[g]
tokyo ghoul bg will confuse ppl
do not separate tags with commas do not separate tags with commas do not separate tags with commas do not separate tags with commas do not separate tags with commas do not separate tags with commas
02:55:354 - can you raise volume in all diffs where this is a sliderend a bit
02:58:054 - should use a more silent version of the slidertick for wherever this is a repeatslider, current clicky things are noisy af
[xx]
od 9? 8.8 seems like a silly attempt to be ~accurate~
with HP 7 the end will drain you to 50% with HR but without it this diff seems to be too forgiving for misses
02:58:054 (1,1,1) - pls no polarity wise these are hard to guess and overall a pain in the ass imo
[x]
hp+.5
od 8.5 pls this is dumb
i'd appreciate 1/2 stacking in this diff tbh
01:55:654 (1,2,3,1,2,3,1,2,3) - are hard to read correctly when stacked like this, i'd suggest making it more obvious that these aren't like 1/6 or something because approach circles layered that closely together usually suggest unusual snaps to players which is not the case here
[i]
02:55:654 (1,1) - placing these more towards the center of the screen seems more fair to players tbh
[h]
02:04:954 (4,1) - 01:07:354 (4,1) - why aren't these spaced out
01:15:754 (4,1) - stack is broken
00:13:954 (2) - 00:18:904 (2) - 00:31:354 (7) - when using unevenly long repeatsliderthings these tend to become a bit unintuitive, for simplicity i'd just avoid repeat sliders repeating more than one time in this diff
so basically would shorten
00:50:254 (3) - 00:13:954 (2) - 00:31:354 (7) - by one repeat because their overall environment is 1/2 gaps only
[n]
00:26:254 (3) - 00:49:054 (2) - stuff like this would mayyybe be more intuitve as just 2 circles where one is stacked on that sliderhead because ends are STRONG
00:45:904 (1) - read below
00:42:754 (2,1) - these 2 are weird polarity changes which are unpredictable and hard difficult to read, are you sure you can't come up with a more simple rhythm for those?
[e]
02:16:054 (5) - 2 1/1 sliders capture this better than just leaving 02:16:954 - out
00:47:554 (2,3,4) - 01:08:254 (4,5,1) - this can be confusing since you expect easy players to read different kinds of overlaps in a chain pattern, would avoid the 3/2 gap overlap
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