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Ito Kanako - Skyclad no Kansokusha

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Mittwoch, 13. April 2016 at 07:50:15

Artist: Ito Kanako
Title: Skyclad no Kansokusha
Source: Steins;Gate
Tags: Itou 5pb nitroplus xbox360 シュタインズゲート
BPM: 167
Filesize: 5890kb
Play Time: 01:52
Difficulties Available:
  1. Advanced (2,23 stars, 203 notes)
  2. FG204 (5,37 stars, 421 notes)
  3. Hard (3,21 stars, 279 notes)
  4. Insane (4,25 stars, 380 notes)
  5. Normal (1,64 stars, 122 notes)
Download: Ito Kanako - Skyclad no Kansokusha
Information: Scores/Beatmap Listing
---------------




スカイクラッド観測者






lolia
Hi //

  • General
  1. soft-slidertick4.wav : Is it possible to use muted-sliderslide and muted-slidertick at the same time?
    As I know it's unrankable at least...

  • Easy
  1. 00:02:870 - Delete this greenline
  2. 00:11:492 (1) - Maybe your mistake. This should be snapped on 1/2 tick. (And cuz of this, the next DS is also inconsistant.)
  3. 00:15:265 (2) - DS error is on here
  4. 00:25:864 (1) - DS
  5. 00:25:864 (1) - How about 3/2 slider like 00:28:738 (1) - this? It also fits with vocal and piano(?) sounds.
  6. 00:35:384 (2) - Just suggestion, delete this? It would be better with music and emphasize 00:34:486 (1,3) - these rhythm.
  7. 01:04:307 - Plz consider this rhythm-break again.. Here is an KIAI part, the music is really enjoyable. At least change 01:03:947 (4) - this to 1/1 slider.
  8. 01:10:414 (4) - NC, 01:11:852 (1) - delete NC, 01:13:289 (2) - NC (Or if you emphasized 01:11:852 (1) - this sounds, just add a NC on 01:13:289 (2) - here)
  9. 01:19:037 (1) - Finish would be cool with 01:20:474 (4) - and 01:21:911 (1) - (Applied all diffs)
  10. 01:23:349 (2) - Delete finish on head? There is no sound to support that finish
  11. 01:46:343 (1) - Hmm,, I don't know why this has whistle and finish. The end of spinner has 5% volume, is it hard to hear hitsound? (Applied all diffs)

  • Normal
  1. 00:09:696 (2) - Move at 00:09:875 - followed a piano sound?
  2. 00:33:768 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - Isn't it too tight rhythm? Will leave some suggestion about rhythm here, it's up to you fix this or not.
    :arrow: 00:35:025 (2,3) - Add a note on 00:35:025 - and add a 1/2 slider on 00:35:384 -
    :arrow: 00:37:899 (2) - Delete. It will emphasize 00:38:079 - this vocal and music
  3. 01:02:869 (4) - A bit weird placement. Move to (471, 303)
  4. 01:05:384 (3,4,5,1,2) - Here is no reason to use 1/2 spam.. This rhythm also follow all vocal and better to play
  5. 01:07:540 (4) - This is start of the vocal. Change this to 1/1 slider with NC and delete 01:07:899 (1) - this
  6. 01:16:881 (3,4) - Personally this rhythm isn't good cuz (4) is not followed the vocal. Consider to change them to 1/1 slider
  7. 01:17:959 (2) - Delete
  8. 01:21:911 (1,2) - 1/1 slider is the best cuz the vocal is continuous strongly
  9. 01:46:343 (5) - NC like 00:22:989 (1) - ?

  • Hard
  1. 00:30:714 (3,4) - If these was 1/1 slider, 00:31:253 (5) - this would be emphasized cuz slidertail is not clickable..
  2. 00:59:995 (2) - Hmm,, consider to change this to two circles for hitsounds and strong vocal
  3. 01:16:163 - Strong beat is dead.. orz
  4. 01:20:474 - Is there any reason that ignoring this strong beat?

  • Insane
  1. OD 7.5 with AR8.6 is,, Hmm,,,Hmm,,,,,,,,
  2. 00:18:319 (3,1) - swap the NC for anti-jump
  3. 00:48:139 (1,2) - Jump is more funny on here
  4. 00:59:097 (1) - Rotate -20 and move to (302, 84)?
  5. 01:05:923 (6) - (324, 235)? I don't know why but it is better to play to me.
  6. 01:28:558 (1,2,3) - Why (2,3)'s DS is low them before? Move (2) to (361, 203) and (3) to (151, 203). Or move (2,3) somewhere that you want to.
  7. 01:40:594 (1,2) - Just one 1/1 slider is better in 4.25 Insane.

Well, that's all. GL :p
Topic Starter
Lasse

Karia wrote:

Hi //

  • General
  1. soft-slidertick4.wav : Is it possible to use muted-sliderslide and muted-slidertick at the same time?
    As I know it's unrankable at least... They are never used at the same time - soft3 has muted slide and a soft tick, soft4 has muted tick and drum slide, they are used for that "fading" slider in the intro of Extra and Easy. SO since I never silence bith at the same time it should be fine

  • Easy
  1. 00:02:870 - Delete this greenline sure
  2. 00:11:492 (1) - Maybe your mistake. This should be snapped on 1/2 tick. (And cuz of this, the next DS is also inconsistant.) idk how that happened, lol. fixed it
  3. 00:15:265 (2) - DS error is on here
  4. 00:25:864 (1) - DS
    both fixed
  5. 00:25:864 (1) - How about 3/2 slider like 00:28:738 (1) - this? It also fits with vocal and piano(?) sounds. good suggestion
  6. 00:35:384 (2) - Just suggestion, delete this? It would be better with music and emphasize 00:34:486 (1,3) - these rhythm. think current rhythm is better for easy players and still goes with music
  7. 01:04:307 - Plz consider this rhythm-break again.. Here is an KIAI part, the music is really enjoyable. At least change 01:03:947 (4) - this to 1/1 slider. sure
  8. 01:10:414 (4) - NC, 01:11:852 (1) - delete NC, 01:13:289 (2) - NC (Or if you emphasized 01:11:852 (1) - this sounds, just add a NC on 01:13:289 (2) - here) fixed with first suggestion
  9. 01:19:037 (1) - Finish would be cool with 01:20:474 (4) - and 01:21:911 (1) - (Applied all diffs) yes, added finish here for all diffs
  10. 01:23:349 (2) - Delete finish on head? There is no sound to support that finish yes, removed that for all diffs
  11. 01:46:343 (1) - Hmm,, I don't know why this has whistle and finish. The end of spinner has 5% volume, is it hard to hear hitsound? (Applied all diffs)they were only on easy and hard, idk why. nice catch, removed

  • Normal
  1. 00:09:696 (2) - Move at 00:09:875 - followed a piano sound?
    would work too, but I'd rather keep it consistent with 00:05:744 (1,2,3) - rhythm wise since that is way easier to follow for normal players. also it goes well with that "noise"
  2. 00:33:768 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - Isn't it too tight rhythm? Will leave some suggestion about rhythm here, it's up to you fix this or not.
    :arrow: 00:35:025 (2,3) - Add a note on 00:35:025 - and add a 1/2 slider on 00:35:384 -
    :arrow: 00:37:899 (2) - Delete. It will emphasize 00:38:079 - this vocal and music
    won't change 00:35:025 (2) - becuase it is great on that "woosh" sound and 00:37:899 (2) - is fine, but if more people complain about this part i might delete 00:37:899 (2) -
  3. 01:02:869 (4) - A bit weird placement. Move to (471, 303) wanted to blanket this, but that looks bad with such an overlap, used your placement
  4. 01:05:384 (3,4,5,1,2) - Here is no reason to use 1/2 spam.. This rhythm also follow all vocal and better to play
    think current rhythm fits reallly well :/
  5. 01:07:540 (4) - This is start of the vocal. Change this to 1/1 slider with NC and delete 01:07:899 (1) - this yes, better like that
  6. 01:16:881 (3,4) - Personally this rhythm isn't good cuz (4) is not followed the vocal. Consider to change them to 1/1 slider makes sense
  7. 01:17:959 (2) - Delete that works
  8. 01:21:911 (1,2) - 1/1 slider is the best cuz the vocal is continuous strongly click is better with new syllable and all imo since vocals is not the same held from before but new one
  9. 01:46:343 (5) - NC like 00:22:989 (1) - ?sure

  • Hard
  1. 00:30:714 (3,4) - If these was 1/1 slider, 00:31:253 (5) - this would be emphasized cuz slidertail is not clickable.. current rhythm ssems fine for me
  2. 00:59:995 (2) - Hmm,, consider to change this to two circles for hitsounds and strong vocal yes
  3. 01:16:163 - Strong beat is dead.. orz
  4. 01:20:474 - Is there any reason that ignoring this strong beat?
    for those two sliders, I think they are fine following vocals here, those beats aren't even that strong, just slightly more emphasized drums. makes bit more interesting rhythm and is easier to play

  • Insane
  1. OD 7.5 with AR8.6 is,, Hmm,,,Hmm,,,,,,,,BPM is not high, simple rhythm and pattern, think it is fine
  2. 00:18:319 (3,1) - swap the NC for anti-jump would rather keep my consistent nc pattern, should be fine
  3. 00:48:139 (1,2) - Jump is more funny on here right, overlapped left/down instead, ruins the star but pfits better
  4. 00:59:097 (1) - Rotate -20 and move to (302, 84)? Rotated -20 and moved, but slightly different spot to keep sameoverlap as I mostly do on this diff
  5. 01:05:923 (6) - (324, 235)? I don't know why but it is better to play to me. No, current one is really nice to play and fits
  6. 01:28:558 (1,2,3) - Why (2,3)'s DS is low them before? Move (2) to (361, 203) and (3) to (151, 203). Or move (2,3) somewhere that you want to. Really like how it looks and don't want to spike difficulty too much for this diff http://i.imgur.com/6LOhEUa.jpg
  7. 01:40:594 (1,2) - Just one 1/1 slider is better in 4.25 Insane. Think current one is fine, bpm is now high and all, also starting on that tick makes the whole thing easier to play imo

Well, that's all. GL :p
thanks for taking your time!
VTC
from my queue.

  • [Easy]
  1. 01:23:349 (2,1) - little blanket error.
  2. 01:27:660 (5) - NC
  3. 01:29:097 (1) - remove NC
  4. 01:30:534 (3) - NC

  • [Normal]

    looks like hard diff. i recommend, decrease star rate.
  1. 00:23:169 (1,1) - need more gap because, confuse for biginner. i suggest, start slider here. - > 00:26:941 -
  2. 00:33:768 (4) - unnecessary circle. i recommend, remove this circle.
  3. 00:44:546 (5) - same.
  4. 01:06:103 (1) - unnecessary NCs. there is not reset any beat. remove NC
  5. 01:08:798 (4) - add NC. reset vocal.
  6. 01:15:265 - add circle? here is vocal part.
  7. 01:15:444 (3) - delete repeat arrow.
  8. 01:23:349 (5) - NC
  9. 01:23:708 (1) - remove NC

  • [Hard]

    too low SV imo, must be fix 1.6~1.7
  1. 00:30:534 - add circle
  2. 00:33:768 - add circle
  3. 00:49:576 (4) - try this - >


  • [Insane]
  1. 00:28:019 (2) - move to 00:27:840 - . and add circle 00:28:378 - here


  • [Extra]
  1. 00:08:618 (1) - overmapped. remove this and add slider into 00:08:798 - .
  2. 00:10:414 (1,1,3) - same. unnecessary 1/4.
  3. 00:32:331 (1,1) - distance error.
  4. 00:34:037 (6,1) - same.
  5. 01:03:138 (8,1) - ^
  6. 01:28:558 (1,2,1) - i don't recommend this. reason : awful pattern, hard reading etc.

good luck!

MERRY CHRISTMAS!
Topic Starter
Lasse

VTC wrote:

from my queue.

  • [Easy]
  1. 01:23:349 (2,1) - little blanket error. fixed
  2. 01:27:660 (5) - NC
  3. 01:29:097 (1) - remove NC
  4. 01:30:534 (3) - NC
    redid nc for last part completely

  • [Normal]

    looks like hard diff. i recommend, decrease star rate. it's fine, nicely fits between the easy and hard density and rhythm wise, icons on the page don't mean much
  1. 00:23:169 (1,1) - need more gap because, confuse for biginner. i suggest, start slider here. - > 00:26:941 - Removed that slider, part now starts on 00:27:301 (1) -
  2. 00:33:768 (4) - unnecessary circle. i recommend, remove this circle.
  3. 00:44:546 (5) - same.
    they are perfectly fine rhythm wise and follow the drums nicely
  4. 01:06:103 (1) - unnecessary NCs. there is not reset any beat. remove NC follows the nc pattern I usye here
  5. 01:08:798 (4) - add NC. reset vocal. actually right on that one
  6. 01:15:265 - add circle? here is vocal part.
  7. 01:15:444 (3) - delete repeat arrow.
    current rhythm is fine here
  8. 01:23:349 (5) - NC
  9. 01:23:708 (1) - remove NC
    those are fine

  • [Hard]

    too low SV imo, must be fix 1.6~1.7 ??? Insane is 1.72 and ~1.4 is normal for most hards, so 1.44 should be really nice
  1. 00:30:534 - add circle changed this part
  2. 00:33:768 - add circle k
  3. 00:49:576 (4) - try this - > current one is nice on vocals


  • [Insane]
  1. 00:28:019 (2) - move to 00:27:840 - . and add circle 00:28:378 - here 00:27:301 (1,2) - are mapped to the background noise while covering the piano hits I want to cover with hitsounds. plays nice like that


  • [Extra]
  1. 00:08:618 (1) - overmapped. remove this and add slider into 00:08:798 - .
  2. 00:10:414 (1,1,3) - same. unnecessary 1/4.
    they are fine, go really well with the noise in the backround and play nice since you dont click them anyways
  3. 00:32:331 (1,1) - distance error.
    gradually decreasing the distance on every slider, it is intended like that
  4. 00:34:037 (6,1) - same.
  5. 01:03:138 (8,1) - ^
    those are intended to emphasize the downbeat and all
  6. 01:28:558 (1,2,1) - i don't recommend this. reason : awful pattern, hard reading etc. don't see any problem with this and so did nobody that testplayed it But I moved the last note a bit right with slightly lower ds

good luck!

MERRY CHRISTMAS!
thanks
Starset
[Easy]
-00:16:522 (3,1) - blanket this better
-01:05:384 (2,3) - this fits better:
-01:11:852 (3,2) - make them parallel looks better:
-01:19:396 (2) - idk the reason for this slidershape
-01:23:349 (2,1) - blanket this better dood
-01:27:660 (1,2) - same here
-01:37:001 (2,3) - ^
-01:40:594 (3,4) - ^
-01:42:031 (1,2) - a bit confusing for nabs i would recommend to move the anchor point a bit to the middle
-01:44:905 (1) - u could stack the tail on 01:42:750 (2) -

[Normal]
-a bit afraid of some slidershapes that may confuse beginners since low diffs must have as clear slider path as possible
example:00:08:618 (1,2) - 00:11:492 (1,2) - 00:17:241 (1) -
i guess u need to make ccorners a bit more clear and noticable
-00:27:301 (1,1) - reason for not stacking those?
-00:48:319 (6) - :
-01:13:828 (3) - slidershape thingie
-01:27:660 (1) - would stack wth 01:25:684 (3) - and blanket with 01:27:301 (4) -
-01:27:301 (4,5) - dem stacks
-01:34:846 (4,5) - is this a blanket?

[Hard]
-00:04:486 (4,5) - elite blanketing
-00:13:109 (2) - dont like this slidershape
-00:22:271 (1,2) - swap NC
-00:25:864 (1,2) - omg dood dont know wat u have against blankets xD
-00:27:840 (4,5) - ^
-00:30:534 (3,5) - more separated pls
-00:52:630 (4,1) - not completely looking parallel
-01:15:983 (1) - i would make this part like this:
-01:20:295 (1) - same suggestion here
-01:22:989 (3,1) - it would ve been a gud blanket instead of this

[Insane]
-well i can clearly hear piano notes here: 00:11:672 - 00:12:211 - 00:12:750 - 00:13:289 - 00:15:804 -
-00:22:271 (1,2) - swap NC
-00:23:079 (1,1) - isnt reaction time a bit abused here? xD maybe not for a ninja
-00:27:929 (2) - this must bere here 00:27:840 - and circle here 00:28:378 -
-00:44:007 - feels weird not having a note here
-00:58:558 (1,1) - i dont like this overlap
-01:08:438 (5) - more curved
-01:09:157 (2) - ^

well thats all gud luck 0/
Topic Starter
Lasse

HB24 wrote:

[Easy]
-00:16:522 (3,1) - blanket this better
-01:05:384 (2,3) - this fits better:
current one is fine and easier rhythm as it stays on white ticks
-01:11:852 (3,2) - make them parallel looks better:
sure
-01:19:396 (2) - idk the reason for this slidershape
-01:23:349 (2,1) - blanket this better dood
-01:27:660 (1,2) - same here
-01:37:001 (2,3) - ^
-01:40:594 (3,4) - ^
fixed them
-01:42:031 (1,2) - a bit confusing for nabs i would recommend to move the anchor point a bit to the middle very clear shape, movement and spacing
-01:44:905 (1) - u could stack the tail on 01:42:750 (2) - could

[Normal]
-a bit afraid of some slidershapes that may confuse beginners since low diffs must have as clear slider path as possible
example:00:08:618 (1,2) - 00:11:492 (1,2) - 00:17:241 (1) -
i guess u need to make ccorners a bit more clear and noticable
should be fine for normal, there is still a lower diff with very simple sliders
-00:27:301 (1,1) - reason for not stacking those? does it matter? different movement and patterns
-00:48:319 (6) - :
current one fits better with sounds
-01:13:828 (3) - slidershape thingie this one is confusing, right
-01:27:660 (1) - would stack wth 01:25:684 (3) - and blanket with 01:27:301 (4) -
-01:27:301 (4,5) - dem stacks
all those dont make any difference during gampleay as they are so far apart and only restrict possible placement
-01:34:846 (4,5) - is this a blanket? lol

[Hard]
-00:04:486 (4,5) - elite blanketing fixed
-00:13:109 (2) - dont like this slidershape changed a bit
-00:22:271 (1,2) - swap NC sure
-00:25:864 (1,2) - omg dood dont know wat u have against blankets xD
-00:27:840 (4,5) - ^
uh, guess i fixed those
-00:30:534 (3,5) - more separated pls yes
-00:52:630 (4,1) - not completely looking parallel
fixed
-01:15:983 (1) - i would make this part like this:
current one fits better
-01:20:295 (1) - same suggestion here ^
-01:22:989 (3,1) - it would ve been a gud blanket instead of this this is nicer than boring blanket

[Insane]
-well i can clearly hear piano notes here: 00:11:672 - 00:12:211 - 00:12:750 - 00:13:289 - 00:15:804 - current one follow the song nicely and brings out the important piano sound while keeping a density that fits this part
-00:22:271 (1,2) - swap NC
-00:23:079 (1,1) - isnt reaction time a bit abused here? xD maybe not for a ninja fine for Insane/Extra
-00:27:929 (2) - this must bere here 00:27:840 - and circle here 00:28:378 - no, lol- I follows the background noise while having the strong piano clickable
-00:44:007 - feels weird not having a note here only held vocals here
-00:58:558 (1,1) - i dont like this overlap wh, I is overlapped like all those overlaps on the map
-01:08:438 (5) - more curved
-01:09:157 (2) - ^
01:07:540 (1,5,2) - are all the same shape and fit fine here

well thats all gud luck 0/
thanks for modding!
Nao Tomori
Hi.

Extra
00:08:618 (1) - not sure why this is a repeat slider, it sounds weird. consider muting it.
00:11:492 (1,3) - ^ , the sound you are following appears to be inaudible with any level of hitsounds
00:25:864 (1) - i think this looks weird and unnecessary, why not use a normal slider?
00:33:947 (5,6,1) - this "pattern" looks weird, looks a lot better when the notes are just stacked on the slider. this happens throughout the map.
00:51:552 (5,6,1) - ^
00:58:558 (1,2,3) - this, in my opinion should either be facing the other way (like the combos before it) or at an angle similar to the combo after it.
as of now it looks like the two triangles before it are related, and then the next two are random, which shouldn't be the case.
01:38:977 (9) - i think this sound is more like a single note, rather than a slider.

Insane
00:51:732 (1,2,3) - consider making these spacing the same
01:28:558 (1,2,3) - ^
01:33:408 (1,2,3,4) - this feels kind of awkward to play, but it might just be me. consider changing the pattern to make a square.

Hard
00:06:283 (2) - imperfect blanket unrankable please remap (kappa)
00:38:618 (1) - ^
01:36:283 (1) - it would be nice if this was the same slider as (2) for continuity's sake

Normal
00:33:049 (3,4,5) - feels like there should be a note in between 3 and 4.
01:10:774 (2,3,4) - consider making these 1/2 sliders, though it might be too hard for "normal"

That's all.
I have a suspicion that this mod isn't very helpful, so I will only ask for 1 or 2 difficulties modded on my map.
Topic Starter
Lasse

-Nao Tomori- wrote:

Hi.

Extra
00:08:618 (1) - not sure why this is a repeat slider, it sounds weird. consider muting it.
00:11:492 (1,3) - ^ , the sound you are following appears to be inaudible with any level of hitsound
seems fine on normal volume, check each tick @50% and you can clearly hear it, seems fitting
00:25:864 (1) - i think this looks weird and unnecessary, why not use a normal slider?
current shape gives you some more time to react to the doubled sv due to pathing
00:33:947 (5,6,1) - this "pattern" looks weird, looks a lot better when the notes are just stacked on the slider. this happens throughout the map.
00:51:552 (5,6,1) - ^
this is consistently done on downbeats and suits the music well
00:58:558 (1,2,3) - this, in my opinion should either be facing the other way (like the combos before it) or at an angle similar to the combo after it.
as of now it looks like the two triangles before it are related, and then the next two are random, which shouldn't be the case. yes, I'm going to just make it one clockwise circular jump to be as 2015 as possible. or I could make it more interesting, basically it's sepearted into 00:57:480 (1,2,3,1,2,3) - 00:58:558 (1,2,3,1,2,3) - 00:59:636 (1,2,1,2) - with flow changes which is really nice and more interesting than "lol 2015 pp hexagons"

01:38:977 (9) - i think this sound is more like a single note, rather than a slider.rihht on that one, changed

Insane
00:51:732 (1,2,3) - consider making these spacing the same current reflects beat intensity way better
01:28:558 (1,2,3) - ^ Not the same, but better fitting
01:33:408 (1,2,3,4) - this feels kind of awkward to play, but it might just be me. consider changing the pattern to make a square. I like how this plays and the spacing fits really nice

Hard
00:06:283 (2) - imperfect blanket unrankable please remap (kappa)
00:38:618 (1) - ^
k
01:36:283 (1) - it would be nice if this was the same slider as (2) for continuity's sake no. and I like this movement better

Normal
00:33:049 (3,4,5) - feels like there should be a note in between 3 and 4. goes fine with rhythm from 1-2-3
01:10:774 (2,3,4) - consider making these 1/2 sliders, though it might be too hard for "normal" 1/1 taps are fine here for this diff

That's all.
I have a suspicion that this mod isn't very helpful, so I will only ask for 1 or 2 difficulties modded on my map.
thanks for the mod!
Senko-san
Heyo. M4m from your queue.

Easy
  1. 00:09:516 (2) - Is this supposed to start on a red tic? I can hear the piano this is going to, but its a little disorienting for an easy diff. (Same with 00:15:265)
  2. 00:52:450 (2,3) - Minor gripe, but the gap between notes (like you've done in the previous 5-6 combos) is in a different spot. Sounds good with the same gap as the previous combos.
  3. 01:11:852 (3) - If you move the third node of this slider x-4 and make the second last node red, it should blanket better with the slider in the next combo.
Normal
  1. 2.26 Stars. Argh. It bugged me when it happened on my map, but I reduced the CS by .1 and it was listed as normal on the site (dropped from 2.26 to 2.23). Just information.
  2. 00:26:582 - You probably already know this, but you can put stuff 2 measures after the spinner on Normals. Would be nice to see something here
  3. 00:33:768 (4,5,6) - I feel this plays better with two 1/2 sliders instead of note note slider.
  4. 00:48:319 (6) - Flows better if 6 starts at a Y coordinate less than 5 (Higher on the screen)
  5. 01:31:253 - Same as 00:26:582.
Hard
  1. 00:21:193 (3,4,5) - Personally not a fan of the Anti-jumps here but personal preference. (Same with 01:26:223)
  2. 00:32:151 (2,1) - This flows wierdly imo. Maybe move (1) slightly further to the left and upwards (closer to (1) of the previous combo)
  3. Otherwise diff looks good. GJ :)
Insane
  1. 00:02:870 (1,2) - Is there a reason these two sliders are x0.50 Velocity multiplier while the rest are at x0.53?
  2. 01:00:355 (1,2,3,4,1,2,3,4,1,2,3,4) - Not a fan of how you have streams bookending kick slider jumps. I'd either have 8 notes in stream and then the kick slider jumps (Like you did at 01:11:852) or the kick slider jumps then the stream.
  3. 01:12:570 (1,2,1,2) - This jump is pretty tricky imo, I'd scale it down a bit.
Can't mod Extra because I can't play that high diff yet.

Sorry my mod wasn't huge. I'm a bit tired at failing pretty hard at playtesting.
Topic Starter
Lasse

Hiicantpk wrote:

Heyo. M4m from your queue.

Easy
  1. 00:09:516 (2) - Is this supposed to start on a red tic? I can hear the piano this is going to, but its a little disorienting for an easy diff. (Same with 00:15:265) seems fine for me, not really a difficulty rhythm and fits nicely
  2. 00:52:450 (2,3) - Minor gripe, but the gap between notes (like you've done in the previous 5-6 combos) is in a different spot. Sounds good with the same gap as the previous combos. goes fien with the music and having some more 1/1 etc. gaps is nice for newer players
  3. 01:11:852 (3) - If you move the third node of this slider x-4 and make the second last node red, it should blanket better with the slider in the next combo.Yes, I did some stuff here to make the sliderblanket nicer
Normal
  1. 2.26 Stars. Argh. It bugged me when it happened on my map, but I reduced the CS by .1 and it was listed as normal on the site (dropped from 2.26 to 2.23). Just information. difficulty icons don't matter
  2. 00:26:582 - You probably already know this, but you can put stuff 2 measures after the spinner on Normals. Would be nice to see something here
  3. 00:33:768 (4,5,6) - I feel this plays better with two 1/2 sliders instead of note note slider. yes
  4. 00:48:319 (6) - Flows better if 6 starts at a Y coordinate less than 5 (Higher on the screen) think this plays more interesting
  5. 01:31:253 - Same as 00:26:582.
    as for the spinners, that might be true, but every note before 01:31:612 - is appears during the spinner and I don't really like that for normals and that spot feils weird to put the first note on, so I'll leave it like that for now
Hard
  1. 00:21:193 (3,4,5) - Personally not a fan of the Anti-jumps here but personal preference. (Same with 01:26:223) they fit fine
  2. 00:32:151 (2,1) - This flows wierdly imo. Maybe move (1) slightly further to the left and upwards (closer to (1) of the previous combo) think it plays fine and also looks much better like this
  3. Otherwise diff looks good. GJ :)
Insane
  1. 00:02:870 (1,2) - Is there a reason these two sliders are x0.50 Velocity multiplier while the rest are at x0.53? lol I copied the timing points from extra where they are needed for a pattern, made all 0.53x here
  2. 01:00:355 (1,2,3,4,1,2,3,4,1,2,3,4) - Not a fan of how you have streams bookending kick slider jumps. I'd either have 8 notes in stream and then the kick slider jumps (Like you did at 01:11:852) or the kick slider jumps then the stream. love how this plays and fits nicely
  3. 01:12:570 (1,2,1,2) - This jump is pretty tricky imo, I'd scale it down a bit. yeah, I swapped 01:12:929 (1,2) - to make it small square into triangle kicksliders things
Can't mod Extra because I can't play that high diff yet.

Sorry my mod wasn't huge. I'm a bit tired at failing pretty hard at playtesting.
thanks :v
Aeril
M4M from your queue ;>

[Easy]
  • No problems I could see popping out here :)
[Normal]
  • • 00:50:115 (4,5,6,7) - looks a bit weird, consider moving to this kind of pattern https://osu.ppy.sh/ss/4218046
    • 01:15:265 - sounds a bit weird leaving out a beat here
    • 01:31:702 (1) - was this meant to be placed on the white tick?
[Hard]
  • • 00:12:570 (3,1) - why is this NC'd, its part of the last sliders rhythm, remove the NC
    • 00:20:115 (1,2,3,4,5) - this is a very awkward rhythm to follow, consider making them all into 1/1 sliders
    • 00:25:864 (1,2) - properly blanket this note pls
    • 00:27:840 (4,5) - ^
    • 01:00:355 (1,2,3,4,1) - consider spacing these out a bit more as it might be a bit hard to read for a newer player
    • 01:11:852 (1,2,3,4,1) - ^
[Insane]
  • • 00:26:582 (1,2,3,4) - i feel 4 would do better spaced under beat 2 https://osu.ppy.sh/ss/4217927
    • 00:32:510 (4,5) - ctrl+g 4 and 5
    • 01:12:929 (1,2) - switch these 2
    • 01:15:624 (6,7) - ctrl+g
[Extra]
  • • 00:05:744 (1,2) - looks a bit weird but plays fine, maybe try spacing it out evenly on both sides of 00:05:025 (5) - ?
    • 00:08:618 (1,2) - maybe space out the hit circle from the slider, almost missed it on my first time through, same goes for 00:11:492 (1,2) - and 00:12:031 (3,4) - but 00:10:414 (1,2) - is fine because the slider sticks out
    • 00:42:750 (6,7,1) - i feel like this would play and look better with a straight triple https://osu.ppy.sh/ss/4217876
    • 00:55:145 (3,4,5) - i think spacing this stream out more would play better
    • 01:08:259 (4,5) - less awkward if you do ctrl+g on slider 5

The Extra was really fun to play though https://osu.ppy.sh/ss/4218112
Topic Starter
Lasse

Aeril wrote:

M4M from your queue ;>

[Easy]
  • No problems I could see popping out here :)
[Normal]
  • • 00:50:115 (4,5,6,7) - looks a bit weird, consider moving to this kind of pattern https://osu.ppy.sh/ss/4218046 sure
    • 01:15:265 - sounds a bit weird leaving out a beat here added sth
    • 01:31:702 (1) - was this meant to be placed on the white tick? o, lol. fixed that
[Hard]
  • • 00:12:570 (3,1) - why is this NC'd, its part of the last sliders rhythm, remove the NC dont really think so and it follow a consistent nc pattern anyways, no nc would be weirder here :v
    • 00:20:115 (1,2,3,4,5) - this is a very awkward rhythm to follow, consider making them all into 1/1 sliders had 1/1 sliders hjere before and they felt really unfitting, rhythm is fine to read and the sldiers dont punish misreading with bad acc anyways
    • 00:25:864 (1,2) - properly blanket this note pls
    • 00:27:840 (4,5) - ^
    • 01:00:355 (1,2,3,4,1) - consider spacing these out a bit more as it might be a bit hard to read for a newer player
    • 01:11:852 (1,2,3,4,1) - ^
    those patterns are fine, you should consider this is a "hard" difficulty and in the middle of the set, this is not mean for newer players, they could play normal, this is meant for players with some experience and those are not very uncommon on hards
[Insane]
  • • 00:26:582 (1,2,3,4) - i feel 4 would do better spaced under beat 2 https://osu.ppy.sh/ss/4217927 ruins intended flow and is spaced to high for intensiity of the sound on red tick
    • 00:32:510 (4,5) - ctrl+g 4 and 5
    same for all of those tbh, there is a clear spacing and flow concept behind them with higher spacing on the stronger white ticks
    • 01:12:929 (1,2) - switch these 2
    lol I just switched those in the last mod, but i'll change them again
    • 01:15:624 (6,7) - ctrl+g why? that would put way more emphasis on 6 which doesnt make sense musically
[Extra]
  • • 00:05:744 (1,2) - looks a bit weird but plays fine, maybe try spacing it out evenly on both sides of 00:05:025 (5) - ? stacked on 5 already and perfectly mirrored, other stuff is intended
    • 00:08:618 (1,2) - maybe space out the hit circle from the slider, almost missed it on my first time through, same goes for 00:11:492 (1,2) - and 00:12:031 (3,4) - but 00:10:414 (1,2) - is fine because the slider sticks out
    tried sth new
    • 00:42:750 (6,7,1) - i feel like this would play and look better with a straight triple https://osu.ppy.sh/ss/4217876 nah, this is nicer and makes for a great transition into the square
    • 00:55:145 (3,4,5) - i think spacing this stream out more would play better ruins the whole pattern/spacing concept and it plays fine imo
    • 01:08:259 (4,5) - less awkward if you do ctrl+g on slider 5 current transitions better into the next pattern and the symmetry feels really fitting here

The Extra was really fun to play though https://osu.ppy.sh/ss/4218112
thanks for modding!
ceLy
M4M,
[Extra]
  1. 00:58:558 (1,2,3) - I wonder why not a triangle like before and after here... :roll:
  2. 00:59:636 (1,2,1,2) - and this does not fit well by using the similar triangle jumps like before imo.....
I'm not kinda experienced in extra mapping so just some personal ideas. Hope these can be helpful :D
[Insane]
  1. I think AR9 is better because players nowadays may be more familiar to higher AR. AR8.4 is little low for insane players imo.
  2. maybe larger distance? I feel the map too tight after playing it. Or maybe is necessary to map a insane+ diff for players who think extra is too difficult and insane is too easy.. :roll:

brief mod for not finding anything bad in these diff.... :roll:
and I guess you wont be interested in my test play....so no picture...:roll:
GL~

Edit:
btw I think stein gate is a really great anime ;) ;)
Topic Starter
Lasse

cHelli wrote:

M4M,
[Extra]
  1. 00:58:558 (1,2,3) - I wonder why not a triangle like before and after here... :roll:
  2. 00:59:636 (1,2,1,2) - and this does not fit well by using the similar triangle jumps like before imo.....
I'm not kinda experienced in extra mapping so
actually I changed the beginning of the jump sequence a bit, but the general idea of 2xtriangle - star - traingle stays
just some personal ideas. Hope these can be helpful :D
[Insane]
  1. I think AR9 is better because players nowadays may be more familiar to higher AR. AR8.4 is little low for insane players imo.
    I might raise it a little bit, I used ar8 at first and even that seemed fine to me, the density isn't very high and the structure is simple, so lower ar should be fine
  2. maybe larger distance? I feel the map too tight after playing it. Or maybe is necessary to map a insane+ diff for players who think extra is too difficult and insane is too easy.. :roll: looks fine to me, the insane has nearly the same rhythm as extra with some more sliders and fewer 1/4 while keeping a lower spacing, so it fits nice between hard and extra

brief mod for not finding anything bad in these diff.... :roll:
and I guess you wont be interested in my test play....so no picture...:roll:
GL~

Edit:
btw I think stein gate is a really great anime ;) ;)
thanks for modding :v
Phos-
Hi, m4m from your queue!

[General]
  1. On some difficulties, the downbeat at 01:46:343 isn't emphasised. Why is this? Move the start of the spinner forward 1/2 and place a circle there and it will play a whole lot better.
[Easy]
  1. 00:09:516 (2,3) - This rhythm might confuse new players, since a downbeat is skipped and the next note begins on a red tick. Not really much you can do about this though, considering the nature of the song at this point in time. It's just something to point out.
    00:12:570 (2) - Add a bell whistle at the end of this slider? I feel that it is missing one, since the music at this point is on a powerful, high pitched beat.
  2. 00:15:265 (2,3) - Like 00:09:516 (2,3), I'm really not too sure about this rhythm.
  3. 01:37:001 (2,3) - This blanket could be improved slightly. Nothing major, but bad blankets can look untidy at times.
[Normal]
  1. 00:50:115 (4,5,6,7) - This pattern looks a bit lopsided, you can improve it by making sure the sliders are symmetrical with each other. Make sure the starts and ends of the sliders form a perfect square.
  2. 01:27:301 (4,1) - This blanket is a bit off as well if you look closely.
  3. 01:36:283 (1,2) - I'm not a fan of these sliders; they bend at 90° angles which seems out of place with the rest of the map. I recommend changing this into something more appropriate.
[Hard]
  1. 00:09:516 (4) - I would recommend a different rhythm here, because the piano sounds are pretty powerful; I think they need some more emphasis. Especially the with bell hitsound you have here, it can make gameplay a bit jarring because you're not actually clicking the note, you're only letting go. Try something like 3 circles, or replacing that last repeat with a circle.
  2. 01:05:923 (1) - I would get rid of the finish on this slider. Provided that you're mapping to the vocals, a finish wouldn't be a good choice because it is on the end of a slider, which is awkward to play because you'e not clicking on it. Also, the beat isn't that powerful in the song anyway, despite being a downbeat.
[Insane]
Pretty nice insane, that's all I could find.
  1. 01:11:133 (5,6) - This could flow a bit better, these long sliders are curving in totally different directions, and the player would have to follow them completely to get a 300s
[Extra]
  1. 00:05:025 (5,1,2) - I'm not fond of this pattern. Although you made it a bit readable, I don't like how the cursor is restricted in the same place moving in the same direction. It doesn't play well and I feel that there are better things you can do to express this part of the music.
  2. 00:22:989 (2,1) - The way this slider goes back on itself and hides under the bigger slider makes it very challenging to read, because the player might not notice this until it is too late. I recommend you change (1) to something that doesn't go back on itself so it is more readable.
  3. 00:29:816 (3,1) - This antijump might also be a bit tricky considering the amount of NCs you already have in the music that are 1/2 spaced. A player might assume this is 1/2 as well, and hit too early. I'd get rid of this antijump or tone down on the NCs.
  4. 00:51:552 (5,6,1) - Despite the NC, I still don't like how the notes are spaced differently, it looks strange. I recommend you make the spacing consistent here.
    00:54:965 (2,6) - Add an NC on these two notes, having all of 00:54:606 (1,3,4,5,7) - the same colour is tricky to read, and doesn't exactly look nice. Adding NCs to (2,6) will sort this out, creating a more organised feel to the beatmap.
  5. 00:55:864 (8,9,1) - Again, I'm not fond of the inconsistent spacing.
Overall, this is a pretty solid beatmap. You've utilized good flow and hitsounding, but some aesthetics could do some work. I shot a star, good luck!
Topic Starter
Lasse

-Faded- wrote:

Hi, m4m from your queue!

[General]
  1. On some difficulties, the downbeat at 01:46:343 isn't emphasised. Why is this? Move the start of the spinner forward 1/2 and place a circle there and it will play a whole lot better. su7re, added on easy and hard
[Easy]
  1. 00:09:516 (2,3) - This rhythm might confuse new players, since a downbeat is skipped and the next note begins on a red tick. Not really much you can do about this though, considering the nature of the song at this point in time. It's just something to point out get what you mean but it should be fine, this fits the song better and the gaps between the notes are 1/1 and 2/1 like before
    00:12:570 (2) - Add a bell whistle at the end of this slider? I feel that it is missing one, since the music at this point is on a powerful, high pitched beat. sure, that's fine. I that sound on the next white tick on all other diffs, but I couln'd map it on easy so I'll use this one. putting it on 2 in a row would be too spammy
  2. 00:15:265 (2,3) - Like 00:09:516 (2,3), I'm really not too sure about this rhythm. lol I accidentally ended 00:15:265 (2) - too early here, rhythtm and gaps make more sense here now
  3. 01:37:001 (2,3) - This blanket could be improved slightly. Nothing major, but bad blankets can look untidy at times. sure
[Normal]
  1. 00:50:115 (4,5,6,7) - This pattern looks a bit lopsided, you can improve it by making sure the sliders are symmetrical with each other. Make sure the starts and ends of the sliders form a perfect square. not really my intention but it looks nicer
  2. 01:27:301 (4,1) - This blanket is a bit off as well if you look closely. fixed
  3. 01:36:283 (1,2) - I'm not a fan of these sliders; they bend at 90° angles which seems out of place with the rest of the map. I recommend changing this into something more appropriate.but my 2007 sliders :'( meh I made the more modern
[Hard]
  1. 00:09:516 (4) - I would recommend a different rhythm here, because the piano sounds are pretty powerful; I think they need some more emphasis. Especially the with bell hitsound you have here, it can make gameplay a bit jarring because you're not actually clicking the note, you're only letting go. Try something like 3 circles, or replacing that last repeat with a circle. added circle for the piano
  2. 01:05:923 (1) - I would get rid of the finish on this slider. Provided that you're mapping to the vocals, a finish wouldn't be a good choice because it is on the end of a slider, which is awkward to play because you'e not clicking on it. Also, the beat isn't that powerful in the song anyway, despite being a downbeat. sure
[Insane]
Pretty nice insane, that's all I could find.
  1. 01:11:133 (5,6) - This could flow a bit better, these long sliders are curving in totally different directions, and the player would have to follow them completely to get a 300 I moved those around a bit to give a nvier flow and better transition into the stream
[Extra]
  1. 00:05:025 (5,1,2) - I'm not fond of this pattern. Although you made it a bit readable, I don't like how the cursor is restricted in the same place moving in the same direction. It doesn't play well and I feel that there are better things you can do to express this part of the music. not really a problem imo, had nobody that testplayed complain about it and it like how it fits here
  2. 00:22:989 (2,1) - The way this slider goes back on itself and hides under the bigger slider makes it very challenging to read, because the player might not notice this until it is too late. I recommend you change (1) to something that doesn't go back on itself so it is more readable. it's readable enough, and that curve makes it harder to break due to strong sv change and there is enough of the slider visible
  3. 00:29:816 (3,1) - This antijump might also be a bit tricky considering the amount of NCs you already have in the music that are 1/2 spaced. A player might assume this is 1/2 as well, and hit too early. I'd get rid of this antijump or tone down on the NCs. maybe if the player isn't focused :v this "antijump" pattern is introduced starting from 00:13:109 (1,2,3,1) - and pretty consistent in spacing etc. not having an "antijump" here would actually be more confusing . also I don't think this is even an "antijump", just a low spaced 1/1
  4. 00:51:552 (5,6,1) - Despite the NC, I still don't like how the notes are spaced differently, it looks strange. I recommend you make the spacing consistent here. they work great with the musical difference between 00:51:552 (5,6) - and 00:51:732 (1) - and are used consistently before downbeats
    00:54:965 (2,6) - Add an NC on these two notes, having all of 00:54:606 (1,3,4,5,7) - the same colour is tricky to read, and doesn't exactly look nice. Adding NCs to (2,6) will sort this out, creating a more organised feel to the beatmap. dont think pattern based nc is needed here
  5. 00:55:864 (8,9,1) - Again, I'm not fond of the inconsistent spacing. 00:54:426 (7,8,1) - :v
Overall, this is a pretty solid beatmap. You've utilized good flow and hitsounding, but some aesthetics could do some work. I shot a star, good luck!
thanks for modding!
kunka
From MQ~
Extra

00:32:331 (1,1,1,1,1) - Because the volume is alternation setting of 50% and the 10%, I don't feel the need reducing distance. I think that it becomes the factor to be confused.
I recommend that I make distance the same.

00:36:283 (2,3,4,5,6,7,1) - I don't like this flow little bit. Would you move 00:36:642 (4) - in x256 y267?

00:44:367 (6) - Would you add clap?

00:45:624 (6) - ^ to slider tail.

00:55:145 (3,4,5,7,3,4,5) - I think that it is not good placement. Please to line up it a little more neatly.

01:17:420 (6,1,2) - Rhythm is little bit strange. Please try this http://puu.sh/mf4n0.jpg
Insane

00:48:139 (1,2) - Would you do Ctrl+G? I think that the strong beat has good start of the slider.

01:12:750 (2,1) - Distance is too far. I recommend that I narrow it a little more.

01:25:953 (6) - It is surplus note which there isn't even in Extra diff. I recommend that I remove it.
Hard

00:48:139 (4,1) - It is the same as Insane diff.

01:16:163 - I think that I have to pick this up. Would you change the 01:20:295 (1) - to 1circle and 1/2 slider? How about this? When I added clap to it, I did not feel a sense of incongruity. http://puu.sh/mfa4y.jpg

01:20:474 - ^ (+ add finish)

01:16:881 (4) - This likes curves personally. Would you bend it? http://puu.sh/mf8Sa.jpg

01:18:498 (4) - ^
Normal

00:43:828 (3,4,5) - I felt it to be difficult in the normal diff. Would you switch to rhythm same as 00:44:905 (6) - ?

01:12:211 (2,3,4) - ^

01:06:462 (2) - This phrase is in particular difficult. I think it to be note which is not necessary in the normal diff.

01:15:983 (4) - ^

01:25:684 (3) - ^

01:13:289 (1,2,3,4) - A flow is narrow. Would you change to a little bit softer flow? For example http://puu.sh/mfbq7.jpg

I felt it to be difficult because there was much note overall.
Easy

This mod is gift of happy new year lol
00:27:840 (3) - Would you extend 1/2 rhythm? It becomes easy to take rhythm to 00:28:738 (1) - http://puu.sh/mfdGH.jpg

01:30:175 (3) - I did not feel the need of this note. I recommend that I remove it.
GL ;)
Topic Starter
Lasse

kunkakunkakunkakunka wrote:

From MQ~
Extra

00:32:331 (1,1,1,1,1) - Because the volume is alternation setting of 50% and the 10%, I don't feel the need reducing distance. I think that it becomes the factor to be confused.
I recommend that I make distance the same. Don't think this will be a problem, same rhythm/music is introduced way before so it should be fine, at least nobody that testplayed messed up acc/combo here. If more people compplain I might DS it though, but I really like the decreasing ds

00:36:283 (2,3,4,5,6,7,1) - I don't like this flow little bit. Would you move 00:36:642 (4) - in x256 y267? That makes the spacving a bit weird. But I remade the pattern to have better angles

00:44:367 (6) - Would you add clap? SUre, that fits, added for other diffs too

00:45:624 (6) - ^ to slider tail. Don't like that one, that sound+slidertail doesnt really fit it

00:55:145 (3,4,5,7,3,4,5) - I think that it is not good placement. Please to line up it a little more neatly. sure, I rearranged them a bit

01:17:420 (6,1,2) - Rhythm is little bit strange. Please try this http://puu.sh/mf4n0.jpg Current one is really nice with vocals and instrument imo
Insane

00:48:139 (1,2) - Would you do Ctrl+G? I think that the strong beat has good start of the slider. I actually think the sound on the red tick feels stronger here, lol

01:12:750 (2,1) - Distance is too far. I recommend that I narrow it a little more. remade the pattern with lower ds

01:25:953 (6) - It is surplus note which there isn't even in Extra diff. I recommend that I remove it. the 1/4 is audible so it's fine. I just mapped them a bit differently, Extra is focused on vocals here and Insane on drums. I'd rather add a 1/4 on Extra if really needed, but I'll keep it like it is for now
Hard

00:48:139 (4,1) - It is the same as Insane diff. yeah, same reasoning :v

01:16:163 - I think that I have to pick this up. Would you change the 01:20:295 (1) - to 1circle and 1/2 slider? How about this? When I added clap to it, I did not feel a sense of incongruity. http://puu.sh/mfa4y.jpg think following vocals like that is fine here and it makes the diff easier to play

01:20:474 - ^ (+ add finish) same here

01:16:881 (4) - This likes curves personally. Would you bend it? http://puu.sh/mf8Sa.jpg 01:15:983 (1,2,3,4,1,2,3,4) - is all straight sliders, would look out of place imo

01:18:498 (4) - ^ same

Normal

00:43:828 (3,4,5) - I felt it to be difficult in the normal diff. Would you switch to rhythm same as 00:44:905 (6) - ?

01:12:211 (2,3,4) - ^
seem fine to me and kleep it more interesting

01:06:462 (2) - This phrase is in particular difficult. I think it to be note which is not necessary in the normal diff. Removed that one

01:15:983 (4) - ^ following the vocals here, would feel weird without this one

01:25:684 (3) - ^ ^

01:13:289 (1,2,3,4) - A flow is narrow. Would you change to a little bit softer flow? For example http://puu.sh/mfbq7.jpg sure, made it smoother

I felt it to be difficult because there was much note overall. My normals always seem to end up a bit harder than average, lol. But because of that (and ranking criteria in most cases) I normally add a lower diff for beginner players that can't play this one. So it should be fine
Easy

This mod is gift of happy new year lol thanks :v
00:27:840 (3) - Would you extend 1/2 rhythm? It becomes easy to take rhythm to 00:28:738 (1) - http://puu.sh/mfdGH.jpg good idea, also made the sliders nicer

01:30:175 (3) - I did not feel the need of this note. I recommend that I remove it. huh? don't see any problems with it and 1/1 rhythm is nice to play here
GL ;)
thanks for modding!
Dilectus
M4M from your queue.
You asked for more attention on the extra so that's what I'll be doing. And I can't mod Easy and Normal cause I have no experience with those difficulties.
Love the song too ^^

Extra
- I think you should totally use some kind of snare in the chorus. It kinda feels anti climatic and sounds more like a build up.
- 00:32:331(1,1,1,1) i think you should use consistent spacing on these sliders.
- 00:34:486(2) new combo and remove nc from 00:34:127(1)
- 00:46:702 i like what you did here, but its so easy to break your combo when the sliders are facing outwards. ctrl+g all sliders and see how it plays out, you dont have to change if you dont feel like it. just personal opinion
- 00:53:528(3) ctrl+g for somewhat better flow
- 01:04:486(5, stack 5 ontop of 3 sliderhead for a nice flow
- 01:11:852 amazing stream. just wanted to point that out xD
- 01:27:660 nerf this part, even for an extra its kinda too much spacing all of the sudden
- 01:42:031(1,2,3) these triples thats upcoming doesnt look appealing. space them out for nicer gameplay
- 01:52:181 NOT SUPER IMPORTANT but the song actually ends on that blue tick, so exceed that spinner to that timestamp. listen to that part in 25% if you dont belive me.

nice diff :)
Insane
- It's pretty hard to read this diff, so make the AR a bit higher.
- same for the hitsounding in this diff, i really think you should use a snare in the chorus for the same reason above.
- 01:52:091(1,2,1,2) i hope these wasnt intentional xD
- 00:51:732(1,2,3) why not stack with the previous 00:50:834(3,4,5)
- 01:40:594 this part is kinda weird, no matter how hard i try, i just cant get a good accuracy on this part. this is up to you, but i think you should remap this part as it kinda plays awkwardly. but thats just me i hope
- 01:52:181 NOT SUPER IMPORTANT but the song actually ends on that blue tick, so exceed that spinner to that timestamp. listen to that part in 25% if you dont belive me.

this diff also plays well, until that last part. well done
Hard
- Same with the hitsounds here as with the other diffs
- 01:00:355(1,2,3,4) new combo all of these, was hard to tell them apart (looks good aswell)
- 01:11:852(1,2,3,4) ^
- 01:52:181 NOT SUPER IMPORTANT but the song actually ends on that blue tick, so exceed that spinner to that timestamp. listen to that part in 25% if you dont belive me.

couldnt find anything else, its a well made hard.

Hope I could help.
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