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Camellia - flower of wilderness

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Total Posts
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Topic Starter
Alheak
This beatmap was submitted using in-game submission on Thursday, August 25, 2016 at 19:05:58

Artist: Camellia
Title: flower of wilderness
Tags: cametek kamelcamellia kameria MGNCD-002 明星デストピア THE MORNING STAR: DESTOPIA desire utopia Binzokomegane Girls Union jcore electro wubs marathon
BPM: 220
Filesize: 14976kb
Play Time: 05:20
Difficulties Available:
  1. Yamazakura (6.12 stars, 1196 notes)
Download: Camellia - flower of wilderness
Information: Scores/Beatmap Listing
---------------

flower of wilderness

by Camellia

:: Album ::
明星デストピア [DESIRE+UTOPIA]


Background image by Fan Ming
Optimized by Ringating

Thanks to arviejhay for the help on the storyboard

> Want more challenge? Try ProfessionalBox and -kevincela-'s version! <
Trizept
Here ya go \o/
SPOILER
2016-01-05 16:01 Alheak: i need a strong and reliable player to test something for me
2016-01-05 16:01 Xbox: sounds like me :^)
2016-01-05 16:01 Xbox: sure i'll tesplay
2016-01-05 16:01 Alheak: oh well what a coincidence :^)
2016-01-05 16:01 Alheak: ACTION is listening to [https://osu.ppy.sh/b/869973 Camellia - flower of wilderness]
2016-01-05 16:01 Xbox: dubstep :o
2016-01-05 16:01 Xbox: that's a first from you...?
2016-01-05 16:02 Alheak: wubbles
2016-01-05 16:02 Xbox: i love camellia
2016-01-05 16:02 Alheak: no t really
2016-01-05 16:04 Alheak: first time serious tho
2016-01-05 16:04 Xbox: o
2016-01-05 16:04 Xbox: wow
2016-01-05 16:04 Alheak: over
2016-01-05 16:04 Xbox: sorry i'm warming up rn so ye
2016-01-05 16:05 Xbox: oh wat, it's over? lol
2016-01-05 16:05 Alheak: there's jsut the spinenr at the end
2016-01-05 16:05 Xbox: DAMN
2016-01-05 16:05 Xbox: i was looking forward to it
2016-01-05 16:05 Alheak: yeah i didn't map much
2016-01-05 16:05 Xbox: cuz it says 5:26 ;;
2016-01-05 16:05 Alheak: i wanted some feedback first
2016-01-05 16:05 Alheak: yep
2016-01-05 16:05 Xbox: well so far it's going great
2016-01-05 16:06 Xbox: these should be the type of patterns in a camellia map
2016-01-05 16:07 Alheak: so yeah you think i can continue with that kind of style?
2016-01-05 16:07 Xbox: yes plz do
2016-01-05 16:07 Xbox: it's so sick
2016-01-05 16:07 Alheak: nice then
2016-01-05 16:07 Alheak: thank for enjoy map
2016-01-05 16:07 Xbox: 01:47:884 (1,2,3,4,1,2,3,4) - this part is kinda boring don't you think? towards a build up
2016-01-05 16:08 Alheak: yeah i was thinking the same
2016-01-05 16:08 Alheak: i didn't wanted to make it to single taps intensive
2016-01-05 16:08 Alheak: 220bpm is quite fast
2016-01-05 16:09 Xbox: true hmm..i guess you can kinda experiment with that
2016-01-05 16:10 Alheak: i could alternate
2016-01-05 16:10 Alheak: like 1 slide 2 circles etc
2016-01-05 16:10 Xbox: 01:53:339 (1,2) - also this, most players don't like this
2016-01-05 16:10 Xbox: cuz if you tap one more time, it will lead to a miss
2016-01-05 16:11 Xbox: ik targeted player audience are like sub 1k but players do tend to get tense up
2016-01-05 16:11 Xbox: on a hard stream section
2016-01-05 16:11 Alheak: not if i raise OD :^)
2016-01-05 16:11 Xbox: :^)
2016-01-05 16:11 Xbox: yeah you prob shouldn't make 2 stacked on 1
2016-01-05 16:13 Alheak: [https://osu.ppy.sh/ss/4276920 how about]
2016-01-05 16:14 Xbox: oo looks much nicer
2016-01-05 16:15 Xbox: 02:23:339 (6) - nazi this isn't completely stacked on slider end :^)))))
2016-01-05 16:15 Xbox: (3)'s slider end
2016-01-05 16:16 Alheak: can't do much about it
2016-01-05 16:16 Alheak: it's the editor
2016-01-05 16:16 Xbox: ye lol
2016-01-05 16:17 Xbox: 02:37:384 (4,5,6,7,8,9,10) - i think you should map the entire wub part, despite it being stream intensive
2016-01-05 16:17 Xbox: cuz that part is specifically emphasized
2016-01-05 16:18 Alheak: yes but id doesn't have a rhythm
2016-01-05 16:18 Alheak: it's impossible to map
2016-01-05 16:18 Alheak: at least correctly
2016-01-05 16:19 Xbox: hmm
2016-01-05 16:20 Xbox: aight that's all i could find haha
2016-01-05 16:20 Xbox: keep it up man, this is sick
2016-01-05 16:20 Alheak: okay great
2016-01-05 16:21 Alheak: you can post the bit of irc if you want
2016-01-05 16:21 Alheak: to get a kudosu and me get star prio
2016-01-05 16:21 Xbox: sure :D
BicycleRider
I looove this song! The map is realyl well made, what you have of it anyways. You seem to be sticking to the right side of the map a tiny bit but hey, who cares? Keep it up!
Rapthorn
The flower isnt nearly as beautiful as you bby
Affirmation
#modreqs.

00:49:793 (3,4) - I preer other pattern.
01:53:748 (1,2,3) - make same distance
04:35:884 (1,2,3,4) - you can think about other patern.
Topic Starter
Alheak

Neoskylove wrote:

#modreqs.

00:49:793 (3,4) - I preer other pattern.
01:53:748 (1,2,3) - make same distance
04:35:884 (1,2,3,4) - you can think about other patern.
Why do you think those patterns should be changed? I need some information before I do anything, I don't see what is wrong with those

I raised the DS a bit for 01:53:884 (2,3,4) - but I don't want the DS to be the same, unless you can explain a bit why I should

If you have difficulties with english, you can tell me in korean, I have a friend who can translate it for me

Thanks for the help
Kroytz
What a beautiful background. SB is neat too.

mod
General: why isn't this keysounded kekekek

00:12:975 (1) - end on previous red tick and add circle 00:14:339 -

01:19:248 (3,4) - the direction on these is so cluttered within the mess of notes. I'd move 3 and 4 on the lower side of the playfield, not higher. Even the location of (1) isn't the best because of how sharp this flow and turn is.

01:24:430 (1) - While I think it's cool to get that beat on the repeat, I feel its best to make that a clickable beat by reducing the slider length by 1/4 (muted end) and adding another slider to capture that beat. same applies here 01:33:157 (1) -

01:46:384 (6) - slider-end getting covered like this is nono. have the effect go leftward instead of rightward and it'll be okay.

01:53:748 (1,2,3) - could be more interesting. The spacing isn't even the same here.

02:09:703 (1) - slider-end overlap is x-x

02:09:021 (4,5) - maybe ctrl-g the direction of each of these so follows more like a cleaner stream

02:26:612 (1,2,3,4,5,6,7,8,1) - looks lame as a stream. could design the latter half to go straight down or something. just an idea http://puu.sh/msYwj/c4fd42b038.jpg

02:40:248 (1,2) - spacing seems a bit high there

02:55:180 (5,6,7) - this right here is trigger inducing

04:15:430 (2,3) - not really a fan of this overlapping. could space out like over here instead http://puu.sh/msYFw/0de01848dc.jpg

04:27:703 (3,4,5,1) - spacing between these notes feels rather inconsistent. Can't really tell whats being emphasized in the music.

04:28:112 (1) - the repeat should be removed so that downbeat becomes clickable.

04:41:203 (1) - the repeat is okay here because no beat. but maybe try 1/1 slider instead to move across that rhymthless patr.

05:03:157 (3) - triggered overlap

05:11:884 (3) - different more smoother slider shape instead?

05:16:248 (2) - ^

pretty.
Topic Starter
Alheak

Kroytz wrote:

What a beautiful background. SB is neat too.

mod
General: why isn't this keysounded kekekek

00:12:975 (1) - end on previous red tick and add circle 00:14:339 - the rhythm of the piano here is a bit of a mess, and does not hit perfectly on those ticks, and even if they did, it'd be a bit too hard to read and play comfortably

01:19:248 (3,4) - the direction on these is so cluttered within the mess of notes. I'd move 3 and 4 on the lower side of the playfield, not higher. Even the location of (1) isn't the best because of how sharp this flow and turn is. changed, should be less cluttered and more natural to play

01:24:430 (1) - While I think it's cool to get that beat on the repeat, I feel its best to make that a clickable beat by reducing the slider length by 1/4 (muted end) and adding another slider to capture that beat. same applies here 01:33:157 (1) - im really not a fan of doing this, that's why i didn't map it that way

01:46:384 (6) - slider-end getting covered like this is nono. have the effect go leftward instead of rightward and it'll be okay. changed

01:53:748 (1,2,3) - could be more interesting. The spacing isn't even the same here. changed

02:09:703 (1) - slider-end overlap is x-x changed

02:09:021 (4,5) - maybe ctrl-g the direction of each of these so follows more like a cleaner stream yes

02:26:612 (1,2,3,4,5,6,7,8,1) - looks lame as a stream. could design the latter half to go straight down or something. just an idea http://puu.sh/msYwj/c4fd42b038.jpg im not good at mapping good looking and diverse streams ;_;

02:40:248 (1,2) - spacing seems a bit high there reduced by a hair but it actually plays fine

02:55:180 (5,6,7) - this right here is trigger inducing what's wrong with it?

04:15:430 (2,3) - not really a fan of this overlapping. could space out like over here instead http://puu.sh/msYFw/0de01848dc.jpg changed in another way

04:27:703 (3,4,5,1) - spacing between these notes feels rather inconsistent. Can't really tell whats being emphasized in the music. i felt like (4,5) were closer in tone and in intensity so needed less spacing

04:28:112 (1) - the repeat should be removed so that downbeat becomes clickable. I guess I understand from a rhythmical perpective, but I don't think this is worth changing, plus i'd have to change every other repeat sldier like this one for consistency. I'll see if other modders point this out too

04:41:203 (1) - the repeat is okay here because no beat. but maybe try 1/1 slider instead to move across that rhymthless patr. changed

05:03:157 (3) - triggered overlap changed

05:11:884 (3) - different more smoother slider shape instead? yea

05:16:248 (2) - ^ ^

pretty.
Thanks again, that helped a lot
NucleaRaven
Nice map!!

Maybe use a silent slidertick for the intro and outro tho?

EDIT: Didnt expect kudosu for this but thanks ^^
Topic Starter
Alheak
yes good idea
sjoy
M4M
[untamable blossom]
before 00:39:225 you can add some whistle on the slider head
01:24:362 (8) - the DS is a bit large here
01:40:521 (2,3) - change them to notes and the DS can be increased gradually
01:57:021 (3) - change to 1/4 slider?
02:30:293 (1) - I don't know why you use repeat slider here ,because there is a down-beat on the 02:30:430,it's bad feeling to grasp the
rhythem try to 1note+ 1/2slider
02:40:725 (2,3) - move to 77,329
02:45:703 you can use high sv slider here :3
04:16:248 increase slider speed gradually XD

so cool petals 8-)
Topic Starter
Alheak

sjoy wrote:

M4M
[untamable blossom]
before 00:39:225 you can add some whistle on the slider head this is not a bad idea, but i feel like it doesn't fit that well all the time
01:24:362 (8) - the DS is a bit large here reduced a bit
01:40:521 (2,3) - change them to notes and the DS can be increased gradually changed
01:57:021 (3) - change to 1/4 slider? changed
02:30:293 (1) - I don't know why you use repeat slider here ,because there is a down-beat on the 02:30:430,it's bad feeling to grasp the
rhythem try to 1note+ 1/2slider i changed them all
02:40:725 (2,3) - move to 77,329 this is plays actually fine, even with this DS, but if more players complain that it doesn't play well then i'll change this
02:45:703 you can use high sv slider here :3 not a bad idea but i don't think it is needed here, tho some more emphasis would be nice
04:16:248 increase slider speed gradually XD a bit like ^, to show emphasis i prefer using a higher DS than a higher SV

so cool petals 8-)
thanks a lot! 8-)
Kibbleru
ok
00:09:703 (1) - i feel like one of those fancy sliders would look better here o-o
02:09:021 (4) - i think u could use an nc here because it is hard to tell the difference between the slider rhythms (since they're all so short)
01:51:703 (1,2,3,4,5,6,1,2,3,4,5,6) - maybe u can increase SV as u go too
04:11:885 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
01:46:384 (6) - i think this slider should go first before 01:46:248 (5) - to follow ur back and forth structure
02:31:998 (2) - uh just a small personal preference
02:33:566 (4) - i think you can delete this, it would emphasize the gap better. or you can extend the slider to cover that part. idk, i just don't feel like anything clickable should be there
02:42:293 (6) - ^
02:45:566 (6) - why dont u turn this into a 1/4 slider
02:49:793 (5,6) - ctrl g? better motion for jumps
03:38:066 (1,2,3,4,5) - this part of the stream could use more spacing tbh
Topic Starter
Alheak

Kibbleru wrote:

ok
00:09:703 (1) - i feel like one of those fancy sliders would look better here o-o meh, probably. did something but not much
02:09:021 (4) - i think u could use an nc here because it is hard to tell the difference between the slider rhythms (since they're all so short) yes
01:51:703 (1,2,3,4,5,6,1,2,3,4,5,6) - maybe u can increase SV as u go too yep
04:11:885 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ ^
01:46:384 (6) - i think this slider should go first before 01:46:248 (5) - to follow ur back and forth structure i wanted to break the structure here for the uhh... keyboard?
02:31:998 (2) - uh just a small personal preference not sure if it'd fit here, it's already quite far and it might not read well
02:33:566 (4) - i think you can delete this, it would emphasize the gap better. or you can extend the slider to cover that part. idk, i just don't feel like anything clickable should be there this definitely an interesting idea, changed
02:42:293 (6) - ^ ^
02:45:566 (6) - why dont u turn this into a 1/4 slider changed
02:49:793 (5,6) - ctrl g? better motion for jumps yes
03:38:066 (1,2,3,4,5) - this part of the stream could use more spacing tbh i think it's okay, tho i'll wait for more feedback before changing the streams too much
thx kibb
Kalibe
Requested.

- I'm not sure about AIbat, but fix this if he's right.

Diff :

- 01:38:339 (2) - Well, i can't hear any sound on blue beat. Can you just put circle instead of slider 1/4 ?
- 01:40:248 (1,2) - It looks like you forgot to add Clap too on slider head and circle.
- 01:43:657 (2,4) - Ctrl G? I think it's funnier to play tho.
- 01:51:430 (3) - NC it, because it's hard to read this overlapped 1/4 slider and that will help a little.
- 02:11:884 (1) - 04:31:521 (1) - These sliderticks... try to avoid it, because they might be overmapped..
- 02:27:225 (1,1) - Well, easy to lost combo. Really recommend to move spinner end on ( 02:28:112 - ) or sth.
- 02:30:157 (6,7) - You know.. i hear sounds on blue beats toooo, mayb map those?
- 02:30:975 (4,1) - Stack sliders properly.
- 02:34:521 (5,6) - I guess you don't like these sounds. xd
- 04:20:884 (3) - Same as in ( 01:51:430 (3) - )
- 04:53:339 - I have a question. Why this section don't have any hitsound? Feels sad :c You can easily add Whistles on objects like 04:55:521 (2,1,1,2,1) - imo.

Well, that's all. Hope i helped, bcs i suck at mod extra diffs lol. Good luck o/
Topic Starter
Alheak

Kalibe wrote:

Requested.

- I'm not sure about AIbat, but fix this if he's right. oh, that might be because it's 1/16, it should be okay

Diff :

- 01:38:339 (2) - Well, i can't hear any sound on blue beat. Can you just put circle instead of slider 1/4 ? there is one
- 01:40:248 (1,2) - It looks like you forgot to add Clap too on slider head and circle. there is kind of a wooden sound in the music where i put claps which is not present on this beat
- 01:43:657 (2,4) - Ctrl G? I think it's funnier to play tho. oh yeah why not, plus it goes with the song getting momentum
- 01:51:430 (3) - NC it, because it's hard to read this overlapped 1/4 slider and that will help a little. it might not help that much, and maybe even look confusing as i use NCs for change in rhythm or SV
- 02:11:884 (1) - 04:31:521 (1) - These sliderticks... try to avoid it, because they might be overmapped.. yep good point
- 02:27:225 (1,1) - Well, easy to lost combo. Really recommend to move spinner end on ( 02:28:112 - ) or sth. the spinner should be cleared easily enough, the slider is placed near the middle where the player should have placed the cursor and the slider appears around 02:27:839 - which is enough to be prepared for it. Stopping the spinner a 1/4th of a beat ealier wouldn't make much difference
- 02:30:157 (6,7) - You know.. i hear sounds on blue beats toooo, mayb map those? i am mapping the melody here and not the wubs because they have no rhythm, it sure sounds like there's something on the blue tick but it's not exactly on it, and mapping the wubs just here would feel a bit misplaced
- 02:30:975 (4,1) - Stack sliders properly. tried my best but sliders are a pain to stack perfectly
- 02:34:521 (5,6) - I guess you don't like these sounds. xd eh yea but same explanation as earlier
- 04:20:884 (3) - Same as in ( 01:51:430 (3) - ) same explanation as ealier
- 04:53:339 - I have a question. Why this section don't have any hitsound? Feels sad :c You can easily add Whistles on objects like 04:55:521 (2,1,1,2,1) - imo. someone else pointed this out too, while this isn't a bad idea, it doesn't fit that well, at least in my opinion, plus those parts don't really need hitsounds that much anyway

Well, that's all. Hope i helped, bcs i suck at mod extra diffs lol. Good luck o/
Thanks a lot for your time! Every mod helps
arviejhay
Hi ya! You request SB mod from my queue

I dont know if you use SGL editor or the particle generator to make the petals.

Noob SB mod
Suggestions:
I guess that the highest scale of the generated petals is 0.13
00:00:157 - Make another set of random generated petals going from top right to bottom left like you did. but this time the scale of this set of petals is 0.20
- make another set but this time the scale set of petals is 0.40
- make another set but this time the scale set of petals is 0.60
- do it again until it reaches to 0.80 or 1.
This will cause a near-3d petal particles.

You just put this code inside the .osb at the last part of the code. if you dont like it the remove it.
Sprite,Foreground,Centre,"bg.jpg",320,240
M,0,149339,,320,240
S,0,149339,,0.6696776
C,0,149339,,255,0,255
F,0,149339,149612,0,0.4219354
F,0,149612,183157,0.4219354,0.248516
F,0,183157,184248,0.248516,0
Sprite,Foreground,Centre,"bg.jpg",320,240
M,0,254066,,320,240
S,0,254066,,0.6696776
F,0,254066,254339,0,0.4219354
C,0,254066,257884,255,128,0
F,0,254339,287884,0.4219354,0.248516
C,0,257884,258430,255,128,0,255,0,255
F,0,287884,288975,0.248516,0

Dont give me kds if this is not helpful

Good luck! :)
Topic Starter
Alheak

arviejhay wrote:

Hi ya! You request SB mod from my queue

I dont know if you use SGL editor or the particle generator to make the petals.

Noob SB mod
Suggestions:
I guess that the highest scale of the generated petals is 0.13
00:00:157 - Make another set of random generated petals going from top right to bottom left like you did. but this time the scale of this set of petals is 0.20
- make another set but this time the scale set of petals is 0.40
- make another set but this time the scale set of petals is 0.60
- do it again until it reaches to 0.80 or 1.
This will cause a near-3d petal particles.

You just put this code inside the .osb at the last part of the code. if you dont like it the remove it.
Sprite,Foreground,Centre,"bg.jpg",320,240
M,0,149339,,320,240
S,0,149339,,0.6696776
C,0,149339,,255,0,255
F,0,149339,149612,0,0.4219354
F,0,149612,183157,0.4219354,0.248516
F,0,183157,184248,0.248516,0
Sprite,Foreground,Centre,"bg.jpg",320,240
M,0,254066,,320,240
S,0,254066,,0.6696776
F,0,254066,254339,0,0.4219354
C,0,254066,257884,255,128,0
F,0,254339,287884,0.4219354,0.248516
C,0,257884,258430,255,128,0,255,0,255
F,0,287884,288975,0.248516,0

Dont give me kds if this is not helpful

Good luck! :)

I didn't do new sets of petals because they ended up being way too big and too much, so I just raised the scale to 0.20 and the number of generated petals a bit.

I used your code, I like the effect a lot, tho I changed the colours because purple was too much for my taste and did some other little changes.

Thanks a lot for the help!
Akane Kurashiki
I love this map :) :) :)
Shoga
Don't mind me, I am random modder.

  1. 00:33:703 (2) - This should be a slow slider due to the string. maybe u should change it. I know u 're intentional to focus on the piano more than the string. U might consider that. tho not a big problem. lol
  2. 00:30:430 (2) - ^
  3. I think u miss a sound at 01:31:248 which sounds like 01:30:975 (1)
  4. 02:33:975 (2,3) - ehh...too paralel, make it spread like 02:35:884 (1,2) It looks cooler XD
  5. 04:12:430 (7) - NC, since u don't want 04:12:703 (10,11,12) to reach 2 digits combo. Like what u did here 01:52:248 (1,2,3,4,5,6) So NC!!
Sick sb btw. 8-)
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