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sana - Kotoba no Iranai Yakusoku(TV size)

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Topic Starter
Irohas
This beatmap was submitted using in-game submission on samedi 14 mai 2016 at 02:36:51

Artist: sana
Title: Kotoba no Iranai Yakusoku(TV size)
Source: NARUTO-ナルト-疾風伝
Tags: shippuden shippuuden ending 33 鎖那 honeyworks ed hokage
BPM: 170
Filesize: 14053kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,46 stars, 114 notes)
  2. Hard (3,28 stars, 242 notes)
  3. Insane (3,85 stars, 299 notes)
  4. Normal (1,97 stars, 146 notes)
  5. Promise (4,61 stars, 363 notes)
Download: sana - Kotoba no Iranai Yakusoku(TV size)
Download: sana - Kotoba no Iranai Yakusoku(TV size) (no video)
Information: Scores/Beatmap Listing
---------------
TV Size | Full version
Marianna
General

  1. The rankeable size is 1366x768
  2. The volume of hits is too low in some parts (Unrankeable) aconcelho leaving a volume in all music, just chage on 00:57:527 -
  3. 00:12:351 - Here does not need a kiai team, it is a more lively part of music
  4. Disable Widescreen Support, you dont have one SB
  5. 01:25:762 - The kiai end here

Easy

  1. 00:01:057 (1,2,3,1) - Bad Blankets
  2. 00:08:115 (1,2) - ^
  3. 00:15:880 (3,2) - This may confuse beginners (Unrankeable)
  4. 00:23:645 (3) - NC
  5. 00:25:056 (1,1) - Remove NC
  6. 00:28:939 (1,2) - Snap NC
  7. 00:30:704 (4,1) - Snap NC
  8. 00:39:174 (5,1) - ^
  9. 00:44:821 (1) - DS error i quess
  10. 00:46:233 (3,1) - Snap NC
  11. 00:51:527 (1,2) - ^
  12. 01:11:292 (4,2) - This may confuse beginners

sorry for this short mod x.x
Topic Starter
Irohas
Sorry for the delay, really :cry:
and thanks for helping, i added you in my map !
rexy
Overall the song is nice and I like some of the patterns you chose to accompany the song

I have given you my fixes and changes through personal chat and I hope they helped!
One little tip that you could use in your beatmaps is, try to make a variety of smooth and flowing sliders.
This will only come from practice.

I can see that you are still an improving beatmap artist and soon you can get this map ranked~
:)
Namki
yo

[General]
F4 -> Design Tab -> uncheck Widecreen Support and Letterboxing.
Check AiMod.

[Easy]
00:01:057 (1) - do this slider straight, like this.
00:09:527 (1) - make it shorter, otherwise it's unrankable. 00:11:292 - until here is enough.
00:30:704 (4,2) - overlap, try to avoid it.
00:44:821 (1,3) - same.
01:00:351 (1) - same with the spinner.
01:07:409 (3,1) - overlap.
01:14:468 (1) - don't curve it like so much, example
01:18:704 (3) - move it up for a bit.

[Normal]
Make Slider Velocity ~1.4 and lower the spacing, 2x is big for normal.
- hold this thing on.
00:09:527 (1) - make it shorter, til 00:11:292 - here.
00:20:115 (1) - nah.

[Hard]
00:05:292 (4,5,6) - some random custom hitsounds.
00:22:233 (1) - delete this spinner.
There's a lot overlaps in your map, this looks bad.
01:25:409 (4,1,2) - make spacing consistency.
01:27:174 (3) - make it normally.
I think it's better to hold DS tool on, til' you're not an experienced mapper.

Best of luck~
wajinshu

General

  1. Uncheck countdown and widescreen support
  2. [390807 sana - Kotoba no Iranai Yakusoku (TV size)]
  3. Inconsistency in Tags
    Easy : naruto shippuden ending 鎖那 honeyworks naruto-ナルト- 疾風伝
    Hard : naruto shippuden ending 鎖那 honeyworks naruto-ナルト- 疾風伝
    Insane : naruto shippuden ending 鎖那 honeyworks naruto-ナルト- 疾風伝
    Normal : naruto shippuden ending 鎖那 honeyworks naruto-ナルト- 疾風伝
    Promise : naruto shippuden ending 鎖那 honeyworks naruto-ナルト- 疾風伝
  4. Inconsistency in Combo Colours
    Easy :
    Combo1 : [209,183,158] Combo2 : [41,51,169] Combo3 : [83,91,128] Combo4 : [139,177,149]
    Hard :
    Combo1 : [217,172,151] Combo2 : [43,77,168] Combo3 : [82,75,135] Combo4 : [131,186,135]
    Insane :
    Combo1 : [218,160,150] Combo2 : [45,54,176] Combo3 : [125,108,153] Combo4 : [142,174,148]
    Normal :
    Combo1 : [208,183,159] Combo2 : [39,56,171] Combo3 : [81,86,130] Combo4 : [145,172,155]
    Promise :
    Combo1 : [203,174,135] Combo2 : [40,78,138] Combo3 : [100,98,138] Combo4 : [131,167,132]
  5. Unused hitsounds:
    soft-hitclap4.wav
  6. Wave hitsounds with possible delay >5ms:
    soft-hitclap26.wav
    soft-hitclap.wav

Easy

  1. 00:09:527 (1) - The break after the spinner is too short for a Easy, see t/241019&start=0 for reference. Mapping this part
  2. 00:13:409 (2,1) - Overlap
  3. 00:23:292 (2,3) -Make a better blanket here.
  4. 00:26:468 (1) - Remove NC
  5. 00:27:527 (2,2) - Again overlap
  6. 00:29:292 (2) - move to X: 289 Y: 78
  7. 00:30:704 (4,2) - Overlap
  8. 01:13:056 (3,4) - blanket
  9. 01:15:527 (2) - X: 254 ^:282
  10. 01:18:351 (2,1) - wouldn't it be better if you stacked it
good luck)
Topic Starter
Irohas
Thank you wajinshu and Namki for taking time to mod my shitty first map ! :D :D
AlneCraft
hi~! from my modding queue, sorry if the mod is too short, usually i point only blatantly obvious mistakes such as bad timing or bad spacing.

legend: Blue - my own preference, up to you, Red - a mistake or something that i don't understand

Promise
1. turn down the hp drain to 6. because of hp drain, one screw-up means you lose a lot of health and probably won't get it back in the next 15 seconds, just because of the lack of streams to regain hp from.
2. 00:11:645(1,2) - the jump between these two sliders is pretty harsh, considering you only get a 1/4 tick to do it, imho you should move them slightly closer to each other.

Insane
1. 01:27:880(1) - remove "new combo" from this object, move it to 01:27:174(3)

Hard
1. 01:28:233(1) - remove "new combo" from this object, move it to 01:27:174(3)



p.s. give marianna his kudosu, he deserves it :c
Topic Starter
Irohas
Sorry Marianna I thought I had done before :(

(and thank you AlneCraft !)
Chibi Maruko
Hi. From my queue

Promise
  1. Check AiMod. Those are problem about kiai isn't snapped
  2. 00:02:998 (2) - Maybe stack like this https://osu.ppy.sh/ss/4511824
  3. 00:06:351 (5,6) - Bad stack, dude. Please use normally stack or use DS
  4. 00:12:351 (1) - Please add finish here.
  5. 00:21:174 (3) - This overlap doesn't look nice. Maybe sliderwave or blanket or something
  6. 00:22:056 (1) - Please NC here
  7. 00:27:351 (3,4,5) - Why is these random spacing? It's confusing for players when playing this diff. Use normally DS
  8. 00:30:174 (3,4,5) - This too
  9. 00:34:939 (1) - Why u start kiai at this time. Confusing for me or everyone. Please delete kiai
  10. 00:39:174 (5) - NC here
  11. 00:40:586 (1) - Maybe at near sliderendcircle, overlap look u just humping. Please fix this into blanket or sliderwave only
  12. 00:51:174 (3,4,5,6) - These random spacing here again. Please use normally DS
  13. 01:11:645 (5) - Nc here

Maybe I give u long mod for one diff.
Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
Irohas
Thank you for the mod!
That doesn't matter, I needed help for the last difficulty, so. xD
Wormi

Easy



  1. 00:33:174 (4,2) - Faire en sorte que soit ces 2 cercles se stackent parfaitement soit qu'ils ne se superposent pas
  2. 01:15:527 (2,4) - ^Idem
  3. 01:21:174 (2,4) - ^Idem
  4. 01:00:351 (1) - Ce spinner est trop court pour une difficulté Easy
  5. 01:03:184 - Ce kiai n'est pas aligné sur le tempo

Normal



  1. 00:14:468 (1,2) - Faire en sorte que ces 2 sliders soient parallèles
  2. 00:51:880 (1,2) - aligner le cercle avec le slider

Hard



  1. 00:50:468 (2,3,4) - Mettre le dernier slider dans la meme orientation que les autres
  2. 01:03:184 - Ce kiai n'est pas aligné sur le tempo

Insane



  1. 00:34:939 - Ce kiai est inutile
  2. 00:54:351 (1,2) - Ces objets ne sont pas alignés sur le tempo

Bonne chance pour ta map :)
Topic Starter
Irohas
Merci Worminators d'avoir pris du temps pour ma map, en espérant qu'elle n'était pas trop ennuyante xD
Nakano Itsuki
from my q

[Promise]
You have a significant amount of blankets you need to fix and perfect. Go over the map again and try to perfect those blankets
(for example 00:02:468 (1,2) - 00:06:704 (1,2) - 00:32:115 (1,2) - 00:46:233 (1,2) - etc)
00:06:527 (6,1) - this jump is rather sharp, especially when the song is at a calm part, this sort of jump shouldn't really be used. ctrl+g could work
00:09:880 (2,3) - 00:10:233 (3,4) - these spacings are really big and not needed, especially when the song is still relatively calm and doesnt really call for large jumps
00:13:409 (5,6,1) - although during my testplay this plays fine, however I feel too sharp of an angle change for this movement. Perhaps you can move 00:13:586 (6) - up a bit, for example around x:464 | y:208.
00:15:880 (3,4) - this rhythm does not fit the song at all; try listening at 25% speed, the beats are at 00:15:880 00:16:056 and 00:16:145 and this can be solved by switching the order of 3 and 4, like this http://puu.sh/n5f30/a5c78264e7.jpg
00:16:586 (1,3) - this overlap doesn't look good tbh http://puu.sh/n5f9S/e119a6a997.jpg
00:17:468 (4) - suggesting to put this a bit higher so the angle of movement wont be too sharp
00:18:880 (4,5,6) - this sudden 90 degree drop isnt the best, as well as the triple stopping the momentum isn't exactly the best. Would be better to move this pattern towards the left, as well as spacing out the triples. Example here: http://puu.sh/n5fK9/5fd4449f1b.jpg
00:23:468 (6,1) - judging from the intensity of the song I think these two can be spaced more
in the next part, your repeat sliders like 00:26:821 (2) - these aren't really fitting the song; an alternative pattern such as slider -> circle would work much better here for all of the repeat sliders, since there is a rather heavy beat at the end of the repeat slider, and you shouldn't really put heavy beats on the end of sliders
00:33:174 (4) - this 3/4 is not needed, I don't hear anything on 00:33:086; do a 1/2 instead.
00:35:821 (4,5) - this jump is too large, especially when the song isn't intense
00:37:233 (5,6) - the direction of the slider makes this jump really awkward in terms of movement, something like this would work better instead http://puu.sh/n5gJb/eb31445430.jpg
00:38:821 (4,1) - not really a problem but this flow feels rather weird
00:40:233 (5) - overlap doesn't look that good... also weird flow between 00:40:233 (5,6,1) - , my suggestion would be blanketing 5 with 1, as in here (also the slider is a catmule slider, would be better to change to a regular slider instead.) http://puu.sh/n5gUK/45e6906199.jpg
00:42:351 (6,1) -
00:42:704 (1,2,3) - uneven spacing and weird flow, here's a suggestion: http://puu.sh/n5gYM/5299bfef71.jpg
00:47:292 (4,5) - sudden upward movement feels too jerky
00:48:174 (1,2,3,4,5,6) - 00:50:821 (1,2,3,4,5,6) - 00:56:115 (1,2,3,4,5,6,7) - these 3 sections feel too intense for a calm part in this song, try to change some of the circles into 1/2 sliders instead.
00:59:292 (3,2) - overlap doesn't look good
00:59:998 (3,4) - 4 isn't really needed for emphasis, consider changing to a 1/2 slider instead for these 2.
01:11:115 (3,4) - this sharp angle isn't really the best for flow imo
01:11:998 (2,3) - could be confusing for some players, I'd strongly recommend adding a note at 01:12:174
01:19:762 (6) - ctrl g this, current flow is too sharp angled
01:23:645 (7) - just a suggestion, how about making this a 5 note stream along with 01:23:998 (8) - ?

[Insane]
My overall impression of this diff is that you left out a lot of important places that you didnt put a beat for, or used the wrong thing to emphasize it.
also recheck your usage of nc, they seem inconsistent
00:01:586 (2,3) - this gap here really confuses players, especially since the song's flowy feel doesn't really allow for this type of gap. Something like this: http://puu.sh/n5i7C/4428e6f143.jpg
another example would be here, 00:03:351 (1) - would be suitable to do something like http://puu.sh/n5iMt/1082f29307.jpg
00:07:586 (1,2) - another one here, missing note at 00:07:409 , this would be better as the positions of the sliderends in this picture are places that dont really need heavy emphasis on. http://puu.sh/n5iYG/ec7375a579.jpg
00:08:998 (1) - same with 00:03:351 (1) -
00:15:880 (1,4) - overlap doesnt look too good
00:21:704 (9) - move to the left and spread it out, right now it's a bit too cramped together with 00:21:351 (7,8) -
00:22:939 (4,5,6,7,1) - this stack really confuses players.. I'd suggest spacing them out, but if you really want to keep the stacks I'd recommend this placement, as it allows the player to read the notes better http://puu.sh/n5jkV/ed954a53e6.jpg
00:24:174 (2,3) - not a really good rhythm, this could work better as the 2 sliderhead and sliderend both have heavy beats to emphasize http://puu.sh/n5jrt/1f02ef251d.jpg
00:25:586 (2,3) - same as ^
00:26:998 (2,3,4) - questioning usage of rhythm, especially when 00:27:351 (3,4,5) - triple doesn't fit the rhythm when 00:27:440 (4) - has nothing to support.
try this instead http://puu.sh/n5jwZ/eed7eb9d91.jpg
00:29:821 (4,5) - same as 00:25:586 (2,3) -
00:37:762 (2) - switch nc from 00:37:409 (1) -
00:38:292 (4) - the sliderend has a heavy beat and I strongly recommend this instead since 00:38:292 can be left for the sliderend
00:40:762 missing note here, strongly recommend to add a circle
00:41:998 (6) - nc, remove nc at 00:42:880 (1) - and then add nc at 00:43:409 (3) -
00:48:968 (5) - nothing for this to emphasize, would be better to remove it
00:52:939 (4) - avoid putting downbeats on the ending of a slider. Change this into a 1/2 silder -> circle
01:07:233 (3) - ^
01:15:792 (5) - nothing for this to emphasize, would be better to remove it

overall I'd say this mapset is really unpolished; or rather, it needs a lot more work on.
Improve the flow of the whole map, work on getting the correct rhythm placement (especially for your two insanes), and pay attention to the spacing between objects in regards to the intensity of the song.

I'll mod the lower diffs when I have time.

Good luck!
Topic Starter
Irohas

StarrStyx wrote:

from my q

[Promise]
You have a significant amount of blankets you need to fix and perfect. Go over the map again and try to perfect those blankets
(for example 00:02:468 (1,2) - 00:06:704 (1,2) - 00:32:115 (1,2) - 00:46:233 (1,2) - etc)
00:06:527 (6,1) - this jump is rather sharp, especially when the song is at a calm part, this sort of jump shouldn't really be used. ctrl+g could work
00:09:880 (2,3) - 00:10:233 (3,4) - these spacings are really big and not needed, especially when the song is still relatively calm and doesnt really call for large jumps
00:13:409 (5,6,1) - although during my testplay this plays fine, however I feel too sharp of an angle change for this movement. Perhaps you can move 00:13:586 (6) - up a bit, for example around x:464 | y:208.
00:15:880 (3,4) - this rhythm does not fit the song at all; try listening at 25% speed, the beats are at 00:15:880 00:16:056 and 00:16:145 and this can be solved by switching the order of 3 and 4, like this http://puu.sh/n5f30/a5c78264e7.jpg
00:16:586 (1,3) - this overlap doesn't look good tbh http://puu.sh/n5f9S/e119a6a997.jpg
00:17:468 (4) - suggesting to put this a bit higher so the angle of movement wont be too sharp
00:18:880 (4,5,6) - this sudden 90 degree drop isnt the best, as well as the triple stopping the momentum isn't exactly the best. Would be better to move this pattern towards the left, as well as spacing out the triples. Example here: http://puu.sh/n5fK9/5fd4449f1b.jpg
00:23:468 (6,1) - judging from the intensity of the song I think these two can be spaced more
in the next part, your repeat sliders like 00:26:821 (2) - these aren't really fitting the song; an alternative pattern such as slider -> circle would work much better here for all of the repeat sliders, since there is a rather heavy beat at the end of the repeat slider, and you shouldn't really put heavy beats on the end of sliders
00:33:174 (4) - this 3/4 is not needed, I don't hear anything on 00:33:086; do a 1/2 instead.
00:35:821 (4,5) - this jump is too large, especially when the song isn't intense
00:37:233 (5,6) - the direction of the slider makes this jump really awkward in terms of movement, something like this would work better instead http://puu.sh/n5gJb/eb31445430.jpg
00:38:821 (4,1) - not really a problem but this flow feels rather weird
00:40:233 (5) - overlap doesn't look that good... also weird flow between 00:40:233 (5,6,1) - , my suggestion would be blanketing 5 with 1, as in here (also the slider is a catmule slider, would be better to change to a regular slider instead.) http://puu.sh/n5gUK/45e6906199.jpg
00:42:351 (6,1) -
00:42:704 (1,2,3) - uneven spacing and weird flow, here's a suggestion: http://puu.sh/n5gYM/5299bfef71.jpg
00:47:292 (4,5) - sudden upward movement feels too jerky
00:48:174 (1,2,3,4,5,6) - 00:50:821 (1,2,3,4,5,6) - 00:56:115 (1,2,3,4,5,6,7) - these 3 sections feel too intense for a calm part in this song, try to change some of the circles into 1/2 sliders instead.
00:59:292 (3,2) - overlap doesn't look good
00:59:998 (3,4) - 4 isn't really needed for emphasis, consider changing to a 1/2 slider instead for these 2.
01:11:115 (3,4) - this sharp angle isn't really the best for flow imo
01:11:998 (2,3) - could be confusing for some players, I'd strongly recommend adding a note at 01:12:174
01:19:762 (6) - ctrl g this, current flow is too sharp angled
01:23:645 (7) - just a suggestion, how about making this a 5 note stream along with 01:23:998 (8) - ?

[Insane]
My overall impression of this diff is that you left out a lot of important places that you didnt put a beat for, or used the wrong thing to emphasize it.
also recheck your usage of nc, they seem inconsistent
00:01:586 (2,3) - this gap here really confuses players, especially since the song's flowy feel doesn't really allow for this type of gap. Something like this: http://puu.sh/n5i7C/4428e6f143.jpg
another example would be here, 00:03:351 (1) - would be suitable to do something like http://puu.sh/n5iMt/1082f29307.jpg
00:07:586 (1,2) - another one here, missing note at 00:07:409 , this would be better as the positions of the sliderends in this picture are places that dont really need heavy emphasis on. http://puu.sh/n5iYG/ec7375a579.jpg
00:08:998 (1) - same with 00:03:351 (1) -
00:15:880 (1,4) - overlap doesnt look too good
00:21:704 (9) - move to the left and spread it out, right now it's a bit too cramped together with 00:21:351 (7,8) -
00:22:939 (4,5,6,7,1) - this stack really confuses players.. I'd suggest spacing them out, but if you really want to keep the stacks I'd recommend this placement, as it allows the player to read the notes better http://puu.sh/n5jkV/ed954a53e6.jpg
00:24:174 (2,3) - not a really good rhythm, this could work better as the 2 sliderhead and sliderend both have heavy beats to emphasize http://puu.sh/n5jrt/1f02ef251d.jpg
00:25:586 (2,3) - same as ^
00:26:998 (2,3,4) - questioning usage of rhythm, especially when 00:27:351 (3,4,5) - triple doesn't fit the rhythm when 00:27:440 (4) - has nothing to support.
try this instead http://puu.sh/n5jwZ/eed7eb9d91.jpg
00:29:821 (4,5) - same as 00:25:586 (2,3) -
00:37:762 (2) - switch nc from 00:37:409 (1) -
00:38:292 (4) - the sliderend has a heavy beat and I strongly recommend this instead since 00:38:292 can be left for the sliderend
00:40:762 missing note here, strongly recommend to add a circle
00:41:998 (6) - nc, remove nc at 00:42:880 (1) - and then add nc at 00:43:409 (3) -
00:48:968 (5) - nothing for this to emphasize, would be better to remove it
00:52:939 (4) - avoid putting downbeats on the ending of a slider. Change this into a 1/2 silder -> circle
01:07:233 (3) - ^
01:15:792 (5) - nothing for this to emphasize, would be better to remove it

overall I'd say this mapset is really unpolished; or rather, it needs a lot more work on.
Improve the flow of the whole map, work on getting the correct rhythm placement (especially for your two insanes), and pay attention to the spacing between objects in regards to the intensity of the song.

I'll mod the lower diffs when I have time.

Good luck!
Thank you for your full and detailed mod, It's with pleasure that I give you a kudosu! thank you again :D
SnowNiNo_
From my queue

1pc test play
[Promise]
00:07:233 (2) - move to 160 244
00:18:880 (4,5,6) - wrong DS
00:24:527 (3,4,5) - ^
00:25:939 (3,4,5) - ^
00:20:292 (4) - since is the hardest diff, suggest change these kind of kickslider into triplet
00:23:115 (5) - ^
01:07:939 (5) - ^
01:19:233 (4) - ^
00:46:762 (2) - blanked
01:00:351 - map this break, and fix the green line
01:20:115 (1) - stick with 01:19:586 (5) -
01:27:174 (2) - NC

1pc test play
[Insane]
00:22:939 (4,5,6,7) - this mapping style really confused player, i suggest to make it more consistent for a better flow
00:29:292 (10) - NC
00:42:880 (1) - NC off and 00:43:409 (3) - NC
00:51:704 (9) - delete
01:02:645 (1) - NC off
01:10:233 (5) - NC and 01:10:939 (1) - NC off
01:11:645 (4) - NC and 01:12:351 (1) - NC off
01:25:409 (1) - NC off
01:27:174 (2) - NC and 01:27:880 (1) - NC off

GL~
Topic Starter
Irohas

SnowNiNo_ wrote:

From my queue

1pc test play
[Promise]
00:07:233 (2) - move to 160 244
00:18:880 (4,5,6) - wrong DS
00:24:527 (3,4,5) - ^
00:25:939 (3,4,5) - ^
00:20:292 (4) - since is the hardest diff, suggest change these kind of kickslider into triplet
00:23:115 (5) - ^
01:07:939 (5) - ^
01:19:233 (4) - ^
00:46:762 (2) - blanked
01:00:351 - map this break, and fix the green line
01:20:115 (1) - stick with 01:19:586 (5) -
01:27:174 (2) - NC

1pc test play
[Insane]
00:22:939 (4,5,6,7) - this mapping style really confused player, i suggest to make it more consistent for a better flow
00:29:292 (10) - NC
00:42:880 (1) - NC off and 00:43:409 (3) - NC
00:51:704 (9) - delete
01:02:645 (1) - NC off
01:10:233 (5) - NC and 01:10:939 (1) - NC off
01:11:645 (4) - NC and 01:12:351 (1) - NC off
01:25:409 (1) - NC off
01:27:174 (2) - NC and 01:27:880 (1) - NC off

GL~
Thank you !
dqs01733
from free mods queue

[Hard]
  1. 00:07:409 (3) - i think you should delete this and copy paste flip this 00:08:115 (4) - , it looks better imo
  2. 00:16:586 (8) - can you place this on the right side of 00:16:233 (7) - ? so it can continue flow in a circle, because its breaking flow right now
  3. 00:18:968 (2) - it is kinda inconsistent with 00:16:145 (6) - , since you stacked it here when you didnt do it that time. you should choose one or the other and make them both the same
  4. 00:22:586 (6) - same thing as first point, copy and flip 00:22:233 (5) -
  5. 00:51:880 (1) - i think the last red point seems kinda unnecessary.. it makes the end look weird
  6. 01:15:704 (5) - you should even out spacing with the previous and next object, its not same distance snap and would look better if it was even
[Insane]
  1. 00:22:939 (4,5,6,7,1) - you can overlap this in a nicer way with 00:22:233 (1) - , try this
  2. 00:52:939 (3,4,5,6,7) - try this rhythm instead, i think its better to follow percussion here instead of vocal.
  3. 01:04:939 (2) - i think you should the same with this like the suggestion i make in hard
  4. 01:27:880 (2) - could you replace it with a circle? it sounds a bit too much excitement with current rhythm, especially since you have a simpler rhythm in highest diff
[Promise]
  1. 00:03:880 (1) - you should curve it less so it blankets next object better
  2. 00:32:821 (3) - you can move this up a little so the direction of the jump from 00:32:645 (2) - aligns with the path of the slider, so it feels smoother in gameplay
  3. 00:41:645 (4) - this is so much more curved than 00:41:292 (3,5,6) - .. it looks a bit strange
Im not very good with modding below hard.. but i hope it still helps. Good luck ~
Topic Starter
Irohas

dqs01733 wrote:

from free mods queue

[Hard]
  1. 00:07:409 (3) - i think you should delete this and copy paste flip this 00:08:115 (4) - , it looks better imo
  2. 00:16:586 (8) - can you place this on the right side of 00:16:233 (7) - ? so it can continue flow in a circle, because its breaking flow right now
  3. 00:18:968 (2) - it is kinda inconsistent with 00:16:145 (6) - , since you stacked it here when you didnt do it that time. you should choose one or the other and make them both the same
  4. 00:22:586 (6) - same thing as first point, copy and flip 00:22:233 (5) -
  5. 00:51:880 (1) - i think the last red point seems kinda unnecessary.. it makes the end look weird
  6. 01:15:704 (5) - you should even out spacing with the previous and next object, its not same distance snap and would look better if it was even
[Insane]
  1. 00:22:939 (4,5,6,7,1) - you can overlap this in a nicer way with 00:22:233 (1) - , try this
  2. 00:52:939 (3,4,5,6,7) - try this rhythm instead, i think its better to follow percussion here instead of vocal.
  3. 01:04:939 (2) - i think you should the same with this like the suggestion i make in hard
  4. 01:27:880 (2) - could you replace it with a circle? it sounds a bit too much excitement with current rhythm, especially since you have a simpler rhythm in highest diff
[Promise]
  1. 00:03:880 (1) - you should curve it less so it blankets next object better
  2. 00:32:821 (3) - you can move this up a little so the direction of the jump from 00:32:645 (2) - aligns with the path of the slider, so it feels smoother in gameplay
  3. 00:41:645 (4) - this is so much more curved than 00:41:292 (3,5,6) - .. it looks a bit strange
Im not very good with modding below hard.. but i hope it still helps. Good luck ~
Thank you for your mod ! I've taken into consideration your main suggestions!
But for the point 00:51:880 (1) - i think the last red point seems kinda unnecessary.. it makes the end look weird
I'm obligated to do not delete it because it will be confuse for players, i think ! However, mostly of your mod i'm totally agree with your opinion, thank you again ! :D
Exa
IRC
11:22 MugiwaraSekai: Sorry if i'm disturbing you but you asked me to wait 6 hours so i'm here (maybe i misunderstood)
11:23 Exa: yeah I came back and looked for you but you weren't on o.o
11:23 Exa: lemme get some water and we can start
11:24 MugiwaraSekai: ahah okay c:
11:27 Exa: oke oke
11:27 Exa: np me again XD
11:28 MugiwaraSekai: i hope that does not bother you :c
11:29 Exa: nope, I volunteered XD
11:29 MugiwaraSekai: really ? you saw my request in #modreqs ? :p
11:29 MugiwaraSekai: :o*
11:30 Exa: yup yup
11:30 MugiwaraSekai: oooooh that makes me happy, I thought there was nobody xD
11:30 Exa: :333
11:31 Exa: ok let's do this
11:31 MugiwaraSekai: yuy!
11:31 Exa: pls bancho
11:31 Exa: can't np
11:31 Exa: anyway, imma take a look at the harderst diff
11:31 Exa: "promise"
11:31 MugiwaraSekai: fuk bancho xD
11:31 MugiwaraSekai: okay okay c:
11:33 Exa: 00:01:057 (1,2,3) - Ok make sure that your sliders are shaped so they are played like they are supposed to
11:33 Exa: 00:01:057 (1,2) - In this case the player will not follow the sliderpatch and leave at about the middle to transit into 2
11:35 Exa: Please give me some feedback so I know you are there XD
11:35 Exa: like "mhm/k/yes/no because.../etc."
11:35 MugiwaraSekai: okay i will make a shape for 2nd slider !
11:35 MugiwaraSekai: what i'm supposed to do ? :o
11:36 MugiwaraSekai: sorry xD
11:36 Exa: yeah you don't need to do it now if you don't want to
11:36 Exa: Well it's mostly up to you
11:36 Exa: But I can suggest something
11:37 MugiwaraSekai: don't worry i'm trying to correct at the same time xD
11:38 MugiwaraSekai: What is your suggestion ?
11:38 Exa: sec puush is being mean to me
11:38 Exa: http://puu.sh/n9h1G/c79aae5dbb.jpg
11:38 Exa: there
11:38 Exa: something simply but will work
11:39 Exa: 00:01:762 (3,4,5) - Same problem is with these ones
11:39 MugiwaraSekai: Oh okay why not I will use that !
11:39 Exa: 00:02:115 (4,5) - Simple select these and do ctrl+g and the problem will be fixed c:
11:39 Exa: 00:02:468 (1,2) - Also nice try but the blanket could be so much better
11:40 Exa: [http://puu.sh/n9hbf/5b6587a03b.jpg Before]
11:40 MugiwaraSekai: Should I correct all sliders of the first part ?
11:40 Exa: [http://puu.sh/n9hbf/5b6587a03b.jpg after]
11:40 Exa: no wait
11:40 Exa: [http://puu.sh/n9hcP/0a7d8f0e1f.jpg that's after]
11:41 Exa: I suggest not to do anything now
11:41 Exa: I will post this conversation in the thread, you can go though it from there and fix them all together
11:41 MugiwaraSekai: ooooh okay sorry xD
11:41 Exa: nah don't apoligize XD
11:42 Exa: 00:03:880 (1,2) - That's about the same problem with the first one so keep that in mind
11:42 Exa: 00:04:939 (4) - This one is a bit stronger in terms of how it sounds because of the vocals that climax
11:42 Exa: I suggest using a bit more spacing between these 00:04:586 (3,4) - two
11:42 MugiwaraSekai: there are many fault xD
11:42 Exa: is this your first map? c:
11:42 Exa: or one of your first maps?
11:43 MugiwaraSekai: it's my first map D:
11:43 Exa: it's better than most first maps I see so c:
11:43 MugiwaraSekai: i don't have experience xD
11:43 MugiwaraSekai: Oooh thank you ! c:
11:43 Exa: Alright since it's your first map I won't point out specific stuff
11:43 Exa: I will give you as many advices as I cna
11:43 Exa: can*
11:44 Exa: And I will give exmaples of them on your map
11:44 MugiwaraSekai: I accept with pleasure thank you !
11:44 Exa: 00:01:057 (1,2) - So yeah, first make sure all your sliders are played like they are shaped to
11:44 MugiwaraSekai: yeah
11:45 Exa: 00:02:468 (1,2) - Second, you can use the approach circle to check how good your blankets are. Look at [http://puu.sh/n9hxl/cd8b7bb28d.jpg my try] for example.
11:45 MugiwaraSekai: i'm not good to make shapes :o
11:45 Exa: it's not hard, you just have to be patient :)
11:46 Exa: 00:04:409 (2,3) - Also make sure you don't space out objects when the vocals and the music don't change
11:46 MugiwaraSekai: ooooh yeah ! i wanted to know that °°
11:46 Exa: It seems weird because you must space out stuff on strong beats
11:46 MugiwaraSekai: okay xD
11:46 Exa: 00:06:704 (1) - Like this one, you did well. It's a strong beat and you spaced it out!
11:47 Exa: 00:05:998 (4,1) - And I also see that you did a fairly nice blanket, well done!
11:47 Exa: 00:07:409 (3,4,5) - Now here is a secret
11:47 Exa: Triangles are your best friend
11:47 Exa: What a mean by that tho?
11:47 MugiwaraSekai: but i didn't really know how to make a hardest diff if i haven't to space them :c
11:47 Exa: [http://puu.sh/n9hIs/1e3cbf9168.jpg Look at yours]
11:47 Exa: [http://puu.sh/n9hKg/342e7f0901.jpg Look at mine]
11:48 Exa: you see how they form a triangle on mine?
11:48 MugiwaraSekai: thank xD
11:48 Exa: Oh yeah don't worry about how hard your difficulty is
11:48 MugiwaraSekai: how i can make triangle in this part ? it too intense no ? xD
11:48 Exa: No I mean
11:48 MugiwaraSekai: triangles are intenses*
11:49 MugiwaraSekai: Ohh okay okay !
11:49 Exa: 00:07:409 (3,4,5) - If you look at my example, 5 is equaly spaced from 4 and the tail of 3
11:49 Exa: and they form a triangle
11:49 Exa: you can use triangles everywhere to make your map aestheticaly nice
11:49 Exa: 00:08:115 (1,2,3) - Like you did here!
11:49 MugiwaraSekai: ah yeah i saw that !
11:50 MugiwaraSekai: aw yeah it's pretty nice to see them **
11:50 Exa: :33
11:50 Exa: 00:14:468 (3,1) - Also make sure you use parralel sliders
11:50 Exa: Use ctrl+c to copy and ctrl+v to paste an object
11:50 Exa: and have the exact same slider c:
11:50 MugiwaraSekai: okay i will do that c:
11:50 Exa: Ok lets do something
11:51 Exa: pick any map that you find pretty
11:51 Exa: and ranked map
11:51 Exa: and np it
11:51 MugiwaraSekai: sure !
11:51 *MugiwaraSekai is listening to [https://osu.ppy.sh/b/470315 Nogizaka46 - Yubi Bouenkyou~Anime Ban~]
11:51 Exa: Good pick!
11:51 Exa: Ok lets see
11:51 Exa: go in the editor
11:52 MugiwaraSekai: I love that song xD
11:52 MugiwaraSekai: yes !
11:52 Exa: 00:45:550 (1,2) - Can you tell that all sliders have aproximately the same angle?
11:52 Exa: 00:45:884 (2) - If you select any slider and do ctrl+r and input 5, they will all go straight
11:53 Exa: (if not all, 99% of them)
11:53 Exa: That is called object consistency
11:53 MugiwaraSekai: yeah it's true!
11:53 MugiwaraSekai: what does it mean ?
11:53 Exa: it basicaly means that you reuse the same straight/curved 1/2 slider
11:53 Exa: so your map doesn't look random
11:53 Exa: also many angles might confuse players
11:53 Exa: and different angles can make your patterns a mess
11:54 MugiwaraSekai: Oh i see °°
11:54 Exa: 00:47:884 (6,2) - See how using the same angle can make such an easy pattern
11:54 Exa: 00:58:884 (1,2) - Even these ones are parallel!
11:55 Exa: So in conclusion, try to use the same angle on most of your sliders unless you absolutely can't do otherwise!
11:55 MugiwaraSekai: those are the same sliders ?
11:55 Exa: They are not the same, but they have the same angle
11:55 Exa: 00:59:217 (2) - This one has 3
11:56 Exa: 00:58:884 (1) - And this one has -3
11:56 Exa: (it's a bit off but you get my point XD)
11:56 MugiwaraSekai: Ooh okay, I see °°
11:57 Exa: 01:14:217 (1,2,3) - Can you also see the triangle here? [http://puu.sh/n9irP/44e1a0458c.jpg AAA]
11:57 Exa: That's why triangles are good ^^
11:57 Exa: ok back to your map
11:57 *Exa is editing [https://osu.ppy.sh/b/851614 sana - Kotoba no Iranai Yakusoku (TV size) [Promise]]
11:57 Exa: 00:14:468 (3,1) - These ones for example could easily be the same angle
11:57 Exa: be of the same angle*
11:58 Exa: 00:20:645 (7,1) - Now that is not good
11:58 Exa: Don't force the player to stop when a very strong/prominent beat comes up!
11:58 Exa: It's mean and it kills the tension that you've so nicely created with the jumps before :<
11:59 MugiwaraSekai: Yeah I particularly like to play them xD
11:59 Exa: how well they play is indifferent of how much sense they make though c:
12:00 Exa: It's ok to use taps when there are 2 same sounds that are not really strong
12:00 Exa: But I am sure more people than me will point this out
12:00 MugiwaraSekai: how should I make for there to be the same angle ?
12:01 Exa: 00:20:645 (7) - You could simply move that to 0/207
12:01 MugiwaraSekai: why ? taps are good no ?
12:01 Exa: you can see an object's coordinations on the top right corner
12:01 Exa: hm?
12:02 Exa: what do you mean? X
12:03 Exa: o.o?
12:03 MugiwaraSekai: taps are like osu://edit/00:05:645 (2,3)
12:03 MugiwaraSekai: no ? xD
12:04 Exa: o why did you do osu://edit/ XD
12:04 Exa: just copy and paste them
12:04 Exa: 00:05:644 (2,3) -
12:04 Exa: taps are good
12:04 MugiwaraSekai: i didn't no xD
12:04 MugiwaraSekai: KNOW*
12:04 Exa: the movement is bad
12:04 Exa: because you stop the player's cursor
12:04 MugiwaraSekai: where should I move them ?
12:04 Exa: 00:05:644 (2,3) - In this case it's ok
12:05 Exa: 00:20:645 (7,1) - Here is where I see the problem
12:05 MugiwaraSekai: because i try to respect the flow of the song :o
12:05 Exa: And I said that you can fix the problem if you move 00:20:645 (7) - to 0,207
12:05 MugiwaraSekai: ooooh !
12:05 MugiwaraSekai: yeah !
12:05 Exa: 00:22:056 (5,3) - Also make sure you stack whenever you can c:
12:06 MugiwaraSekai: ok ok ok i follow you xD
12:06 Exa: 00:37:233 (5,6) - Same goes for this
12:06 MugiwaraSekai: okay ! c:
12:06 Exa: In general, don't use stacks when the second object is on a really prominent beat
12:06 Exa: And something esle:
12:07 Exa: Although you don't really do that
12:07 Exa: I just wanted to tell you that you should almost never start sliders on red ticks
12:07 Exa: I see most new mappers do that and it's downright wrong >.<
12:07 MugiwaraSekai: Ok i take into consideration
12:08 Exa: 01:04:586 (1) - Also try to use a bit more complicated movement on kiai
12:08 Exa: Not uncomfortable- just complicated
12:08 Exa: For exmaple, 01:04:586 (1) - Ctrl
12:08 Exa: _
12:08 Exa: +G that
12:09 MugiwaraSekai: Okay ! c:
12:09 Exa: 01:04:233 (4,1) - Now the movement here looks like the movement 01:05:645 (5,1) - here
12:09 Exa: 01:19:762 (8,1) - Nice SV handling
12:09 Exa: ^ this is really advanced I am surprised
12:10 MugiwaraSekai: I recently learnt the ctrl+g xD
12:10 MugiwaraSekai: so i try to use it mostly
12:10 Exa: don't abuse it though, all with a clear mind
12:10 Exa: Also
12:10 Exa: Ctrl+H J C V G R
12:11 Exa: And Ctrl+Shift+F S
12:11 Exa: are your best friends
12:11 MugiwaraSekai: We used for ? :c
12:11 Exa: Ctrl+Shift+F turns sliders into streams
12:11 Exa: And ctrl+Shift+S helps you space out objects by an amount
12:12 Exa: I am pretty sure you can figure the other ones by your own XD
12:12 MugiwaraSekai: okay i screened that
12:12 Exa: Go on top left corner and click on edit and check the shortcuts
12:12 MugiwaraSekai: xD
12:12 Exa: http://puu.sh/n9jwk/bcc3c9871d.png
12:13 Exa: also go into timing
12:13 Exa: open timing pannel
12:13 MugiwaraSekai: okay §
12:13 MugiwaraSekai: !
12:13 MugiwaraSekai: *
12:13 Exa: once open do ctrl+a
12:13 Exa: and input 12
12:13 Exa: and click move
12:14 Exa: then click ok
12:14 Exa: and then go back into compose
12:14 Exa: do ctrl+a
12:14 Exa: and move your objects on the timeline
12:14 Exa: that should fix your timing c:
12:14 MugiwaraSekai: what is "input" XD
12:14 Exa: PUT 12 IN [http://puu.sh/n9jGK/ba6b39d375.png here]
12:14 Exa: XD
12:15 MugiwaraSekai: Oh sorry XD
12:15 Exa: XD
12:15 Exa: Also here are some useful links
12:15 Exa: t/208596
12:15 Exa: t/306177
12:15 Exa: t/86329
12:15 Exa: I am sure you can make good use of them :D
12:17 MugiwaraSekai: can yo wait 2 min please ? :c
12:17 Exa: ofc
12:20 MugiwaraSekai: i'm here ! :D
12:20 Exa: ok!
12:20 Exa: so that's what I had to tell you
12:20 Exa: I am going to post this in the thread
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