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yuiko - GLORIOUS_DAYS(Short)

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Topic Starter
Karen
This beatmap was submitted using in-game submission on 2016年6月20日 at 21:55:23

Artist: yuiko
Title: GLORIOUS_DAYS(Short)
Source: 恋×シンアイ彼女
Tags: koi kakeru shinai kanojo glorious days galgame yuikonnu Little CloudSplash16 Kencho Shad0w1and Tsukuyomi baldrace KaedekaShizuru
BPM: 167
Filesize: 15181kb
Play Time: 01:42
Difficulties Available:
  1. Insane (4.51 stars, 356 notes)
  2. Kencho's Normal (2.05 stars, 211 notes)
  3. Little's Easy (1.49 stars, 129 notes)
  4. Shad0w1and's Insane (4.3 stars, 321 notes)
  5. Yomi's hard (3.2 stars, 308 notes)
Download: yuiko - GLORIOUS_DAYS(Short)
Information: Scores/Beatmap Listing
---------------
×
Theme song Opening:Duca - 記憶×ハジマリ by Meg(image--)
Route Ending:yuiko - 東の空から始まる世界 (Short) by KaedekaShizuru
Insert song & Last Episode Ending:yuiko - GLORIOUS_DAYS (Short) by Karen

yuiko <3

Shad0w1and
-Atri-
Koikakekekekekekekekeke~
Little
KaedekaShizuru
http://puu.sh/mafh6/7da4dbd273.rar
storyboard done
call me when you need mod or have a storyboard mod
open the widescreen support in your insane and yomi's hard. I make a widescreen storyboard.
and type in these events code in every diff .osu file:
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
S,0,0,,0.685
F,0,0,734,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
-Atri-
If you want a normal, you can tell me, i am not a great mapper but i can try
Topic Starter
Karen

KuranteMelodii wrote:

If you want a normal, you can tell me, i am not a great mapper but i can try
Normal slot has been taken by Kencho, already added in tags D:
Sidetail
  • Little's Easy

  1. 00:13:668 (1) - Seems better if you use same length as 00:15:105 (3) - (and shape). The rhythm seems better and probably you can take advantage of similar shape to work around with polarity. After many attempts I still can't find a point of these being slightly shorter. With exception of 00:43:847 (3) - as it follows vocal well... You are probably better off with simpler rhythm for this.. (suggestion from noob mapper)
  2. 00:19:416 (1) - ^ 1/2 is good too..
  3. 01:08:278 (1) - ^
  4. 01:16:901 (1) - ^
  5. 01:22:650 (1) - ^
  6. 01:34:147 (1) - ^
  • Kencho's Normal

  1. 00:58:757 (3) - Reverseless slider seems better as there is nothing at reverse end. Just make same length as orginal but without reverse.
  • Yomi's Hard

  1. 00:01:811 (3,3,3) - I don't think these really fit well. It fits well in certain areas like 00:07:021 (2) - . :/
  2. 00:10:434 (4) - half this slider and add circle at 00:10:793 to emphasize the piano.
  • Shad0w1and's Insane

  1. 00:05:045 (1) - half this slider and add circle at 00:05:763. this sounds better and follows similar style as previous ones.
  2. 00:36:302 (2) - Full stack on 00:36:662 (1) - . Looks better that was as you did full stack 00:36:123 (1) - with previous objects.
  3. Add spinner at 00:11:961 to 00:13:398? Current one seems empty compared to Karen's, but I guess it's up to you~
  • Insane

  1. 00:02:171 (3) - Maybe you can bend it to give similar emphasis as 00:00:734 (1) - .
  2. 00:03:608 (1) - Perhaps you can shorten slider instead and add circle. I like using circle for piano tone rather than using sliderend cuz it seems like there is more feel to it XD http://puu.sh/mc6qR/adb3d279e2.jpg
  3. 00:16:183 (5) - Feels better with 1/2, and also right after this, there is similar rhythm and you used at 1/4 00:17:260 (3,4,5) - which is 1/2
  4. 00:24:626 (1,2,3) - This was bit confusing to read (atleast for me), so extend the distance a bit more http://puu.sh/mc7vq/0a0539dff4.jpg
  5. 00:47:620 (1,2,3) - ^ Confusing to see the slider for this one...
  6. 01:16:362 (3,4,5,6,7,8) - Seems bit messy for me :s
  7. 01:31:991 (3) - X:400, Y:180 better?
  8. 01:39:805 (2) - Remove as it is not in the song and plays better without it / AND / put #3 circle further apart like... (x:210, y:231)
Nice map, so I ended up making a bad mod :c
Anyways, it would've been nice if lyrics move very slowly to side as well! Easy fix for lyrics done by lines so probably give it a try XD
Winnie
[Insane]

00:00:734 (1) - To ensure high quality game play let's not make this slider angled like this because this doesn't actually do anything :) Solution - Copy paste 00:01:272 (2) - like you did here for the same sounds 00:02:171 (3,4) -
00:07:919 (3) - Same as ^ here, it can be more genuine looking http://puu.sh/mcfjF/8da1c2aee6.jpg
00:10:896 - idk how well this would be for all the people out there. This note doesn't snap to the sound besides the beginning and the end of it - then again this part here idk what works so it's fine to keep it
00:11:153 (1) - Only my opinion but the placement here doesn't feel good for the following notes, I did something like this http://puu.sh/mcfwV/25ed527115.jpg
00:24:536 - There is no sound here for the 1/2 while the other had a sound on the blue tick, a single note would actually be better so the next singles don't feel rushed 00:24:446 (6) -
00:30:913 (1) - Same here
00:34:865 (3) - Ctrl+G is better feels better because this supports it 00:33:787 (1) -
00:42:051 (4,5) - This doesn't play well because of the current note pattern you had at 00:41:512 (2,3) - something I smacked together that feels good to me
00:47:260 (3) - You can make a triple here 00:47:260 (3) - there is a beat here that leads well into the slider at 00:48:159 (1) -
00:49:955 (2) - Blanket a little better would be nice for the map
01:01:093 (1) - Poor souls who's going to missread this note because of that note gap - My solution to make this part sound better would to add a note at
01:00:913 - and remove this slider and make just a note on the white tick 01:02:171 (5) - The sudden hesitation leads very well into the jumpy parts
01:06:123 (4) - I feel this movement feels better to play http://puu.sh/mcgkT/95a617a56e.jpg
This'll work as a base to help the map out

[Shad0w1and's Insane]

00:00:734 (1,2) - This is very redundant if you suddenly have rhythm like this afterwards 00:02:171 (1,2) - 00:03:608 (1,2) - Make them all the same so it stays consistent would be really good
00:11:153 (1) - New NC can start here
00:42:410 (1) - Tbh it looks cool but it doesn't fit well with how this song is like
00:43:308 (4) - Lets hope people can read the approach circle because its hidden
00:43:488 (5) - Something simple like this would be good, I don't prefer these types of slider spines on insane - The simpler the better http://puu.sh/mcgHh/9f1496d623.jpg
This should be good

[pYomi's hard]

00:02:171 (1) - This is a no-no - It just doesn't look clean having overlap like this
00:28:757 (5) - Should have finished out the rotation a little nicer - It felt slightly cut off before http://puu.sh/mcgUN/8cbb19c557.jpg
01:31:811 (3) - Careful for that HP bar though
I believe it's fine

[Little's too easy]

00:10:793 (1) - DS???
Other than that looks pretty danky
Topic Starter
Karen

BetaStar wrote:

  • Insane

  1. 00:02:171 (3) - Maybe you can bend it to give similar emphasis as 00:00:734 (1) - . it doesn't change much and i want to keep 00:02:171 (3,4) - the parallel pattern :p
  2. 00:03:608 (1) - Perhaps you can shorten slider instead and add circle. I like using circle for piano tone rather than using sliderend cuz it seems like there is more feel to it XD http://puu.sh/mc6qR/adb3d279e2.jpg i don't want more complex rhythms here, and the piano on the slider end isn't important compared with 00:03:608 - it.
  3. 00:16:183 (5) - Feels better with 1/2, and also right after this, there is similar rhythm and you used at 1/4 00:17:260 (3,4,5) - which is 1/2 00:17:260 (3,4,5) - there are some drums here, which is different from what you pointed out so the rhythm should be different :D
  4. 00:24:626 (1,2,3) - This was bit confusing to read (atleast for me), so extend the distance a bit more http://puu.sh/mc7vq/0a0539dff4.jpg i purposely made a confusing pattern here and i think it's fun to play if you read this clearly, also it's the highest diff so it's fine to make some interesting stuff instead of boring 1/2 spam.
  5. 00:47:620 (1,2,3) - ^ Confusing to see the slider for this one... ^
  6. 01:16:362 (3,4,5,6,7,8) - Seems bit messy for me :s why messy :s, it fits the music and i like streams with this shape :p
  7. 01:31:991 (3) - X:400, Y:180 better? why? i want it stack on 01:30:913 (6) - and overlap with 01:31:272 (1) - this slider's head, and i don't see any problem with the flow here :s
  8. 01:39:805 (2) - Remove as it is not in the song and plays better without it / AND / put #3 circle further apart like... (x:210, y:231) slightly overmapped here xD, the pattern is fun to play but i agree that it's a bit questionable, but wanna keep for now, will reconsider if other modders point it out.
Nice map, so I ended up making a bad mod :c not a bad mod c:, although i rejected all ;w;
Anyways, it would've been nice if lyrics move very slowly to side as well! Easy fix for lyrics done by lines so probably give it a try XD @KaedekaShizuru

Kocari wrote:

[Insane]

00:00:734 (1) - To ensure high quality game play let's not make this slider angled like this because this doesn't actually do anything :) Solution - Copy paste 00:01:272 (2) - like you did here for the same sounds 00:02:171 (3,4) -
00:07:919 (3) - Same as ^ here, it can be more genuine looking http://puu.sh/mcfjF/8da1c2aee6.jpg
00:10:896 - idk how well this would be for all the people out there. This note doesn't snap to the sound besides the beginning and the end of it - then again this part here idk what works so it's fine to keep it umm yeah keep
00:11:153 (1) - Only my opinion but the placement here doesn't feel good for the following notes, I did something like this http://puu.sh/mcfwV/25ed527115.jpg actually players don't need to move the cursor on the slider so i think it doesn't have problems on the flow, just treat it as a circle.
00:24:536 - There is no sound here for the 1/2 while the other had a sound on the blue tick, a single note would actually be better so the next singles don't feel rushed 00:24:446 (6) - i like following piano so that's why i ignored all drum sound when there is piano sound.
00:30:913 (1) - Same here same what o.o
00:34:865 (3) - Ctrl+G is better feels better because this supports it 00:33:787 (1) -
00:42:051 (4,5) - This doesn't play well because of the current note pattern you had at 00:41:512 (2,3) - something I smacked together that feels good to me
00:47:260 (3) - You can make a triple here 00:47:260 (3) - there is a beat here that leads well into the slider at 00:48:159 (1) - i tend to emphasize the piano here ;w;
00:49:955 (2) - Blanket a little better would be nice for the map
01:01:093 (1) - Poor souls who's going to missread this note because of that note gap - My solution to make this part sound better would to add a note at
01:00:913 - and remove this slider and make just a note on the white tick 01:02:171 (5) - The sudden hesitation leads very well into the jumpy parts
01:06:123 (4) - I feel this movement feels better to play http://puu.sh/mcgkT/95a617a56e.jpg
This'll work as a base to help the map out nice mod xD
no reply means fixed or reworked.
Thanks for mods!
Kinomi
Shad0w1and

BetaStar wrote:

  • Shad0w1and's Insane

  1. 00:05:045 (1) - half this slider and add circle at 00:05:763. this sounds better and follows similar style as previous ones. :arrow: ok
  2. 00:36:302 (2) - Full stack on 00:36:662 (1) - . Looks better that was as you did full stack 00:36:123 (1) - with previous objects. :arrow: x
  3. Add spinner at 00:11:961 to 00:13:398? Current one seems empty compared to Karen's, but I guess it's up to you~ :arrow: x

Kocari wrote:

[Shad0w1and's Insane]

00:00:734 (1,2) - This is very redundant if you suddenly have rhythm like this afterwards 00:02:171 (1,2) - 00:03:608 (1,2) - Make them all the same so it stays consistent would be really good :arrow: ok
00:11:153 (1) - New NC can start here :arrow: maybe no for now
00:42:410 (1) - Tbh it looks cool but it doesn't fit well with how this song is like :arrow: ok
00:43:308 (4) - Lets hope people can read the approach circle because its hidden :arrow: ok
00:43:488 (5) - Something simple like this would be good, I don't prefer these types of slider spines on insane - The simpler the better http://puu.sh/mcgHh/9f1496d623.jpg :arrow: no for now
This should be good
先更新过了
http://puu.sh/mcxr3/58e077a24b.osu
Little
BetaStar

BetaStar wrote:

  • Little's Easy

  1. 00:13:668 (1) - Seems better if you use same length as 00:15:105 (3) - (and shape). The rhythm seems better and probably you can take advantage of similar shape to work around with polarity. After many attempts I still can't find a point of these being slightly shorter. With exception of 00:43:847 (3) - as it follows vocal well... You are probably better off with simpler rhythm for this.. (suggestion from noob mapper) I want to emphasize the electric guitar melody here. The syncopated rhythm is much more interesting than the straight drums, so I want to bring it out a bit. Having straight 1/1 beats for the whole map would be really dull.
  2. 00:19:416 (1) - ^ 1/2 is good too.. Similar thing
  3. 01:08:278 (1) - ^
  4. 01:16:901 (1) - ^ Changed this one to match first half of kiai.
  5. 01:22:650 (1) - ^ Changed this one too.
  6. 01:34:147 (1) - ^
@Kocari - I'm using the 1.00 DS of 1x SV there, because this leads up to the SV change.

Thanks.

My diff: http://puu.sh/mcJmh/2968243c77.zip
Topic Starter
Karen
updated

@Shad0w1and 下次puush压缩包给我吧,我这chrome打开.osu日文都变成乱码
Lily Bread
哼,你不摸图,所以我不给星
Shad0w1and
抱歉发现我音效有个没用到,drum-hitfinish100,帮我删一下,顺带微调了一个排列;w;
改的不多所以要是嫌麻烦下次摸改完再更新也行

http://puu.sh/merln/fbb0c9da9f.zip
KaedekaShizuru
骗KD送摸
[Insane]
整体音量建议-5%到10%
00:10:614 (1) - 建议走向和后面三个单点相同 like this: 亦可以CTRL+G(跟我雪之妖精旋律里一样
01:17:440 (2,3,4,6) - 仅供参考

[虾抖]
01:10:254 - 建议还是连01:10:075 (2) 一起把这里补上 副歌里空一下感觉连贯性不好
01:16:003 - ↑
01:21:751 - ↑
最后能别让我犯滑条静音的强迫症吗

[烤老板]
又一个让我犯强迫症的Orz
SC6-whistle相对来说太响了 有点扎耳膜 整体音量降10%
00:01:811 (3) - 在hard里大量用这样的大丈夫?

BetaStar wrote:

Anyways, it would've been nice if lyrics move very slowly to side as well! Easy fix for lyrics done by lines so probably give it a try XD
Thank you for your suggestion !
but this storyboard is accompanying with my own map s/372552 , so I decide no change.
Rizen
Heyyyyyy

just a few things

regarding consistency across all diffs uh... in Little's Easy, 01:39:895 (5) - should be NC'd like the other diffs?
and in Kencho's Normal, maybe add a circle to 01:39:895 (1) - and the spinner start at 01:40:075 (1) - ?
I don't think you have to change these because GDs can be different from the rest of the mapset (or other GDs), but this would help with mapset consistency

Little's Easy
00:07:919 (2) - this slider compared to the other opening sliders covers 3 piano sounds of that key instead of two or one. covering it all up with one slider imo just seems a bit weird even though the surrounding sliders are single sliders for 1 or 2 piano sounds.. I would probably shape the slider so that it emphasizes this sound, or change the rhythm to a 3/2 slider then a circle
00:25:165 (1,2,3) - imo, this flow is pretty sharp and doesn't really suit the music ;A; But I guess this is more of a personal taste thing
00:38:458 (4) - is this soft whistle intentional or is meant to be a drum whistle?
01:39:536 (4,5) - this really is just a personal thingy, but I find the flow here a little too sharp as well here.. I would of done something like this

can't find anything in the normal
However, there are a lot of object chains with 1/2 rhythm, which could be a point of concern (or I could just be thinking too hard)

Yomi's Hard
00:05:494 (1,2) - maybe copy and paste slider 1 then rotate 180degrees for slider 2? imo they look kinda weird like they barely have any relationship to each other
00:10:434 (4,1,2) - It would be helpful if the high piano sounds at this part are clickable (compared to other diffs in the mapset which does do this)
00:32:350 (1) - missing drum finish?
01:14:027 (1,2,3,4,5) - this pattern overlaps itself completely, compared to other patterns such as 01:11:153 (1,2,3,4,5) -
00:44:925 (4,5,1) - consider changing the emphasis point?

I'll come back to do the rest after my hiking trip (soon!) (that is if the mapset isn't ranked then)
Topic Starter
Karen
@Kaedekashizuru
1,音量我听了很久才决定这样,太轻感觉听不清
2,改了
3,没啥区别,不同梗而已,这里用这个感觉挺好
Shad0w1and
我的想想就不改了,连贯性我也知道有一点,但是考虑到整体节奏有停顿还是先这样了
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