11:22 MugiwaraSekai: Sorry if i'm disturbing you but you asked me to wait 6 hours so i'm here (maybe i misunderstood)
11:23 Exa: yeah I came back and looked for you but you weren't on o.o
11:23 Exa: lemme get some water and we can start
11:24 MugiwaraSekai: ahah okay c:
11:27 Exa: oke oke
11:27 Exa: np me again XD
11:28 MugiwaraSekai: i hope that does not bother you :c
11:29 Exa: nope, I volunteered XD
11:29 MugiwaraSekai: really ? you saw my request in #modreqs ? :p
11:29 MugiwaraSekai:
*
11:30 Exa: yup yup
11:30 MugiwaraSekai: oooooh that makes me happy, I thought there was nobody xD
11:30 Exa: :333
11:31 Exa: ok let's do this
11:31 MugiwaraSekai: yuy!
11:31 Exa: pls bancho
11:31 Exa: can't np
11:31 Exa: anyway, imma take a look at the harderst diff
11:31 Exa: "promise"
11:31 MugiwaraSekai: fuk bancho xD
11:31 MugiwaraSekai: okay okay c:
11:33 Exa: 00:01:057 (1,2,3) - Ok make sure that your sliders are shaped so they are played like they are supposed to
11:33 Exa: 00:01:057 (1,2) - In this case the player will not follow the sliderpatch and leave at about the middle to transit into 2
11:35 Exa: Please give me some feedback so I know you are there XD
11:35 Exa: like "mhm/k/yes/no because.../etc."
11:35 MugiwaraSekai: okay i will make a shape for 2nd slider !
11:35 MugiwaraSekai: what i'm supposed to do ?
11:36 MugiwaraSekai: sorry xD
11:36 Exa: yeah you don't need to do it now if you don't want to
11:36 Exa: Well it's mostly up to you
11:36 Exa: But I can suggest something
11:37 MugiwaraSekai: don't worry i'm trying to correct at the same time xD
11:38 MugiwaraSekai: What is your suggestion ?
11:38 Exa: sec puush is being mean to me
11:38 Exa:
http://puu.sh/n9h1G/c79aae5dbb.jpg11:38 Exa: there
11:38 Exa: something simply but will work
11:39 Exa: 00:01:762 (3,4,5) - Same problem is with these ones
11:39 MugiwaraSekai: Oh okay why not I will use that !
11:39 Exa: 00:02:115 (4,5) - Simple select these and do ctrl+g and the problem will be fixed c:
11:39 Exa: 00:02:468 (1,2) - Also nice try but the blanket could be so much better
11:40 Exa: [http://puu.sh/n9hbf/5b6587a03b.jpg Before]
11:40 MugiwaraSekai: Should I correct all sliders of the first part ?
11:40 Exa: [http://puu.sh/n9hbf/5b6587a03b.jpg after]
11:40 Exa: no wait
11:40 Exa: [http://puu.sh/n9hcP/0a7d8f0e1f.jpg that's after]
11:41 Exa: I suggest not to do anything now
11:41 Exa: I will post this conversation in the thread, you can go though it from there and fix them all together
11:41 MugiwaraSekai: ooooh okay sorry xD
11:41 Exa: nah don't apoligize XD
11:42 Exa: 00:03:880 (1,2) - That's about the same problem with the first one so keep that in mind
11:42 Exa: 00:04:939 (4) - This one is a bit stronger in terms of how it sounds because of the vocals that climax
11:42 Exa: I suggest using a bit more spacing between these 00:04:586 (3,4) - two
11:42 MugiwaraSekai: there are many fault xD
11:42 Exa: is this your first map? c:
11:42 Exa: or one of your first maps?
11:43 MugiwaraSekai: it's my first map D:
11:43 Exa: it's better than most first maps I see so c:
11:43 MugiwaraSekai: i don't have experience xD
11:43 MugiwaraSekai: Oooh thank you ! c:
11:43 Exa: Alright since it's your first map I won't point out specific stuff
11:43 Exa: I will give you as many advices as I cna
11:43 Exa: can*
11:44 Exa: And I will give exmaples of them on your map
11:44 MugiwaraSekai: I accept with pleasure thank you !
11:44 Exa: 00:01:057 (1,2) - So yeah, first make sure all your sliders are played like they are shaped to
11:44 MugiwaraSekai: yeah
11:45 Exa: 00:02:468 (1,2) - Second, you can use the approach circle to check how good your blankets are. Look at [http://puu.sh/n9hxl/cd8b7bb28d.jpg my try] for example.
11:45 MugiwaraSekai: i'm not good to make shapes
11:45 Exa: it's not hard, you just have to be patient
11:46 Exa: 00:04:409 (2,3) - Also make sure you don't space out objects when the vocals and the music don't change
11:46 MugiwaraSekai: ooooh yeah ! i wanted to know that °°
11:46 Exa: It seems weird because you must space out stuff on strong beats
11:46 MugiwaraSekai: okay xD
11:46 Exa: 00:06:704 (1) - Like this one, you did well. It's a strong beat and you spaced it out!
11:47 Exa: 00:05:998 (4,1) - And I also see that you did a fairly nice blanket, well done!
11:47 Exa: 00:07:409 (3,4,5) - Now here is a secret
11:47 Exa: Triangles are your best friend
11:47 Exa: What a mean by that tho?
11:47 MugiwaraSekai: but i didn't really know how to make a hardest diff if i haven't to space them :c
11:47 Exa: [http://puu.sh/n9hIs/1e3cbf9168.jpg Look at yours]
11:47 Exa: [http://puu.sh/n9hKg/342e7f0901.jpg Look at mine]
11:48 Exa: you see how they form a triangle on mine?
11:48 MugiwaraSekai: thank xD
11:48 Exa: Oh yeah don't worry about how hard your difficulty is
11:48 MugiwaraSekai: how i can make triangle in this part ? it too intense no ? xD
11:48 Exa: No I mean
11:48 MugiwaraSekai: triangles are intenses*
11:49 MugiwaraSekai: Ohh okay okay !
11:49 Exa: 00:07:409 (3,4,5) - If you look at my example, 5 is equaly spaced from 4 and the tail of 3
11:49 Exa: and they form a triangle
11:49 Exa: you can use triangles everywhere to make your map aestheticaly nice
11:49 Exa: 00:08:115 (1,2,3) - Like you did here!
11:49 MugiwaraSekai: ah yeah i saw that !
11:50 MugiwaraSekai: aw yeah it's pretty nice to see them **
11:50 Exa: :33
11:50 Exa: 00:14:468 (3,1) - Also make sure you use parralel sliders
11:50 Exa: Use ctrl+c to copy and ctrl+v to paste an object
11:50 Exa: and have the exact same slider c:
11:50 MugiwaraSekai: okay i will do that c:
11:50 Exa: Ok lets do something
11:51 Exa: pick any map that you find pretty
11:51 Exa: and ranked map
11:51 Exa: and np it
11:51 MugiwaraSekai: sure !
11:51 *MugiwaraSekai is listening to [https://osu.ppy.sh/b/470315 Nogizaka46 - Yubi Bouenkyou~Anime Ban~]
11:51 Exa: Good pick!
11:51 Exa: Ok lets see
11:51 Exa: go in the editor
11:52 MugiwaraSekai: I love that song xD
11:52 MugiwaraSekai: yes !
11:52 Exa: 00:45:550 (1,2) - Can you tell that all sliders have aproximately the same angle?
11:52 Exa: 00:45:884 (2) - If you select any slider and do ctrl+r and input 5, they will all go straight
11:53 Exa: (if not all, 99% of them)
11:53 Exa: That is called object consistency
11:53 MugiwaraSekai: yeah it's true!
11:53 MugiwaraSekai: what does it mean ?
11:53 Exa: it basicaly means that you reuse the same straight/curved 1/2 slider
11:53 Exa: so your map doesn't look random
11:53 Exa: also many angles might confuse players
11:53 Exa: and different angles can make your patterns a mess
11:54 MugiwaraSekai: Oh i see °°
11:54 Exa: 00:47:884 (6,2) - See how using the same angle can make such an easy pattern
11:54 Exa: 00:58:884 (1,2) - Even these ones are parallel!
11:55 Exa: So in conclusion, try to use the same angle on most of your sliders unless you absolutely can't do otherwise!
11:55 MugiwaraSekai: those are the same sliders ?
11:55 Exa: They are not the same, but they have the same angle
11:55 Exa: 00:59:217 (2) - This one has 3
11:56 Exa: 00:58:884 (1) - And this one has -3
11:56 Exa: (it's a bit off but you get my point XD)
11:56 MugiwaraSekai: Ooh okay, I see °°
11:57 Exa: 01:14:217 (1,2,3) - Can you also see the triangle here? [http://puu.sh/n9irP/44e1a0458c.jpg AAA]
11:57 Exa: That's why triangles are good ^^
11:57 Exa: ok back to your map
11:57 *Exa is editing [https://osu.ppy.sh/b/851614 sana - Kotoba no Iranai Yakusoku (TV size) [Promise]]
11:57 Exa: 00:14:468 (3,1) - These ones for example could easily be the same angle
11:57 Exa: be of the same angle*
11:58 Exa: 00:20:645 (7,1) - Now that is not good
11:58 Exa: Don't force the player to stop when a very strong/prominent beat comes up!
11:58 Exa: It's mean and it kills the tension that you've so nicely created with the jumps before :<
11:59 MugiwaraSekai: Yeah I particularly like to play them xD
11:59 Exa: how well they play is indifferent of how much sense they make though c:
12:00 Exa: It's ok to use taps when there are 2 same sounds that are not really strong
12:00 Exa: But I am sure more people than me will point this out
12:00 MugiwaraSekai: how should I make for there to be the same angle ?
12:01 Exa: 00:20:645 (7) - You could simply move that to 0/207
12:01 MugiwaraSekai: why ? taps are good no ?
12:01 Exa: you can see an object's coordinations on the top right corner
12:01 Exa: hm?
12:02 Exa: what do you mean? X
12:03 Exa: o.o?
12:03 MugiwaraSekai: taps are like
osu://edit/00:05:645 (2,3)
12:03 MugiwaraSekai: no ? xD
12:04 Exa: o why did you do
osu://edit/ XD
12:04 Exa: just copy and paste them
12:04 Exa: 00:05:644 (2,3) -
12:04 Exa: taps are good
12:04 MugiwaraSekai: i didn't no xD
12:04 MugiwaraSekai: KNOW*
12:04 Exa: the movement is bad
12:04 Exa: because you stop the player's cursor
12:04 MugiwaraSekai: where should I move them ?
12:04 Exa: 00:05:644 (2,3) - In this case it's ok
12:05 Exa: 00:20:645 (7,1) - Here is where I see the problem
12:05 MugiwaraSekai: because i try to respect the flow of the song
12:05 Exa: And I said that you can fix the problem if you move 00:20:645 (7) - to 0,207
12:05 MugiwaraSekai: ooooh !
12:05 MugiwaraSekai: yeah !
12:05 Exa: 00:22:056 (5,3) - Also make sure you stack whenever you can c:
12:06 MugiwaraSekai: ok ok ok i follow you xD
12:06 Exa: 00:37:233 (5,6) - Same goes for this
12:06 MugiwaraSekai: okay ! c:
12:06 Exa: In general, don't use stacks when the second object is on a really prominent beat
12:06 Exa: And something esle:
12:07 Exa: Although you don't really do that
12:07 Exa: I just wanted to tell you that you should almost never start sliders on red ticks
12:07 Exa: I see most new mappers do that and it's downright wrong >.<
12:07 MugiwaraSekai: Ok i take into consideration
12:08 Exa: 01:04:586 (1) - Also try to use a bit more complicated movement on kiai
12:08 Exa: Not uncomfortable- just complicated
12:08 Exa: For exmaple, 01:04:586 (1) - Ctrl
12:08 Exa: _
12:08 Exa: +G that
12:09 MugiwaraSekai: Okay ! c:
12:09 Exa: 01:04:233 (4,1) - Now the movement here looks like the movement 01:05:645 (5,1) - here
12:09 Exa: 01:19:762 (8,1) - Nice SV handling
12:09 Exa: ^ this is really advanced I am surprised
12:10 MugiwaraSekai: I recently learnt the ctrl+g xD
12:10 MugiwaraSekai: so i try to use it mostly
12:10 Exa: don't abuse it though, all with a clear mind
12:10 Exa: Also
12:10 Exa: Ctrl+H J C V G R
12:11 Exa: And Ctrl+Shift+F S
12:11 Exa: are your best friends
12:11 MugiwaraSekai: We used for ? :c
12:11 Exa: Ctrl+Shift+F turns sliders into streams
12:11 Exa: And ctrl+Shift+S helps you space out objects by an amount
12:12 Exa: I am pretty sure you can figure the other ones by your own XD
12:12 MugiwaraSekai: okay i screened that
12:12 Exa: Go on top left corner and click on edit and check the shortcuts
12:12 MugiwaraSekai: xD
12:12 Exa:
http://puu.sh/n9jwk/bcc3c9871d.png12:13 Exa: also go into timing
12:13 Exa: open timing pannel
12:13 MugiwaraSekai: okay §
12:13 MugiwaraSekai: !
12:13 MugiwaraSekai: *
12:13 Exa: once open do ctrl+a
12:13 Exa: and input 12
12:13 Exa: and click move
12:14 Exa: then click ok
12:14 Exa: and then go back into compose
12:14 Exa: do ctrl+a
12:14 Exa: and move your objects on the timeline
12:14 Exa: that should fix your timing c:
12:14 MugiwaraSekai: what is "input" XD
12:14 Exa: PUT 12 IN [http://puu.sh/n9jGK/ba6b39d375.png here]
12:14 Exa: XD
12:15 MugiwaraSekai: Oh sorry XD
12:15 Exa: XD
12:15 Exa: Also here are some useful links
12:15 Exa:
t/20859612:15 Exa:
t/30617712:15 Exa:
t/8632912:15 Exa: I am sure you can make good use of them
12:17 MugiwaraSekai: can yo wait 2 min please ? :c
12:17 Exa: ofc
12:20 MugiwaraSekai: i'm here !
12:20 Exa: ok!
12:20 Exa: so that's what I had to tell you
12:20 Exa: I am going to post this in the thread