 1/4 beat to long
02:35:390 - For this Part i would like to give you a suggestion that could make it more fun to play. How about to make every 2nd and 3rd 2-Noted Chord at the same Column? It would follow the Music and it could be more fun to play then random Placed chords to fill somehow the Music. I give you some examples!
02:35:753 (155753|3,155753|2) - move to 2-3
02:36:117 (156117|1,156117|2) - move to 1-2
02:37:510 (157510|0,157510|1) - move to 3-4
02:38:484 (158484|3,158484|2) - Move to 2-3
02:38:792 (158792|0,158792|2) - Move to 1-4
etc etc. Importan: Even when you accept this Suggestion you should stop this kind of Pattern from 02:45:286 - . Here it goes to 300BPM+ that would make it extremly hard to Hit because you need to jack some pattern.
02:56:195 (176195|2,176253|2) - I just want to mention that this is a 520 BPM 1/2 Jack.. maybe.. arrange a bit?
03:07:053 (187053|3) - Move to 3. I think the little shield here is okay. More Comfortable to play.
03:14:653 - Shouldn't this be also a 3-Noted Chord?
03:28:153 (208153|3) - Move to 3. Even when you told me these Jumpjacks are hard to play i think avoid this 03:27:853 (207853|3,207953|3,208053|3,208153|3,208253|3) - though.
I don't see an other way to mod these Pattern without destroy it so i don't say enything else here xP
I highly recommend to delete at every 2nd Chord a note. Means 03:50:859 (230859|1,231273|3,231687|2) - etc. I really recommending to follow only the music here and, like you did, with 3-Noted chors the really heavy drum. Make this until 04:04:130 - . We just passed one of two diffspices at this Song. Give the hand at least some seconds rest before more Chordmash beginns :D
04:29:130 (269130|0) - Move to 3 for more comfortable play.
04:31:685 - Make this to something like this:
There is no really audible sound to keep it in chords.
04:36:129 (276129|3) - Delete. The only one 3-Noted Chord in this Part. No Need fore. It just sounds louder because the 2nd Piano is very deep.
04:48:574 (288574|1) - Move to 4 and 04:48:685 (288685|3,288796|3) - to 3. Your Jacks where wrong and didn't follow the jack sound correctly because 04:48:351 (288351|1,288462|1) - these jack sound are only 2 times here and 04:48:685 (288685|3,288796|3) - 3 times. Also the reason why you should move it to 3 is because you alreay had Jacks on col 4 before.
04:50:129 (290129|0,290240|0,290351|0) - Again these Jacks doesn't fit. The 3rd Note shouldn't be at the same column.
04:55:018 (295018|1,295129|1,295240|1) - here too.
I don't tell you to remove them, they fit here very well but make the Jacks correctly to the music!
06:02:443 (362443|3) - How about this here:
Because the notes on col 1 would have the same sound. It would follow really good the 1/2 Music. Maybe you can rearrange in other places too? Like 06:13:318 - .

This song gets better then more i hear it lol. I checked out the Original Touhou song, sounds also really great. Hope i find a Halozy Remix of this. Oh my that would be so awesome..
Haha anyways. This Map is cool and like i sayd with some work you can get it ranked, i'm pretty sure!
Go for it!
Good luck!
Topic Starter
Mat
your mod

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Mat! Holy, this will be the Graveyard of a LOT of Keyboards. This song is Cool and i'm sure with some work it is possible to rank this!
I try to mod this as good as i can, atleast you request to me with PM!
So, lets do this!

General


Artist: Right
Title: Right
Source: Right
Tags: Add to tags: nue houjuu Heian Alien ZUN 東方星蓮船 ~ Undefined Fantastic Object extra stage boss theme // Boss Name Original song name, Original Song Composer, Game Name and where it appears
AiMod: Right
Background: Right
BPM/Offset: Right
Other: Disable Widescreen Support. This will be only used when your Map has a Storyboard.

Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova

00:01:346 (1346|2,1457|3) - move both one col to the left and 00:01:568 (1568|0,1679|1) - CTRL +G and
then make from here 00:01:790 - this:
[box=Screen]
Let me explain. You have already 4-3-4-3 1-2-1-2 pattern but they are bad placed. They doesn't really fit the melody here. I adjust it a littlebit so the "trill" pattern start at a mainbeat what feels a lot better to play. Try it!
00:08:901 - From here your 1/2 Pattern goes very long from left to the right. Maybe rearrange them a bit?
Maybe you could 00:10:457 (10457|2) - move to 1 and 00:12:124 (12124|2,12235|3) - CTRL + G and then move them 1 col to the left.
00:38:012 (38012|2) - Move to 1 and 00:38:124 (38124|0) - to 2 because this Chord shouldn't be at the same column like this previous.
00:12:124 (12124|2,12235|3,38679|1,38901|2) - I think you can delete these. Don't forget that a LN also counts as note. That means you would have here 3-Noted Chords. I think its to early to use them. Currently for crash is enough.
00:46:457 (46457|1,46568|3) - By CTRL + H these it follows better the 1/2 Sound from the music. You could say its for pitch :D
00:52:901 (52901|0,53124|3) - Same like previous. Two notes are here really enough!
00:55:568 (55568|1,55568|2,55679|0,55679|1) - CTRL + G here to follow better the music with your jumpchords.
00:58:901 (58901|3,58938|2,58975|1,59012|0,59050|3,59087|2) - For Consistency you should change them to 1/4. These "drrrr" sound is not that fast like the previous and is same like 00:57:568 -
01:25:012 (85012|0) - Wouldn't this note be better to hit at 3?
01:25:568 (85568|3) - move to 3 for more comfortable hit.
01:26:457 (86457|0) - To 2, same reason. Would say you should avoid 3-Noted jacks yet.
01:34:901 (94901|1) - Move to 4 and 01:35:012 (95012|3) - to 3. I think this Chord shouldn't be at the same column.
01:35:568 (95568|2,95790|1) - Like previous LN's :D
01:39:124 (99124|1,99235|3) - CTRL + G here. A 2-3 Chord is better as an initiation to the next Chordtrill. Oh and then move 01:39:012 (99012|1) - to 2!
01:46:124 (106124|0) - Uhh this Note. Well it fit to melody.. but.. see here 00:49:235 - . Here you doesn't map it. You should make it consistent here.
Should you delete it, try to rearrange this here 01:46:012 (106012|2,106012|3,106179|2,106179|3) - maybe ?
01:49:790 (109790|0,110012|3) - Same like previous LN's
01:52:457 (112457|2,112457|1,112568|1,112568|0) - CTRL + G for better Pitch.
01:55:790 (115790|3,115827|2,115864|0,115901|1,115938|3,115975|2) - Déjà Vu! xP Sound is same like 01:54:457 - so make it better 1/4
01:57:346 (117346|1,117346|0) - I think these LN's are 1/4 beat to long
02:35:390 - For this Part i would like to give you a suggestion that could make it more fun to play. How about to make every 2nd and 3rd 2-Noted Chord at the same Column? It would follow the Music and it could be more fun to play then random Placed chords to fill somehow the Music. I give you some examples!
02:35:753 (155753|3,155753|2) - move to 2-3
02:36:117 (156117|1,156117|2) - move to 1-2
02:37:510 (157510|0,157510|1) - move to 3-4
02:38:484 (158484|3,158484|2) - Move to 2-3
02:38:792 (158792|0,158792|2) - Move to 1-4
etc etc. Importan: Even when you accept this Suggestion you should stop this kind of Pattern from 02:45:286 - . Here it goes to 300BPM+ that would make it extremly hard to Hit because you need to jack some pattern.
02:56:195 (176195|2,176253|2) - I just want to mention that this is a 520 BPM 1/2 Jack.. maybe.. arrange a bit?
03:07:053 (187053|3) - Move to 3. I think the little shield here is okay. More Comfortable to play.
03:14:653 - Shouldn't this be also a 3-Noted Chord?
03:28:153 (208153|3) - Move to 3. Even when you told me these Jumpjacks are hard to play i think avoid this 03:27:853 (207853|3,207953|3,208053|3,208153|3,208253|3) - though.
I don't see an other way to mod these Pattern without destroy it so i don't say enything else here xP
I highly recommend to delete at every 2nd Chord a note. Means 03:50:859 (230859|1,231273|3,231687|2) - etc. I really recommending to follow only the music here and, like you did, with 3-Noted chors the really heavy drum. Make this until 04:04:130 - . We just passed one of two diffspices at this Song. Give the hand at least some seconds rest before more Chordmash beginns :D
04:29:130 (269130|0) - Move to 3 for more comfortable play.
04:31:685 - Make this to something like this:
There is no really audible sound to keep it in chords.
04:36:129 (276129|3) - Delete. The only one 3-Noted Chord in this Part. No Need fore. It just sounds louder because the 2nd Piano is very deep.
04:48:574 (288574|1) - Move to 4 and 04:48:685 (288685|3,288796|3) - to 3. Your Jacks where wrong and didn't follow the jack sound correctly because 04:48:351 (288351|1,288462|1) - these jack sound are only 2 times here and 04:48:685 (288685|3,288796|3) - 3 times. Also the reason why you should move it to 3 is because you alreay had Jacks on col 4 before.
04:50:129 (290129|0,290240|0,290351|0) - Again these Jacks doesn't fit. The 3rd Note shouldn't be at the same column.
04:55:018 (295018|1,295129|1,295240|1) - here too.
I don't tell you to remove them, they fit here very well but make the Jacks correctly to the music!
06:02:443 (362443|3) - How about this here:
Because the notes on col 1 would have the same sound. It would follow really good the 1/2 Music. Maybe you can rearrange in other places too? Like 06:13:318 - .

This song gets better then more i hear it lol. I checked out the Original Touhou song, sounds also really great. Hope i find a Halozy Remix of this. Oh my that would be so awesome..
Haha anyways. This Map is cool and like i sayd with some work you can get it ranked, i'm pretty sure!
Go for it!
Good luck![/box]

Thanks for the mod really helpful! <3

i have changed everything appart from whats listed below:

02:35:390 - For this Part i would like to give you a suggestion that could make it more fun to play. How about to make every 2nd and 3rd 2-Noted Chord at the same Column? It would follow the Music and it could be more fun to play then random Placed chords to fill somehow the Music. I give you some examples!
--
because it would be strange to change from pitch relevant chords to none pitch relevant half way also the pitch of the sound playing isnt whats being mapped anyway so ill keep it as it is for now unless asked by others :)

02:56:195 (176195|2,176253|2) - I just want to mention that this is a 520 BPM 1/2 Jack.. maybe.. arrange a bit?
--
there is no other way to map a pattern without having one 1/2 jack in the pattern and its very easy to hit for many

I highly recommend to delete at every 2nd Chord a note. Means 03:50:859 (230859|1,231273|3,231687|2) - etc. I really recommending to follow only the music here and, like you did, with 3-Noted chors the really heavy drum. Make this until 04:04:130 - . We just passed one of two diffspices at this Song. Give the hand at least some seconds rest before more Chordmash beginns :D
--
the layering here is from the synth and the drum together so thats why teh chords are in there and its suppost to be a 6.5 star map so i really should keep the pattern because the layering is correct and it spikes up the stamina needed!
since the map is overrated a little due to the 320bpm section i want to compensate for that by making harder layering in other places :)

04:31:685 - Make this to something like this:
Screen
There is no really audible sound to keep it in chords.
---
i kind of changed this but i added a symbol on 04:32:018 - because i missed it and made the last 3 notes still chord because there is piano on the last 3 beats you can hear well.

04:36:129 (276129|3) - Delete. The only one 3-Noted Chord in this Part. No Need fore. It just sounds louder because the 2nd Piano is very deep.
--
if you could check again but im sure this is a chord played on the piano whilst the others are just single thats why i added 2(for chord) and 1 for main beat.

thanks for the mod soo much all tags are added and everything should be good now :) ill keep looking for other things and more mods.
FrenzyLi
Here is the promised response from FrenzyLi!
The only diff you have here that has a long name that I can't exactly remember (4K)
Comment: Nice challenge, but please improve consistency for the sake of ranking!!!! Once you finish the mod I'll likely throw a star ;w; I don't have much to spare lmao.
My2cents: The intro needs pitch-based rearranging. Other parts needs pitch adjustment as well. Couple of jumpstreams need trills needs to have surrounding notes / jumps rearranged. LN should be accompanied by have easier-to-hit two-key jacks. Furthermore, some of the vibro sections are not snapped correctly because some go way over 1/16 yet you use 1/6 or 1/8. I recommend LN for vibros that are just too fast to place notes against. By the way, I only mod key placements here lmao because timing seems about right.
  • Pitch relevancy (stream)
  1. 00:00:457 (457|1,568|2,679|3,790|1) - Move to 1,2,3,0
    00:00:901 (901|0,1012|1,1124|2,1235|3) - Move to 2,3,0,1
    00:01:346 (1346|2,1457|1,1568|0,1679|1) - Move to 3,0,1,2
  2. (^ IF ACCEPTED) From 00:01:790 to 00:03:568 - mirror 00:00:013 to 00:01:790
  3. (^ IF ACCEPTED) 00:03:568 (3568|1,3679|2,3790|3,3901|0) - Move to 0,1,2,3
    00:04:012 (4012|1,4124|3,4235|2,4346|1) - Move to 0,3,2,1
    00:04:901 (4901|0,5012|1,5124|2,5235|3) - Move to 0,3,2,1
    00:05:346 (5346|1,5457|0,5568|2,5679|3) - Move to 0,1,2,3
    00:06:235 (6235|0,6346|1,6457|2,6568|3) - Move to 1,0,3,2
    00:06:679 (6679|2,6790|1,6901|0,7012|2) - Move to 1,0,2,3

    Pitch relevancy (jumpstream)
  4. 00:07:124 (7124|3) - For the jumpstream starting at this point, I hope your jumps can follow the piano pitch which loops back and forth between low-mid-high-mid-low-... while maintaining as much pitch relevancy as possible with the single notes. For example, move this note to 2 if you accepted the previous pattern rearrangement.
  5. 02:05:523 (125523|2) - Move to 1. Side note: 02:31:123 (151123|2) should be ok.
    02:06:190 (126190|3,126390|1) - Move to 0,3.
    02:06:590 (126590|0) - Move to 1.
  6. 06:11:068 (371068|3,371255|1,371443|3,371630|0) - Want to occupy only two columns?

    Streamling patterns
  7. 00:41:901 (41901|1,42012|0,42124|1,42235|2) - Move to 0,1,2,0 to fit with this baby 00:42:346 (42346|1,42346|2) in reference to 00:35:124 (35124|2,35124|3,35235|1,35235|0,35346|3,35346|2,35401|0,35401|1,35457|3,35457|2,35512|1,35512|0,35568|3,35568|2)
  8. 00:44:124 (44124|2,44124|3,44346|0,44346|1) - Out of curiosity, how about flipping these two jumps? Keep in mind that you want to make the hitsound consistent here as you have claps on the left note of each jump.
    (^ IF ACCEPTED) 00:48:679 (48679|3,48679|2,48790|3,48790|2,48901|1,48901|0,49012|0,49012|1,49124|3,49124|2) - reminder of same pattern.
  9. 00:46:087 (46087|1,46124|0) - Move to 0,1 maybe? As a 1/6 slow down of the 1/8 pattern of 00:45:790 (45790|3,45818|2,45846|0,45874|1,45901|3,45929|2,45957|0,45985|1) and I think it would be more interesting. However, do check below because I think this is a questionable pattern. Sorry mat lmao.
    (^ IF ACCEPTED) 03:31:319 (211319|0,211353|1) - Move to 1,0 because of 03:31:053 (211053|3,211078|2,211103|1,211128|0,211153|3,211178|2,211203|1,211228|0) .
  10. 00:46:568 (46568|0,46568|1,46679|3,46679|2) - Move to 13,0,4
  11. 00:47:346 (47346|0,47457|2) - Move to 2,1?
  12. 00:55:124 (55124|0,55124|3,55235|0,55235|1) - Do you really want to do this?
    00:56:901 (56901|3,56901|2,57012|0,57012|2) - And this?
    00:57:901 (57901|2,57901|3,58012|2,58124|3,58235|2,58346|2,58346|3) - And this?
    00:59:346 (59346|0,59374|1,59401|2,59429|3,59457|0,59485|1,59512|2,59540|3,59568|0,59624|1,59679|3,59735|2,59790|1,59846|0,59901|2,59957|3,60012|1,60050|0,60087|2,60124|3,60161|0,60198|1,60235|2,60272|3,60309|1,60346|0,60383|2,60420|3,60457|1,60457|0) - And this? 'L_'
    01:27:124 (87124|2,87124|3,87161|1,87198|0,87235|3,87272|2,87309|1,87346|0,87383|3,87420|2,87457|1,87494|0,87531|2,87568|3,87596|0,87624|1,87651|2,87679|3,87707|0,87735|1,87762|2,87790|3,87818|0,87846|1,87874|2,87901|3,87929|0,87957|1,87985|2) - And this? '_7'
  13. 02:19:590 (139590|3,139790|1) - Move to 1,3?
  14. 02:25:390 (145390|2,145390|3,145590|3) - Exchange the column of LN and the two notes.
  15. 02:31:123 (151123|2) - How about repatterning it like this -> (Click for image) The jacks are highlighted in LN and note I'm not missing any notes than your original pattern while making both hands easier to hit. You might want to do this to other places as well. Look-- you have done it here 03:07:053 (187053|3) ! More over, for these kind of different patterns, your LN pitch relevancy is a minor issue-- the jack is the major one. So, don't feel bad if the LN here don't go in relation to pitch.
    (^ IF ACCEPTED) 03:02:453 - Here, notice that for these kind of patterns when the LN on column 0 ends, the left hand has to perform in sequence: release 0 press 1, jack 01, jack 01. Mixing a release in there is kind of hard to adjust to in my opinion.
  16. 03:04:553 - Try to make the jumpjack (if you call it that way) either symmetrical (03,03 or 12,12) or on the same hand (01,01 or 23,23). Same star rating, easier to hit, considering you have other patterns at are significantly harder to hit like hands.
  17. 03:07:053 (187053|2) - Why not put on col 3?
  18. 03:57:170 (237170|1,237221|0,237273|1) - Want to move to 0,1,0?
    (^ IF ACCEPTED) 03:57:380 (237380|0,237487|1,237487|3,237594|2) - move to 1,02,3.
  19. 05:54:943 (354943|0,355036|2,355130|0) - Move to 2,0,2 ?
    (^ IF ACCEPTED) 05:56:724 (356724|0,358224|0) - Hmm... these are harder to move away from the end of the LN lol. But at your level of play it should be ok but I still recommend not placing notes 1/2 distance after a LN ends here.
    (^ IF ACCEPTED) 06:17:724 - ;w;

    Incorrect patterns
  20. 00:57:568 (57568|0,57624|1,57679|3,57735|2,57790|1,57790|0) - Remove and replace by LN on column 1 from 00:57:568 to 00:57:679 and LN on column 2 from 00:57:679 to 00:57:790.
  21. 00:58:457 (58457|0,58494|1,58531|3,58568|2,58605|0,58642|1,58679|3,58679|2) - You're using way less notes tha normal so I just recommend using double LNs here. (Click for image) You may want to move 00:58:346 (58346|2,58346|3) - to 01 and rearrange surrounding notes.
  22. 02:11:190 (131190|0,131190|3) - Ghost notes?
  23. 04:31:907 (271907|0,271907|1,272130|0,272130|1,272352|0,272352|1,272463|0,272463|1,272574|0,272574|1) - You definitely do not need doubles here because the sound is so weak compared to your claps. Nerf this please lol
  24. 06:05:724 - There is no reason to use jack here because 06:05:724 (365724|2) is too weak. Should you want to use the jack, I recommend moving this note to 1. If you want to remove the jack, remove 06:05:818 (365818|2) .
  25. 06:27:568 (387568|1,387568|2) - I understand that you want to use two keys because the piano are two-key. This part however, is weak so I suggest only using one. You're not doing keysounding on this part are you lmao so you don't need to use two keys. In other sections it should be fine because the piano here is just to weak to hear. Piano doubles after 06:27:568 (387568|2,387568|1) - need not to be modified because only the piano is left.
  26. 06:41:630 (401630|3) - Wrong snap, LN ends at 06:45:005 . Listen closely at 25%.

    LMAO (anything funny to think about)
  27. 00:28:457 - ROFLMAO YOU WANNA ADD A LONG NOTE OVER HERE MATTTTTT? <3
  28. 03:07:053 (187053|3) - I can't hit this but I think you can. ;w;
  29. 03:49:853 - This pattern with shorter length should appear more often than what you hvae on the map iirc. If you want to be consistent, just bang us with this pattern <3
  30. 05:13:618 (313618|2,313618|3,313718|2,313818|2) - Autoconvert incoming /me slapped
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